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Dominion 1.1.1
28th January 2010 |
230 |
Active tank, Armor tank, Fleet, PvP, Support
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Download EVEMon skill plan
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Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.
The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.
First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.
Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.
And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.
The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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Export to EVEHQ skill plan
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[Archon, Archon-first cap]
Capacitor Power Relay II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Capital Armor Repairer I
Capital Armor Repairer I
Sensor Booster II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Plasma Smartbomb II
Capital Energy Transfer Array I
Heavy Energy Neutralizer II
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Templar
Dragonfly
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There are no revisions on file for this loadout. Only the original builder may revise the loadout.
| Item
| Eve-Central
| EVE-Metrics
| Build cost
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Archon
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552,000,000 |
714,000,000 |
803,066,440
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Large Plasma Smartbomb II
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775,002 |
2,700,000 |
816,578
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Capital Energy Transfer Array I
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28,200,000 |
29,998,000 |
21,845,285
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Heavy Energy Neutralizer II
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899,000 |
1,400,000 |
1,501,639
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Capital Remote Armor Repair System I
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25,000,000 |
29,998,700 |
20,563,228
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Capital Remote Armor Repair System I
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25,000,000 |
29,998,700 |
20,563,228
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Sensor Booster II
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900,000 |
950,000 |
255,928
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Cap Recharger II
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800,000 |
850,000 |
119,369
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Cap Recharger II
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800,000 |
850,000 |
119,369
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Cap Recharger II
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800,000 |
850,000 |
119,369
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Capacitor Power Relay II
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900,000 |
950,000 |
95,634
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Damage Control II
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969,959 |
969,000 |
120,507
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Energized Adaptive Nano Membrane II
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1,095,000 |
1,100,000 |
291,696
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Energized Adaptive Nano Membrane II
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1,095,000 |
1,100,000 |
291,696
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Energized Adaptive Nano Membrane II
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1,095,000 |
1,100,000 |
291,696
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Capital Armor Repairer I
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36,500,000 |
39,500,000 |
39,784,204
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Capital Armor Repairer I
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36,500,000 |
39,500,000 |
39,784,204
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Large Capacitor Control Circuit I
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9,005,000 |
9,206,860 |
9,036,004
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Large Capacitor Control Circuit I
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9,005,000 |
9,206,860 |
9,036,004
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Large Capacitor Control Circuit I
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9,005,000 |
9,206,860 |
9,036,004
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How to fund this loadout with PLEX:
| Current estimated total value, ISK: |
767,393,861 |
| Sell this many PLEX* to fund: |
3 |
| Convert this many ETC to PLEX: |
2 |
Purchase ETC here |
*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
Cap ships were always on the back of my mind but after having some nice profits lately I started to train for them because well i dont want to spend a billion in a faction ship/golem that is only usable in one situation. After some carefull consideration what type of ship to take I ended up with a carrier. Reason for this is that a carrier sees a bit more action compared to a dread and they can jump further and can be used in more situations (triage anyone?), thus making them more effective in my opinion.
To cut things short, this is for now how i'm going to fit my futere cap ship. ofc a carrier is made for support so you have to fit some rr and energy transfer. I didn't bother with a drone-link because repping adds more value if it can keep alive another battleship doing way more dps then an extra fighter. Local tank isn't overdone but not to low either, when having proper support another relay would be usefull but since the corp i'm currently flying in doesnt have a lot of cap pilots I need to use some sort of local tank while waiting for backup. Tanks about 4000 dps for 55 mins. Not stable, but if you're not able to clean the field in that time you'l proly die anyways :)
K feedback plz..
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