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Crunchbite36
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Reputation: 502

Nice loadout. I prefer my apoc but it looks like yours hits smaller targets better. Mine is also about 2.6b cheaper ^^
MrTetsuo
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Reputation: 9

Noob question, do you just ignore the salvage/loot? Isn't it worth isk/h wise?

Thanks and great vid.
vicror
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Reputation: 123

I haven't tried comparing the two.  Wondering how this differs from the other tengu you posted.  Think you posted anyhow?  No time to look.
Senso
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Reputation: 24

damage control, cap booster or at least faction faction cap recharger, em hardener
Sainless
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Reputation: 1

Looks good,watched the video.. is indeed really nice speed for the score,wish i had that amount of money,and proper skills. + 1
greengimp
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Reputation: 56

Noob question, do you just ignore the salvage/loot? Isn't it worth isk/h wise?

Thanks and great vid.

Since this ship is specifically for running The Score and Massive Attack I do skip loot/salvage.  The reason is that the salvage is pretty crappy anyway, the loot isn't great and everything in these missions are so spread out that it takes a long time to actually do this.  The loot/salvage really kills your isk/hr in these.

Just looking at The Score.  The total mission time was 14 minutes, add another 4 mins for travel time and switching ships and you get a 18 minute mission.

3 mil in rewards
6.5 mil in bounty
7k LP = 17.5 mil at 2.5k isk/lp (which is what i make)

Total = 27 mil   = 1.5 mil/minute

While most folks don't like this mission, running it in this ship suddenly makes this a pretty good one to take and do in terms of isk/hour.  This is also why I don't loot/salvage (it ends up only making around .3 mil/minute.

I haven't tried comparing the two.  Wondering how this differs from the other tengu you posted.  Think you posted anyhow?  No time to look.

The other Tengu I posted is running HAM's with Dual TP's.  It is really meant more as a main mission ship for those that don't have skill for getting into a BS yet.  It can pump out a lot more dps but at the expense of sig radius since you are using HAM's and then some T2 ammo at that.  When going into a BS heavy mission my other fitting is the one to take, but this fitting is merely to fill a isk/hr hole for when i run my missions and that hole consists of only the 2 missions mentioned above.

damage control, cap booster or at least faction faction cap recharger, em hardener

Damage control is bad for the fact that you will lose damage by adding it.  This ship is already horribly over tanked so there is no reason at all to add that.

Faction cap recharges are not better than T2 unless you look at fitting requirements.  Since this fit doesn't have any fitting issues there is no reason to waste money on faction cap recharger.

As for the cap booster.  It is completely not needed.  You are just pulsing your booster in these missions.  You can run the AB and booster together for over 5 mins, that is way more than enough cap.

There is no reason for EM on this fitting.  For one thing it already has a 700 dps Onmi tank, for another it is only running 2 missions that don't have any em damage.
deathtowow
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Reputation: 0

I found this video on YouTube, this is sick

def a +1 from me
Intangible_Mirage
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Reputation: 0

Very similar to my fit that included a sensor booster and scan res script but I wasn't omni tanking.

Good movie. I give this thumbs up.

vicror
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Reputation: 123

Very similar to my fit that included a sensor booster and scan res script but I wasn't omni tanking.

Good movie. I give this thumbs up.


why would you have a sebo on a pve ship?
Intangible_Mirage
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Reputation: 0

why would you have a sebo on a pve ship?

For fun and faster targeting. I had an extra mid slot.
sangren
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Reputation: 70

looks great, gonna add my traditional comment of "use HAMs", but this is perfect for a heavy missile tengu.
greengimp
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Reputation: 56

looks great, gonna add my traditional comment of "use HAMs", but this is perfect for a heavy missile tengu.

Normally I would also say use HAM's, and my other tengu does just that.  HAM's are what you want if you this is your main mission boat (i.e. it is the only ship you use for missions) but with this the 2 missions i use the ship for are very heavy on small ships so i found that the HM's just work a little better.
vicror
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Reputation: 123

saw the video.  I think if you have 3 hml groups you wouldn't waste many volleys. nice ship for cruiser heavy missions.
yxalitis
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Reputation: 2

Noob question, do you just ignore the salvage/loot? Isn't it worth isk/h wise?

