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23gabe
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Reputation: 488

very nice, we need a 3200mm plate imo.
Xan216
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Reputation: 34

This loadout has been updated
X-05 Psymon
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Reputation: 0

maybe put on it some ENeut.
ThunderWind
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Reputation: 5

TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!
X-05 Psymon
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Reputation: 0

lol !
I don't think so ... but, if you say that :)
Mega it's possible, but Abaddon ... I am not sure. Rendez-vous on test server alright ?
Sentiax
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Reputation: 70

Could you possibly fit a t2 ballistic control if you used a name scrambler instead? I love the fit nonetheless.
shenryyr
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Reputation: 118

Could you possibly fit a t2 ballistic control if you used a name scrambler instead? I love the fit nonetheless.

that's a good point and yes you can.  would use faint disruptor tbh but named scram uses even less cpu.
Serj
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Reputation: 3

Great fit, has dps, tank, gank and everything else.

If you use a fleeting web you would be able to keep everything else the same and use a t2 ballistic control.
Tremitry Darkstar
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Reputation: 2

How much are the digital booster rockets worth? I'm thinking you might have to change that. Perhaps you meant to fit Quad LiF Fueled I Booster Rockets instead? With some of the suggestions given for fitting the second T2 BCU, I like this fit otherwise.
Mike712
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Reputation: 781

Really nice fit! +1
brokenbiscuits
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Reputation: 0

[Typhoon, PvP Typhoon: 1321dps 90k HP revised.]
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Ballistic Control System II

Warp Scrambler II
Fleeting Propulsion Inhibitor I
Phased Weapon Navigation Array Generation Extron
Quad LiF Fueled I Booster Rockets

Siege Missile Launcher II, Mjolnir Torpedo
Siege Missile Launcher II, Mjolnir Torpedo
Siege Missile Launcher II, Mjolnir Torpedo
Siege Missile Launcher II, Mjolnir Torpedo
Dual 425mm AutoCannon II, EMP L
Dual 425mm AutoCannon II, EMP L
Dual 425mm AutoCannon II, EMP L
Dual 425mm AutoCannon II, EMP L

Anti-Explosive Pump I
Trimark Armor Pump I
Trimark Armor Pump I

Named stuff where the meta 4 is equal to T2 & a KZA1000 implant makes it fit with no daft mods.
shenryyr
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Reputation: 118

Named stuff where the meta 4 is equal to T2 & a KZA1000 implant makes it fit with no daft mods.

that's a winner right there.  gj fixing his mids
Tremitry Darkstar
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Reputation: 2

Just curious, but would it be better to have two gyro's and one BCU instead of one gyro and two BCU's? Essentially, which damage system is the preferred system to boost in this situation? It should be noted that the gyro's cost 10 less CPU.
TressinKhiyne
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Reputation: 1

WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.

Don't mean to be over-critical.
23gabe
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Reputation: 488

phoon is awesome at pvp anytime i have flown with or against one
Tremitry Darkstar
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Reputation: 2

Yeah, I can't really see how the rigs are "silly" on a tier 1 battleship. I mean, at what point do you use them? Hell, I rig my T2 frigates. If you want to PvP, fit it well or fit it to be disposable. Battleships aren't really all that disposable, so fit it well.
shenryyr
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Reputation: 118

Just curious, but would it be better to have two gyro's and one BCU instead of one gyro and two BCU's? Essentially, which damage system is the preferred system to boost in this situation? It should be noted that the gyro's cost 10 less CPU.

that depends where your skills are.  obviously you'll be better off with 4 800mm AC's if you have crappy missile skills, but to compare DPS on an all-level5 character, the torps do more damage(by far) so BCS all the way.

WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.

I lol'd... ignorance is bliss eh?  plz to be fighting against this ship, then pooptalk.
23gabe
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Reputation: 488

wat makes tier 1 bs's awesome is how many roles they can fill and still be good at them :D
Raukorya
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Reputation: 1

Yea this setup looks nice. I approve. Because everybody values my opinion.

Seriously though, looks good.
Xan216
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Reputation: 34

This loadout has been updated
Xan216
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Reputation: 34

Ok I think I got all the changes. Good spot with the named warp scrambler (made me have a "Why didn't I think of that?" momment) and switching the mids around a tad to get it all snug. Should be all tidy now, revised dps is a nice round 1200 (1348 overloaded).

Personally I don't think it's too bad on price but if you were concerned you could trade out the trimarks for another Anti-Ex and an Anti-Kin at a loss of 7,300 HP. Should save you a little money.

And I think I've shown that the phoon can make a pretty competent PvP boat. There are plenty of other phoon fits with Neuts that do a mean job too.

maybe put on it some ENeut.

Yeah I thought about this instead of a 425 or two but went for the dps instead. I think if you went for Neuts you may have to re-jig it a bit to get it to fit, but should work nicely.

Yea this setup looks nice. I approve. Because everybody values my opinion.

Seriously though, looks good.

Your opinion is always valued!
AshGear
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Reputation: 0

This makes me wanna hug you :) Awesome fit +1 btw who was the retard who gave it -1 ??
Xan216
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Reputation: 34

Cheeky bumb for more rateage!
Mike712
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Reputation: 781

This really is a beast, if I could +1 it again I would, there really aren't enough good phoon fits about.
Bap181
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Reputation: 0

Eh.I'm just afraid you wont last.

I was going to go mathematical, but I cba, but the way I see it, you've got an extra 200DPS on most BS, give or take a couple of DPS, and a deficiency of 30-50K EHP?

See what I mean?
Xan216
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Reputation: 34

This loadout has been updated
Xan216
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Reputation: 34

Swapping out a BCUII for another rolled tungsten plate gives you an extra 18,000Hp for the loss of 80dps. Does that help your maths?
Bap181
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Reputation: 0

Swapping out a BCUII for another rolled tungsten plate gives you an extra 18,000Hp for the loss of 80dps. Does that help your maths?
Do it. That much is obvious...
camazots12345
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Reputation: 1

if u take off one bcuII and replace it with a gyrostab II on, you can actually fit dual 650mm autos instead of 425s with no implants
Xan216
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Reputation: 34

You can do that but you lose 4dps for you troubles.
shenryyr
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Reputation: 118

torps really are the way to go with this boat.  not because guns suck, but because the 25% bonus this ship gets is monstrous when paired with two bcs.
Xan216
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Reputation: 34

torps really are the way to go with this boat. not because guns suck, but because the 25% bonus this ship gets is monstrous when paired with two bcs.
Siege Missile launcher duration: 6.04 = A hell of a lot of missiles
Xan216
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Reputation: 34

*Gives a small push, somewhat similar to a bump
Cerubellum
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Reputation: 0

+1. Why are all tier 1 BS so mean? Also, I'd consider going with a neut in the highs (because I hate t2 cruisers) instead of an AC. Not sure if that is an easy fit though.
Seriously Bored
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Reputation: 13

Your fit needs 7 more DPS while overloaded to truly be awesome. But I'll give ya a +1 anyway ;)
derssu
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Reputation: 0

That's luverly that is
matari
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Reputation: 0

typhoon can be fitted sooooo many ways,it's not that 1 fit is good or bad,it's what you need..
i fit it with 2 WCS for example:) let me explain: it's station figting(cans) fit where you can preety much see your oponent..i have 4xsiege and 4 neuts,mids are almost same so is tank except 2xwcs so basic idea is to neut ships whose weapons use cap and try to kill it(you can try to kill others too:) if something goes wrong you just warp away..it works nicely if it's not pvppp,you can drain abaddon in little more than minute:)
aye,otherwise nice fit!
mad12345
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Reputation: 0

why not just fit to win, instead of fitting to runaway?
Iolus
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Reputation: 1

Is it just me but I don't see the fit.  Maybe isnt loading.
Xan216
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Reputation: 34

I fear it might just be you fella.
Annunaki Soldier
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Reputation: 0

It's a thumbs up from me... although I would be tempted to drop a gun to fit a heavy unstable power fluc' 

 :smitten:

Shall jump out of the Abaddon into the cheaper Typhoon then  :lol:
masterjack2
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Reputation: 0

not bad
gelatinous1
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Reputation: 52

I'd like to re-inquire an old question about fitting gyros over BCUs... fitting seems eaiser and BCUs will compliment your "probably" higher skills with projectile guns.

Just a thought.
Xan216
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Reputation: 34

With two gyrostabs you loose 88dps. I actually have better missile skills anyway from flying caldari ships. I have all fitting skills at lvl5 so as long as it fits then that's good enough for me. I guess you could swap them if someone were having trouble fitting it. Though in such situations I'd question whether they should be PvPing in a BS.

If you had massively better skills in gunnery there might come a point where you personally got more dps having the guns. Though in that extremer case you'd probably be better off in a Auto/Neut 'phoon or a tempest.
Cirdan Seregon
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Reputation: 5

very nice, we need a 3200mm plate imo.
lol
Axemaster
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Reputation: 12

I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.

Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!

Also, you have no cap booster.  :tickedoff:
Xan216
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Reputation: 34

I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.

Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!

You know this is for PvP right?

Also, you have no cap booster. :tickedoff:

Do you see any mods on there that require a significant amount of cap?
theolein
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Reputation: 0

Awesome setup. For those who feel you need neuts to stop "the one who got away", why not carry large neut drones, EV-900s? It drops your dps against BSes, but it'll keep em on their toes at the very least.
Seriously Bored
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Reputation: 13

Awesome setup. For those who feel you need neuts to stop "the one who got away", why not carry large neut drones, EV-900s? It drops your dps against BSes, but it'll keep em on their toes at the very least.

I think the issue with Neut drones is that a single large neut does a better job than 5x Heavy neut drones. Yes, they're neuting for free. But giving up a turret for a Neut nets you far more DPS than giving up the drones.

non-ECM EWar drones need some serious buffing...
Liang
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Reputation: 2

I have several complaints with this setup:
- The explosive rig should probably be traded for another trimark.
- It has 3 plates and 3 armor rigs.  The Phoon handles like a pig that way.
- It has very low resistances, which will make for a much higher repair bill (I'm cheap, what can I say)
- I'm not a fan of scramblers on triple plate + 3 armor rig setups - especially for solo work.
- For gang work, it's probably superior to run with a disruptor and two painters (face it, you're so slow this way you won't be catching and holding anything down anyway... best case is you can hold it down long enough for someone else to get a point on it)

-Liang
Xan216
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Reputation: 34

- Swapping the explosive rig for another trimark increases your EHP by about 3k. Tbh, I don't think that's worth an extra 15~20mil. But if you have money to burn...

