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Loadout: WH PvP Hurricane

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WH PvP Hurricane


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Ship fitting - Built on November 21, 2009

Build Views Tagged as
Apocrypha 1.5.1
10th September 2009
642 Armor tank, Cheap, Gank, Gun boat, Passive tank, PvP, Short range, Tackler
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Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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[Hurricane, WH PvP Hurricane ]
Damage Control I
F-M3 Munition Inertial Suspensor
F-M3 Munition Inertial Suspensor
Energized Reactive Membrane I
Energized Adaptive Nano Membrane I
1600mm Reinforced Rolled Tungsten Plates I

ECM Burst I
'Langour' Drive Disruptor I
J5 Prototype Warp Disruptor I
10MN MicroWarpdrive I

Small Energy Neutralizer I
Small Energy Neutralizer I
425mm Medium Gallium I Machine Gun
425mm Medium Gallium I Machine Gun
425mm Medium Gallium I Machine Gun
425mm Medium Gallium I Machine Gun
425mm Medium Gallium I Machine Gun
425mm Medium Gallium I Machine Gun

Medium Trimark Armor Pump I
Medium Capacitor Control Circuit I
Medium Projectile Burst Aerator I


There are no revisions on file for this loadout. Only the original builder may revise the loadout.
How to fund this loadout with PLEX:

Current estimated total value, ISK: 43,860,745
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
2:32 seconds of cap with everything but the MWD running.

Top speed 934 m/s

41k ehp

222dps with EMP M

All armor resists above 50% with DCU on.

Don't have probe launcher on it because I have a scanning alt.

I am thinking about swapping out the Trimark for a Collision Accelerator rig, but I haven't decided yet.  With out the trimark, does 1k/s.

Updated, changed jammer.

Comments

  • November 21, 2009, 01:20:03 pm

    T2 EANM (if you can't fit put T2 ANP), T2 guns, ECM for cap booster, CCC for trimark, best named neuts, and T2 damage mod.
  • November 21, 2009, 01:22:05 pm

    I can't use most of the T2 stuff yet, I only have 2.3M SP.

    Edit: I am also going for cheap and easily replaced.  I really couldn't afford to fit another T2 hurricane.
  • November 21, 2009, 01:36:07 pm

    I can't use most of the T2 stuff yet, I only have 2.3M SP.

    Train tech 2 mods before you fly a battlecruiser, you are just wasting the hull without a t2 fit.

    Swap the ECM burst for a tracking disruptor.
  • November 21, 2009, 02:05:27 pm

    I can't use most of the T2 stuff yet, I only have 2.3M SP.

    Train tech 2 mods before you fly a battlecruiser, you are just wasting the hull without a t2 fit.

    Swap the ECM burst for a tracking disruptor.


    I disagree about wasting the hull, but everyone's entitled to their opinions, I am looking for a cheap, easily replaced pvp fitting.  This does exactly what I need it to.  If you think I should change something, at least show why I should swap it out. How much better is another trimark compared to the CCC, I lose a lot of speed from the MWD and less cap regen means that I will likely not be able to keep my tackle up as long.
  • November 21, 2009, 02:42:49 pm

    I'm assuming a few things, like you have remote reps on your alt or in your gang, because otherwise it's not very practical.

    This fit cries for T2.  If you want to fly it like this that is fine, but only if you are currently training directly for the T2, no sidetracking.  I understand you want to save money, but the cost difference for some of these T2 modules is insignificant compared to the benefits.  A T2 fitted cyclone would beat this ship and cost less.

    Let's see, finally the ECM burst isn't useful, at your SP you shouldn't aim to kill enemies flying solo, and the burst actually hurts any allies you have with you.  A tracking disruptor or regular ECM would serve better.
  • November 21, 2009, 02:43:34 pm

    I'm assuming a few things, like you have remote reps on your alt or in your gang, because otherwise it's not very practical.

    This fit cries for T2.  If you want to fly it like this that is fine, but only if you are currently training directly for the T2, no sidetracking.  I understand you want to save money, but the cost difference for some of these T2 modules is insignificant compared to the benefits.  A T2 fitted cyclone would beat this ship and cost less.

    Let's see, finally the ECM burst isn't useful, at your SP you shouldn't aim to kill enemies flying solo, and the burst actually hurts any allies you have with you.  A tracking disruptor or regular ECM would serve better.
  • November 21, 2009, 02:49:05 pm

    aee I wasn't sure if the burst was capable of friendly fire, so a regular ECM would be better, if that's the case...

    I will update the fitting.