Thanks and great vid.

Since this ship is specifically for running The Score and Massive Attack I do skip loot/salvage.  The reason is that the salvage is pretty crappy anyway, the loot isn't great and everything in these missions are so spread out that it takes a long time to actually do this.  The loot/salvage really kills your isk/hr in these.

Just looking at The Score.  The total mission time was 14 minutes, add another 4 mins for travel time and switching ships and you get a 18 minute mission.

3 mil in rewards
6.5 mil in bounty
7k LP = 17.5 mil at 2.5k isk/lp (which is what i make)

Total = 27 mil   = 1.5 mil/minute

While most folks don't like this mission, running it in this ship suddenly makes this a pretty good one to take and do in terms of isk/hour.  This is also why I don't loot/salvage (it ends up only making around .3 mil/minute.

Go buy the Emergent Locus Analyser subsystem, it grants up to 100% bonus to tractor beam range and speed. Create a salvager Tengu with Cargohold lows and tractor/salvager highs (mids and rigs remain the same)
Complete mission, dock, open the fitting screen, choose your salvager fit, undock, salvage loot as fast as a Marauder.
greengimp
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Reputation: 56

Go buy the Emergent Locus Analyser subsystem, it grants up to 100% bonus to tractor beam range and speed. Create a salvager Tengu with Cargohold lows and tractor/salvager highs (mids and rigs remain the same)
Complete mission, dock, open the fitting screen, choose your salvager fit, undock, salvage loot as fast as a Marauder.

The reason you don't loot/salvage these two missions is that they are not worth the time to do.  You would make far most isk/hr by not looting these 2 missions and just getting another missions instead.  Since I am running a Golem as my main ship, it will loot/salvage most missions as it goes, but these 2 have such crappy loot/salvage that it is just not worth it.
vicror
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Reputation: 123

Go buy the Emergent Locus Analyser subsystem, it grants up to 100% bonus to tractor beam range and speed. Create a salvager Tengu with Cargohold lows and tractor/salvager highs (mids and rigs remain the same)
Complete mission, dock, open the fitting screen, choose your salvager fit, undock, salvage loot as fast as a Marauder.
I didn't know about that sub.  I can already foresee t3 salvager loadouts.
Crunchbite36
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Reputation: 502

Go buy the Emergent Locus Analyser subsystem, it grants up to 100% bonus to tractor beam range and speed. Create a salvager Tengu with Cargohold lows and tractor/salvager highs (mids and rigs remain the same)
Complete mission, dock, open the fitting screen, choose your salvager fit, undock, salvage loot as fast as a Marauder.
I didn't know about that sub.  I can already foresee t3 salvager loadouts.

Too late.
Mike712
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Reputation: 781

You need a nightmare green, I use mine for massive attack and the score, makes them hilariously easy and fast to complete.

This is an epically awesome heavy missile fit for the tengu though +1
greengimp
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Reputation: 56

You need a nightmare green, I use mine for massive attack and the score, makes them hilariously easy and fast to complete.

This is an epically awesome heavy missile fit for the tengu though +1

My alt is actually going to start training exclusively for the NM in about a week.  I always wanted one, but it has always been out of the realm of possibility for my main, as the Golem really needs ridiculous skills to fly right.

Thanks though, this is really is a fun ship to fly.
OziRius
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Reputation: 0

Maybe switch the shield boost amplifier with a target painter ?
sangren
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Reputation: 70

not really necessary considering the rigor rigs make the explosion radius small enough already
OziRius
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Reputation: 0

So he can switch rigor for another rig ^^
greengimp
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Reputation: 56

the reason for rigors and not tp's in this fit is twofold:

1. rigors are nice in that they do not use cap

2. tp's have a 10 seconds cycle time, this good skills your gonna be shooting a volley about every 3 seconds, that means that when firing at a lot of small stuff (which is the only time you are gonna need the tp) the tp is not going to on target for a very large portion of the time.
The_Outsider_38
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Reputation: 30

Very simmilar to mine, totally agree on the HMs vs HAMs, however a few questions.