- It's not the nibblest it's true. But I don't think it would all that competitive in solo PvP without them.

- Carry a couple of large armour reppers in your cargo bay. Then when you get to the station swap them out and go to a deep safe and rep yourself up, thus saving money.

- You may have a point with the scram vs. disrupter but a problem I had with the disrupter is MWDs which of course everyone fits for PvP. So ppl have a tendancy to just burn away from you once their HP gets low. But of course you'll probably catch more ppl to start with with a point so it's swings and roundabouts.

- For gang work I go with three painters and just let other ppl do the tackling. That way you get a lot more out of your missiles and leave the tackling to ppl who are better suited.
Cr Brut
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Reputation: 0

wow! really nice fit =)
morhack
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Reputation: 0

just in case anyone cares, you can swap the 425s with 650s and still fits. but still great even without that. Rly looking forward to fly this baby. +1
5kyscream
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Reputation: 16

wow, if only the phoon wasnt the hardest BS to train for... :(.
Xan216
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Reputation: 34

This loadout has been updated.

Good spot with the 650s! To think I've been using 425s all this time and missing out on the extra 18dps. Oh the shame!
mustafaerhan
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Reputation: 0

fit is  so good.
Daneoid
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Reputation: 4

+1 awesome fit!
jde
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Reputation: 0

Always loved this ship.  So much fun to fly the Hoover of Doom.  The torps rock on this boat!  +1
Zhokar
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Reputation: 2

tested. loled. loved.
Luke Hartelse
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Reputation: 30

this is a very nice fit!!!! just put it into eft and i get get decent dps out of this with brilliant survivability! +1!! thanks.
k_sak07
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Reputation: 1

Ooops +2 from me don't know how but i hit it and it went from 86 to 88 my bad.

-V

although i prefer neut torp fit just like with my rokh
Mr Twister
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Reputation: 0

I like it, with highgrade slaves its even more fun.
Tiktaalik
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Reputation: 1

TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!

TYPHOON KILL EVERYTHING!!!! :D
Tiktaalik
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Reputation: 1

typhoon can be fitted sooooo many ways]

lol, you read the in-game description?
Thing's so freakin' versatile its not even funny :P
Zmasterfunk
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Reputation: 0

versatile=domi.  typhonn stole our thing, dawg
Ned
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Reputation: 0

Does another siege launcher fit in place of a 650?  If so how much difference does it make?  Post Dominion, ofc!

Nice fit, but must handle like a brick.  It does strike me (with my limited experience) that it would be a great gang ship but not too good at solo due to speed / manoeuvrability.
Xan216
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Reputation: 34

Unfortuantely no, it'll be about 35 over on CPU, might fit with a +5 CPU implant and a little tweeking (downgrading guns) but personally I'm not a fan of requiring fitting implants given the price of them. Tbh I will probably make a new fit when it comes out.

It is an awesome gang ship and it is damn slow. Not easy to catch people but once you do, with the web you and the shear amount of damage you cause them a lot of problems.
Railwhore
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Reputation: 0

Does another siege launcher fit in place of a 650? If so how much difference does it make? Post Dominion, ofc!

1425 DPS/106k EHP.
1474 DPS with a ZMM1000 5% ROF

Here is an updated fit (Requires KMB-50 3% CPU Implant):


[Typhoon, PvP Typhoon: 1425dps 106k HP.]
Internal Force Field Array I
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Ballistic Control System II

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Quad LiF Fueled I Booster Rockets
Phased Weapon Navigation Array Generation Extron

Siege Missile Launcher II, Mjolnir Rage Torpedo
Siege Missile Launcher II, Mjolnir Rage Torpedo
Siege Missile Launcher II, Mjolnir Rage Torpedo
Siege Missile Launcher II, Mjolnir Rage Torpedo
Siege Missile Launcher II, Mjolnir Rage Torpedo
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L
Dual 425mm AutoCannon II, Republic Fleet EMP L

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II x5


Nai Sethanas
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Reputation: 406

^^^^^^^^^^^^^^^^^^^^^^^

* Nai Sethanas drools
Axemaster
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Reputation: 12

This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
Nai Sethanas
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Reputation: 406

This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html

A lill pretentious are we?
Xan216
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Reputation: 34

I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.

Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!

Also, you have no cap booster. :tickedoff:


This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html

Well done. You've taken my fit and added a missile launcher. This fit is not obsolete just because now if you want you can fit an extra launcher.

Though that said I'm glad you've seen the light (c.f. your previous comment) and you now think this fit is good enough to make one of your own. :-)
Amarrian Cynicism
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Reputation: 246

I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.

Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!

Also, you have no cap booster. :tickedoff:


This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html

Well done. You've taken my fit and added a missile launcher. This fit is not obsolete just because now if you want you can fit an extra launcher.

Though that said I'm glad you've seen the light (c.f. your previous comment) and you now think this fit is good enough to make one of your own. :-)


Owned.
kiss escapee
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Reputation: 0

If this is intended for gang use then it will die if another gang focus their fire on it, without higher resists it will also be tough to remote rep.

I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter.  Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer.  Smaller stuff can be neuted off and droned to death.

It's always tempting to stick as many guns as possible on a BS, you see it on the dominix all the time, but a neuting domi pilot with good drone skills  is much more deadly than a rail/blaster dominix pilot.
Nai Sethanas
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Reputation: 406

I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter.  Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer.  Smaller stuff can be neuted off and droned to death.

... Full rack of torps...?

You look up the ship first? Before dominion you could only fit 4 launchers, now its 5 but your likely to run into power grid problems.

While you might be right about the EANM that would simply be a matter of opinion, some people would prefer having more EHP, some would prefer resists, they both have their ups and downs.
Xan216
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Reputation: 34

If this is intended for gang use then it will die if another gang focus their fire on it, without higher resists it will also be tough to remote rep.

It depends on the situation your using it in. In solo PvP I think you would always want the higher EHP. If you are using it in a RR gang then yes an EANMII would probably be a good choice.

I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter. Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer. Smaller stuff can be neuted off and droned to death.

Yeah I'm not sure what you mean by a full rack of torps here either. If you mean using all five then for the techII ones you run into fitting problems (I suspect by design). Tbh there are plenty of fits out there using Neuts and RR which work fine and I'm not against using them myself, this however was created to just put out a shed load of dps. Which it does reasonably well whilst retaining a half decent buffer.

Again I think which is better is situational. For instance if you come up against a passive drake you'll have to sit there for years in a Neut domi before you burn through his tank, in which time half his corp could have turned up yet with a blaster fit domi you could paste him in a third of the time. With this having neuts would work fine but most PvP ships fit cap boosters anyway so that will reduce the use of your neuts so I think it just comes down to the circumstances.
Valdis Magnusdottir
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Reputation: 0

I ran the numbers in EFT for both Xan216's setup here, as well as Axemaster's supposedly better setup. I am using EFT 2.12.1, fully patched for Dominion, and average damage profiles for to gauge effective hit points.

Initial observation: Xan216's setup has 15k better EHP at a loss of 81 dps (95 overheated). However, neither one matches the numbers they claim to do. See the following analysis:

1) Xan216's setup claims:
a) Damage: 1200 DPS (1349 overloaded) -> Using Mjolnir torpedoes, Hail L and Ogre IIs, and at all level V skills, you get to 1148 DPS (1279 DPS overheated), so the numbers in EFT are lower by 52 dps (70 when overheated). You can only use 5 Ogre IIs at a time, so you can't count all 7 ogre IIs (and even then the numbers would be off in the opposite direction).

b) Cap: stable (MWD off, 1:58 MWD on) -> EFT shows cap stable with MWD off, but only 1:46 with MWD on.

c) EHP: 108k -> EFT shows 109,583.

Xan216, are you using any implants to enhance this setup (for DPS and/or cap)?

2) Axemaster's setup claims:
a) Damage: 1289 DPS (1456 overloaded) -> Using Mjolnir torpedoes, Hail L and Ogre IIs, and at all level V skills, you get to 1229 DPS (1374 overheated). This is 60 dps lower than your claim.

b) Cap: 1:40 with MWD on -> EFT shows 1:36. Close enough, I guess.

c) EHP: 131k -> EFT shows 94,736. You have obviously based your numbers on someone attacking with almost 100% EM dmg instead of EFT's average damage profile. This makes your numbers misleading in the extreme. Instead of Xan216's 3x1600mm you have 2x1600mm and one co-processor (to fit that 5th torp launcher), and instead of Xan216's 2xtrimarks + 1xEMpump you have 3xtrimarks. So, comparing apples to apples, no matter how you slice it, your tank is weaker than the one proposed in Xan216's setup.

Axemaster - please clean up your numbers or else justify from where you obtained them.
Xan216
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Reputation: 34

Ok this setup is half a year old and the amount of changes that have been through that time (and I haven't updated the numbers) I'm not surprised they're slightly off.

Biazzarely I have the same version of EFT (2.12.1) and I still get 1200 dps. I get the same EHP as you (will update accordingly), though my cap states only 1m 38s with the MWD on.

This setup has no implants in it what so ever. Level 5 skills though. Not sure why there difference tbh. I'd be happy to upload my EFT screen shot if someone tells me how.

P.S. I suspect Axemaster is running a head for of slaves.
MattMcDefault
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Reputation: 0

A tier 1 BS that can sport 110 k EHP, 1200 DPS, can use any damage type and has a 175m drone bay...

Anyone else think that it may need a nerfing?  +1 as is though.
MattMcDefault
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Reputation: 0

I just did some comparisons in EFT between the mega and this thing in a DPS graph.  Using T2 torps, you don't get your full DPS, only 1107.  Using Caldari Navy Infernos, you drop your overall DPS but get to use its max.  Against a BS like the Mega with a sig radius of 400 M, this is prob the max DPS you can hope for against the target though I haven't played around with other ammo. 

Against somehting like a Domi with a sig radius of 420, the dmg goes up.  This thing is best suited to attack tier 3 battleships.

