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Loadout: Decent Chimera Fit???


Decent Chimera Fit???


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Ship fitting - Built on November 18, 2009

Chimera, 1,000,000,000 ISK
+ 0 2 -
Capital Remote Shield Booster I
Capital Remote Shield Booster I
Tobias' Modified Large Proton Smartbomb
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Federation Navy Sensor Booster
Gist X-Type Shield Boost Amplifier
Gist X-Type Shield Boost Amplifier
Capital Shield Booster I
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Ammo
Scan Resolution Script, 9,701 ISK
Cargo
Drones
Firbolg, 24,500,000 ISK
Build Views Tagged as
Apocrypha 1.5.1
10th September 2009
7,696 Shield tank, Support
Download EVEMon skill plan
Open fitting in EVEHQ
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2. Click EVEHQ Fitter Button, left side >  Options >  General >  Fitting Protocol >Enable

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[Chimera, Decent Chimera Fit???]
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System

Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Federation Navy Sensor Booster
Gist X-Type Shield Boost Amplifier
Gist X-Type Shield Boost Amplifier
Capital Shield Booster I

Capital Remote Shield Booster I
Capital Remote Shield Booster I
Tobias' Modified Large Proton Smartbomb
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Firbolg
There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (0)

Negative ratings (2)

  • Ganza Whiteye
  • Sarah Norbulk
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 6
Maximum targeting range 182187.5 m
Scan resolution 74.53 mm
Sensor strength 80 0 0 0
Size/Movement Max velocity 81.25
Inertia modifier 0.01485
Signature radius 3065 m
Cargo capacity 870 m3
Systems Capacitor capacity 129982.01 GJ
Capacitor recharge time 34 minutes 11 seconds
Powergrid 231256 / 751201.39 MW
CPU 987 / 1031.25 tf
Shields Shield capacity 189922.85
Shield recharge time 2 hours 55 minutes 14 seconds
Shield resistances 66.88% 83.44% 80.13% 73.51%
Armor Armor hit points 125000
Armor resistances 50% 10% 25% 45%
Structure Structure hit points 156250
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 80000 m3
Drone bandwidth 375 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 3,239,555,766
Sell this many PLEX* to fund: 5
Convert this many ETC to PLEX: 3 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
I can not fly this yet, about 2 months from being to this level so please be nice. Having said that here are its stats as shown according to EFT...1,330,257 EHP, 189,923 shields, and the cap will last 3m 54 sec with everything on with skillz at lvl 4. I tried 3 CCC rigs but found the it has a cap that last only 2m 36 min. also tried the same set up with CPR II's instead of the True Sansha Pwr Diagnostic Sys. and the EHP dropped down to 1,154,941 and 156,250 shield while the cap only lasted for 3m 47 sec. I also have a KMB-50 implant installed (3% to cpu). So tell me what you think and please remember that I have never flown or know anything about this ship. I am a noob and am trying to learn and with the few fits to go off of this is my 2 cents worth....Let the games begin...Also according to EFT it has a reinforced defense eff of 7611...

Comments

  • November 18, 2009, 08:21:58 pm

    Commodore
    *
    Reputation: 766
    Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know.

    Faction neuts and smartbombs are acceptable since the added range is nice, X-type SBA's and CN invunls are way too expenisve.

    Lows should be 4 cap power relays since your local tank is almost irrelevant and it will be RR keeping you alive.

    Your cap may last longer with semiconductor memory cells but that too is irrelevant since you re-gen cap faster with CCC rigs, you need to be able to re-gen cap quickly to jump out with your fleet.


    This fit doesn't even need a fitting implant which is nice since you loose allot of pods in 0.0

    [Chimera, Decent Chimera Fit???]
    Capacitor Power Relay II
    Capacitor Power Relay II
    Capacitor Power Relay II
    Capacitor Power Relay II

    Amarr Navy Cap Recharger
    Sensor Booster II
    Capital Shield Booster I
    Shield Boost Amplifier II
    Shield Boost Amplifier II
    Invulnerability Field II
    Invulnerability Field II

    Capital Shield Transporter I
    Capital Shield Transporter I
    Tobias' Modified Large Proton Smartbomb
    Amarr Navy Heavy Energy Neutralizer
    Amarr Navy Heavy Energy Neutralizer

    Capacitor Control Circuit I
    Capacitor Control Circuit I
    Capacitor Control Circuit I


    Defense is only 4k but like I said that's irrelevant when you have 30 sieged dreads wailing on you.

