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Loadout: Rupture PVE all rounder


Rupture PVE all rounder


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Ship fitting - Built on May 11, 2006

Rupture, 10,600,000 ISK
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'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
Medium Capacitor Battery I
'Langour' Drive Disruptor I
10MN Microwarpdrive I
Empty
Capacitor Flux Coil I
Adaptive Nano Plating I
Medium Armor Repairer I
Energized Adaptive Nano Membrane I
400mm Reinforced Crystalline Carbonide Plates I
Empty
Empty
Empty
Ammo
EMP M, 90 ISK
Scourge Heavy Missile, 54 ISK
Cargo
Drones
Build Views Tagged as
0 7,484
Download EVEMon skill plan
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[Rupture, Rupture PVE all rounder]
Capacitor Flux Coil I
Adaptive Nano Plating I
Medium Armor Repairer I
Energized Adaptive Nano Membrane I
400mm Reinforced Crystalline Carbonide Plates I

Medium Capacitor Battery I
'Langour' Drive Disruptor I
10MN Microwarpdrive I
Empty

'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon

Empty
Empty
Empty


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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 6
Maximum targeting range 62500 m
Scan resolution 362.5 mm
Sensor strength 0 15 0 0
Size/Movement Max velocity 1668.75
Inertia modifier 0.3375
Signature radius 750 m
Cargo capacity 450 m3
Systems Capacitor capacity 1328.91 GJ
Capacitor recharge time 4 minutes 11 seconds
Powergrid 918 / 1075 MW
CPU 326.25 / 437.5 tf
Shields Shield capacity 1875
Shield recharge time 15 minutes 37 seconds
Shield resistances 0% 50% 40% 20%
Armor Armor hit points 3468.75
Armor resistances 70.32% 33.23% 44.36% 51.78%
Structure Structure hit points 1875
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 30 m3
Drone bandwidth 30 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 14,820,663
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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This was supposed to be the answer to all my problems at lvl2 missions - but something went terribley wrong.

The MWD is a new addition as I only just got my hands on the skills, but this is roughly what it would look like if rebuilt.

In theory the idea was to hold 'em, orbit at 5k, then hit 'em with everything until moving on to the next one in the swarm.

Advice on flight tactics and re-fit of the whole thing welcome.

Comments

  • May 11, 2006, 04:49:22 am

    Member 2nd Class
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    Reputation: 0
    ltsteel has no influence.

    well i wasn't in my rupter long coz i moved to a cyclone.

    but i did a few lev2 secrity missions.

    i used 720mm for long range and assualt lunchers for close range.

    this worked for me!!!

    good luck in getting the right setup
  • May 11, 2006, 06:55:17 am

    Member 3rd class
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    Reputation: 0
    Thrawn has no influence.

    couple things

    1st when you increase or decrease the overall capcitor size the recharge time stays the same. So in effect if  you increase the capacitor size you also increase the recharge rate. You would be better off imo if you dump the cap power relay and mwd.

    2nd while the shield invulnerabilty fields are pretty good thier armor tanking corespondents are not. either go with 3 energized resistence platings( one of each type other than em) or just use some gyrostabs to kill the oposition quicker and bring down thier dps.

    check out my basic ruppie post to see my setup which with some t2 fittings makes level 2 missions quite boring. :)
  • May 11, 2006, 06:47:41 pm

    Member 3rd class
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    Reputation: 0
    Talst has no influence.

    Thanks for that - will do.