Why not CN launchers if your using faction ammo?

I believe you would not only get longer run time, but better peak regen with a Medium Capacitor Battery II then your Cap Recharger, although this does come a little tighter on fitting requirements (CN launchers help). This actually gives close to 10 min run time with everything running and stable at 37% with the AB off.

What about swapping a rigor for a flare? That would give you the calibration for a CCC II, which would actually run everything stable with the above suggestion.

Just trying to squeeze every last drop of performce out of the fit ><.
greengimp
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Reputation: 56

Why not CN launchers if your using faction ammo?
CN or T2 launchers are fine as they are both very nice.  Some folks like the T2 though if they use it for more than just the 2 missions i do, this is because it gives access to the T2 ammo, CN would be better though if you never plan on using T2 ammo

I believe you would not only get longer run time, but better peak regen with a Medium Capacitor Battery II then your Cap Recharger, although this does come a little tighter on fitting requirements (CN launchers help). This actually gives close to 10 min run time with everything running and stable at 37% with the AB off.
If this is true then there is no reason not to do it, i've never really bothered looking at my cap because i barely actually turn the booster on, so it has never been an issue


What about swapping a rigor for a flare? That would give you the calibration for a CCC II, which would actually run everything stable with the above suggestion.
Flare rigs are pretty much useless, i don't have the link at the moment (there is a thread on the Eve-O forums that discusses this and has a spreedsheet that shows it for the number folks) but rigor rigs are going to be better than flares every time
Intangible_Mirage
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Reputation: 0

I can confirm that the medium battery II gives better cap recharge than the cap recharger.
juggertakashi
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Reputation: 0

why is the shields going to full in mid-cycle of the booster ? o.O
greengimp
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Reputation: 56

why is the shields going to full in mid-cycle of the booster ? o.O

It is just lag, I tend to get that when i'm frapping something due to running Eve at max quality and trying to record at max quality also.
Thoroughbreed
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Reputation: 6

Holy shit, sorry to say that .. but your Tengu-fitting sucks! Tengu sucks! Totally overpriced =/

My nighthawk (with MY skills, not all L5) got 95k effective hitpoints - tanks 704 uniform, CAP STABLE and deals 455 dps (2273 volley) - way enough for all L4s.. 5 x hornet II for annoying frigs - or just change ammo to Scourge Precision

Sorry to say it - but its awefully overpriced!!
Thoroughbreed
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Reputation: 6

http://eve.battleclinic.com/loadout/32269-Nighthawk-PVE.html (my anti-tengu ship! over 2bil cheaper!)
sangren
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Reputation: 70

http://eve.battleclinic.com/loadout/32269-Nighthawk-PVE.html (my anti-tengu ship! over 2bil cheaper!)

simply no. tengu beats that piece of crap by a total landslide.
greengimp
*
Reputation: 56

Holy shit, sorry to say that .. but your Tengu-fitting sucks! Tengu sucks! Totally overpriced =/

My nighthawk (with MY skills, not all L5) got 95k effective hitpoints - tanks 704 uniform, CAP STABLE and deals 455 dps (2273 volley) - way enough for all L4s.. 5 x hornet II for annoying frigs - or just change ammo to Scourge Precision

Sorry to say it - but its awefully overpriced!!

Lol that is funny, Tengu mission times are going to be a ton better than that NH will ever hope to get.
Randomness888
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Reputation: 0

+1, especially for hardcore mission runners

Only thing I'd suggest is swapping the cap recharger for a medium cap battery and switching out one of the invuls for a T2 or calnavy Magnetic scattering amp.

Roughly the same tank and entirely cap stable.
Thoroughbreed
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Reputation: 6

Holy shit, sorry to say that .. but your Tengu-fitting sucks! Tengu sucks! Totally overpriced =/

My nighthawk (with MY skills, not all L5) got 95k effective hitpoints - tanks 704 uniform, CAP STABLE and deals 455 dps (2273 volley) - way enough for all L4s.. 5 x hornet II for annoying frigs - or just change ammo to Scourge Precision

Sorry to say it - but its awefully overpriced!!