Though what's weird is that it accounts for sig radius when a MWD is active but doesn't when the MWD is off... or am I missing something?
Chssmius
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Reputation: 3

I had forgotten about this gem. +1
Xan216
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Reputation: 34

Lol, the minmatar deserve a BS that has as much win as the BSes other races have!

I just did some comparisons in EFT between the mega and this thing in a DPS graph. Using T2 torps, you don't get your full DPS, only 1107. Using Caldari Navy Infernos, you drop your overall DPS but get to use its max. Against a BS like the Mega with a sig radius of 400 M, this is prob the max DPS you can hope for against the target though I haven't played around with other ammo.

Don't forget in this to add the TP on to their sig radius. Is that max dps higher for the navy infernos?

Though what's weird is that it accounts for sig radius when a MWD is active but doesn't when the MWD is off... or am I missing something?

Do you mean it's still boosting the sig radius when it is off? If that's so I'm not sure.
MattMcDefault
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Reputation: 0

Yeah max DPS is higher for the Navy Infernos because their sig radius is much lower than the T2 torps.  450 as opposed to 650 (I think).

If you change the target mega with the MWD on, DPS goes to 1200 like this loadout says.  But using the T2 torps, if you turn the MWD off, the DPS is 100 lower at around 1107 or so.

However, the mega hitting the typhoon still reads at its full DPS of about 1250 (3 magstab, 7 neutron, navy AM) even though the sid radius of the typhoon is 320 and the neutron blaster cannons is 400.  Don't know what to make of that.  Unless I left the MWD on, on the phoon lol.
MattMcDefault
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Reputation: 0

Turned off the MWD on the target phoon, still showing over 1250 DPS for the mega.

With the T2 torps the Typhoon is doing the dmg on the following targets all with MWD off according to EFT:

Itself (this typhoon vs an identical one) [sig radius 382] - 1083 DPS
Megathron [sig radius 400] - 1107 DPS
Dominix [sig radius 420] - 1134
Revelation [sig radius 1700] - 1203 DPS

I think against anything the size of a tier 3 BS like an Abaddon, Hyperion, Maelstrom or Rokh the T2s do their max dmg because the target sig radius is above 450 (I think that's the threshold number, haven't checked closely enough to be sure).  I also happened to notice that the Typhoon's normal sig radius is 320 but the T2 torps have a sig radius penalty against the user ship bringing it way up to 383.  Best to drop the T2s all together.
Chssmius
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Reputation: 3

:sigh:

I don't feel like explaining the intricacies nor differences of the turret and missile damage formulas so I will just link them and tell you that you are misunderstanding the way that signature works on missiles and turrets.

http://wiki.eve-id.net/Tracking
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=901280
MattMcDefault
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Reputation: 0

Okay so after some searching, I used the battleclinic turret tracking calculator and compared it with changes in EFT, seems like they run on the same method and despite the differences in sig radius of the two ships and their turrets, it doesn't really matter in most cases within optimal range.


http://eve.battleclinic.com/calculators.php
Nevynmk1
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Reputation: 1

looks like one for my minnie character to work towards +1
Blithar
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Reputation: 0

I chucked this fit into EFT and looked at it with all lvl V skills,
the DPS doesn't come close to 1200 though, is that EFTs fault or am I missing something?
Nevynmk1
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Reputation: 1

Implants?
Chssmius
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Reputation: 3

Implants?

Turn off reloading in preferences.
Blithar
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Reputation: 0

Reloading times are off.

Is it the lack of implants then?
Chssmius
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Reputation: 3

Reloading times are off.

Is it the lack of implants then?

Check again.

Sirpaco wallace
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Reputation: 1

since dominion came out and typhoon was tweaked drop a gun for another torp launcher, you will get moar dps
Chssmius
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Reputation: 3

since dominion came out and typhoon was tweaked drop a gun for another torp launcher, you will get moar dps

You get about 100 more DPS but have to sacrifice some EHP.

Here is a link that does just that.

http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
Xan216
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Reputation: 34

It's very hard to fit a 5th techII launcher on the phoon because of cpu constraints (if you fit it a similar way to this ship). It is possible but as stated you do have to sacrifice quite a bit of the tank for it.

I think I get the same EFT numbers as Chssmuis but don't have it up on this computer but they look the same. As stated before there are NO implants fitted for the stats I stated for this ship so you can put which ever on it to boost dps of EHP if you like. If people are getting different numbers double check your EFT is up-to-date as different versions will give different figures. I'm fairly sure mine is, its very recent if not current.
Crakker
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Reputation: 0

Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised  magnetic II,  DCII and 1 BCSII.

Youll need some named stuff, but your  EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
 And you cap lasts longer, if you are into that.
And faster, all according to EFT, all level V's
Chssmius
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Reputation: 3

Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised  magnetic II,  DCII and 1 BCSII.

Youll need some named stuff, but your  EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
 And you cap lasts longer, if you are into that.
And faster, all according to EFT, all level V's
Runs out of CPU(even with meta 4 1600mm's and lowest CPU mids), has a thermal hole, and 122k EHP unless I am missing something.  Also, DPS doesn't match up.  You should just use the copy to clipboard feature.
Xan216
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Reputation: 34

Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised magnetic II, DCII and 1 BCSII.

Youll need some named stuff, but your EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
 And you cap lasts longer, if you are into that.
And faster, all according to EFT, all level V's
Runs out of CPU(even with meta 4 1600mm's and lowest CPU mids), has a thermal hole, and 122k EHP unless I am missing something. Also, DPS doesn't match up. You should just use the copy to clipboard feature.

Yeah I think your numbers are off there, check your EFT is up to date. I get the same as Chssmius (with an kinetic armor hardnerII instead of that magneticII and meta4 plates). I don't like removing damage mods though, if you where flying solo then it might be worth it but for fleet fights I think I would prefer the higher dps.
Af7eRsH0Ck
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Reputation: 0

* Af7eRsH0Ck goes off and starts training up all his minnie skills right now

nice fit +1
Xan216
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Reputation: 34

Bump and 100th post in this thread all once. Score.

P.S. I think this has earned "Recommended" status! But then I would.
halonicholas
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Reputation: 5

why no repper??
Xan216
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Reputation: 34

It's a buffer tank. The idea is to have enough HP so that you can kill the other guy first.
Zeek Muaka
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Reputation: 1

I didn't think I'd ever have to say this but, nerf Minmatar.
Firehawk13
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Reputation: 1

I would swap out one of the BCS II for a Gyrostab II. You do lose some DPS on paper but I think it is worth it. Also lose a Trimark for an Anti-Explosive Pump and you lose 10k EHP and gain 16% explosive resistance. I'd say that's worth it.
Xan216
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Reputation: 34

I would swap out one of the BCS II for a Gyrostab II. You do lose some DPS on paper but I think it is worth it.

On what basis? Surely doing more damage is the whole point of damage mods?

Also lose a Trimark for an Anti-Explosive Pump and you lose 10k EHP and gain 16% explosive resistance. I'd say that's worth it.

Again why is that worth it? This ship has no repper so, again, the whole point is to get more effect HP.
5kyscream
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Reputation: 16

shes perfect just the way she is.
Struyk
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Reputation: 8

Only few people can get to 1200dps, most reach 800 or 900 because they dont have t2 ogres, and t2 ac, and t2 torps... I got 42m sp and my missile skills are at 0 and i'm minmatar XD

If you are caldari just train minmatar bs to IV, get 5 torps and 3 heavy neuts on it and you rock. If you are minmatar and you only have gunnery skills then get a tempest XD
Xan216
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Reputation: 34

Only few people can get to 1200dps, most reach 800 or 900 because they dont have t2 ogres, and t2 ac, and t2 torps... I got 42m sp and my missile skills are at 0 and i'm minmatar XD

If you are caldari just train minmatar bs to IV, get 5 torps and 3 heavy neuts on it and you rock. If you are minmatar and you only have gunnery skills then get a tempest XD

Its true that the phoon is a pig to train for if your going to use both torps and projectiles. Though the great thing about the new changes in Dominion is you can actually fit this 5 torps to 3 guns with techI stuff. If your a bit light in the skills department (I feel lvl4 is a minimum for the primary skill of the weapons your using in PvP) you can swap it around a bit and still get sweet dps. The ogres (or berserkers) are an investment in training time though as you'll want techII heavies eventually if you plan to PvP in BSes. The phoon does rock with neuts but I love the sheer face melting potential of this.
Struyk
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Reputation: 8

Yeah I'm not a fan of heavy drones, way to slow, sentries ftw :)
Xan216
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Reputation: 34

Lol, I'd normally agree, but for this you'll be on top of your opponent snarling in his face anyway, so travel time is low. That extra dps may count one day.
HornetTHN
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Reputation: 0

+1 the one thing i might change up for my own personal pref (if i can) is 3 autocannons and 5 torp launchers... but the fit as it stands now is awesome... GREAT WORK!!!!!
Cormeas Bane
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Reputation: 1

I might have to do some wtf pwning in this :D +1
Vilu Duskar
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Reputation: 0

phoon is a beast once you get all those skills done,  :thumbsup: for a good fit.
Tyberiuos
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Reputation: 2

Ive been contemplating on flying a Phoon for PvP and after i looked at this fit im going to go for it. so amazing fit +1
lordmolly
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Reputation: 37

love the fit, i acutally use named BCU's and can then fit a tech 2 point
Old Joe
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Reputation: 0

You get a +1 from me! The only thing I dislike about this loadout is getting weighed down by all the plates. Not much can be done about that tho with an armor buffer tank :(

Great job...I'd definetly fly this!
Pablanzo
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Reputation: 0

+1 awsome fit. :)
Aldrad
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Reputation: 8

Used this fit many times myself. Solid, and hard hitting! +1
Alxea
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Reputation: 23

That is a good fit.
cearain
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Reputation: 2

I gave the ship a plus 1 because it seems to be a great setup against other Battleships and larger ships. 

But I wonder if you could end up with some embarrassing losses to smaller ships These are my questions:

Artillery for a close range ship?  Are you going to be able to hit anything smaller than a BS?  Are auto cannons that bad - wouldn't the tracking boost be worth it?

What happens if you get tackled by some smaller ships like even some ab frigates?  Torps and large artillery won't help - even with a web.  If it orbits at say 750.  If you web the frigs will the ogres be able to do much?  Will you just try to jam them and get away with the ecm drones?

