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Reisenkaze
*
Reputation: 1065

Just curious, why not five guns?
Deimona
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Reputation: 15

And wheres the RR...
Mike712
*
Reputation: 781

Just curious, why not five guns?

Because panthers are going to be few and far between, it's the only thing in the gang with cap warfare so I decided to maximize it's potential in that field, since it's quite likely we may only have 1 possibly 2 of them.

And wheres the RR...


http://eve.battleclinic.com/loadout/34188-RR-Black-Opps-Gang-Sin.html
Reisenkaze
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Reputation: 1065

Ah, yeah silly me overlooked that. +1
Deimona
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Reputation: 15


And wheres the RR...


http://eve.battleclinic.com/loadout/34188-RR-Black-Opps-Gang-Sin.html

So what your saying is all they have to do is jam or neut the sin then they can pretty much destroy the whole gang... spider tanking only works when everyone does it.
Mike712
*
Reputation: 781


And wheres the RR...


http://eve.battleclinic.com/loadout/34188-RR-Black-Opps-Gang-Sin.html

So what your saying is all they have to do is jam or neut the sin then they can pretty much destroy the whole gang... spider tanking only works when everyone does it.

There would of course be more than 1 sin in this gang, plus they are fitted with active ECCM, I guess the warp disruptor could be swapped for another ECCM too if it's sensor strength was deemed not to be enough.

Edit: The sin has now been updated to incorporate 2 active ECCM mods.
Mad Hops
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Reputation: 1036

Interesting you'd have resist rigs on this while you have trimarks on the others. Resists are nice in an RR gang, but why the difference among the ships?
Mike712
*
Reputation: 781

This had lower resists than the others especially on kin and exp, I like to try and normalize resists as much as practically possible on RR setups.

Its a hard choice between the trimark or a Kin res rig on the redeemer too.
Wicked-Prayer
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Reputation: 43

Why not an ECCM? Minmtar are sadly known for thir pathetic sensor strength
Mike712
*
Reputation: 781

Why not an ECCM? Minmtar are sadly known for thir pathetic sensor strength

I guess that damage mod isn't doing too much and could be swapped for a passive ECCM at least.

Edit: it's not super important that this can lock fast so I swapped the sebo for ECCM.
Senso
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Reputation: 24

ouh yeah, resi rigs, trimarks !
Merrick Tolkien
*
Reputation: 238

Needs a remote rep, its just a buffer tanked panther who will hopfuly have a RR sin along with it otherwise. sorry mate :)

Drop 1 or 2 neuts to fit a remote rep. Id go out and buy it then, been after a panther fit and i like this, but needs the reps to fit into the RR catagory.
Mike712
*
Reputation: 781

Needs a remote rep, its just a buffer tanked panther who will hopfuly have a RR sin along with it otherwise. sorry mate :)

Drop 1 or 2 neuts to fit a remote rep. Id go out and buy it then, been after a panther fit and i like this, but needs the reps to fit into the RR catagory.

I'd be more tempted to lose the guns than the neuts. And yes that is a possibility, I'll think about it.
matari
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Reputation: 0

No one noticed something about this fit making me wanna give it 100x -rate?
Why not using typhoon,really!! thing about using black op is not about that realy weak speed ability while cloaked or being main dps-er or tanker but to use covert jump portal and covert cyno!! so black op works like this:Jump portal-helps you to overcome tight spots(camps) Cyno:find your target,cyno up,your friends arrive,kill at speed,run! your fit fails to do that so please FIT COVERT CYNO AND JUMP PORTAL ON BLACK OP.,THAT'S WHY IT IS BLACK OP.!!!!
matari
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Reputation: 0

oh shit,it's ganged with other "blacks" :D :D nice fit :D
Soren
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Reputation: 2

Nice fit but, thats an expensive Battleship.  It seems to defeat the purpose of BlackOps, ie Covert cyno'd hotdrops.
Mike712
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Reputation: 781

Nice fit but, thats an expensive Battleship.  It seems to defeat the purpose of BlackOps, ie Covert cyno'd hotdrops.

The fleet would be traveling by covert cyno.
Ctrlaltelite
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Reputation: 1

I +1ed all your blops fits there great. Made some minor changes but my corp might be adding it to the doctrine.