Lol that is funny, Tengu mission times are going to be a ton better than that NH will ever hope to get.


How many pod pilots got 3bil to put on a mission runner? - not that many ^^)
greengimp
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Reputation: 56

How many pod pilots got 3bil to put on a mission runner? - not that many ^^)

So because you can't afford this ship that means it is a bad fitting?  That is kinda ignorant, not to mentiont the fact that 3bil really isn't that much, especially if you are running a good mission ship.

I do enjoy the fact that you made an entire account just to troll one thread.
Tyfuz
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Reputation: 3

Good setup, well done!

Thoose who dont have the money i suggest you invest in the rigs and shield boosters etc and wait a while to invest in the caldari navy invu fielt. They cost atm 380M each so you can decrease cost with 760M and use Inv Field II until you got the money for everything.
I myself will use this setup.
Toukon Hana
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Reputation: 6

I love the fit, greengimp, and in truth modeled my Tengu after yours. My question is...how did you manage a 3 sec ROF? - Thanks, and thumbs up from me!
greengimp
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Reputation: 56

I love the fit, greengimp, and in truth modeled my Tengu after yours. My question is...how did you manage a 3 sec ROF? - Thanks, and thumbs up from me!


ty, I don't think my rof is actually 3 secs, i think it is 3.3 or something but i am running a full set of implant in my mission clone.
juness
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Reputation: 0

whats with the HML being used with the afterburner was the 90+km killing range not enough, if you need to move to a gate, you do that while you kill.
vicror
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Reputation: 123

whats with the HML being used with the afterburner was the 90+km killing range not enough, if you need to move to a gate, you do that while you kill.
ab is your best tank.  w/o ab your ship sucks.
SnakeLegend
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Reputation: 2

Well from what i see its when all skills level V, so kinda need more implants too right? I can't fit this =S
seiffe611
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Reputation: 0

this fit is amazing... i will b trading out the faction invul feild to tech 2 and a tech 2 sheild booster till i have the money for faction mods, still get decent effect with it. thanks alot for this fit! +1
Eddy Moar
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Reputation: 2

This fit is not cost effective at all. Absolutely no need for such an expensive tank. This ship is for 2 missions only? Fine then make the fit more efficient.

So far -1
greengimp
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Reputation: 56

This fit is not cost effective at all. Absolutely no need for such an expensive tank. This ship is for 2 missions only? Fine then make the fit more efficient.

So far -1

this ship is for only 2 missions that use it for, a lot of folks do however use this as their primary mission ship for all missions.  if it cost too much for you then go with a slightly cheaper booster, i really don't care how you tank it, all these mods i already use for my other mission ships so there is no reason not to use them on here, not to meantion it does provide a very nice tank
vicror
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Reputation: 123

This fit is not cost effective at all. Absolutely no need for such an expensive tank. This ship is for 2 missions only? Fine then make the fit more efficient.

So far -1
all smart carebears fit expensive shit on their ships.
how else are the gankers able to afford to keep playing...
greengimp
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Reputation: 56

This fit is not cost effective at all. Absolutely no need for such an expensive tank. This ship is for 2 missions only? Fine then make the fit more efficient.

So far -1
all smart carebears fit expensive shit on their ships.
how else are the gankers able to afford to keep playing...

i know right, i gotta keep funding vicror here
vicror
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Reputation: 123

thanks for the help green.
midnight2007
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Reputation: 1

Im looking to redo my HM ship my self. i posted my fitting and found its close to what you have now. i have upgraded stuff but im still having problems with shilds...... if i get full agro in some mission not many but still it comes close to killing me before i jump./ can you help me?
greengimp
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Reputation: 56

Im looking to redo my HM ship my self. i posted my fitting and found its close to what you have now. i have upgraded stuff but im still having problems with shilds...... if i get full agro in some mission not many but still it comes close to killing me before i jump./ can you help me?