Like I said I gave it a plus one so I am not dissing the fit.  But how will this work agaisnt a couple of bcs or a gang of cruisers?  Perhaps its just not meant for that which is fine.
Higlac
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Reputation: 57

I gave the ship a plus 1 because it seems to be a great setup against other Battleships and larger ships.

Yes it is. 

Quote
But I wonder if you could end up with some embarrassing losses to smaller ships These are my questions:

Artillery for a close range ship?  Are you going to be able to hit anything smaller than a BS?  Are auto cannons that bad - wouldn't the tracking boost be worth it?

Those are autocannons, don't let the name fool you.

Quote
What happens if you get tackled by some smaller ships like even some ab frigates?  Torps and large artillery won't help - even with a web.  If it orbits at say 750.  If you web the frigs will the ogres be able to do much?  Will you just try to jam them and get away with the ecm drones?

Just carry some light drones. Either way, a T1 frig, say a rifter, is doing 150 dps. It will still take a while for it to do any sort of damage.

Quote
Like I said I gave it a plus one so I am not dissing the fit.  But how will this work agaisnt a couple of bcs or a gang of cruisers?  Perhaps its just not meant for that which is fine.

It's not. Watch local and keep the D-Scan up.
Xan216
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Reputation: 34

Basically what Higlac said.

The fit isn't designed for taking on ships smaller than BC class. With the TP and web you'll be doing reasonably damage to a BC to cause even a couple a lot of problems. Cruiser hulls with MWDs will have trouble using them as the sig increase from a MWD is huge making them much easier to hit with your guns and torps (if you had the forsight to pack Javs). Cruisers with ABs will have trouble keeping orbit outside of scram range as you can play havoc with your MWD forcing them to either head straight at you or fall away. Inside scram range you can use your web and drones. Ogres can MWD at 1km/s odd meaning once webbed (and TPed) the cruiser is gonna feel them pretty badly. You might struggle against a gang but then any techI BS without a Neut would. Gangs of frigs may also cause you problems for similar reasons but no more so than they would cause a lot of BSes without Neuts. Incidentally Neuts will fit on there, but as I say this particular fit is not designed for those situations. If you where really concerned about small gangs you could downgrade the ECM drones to E-300s and go with a flight of hobgobs.
Krigshammare
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Reputation: 0

Very nice fit!
towx
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Reputation: 0

+1 for this lovely phoon
azile0
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Reputation: 0

How does this thing fare against smaller ships like BCs and Cruisers..?

Edit: I should have read the thread.
azile0
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Reputation: 0

Edited out the double post. D:
TSC92
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Reputation: 3

very nice
ghawk
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Reputation: 4

it is quite possible a typhoon can take out an abbadon, although the typhoon would probably have to have neuts
ghawk
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Reputation: 4

it is quite possible a typhoon can take out an abbadon, although the typhoon would probably have to have neuts
ElectricFrederick
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Reputation: 4

TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!

This
Zhokar
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Reputation: 2

Quite a few people crying for neuts here. If you really want cap warfare, just build a "true" neuting phoon, why sacrifice dps for just 1 neut especially if you have a scram and web?

You may want to try what I came up with after reading those neut posts: 1k dps and 95k armor: http://eve.battleclinic.com/loadout/40741-Typhoon-Plated-Neut-Phoon.html

So stop rating this down just because it has no neut ;)
Nai Sethanas
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Reputation: 406

Quite a few people crying for neuts here. If you really want cap warfare, just build a "true" neuting phoon, why sacrifice dps for just 1 neut especially if you have a scram and web?

You may want to try what I came up with after reading those neut posts: 1k dps and 95k armor: http://eve.battleclinic.com/loadout/40741-Typhoon-Plated-Neut-Phoon.html

So stop rating this down just because it has no neut ;)

Besides... if it's dead why would you want to neut it XD
Koniss
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Reputation: 0

2 BCS and only 4 torp launcher?
Struyk
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Reputation: 8

Don't forget that you'll need massive skillpoints for this fit, on evemon it says I need 4 more months before I can fit everything... ( t2 guns, torps, ogre's II's )

This is what I came up with:
[Typhoon, PvP Typhoon: 1279dps 117k HP.]
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Ballistic Control System II

Stasis Webifier II
Warp Scrambler II
100MN MicroWarpdrive II
Target Painter II

'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
Dual 650mm Repeating Artillery II, Republic Fleet EMP L
Dual 650mm Repeating Artillery II, Republic Fleet EMP L
Dual 650mm Repeating Artillery II, Republic Fleet EMP L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II x5

1279 dps and 117k ehp
BUT:
Better target painting, better web, better mwd, better scrambler.
And less skills needed.
Xan216
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Reputation: 34

2 BCS and only 4 torp launcher?

Check the OP date. This fit was made long before 'phoons had 5 launchers. That said I've not subsequently changed it as it's still a viable way to fit the ship. In order to fit the full 5 launchers to it you have to play around with the fit more. Fitting meta 4 launchers is a good way to go. You can fit techII ones if you swap the EANM II for an ANP II which effectively swaps 6k EHP for 60 odd dps. Worth it? Maybe. It is in keeping with the purpose of the fit.

Don't forget that you'll need massive skillpoints for this fit, on evemon it says I need 4 more months before I can fit everything... ( t2 guns, torps, ogre's II's )

This is what I came up with:
[Typhoon, PvP Typhoon: 1279dps 117k HP.]
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Ballistic Control System II

Stasis Webifier II
Warp Scrambler II
100MN MicroWarpdrive II
Target Painter II

'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
Dual 650mm Repeating Artillery II, Republic Fleet EMP L
Dual 650mm Repeating Artillery II, Republic Fleet EMP L
Dual 650mm Repeating Artillery II, Republic Fleet EMP L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II x5

1279 dps and 117k ehp
BUT:
Better target painting, better web, better mwd, better scrambler.
And less skills needed.

You will need massive SP to fly this it's true. Unfortunately that's life when it comes to a lot of minmatar ships. Anything that has a split weapon system does require a lot of SP to fly effectively. Though fortunately there are ways you can make it more bareable. TechI seiges are a good start, though training techII torps takes a lot less time that training most techII BS-sized weapons. There are plenty of fits out there that use three neuts instead of the guns, that reduces training time considerably. That said, most of the other skills (such as mechanic, cap skills, weapon support skills, etc.) are pretty much minimum requirements for flying a BS in PvP and I would caution anyone from using any BS in PvP without them. It's especially true of this. If your trying to fit it with, like only 5 million SP you just won't be effective in it. I know most people (myself included) don't have 105million SP. But when it comes to PvP, if you've got less than 15 million odd you really are just better off in a frigate/cruiser. You'll probably do more damage too.

As for your fit it's a pretty solid variation. Without wishing to be too anal I would point out that the meta 4 target painter and webber is actually better than the techII (less cap useage). Though fair comment with the MWD and scram. I don't like the faction EANM though as it's a lot of money on what is (by design) quite a cheap BS fit. It's not really in keeping with the cheap anti-BS/BC style of the fit. It'd go with an ANP II and save yourself 50million ISK. Besides then you can fit techII launchers (with some tinkering with the mid slots).
Struyk
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Reputation: 8

Cap is not the problem with this ship, unless you are gonna chase your target for minutes...

And I would recommend 5 heavy ecm drones over 5 ogre I's, but use ogre's II if you can.
aznwithbeard
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Reputation: 3

may seep like a stupid question, but as i looked today he has 4x seigs and 4x 650s. Wouldnt he eek out significant more dps dropping a 650 for another seige to make it 5/3? not sure how tight the fit is but if thats not feesable maybe dropping a plate for an enam for a loss of actual hp but better resists with better dps be a good tradeoff?
Struyk
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Reputation: 8

wont work on cpu
Xan216
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Reputation: 34

may seep like a stupid question, but as i looked today he has 4x seigs and 4x 650s. Wouldnt he eek out significant more dps dropping a 650 for another seige to make it 5/3? not sure how tight the fit is but if thats not feesable maybe dropping a plate for an enam for a loss of actual hp but better resists with better dps be a good tradeoff?

2 BCS and only 4 torp launcher?

Check the OP date. This fit was made long before 'phoons had 5 launchers. That said I've not subsequently changed it as it's still a viable way to fit the ship. In order to fit the full 5 launchers to it you have to play around with the fit more. Fitting meta 4 launchers is a good way to go. You can fit techII ones if you swap the EANM II for an ANP II which effectively swaps 6k EHP for 60 odd dps. Worth it? Maybe. It is in keeping with the purpose of the fit.

EDIT: I've done some spring cleaning of the OP, added in discussion about the Dominion gun/launcher changes and pasted a fit I'd use that has 5 launchers for those that are interested.
Nai Sethanas
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Reputation: 406

EDIT: I've done some spring cleaning of the OP, added in discussion about the Dominion gun/launcher changes and pasted a fit I'd use that has 5 launchers for those that are interested.

Looks good, might want to drop that into another fitting post so we can +1 it until our index fingers bleed. :P
csouth1
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Reputation: 170

Only question:  Why not 5 launchers considering your only gank mods are BCS's?
Nai Sethanas
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Reputation: 406

Only question:  Why not 5 launchers considering your only gank mods are BCS's?

* Nai Sethanas sighs "Post dates!"

At the time that this fit was posted... typhoons could not have 5 launchers...

* Nai Sethanas sighs "But you already knew that... right?
lunybin
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Reputation: 1

i like the fack i could passive tank that in a myrm 4 about the same cost probly a bit more but a myrm kill ing a phoon would b worth it
Chssmius
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Reputation: 3

i like the fack i could passive tank that in a myrm 4 about the same cost probly a bit more but a myrm kill ing a phoon would b worth it

If he is afk, sure, troll.
RamblinRichard
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Reputation: 816

wouldn't it be better to have a gyro and a bcu? +1 anyway
Morak Thun
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Reputation: 0

nice fit....nice discussion......nice!!

