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Krinkles619
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Reputation: 170

i like, however i would drop one of those rigs for a ccc and lose the large cap battery. this leaves you another free slot in the mids to do whatever you want with.
Neoncamouflage
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Reputation: 13

I also like, I'm going to fit one out soon as I get amarr trained up.
berzae
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Reputation: 0

IMO t3 might be a better option for you.
Neoncamouflage
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Reputation: 13

IMO t3 might be a better option for you.

And a whole lot more costly.
Turelle
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Reputation: 61

IMO t3 might be a better option for you.

And a whole lot more costly.
My legion has already paid for itself in low sec exploration. I can refit to run any of the combat plexes including 6/10s and run Mags/Radars in my normal fit.

I quite like this fit however why are you using a plate for PvE? It might be worth fitting either another rep as backup in case you get any unexpected spawns.
Saji'us
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Reputation: 2

T3 is my goal, although at the moment out of my price range. The Legion doing this exact same thing is my dream solo exploration fit, but I find the Pilgrim fills the same role a lot cheaper anyway. As for the 1600mm plate. Good point, I'll mess around in EFT and look into it. I'm sure there was some reason I fit it instead of dual repping, I just can't think of it off the top of my head.
Parx
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Reputation: 3

nice one!
Saji'us
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Reputation: 2

This loadout has been updated
EvilDead0
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Reputation: 0

Great fit, works very well. Been using for a few days now in Low Sec.
sangren
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Reputation: 70

t3 is a good investment and a great step up from this ship. Once you get the skills and the isk of course :D

my tengu paid itself over in about a week and continues to be a stable source of income for me with 0.0 complexes and wormholes. they're well worth the risk and the isk.
EvilDead0
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Reputation: 0

Indeed, it would be a huge upgrade.
However i'm clearly far from being a Pro, making 50m an hour from this ship isn't easy...
Saji'us
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Reputation: 2

Evil, try to stick to Radar and Mag sites if your having low income. You will have your bad nights, which is bound to happen with exploration because it is very chance based. But it does payoff that much if you have 4's and 5's in probing skills and good drone skills for clearing the sites fast. My main that flys this is implanted for probing. Implants, coupled with sisters gear and scan rigs, make a world of difference. It's all about speed of finding the sites which equal the isk/hour.
Turelle
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Reputation: 61

If you're doing low sec exploration, only run Radar sites.

Sometimes you'll have days where you find lots of Radars, other none. Some days you'll get stuff of them, others you'll get twaddle. As Nioxus said, it pretty chance based. Exploration isn't a garunteed income like missions, as the isk in loot depends largely on the market.

High probing skills, and knowledge of how to probe quickly and effectively will see you getting more isk. I have gone out for 2/3 days and come back with over 700m. It requires alot of patience and caution (i.e. Spamming the scan button when running the site for other probes) but sometimes it's worth it.
Renix
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Reputation: 1

recon ship seems a bit much for skill training to me (is it just me?) i think i look at the ship skill requirements and pass out everytime forgetting that i have the skills for t2 drones and its not necessary to train t2 guns for this specific ship class.. im about 9d from cov ops right now.. it worth holding off on cov ops to train straight through to this?
Whang
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Reputation: 0

recon ship seems a bit much for skill training to me (is it just me?) i think i look at the ship skill requirements and pass out everytime forgetting that i have the skills for t2 drones and its not necessary to train t2 guns for this specific ship class.. im about 9d from cov ops right now.. it worth holding off on cov ops to train straight through to this?

I'd prolly go ahead and train covops to 4 first.
Tiktaalik
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Reputation: 1

Would It be advisable to fill your drone bay? Just in case some of your drones 'splode?  :embarassed:
Tiktaalik
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Reputation: 1

And, Is it possible to set your drones on someone, then cloak before they can lock you?
Turelle
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Reputation: 61

And, Is it possible to set your drones on someone, then cloak before they can lock you?
If you can cloak with drones out they will be abandoned.
Tiktaalik
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Reputation: 1

oh
Hickabooboo
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Reputation: 6

Seems to lack dps though. Even with all lvl5 EFT says about 240-250. It WILL do it though, I'll admit that.

+1 for a working fit
Saji'us
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Reputation: 2

Thanks for all the feedback so far guys. Also, just throwing this out there. If you are a lone-wolf type of player like me, either solo corp or very tiny corp, this is a great ship to essentially "live" in for long periods of time.

The fact that it uses drones, means you don't have to dock until your cargo hold is full of loot, (No ammo worries).

