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Loadout: Proteus Wormhole Class 5-6 Utility Ship by SIRadio


Proteus Wormhole Class 5-6 Utility Ship by SIRadio


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Ship fitting - Built on September 11, 2009

Proteus, 259,199,000 ISK
+ 25 7 -
Auto Targeting System II
Drone Link Augmentor I
Small Tractor Beam I
Small Tractor Beam I
Sisters Expanded Probe Launcher
Salvager II
Salvager II
10MN MicroWarpdrive II
Analyzer II
Codebreaker II
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Armor EM Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II
Proteus Defensive - Adaptive Augmenter
Proteus Electronics - Emergent Locus Analyzer
Proteus Propulsion - Localized Injectors
Proteus Offensive - Drone Synthesis Projector
Proteus Engineering - Augmented Capacitor Reservoir
Medium Anti-Thermic Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Ammo
Sisters Combat Scanner Probe, 540,000 ISK
Sisters Core Scanner Probe, 539,999 ISK
Cargo
Drones
Hammerhead II, 612,898 ISK
Hobgoblin II, 420,554 ISK
Vespa EC-600, 45,000 ISK
Garde II, 1,120,000 ISK
Build Views Tagged as
Dominion 1.0.3
15th December 2009
22,796 Armor tank, Drone boat, PvE, Scout, Support
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[Proteus, Proteus Wormhole Class 5-6 Utility Ship by SIRadio]
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Armor EM Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II

10MN MicroWarpdrive II
Analyzer II
Codebreaker II

Auto Targeting System II
Drone Link Augmentor I
Small Tractor Beam I
Small Tractor Beam I
Sisters Expanded Probe Launcher
Salvager II
Salvager II

Medium Anti-Thermic Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Defensive - Adaptive Augmenter
Proteus Electronics - Emergent Locus Analyzer
Proteus Propulsion - Localized Injectors
Proteus Offensive - Drone Synthesis Projector
Proteus Engineering - Augmented Capacitor Reservoir

Hammerhead II
Hobgoblin II
Vespa EC-600
Garde II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (25)

  • 00sage00
  • aMUSiC
  • Beh3motH
  • bsposter
  • Canedbyname
  • Dakarus
  • Daron Gehk
  • eenbal
  • enlightened0ne
  • Estar Tarns
  • evitar
  • Fugusha Kisai
  • Lyanca
  • Meltonian
  • Mugster
  • Nictutu
  • PaulFoley360
  • Rahnesch
  • Raven Haze
  • Redivan
  • Sabin Weatherlight
  • saras fox
  • The fallen one
  • Tyfuz
  • vanguard6789

Negative ratings (7)

  • chainsaw037
  • Cormeas Bane
  • idontknowinder
  • mimdrs
  • Rafina
  • RiotRick
  • SSAlex
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 8
Maximum targeting range 75000 m
Scan resolution 337.5 mm
Sensor strength 0 0 19 0
Size/Movement Max velocity 1711.15
Inertia modifier 0.39555
Signature radius 1056 m
Cargo capacity 0 m3
Systems Capacitor capacity 1556.25 GJ
Capacitor recharge time 5 minutes 18 seconds
Powergrid 691 / 1368.75 MW
CPU 687 / 512.5 tf
Shields Shield capacity 2750
Shield recharge time 20 minutes 22 seconds
Shield resistances 12.5% 56.25% 86.88% 65%
Armor Armor hit points 12398.44
Armor resistances 85.03% 84.59% 89.64% 84.86%
Structure Structure hit points 2320
Structure resistances 60% 60% 60% 60%
Drones Drone capacity 225 m3
Drone bandwidth 100 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 572,083,641
Sell this many PLEX* to fund: 2
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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Updated on 13/01/2010

This is the setup referenced in Episode 5 of the Planet Risk Show http://planetriskshow.com/episode-5 and since then, it has been used in almost all of our PVE activities inside wspace with amazing results!

Thank you all who contributed in this thread with your feedback and rating!

