Ship fitting - Built on January 2, 2010
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Well i decided to post this loadout here on Battleclinic because many players are trying to take their Scorpions to level 4 missions, well the Scorpion is a fail mission boat so i wanted to show those newbies the best way of fitting the Scorpion for level 4 missions.
The Drake or the Raven are much more viable and i recommend them 100% more than the Scorpion for missions, but this loadout here is for those who still want to stick to it.
Hi-slots: Torps for more dps and railguns for something that is out of range of the torps. You can switch those torps out for cruise missiles and those railguns out for salvager/Tractor beam but you will loose alot of dps.
You can also rig the ship for more range on those torps but then you wont be cap stable.
Med-slots: 2 shield boost amplifiers, x-large shield booster and two hardeners form the tank of the ship (change those invulns for mission specific hardeners).
Then we have the target painter for the torps to hit better. And 2 cap rechargers to keep the ship cap stable.
2 Ballistic control systems for extra dps and 2 cap power relays to be cap stable.
Drones: I choose minmatar drones for the fact how fast they are, but you can replace it with any other tech II type of drones.
Rig slots: 3 CCC rigs to keep the ship cap stable.
Please dont tell me to get a Drake or a Raven because i am not running this fit my self, i posted this here only to help those guys that want to stick to a Scorpion for level 4 missions.
Hope that helps something and please leave comments if you have any suggestions for improvements :D.
Some basic stats:
Dps: 410 w/o drones (490 with warrios II's and 538 with valkyrie II's)
Resists depends on hardeners.
Cap stable at 43%