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Build
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Tagged as
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Apocrypha 1.5
20th August 2009 |
14,658 |
Armor tank, Cheap, Long range, PvE
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[Rupture, Rupture: PvE mission runner]
Reactor Control Unit I
Damage Control I
Medium Armor Repairer I
Basic Energized Explosive Membrane
Energized Adaptive Nano Membrane I
Cap Recharger I
Cap Recharger I
10MN Afterburner I
Empty
650mm Artillery Cannon I
650mm Artillery Cannon I
650mm Artillery Cannon I
650mm Artillery Cannon I
Light Missile Launcher I
Light Missile Launcher I
Empty
Empty
Empty
Hobgoblin I
Warrior I
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There are no revisions on file for this loadout. Only the original builder may revise the loadout.
| Item
| Eve-Central
| Build cost
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Rupture
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11,913,900 |
10,243,023
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650mm Artillery Cannon I
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176,006 |
227,302
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650mm Artillery Cannon I
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176,006 |
227,302
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650mm Artillery Cannon I
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176,006 |
227,302
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650mm Artillery Cannon I
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176,006 |
227,302
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Light Missile Launcher I
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22,515 |
12,457
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Light Missile Launcher I
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22,515 |
12,457
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Cap Recharger I
|
251 |
30,423
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Cap Recharger I
|
251 |
30,423
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10MN Afterburner I
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56,001 |
70,182
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Reactor Control Unit I
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6,000 |
14,999
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Damage Control I
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9,497 |
8,870
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Medium Armor Repairer I
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58,500 |
74,308
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Basic Energized Explosive Membrane
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3,000 |
72,806
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Energized Adaptive Nano Membrane I
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178,885 |
175,511
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| Title |
Author |
Date |
Ratings |
How to fund this loadout with PLEX:
| Current estimated total value, ISK: |
12,988,288 |
| Sell this many PLEX* to fund: |
12988288 |
| Convert this many ETC to PLEX: |
6494144 |
Purchase ETC here |
*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
Basic mission running cruiser with all Tech 1 fittings. Artillery for longer range, armor tanking for defence.
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The rationale is I'm about 6 weeks into Eve, aiming to concentrate on Mining. However I need a boat to keep missioning with and bought the Ruppie (as I'm Minmatar). I expect to keep it for a while as I won't be graduating to a BC yet.
The current fit is based on existing skills - eg no Rigging yet. The AB can be swapped for a MWD but is there for dead space work. Any suggestions for alternative modules and/or key skills to train to enable better mods to be fitted? Eg, I have a Damage Control II in my hangar - is it worth the extra training time to train to fit it (or would the time be better spent elsewhere?)
Many thanks, fly safe,
Kimbli d'Rohan