Are you using an AB, because if you arn't that is where most of your tank comes from, also make sure you have the right hardeners on there.
midnight2007
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Reputation: 1

also i have tryed your HAM setup and im having problems with power/ although i love the dps. better then my HM set up.

Pretty much what i fly these days but with a pithi small a type instead. Im lazy and cant be bothered to turn on and off ^^ Which means i can take off the cap recharger for something else.. depending on mission. so thumbs up from me

Tengu

Spaceship
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Cap Recharger II
Republic Fleet 10MN Afterburner
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir
Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Modulename
My main mission ship is my Golem (which is posted already) and I also have a CNR that I use for a few missions.  Previously I have posted a HAM tengu which is a good fitting if it is your main mission ship (i.e. you don't have a CNR or Golem yet).

This fitting is basically to fill a very specific role.  The two missions that my Golem and CNR have a little issue on are "The Score" and "Massive Attack".

The reason this fit uses HM and not HAM's is that there are a ton of little ships and the HM's just deal with them better.

The fitting is not cap stable nor does it need to be, just pulse the booster every now and again.  I will admit that this fit is horribly overtanked, but there is nothing else to do to improve the dps so the tank is just big.

I say there is nothing to do to improve the dps because it has 6 launchers, 4 BCU's and 2 T2 rigors.  You could add a 3rd rigor or a TP but they will not make any difference.  The reason is that you are already hitting cruisers for full damage, and instapopping all non-elite frigs.  You sometimes save 1 volley on an elite frig with a tp but since the RoF is 3 seconds you are only saving 3 seconds per elite frig, since you don't encounter that many it is not worth it in my opinion.

Here is a video of this ship doing The Score.  Bear in mind that most mission runners will try to decline this mission or don't like doing it because it has long gate crawls and kills their isk/hr, with this Tengu fit you do the mission so fast that it really doesn't hurt your isk/hr because you get a decent bounty and really good LP for the time it takes to do it.

http://www.youtube.com/watch?v=9xoZtHy6AC4

Targeting

Maximum targets 5
Maximum targeting range 117.1875 km
Scan resolution 293.75
Sensor strength 35 0 0 0

Size/Movement

Maximum velocity 647.13
Inertia modifier 0.26123
Signature radius 150 m
Cargo capacity 0 m3

Systems

Capacitor capacity 2070.31 GJ
Capacitor recharge time 3 minutes 36 seconds
Powergrid 642 / 750MW
CPU 544.75 / 635 tf

Shields

Shield capacity 4562.5
Shield recharge time 20 minutes 22 seconds
Shield resistances 57.87% 78.93% 87.36% 91.57%

Armor

Armor hit points 3062.5
Armor resistances 50% 10% 62.5% 86.25%

Structure

Structure hit points 2076.25
Structure resistances 0% 0% 0% 0%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Tengu, Tengu]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Cap Recharger II
Republic Fleet 10MN Afterburner
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

Item Quantity Value
Tengu 1 159,675,000
Cap Recharger II 1 549,253
Heavy Missile Launcher II 6 844,998
Caldari Navy Ballistic Control System 4 87,999,000
Republic Fleet 10MN Afterburner 1 62,739,000
Caldari Navy Shield Boost Amplifier 1 83,000,000
Caldari Navy Adaptive Invulnerability Field 2 265,000,000
Pithum A-Type Medium Shield Booster 1 296,001,000
Caldari Navy Scourge Heavy Missile 1 1,148
Tengu Defensive - Amplification Node 1 45,000,000
Tengu Electronics - Dissolution Sequencer 1 40,974,000
Tengu Propulsion - Fuel Catalyst 1 44,000,000
Tengu Offensive - Accelerated Ejection Bay 1 58,144,000
Tengu Engineering - Augmented Capacitor Reservoir 1 40,997,700
Medium Capacitor Control Circuit I 1 1,389,020
Medium Warhead Rigor Catalyst II 2 14,893,900
Total 1,749,323,909
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