+1
Greg-Path-Finder
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Reputation: 0

+1 im using this fit its very powerfull
Xan216
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Reputation: 34

wouldn't it be better to have a gyro and a bcu? +1 anyway

In short no. You get a lot more dps out of the torps than the guns, making it still worthwhile to have the second BCU even after stacking penalties as discussed above.
eisenhornx
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Reputation: 0

You should change the setup to 5 torps and change the energized adaptive to a adaptive nano plating you get more dps for not much less tank.
Swirler
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Reputation: 0

Trimarks are a waste, you get more benefit from resistance rigs - Less damage taken in the first place.  You're drone load could be better, using 10xT2 light drones like warriors gives you some hope of shaking tacklers, your guns and torps can not hit them.  Heavy Neutralizers are extremely effective in a number of scenarios, I'm surprised to see you have none.  Good Luck Though!
Nai Sethanas
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Reputation: 406

Trimarks are a waste, you get more benefit from resistance rigs - Less damage taken in the first place.  You're drone load could be better, using 10xT2 light drones like warriors gives you some hope of shaking tacklers, your guns and torps can not hit them.  Heavy Neutralizers are extremely effective in a number of scenarios, I'm surprised to see you have none.  Good Luck Though!

Ok... first of all Trimarks are best in this particular case. It's a solo ship so the only thing you need to worry about is EHP, trimarks get you more EHP than resist rigs, so, unless you're in a Fleet with RR the trimarks will be better. If you are in an RR fleet though you'd be right Resists > Raw HP.

For the drones, The ECM drones will hit tacklers so you can warp out if need be, the ECM drones are a much more viable escape method than a flight of warrior IIs and are effective on things larger than frigates and cruisers.

As for the heavy neuts, this is built to fight larger ships (You don't use torps against small stuff), the heavy neut on it's own usually won't be all that effective against a battleship which is probably you're main target if you're flying this, where-as the extra DPS will be useful regardless. But you're sort of right, if you were to encounter smaller stuff a heavy neut is deadly, but the key to being successful in PvP is to chose your targets and not let the targets chose you. I personally like having 3 heavy neuts on these... but that's not what this particular fit was designed for.
Forrestal
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Reputation: 61

+1
It's nice to see a phoon fit that actually does the first and foremost thing that any solo ship in eve needs to get anywhere- DPS.
People shouldn't under estimate the value of this ship against small stuff- with a 175m drone bay keeping a wing of light drones (as already discussed) and a web/scram will take out most frigates (as it as already been said, frigs don't do DPS that well- who cares if you don't absolutely blitz him record time- with so much EHP time's on your side)
However this thing is definitely a bship killer- it's simply too slow to catch anything smaller than a BC that doesn't want to be caught.
On the entire neut discussion i would like to point out that is a completely different type of fit (stop bagging it for not having them)- look for "neut-phoon fits".
On the 5th T2 siege launcher idea, it's really about how much you want to go for Bship lynching potential- personally i would keep the AC- not everything out there is a BS and torps are partically useless in most situations.
Some people have criticised out this fit for being vunerable against a gang attack... the mere fact that the critics had to resort to cruiser gang roam as the ship's weakness is a true merit to it's quality- if anyone finds anything that can survive a bunch of well fitted Vagas alone- please post the fit.

on the whole an awesome fit- don't let anyone else disagree.
TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!
very true
 :police:
PoniGO
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Reputation: 0

Four Heavy Assault Ships and crash Phoon!!! No Variants! :) Kick stasis, beter one painter :)
Shingorash
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Reputation: 153

I can fit this except the T2 drones, I would suggest Dual 425's because without a tracking enhancer the 650's are a bit poor.

Plus if you do get jumped on by something small you are more likely to hit it...!
Nai Sethanas
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Reputation: 406

I can fit this except the T2 drones, I would suggest Dual 425's because without a tracking enhancer the 650's are a bit poor.

Plus if you do get jumped on by something small you are more likely to hit it...!

This is built to shoot other battleships, and If you end up against something you cant hit: Dock Drones -> Launch ECM drones -> Jam -> please consider another option, thanks!

D425s won't track frigs anyways so I wouldn't really bother switching.
jahjeremy
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Reputation: 4

WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.

Don't mean to be over-critical.

You're an idiot.
Amarrian Cynicism
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Reputation: 246

WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.

Don't mean to be over-critical.

You're an idiot.

This. So you don't trimark an Armageddon eh? Also, the Typhoon is a great combat ship.
csouth1
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Reputation: 170

Such a great fit should not use such fail ammo as Hail...
Xan216
*
Reputation: 34

Such a great fit should not use such fail ammo as Hail...

Yeah hail is pretty fail. Though to be fair, just about the only situation where hail would make sense is on a BS which is designed to be very short range and designed to be only shooting other BSes (and has web and scram). It is a testament to how broken the damage techII ammo is in Eve that the "what ammo type" discussion is open to debate in this case.

That said there are a couple of reasons why it's on here.

1) It makes the dps numbers look pretty. And by pretty I mean rounded (1200 with Hail, 1196 with RF).

2) If there ever was a fit where using Hail was viable, this is it.

3) For solo PvP, I'd say there probably isn't too much to choose between hail and RF (if your going for the in you face approach), the tracking shouldn't be an issue (auto's have good base tracking and you should be shooting big slow stuff). Range is more of an issue and you could easily argue that you'd get more lots more value from the extra opt/fall-off than the pultry 4dps you get from hail. Though that said once your up close I don't think it would make much difference, the RF would still give you the extra flexibility though. For gang PvP fit RF. That range nerf will be much more relavent then.

So that's why it's there. Personally I'd use RF in all situations, just saves carrying extra ammo. Actually I'll stick some RF up there as that is a bit misleading as it is, I would have thought that most people when seeing the fit would be able to make there own minds up about ammo though.

This loadout has been updated.

Ah, RF EMP and fusion were up there they were just hidden behind an unnecessary amount of torp types. I've re-jigged it a bit so that they're displayed now.
Lollapaloozer
*
Reputation: 1

you could mabye ditch the vespa ecm drones for webing drones. drasticly increased range of web and frees up a slot for somethin better mabye. however if they hit ur drones it wouldnt work to well. either way great loadout.

+1
Chssmius
*
Reputation: 3

you could mabye ditch the vespa ecm drones for webing drones. drasticly increased range of web and frees up a slot for somethin better mabye. however if they hit ur drones it wouldnt work to well. either way great loadout.

+1

Webbing drones are heavy drones. They suck, are slow, suffer from the five way mega-stacking penalty, and are generally full of fail
Lollapaloozer
*
Reputation: 1

you could mabye ditch the vespa ecm drones for webing drones. drasticly increased range of web and frees up a slot for somethin better mabye. however if they hit ur drones it wouldnt work to well. either way great loadout.

+1

Webbing drones are heavy drones. They suck, are slow, suffer from the five way mega-stacking penalty, and are generally full of fail

this is true nevermind lol
Mushr00m
*
Reputation: 5

+1 from me. Makes me want to fly Minmatar BS now.
Zufar
*
Reputation: 2

Great fitting for one of the best battleships.

Great job and still waiting on a new fitting with this much mass-appeal from you.

+1 but you knew that already.
Absolution101
*
Reputation: 0

This such a well thought out ship and it's what my Minmatar pvp alt is going to train for :) I can't wait to get out there and play with this.
wickedzombie
*
Reputation: 0

modifications for fleet pvp?
Thommi
*
Reputation: 6

Id go for  5th Seige luancher thought but nice fit otherwise +1
Xan216
*
Reputation: 34

modifications for fleet pvp?

I'd probably use it as is, or the 5/3 version. If you have a truck load of scrams already in fleet you could drop it for another TP. But it depends what you have in fleet, most will have more webbers than TPs.
lolchar
*
Reputation: 3

+1
papagwan
*
Reputation: 9

Out of curiosity, how do you get such high DPS numbers? I just dragged and dropped the fit into EFT and I get drastically less with all level 5 skills. In my EFT, it's sitting around 850 without overheat.

Am I missing something? I see another SS up there with the right DPS numbers, mine reads differently =P Nerf since this was posted?


Nai Sethanas
*
Reputation: 406

Out of curiosity, how do you get such high DPS numbers? I just dragged and dropped the fit into EFT and I get drastically less with all level 5 skills. In my EFT, it's sitting around 850 without overheat.

Am I missing something? I see another SS up there with the right DPS numbers, mine reads differently =P Nerf since this was posted?

Did you forget the drones?
papagwan
*
Reputation: 9

Out of curiosity, how do you get such high DPS numbers? I just dragged and dropped the fit into EFT and I get drastically less with all level 5 skills. In my EFT, it's sitting around 850 without overheat.

Am I missing something? I see another SS up there with the right DPS numbers, mine reads differently =P Nerf since this was posted?

Did you forget the drones?

Lol yup, there it is! Forgot they don't port in with the export =)

Thanks mate!
Oberus MacKenzie
*
Reputation: 1

This is an awesome fit. The only thing that would really stomp on it is ECM. The phoon has a mediocre sensor strength, but maybe switching the painter for a "Conjunctive Ladar ECCM Scanning Array I". The same CPU as the painter and, although small targets would be much more difficult to deal with, you would get a chance to take out your larger target if a Falcon finds its way onto the field.
Interchangeable I guess.
Xan216
*
Reputation: 34

Yeah ECM's a problem for most ships. The trouble with losing the TP is it will cost you 100 odd dps, which isn't necessarily so bad but given that this was designed to be a brusier it's not ideal. But then if your running in a gang you can easily move the target painter on to another ship with a spare slot and put ECCM in the mid slot for sure. You'll still run into trouble against falcons, but then what doesn't.
Max Jaak
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Reputation: 1

BRILLINAT SETUP !!!
Ive used it and it was great fun.... hope this stays at the top 
kxle11
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Reputation: 7

is this still i viable phoone in the latest expansion?
Xan216
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Reputation: 34

Yes.