    Also what are your feelings about rigs?
  • November 21, 2009, 03:38:22 pm

    Don't take this to heart: "a t2 fitted cyclone would beat this ship and cost less". A t2 fitted cyclone can eat faction battleships, so its superfluous to say it will eat a Hurricane. It depends on what you put on it.

    For a start on a better neut boat, downgrade your guns to 220mm. Free up power grid so you can fit 2 medium neuts. Then, swap to a passive shield tank. Fit T1 invul, scram, AB, large shield extenders. Gyro, DCU, 2 t1 shield power rechargers (cheapish ones) and 2 Power Diagnostic Units in the lows. Rigs should be 1 anti-EM and 2 CCC's. Your aim is to get in, orbit at 1200m with AB on full-bore, and go hell for leather on the dude while your neuts cap him out.

    Currently, 2 small neuts are useless, your cap is unstable and armour buffers don't have passive regen like shield buffers do. Personally, I'd check out my Cyclone version and see what this concept can do:


    Otherwise, drop the neuts and add HAMs or light missiles for extra DPS. The problem with fitting speed mods and trimarks is that trimarks slow you down...which makes you easier to hit....so it works against itself. So either go more gank, or more resists or another CCC instead of the trimark.

    I don't have objections to ECM, but you should use it as a Hail Mary GTFO to break a scrammer's lock and escape.
  • November 21, 2009, 04:20:53 pm

    Why the 3 ccc's?
    Why not put 3x extenders so you get more of a buffer tank ( true you will have a bigger sig radius )
    But that is just like my pvp cyclone cept i ussually fit Core defence field extenders
  • November 21, 2009, 04:42:03 pm

    Don't take this to heart: "a t2 fitted cyclone would beat this ship and cost less". A t2 fitted cyclone can eat faction battleships, so its superfluous to say it will eat a Hurricane. It depends on what you put on it.

    For a start on a better neut boat, downgrade your guns to 220mm. Free up power grid so you can fit 2 medium neuts. Then, swap to a passive shield tank. Fit T1 invul, scram, AB, large shield extenders. Gyro, DCU, 2 t1 shield power rechargers (cheapish ones) and 2 Power Diagnostic Units in the lows. Rigs should be 1 anti-EM and 2 CCC's. Your aim is to get in, orbit at 1200m with AB on full-bore, and go hell for leather on the dude while your neuts cap him out.

    Currently, 2 small neuts are useless, your cap is unstable and armour buffers don't have passive regen like shield buffers do. Personally, I'd check out my Cyclone version and see what this concept can do:


    Otherwise, drop the neuts and add HAMs or light missiles for extra DPS. The problem with fitting speed mods and trimarks is that trimarks slow you down...which makes you easier to hit....so it works against itself. So either go more gank, or more resists or another CCC instead of the trimark.

    I don't have objections to ECM, but you should use it as a Hail Mary GTFO to break a scrammer's lock and escape.
    That is quite possibly the worst Cyclone fit I have ever seen.
  • November 21, 2009, 05:21:39 pm

    ( words and image)
    That is quite possibly the worst Cyclone fit I have ever seen.
    Seconded.
  • November 21, 2009, 05:31:09 pm

    I can't use most of the T2 stuff yet, I only have 2.3M SP.

    Train tech 2 mods before you fly a battlecruiser, you are just wasting the hull without a t2 fit.

    Swap the ECM burst for a tracking disruptor.


    I disagree about wasting the hull, but everyone's entitled to their opinions, I am looking for a cheap, easily replaced pvp fitting.  This does exactly what I need it to.  If you think I should change something, at least show why I should swap it out. How much better is another trimark compared to the CCC, I lose a lot of speed from the MWD and less cap regen means that I will likely not be able to keep my tackle up as long.

    The fact is this isn't cheap, you are spending 30 mil on the hull, another 10-15 mil on rigs, after spending 45 mil on a ship there is simply not rational justification to spend less than 5 million on mods.

    As someone has already pointed out tech 2 modules are cheap, especially considering how effective they are.
  • November 21, 2009, 06:53:20 pm

    And as I have pointed out, I can't use tech 2 modules yet, so I am using tech 1.

    Also the price listed on here isn't accurate, I fit this out exactly like this for just over 36M isk
  • November 21, 2009, 07:57:46 pm

    ( words and image)
    That is quite possibly the worst Cyclone fit I have ever seen.
    Seconded.
    Thirded... Its terrible.... (lmao guy said it would eat faction battleships...) Look at sophie's clone fit, cyclones can get a really nice tank, so you are able to jump people in their plexes and survive/tank sleeper aggro (not that you want sleeper aggro)
    http://eve.battleclinic.com/loadout/22789-A-REAL-cyclone.html
  • November 21, 2009, 07:59:26 pm

    A REAL cyclone


    Made simpler.

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