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Ship fitting - Built on January 15, 2010
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ok this fit is a tad expensive but i daresay the 20+ kills ive gotten in it speaks to how well it works.
the basic idea is get in blaster range hold them there and eat their face off. standard gallente blaster tactics hehe. as for holding them there id say this fit could take on anything from bc down and many bs as well. i have used it in several engagements in losec and 0.0 that included multiple bs which it easily tanked(sig tank ftw).ok now for some numbers as i know all you eft warrior oh so love. speed w/mwd: 1239m/s dps(all lvl5): 740 dps turrets: 580(670 w/ heat) dps drones: 158 omni-tank:650 efhp:57k implants needed: pg4(3% pwgd slot 6) reccomended implants (not used in stats above) -imperial navy 'noble' implant(3% armor hp/rep slot 9) -lowgrade/high grade slaves(obviously hehe slots 1-5) -zgm1000(5% damageslot 8) -cx-1/cx-2(3%/5% turret damage different slot than zgm1000 tad expensive slot 9) -zet4000(5% armor repair slot 10) well flame or praise away :) |
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Damage control.
damage control + fit a secon repper if you wanna go with a active tank. the nanobot injectors + some decent reppers make a sick tank, use that advantage
damage control is for buying time, and you can agree having someone breach your armor will welcome the DC when it makes them take 120% longer which will result in that repper having more time to pulse which will probably save your ass.
But essentially you're investing alot of trust in your armor and hoping that the 650 repped per second will be tougher to get through, which would give you more time to continue the damage dealing.
Now since you've also mentioned that you operate in plexes, having 650 dps tanking omni can be a really nice plus when dealing with tanking whatever is in the plex.
Honestly i would probably stick with the armor myself.
ultimately your resists are great, well over the 60% mark, at which a damage control is beyond helping.
, you will cry when you hit structure and you cant get another cycle out of the rep because you melted. And don't say that you wont hit structure, trust me you will eventually hit it and when you do you will wish you fitted a dcu.
if your hitting structure your most likely going to die regardless. that being said i think the extra 50 active tank will allow you to take more hits than an extra 2k structure will.lol what? Hitting structure does not mean death!
oh forgot to mention my reasonings for the t2 cap booster id highly reccomend using navy 400s as you can fit 3 in that there cap booster. 800s are nice but for cap longevity id take 3 400s in a t2 cap booster over 1 800 in a faction one. and their not THAT expensive compared to the rest of the ship.
p.s. this also works great for tanking plexes that your gang steals from ratters in 0.0