With the Dominion patch, changes where made to the phoon - a 5/3 launcher/gun setup is now possible as discussed in the OP. The setup that will work best for you will depend on your skills and the situation.
WhiteHalo117
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Reputation: 4

4400 volley with torps alone is just win with the 5/3 setup. Who cares about dps if your takeing chunks out of someones buffer or they cant out boost or rep your volley. This ship is a monster in real pvp and lol fit neuts and mega/abbadon will die very fast.
KaidenOZ
*
Reputation: 1

tough nut to crack.  ran into this fit in lowsec last week,  dual repped hyp was able to best it while tanking gate sentrys as well....just.  nearly burnt all my lows to death and was well into structure when phoon went down.  il +1 it as a very yough enemy.
Hoggemeister
*
Reputation: 27

Damn, I have the Phoon triple-trimarked...I was wondering if the resists are not a little low with only 1 EANM? Anyway I think my LG slave clone would profit greatly from 3 Plates^^ I'll have to EFT it out.
N0rth
*
Reputation: 1

Beautiful fit, can't wait to try it. For any other idiots like me though, if your dps is showing as quite low in EFT then don't forget to put drones in! Maybe my EFT doesn't import properly but spent ages trying to work out why it was only showing about 900dps.
rada660
*
Reputation: 1

well even with the ammo you use, and using the All level V on EFT i cant manage to get to 1200 DPS< i really wonder how you do?
Nai Sethanas
*
Reputation: 406

well even with the ammo you use, and using the All level V on EFT i cant manage to get to 1200 DPS< i really wonder how you do?
Quote
Damage: 1200dps (1349 overloaded)
Widdershins
*
Reputation: 3098

2 plates and a pair of c-type ANPs in the lows instead of the EANM. Gives you room for a t2 painter, fleeting web, t2 longpoint or scram. (You can do it with a t2 web and a meta 4 painter, but fleeting webs are way cheaper than PWNAGEs.) And you can swap out the second BCU for a third plate if you need more buffer.

edit: that is, with the 5 launcher fit.
Veralidaine
*
Reputation: 1

With the posted fit, I swapped web for fed navy, scram for faint, EAMN + 1x 1600mm for 2x navy EANM, and then the explosive rig for a third trimark.

But then, I like the shinies.
Hoggemeister
*
Reputation: 27

Yeah, Navy web skyrockets the price (relatively) but should make for nicer catching.
scevvin
*
Reputation: 1

you desperately need at least one large neut, this is far too easy to kite and slowly kill. or, i would rather you put warrior II's to kill fast moving ships that would stay at kite range – but even that won't be a huge help.

put a large neut on, and this fit works well.
Nai Sethanas
*
Reputation: 406

you desperately need at least one large neut, this is far too easy to kite and slowly kill. or, i would rather you put warrior II's to kill fast moving ships that would stay at kite range – but even that won't be a huge help.

put a large neut on, and this fit works well.

Situational... If you're against another BS you will most likely out run him and not need a neut... against cruisers/frigates you wouldn't want to use a phoon anyways because or the torps inherent ability to suck against smaller targets... Battlecruisers are a grey zone, the tradeoff between the neut and the DPS is very situational, you wouldn't need or even want it against a drake, but you might appreciate being able to neut a myrm, cane or harby. So all in all chose your targets based on what you have fitted and you'll be fine...
bdeath118
*
Reputation: 0

Suggested alternative

Alternative for: PvP Typhoon: 1349dps, 110k HP.
Hoggemeister
*
Reputation: 27

Situational... If you're against another BS you will most likely out run him and not need a neut... against cruisers/frigates you wouldn't want to use a phoon anyways because or the torps inherent ability to suck against smaller targets... Battlecruisers are a grey zone, the tradeoff between the neut and the DPS is very situational, you wouldn't need or even want it against a drake, but you might appreciate being able to neut a myrm, cane or harby. So all in all chose your targets based on what you have fitted and you'll be fine...
After using a 5/3 Launcher/gun fit with great success for months now I agree. This is perfect against other BS and any shield BC that is not running rings like mad (Drake). I havent tested against a Nanocane for example but I imagine you'd at least be able to drive him off. In combination with another 600ish DPS (Armorcane) we have easily ganked WT Drakes (both buffer and recharge fits) before they were even able to dock up (always have those Mjolnir Rages ready). I would not put a Neut on there as I am not worried about any BC in this. An active myrm will outcap itself and even then not be able to hold up. I think the volleys are just too fat. Or the triplerep I tested against was fail :) But I would not use it solo either unless I know exactly what I am up against (and when do you know that...)
Exzyz
*
Reputation: 0

Can you switch something out for a Armor Repair on that fit? So you dont have to go back to a Station after every brawl.
Widdershins
*
Reputation: 3098

Can you switch something out for a Armor Repair on that fit? So you dont have to go back to a Station after every brawl.

No.

No... no.

Just no.
Nai Sethanas
*
Reputation: 406

Can you switch something out for a Armor Repair on that fit? So you dont have to go back to a Station after every brawl.

I wouldn't suggest it... but if you absolutely must,

4 650mm Auto cannons -> 4 Dual 425mm Auto cannons

2 Plates -> 1 Large armor rep II and 1 ANP II

You'll lose 30K EHP and a little DPS, but on top of that your capacitor really can't take it, if you try to use it in combat you'll cap yourself out and if you use it after combat it'll take a while to rep yourself back up because you'll be waiting for cap all the time. All in all you'd be better off either using RR or RR drones if your not alone, or docking up to rep if you are alone.

No.

No... no.

Just no.

^ Epic useful, if the guy wants a rep just give it to him, This no, no and no stuff is just plain useless.
Widdershins
*
Reputation: 3098

Well, I don't really feel like being a shining paragon of helpful advice all the time. He wants to do something that terrible, let him figure it out himself.

But yeah, there are very few times when fitting a self-rep on a buffer BS like this is better than just bloody docking in station, or going to get reps.
toddalex127
*
Reputation: 0

Hey, I have a quick question.

I am still kinda new to the game and all, but I've managed to get a T1 variant of this build mostly up and running. I'm currently training for the T2 equipment, but I have a quick question.

I have Engineering to 5, but I can't seem to eek out enough PG to power up the fourth siege launcher. I thought it was cause I was using T1 launchers, but T2 ones take even more power grid than the T1s. I'm having trouble locating what skill I seem to be missing to eek out that last little bit of PG.

Any advice would be wonderful. I don't plan on using this ship very much at this point, because my skills simply are too low to compete with most others, but it's something to have around for gangs and such for now.

EDIT

Nevermind, I found my culprit. Advanced Weapon Upgrades. Took me long enough lol.
Widdershins
*
Reputation: 3098

Hey, I have a quick question.

I am still kinda new to the game and all, but I've managed to get a T1 variant of this build mostly up and running. I'm currently training for the T2 equipment, but I have a quick question.

I have Engineering to 5, but I can't seem to eek out enough PG to power up the fourth siege launcher. I thought it was cause I was using T1 launchers, but T2 ones take even more power grid than the T1s. I'm having trouble locating what skill I seem to be missing to eek out that last little bit of PG.

Any advice would be wonderful. I don't plan on using this ship very much at this point, because my skills simply are too low to compete with most others, but it's something to have around for gangs and such for now.

EDIT

Nevermind, I found my culprit. Advanced Weapon Upgrades. Took me long enough lol.

Sounds good.

Since you have low skills, I strongly recommend you drop that painter for a cap booster, drop the BCUs for more plates or something, drop the guns for large remote armor repairers --- basically, sacrifice damage for a huge tank and RR ability (like, 5 arbalest torpedoes, 2 remote reps, and an energy neutralizer in the highs). You will be much more useful that way, especially with lower skill levels and an inability to fit most of your equipment T2.

As it is you will be sadly ineffective attempting to emulate this ship with low skills. Don't feel bad: it is quite literally the single most difficult T1 battleship to train for effectively, needing T2 battleship sized weapons in three simultaneous flavors.

If you need to do some rough & tumble DPS, make sure you're good in a Hurricane or something as well. You'll be a lot less likely to lose it, and it doesn't require a quarter of the SP.
toddalex127
*
Reputation: 0

Sounds good.

Since you have low skills, I strongly recommend you drop that painter for a cap booster, drop the BCUs for more plates or something, drop the guns for large remote armor repairers --- basically, sacrifice damage for a huge tank and RR ability (like, 5 arbalest torpedoes, 2 remote reps, and an energy neutralizer in the highs). You will be much more useful that way, especially with lower skill levels and an inability to fit most of your equipment T2.

As it is you will be sadly ineffective attempting to emulate this ship with low skills. Don't feel bad: it is quite literally the single most difficult T1 battleship to train for effectively, needing T2 battleship sized weapons in three simultaneous flavors.

If you need to do some rough & tumble DPS, make sure you're good in a Hurricane or something as well. You'll be a lot less likely to lose it, and it doesn't require a quarter of the SP.

Just saw your reply, and thanks for the info! As it stands though, I've since dropped trying to fly this thing with my measly 4mil SP. I've gone back to my trusty AC Cane (albeit I still have too low skills to properly fit it as well, but not as grossly under skilled as trying to fit this) and frigates. The Typhoon was fun, and I don't plan on selling it either, but I think I'll stay away from it for now. Jumping too far and falling flat on my face with that one. :P
M1k3y Koontz
*
Reputation: 0

very nice, we need a 3200mm plate imo.

Only if I get an E-L Shield Extender II!
RamblinRichard
*
Reputation: 816

oh, please don't necro -.-
buddha13
*
Reputation: 3

Ok Built this fit,
Where the hell do you get your 104.000 EHP from,exact same fit only gives 89,551.And before you ask.All my armour/rig  skills are lvl5.
Widdershins
*
Reputation: 3098

Ok Built this fit,
Where the hell do you get your 104.000 EHP from,exact same fit only gives 89,551.And before you ask.All my armour/rig  skills are lvl5.

Did you ever train Armor Compensation skills? Actually, that doesn't even begin to account for it. It sounds to me like you got something horribly wrong.
RamblinRichard
*
Reputation: 816

Ok Built this fit,
Where the hell do you get your 104.000 EHP from,exact same fit only gives 89,551.And before you ask.All my armour/rig  skills are lvl5.
are you taking this info ingame? In which case EFT and EVE give different values of EHP, I couldn't tell you which one gives you a more realistic value though.
Hoggemeister
*
Reputation: 27

That depends on what you configure. Standard in EFT/EveHQ is evenly distributed incoming damage. Eve as far as I know takes the lowest resist, meaning you have 0% EM in shield (so your shield amount equals your shield EHP) and in this case around 50% EXP in armor and 60% in hull. Hence the differences.
csouth1
*
Reputation: 170

The way I understand it, the fitting screen in-game gives you ehp based on your lowest resists.  For instance, for an unfit T1 ship, the fitting screen will tell you how much ehp you'd have against an enemy that did all EMP damage to your shields, then switched to all explosive damage against your armor, and then whatever against your hull.  That's why it comes out as less than what EFT shows for equal damage type distribution.
Books kara
*
Reputation: 8

This was the inspiration to biomass my old mining toon and go for Minmatar PvE/PvP, no seriously.
bosco_georjo
*
Reputation: 1

Nice fit. I run the same but with torps and 2 large and a medium nuet
TucciHDX
*
Reputation: 1

What are the stats on this using all t1 weapons, and the stats using t1 guns and t2 launchers?
Higlac
*
Reputation: 57

What are the stats on this using all t1 weapons, and the stats using t1 guns and t2 launchers?

