Author: Memphistopheles
Time: August 22, 2007, 09:13:14 am
Build: 0
Rating: Up: 53, Down: 5
Views: 20,826
Estimated value: 67,421,390 ISK
- Active tank (0)
- Armor tank (2)
- Blockade runner (0)
- Cheap (0)
- Drone boat (0)
- EW Support (0)
- Expensive (0)
- Fleet (0)
- Gang (0)
- Gank (0)
- Gun boat (0)
- Hauler (0)
- Long range (0)
- Mining (0)
- Missile Boat (0)
- Passive tank (0)
- PvE (0)
- PvP (4)
- Recommended (0)
- Scout (0)
- Shield tank (0)
- Short range (0)
- Solo (0)
- Stealth (0)
- Support (0)
- Tackler (0)
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Probably the most efficient setup for this ship in existance. This is an absolute rapemobile. You may want to replace one of the medium nos with a medium energy neut. As for the rest, 2 EANM IIs and a DC II make for a better tank than 3 active hardeners with your resistance comp skills at 4. That leaves room for a gyrostabilizer II and dual medium armor rep IIs, which is equal to that of a large armor rep II, which can continue running via the cap injector with 800s. ECM drones make a nice addition to this setup. Because ECM drones were not affected by the ECM nerf, you get roughly a 25% chance to break the lock on a BATTLESHIP. Ship is faster than almost every single crusier.
EDIT: Also with barrage you can land A/C hits at 15km.
EDIT: Since the nos nerf made nos pretty much useless and because it just doesnt work with the range you can get with barrage I have added Heavy Missiles for an increase in DPS
EDIT: I added Rof and Damage rigs. You need AWU 4 for this to work. I did some theorycrafting with tracking rigs. If you want you can actually fit 2 Tracking rigs and a missile RoF rig, since the missile rigs penalize cpu instead of your powergrid. Also swapped heavy missile launchers with HAMS.