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Ship fitting - Built on September 17, 2009
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You're a brand new Amarr pilot who knows nothing about shooting anything that's not a beam of light.
Hmmm, you say, a missile-boat in the middle of the Amarr line-up. Hmmm, you say, maybe I'll give it a whirl. Assuming you then take the time to train some very basic rocket skills, this is the loadout for you. It will introduce you to rocketry without too much frustration of losing several ships through trial and error. If you find you like lighting rocket fuses and holding your ears while they shoot away, try rage rockets. There's a good inquisitor loadout here on BC that you can train towards. Edit: Thanks for the correction, I did mean to put rocket launchers on. Also, the turret is more for drone defense than actually shooting at ships. |
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If you meant to have missles, get rid of them and put rockets on that, since you need to get close to use your gun anyway and it'll put your skills in line to use the vengeance when you upgrade.