As you can see the updated fitting is more specialized for Salvaging/Hacking/Analysing and a bit more range on the drones. The Auto Targeting System II, while keeping it online but not active, can give you up to 8 targets.

The Codebreakers / Analyzers you put as needed based on the site. If normal PVE we fit a Drone Navigation Computer I and an Omnidirectional Tracking Link I to further enhance the drones.

We decided to remove the Remote Rep because we no longer need it in our current fleet setup, however it has been working quite effectively for us in Class 5 wormholes. If you plan to go on a 5+ man fleet for Class 5 sites, this ship will be an awesome addition to your fleet!

In the Class 6 we felt the need to specialize even more, so we decided to consolidate all Energy Transfers and Remote Repairs to dedicated ships. That left room for more Tractors / Salvagers here but we didn't need any more.

The ship will clear a site of all wrecks faster than you can kill the Sleepers! This ship is now better tanked as well to accommodate for the Class 6 monstrosities!

Last but not least, the ship's price fell from the 2.5B it used to be, to close to 500M. It's a must-have for any serious wspace dwelling corp!

Statistics for current version:
[Statistics - ALL V]

Effective HP: 116.083
Tank Ability: 12,54 DPS
Damage Profile - <Omni-Damage> (EM: 25,00%, Ex: 25,00%, Ki: 25,00%, Th: 25,00%)
Shield Resists - EM: 12,50%, Ex: 56,25%, Ki: 86,88%, Th: 65,00%
Armor Resists - EM: 88,77%, Ex: 88,45%, Ki: 92,23%, Th: 88,65%

Capacitor: Stable at 35%

Volley Damage: 1.440,00
DPS: 360,00 (with 4x Garde II's)

We'd appreciate any constructive feedback.

QP

---------------------

Original Thread:

---------------------



The role of the ship is to be able to Salvage while at the same time help with the RR gang during a Class 5-6 PVE operation.

The DPS of this fit is with Drones (360 DPS using Garde II's) and it has about 55K EHP with 88% - 94% armor resists, so it can tank as well as put some DPS in a Class 5 RR gang.

It's cap stable running the Remote Armor Rep when it's getting Remote Energy Transfer (designed with that in mind) while at the same time it can tractor and salvage wrecks from 40KM away. Mids can change depending on Mag/Radar sites.

Role Bonuses from T3 subsystems (per subsystem level):

10% Probe Scan Strength
5% Armor Resistances
10% Remote Armor Repair System Effectiveness
20% Range and Velocity of Tractor Beams
10% Drone Damage
5% Drone MWD Speed
15% Drone Hitpoints
15% Reduction in AB / MWD Cap usage

Comments

  • September 11, 2009, 02:53:20 am

    Petty Officer 3rd. Class
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    Reputation: 2
    Mugster has no influence.

    neat
  • September 11, 2009, 08:12:40 pm

    Ensign
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    Reputation: 16
    00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things.

    For a utility ship, this looks pretty good. +1
  • September 11, 2009, 08:18:45 pm

    Lieutenant, Junior Grade
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    Reputation: 18
    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Put a plate on it.
  • September 12, 2009, 02:00:14 am

    Crewman
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    Reputation: 0
    Quivering Palm has no influence.

    @ Mugster, Sage: Thank you folks for the great feedback!

    @ gsputi: lol@smilly Ishtar - and regarding the plates, for Wormhole PVE encounters you don't need more effective hitpoints, you need to be able to outheal the sleeper dps so we maximize our resistances. It's a practice that has served us well and we abide by it! Also, if you consider plates in wormhole space, you should also consider the added mass strain they put at the maximum mass of a wormhole - collapsing it earlier than anticipated!
  • September 12, 2009, 10:55:44 am

    Lieutenant, Junior Grade
    *
    Reputation: 18
    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    @ Mugster, Sage: Thank you folks for the great feedback!