    As for the fitting guidelines, I've found that for large scale combat a local rep is not needed and you are better served by replacing local rep with cap mods.

    Sarah posted this comment on my carrier fit, and it's correct for the largest fleets the local rep is just a waste of a slot.
  • November 18, 2009, 09:46:44 pm

    Rear Admiral
    *
    Reputation: 502
    Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know.

    Mike are you half asleep atm? heavy neuts not meds. faction SB not officer.
  • November 18, 2009, 09:52:49 pm

    Commodore
    *
    Reputation: 766
    Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know.

    Mike are you half asleep atm? heavy neuts not meds. faction SB not officer.

    Yes pretty tired :(

    Last time I checked though officer smart bombs aren't too expensive and the one in question only uses 60 CPU which is nice.

    I updated the neuts though.
  • November 18, 2009, 11:33:41 pm

    Ensign
    *
    Reputation: 19
    Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know.

    That Tobias Smartie is like 170m not too expensive for officer but a tad pricey for a standard carrier imo. I normally stick with a Domi Proton.

    Edit: Tobias SB is actually over 1b isk. Their is an officer proton that is like 170m that I was looking at for my post dominion Nyx.
  • November 19, 2009, 01:27:49 am

    Lieutenant
    *
    Reputation: 24
    Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know. Senso forgot more about gaming than you'll ever know.

    you do realise that carriers die anyway, right? so a factionfit carrier dies as fast as normal carrier if someone want it seriously dead, right? and you do realise that that fit dont get enough cap recharge, hm?
  • November 19, 2009, 02:39:31 am

    Ensign
    *
    Reputation: 19
    Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know.

    you do realise that carriers die anyway, right? so a factionfit carrier dies as fast as normal carrier if someone want it seriously dead, right? and you do realise that that fit dont get enough cap recharge, hm?

    Faction neuts are good because they allow you to hit HICs which can orbit outside of the 24km range of t2 heavy neuts. Faction smartbombs are worth it because the added range let's you hit orbiting fighters(t2 smarties are hit or miss depending on the fighters orbit as they are normally elliptical). Apart from the neuts I generally refuse to fit anything that costs more than a capital rep on my carrier(ie. invulns, boost amps, etc.).

    Mikes fit minus the officer smarty is much more acceptable cost wise, but he needs to replace one of the boost amps with an EM hardener as it will be much more beneficial for incoming RR and the added resists will help the local tank as well.
  • November 19, 2009, 03:08:32 am

    Commodore
    *
    Reputation: 0
    stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up.

    even i wouldn't fly this crap even if you can afford all the expensive mods you follow one simple rule

    YOU DONT :censored: AROUND IN A FLEET FIGHT

    simply put you dont pimp ships and show off your money when other people are depending on you

    T2 mods are fine and the fit mike posted is pretty much there save the officer smarty i T2 or amarr navy would do just as good

    ps i find the minny drones to be the best there fast and do good damage there just hard to spell
  • November 19, 2009, 03:20:01 am

    Ensign
    *
    Reputation: 19
    Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know.


    ...

    true stuff

    ...

    ps i find the minny drones to be the best there fast and do good damage there just hard to spell

    I normally role with a mix of dragonflies, templars, and einherjis for an even damage spread. No firbolgs as they have the same damage type as dragonflies but have a lower damage mod.
  • November 19, 2009, 05:46:55 am

    Member 4th Class
    *
    Reputation: 0
    lcasado has no influence.

    First off thanks for all of the comments. I have to say that I disagree with some of you about a couple of things...1. cap recharge vs more cap, I tried the fit with 3 ccc rigs and 4 cpr II's and I have a cap that will last almost a minute and a half longer with the fit above. Now am I missing something here? If your cap runs out at 2.5 minutes your pretty much dead right? If my cap last 1.5 minutes longer than your cap, thats 1.5 minutes that i'm putting my foot in your ass. you can have the fastest recharge rate in all of eve, but if you dont have any cap what does it matter. Yes carriers die its a given, but before I do I think that I have a better chance to take someone out with a longer cap life....I will answer some more when I return from work...Please keep commenting as I like the info...Any thumbs up or down would be appreacieated as there dosnt seem to be many listed in reference to carriers
  • November 19, 2009, 06:05:40 am

    Ensign
    *
    Reputation: 19
    Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know.