I've "lived" in safe spots in hostile space for weeks at a time in this ship. It's a very nice "behind enemy lines" type fit/ship, and if you make a safe spot, you can log off in it pretty much free of harm. This is really helpful if you can't dock in a sticky situation.

For those of you trying it, hope you like it.
For those of you who can fly the Pilgrim, but are frustrated by the small amount of PVP targets the Pilgrim can take solo, try it out, maybe it will replace the ship-swapping exploration you do now.
Jokus Balim
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Reputation: 0

I fly a slightly modified version of your ship:

I use two large cap batteries in the medium slots instead of battery + recharger. And I have two medium armor repairers, two EANMs and a CPR in the lowslots. This fitting is cap stable with both repairers, the AB and one exploration module running at the same time.

EFT says, that I tank 224 dps against omni damage and 269 dps against Angels - my most common opposition. With rat-specific hardeners you can get over 300 dps permanently tanked in a fragile recon. ^^

+1 for a "cheap" alternative to the T3 solo explorers.
polydorr
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Reputation: 2

For those of you who can fly the Pilgrim, but are frustrated by the small amount of PVP targets the Pilgrim can take solo, try it out, maybe it will replace the ship-swapping exploration you do now.

You'd be surprised at some of the killmails I've seen and been a part of.

Great fit, I'll be using it. +1
allenski
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Reputation: 0

I have just completed my skill training for a Pilgrim for PVE exploration purposes, I like this fit. 

I don't have EFT at the moment to try different fittings. Your loadout helps a lot.

Did you ever find out why you went with a 1600 plate, instead of a second rep?
Saji'us
*
Reputation: 2

Yeah actually Allen.

The plate being on was actually an accident in the beginning, but I ended up keeping it for a few reasons.

I know I could probably get some different Cap rigs going, and maybe a few different combinations of mid slot cap mods to make it able to dual rep, but then I lose my probing bonus from the Grav rigs.

I've noticed that the plate also lets me stay in in sites I couldn't indefinitely tank, dual repped or not. This is good because it takes a considerable amount of time for the rats to widdle down a 1600mm plate, which just buys my drones time to kill them all before they have done that.

Think about it, why do we fit plates for PVP? We do it because we predict that our "tank" (as in, the amount of damage we can repair, out repairing the dps that is coming it) is going to break, and the 1600mm plate just prolongs that. I'm sort of taking that concept and applying it to PVE. Where a site that would out dps even a dual repped set up would cause one to warp out asap when the pilot sees his repping isn't keeping up with the damamge. The 1600 lets me see that, yeah my tank is being out damaged, BUT I have a shitload of hp they have to plow through before I have to leave. It is in that time that my drones kill them off before My armor eventually gets to low that I have to leave.

Sorry for the novel. To make it short. I use a 1600mm to buy time in sites I wouldn't other wise be able to tank, even dual repped. Has worked so far, and have never lost my Pilgrim to any explo site yet! =)
Siggers
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Reputation: 18

To what sort of level sites could this pilgrim handle?
JGJones
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Reputation: 0

Thanks for this setup - I'm just training up recon ship skills at the moment and want to take my first step into exploring. I don't yet have a Pilgrim as they're very expensive, but if I can recover the cost fairly quickly in exploring then it would be worthwhile.

I'll consider using this setup myself. I already have reasonably decent drone skills and covert ops clocking skill - just need to get probe skills up.
Siggers
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Reputation: 18

you cannot fit this with recon v by a long way
Siggers
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Reputation: 18

you cannot fit this with recon v by a long way

Sorry my bad I'm talking out of my arse
Saji'us
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Reputation: 2

you cannot fit this with recon v by a long way

Sorry my bad I'm talking out of my arse

Lol np man. Just wondering though, what did you fit on accident that messed it up?

EDIT: To answer your question about site levels. I don't run to many combat plexes with this, it's mostly a Radar/Mag site runner, however I did do a 4/10 once, tank held decently. Had to warp out once though, but that was a combat site.

Cheers.
Pyroclasm
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Reputation: 0

^^ dunno what he did. but i accidentally put an expanded sisters (+210 cpu) on there instead of the core sisters. took me 20 minutes of playing with fits in eft to realize i was an idiot. lol. i was like "how in the world do you fit this with only lvl 4 recon skills... its just not possible..." then it dawned on me to put on the core sisters.
BeHereAllNightTryTheVeal
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Reputation: 0

I run this with 2 large cap batteries, 2 LAR, and a medium remote armor rep instead of a tractor beam. The remote rep helps repair drones if they get nicked. The 1600mm RT is nice if you need a buffer for PvP, but for PvE it hurts agility.