Bad. If you're going to fly a minmatar armor boat, stick to the tempest or an armor cane until you can fly a phoon properly.
Widdershins
*
Reputation: 3098

What are the stats on this using all t1 weapons, and the stats using t1 guns and t2 launchers?

Bad. If you're going to fly a minmatar armor boat, stick to the tempest or an armor cane until you can fly a phoon properly.

Kinda this. I think you probably shouldn't fly a steamroller Typhoon until you can actually fit all T2 weapons. If you're training for T2 launchers first, fit a tanky missile-only Typhoon with neuts. If you can't use proper DPS drones, use Ewar drones of some kind, like target painting or neuting or ECM or some combination. Consider fitting remote reps. There are a lot of ways the Typhoon can contribute strongly to a gang; trying to go all-out damage without the skills to actually deal it WELL is not one of those ways.
TucciHDX
*
Reputation: 1

Well, since I can use this "properly" yet, anyone have a link to a good maelstrom or tempest fit I can use with good meta 4 t1 weps? (I can use pretty much all t2 shield and armor stuff, so thats no an issue)
Widdershins
*
Reputation: 3098

Well, since I can use this "properly" yet, anyone have a link to a good maelstrom or tempest fit I can use with good meta 4 t1 weps? (I can use pretty much all t2 shield and armor stuff, so thats no an issue)

Maelstroms and Tempests are almost ONLY good for dealing damage, so you're in even deeper waters there. No.

PvP Typhoon: 1349dps, 110k HP.

Spaceship
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II
Fleeting Propulsion Inhibitor I
Initiated Harmonic Warp Scrambler I
Prototype 100MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Empty
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Ballistic Control System II
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Modulename
A typhoon ment for PvP. Can solo PvP. I had a look through the existing loadouts and was disappointed not to find more 'phoon's using all the gun/missile slots. It's a bit of tight fit - hence the named tech I BCS. Only a buffer tank so a trip to station is necessary after a brawl.

Damage: 1200dps (1349 overloaded)
Cap: 1:46 (MWD on, 90% MWD off)
Hitpoints: 110k
Speed: 974 m/s

EDIT: Eeeked out some more dps with another BCUII, then swapped it for another plate: 19% hitpoint increase for 6.6% damage reduction = worth it. Changed the guns up to 650s.

EDIT (24/6/10): So quite a few people have now been asking about the number of seige launchers. The Typhoon received a buff in Dominion that means you can now fit 5 guns or 5 launchers to it. This loadout was made six months before Dominion's release which is why it has only 4 launchers. I haven't changed it because by the time Dominion came it was already quite well rated so I felt changing the fit after all this time was a bit cheeky. Added to this actually fitting 5 launchers is quite difficult as this fit is already very tight on both CPU and PG (747/750; 15313.8/15625).

Whilst I won't change the actual fit here I will talk briefly about how I'd go about changing the fit to use all five launcher slots. I'm not going to make a new fit for this as I imagine most people looking on BC how to fit a Phoon will probably look here at some point.

The point of this fit is a straight up gank and tank. There a plenty of other fits that use neuts and that is a good way to go with this ship, especially with the 5 launchers. Generally you wont be able to fit all heavy neuts in the highs so you'll need to mix a meduim neut or two in there to get it to fit. You'll also need a cap booster. It just won't work without one. You'll have to sacrifice the TP for it, which means you'll do reduced dps, which is the main reason I have gone for guns.

So if you take this fit and drop an extra seige launcher II on there for a autocannon you'll shoot over on CPU. I would suggest swapping the EANMII for a Adaptive Nano Plating II as that will bring your CPU down enough to get it all fit. You'll need AWU lvl5 in order for it to fit on the PG (you can get away with lvl4 for this fit) or it'll have to be a PG implant. That'll mean you lose 5k EHP but gain 92 "paper" dps. Which will probably translate to about 60 more against most of your normal targets. Which is about 5% more dps for 5% less EHP. Which is better? It's entirely situational. If you gun skills are better than you missile skills you'll want the extra autocannon and visa versa. If your in a fleet where maximum dps against BSes is your goal, then the extra torp would be the way to go. I feel that having the extra autos gives you a little more flexibility as you can do more alpha damage against small stuff. But it's mostly personal preference, I know a lot of matar pilots who are happier with more guns! And more EHP is always nice. Since I believe fitting 4/4 is not obsolete with the Dominion changes I think this fit is still valid today. However it would not be the best option for everyone so I'll paste a 5/3 fit that I'd use below:

[Typhoon, PvP 5/3]
Ballistic Control System II
Ballistic Control System II
Adaptive Nano Plating II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Quad LiF Fueled I Booster Rockets
Initiated Harmonic Warp Scrambler I
Fleeting Propulsion Inhibitor I
Phased Weapon Navigation Array Generation Extron

Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Siege Missile Launcher II, Mjolnir Rage Torpedo
Siege Missile Launcher II, Mjolnir Rage Torpedo
Siege Missile Launcher II, Mjolnir Rage Torpedo
Siege Missile Launcher II, Mjolnir Rage Torpedo
Siege Missile Launcher II, Mjolnir Rage Torpedo

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Explosive Pump I


Ogre II x5

Stats
dps: 1292 (1459 overloaded)
EHP: 104k HP
Speed: 974m/s
Cap: 1m 47s (all on, 90% MWD off)

Targeting

Maximum targets 7
Maximum targeting range 81.25 km
Scan resolution 143.75
Sensor strength 0 19 0 0

Size/Movement

Maximum velocity 990.09
Inertia modifier 0.07425
Signature radius 1980 m
Cargo capacity 625 m3

Systems

Capacitor capacity 5467.5 GJ
Capacitor recharge time 13 minutes 45 seconds
Powergrid 15313.8 / 15625MW
CPU 747 / 800 tf

Shields

Shield capacity 8125
Shield recharge time 31 minutes 15 seconds
Shield resistances 12.5% 56.25% 47.5% 30%

Armor

Armor hit points 30748.13
Armor resistances 74.5% 58.09% 52.19% 58.56%

Structure

Structure hit points 7500
Structure resistances 60% 60% 60% 60%
Drone bandwidth 100 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 125 m3
Download EVEMon Skill Plan
[Typhoon, PvP Typhoon: 1349dps 110k HP.]
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Ballistic Control System II

Fleeting Propulsion Inhibitor I
Initiated Harmonic Warp Scrambler I
Prototype 100MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Empty

Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II
Vespa EC-600
Item Quantity Value
Typhoon 1 163,080,000
Damage Control II 1 467,386
Torpedo Launcher II 4 2,800,000
Ogre II 1 818,825
Inferno Rage Torpedo 1 800
Dual 650mm Repeating Cannon II 4 2,160,900
Fleeting Propulsion Inhibitor I 1 1,600,000
Initiated Harmonic Warp Scrambler I 1 6,002
Prototype 100MN Microwarpdrive I 1 520,210
Energized Adaptive Nano Membrane II 1 639,000
1600mm Reinforced Rolled Tungsten Plates I 3 603,000
Barrage L 1 303
Hail L 1 329
Phased Weapon Navigation Array Generation Extron 1 451,065
Republic Fleet EMP L 1 1,250
Republic Fleet Fusion L 1 1,050
Ballistic Control System II 2 850,000
Vespa EC-600 1 38,670
Nova Rage Torpedo 1 585
Scourge Rage Torpedo 1 729
Mjolnir Rage Torpedo 1 742
Large Anti-Explosive Pump I 1 8,299,990
Large Trimark Armor Pump I 2 11,420,000
Total 222,119,535
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  • Apocalipse
  • Apocaliptino
  • apophis3d
  • Aranda Cale
  • Archie Benedict
  • Archiminond
  • ArmeggedaIscariah
  • ArminArraeb
  • Asday
  • AshGear
  • Assassins Vengence
  • astriane
  • Atsuko Yamamoto
  • atupaev
  • augustdragon
  • Auqillis
  • Aura M.
  • aurumdeus
  • automater
  • Aux
  • awksedgreep
  • Azan27
  • Azkandhar
  • Azmodan1979
  • aznwithbeard
  • Bab00che
  • Baconberry
  • Barbs
  • Barski
  • Bear_Ukraine
  • Beezon
  • Bigs Miner
  • Bittersight
  • bizkit01
  • BlackJack Shellack
  • Blake7198
  • blaktalon
  • Blamus Ignoramus
  • blankgabriel3
  • Blink3396
  • Blithar
  • Bloodpetal
  • Bluefire187
  • bluenova123
  • bob brown
  • Bob1976
  • BoBeB
  • bocceassassin
  • Boka
  • bongpacks
  • Braelyn
  • Brane88
  • Bresch
  • Brian0217
  • Browclops
  • Bruce Kemp
  • Brugar
  • Brumbull
  • bucca_bastard
  • B_Man
  • c0depoint
  • caino221
  • calican
  • Califlander
  • camazots12345
  • cameron1991
  • Captain Spike
  • caspah62
  • CDLoon
  • Cdndoodlez
  • cearain
  • Ceremony Garp
  • Cerubellum
  • ceyriot
  • CFFiR3FLY
  • Chevchelios
  • Chice
  • chris 3051
  • Chris Raptor
  • Chrome1
  • Chssmius
  • chuskarl
  • Citizen
  • ck
  • coldplay-
  • connfizzle
  • cool4nd
  • Coop1981
  • Cormeas Bane
  • count0break
  • covepontin
  • Cowardly Sniper
  • cpt.Tomik
  • CptBruce
  • cpt_abrie
  • Cr Brut
  • cracken
  • crimbizzle
  • Crunchbite36
  • cuarentaydos
  • Cyclo Cyanide
  • D.W.L. III
  • Da Hui
  • Daggaroth
  • dan9
  • Daneoid
  • Dark-Exarch
  • DarkerSavant
  • Darkknight David
  • darkmason
  • Daroch
  • Daron Gehk
  • Darrky
  • dA_hAmbUrglA
  • DeadShotBaby
  • Death Myojin
  • Death Reeper
  • deathghost
  • Decept0r
  • Defect
  • Delgado
  • Dematt
  • Derkile
  • Deven
  • DiabolicDiabetic
  • Diego
  • DK9872
  • domito vita
  • Don Kiote
  • Don Krawalja
  • Doombringer
  • Dorf
  • Dorium
  • dough_boy198
  • dr cooper
  • DraconianGamer
  • dracoth2010
  • Draegonas
  • Duffi92
  • duskryper
  • eduardvictor
  • Emmoler
  • Entenn
  • Enterri
  • Epileptic
  • eusebio
  • euxner
  • evilanimeguy
  • evs78
  • execusec
  • eXile KZ1
  • expellee
  • explosivechorro
  • Falren
  • farligmagnus
  • Fernous
  • Firelord_Ozai
  • firenight
  • FirstGhostMan
  • Fisser
  • Forceman12
  • fordy89
  • Forrestal
  • frigatedude260
  • funkshen
  • Fuzbal
  • gdd2010
  • Geddylee1
  • gelatinous1
  • Gipphe
  • gnome collective
  • God Module
  • gogu3kill
  • Grapist
  • Grove
  • Grutry
  • GsyBoy
  • GutsyGecko
  • hakaryu
  • halonicholas
  • hamartology
  • Handschumacher
  • hauntingappiriton
  • headerman
  • Headley
  • Hellothere3
  • Helwig
  • Herok Spark
  • Hickabooboo
  • hijk14
  • HolyestFire
  • Hoops
  • HornetTHN
  • hotlegs
  • Hronyk
  • HughKnight
  • iamnobodycl
  • IkissLemons
  • imhammered
  • Immorttalis
  • incontrol
  • Innocent Killer
  • inslaved
  • inumizu
  • itowngamer
  • Its Funny Man
  • Ivar Himself
  • Izanami Rei
  • i_heart_fallout_3
  • Jadet Valor
  • Jane117
  • Jarik Utoni
  • jasper588
  • JayKay
  • JC Dent
  • jde
  • Jecto Altaris
  • Jeebus1
  • Jeenha
  • Jiaan Farsala
  • jimmyjoe
  • johann
  • Jordophski
  • joshukend
  • JSHBC
  • Juri
  • justjosh0123
  • kafftanamaroo
  • KaidenOZ
  • Kanis_Gannon
  • Kashtin
  • KBM
  • Keegan
  • Keephope
  • Kel'Kub
  • Keladryel
  • kevmatchbox
  • Khanoonian Singh
  • Khorr
  • Khronoin
  • khufo
  • killmytomato
  • kingjoe1666
  • Kion187
  • knarfyknarf
  • Kostik
  • Kovachius
  • krajsnick
  • Krigshammare
  • Krinkles619
  • Krotfric
  • Krowtn
  • ksbrain
  • Ktank
  • Kusaji
  • Kyle_T
  • k_sak07
  • L3G1ND
  • Lann Steele
  • lastelement21
  • Lavrenov
  • Leisen
  • Liberius Aniketos
  • lightningsaber
  • linebacker42
  • linkinpark2
  • Little Harv
  • loganthevi
  • lolchar
  • Lollapaloozer
  • Loozer
  • Lord Jaster
  • lordmolly
  • Lordoflard
  • Luke Hartelse
  • Lukior Corvax
  • lunybin
  • Luxotor
  • Luzz
  • Lyanca
  • Lyntt
  • M4R59
  • Madrox420
  • MAFRI
  • Maklaud3
  • Maldrice
  • Maloxkov
  • marauder222
  • marxxxfangurl69
  • matari
  • MattMcDefault
  • MaullerZ
  • maz3r
  • md278
  • Mechafaro
  • Mercenary Totenkopf
  • Methane
  • MGinshe
  • Michi
  • Mickey Death
  • mihaibicacelrau
  • Mike712
  • miner eagle
  • minmatarmick
  • Mithlar Kvash
  • Mor0n
  • Morak Thun
  • morhack
  • Morphius1280
  • Mr GdCat
  • Mr Twister
  • MrMaax
  • Mrs Hound
  • Muirin
  • murloc95
  • muse73
  • Mushr00m
  • Myrkala
  • N0rth
  • Nai Sethanas
  • Nakatomi Kamatori
  • NanoAgent
  • Naozumi
  • Natalie Cruella
  • Naud
  • ne0 matrix
  • Ned
  • NEISTOV666
  • Nelly McKay
  • Netheran
  • neverwolfe
  • Nevynmk1
  • Newbieduck
  • Nick85er
  • Nicyra
  • Niladen
  • niliame
  • Nodja
  • novalotus
  • nukebomb24
  • Nyeriel
  • Oberus MacKenzie
  • obezag
  • Old Joe
  • omnimous
  • Oniphire
  • OriasV
  • Othnark
  • Outlaw46
  • oxanidawn
  • oylenspigel
  • Pablanzo
  • Pajama Sam
  • palehorseman
  • pamXP
  • Pandorea
  • papagwan
  • Paul-K
  • PaulFoley360
  • paulw1128
  • Peking Eend
  • pen
  • PewToy
  • Phail Quial
  • Phantom Ghost
  • phible
  • plutoninja
  • polydorr
  • PoniGO
  • Princess Talim
  • Psy
  • Ptahil
  • Pulsating Dolphin
  • pumba
  • qalthehae
  • QUMOK0
  • rabbitvader
  • RADIOACTIVEBUNY
  • Raekek
  • rafaelmds
  • RamblinRichard
  • rasz
  • Raukorya
  • Razor83
  • Red Poison
  • Redivan
  • Regen
  • Rias Bane
  • Rico Kovacs
  • Ridgecroft
  • Riho
  • Roccia19
  • rockashadow
  • rockhound098
  • RockMetal
  • Ronin Bloodangel
  • Rooter
  • Rote
  • Rusty_nut
  • Ryan Franklin
  • Ryuzaki
  • Ryvre
  • S.V.
  • S3pultura
  • saasnes
  • sagentus
  • samuelmprice
  • SanChristian
  • Saulsa2
  • scar9
  • Sciwolf
  • sebberh
  • Sentiax
  • Seranova Farreach
  • Seriously Bored
  • Serj
  • Shadan Garat
  • Shade IX
  • Shadow1066
  • shadowlz
  • shamak
  • sharptoast
  • Shingorash
  • Shriyke
  • Silentskills
  • Sillabaa
  • silvertree umholtz
  • sir
  • SirDust
  • Skarned
  • Skinae
  • skipsixty
  • slipdrive44
  • sm0817
  • Smenkius
  • snowplow.mikelak
  • snowravenrp
  • Sokkolf451
  • sonkaulis
  • souljera
  • Sov2T
  • SpaceErmine
  • Spanked you
  • speedy death
  • Squisy
  • stalkerek
  • Steveo74
  • Stormblazer
  • Stotan
  • Struyk
  • sul sonic
  • Sunburn
  • SuperDad
  • switch88
  • taftman
  • Talden Novcenoe
  • Taliesyn
  • Tank_NoSkill
  • Tem
  • Temzilla
  • Tequila
  • Terminal
  • ThanassisV
  • the player
  • thedarkwolves
  • TheFallofTim
  • TheNightbringer
  • theolein
  • TheRealBanana
  • theronth
  • ThE_AthEiiSt
  • the_nerd
  • thoda
  • Thommi
  • ThunderWind
  • Thyrjin
  • Tiktaalik
  • Timetis
  • tomaterr
  • Tommy Blue
  • Torn Slightly
  • towx
  • Toxic Nuetralizer
  • Triafrenum
  • Triavaron
  • Troteus
  • TSC92
  • turbomarine
  • twotalljarhead
  • Tyberiuos
  • Tyfuz
  • TylerEvarts
  • Typherian
  • typicalcat
  • UNITX666X
  • unterkernon
  • uravmod
  • Ursus_Rex
  • vaksai
  • Valdis Magnusdottir
  • valhalla shank
  • Valkyrie Ryche
  • Vanilla_Ninja
  • vanzi
  • Verachy
  • verticalways
  • Vicioun
  • Victus
  • Vilu Duskar
  • waffle lover
  • WarmCat
  • warster56
  • Wartorn
  • WastedHate
  • Wearlje
  • whiley
  • Whitefuzz
  • Wicked-Prayer
  • wickedzombie
  • WiLlMaCk
  • winlu
  • wmpza
  • WuNobody
  • X-05 Psymon
  • Xavrok
  • Xcellerz
  • xenoxylia
  • xlera
  • xOUTSID3Rx
  • xxnickxx
  • xynode2007
  • Yakuza
  • Yaman
  • Yanche
  • Ynot Eyob
  • Zeek Muaka
  • Zeldagix
  • Zenjin
  • Zeo4500
  • zestypigmy
  • ZhekaSHE
  • Zhokar
  • Zufar
    • Anjayl
    • Axemaster
    • Bap181
    • captis
    • chuckeysbride
    • Cipreh
    • darkflackpl
    • Deriel Spitfire
    • DukeSkywalker
    • Ethendir
    • gauthoka
    • Gunhed
    • ImmutableDark
    • khoi128
    • Knightwolfalpha
    • LexusD
    • M3rcur
    • Manasimule
    • Q'uip
    • Ramiel
    • Royce86
    • Shenanigans
    • Sixissor
    • Slade_Hoo
    • slipy_dip
    • SycoticReaperMk
    • Talonmaster77
    • Tamrien
    • TressinKhiyne
    • Vovan Prophet
    • Vulcanius
    • wessidious smoke
    • yourfitsucks
    • Ziz Khadasha
    • Zysion

Alternative for: PvP Typhoon: 1349dps, 110k HP.

Spaceship
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II
Dual 650mm Repeating Cannon II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Prototype 100MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Empty
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Modulename