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QB
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Reputation: 0

To make this instantly 600-700 mil cheaper for not much lost tank the invuls can be replaced by T2's

As it stands.

High slots = 200mil.

Medium slots = 1300 mil. (easy to drop 600-700 off through the invuls)

Low slots = 200 mil.

With T2 Invuls the total price is 2bil.

With 1 PG rig + the 5% implant this can fit T2 1400mm's should a user want to.
Silentskills
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Reputation: 16

Do you really need the TP?
Mike712
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Reputation: 781

I would drop the TP for a true sansha web.
gsputi
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Reputation: 18

I would drop the entire fit for an ac vargur.

But that's just me.
QB
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Reputation: 0

With half decent target painting skills the TP lights up 33-50% more radius easily to max targeting range.

This means hitting smaller ships with the exceedingly large 1400's is a breeze - even if they ever get near you.

11 second rate of fire on the mael with 1400's which take NPC battlecruisers into v low armor/full with 1 volley consistantly.

And it has a rediculously effective optimal/falloff range due to ship bonuses.

I prefer using arts to acs for ammo efficiency (i.e. isk), big, big numbers and a much much longer range.
greengimp
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Reputation: 56

The point of missions is to do them fast, with that said you should be using a AC Vargur.  It does more dps and shoots faster.  You may complain about using extra ammo but really, ammo is dirt cheap and in the grand scheme of things if you are doing L4's with any kind of speed the increase in dps from the AC's is going to make you so much more isk than the little extra you will spend on ammo with the AC's.  As for the range, a proper AC fit will insta-pop firgs at 70km, if that isn't enough range for you then you should prolly switch to the Nightmare and go with Tach's or run a cruise CNR because arties in missions are just not time efficient.

This is the way the vargur should be flown:
http://eve.battleclinic.com/loadout/25612-Vargur-The-L4-Angel-Killer.html

With half decent target painting skills the TP lights up 33-50% more radius easily to max targeting range.

With perfect TP skills the Vargur is only going to add 37.5% to the targets radius and no more, since I doubt you have the skill to 5 it is only going to be 36%.  With that said using another tracking comp with the tracking script will most likely be far more effective since you don't have to worry about turning it on and off (It will be the same as about a 33% increase but it is always on and you don't have to mess with it)
QB
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Reputation: 0

This is the way the vargur should be flown:
http://eve.battleclinic.com/loadout/25612-Vargur-The-L4-Angel-Killer.html

In your subjective opinion.

I have already stated why I feel arts are viable.

Your fit beats mine on one level - more overall dps at close range.

The advantages of my fit are as follows.

1) A stronger tank.
2) More flexible range.
3) More ammo efficient.

With half decent target painting skills the TP lights up 33-50% more radius easily to max targeting range.

With perfect TP skills the Vargur is only going to add 37.5% to the targets radius and no more, since I doubt you have the skill to 5 it is only going to be 36%. With that said using another tracking comp with the tracking script will most likely be far more effective since you don't have to worry about turning it on and off (It will be the same as about a 33% increase but it is always on and you don't have to mess with it)

You are correct I should get about 36%, I was unable to get ingame as I am at work and did not wish to claim something that was not true. This is not a rapier....

I value a TP over a second targeting computer for several reasons.

1) It can be used to agro NPC's should you not want to waste the ammo/reload/all guns are firing at the current pack.

2) It aids medium drones in hitting small ships (more dps).

3) Should you be in a fleet it adds more dps for your friends.

The only reasons I can see the targeting computers would be better is if you were shooting multiple targets with your guns, or you load optimal range scripts and you get some nice sniping going.

2 pennies.
KillerAt YourHouse
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Reputation: 0

Auto cannon vargur fit for the win! Why would you need more range i can run worlds collide in a hour doing both rooms by myself in an autocannon fitted malestrom if i were too use artys i would be there for 4 hours most likely! Your using up low slots which are important for your tracking and dps i would never fly this fit. by putting 2 tracking enhancers in the lows and 3 gyrostabs your boosting your optimal and falloff way futher than your ever going too need in a mission and you wont be strangling your power grid also you could drop the tp and the tracking computer for an afterburner and cap booster. Good luck losing that brick if you fly it


Vargur 1400mm L4 Mission Fit.