Still, not a bad fit overall. +1 from me.
Saji'us
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Reputation: 2

I run this with 2 large cap batteries, 2 LAR, and a medium remote armor rep instead of a tractor beam. The remote rep helps repair drones if they get nicked. The 1600mm RT is nice if you need a buffer for PvP, but for PvE it hurts agility.

Still, not a bad fit overall. +1 from me.


Thanks for the +1 =)

But, you do know it's impossible to fit 2 large armor reppers on this force recon cruiser right? =/
Yoni
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Reputation: 0

This is a great idea! +1 using an underrated ship, and giving it great utility for one of the less boring ways to grind isk.


Since I think if you get engaged in pvp with this, you're toast anyway, I replaced the DCU for more tankage. (depends, of course, but its just not really a pvp fitting so I thought it was a fair assumption as far as fitting goes...)

Left your plate on though, cause EHP just dropped scary low when I swapped it with one more resist.

swapping the DCU II with an EAN II increased EHP from 39k to 40k, not really worth mentioning...
But defense increased from 142/168 to 182/182, which might make a decent difference if your tanking was close enough before to where things ate into your armor.

in low sec exploration sites, are there no battleship rats? was wondering cause 238 dps of 5 hammerheads might not break their tanks?


I do have a legion T3, but still think this will be a great ship to use, and I love the looks of the hull, so I'm going to refit mine, its been languishing in some forgotten station...
Saji'us
*
Reputation: 2

Hey Yoni,

Thanks for the +1 =)

To answer your question about BS rats in low-sec. I've been doing low-sec exploration as my main ISK making profession ever since I could scan for over a year now, and in that time I've only ever seen 2 BS rats in low-sec exploration sites. (2 separate sites, so 1 in each) The hammerheads took it down, although it did take a little bit longer, but it wasn't anything to worry about. The usual biggest things in the hard low-sec sites are battle-cruisers and swarms of elite cruisers/frigates.

Glad you like the fit! =)
Otto TheRed
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Reputation: 1

I am flying pretty much this same fit (in lowsec), mostly for radars and low level combat sites.  The main difference being that I tend to favor some combination of drone link augmenter/omni-directional link/navigator instead of the tractor beam/salvager, but that can be difficult with recon IV. 

I really love not having to fly back and get a combat ship, which of course would require having to run several lowsec gates *without* a proper cloak.  I just feel much safer in the Pilgrim.  Granted, there are inevitable compromises with an all-in-one fit, but if you have a RP streak, then the fun of just being "out there" totally alone in hostile space for extended periods of time outweighs that. +1
Maldul
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Reputation: 2

+1!

Honestly, seeing your setup here some time ago has made me train CovOps/Recons on my Amarr char that already has great drone skills and support skills as I've been using it to grind LVL4s in my Navy Geddon and Nightmare til I got it popped in 0.8 by evil pirates ^^

However, my fit is a bit different from yours. I fit 2x large cap batteries which extends the usage of my capacitor stable at 60% with a capacitor power relay in low slot. Another big change is that I use a faction medium repper + 3x active hardeners depending on the site I am doing which gives me a good tank. Also finished training salvaging so I use T2 salvager. Currently training Hacking to 5 and Archaeology is next for maximum utilization of this ship/setup.

I was thinking of taking off the capacitor power relay and sticking on a EANM, which would make it cap unstable but running for 9 minutes (with 3 active hardeners or 19 minu with only 2) in what I would do is more than enough I guess. Occasional 3/10 and 4/10 sites maybe, but not sure about that.

Missions got WAY too boring and there is none or very low interaction when I do it, so I want to try this out. Still doing missions, but I am happy to know I will be doing some exploration soon. I should probably up my Astrometrics skills soon, for max speed for finding sites.

Edit: just played in EFT a little bit and found that fitting it with a T2 scan strength rig and medium capacitor control circuit I you lose 10% strenght but my fit is now cap stable:

Example for guristas site if it's combat, if not, don't bother with hardeners.

