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knight rider
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Reputation: 29

what would the peak recharge be in a fully passive setup, 3x purger?
Willl Adama
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Reputation: 1

with 3 purger Is it would be 33,82 hp/s, which would give you a 71 dps substained omni tank. It would take your buffer down to 10k though. With purger IIs and T2 MSE it would be pushing 100 passive omnitank which would be pretty :censored: ing pimp for a frigate.
Eljared Crescent
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Reputation: 20

the caldari ishkure ... nonononooooo the GURISTAS ishkure mostly otherwise for being correct you have to say The caldari/gallente ishkure

im not a big fan of passive frig with no resist (and more of powercore specialy 2 of them xD ) but the fit looks good

and no not basically anyone who can fly a drake can fly this ;) its a 2 race frig ( i know i know its not long to skills gallente frig or other frig generaly)
Willl Adama
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Reputation: 1

I am aware that this is a guristas faction ship and techincally a galente/caldari hybrid, but really, this is a caldari ship (this fit at least). The requirements to fly it are lvl 3 gallente/caldari frigate, and tbh you don't need more than lvl 3 galente since 40 m3 drone bay is plenty. Getting caldari frigate lvl 5 for resistances is kinda essential though, but most caldari pilots will have that already. The rest of the skills that matter for this fit are skills that any +5M SP caldari pilot should have, so unless you consider those 5 hours to train gallente frigate lvl 3 a big deal, this is a caldari ship.
Willl Adama
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Reputation: 1

And as for the drake, think about it. These two ships are quite similar; a nasty buffer/passive tank and somewhat modest dps. If you fly a drake you'll want lots of engineering/shield skills aswell as missile skills and some scout drones, just like this ship.

Regarding the low slots, there isn't really anything very useful you can put down there. Damage mods would suck. Speed mods perhaps, but wouldn't do alot. The power cores allow fitting those mse's, which is the crucial modules in this fit.

It should work well for ratting aswell, btw.
Eljared Crescent
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Reputation: 20

well you mistake my post but ... okay react as you want ;)
md278
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Reputation: 4

Nice.
knight rider
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Reputation: 29

would it fit with:

SPR (or PDS)

2 MSE II
3 Purger II


the damage control seems only useful for shield resists in a passive setup, maybe more regen would be better when testing passive :)

funnny ship and lovely setup

Worm: 13.600 ehp, 140 dps - the Caldari Ishkur

Willl Adama's Worm built 2009-12-04

Willl Adama
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Spaceship
Small Unstable Power Fluctuator I
Rocket Launcher II
Rocket Launcher II
1MN Afterburner II
Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
Dread Guristas Warp Scrambler
Damage Control II
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Modulename
This Worm is meant for solo pvp mainly against other frigates for Caldari pilots who'd like to fly a drone boat. The cool thing about the Worm is that it's basically a caldari ship; anyone who's ever flown a Drake has all the skills needed to fly this (except maybe the T2 launchers).
     You get about the same out of this as you would from an Ishkur, but you don't have to invest all that training in gunnery, armor tanking and the gallente AF skills. What you need is good skills in shield tanking, missiles and light drones, which any caldari player should already have. The fit is however about twice as expensive as the average ishkur fit, but it's not meant to be a pilot's main setup anyway; if you wanted to fly drone boats all the time, you'd already have the skills to fly gallente ships.

To fit this, you'll need Shield upgrades V aswell as a 3% PG implant (AWU wont help you here). If you prefer, you can upgrade one of the power cores to a navy version, and it'll fit without implants.

You can also ditch one of the extenders for a web and swap a powercore for a speed/dmg mod if you want to, but this will bring your buffer down to 10.000 EHP (which is still nice though).
    Feel free to pimp it with faction AB, neut, launchers and T2 rigs if you're a rich bastard, and if you wanna really pimp it you can put on two of those shiny new navy power cores and upgrade the extenders to T2 versions (you'll need a 5% pg implant).


- The stats (with V in relevant skills)-

EHP: 13.592
Shield: 4.937
Resistances: 35% EM, 60% kin, 48% therm, 67% exp
Peak shied recharge: 26,3 hp/s
Tank ability: 55,3 dps omni (passive!)
Capacitor: last 3:30 with eveything, stable at 85% with neut off
Dps: 140 with rage ammo and 5 x hobgoblin II
range: 15,2 km (with faction), 13,6 km (with rage)
Sig radius: 63m (with rage), 56m (with faction)
Speed: 971 m/s
Inertia: 2.35


I know the dps isn't that impressive, but IMO installing damage mods on this ship is just not worth it, cause the base dps of two unbonused launchers is just crap. The idea is to take advantage of the über tank and outlast the opponent.
    The cool thing about the tank is that besides the awesome buffer, it tanks about as much as an active tanked frigate when at its peak recharge rate. The difference is that this tank lasts forever, nomatter how much you're getting neuted/nossed, and you can in return use all that spare cap to neut all those active tanks to hell.

Another thing to take into consideration is that this ship has a pretty nice range for a rocket boat. If you're engaging a blaster fitted frigate, you should try to stay out of web range for as long as possible and let your missiles and drones do their work. The DG scram is there to help keep frigates with web in scramrange, but you can swap it for a T2 one if you want.

Keep in mind that the extenders (and rage ammo) have a drawback to sig radius, which might be a problem if you wanna engage bigger ships.

This is the first fitting I've posted and I'm also quite inexperienced to pvp so this fit and explanation is entirely theoretical, I have not actually flown it. Any suggestions are most welcome.

Targeting

Maximum targets 5
Maximum targeting range 37.5 km
Scan resolution 812.5
Sensor strength 15 0 0 0

Size/Movement

Maximum velocity 1083.66
Inertia modifier 2.565
Signature radius 60.85 m
Cargo capacity 130 m3

Systems

Capacitor capacity 475 GJ
Capacitor recharge time 2 minutes 39 seconds
Powergrid 67.2 / 75MW
CPU 186.5 / 225 tf

Shields

Shield capacity 4999.88
Shield recharge time 7 minutes 48 seconds
Shield resistances 12.5% 56.25% 47.5% 30%

Armor

Armor hit points 625
Armor resistances 57.5% 23.5% 36.25% 53.25%

Structure

Structure hit points 775
Structure resistances 60% 60% 60% 60%
Drone bandwidth 10 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 25 m3
Download EVEMon Skill Plan
[Worm, Worm: 13.600 ehp 140 dps - the Caldari Ishkur ]
Damage Control II
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I

1MN Afterburner II
Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
Dread Guristas Warp Scrambler

Small Unstable Power Fluctuator I
Rocket Launcher II
Rocket Launcher II

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


Hobgoblin II
Warrior II
Item Quantity Value
Worm 1 61,102,300
1MN Afterburner II 1 1,900,000
Damage Control II 1 467,386
Hobgoblin II 1 414,715
Warrior II 1 260,116
Small Unstable Power Fluctuator I 1 1,696,440
Medium F-S9 Regolith Compact Shield Extender 2 402,886
Rocket Launcher II 2 368,840
Micro Auxiliary Power Core I 2 283,260
Dread Guristas Warp Scrambler 1 41,008,100
Inferno Rage Rocket 1 28
Caldari Navy Inferno Rocket 1 541
Small Core Defense Field Extender I 3 370,000
Total 110,069,598
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