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Loadout: Anathema: Travel


Anathema: Travel


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Ship fitting - Built on September 6, 2009

Anathema, 18,285,000 ISK
+ 0 0 -
Covert Ops Cloaking Device II
Empty
Empty
1MN Microwarpdrive II
EM Ward Amplifier I
Thermic Dissipation Amplifier I
Kinetic Deflection Amplifier I
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Small Auxiliary Thrusters I
Small Low Friction Nozzle Joints I
Ammo
Cargo
Drones
Build Views Tagged as
Apocrypha 1.5
20th August 2009
1,076 Blockade runner
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[Anathema, Anathema: Travel]
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Nanofiber Internal Structure I

1MN Microwarpdrive II
EM Ward Amplifier I
Thermic Dissipation Amplifier I
Kinetic Deflection Amplifier I

Covert Ops Cloaking Device II
Empty
Empty

Small Auxiliary Thrusters I
Small Low Friction Nozzle Joints I


There are no revisions on file for this loadout. Only the original builder may revise the loadout.

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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 6
Maximum targeting range 53125 m
Scan resolution 543.75 mm
Sensor strength 0 0 0 22
Size/Movement Max velocity 2897.73
Inertia modifier 2.27393
Signature radius 282 m
Cargo capacity 190 m3
Systems Capacitor capacity 259.38 GJ
Capacitor recharge time 2 minutes 20 seconds
Powergrid 20.25 / 25 MW
CPU 200 / 350 tf
Shields Shield capacity 527.5
Shield recharge time 7 minutes 48 seconds
Shield resistances 40.63% 60% 64.38% 52.5%
Armor Armor hit points 595.65
Armor resistances 50% 30% 25% 35%
Structure Structure hit points 323.95
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 0 m3
Drone bandwidth 0 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 27,159,111
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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I need to transport a small load of cargo some distance through low and null sec space which I do not know the residents of. I have an unrigged anathema sitting around so I figured it would be the best ship for the job.

This is what I came up with and I am wondering if this is going to make getting through alive likely.

No other loadouts for it on battelclinic seemed to be focused on travel, they all seemed to be focused toward some combat role.

The shield mods are just because I couldn't think of anything else. They are passive because I don't plan to be uncloaked long enough to activate hardeners.

The strategy is the same as when making short runs through low sec in my buzzard

1. select my destination gate,
2. click align to disengage cloak,
3. press F1 to activate my mwd,
4. press F2 to activate my cloak,
5. click warp on destination star gate

all as rapidly as possible. It has gotten me out of 2 small gate camps in my buzzard in low sec. Will this still be a viable way of flying for a longer trip and through null sec?

Note: I do know to check the map and avoid busy systems as well as systems that have had recent kills.

Comments

  • September 06, 2009, 08:06:04 pm

    Commodore
    *
    Reputation: 766
    Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know.

    You'll be fine unless you fly right into a smartbombing hypeirion like I did last time I tried something like this, lost about 40 mill isk in ship and cargo and a 60 mill pod with implants, rather annoying considering implants are rather hard to get in 0.0.

    Short story get a carrier for low/null sec logistics if you need to move expensive stuff about. If you are living in 0.0 your corp should provide some form of logistics if you don't have a carrier yourself, if not find a better corp.
  • September 06, 2009, 08:15:51 pm

    Petty Officer 1st. Class
    *
    Reputation: 3
    Chssmius struggles to be heard. Chssmius struggles to be heard.

    Bubbles will be the death of you.

    Avoid bottleneck systems, take the long way around when it is a reasonable option, low # of jumps usually means it is safer.

    You could squeeze a little more agility out with Inertial Stabs.  It might be worthwhile to carry an AB as well but you would have to sacrifice something else for it.  It wouldn't really be worth it anyway, if you get caught you are pretty much screwed.

    The only real question I would be asking is if this is worth the risk.  The covert-ops subsystems for the T3 ships can warp through/out of bubbles.  A capital ship or black-ops jump would be much safer by virtue of factoring out the unknown at least.

    If the cargo is really valuable and really needed you should be considering safer means of transporting it.


    Depending on the territory, and the length of travel, I would say you have between a 1/3 and a 1/100 chance of running into a competent gate camp and dying a fiery death.
  • September 06, 2009, 08:30:32 pm

    Ensign
    *
    Reputation: 12
    Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will.