Lows:
Imperial navy medium armor repairer II
Imperial navy energized adaptive nano membrane II
Imperial navy Kinetic armor hardener x2
Imperial navy Thermic armor hardener

Mids:
10mn AB
2x large capacitor batteries
codebreaker I
analyzer I

Highs:
Cov Ops Cloak II
Salvager II
Small Tractor Beam
Sisters Core Probe Launcher

^the fit above tanks 291 guristas dps, has decent dps of course with decent skills and proper drone selection vs guristas, as well as is cap stable at 46% with my skills. A really good thing on this setup is that your AB can be more effective because you lose the plate, thus improves your speedtank against BS/BC and not so much cruisers in combat sites.
Maldul
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Reputation: 2

ignore dbl post.
raging star
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Reputation: 0

+1
I was using these same set up for low sec exploration and it did the job, never had an issue. but now that i am in 0.0 and it takes forever to take on the BS rats so i use a Loki instead now.
Biganuco
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Reputation: 0

Do you make some DED complex with this setup?? what maximun level?? I tryed to make an 5/10 and I could not.

Do you search only for magnetometric, Radar sites? Is it profitable to make magnetometric sites??

Sorry for my english and thaks for the help.
Sweet Cheex
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Reputation: 1

It's impossible to scan down some mag sites with this ship with all 4 probing skills to level 4. Even with 7 probes. Highest signal strength will be around 85%. Are you skills at level 5? Are you using probing implants? Please provide us with more information because as of now, this build is worthless.
Turelle
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Reputation: 61

It's impossible to scan down some mag sites with this ship with all 4 probing skills to level 4. Even with 7 probes. Highest signal strength will be around 85%. Are you skills at level 5? Are you using probing implants? Please provide us with more information because as of now, this build is worthless.
I personally ignore most of the mag sites. And my corpie uses a pilgrim to probe down all but the toughest of Radar sites.

The build is not worthless by any means (it's actually pretty good), you just have to know it's limits. Use a T3 if you want to probe and run every site out there.

Do you make some DED complex with this setup?? what maximun level?? I tryed to make an 5/10 and I could not.

Do you search only for magnetometric, Radar sites? Is it profitable to make magnetometric sites??

Sorry for my english and thaks for the help.
I can't speak from first hand experience but I suspect this would struggle with 5-6/10s. They're best done in groups or lone T3s. With some range management it could most likely run 4/10s though.

Radars are profitable. You'll rarely come out without making 10m+ (depending on region). Mag sites can be profitable, but that depends on getting T2 salvage or a T2 rig BPC you can build yourself and make a profit on. I generally ignore mag sites unless they're the higher end and salvage based.
Oringinal Nomadroaming
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Reputation: 0

Have just started using this loadout. Got fed up of pirates interupting me all the time in lowsec, so took it into nullsec. For those of you that are interested it was able to tank 6 Gurrista battleships and 4 cruisers without any problem. Just put on the AB and orbitted at 50k. Shields went like paper but armour was hardly dented and what damage there was was easily repped'. Cruisers went fast, but it takes between 4 and 5 minutes for the Hammerheads to take down a Admiral battleship, so not quick. Am thinking of fitting with Heavy drones instead of the hammerheads and see what a diff' that makes, need to get skills up though for T2 Heavies.

Payout was crap, but that was the first Null sec Mag' site I had done, and the BS kills came to nearly 6 mil to sweeten it. Putting an augmenter in the highs would give me more range and increase my orbitting distance, although rats never got closer than 35k any way.

All I need to do now is find a quicker way to off the BS rats... 5 Heavy and 5 light drones will fit, so will give that a go.
Eyen Lanrar
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Reputation: 2

i believe the word you are looking for is 'buffer' the 1600mm plate provides 'buffer'
Eyen Lanrar
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Reputation: 2

5x heavies are a great idea, but the drone bandwidth of the pilgrim unfortunately only allows for x2 heavies outside the dronebay at once.

And the dps of 2 heavies(190dps) pales in comparison to 5 mediums(238dps)
Shedling
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Reputation: 1

Really like the look of this fit for lowsec exploration.

Would there be any way of replacing one of the mids for more survivability? As in, ditch the codebreaker or analyser? Which type of site is less common?
darkdreamur
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Reputation: 1

Is ths  still viable?  its been my exsperience that drones get shot too much
Saji'us
*
Reputation: 2

UPDATE: This fit is no longer used due to the fact that the new exploration expansion (Odyssey) has removed NPC rats from Low-Sec/Null-Sec Exploration sites. (Also knows as Radar/Mag sites, but now known newly as Data/Relic sites).

This was a great ship for the purpose it once served, and has since been retired.

Thank you for all of the feedback, the +1's, and the comments.

o/ Fly safe or happy hunting, depending on your profession.
Seranova Farreach
*
Reputation: 21

bring this ship back into commission. i think it should be able to do the Rubicon Ghost sites, atleast high and low sec ones.

