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Sarah Norbulk
*
Reputation: 19

Pulse plus 4 HS is a ton more DPS. You're also wasting two utility highs.
duva
*
Reputation: 1

Saying that though - If your in a decent gang if the other people are say also putting out nice volleys then sometimes volley damage is much preferred as after your first shot target is dead anyway. The volley is more useful.

Read what he wrote - the two utility can have whatever the hell you want there. He even says that.
Sarah Norbulk
*
Reputation: 19

Saying that though - If your in a decent gang if the other people are say also putting out nice volleys then sometimes volley damage is much preferred as after your first shot target is dead anyway. The volley is more useful.

Read what he wrote - the two utility can have whatever the hell you want there. He even says that.

Until you realize there's not enough grid to fit Heavy Neuts.
firenight
*
Reputation: 0

Most people stack there guns on there bs's which means your using volley damage. 5 to 20bs's on a gate with hics and all bs's have stacked guns. ANYTHING that comes through will basically insta-pop You also don't get tons more dps. You get 50 more dps with pulse and thats it. Where as u get over 2k more volley damage with beams.

Yes u cant fit heavy neuts, then again anyone who has been in a nightmare knows the last thing your gonna do is try to nuet someone and drain more of your cap. Beams+X-large shield booster = very little cap to spare. You can stick on 2 med faction ones if it makes u feel better.

Also most domi pilots fill the nuet role nore is it a must have on a camp or a rape train.
vicror
*
Reputation: 123

one cap booster should be sufficient.  if you really need two then you or your gang screwed up and you're gonna die anyhow.  should swap out that and sba for 2x sebos.  for gate camping, mods that increase lock time are important.  try them, you'll see.  then, instead of your gang doing all the hitting in the balls it will be you.
firenight
*
Reputation: 0

um if u think all u need is 1 cap booster then u truly are a caldari pilot lol
carebear through and through ;)
stogie
*
Reputation: 0

a clue you need two at least
Crunchbite36
*
Reputation: 502

a clue you need two at least
He's right this time. 1 cap booster is sufficient for a nightmare (I know about 10 people who fly them).
Mr Bodacious
*
Reputation: 0

this fit sucks sorry.
there is one way to fit a nightmare and thats with mega pulse, heavy neut, heavy nos, etc.
firenight
*
Reputation: 0

Mr B You have no idea what your talking about go back to noob school :)
You are single minded and dense if u think this fit fails.

As for crunch. I know a lot more then 10 people that not only fly them but also pirate in them and use them strickly for pvp. 1 cap booster will not cut it on this fit. 1 cap booster will maybe give u 1 to 2 mins of life and thats hoping u don't get nueted.

Stop looking at this fit and thinking its meant to do what a pulsemare does. This fit is meant for more range and a shit ton more damage and if its primaryed which will happen because it is a nightmare. You will be able to tank both the damage coming at u and be able to do it long enough for your fleet to win the fight.

Pulsemare is a sexy fit to, but yet again this is not a pulsemare nore is it meant to be.
Mr Bodacious
*
Reputation: 0

you have two empty high slots.

stop posting forever

Nightmare: Gate Camper/Crasher and Rape Train Fit

firenight's Nightmare built 2009-11-16

firenight
23 Loadouts
1 2
729 Views
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Spaceship
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Empty
Empty
Imperial Navy Heavy Capacitor Booster
Imperial Navy Heavy Capacitor Booster
Caldari Navy X-Large Shield Booster
Caldari Navy Shield Boost Amplifier
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Ammatar Navy Power Diagnostic System
Empty
Large Core Defense Capacitor Safeguard I
Large Core Defense Operational Solidifier I
Large Anti-EM Screen Reinforcer II
Modulename
Fit is meant for camping or crashing so it has the option of moving into a better range to hit from. Also great for rape train ops, if u don't know what that is then u shouldn't bother commenting on the fit lol.

The reason for Beam over pulse is simple. I love my pulse lasers but for shear volley damage the beams give out a crap ton more :) and for what its used for the extra range without using scorch is nice as well.

Stats vary depending on your skills, but you should have pretty damn good skills if your using this for pvp ;)

Stats:
Volley: 6000
Dps: 1000
Ehp: 90,000
Tank: 1300
Extras: 2 empty high slots for you to use as u see fit. Also about 2bill to buy and fit..

Note: Yes it doesn't have a point, but yet again its meant to be used in gangs not solo and not dropped at 0. Feel free to let me know what u think. No rude comments though.

Targeting

Maximum targets 7
Maximum targeting range 100 km
Scan resolution 137.5
Sensor strength 0 0 0 28

Size/Movement

Maximum velocity 142.5
Inertia modifier 0.08235
Signature radius 416.95 m
Cargo capacity 665 m3

Systems

Capacitor capacity 9208.75 GJ
Capacitor recharge time 13 minutes 9 seconds
Powergrid 17371.2 / 19484.38MW
CPU 705 / 887.5 tf

Shields

Shield capacity 13846.88
Shield recharge time 30 minutes 34 seconds
Shield resistances 70.5% 81.57% 77.88% 70.51%

Armor

Armor hit points 10812.5
Armor resistances 57.5% 32% 36.25% 44.75%

Structure

Structure hit points 10250
Structure resistances 60% 60% 60% 60%
Drone bandwidth 75 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Nightmare, Nightmare: Gate Camper/Crasher and Rape Train Fit]
Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Ammatar Navy Power Diagnostic System
Empty

Imperial Navy Heavy Capacitor Booster
Imperial Navy Heavy Capacitor Booster
Caldari Navy X-Large Shield Booster
Caldari Navy Shield Boost Amplifier
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Empty
Empty

Large Core Defense Capacitor Safeguard I
Large Core Defense Operational Solidifier I
Large Anti-EM Screen Reinforcer II


Garde II
Item Quantity Value
Nightmare 1 480,000,000
Damage Control II 1 467,386
Tachyon Beam Laser II 4 4,149,500
Imperial Navy Heavy Capacitor Booster 2 18,999,600
Imperial Navy Heat Sink 3 77,794,900
Caldari Navy X-Large Shield Booster 1 105,001,000
Caldari Navy Shield Boost Amplifier 2 83,003,000
Caldari Navy Adaptive Invulnerability Field 2 325,000,000
Ammatar Navy Power Diagnostic System 1 10,224
Imperial Navy Multifrequency L 1 769,998
Large Core Defense Capacitor Safeguard I 1 649,996
Large Core Defense Operational Solidifier I 1 8,125,000
Large Anti-EM Screen Reinforcer II 1 20,000,000
Garde II 1 1,144,760
Total 1,720,156,264
  • duva
    • Crunchbite36
    • vicror