RR Black Ops Gang Panther

Mike712's Panther built 2010-01-17

Mike712
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Spaceship
Dual 425mm AutoCannon II
Dual 425mm AutoCannon II
Dual 425mm AutoCannon II
Dual 425mm AutoCannon II
Improved Cloaking Device II
Dark Blood Heavy Energy Neutralizer
Dark Blood Heavy Energy Neutralizer
Large Remote Armor Repairer II
ECCM - Ladar II
Heavy Capacitor Booster II
500MN Microwarpdrive II
True Sansha Warp Scrambler
Domination Stasis Webifier
Damage Control II
1600mm Rolled Tungsten Compact Plates
1600mm Rolled Tungsten Compact Plates
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Centii A-Type Adaptive Nano Plating
Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I
Modulename
Designed to be used in conjunction with:

http://eve.battleclinic.com/loadout/34187-RR-Black-Opps-Gang-Redeemer.html

http://eve.battleclinic.com/loadout/34188-RR-Black-Opps-Gang-Sin.html

http://eve.battleclinic.com/loadout/34191-RR-Black-Opps-Gang-Widow.html

And supported by a large wing of stealth bombers a RR black opps gang is a truly terrifying prospect to behold.

Primary role: cap warfare.

Secondary roles: close range DPS/tackle

Stats:

613 DPS with Ogre IIs

Armor resists:

EM 85.7%Therm 75.5%Kin 73.7%Exp 68.4%

91.8k EHP

Targeting

Maximum targets 7
Maximum targeting range 60 km
Scan resolution 116.25
Sensor strength 0 35.28 0 0

Size/Movement

Maximum velocity 234.11
Inertia modifier 0.0432
Signature radius 1728 m
Cargo capacity 725 m3

Systems

Capacitor capacity 5000 GJ
Capacitor recharge time 13 minutes 35 seconds
Powergrid 13878 / 15937.5MW
CPU 624 / 637.5 tf

Shields

Shield capacity 6210
Shield recharge time 39 minutes 3 seconds
Shield resistances 21.25% 56.25% 47.5% 33.5%

Armor

Armor hit points 15468.75
Armor resistances 86.34% 69.27% 74.39% 76.56%

Structure

Structure hit points 6210
Structure resistances 60% 60% 60% 60%
Drone bandwidth 125 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 175 m3
Download EVEMon Skill Plan
[Panther, RR Black Ops Gang Panther]
Damage Control II
1600mm Rolled Tungsten Compact Plates
1600mm Rolled Tungsten Compact Plates
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Centii A-Type Adaptive Nano Plating

ECCM - Ladar II
Heavy Capacitor Booster II
500MN Microwarpdrive II
True Sansha Warp Scrambler
Domination Stasis Webifier

Dual 425mm AutoCannon II
Dual 425mm AutoCannon II
Dual 425mm AutoCannon II
Dual 425mm AutoCannon II
Improved Cloaking Device II
Dark Blood Heavy Energy Neutralizer
Dark Blood Heavy Energy Neutralizer
Large Remote Armor Repairer II

Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I


Ogre II
Hobgoblin II
Warrior II
Item Quantity Value
Panther 1 956,000
Damage Control II 1 448,449
ECCM - Ladar II 1 800,000
Ogre II 1 1,050,090
Hobgoblin II 1 299,999
Warrior II 1 267,065
Dual 425mm AutoCannon II 4 1,277,290
Heavy Capacitor Booster II 1 1,329,130
1600mm Rolled Tungsten Compact Plates 2 460,103
Improved Cloaking Device II 1 2,619,990
500MN Microwarpdrive II 1 6,997,900
Barrage L 1 268
Dark Blood Heavy Energy Neutralizer 2 79,085,100
True Sansha Warp Scrambler 1 167,900,000
Domination Stasis Webifier 1 101,603,000
Imperial Navy Energized Adaptive Nano Membrane 2 39,960,000
Centii A-Type Adaptive Nano Plating 1 60,050,000
Republic Fleet EMP L 1 1,187
Large Anti-Explosive Pump I 1 7,990,450
Large Anti-Kinetic Pump I 1 7,630,000
Large Remote Armor Repairer II 1 1,599,950
Total 605,663,044
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