Pilgrim: All in one Low-Sec exploration

Saji'us's Pilgrim built 2009-12-11

Saji'us
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Spaceship
Covert Ops Cloaking Device II
Small Tractor Beam I
Salvager I
Sisters Core Probe Launcher
Cap Recharger II
Large Peroxide Capacitor Power Cell
10MN Afterburner II
Data Analyzer I
Relic Analyzer I
Damage Control II
Medium Armor Repairer II
1600mm Rolled Tungsten Compact Plates
Armor EM Hardener II
Armor Thermic Hardener II
Medium Gravity Capacitor Upgrade I
Medium Gravity Capacitor Upgrade I
Modulename
This is the fit I use for solo low sec exploration. This is obviously a pure PVE fit. The hardeners change depending on the type of rats you are fighting (I happen to be fighting Amarr ATM)

The tractor beam can be swapped out for what ever you want, I just keep it because it speeds up the salvaging/clearing process.

The tank itself is totally stable but since exploration sites require utility I kept some cap mods in the mids so I can run the tank + salvager + Tractor beam + code breaker/analyzer at the same time, depending on the site.

This setup works because the Pilgrim's main damage output is drones, plus it's immune to low sec gangs/camps with the Cov Ops cloak.

When I go exploring in this it usually pulls me in 50mill/hour due to the fact that there is no ship swapping for probing/running the site. So far I have found this ship/fit a great, stable, all in one exploration fit. I realize a much cheaper Ishkur could do the same, but the Cov Ops cloak the Pilgrim can fit really appeals to my play style. What do you guys think?

UPDATE: For those with Recon IV. You should be able to still fit this if you just swap out the tech 2 hardeners for the best named hardeners. Which are I believe "N-type *damage type* Hardener I". Obviously you will be receiving less resistances, but at least you will be able to fit it.

Updated Profile/Avatar with in game EVE character that flys this ship =)




UPDATE: This fit is no longer used due to the fact that the new exploration expansion (Odyssey) has removed NPC rats from Low-Sec/Null-Sec Exploration sites. (Also knows as Radar/Mag sites, but now known newly as Data/Relic sites).

This was a great ship for the purpose it once served, and has since been retired.

Thank you for all of the feedback, the +1's, and the comments.

o/ Fly safe or happy hunting, depending on your profession.

Targeting

Maximum targets 8
Maximum targeting range 130 km
Scan resolution 296.25
Sensor strength 0 0 0 26

Size/Movement

Maximum velocity 562.79
Inertia modifier 0.41175
Signature radius 150 m
Cargo capacity 315 m3

Systems

Capacitor capacity 2550 GJ
Capacitor recharge time 3 minutes 16 seconds
Powergrid 939 / 1250MW
CPU 443.25 / 462.5 tf

Shields

Shield capacity 1062.5
Shield recharge time 15 minutes 37 seconds
Shield resistances 12.5% 83.59% 67.19% 30%

Armor

Armor hit points 7250
Armor resistances 80.88% 74.5% 60.16% 75.14%

Structure

Structure hit points 1312.5
Structure resistances 60% 60% 60% 60%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 150 m3
Download EVEMon Skill Plan
[Pilgrim, Pilgrim: All in one Low-Sec exploration]
Damage Control II
Medium Armor Repairer II
1600mm Rolled Tungsten Compact Plates
Armor EM Hardener II
Armor Thermic Hardener II

Cap Recharger II
Large Peroxide Capacitor Power Cell
10MN Afterburner II
Data Analyzer I
Relic Analyzer I

Covert Ops Cloaking Device II
Small Tractor Beam I
Salvager I
Sisters Core Probe Launcher

Medium Gravity Capacitor Upgrade I
Medium Gravity Capacitor Upgrade I


Hammerhead II
Hobgoblin II
Item Quantity Value
Pilgrim 1 148,995,000
Cap Recharger II 1 450,000
Damage Control II 1 467,386
Hammerhead II 1 638,920
Hobgoblin II 1 414,715
Medium Armor Repairer II 1 899,023
Large Peroxide Capacitor Power Cell 1 16,500
1600mm Rolled Tungsten Compact Plates 1 468,265
Covert Ops Cloaking Device II 1 4,295,000
Armor EM Hardener II 1 1,277,500
Armor Thermic Hardener II 1 1,558,700
10MN Afterburner II 1 2,249,680
Data Analyzer I 1 40,000
Relic Analyzer I 1 48,700
Small Tractor Beam I 1 1,526,460
Salvager I 1 10,309
Sisters Core Probe Launcher 1 1
Sisters Core Scanner Probe 1 449,995
Medium Gravity Capacitor Upgrade I 2 150,900
Total 164,107,954
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