    @ gsputi: lol@smilly Ishtar - and regarding the plates, for Wormhole PVE encounters you don't need more effective hitpoints, you need to be able to outheal the sleeper dps so we maximize our resistances. It's a practice that has served us well and we abide by it! Also, if you consider plates in wormhole space, you should also consider the added mass strain they put at the maximum mass of a wormhole - collapsing it earlier than anticipated!
    Have you done class 5 or 6 before with this? The plate is for the same reason rr bs fit plates. Sleepers have a tendency to crush their primary target with so much dps you can't respond in time, thus the need for ehp. Even if this does have enough ehp as is, do you really want to risk this expensive a ship by not having enough buffer to survive more than a few seconds?
  • September 12, 2009, 12:50:05 pm

    Member 3rd class
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    Reputation: 0
    saras fox has no influence.

    wow t3 that gets the point
  • September 12, 2009, 04:46:36 pm

    Rear Admiral
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    Reputation: 495
    Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know.

    dominix..?
  • September 12, 2009, 07:43:43 pm

    Ensign
    *
    Reputation: 16
    00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things. 00sage00 could teach you a few things.

    dominix..?
    A domi doesn't have any of the bonuses that make this a more effective "utility ship". Plus its tank is a lot weaker (lower resists than the proteus).
  • September 13, 2009, 02:09:26 pm

    Crewman
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    Reputation: 0
    Quivering Palm has no influence.

    @gsputi : Again thank you for your comments. However, I do believe that high resistances are much better than pure EHP buffer tanks vs Sleepers.

    http://www.planetriskshow.com/thoughts-on-using-plates-or-not/

    And btw, we never fit plates on our BSs - even Armor Tanking Ravens and it works wonders!

    http://eve.battleclinic.com/loadout/24309-Raven-Armor-Tank-RR-Wormhole-Fleet-setup.html
     
    If you can come up with a fitting for this ship and the intended roles / bonuses that gives better survivability I'd love to hear about it! (no pun intended)

    @ crunchbite: yeah what sage said...
  • September 13, 2009, 02:22:11 pm

    Lieutenant, Junior Grade
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    Reputation: 18
    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    @gsputi : Again thank you for your comments. However, I do believe that high resistances are much better than pure EHP buffer tanks vs Sleepers.

    http://www.planetriskshow.com/thoughts-on-using-plates-or-not/
    Your numbers are wrong. You're counting resistances twice in that calculation. I've taken the liberty of fixing your table for you:
    75% – 100K EHP90% – 30K EHP
    Sleeper DPS10,00010,000
    Reaction Time10 sec3 sec
    # RRs to Compensate29.29687511.71875
    You can tank using pure resistances with a bs simply because they have very high base hp, even a raven. Doing it with no plates is still somewhat risky on harder sites, but still doable. However, attempting to do this in a t3 with half the ehp of a bs is a huge risk. There's a good chance it will die before the cycle time of a remote armor repper is even up.
  • September 13, 2009, 05:15:31 pm

    Member 5th Class
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    aMUSiC has no influence.

    @gsputi: The calculations are based on a 10.000 sleeper dps model on a ship with 0 resistances. On a 75% omni-resistance tank only 25% of the damage will register, whereas on a 90% omni-resistance tank the percentage of the total damage is down to 10%. Quivering's calculations of 2,5k and 1k hit points of damage coming through are correct.

    You are right though about the risk. If a team is not trained to swap targets and Remote Repair in a timely fashion, then any ship (not just the t3) can pop.

    Of course, there are more variables to the table, considering that the high-dps sleeper vessels are battleships and that the Proteus being of cruiser sized hull is both harder to hit by battleships due to smaller signature radius, as well as due to it being more agile and able to put some good transversal velocity up.

    We haven't tested this fitting yet in combat, but we do have a lot of experience with C5 sleeper encounters and with good teamwork all sites can be cleared without any plates on any ship.

