Builder
Quick tagSimilar
|
Ship fitting - Built on October 1, 2009
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
Positive ratings (3)
Negative ratings (0)
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.
This feature is currently in Beta.
How to fund this loadout with PLEX:
*You may only sell PLEX for ISK via the CCP Secure Transfer Method You need to upgrade your Flash Player
Part 3 of my "ultimate pvp destroyer" series, the thrasher is the fastest of the destroyers i've built so far.
Totally cap stable with everything, that means MWD too. 1.8 km/s 140 dps with 882 damage volley with republic emp 9.1km optimum with 11km falloff with tracking computer/ tracking speed scripts/ republic emp .2 rad/sec tracking speed without computer on. 5k ehp Designed to keep itself out of scrambler range and shoot at enemies from a fast orbit in its own falloff territory. Not fantastically accurate, but devastating in damage potential and super difficult to catch if flown correctly. Main threats are drone boats and inties, but it's got a good align time and it's not lacking in speed either. needs a tackler to hold the enemy down, or can act as a drone/tackler popper for fleet support. You can fit a rocket launcher in the last hi slot with a 3% implant and all level 5 skills if you really want to go all out. |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For a start, drop the BCS! I think that's a mistake though.OOPS, lol, sorry let me fix that... and as for the extender I think you have a point! (epic pun) changes ahoy!
With an arty thrasher I usually go for alpha strike and screw the tank. If you're going down the small extender won't save you! I still think if it's a PvP ship it need a disruptor. If you can hold them you can get silly inties in a few shots.
If you can't fit T2 250mm Arties loaded with Barrage you are doing it wrong. You aren't going to be tackling for yourself, so I don't really see a problem. Should be able to pulse the MWD to lower transerval as needed. All together, not much of a leap forward. A for effort.T2 guns eat up way too much CPU to be viable because it makes it impossible to fit the damage rigs and gyroII thus ending in less damage overall.