QB's Vargur built 2009-08-13

QB
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Spaceship
Republic Fleet 1400mm Howitzer Artillery
Republic Fleet 1400mm Howitzer Artillery
Republic Fleet 1400mm Howitzer Artillery
Republic Fleet 1400mm Howitzer Artillery
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Empty
Shadow Serpentis Tracking Computer
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type Large Shield Booster
Phased Weapon Navigation Array Generation Extron
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Empty
Empty
Modulename
NOTE: RIGS HAVE BEEN LEFT FREE DEPENDING ON YOUR SPARE POWER GRID. The 3/5% implant might be necessary depending on what rigs you use.

With spare grid fitting a Projectile Collision Accelerator I is recommended - or a Burst Aerator I.

If you need grid fit at least 1 Ancillary Current Router I.

The 2 fraction PDS's add 7.5% PG each compared to a T2 variety which add 5%.

The gist large shield booster is cap efficient and much cheaper on grid than the X-large. The build can still tank a lot of damage with high maurader resists. Using a CCC means it can run pretty much perma.

Republic Fleet 1400's have been used rather than T2 as grid is tight. However using T2 ammo in a mission is wasteful in my opinion unless your blitzing for LP/standings.

40km tractor range, plus a good cargo bay (for surplus) can allow you to ball the salvage for a rigged salvage ship to come in afterward, saving lots of time.

AMMO/DRONES are changable depending on the mission specific NPCs.

I use a Maelstrom currently and fly it with the same fitting as this (with 8 x 1400's, but I am rather excited at using the Vargur.

This was my first fitting - thanks.

Targeting

Maximum targets 10
Maximum targeting range 101.25 km
Scan resolution 181.25
Sensor strength 0 11 0 0

Size/Movement

Maximum velocity 137.5
Inertia modifier 0.07425
Signature radius 360 m
Cargo capacity 1150 m3

Systems

Capacitor capacity 8707.9 GJ
Capacitor recharge time 11 minutes 26 seconds
Powergrid 11879 / 18634.45MW
CPU 509 / 781.25 tf

Shields

Shield capacity 11438.44
Shield recharge time 23 minutes 46 seconds
Shield resistances 68.4% 78.93% 74.72% 70.51%

Armor

Armor hit points 9125
Armor resistances 70% 10% 25% 43.13%

Structure

Structure hit points 8625
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Vargur, Vargur 1400mm L4 Mission Fit.]
True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Shadow Serpentis Tracking Computer
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type Large Shield Booster
Phased Weapon Navigation Array Generation Extron

Republic Fleet 1400mm Howitzer Artillery
Republic Fleet 1400mm Howitzer Artillery
Republic Fleet 1400mm Howitzer Artillery
Republic Fleet 1400mm Howitzer Artillery
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Empty

Empty
Empty


Warrior II
Valkyrie II
Item Quantity Value
Vargur 1 109,250,000
Fusion L 1 188
Phased Plasma L 1 214
EMP L 1 215
Warrior II 1 267,065
True Sansha Power Diagnostic System 2 35,200,700
Shadow Serpentis Tracking Computer 1 155,556,000
Republic Fleet Gyrostabilizer 3 57,918,500
Caldari Navy Shield Boost Amplifier 1 78,000,100
Republic Fleet 1400mm Howitzer Artillery 4 52,075,300
Caldari Navy Adaptive Invulnerability Field 2 305,800,000
Gist X-Type Large Shield Booster 1 209,500,000
Phased Weapon Navigation Array Generation Extron 1 455,153
Valkyrie II 1 690,000
Small Tractor Beam I 3 1,408,000
Total 1,622,001,035
  • Gordonmcrae
  • jonboy2412
    • Douglas Reynholm
    • KillerAt YourHouse