    Finally, the t3 cruisers have proven their worth in tankability and dps in the 7th alliance tournament where in the match of the Laconian Syndicate versus the Important Internet Spaceship League ( http://at7.eve-ic.net/index.php?view=match&tab=report&id=69 ) a Tengu singlehandedly tanked and killed 4 battlecruisers (2 Brutix, 2 Harbinger)
  • September 13, 2009, 05:24:52 pm

    Lieutenant, Junior Grade
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    Reputation: 18
    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    @gsputi: The calculations are based on a 10.000 sleeper dps model on a ship with 0 resistances. On a 75% omni-resistance tank only 25% of the damage will register, whereas on a 90% omni-resistance tank the percentage of the total damage is down to 10%. Quivering's calculations of 2,5k and 1k hit points of damage coming through are correct.
    Yes, his calculation of dps reduction was correct. His calculation of ehp is also correct. The problem is that if you apply the reduced damage to the ehp, you are counting the resistances twice, which is incorrect. The resistance has already been accounted for.
    You need to either apply the full dps to the ehp, or the reduced dps to the raw hp. I chose the former, but either is correct.
  • September 13, 2009, 06:12:00 pm

    Member 5th Class
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    aMUSiC has no influence.

    Hmmm yes I see your point.

    Even so though, I think that the whole confusion arises from the fact that if you get any sub-capital ship against a 10000 dps output it's not going to last long. I'll prolly have to correct my friend Quivering here on the initial assumption of the Sleeper damage output reaching up to 10k dps, although I'm sure he mentioned the number 10k at random just to make a point.

    I've gone against 2 and 3 and sometimes 4 sleeper BS's all firing upon my poor dominix and they can very well dish out volleys of 1500 and 2000 dmg on a 77% to 87% armor tank. Even 4 battleships firing at the same time, they can inflict 8k volley damage, which leaves a combined firepower of 4 battleships nowhere near 10k dps. It's also more apparent considering that the said domi has about 60k EHP, and can compensate for the damage with three RR's on it.

    I haven't timed the sleeper's large gun cycle, but it's quite big. There's plenty of time for the fleet to switch focus to the Proteus and with quite some leeway I'd say.
  • September 13, 2009, 06:16:45 pm

    Lieutenant, Junior Grade
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    Reputation: 18
    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Hmmm yes I see your point.

    Even so though, I think that the whole confusion arises from the fact that if you get any sub-capital ship against a 10000 dps output it's not going to last long. I'll prolly have to correct my friend Quivering here on the initial assumption of the Sleeper damage output reaching up to 10k dps, although I'm sure he mentioned the number 10k at random just to make a point.

    I've gone against 2 and 3 and sometimes 4 sleeper BS's all firing upon my poor dominix and they can very well dish out volleys of 1500 and 2000 dmg on a 77% to 87% armor tank. Even 4 battleships firing at the same time, they can inflict 8k volley damage, which leaves a combined firepower of 4 battleships nowhere near 10k dps. It's also more apparent considering that the said domi has about 60k EHP, and can compensate for the damage with three RR's on it.

    I haven't timed the sleeper's large gun cycle, but it's quite big. There's plenty of time for the fleet to switch focus to the Proteus and with quite some leeway I'd say.
    Probably true, although I wouldn't be surprised to see numbers that large in a class 6.
  • September 13, 2009, 06:41:40 pm

    Member 5th Class
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    aMUSiC has no influence.

    We haven't ventured in C6 yet so I really cannot say anything. I hear tales of horror though about fleets of 20 battleships and supporting carriers. It's not however that the sleepers dish out more damage individually, as you can catch their top-of-the-line advanced battleship in a class 5. They're just many more on the field =)

    If the stories are true, then no amount of buffer tank can save you, and the only solution is ECM =P
  • September 15, 2009, 06:46:14 am

    Crewman
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    Reputation: 0
    Quivering Palm has no influence.

    http://www.planetriskshow.com/thoughts-on-using-plates-or-not/

    Think I got it this time :-)

    thank you all for your feedback! this was a great way for me to understand resistances and tankability!

