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Loadout: Bellicose Gang fit


Bellicose Gang fit


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Ship fitting - Built on February 2, 2010

Bellicose, 8,670,000 ISK
+ 0 0 -
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Upgraded 'Malkuth' Rapid Light Missile Launcher
Upgraded 'Malkuth' Rapid Light Missile Launcher
Large F-S9 Regolith Shield Induction
10MN Microwarpdrive I
Republic Fleet Warp Disruptor
Republic Fleet Target Painter
Empty
Gyrostabilizer II
Overdrive Injector System II
Damage Control II
Empty
Medium Auxiliary Thrusters I
Medium Projectile Ambit Extension I
Medium Projectile Collision Accelerator I
Ammo
Barrage M, 274 ISK
Caldari Navy Scourge Light Missile, 866 ISK
Cargo
Drones
Warrior II, 419,835 ISK
Valkyrie II, 620,000 ISK
Build Views Tagged as
Dominion 1.1.1
28th January 2010
2,546 Cheap, Gang, PvP, Support
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[Bellicose, Bellicose Gang fit]
Gyrostabilizer II
Overdrive Injector System II
Damage Control II
Empty

Large F-S9 Regolith Shield Induction
10MN Microwarpdrive I
Republic Fleet Warp Disruptor
Republic Fleet Target Painter
Empty

220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Upgraded 'Malkuth' Rapid Light Missile Launcher
Upgraded 'Malkuth' Rapid Light Missile Launcher

Medium Auxiliary Thrusters I
Medium Projectile Ambit Extension I
Medium Projectile Collision Accelerator I


Warrior II
Valkyrie II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.

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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

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Targeting Maximum targets 7
Maximum targeting range 53125 m
Scan resolution 375 mm
Sensor strength 0 14 0 0
Size/Movement Max velocity 2391.05
Inertia modifier 0.34425
Signature radius 846 m
Cargo capacity 252 m3
Systems Capacitor capacity 1125 GJ
Capacitor recharge time 5 minutes 20 seconds
Powergrid 694.9 / 718.75 MW
CPU 279.5 / 450 tf
Shields Shield capacity 4562.5
Shield recharge time 15 minutes 37 seconds
Shield resistances 12.5% 56.25% 47.5% 30%
Armor Armor hit points 1425
Armor resistances 66% 23.5% 36.25% 44.75%
Structure Structure hit points 1875
Structure resistances 60% 60% 60% 60%
Drones Drone capacity 40 m3
Drone bandwidth 40 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 170,763,249
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
255 DPS
2010 m/s

12900 HP

this ship allows for gang dps improvement due to painter bonus  while keeping out of gank distance.
fight in the 20 km range.

drones are 3xT2Valkyres and 2xT2warrier
2.7km optimal + 18km falloff from ACs

the target painter will allow for the medium drones to hit small targets just fine as well as minor the AC dmg loss from range!

Comments

  • February 02, 2010, 06:59:31 am

    Master Chief Petty Officer
    *
    Reputation: 14
    el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them.

    Solid fit! Not a fan of the faction disruptor, does a T2 not fit?
  • February 02, 2010, 07:04:20 am

    Senior Chief Petty Officer
    *
    Reputation: 15
    Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them. Valleria Darkmoon has an aura about them.

    I'm not a minmatar expert but if you're trying to engage at 20km wouldn't it be better to fit arties?  Autocannons have good falloff but crap for optimal and even optimal + falloff I think is likely to end up around the 10km mark.

    However a lot more grid is needed for arties so not sure how well it would fit.

    As for the fit drop the faction point for T2 (named T1 if CPU is an issue and move in to about 18km), out of the 105 mil cost for this ship i'm guessing that's most of it, too expensive for this kind of ship.  Also swap the T1 target painter for a named one.  As you point out TP is a strength of this ship so fit something other than the worst available variant, something like PWNAGE (check the name for best named one and you'll get it) would be much better and is actually slightly better than T2 TPs.
    Also if you can't fit anything better than a basic Gyrostab in that third low you'd probably be better off with an overdrive or something, basic is worse than T1.

    You're on the right track just need a little tweaking to optimize it.
  • February 02, 2010, 07:31:41 am

    Ensign
    *
    Reputation: 52
    gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know. gelatinous1 forgot more about gaming than you'll ever know.

    use ambit extension rigs instead of what's fitted for extra falloff on the guns, then swap the faction point for a T2 one and swap the T1 gyro for an overdrive to conserve cpu for the mids, which should be upgraded for better tank/boosts.
  • February 02, 2010, 08:29:06 am

    Member 1st Class
    *
    Reputation: 1
    loligo_6 has no influence.

    how much cap do you have?  If you are going to maintain range, you will either need to rely a lot on the MD or will have to be nimble enough to stay away...
    perhaps after the changes that Valleria suggested you can figure out cap...
  • February 02, 2010, 04:27:07 pm

    Captain
    *
    Reputation: 406
    Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know.

    I think that if this is a gang ship, you should leave the Disrupting/Scraming to someone else and really use that TP bonuses (fit an extra one)
  • February 03, 2010, 02:44:12 am

    Member 3rd class
    *
    Reputation: 0
    Nabiah has no influence.

    This loadout has been updated
  • February 03, 2010, 02:51:43 am

    Member 3rd class
    *
    Reputation: 0
    Nabiah has no influence.

    thanks all.

    the idea of dropping point for a second pointer got me half way there, but for the sake of not loosing targets in small gangs im using a 24 (or more) km range point. (cant find the T2 point in fitting tool)

    optimal 2.7km fall off 18km

    Also painter helps reduce dmg loss from range.
    cant afford PG for arties

    Capacitor will need MWD managing to keep range (1:10 min with all mods on)
    swaped speed rif for ambit extenders (makes more sence with 24km point)