Member Login
Not a Member?
Sign Up

Forgot Login?

Loadout: PvP Typhoon: 1349dps, 110k HP.

Bookmark and Share

PvP Typhoon: 1349dps, 110k HP.


Quick tag

Similar

No similar loadouts

Ship fitting - Built on July 27, 2009

Build Views Tagged as
Dominion 1.0.3
15th December 2009
36,522 Armor tank, Gank, Gun boat, Missile Boat, PvP, Short range
Download EVEMon skill plan
Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
Export to EVEHQ skill plan
Download | Print
   
[Typhoon, PvP Typhoon: 1349dps 110k HP.]
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Ballistic Control System II

Fleeting Propulsion Inhibitor I
Initiated Harmonic Warp Scrambler I
Quad LiF Fueled I Booster Rockets
Phased Weapon Navigation Array Generation Extron

Siege Missile Launcher II
Siege Missile Launcher II
Siege Missile Launcher II
Siege Missile Launcher II
Dual 650mm Repeating Artillery II
Dual 650mm Repeating Artillery II
Dual 650mm Repeating Artillery II
Dual 650mm Repeating Artillery II

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II
Vespa EC-600
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
How to fund this loadout with PLEX:

Current estimated total value, ISK: 148,089,658
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
A typhoon ment for PvP. Can solo PvP. I had a look through the existing loadouts and was disappointed not to find more 'phoon's using all the gun/missile slots. It's a bit of tight fit - hence the named tech I BCS. Only a buffer tank so a trip to station is necessary after a brawl.

Damage: 1200dps (1349 overloaded)
Cap: stable (MWD off, 1:38 MWD on)
Hitpoints: 110k

Apologies if this is a repeat. All Feedback welcome.

EDIT: Eeeked out some more dps with another BCUII, then swapped it for another plate: 19% hitpoint increase for 6.6% damage reduction = worth it.

EDIT: Changed the guns up to 650s.

Note: can people post comments about what they'd change so it can be discussed rather than just winging and blindly pushing -1. It narks me off.

Comments

  • July 27, 2009, 07:32:05 am

    very nice, we need a 3200mm plate imo.
  • July 27, 2009, 07:43:33 am

    This loadout has been updated
  • July 27, 2009, 08:10:45 am

    maybe put on it some ENeut.
  • July 27, 2009, 08:19:42 am

    TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!
  • July 27, 2009, 08:24:41 am

    lol !
    I don't think so ... but, if you say that :)
    Mega it's possible, but Abaddon ... I am not sure. Rendez-vous on test server alright ?
  • July 27, 2009, 08:45:09 am

    Could you possibly fit a t2 ballistic control if you used a name scrambler instead? I love the fit nonetheless.
  • July 27, 2009, 08:57:02 am

    Could you possibly fit a t2 ballistic control if you used a name scrambler instead? I love the fit nonetheless.

    that's a good point and yes you can.  would use faint disruptor tbh but named scram uses even less cpu.
  • July 27, 2009, 08:58:41 am

    Great fit, has dps, tank, gank and everything else.

    If you use a fleeting web you would be able to keep everything else the same and use a t2 ballistic control.
  • July 27, 2009, 09:04:15 am

    How much are the digital booster rockets worth? I'm thinking you might have to change that. Perhaps you meant to fit Quad LiF Fueled I Booster Rockets instead? With some of the suggestions given for fitting the second T2 BCU, I like this fit otherwise.
  • July 27, 2009, 09:48:57 am

    Really nice fit! +1
  • July 27, 2009, 09:56:02 am

    [Typhoon, PvP Typhoon: 1321dps 90k HP revised.]
    Gyrostabilizer II
    Damage Control II
    Energized Adaptive Nano Membrane II
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    Ballistic Control System II
    Ballistic Control System II

    Warp Scrambler II
    Fleeting Propulsion Inhibitor I
    Phased Weapon Navigation Array Generation Extron
    Quad LiF Fueled I Booster Rockets

    Siege Missile Launcher II, Mjolnir Torpedo
    Siege Missile Launcher II, Mjolnir Torpedo
    Siege Missile Launcher II, Mjolnir Torpedo
    Siege Missile Launcher II, Mjolnir Torpedo
    Dual 425mm AutoCannon II, EMP L
    Dual 425mm AutoCannon II, EMP L
    Dual 425mm AutoCannon II, EMP L
    Dual 425mm AutoCannon II, EMP L

    Anti-Explosive Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Named stuff where the meta 4 is equal to T2 & a KZA1000 implant makes it fit with no daft mods.
  • July 27, 2009, 10:02:55 am

    Named stuff where the meta 4 is equal to T2 & a KZA1000 implant makes it fit with no daft mods.

    that's a winner right there.  gj fixing his mids
  • July 27, 2009, 10:18:41 am

    Just curious, but would it be better to have two gyro's and one BCU instead of one gyro and two BCU's? Essentially, which damage system is the preferred system to boost in this situation? It should be noted that the gyro's cost 10 less CPU.
  • July 27, 2009, 10:46:43 am

    WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.