    Now for this specific setup, given my updated calculations and an armor buffer of 4.125 HPs and about 90% omni-tank, we get about 4.125 secs to put a repairer on.. so I think I'll might change it a bit to add a plate - just in case! :-ppp
  • September 15, 2009, 04:50:46 pm

    Lieutenant, Junior Grade
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    Reputation: 18
    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Glad I could help.
  • October 18, 2009, 05:21:02 pm

    Member 5th Class
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    Reputation: 0
    Nictutu has no influence.

    This ship really delivers. Great DPS on cruisers and frigates, plus we never have to wait a single second for salvaging between sites anymore. The only issue would be the 5 max targets. Having to target rats, wrecks and allies alike makes it almost impossible for the pilot to salvage and contribute to the RR efficiently while also DPSing the close range smaller foes (drone link augmentor wont fit because we cant spare any highslots).

    Thats why I switched one EANMII for a Signal Amplifier II and it works like a charm. 7 max targets make sure that no time is wasted in any way. Only prob so far would be the relatively low EHP as those sleepers do severe alpha strikes when they spawn. Still I never saw my tank fall below 25% armor in any C5 encounter.

    Damage Control II is preferred over EANM II until we decide to invest in faction/deadspace eanms and hardeners.

    800mm Plates and/or Afterburner should only be used on the hardest of NPC encounters where 5 or more sleeper battleships spawn together and wrecking hits get scary. Still, nothing a few more EHP and speedtank cant handle. I suspect AB speedtank is enough to tank anything given the resistances, but I won't risk losing a proteus to sleeper rats. Long story short, I'm keeping the plates on until I'm 100% sure it can tank any sleeper alphastrike in C6 systems.

    I ve been fiddling with rigs too. This setup needs a Medium Anti-Thermic pump II to maintain a 88-89% omnitank in absence of the second EANM II assuming perfect armor skills.

    We'll get to updating this loadout as it evolves through play. Perhaps later on we'll differentiate between C5 and C6 utility proteus, and hopefully none of em will use a plate *fingers crossed*.

    Whats for sure is that with this ship you dont need marauders to salvage as you go, and if there are marauders in your fleet they can be utilised as DPS/RR monsters and not as salvage lackeys.

    The need for Signal Amplifier II could be overcome through proper use of the 'assist' drone feature. Having 7 targets is still pretty cool though.
  • October 23, 2009, 08:04:54 am

    Member 5th Class
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    Kenz_Rider has no influence.

    Buy a deadspace EANM and EM hardener.  The cost is really insignificant in comparison your cruiser.  From there you can get deadspace EXP hardeners if you want to spend some more.  But the EANM at ISK 140 mil and EM at less than ISJ 100 mil are no brainers.
  • October 27, 2009, 05:12:50 pm

    Crewman
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    Reputation: 0
    Quivering Palm has no influence.

    Yep this ship delivers!

    Now that we have been fielding it in various Class 5 sites from typical PVE to the harder Mags and Radars, with Nictutu's changes this ship clears all salvage by the time we are done shooting the sleepers. This alone has payed back for the cost of the ship, given that we now can do 1-2 more sites before calling it for the day.

    I'll give it a couple more weeks of gameplay then I'll update the loadout with our latest fit.

    Given the advise on the Faction/Deadspace gear to add to this, we probably should and we will definately look into it if it yields better tank.
  • November 01, 2009, 06:15:14 pm

    Crewman
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    Reputation: 7
    Dethmourne Silvermane is breaking through obscurity. Dethmourne Silvermane is breaking through obscurity. Dethmourne Silvermane is breaking through obscurity. Dethmourne Silvermane is breaking through obscurity. Dethmourne Silvermane is breaking through obscurity.

    Could you go ahead and post (as a commment, if you'd like) the fit you're working with now?
  • November 02, 2009, 06:29:34 pm

    Crewman
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    Reputation: 0
    Quivering Palm has no influence.