    19 jumps through low sec and 4 jumps through 0.0 with NPC sovereignty, how likely am I to survive that in this?

    Also, are jumps through NPC sov null sec or jumps through hostile (-5.67 standing) high sec more dangerous? If the latter is safer I may have a safer (and shorter) route I can take.

    Shit, I just finished the 7 jump friendly high sec part of the trip and realized I forgot the cargo.
  • September 06, 2009, 08:42:35 pm

    Ensign
    *
    Reputation: 12
    Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will.

    The logic behind nano's instead of Inertial Stabs is that I need the speed to get back to gate if i do jump into a bubble. The I-Stabs also increase my sig radius making a little more likely that an inty could lock in that second or so that I am decloaked when I first move off a gate.

    Bubbles are also the reason for the MWD, now that I think about it, activating it is only useful to help evade being decloaked while escaping a bubble, I align faster without it.

    As for safer means of transport, I am in an NPC corp (sort of looking for a corp at the moment) so not much in the way of other options available to me.

    Thanks for the help
  • September 06, 2009, 09:03:20 pm

    Petty Officer 1st. Class
    *
    Reputation: 3
    Chssmius struggles to be heard. Chssmius struggles to be heard.

    Your only real worry in low-sec are lolbombs(smart bombing BS that just camp the gates). 

    NPC null sec is usually occupied by opportunistic corps who are somewhat less likely to anchor bubbles but more likely to have an Interdictor  or heavy Interdictor on station at a camp. 

    My personal experience with hostile space is if you are quick but patient you are more likely to be missed entirely.  Most sovereign space is largely empty and you may not even see anyone.  Unless, they are expecting company for whatever reason, then all bets are off.  A word of caution though, if you are caught you are sure to die, but if you are in NPC null sec there is a chance you can get ransomed.


    It really all depends on exactly where you are.  Personally, without further information, I would go with the hostile space, unless your gut tells you otherwise at the last minute.  I would also urge you not to take the advice of complete strangers.
  • September 06, 2009, 10:30:35 pm

    Ensign
    *
    Reputation: 12
    Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will.

    Thanks for the help, I ran an experiment and determined that flying through hostile high sec in this is very safe as long as i do not dock.

    If I pass through a choke point I can get to my destination in very few jumps through null sec so i figure i will wait in a nearby low sec station then cross the null sec choke point as soon as I can log on after downtime. I am guessing it will take them at least a few minutes to set up any gate camps.

    Since I am in a disposable clone and purpose made ship anyway I will probably just clone jump back home. If I end up needing the ship again I'll repeat the early morning crossing in a few days.

    Are there any obvious flaws in this strategy for keeping my ship and cargo in tact?
  • September 07, 2009, 08:49:03 am

    Petty Officer 1st. Class
    *
    Reputation: 3
    Chssmius struggles to be heard. Chssmius struggles to be heard.

    Thanks for the help, I ran an experiment and determined that flying through hostile high sec in this is very safe as long as i do not dock.

    If I pass through a choke point I can get to my destination in very few jumps through null sec so i figure i will wait in a nearby low sec station then cross the null sec choke point as soon as I can log on after downtime. I am guessing it will take them at least a few minutes to set up any gate camps.

    Since I am in a disposable clone and purpose made ship anyway I will probably just clone jump back home. If I end up needing the ship again I'll repeat the early morning crossing in a few days.

    Are there any obvious flaws in this strategy for keeping my ship and cargo in tact?

    None really that I can see.  The 15 minutes or so after downtime should get you by all but the very most dedicated gate camps, like a system besieged.

    Good luck!
  • September 07, 2009, 08:51:55 am

    Commodore
    *
    Reputation: 488
    23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know. 23gabe forgot more about gaming than you'll ever know.

    Find an alliance with carriers that can jump your stuff down, and with good intel channels. If not, find another corp/alliance.
  • September 07, 2009, 09:49:38 am

    Petty Officer 1st. Class
    *
    Reputation: 3
    Chssmius struggles to be heard. Chssmius struggles to be heard.

    Find an alliance with carriers that can jump your stuff down, and with good intel channels. If not, find another corp/alliance.

    As for safer means of transport, I am in an NPC corp (sort of looking for a corp at the moment) so not much in the way of other options available to me.