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ReaKtionary
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Looks good man :D. Generally, we try to work with the current setup, not completely re-working it.

Here's my suggestion dude: grab a couple of Medium Nos and Swap a hardener for another Repper, looks like you have enough cap.
cougem
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Yeh you'll have bags of cap for a 2nd rep. I dual a dual rep PVE myrm with only 3 cap rechargers (I put a web in the mids as well myself, but actually I'm not desperately fussed keen on it - maybe use a drone nav computer?).

Drones wise I actually prefer 5 lights 4 heavies.
Axmathos
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Thanks for the replies guys, I'm trying to figure out where I can upgrade to T2 gear.  Here are some of my thoughts:

1. Swap the T1 cap rechargers for T2.  This along with increased cap skills should let me swap out a cap recharger for a drone mod (omni tracker or drone nav).

2. T2 guns.  Not sure where to go with this.  I've played around in quickfit a little bit, but I can't seem to be able to fit 5 T2 guns on this boat.  I have weapons upgrades 4 atm, with 5 coming in the near future, will AWU help with this?  I can't see how since I'm like 100 PG short of a fifth gun, but who knows?  Also, I prefer rails because I haven't had much good experience with blasters to this point.  Might be just my gun skills suck.

3. T2 AB.  Not essential, but maybe this will help fit some other stuff.

4. Swap a EANM II for a DCU II.  Would this help?  I'd avoid the stacking penalty for the 2 EANMs.

Keep the advice coming guys.

Thanks,
Axmathos
ReaKtionary
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1. Looks good

2. meh, I'd still go with the Nosferatu idea personally, but if you're sticking with guns, AWU 5 isn't going to give you an extra 100 PG. Asuming 2% per skill level with 5 guns, you'd need each of them with a base PG use of 1,000, which you wouldn't be able to effectively fit on a BC anyway.

3. Speed is always good, for PvP especially, but not necessarily for a Player vs. EVE setup. Personal choice on your part for the AB.

4. Using a DCU II WILL avoid the stacking penalty, but you will still get better resistances with the second EANM, especially with well trained Compensation skills. A DCU on the Myrm' is highly recommended and some never leave dock without one, so what you may want to do is swap your Kinetic Hardener for one.

@ Cougem: Mixing drone types is like mixing guns to me, you don't do it, it won't help any, it's a bad idea, blah blah blah.
What I'd recommend is 2 sets of Mediums, one set of Lights. But if this is infact for PvE then Heavys are preffered, just get aggro first then set 'em free.  :D
Axmathos
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Hi Reak, Nossing has never seemed that effective for me since anything in Nos range tends to die pretty quick, and I'm not a huge fan of close range.  But maybe I'll give it a try and see how it goes.
ReaKtionary
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Well it looks like you have enough cap to feed a Pilgrim and then some, but I actually spoke out of line there. For PvE you are best off with your guns. Also, fitting a DCU on a PvE setup isn't very effective, as you'll still get better armor resistances with the EANM, plus you should never be in Hull in a PvE situation.
Axmathos
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Rgr, thanks ReaK
cougem
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@ Cougem: Mixing drone types is like mixing guns to me, you don't do it, it won't help any, it's a bad idea, blah blah blah.

OMG?!

I said 5 lights and 4 heavies. You can only launch 5 at any time, so how is that mixing? Either you have 5 lights out OR 4 heavies and 1 light, how is that mixing?!?! And mixing drones is NOTHING like mixing guns because there's no optional range. Are you for serious?

Edit: I've re-read your posts otherwise though and sound advice: DCs are for PvP - if you're in hull you're PvEing incorrectly - armor resistance is recoverable and hence economical (which is what PvE is all about).

I actually fit a few e50 nos in my pve setup myself - mainly out of habbit though; when I first started level 3s the cap was limiting, now it's more the time.
ReaKtionary
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Lol the mixing drones thing was my personal opinion dude, just how I see it. Using 5 heavys you'll have enough firepower for a level 4 and then some. 5 lights is definately a good idea for frigs, as the heavy's have a very hard time hitting them, though it's still possible with skills. So for PvE, I was merely suggesting going for the most firepower.
Axmathos
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Ok, so now that we're on the topic of drones, would it be better to use T1 heavies or T2 lights and mediums?  My drones haven't had any trouble with lvl 3 BCs and below.  My drone skills aren't too bad atm, but as everything else, could do with some improvement  ;).
ReaKtionary
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Well I only just noticed the other day that t2 Sentries are finally on the market. That would make them the most powerful non-fighter drones in-game.

Just had to get that off my chest.

Well... t2 drones have about the same DPS as the t1 next-level-up drone, i.e. a Hobgoblin II will do as much damage per second as a Hammerhead I.

So t2 Mediums will give you roughly the same DPS as t1 Heavys, only a lot faster and you can load more of them. Only problem with using t2 mediums is that they're a tad costy and there is the off-chance of losing a few.
Axmathos
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True enough, well I haven't lost any T2 drones due to user error, just DCs and crap like that.
Odell
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Thanks for posting a good loadout... I'm a WH Carebear miner who knows zero about pve or pvp past my frigate and part of the epic arc. That being said I used this outfit as a guide for a sleeper killer in the wh. Now I don't have to wait for a PVP/PVE'r to come and clear my Roid site. Only changes I made were a Target painter dropped one cap recharge and a damage control for a Nano membrain. My first site I took out 4 sleepers and never went near 2/3 armor and never touched my armor repair.

My PVE Myrmidon

Axmathos's Myrmidon built 2007-06-26

Axmathos
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Spaceship
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
Drone Link Augmentor I
Cap Recharger I
Cap Recharger I
Cap Recharger I
Cap Recharger I
10MN Afterburner I
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
Empty
Empty
Empty
Modulename
Here is my current Myrmidon loadout, I'm looking to make it better.  I'm currently running lvl 3 missions without much trouble, but I think it could be better.  I'd appreciate any suggestions except for shield tanking it.  

Thanks,
Axmathos

Targeting

Maximum targets 7
Maximum targeting range 68.75 km
Scan resolution 250
Sensor strength 0 0 18 0

Size/Movement

Maximum velocity 392.48
Inertia modifier 0.4752
Signature radius 305 m
Cargo capacity 400 m3

Systems

Capacitor capacity 3562.5 GJ
Capacitor recharge time 4 minutes 53 seconds
Powergrid 909 / 1312.5MW
CPU 418 / 500 tf

Shields

Shield capacity 4375
Shield recharge time 17 minutes 30 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 5625
Armor resistances 70.65% 72.82% 80.37% 80.37%

Structure

Structure hit points 5937.5
Structure resistances 0% 0% 0% 0%
Drone bandwidth 100 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 200 m3
Download EVEMon Skill Plan
[Myrmidon, My PVE Myrmidon]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II

Cap Recharger I
Cap Recharger I
Cap Recharger I
Cap Recharger I
10MN Afterburner I

200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
Drone Link Augmentor I

Empty
Empty
Empty


Hammerhead II
Hornet II
Item Quantity Value
Myrmidon 1 54,209,500
Tungsten Charge M 1 25
Cap Recharger I 4 20,009
Hammerhead II 1 696,995
Hornet II 1 266,001
Medium Armor Repairer II 1 899,484
Energized Adaptive Nano Membrane II 2 639,000
Armor Kinetic Hardener II 1 1,463,000
Armor Explosive Hardener II 1 1,589,300
Armor Thermic Hardener II 1 1,650,000
10MN Afterburner I 1 60,000
200mm Prototype Gauss Gun 5 1,035,000
Drone Link Augmentor I 1 136,900
Total 67,504,241
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