    Here are the changes in the working version:

    Rigs:
    2x Medium Egress Port Maximizer I
    1x Medium Remote Repair Augmentor I

    This rig setup is cheaper than T2 Rigs and with proper micro-management keeps the ship cap-stable while salvaging

    Highs:
    We thought of dropping the probe for an additional salvager/tractor but we ended up leaving the scaner even though we rarely use this ship as the main prober. When in combat we usualy drop a combat probe and keep it scanning every few secs to spot any ships far from our directional to pick up.

    Meds:
    Change the Analyser / Codebreaker modules as appropriate based on sites you will visit. If not going for any Mag/Radar sites then swap for a cap recharger and a target painter.

    Lows:
    -1 Energized Adaptive Nano Membrane II
    +1 Signal Amplifier II (to add more locked targets)

    Gives less resistances but greants +2 maxed locked targets - 5 turned out to be very few to efficiently salvage and do some DPS / Remote Repping.

    This ship rocks! When we kill the last remaining Sleeper on a site usually there are 1 or 2 wrecks left to salvage, so we gain alot of time while doing sites.
  • January 12, 2010, 08:14:59 pm

    Crewman
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    Reputation: 0
    Quivering Palm has no influence.

    The original fitting has been updated.

    This is the latest version we use inside our Class 6 home.

    This ship is simply the best of the whole fleet!
  • January 14, 2010, 06:37:23 am

    Petty Officer 3rd. Class
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    Reputation: 2
    Sabin Weatherlight has no influence.

    Aha! so you put a plate on it after all!
  • January 14, 2010, 06:39:39 pm

    Crewman
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    Quivering Palm has no influence.

    well we didn't use a plate in any of the Class 5 encounters, but the Class 6 is a totally different level of punishment. Even with 90% omni-tank a group of 6x Sleepless Guardians can hit for 3500 wrecking so there is no need to risk it.

    One 1600mm plate and you are set. But, for Class 5 encounters with a RR BS fleet we never felt the need to use one. It has been a great discussion in this thread however and thank everyone for your comments! :-)
  • January 22, 2010, 07:05:49 am

    Member 5th Class
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    Reputation: 0
    Tongxuemen has no influence.

    You wouldn't possibly be able to provide the Class 5 setup with remote rep? Just a screenie of EFT, or even a list would be cool. I didn't see this fit till after the update, and I live in a class 5. So : /
  • January 22, 2010, 07:13:06 am

    Crewman
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    Reputation: 0
    Quivering Palm has no influence.

    Here is the Class 5 version Tongxuemen - just note that it's designed to be a part of a RR BS fleet, running a Remote Energy Transfer cycle between them!

    Mids change as needed.

    [Proteus, Class 5 Utility Ship]
    Proteus Propulsion - Localized Injectors
    Proteus Defensive - Adaptive Augmenter
    Proteus Electronics - Emergent Locus Analyzer
    Proteus Engineering - Augmented Capacitor Reservoir
    Proteus Offensive - Drone Synthesis Projector

    2x Small Tractor Beam I
    2x Salvager II
    Large Remote Armor Repair System II
    Large Energy Transfer Array II
    Sisters Expanded Probe Launcher (Sisters Combat Scanner Probe)

    10MN MicroWarpdrive II
    Omnidirectional Tracking Link I
    Drone Navigation Computer I

    Energized Adaptive Nano Membrane II
    Damage Control II
    2x Armor Explosive Hardener II
    Armor EM Hardener II
    Signal Amplifier II

    Medium Remote Repair Augmentor I
    2x Medium Egress Port Maximizer I

    5x Hammerhead II
    10x Hobgoblin II
    5x Hornet EC-300
    4x Garde II

  • April 20, 2010, 11:55:22 pm

    Crewman Novice
    *
    Reputation: 3
    Tyfuz struggles to be heard. Tyfuz struggles to be heard.

    +1
  • August 14, 2010, 09:50:08 am

    Member
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    Reputation: 2
    Iltarus Almondis has no influence.

    +1. Now just need about 6 months of training until I can fly it :P