    First off thanks for all of the comments. I have to say that I disagree with some of you about a couple of things...1. cap recharge vs more cap, I tried the fit with 3 ccc rigs and 4 cpr II's and I have a cap that will last almost a minute and a half longer with the fit above. Now am I missing something here? If your cap runs out at 2.5 minutes your pretty much dead right? If my cap last 1.5 minutes longer than your cap, thats 1.5 minutes that i'm putting my foot in your ass. you can have the fastest recharge rate in all of eve, but if you dont have any cap what does it matter. Yes carriers die its a given, but before I do I think that I have a better chance to take someone out with a longer cap life....I will answer some more when I return from work...Please keep commenting as I like the info...Any thumbs up or down would be appreacieated as there dosnt seem to be many listed in reference to carriers

    The reason you fit CCCs is because you recharge back to 72% cap faster than you do by fitting SMCs and PDS. Also you are either running RR or local tank, not both and with CPRs and CCCs you will be cap stable. I didn't thumbs down straight away because I like to give people a chance to fix their fit first, but I will certainly thumbs down since you asked for it.

    Edit: You have spent more on invulns than you did for the hull of the ship. The same goes for your Boost amps and the smart bomb. 3/4 of the cost of the ship is in the mods you have fit when you should rarely spend more than 300m on fittings for capitals. The only reasonable faction mods you have fit are the PDUs but they should be CPRs. The only faction items you didn't use were neuts which are the only expensive faction items I recommend putting on a carrier.
  • November 19, 2009, 06:50:56 am

    Master Chief Petty Officer
    *
    Reputation: 10
    C45p3r has great potential! C45p3r has great potential! C45p3r has great potential! C45p3r has great potential! C45p3r has great potential! C45p3r has great potential! C45p3r has great potential!

    "...are way too expenisve." <- mike, get some sleep, seriosly :D

    consider fitting triage module if you are gonna rep otherships alot.

    and x types to faction and one cn invul to t2 photon. go for amarr neuts, they have more range. shansha smartbomb is better choice than officer one. also damage control to one low.

    these in mind as ship WILL eventually die if you want to use it in pvp.
  • November 19, 2009, 10:56:41 am

    Rear Admiral
    *
    Reputation: 502
    Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know.


    ...

    true stuff

    ...

    ps i find the minny drones to be the best there fast and do good damage there just hard to spell

    I normally role with a mix of dragonflies, templars, and einherjis for an even damage spread. No firbolgs as they have the same damage type as dragonflies but have a lower damage mod.
    All fighters do the same amount of damage.
  • November 19, 2009, 11:28:46 am

    Ensign
    *
    Reputation: 19
    Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know.


    All fighters do the same amount of damage.

    No they do not. All fighters have a base primary damage of 50 and a base secondary damage of 25. Dragonflies have a damage mod of 4.5, Templars 4.0, Firbolgs 3.5, and Einherji 2.5.
  • November 19, 2009, 11:37:38 am

    Rear Admiral
    *
    Reputation: 502
    Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know.


    All fighters do the same amount of damage.

    No they do not. All fighters have a base primary damage of 50 and a base secondary damage of 25. Dragonflies have a damage mod of 4.5, Templars 4.0, Firbolgs 3.5, and Einherji 2.5.
    Well for some reason EFT displays all fighter dps the same.
  • November 19, 2009, 12:00:52 pm

    Ensign
    *
    Reputation: 19
    Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know. Sarah Norbulk forgot more about gaming than you'll ever know.


    Well for some reason EFT displays all fighter dps the same.

    I can't believe I didn't realize that fighters had different RoF.

    Even then thermal damage is covered for even damage because it is secondary on both Dragonflies and Templars. I guess then the choice between Firbolg and Dragonfly is more about shat you want your primary damage to be. You'll have a primary kinetic(Dragonfly) overlapping with secondary kinetic(Einherji) leaving a 1:1:1.5:1 damage ratio. Similarly you could have thermal primary(Firbolg) overlapping with thermal secondary(Templar) for a 1:1.5:1:1 ratio. At that point it is down to personal preference I guess.

    Edit: Upon closer examination Dragonflies and Firbolgs offer different pros and cons in terms of tracking, speed, orbit distance, optimal range, etc.
  • November 19, 2009, 01:46:21 pm

    Commodore
    *
    Reputation: 0
    stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up.

    i hate math

    just use the minny ones they look cool and in the end thats call that matters