    Don't mean to be over-critical.
  • July 27, 2009, 10:48:32 am

    phoon is awesome at pvp anytime i have flown with or against one
  • July 27, 2009, 12:25:59 pm

    Yeah, I can't really see how the rigs are "silly" on a tier 1 battleship. I mean, at what point do you use them? Hell, I rig my T2 frigates. If you want to PvP, fit it well or fit it to be disposable. Battleships aren't really all that disposable, so fit it well.
  • July 27, 2009, 12:31:02 pm

    Just curious, but would it be better to have two gyro's and one BCU instead of one gyro and two BCU's? Essentially, which damage system is the preferred system to boost in this situation? It should be noted that the gyro's cost 10 less CPU.

    that depends where your skills are.  obviously you'll be better off with 4 800mm AC's if you have crappy missile skills, but to compare DPS on an all-level5 character, the torps do more damage(by far) so BCS all the way.

    WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.

    I lol'd... ignorance is bliss eh?  plz to be fighting against this ship, then pooptalk.
  • July 27, 2009, 01:02:04 pm

    wat makes tier 1 bs's awesome is how many roles they can fill and still be good at them :D
  • July 27, 2009, 06:42:29 pm

    Yea this setup looks nice. I approve. Because everybody values my opinion.

    Seriously though, looks good.
  • July 28, 2009, 12:52:22 am

    This loadout has been updated
  • July 28, 2009, 01:04:12 am

    Ok I think I got all the changes. Good spot with the named warp scrambler (made me have a "Why didn't I think of that?" momment) and switching the mids around a tad to get it all snug. Should be all tidy now, revised dps is a nice round 1200 (1348 overloaded).

    Personally I don't think it's too bad on price but if you were concerned you could trade out the trimarks for another Anti-Ex and an Anti-Kin at a loss of 7,300 HP. Should save you a little money.

    And I think I've shown that the phoon can make a pretty competent PvP boat. There are plenty of other phoon fits with Neuts that do a mean job too.

    maybe put on it some ENeut.

    Yeah I thought about this instead of a 425 or two but went for the dps instead. I think if you went for Neuts you may have to re-jig it a bit to get it to fit, but should work nicely.

    Yea this setup looks nice. I approve. Because everybody values my opinion.

    Seriously though, looks good.

    Your opinion is always valued!
  • July 29, 2009, 12:19:36 am

    This makes me wanna hug you :) Awesome fit +1 btw who was the retard who gave it -1 ??
  • August 07, 2009, 01:48:30 am

    Cheeky bumb for more rateage!
  • August 07, 2009, 03:35:02 am

    This really is a beast, if I could +1 it again I would, there really aren't enough good phoon fits about.
  • August 07, 2009, 06:13:50 am

    Eh.I'm just afraid you wont last.

    I was going to go mathematical, but I cba, but the way I see it, you've got an extra 200DPS on most BS, give or take a couple of DPS, and a deficiency of 30-50K EHP?

    See what I mean?
  • August 07, 2009, 06:50:29 am

    This loadout has been updated
  • August 07, 2009, 06:52:21 am

    Swapping out a BCUII for another rolled tungsten plate gives you an extra 18,000Hp for the loss of 80dps. Does that help your maths?
  • August 07, 2009, 08:56:12 am

    Swapping out a BCUII for another rolled tungsten plate gives you an extra 18,000Hp for the loss of 80dps. Does that help your maths?
    Do it. That much is obvious...
  • August 10, 2009, 03:58:37 pm

    if u take off one bcuII and replace it with a gyrostab II on, you can actually fit dual 650mm autos instead of 425s with no implants
  • August 11, 2009, 07:12:44 am

    You can do that but you lose 4dps for you troubles.
  • August 11, 2009, 07:36:21 am

    torps really are the way to go with this boat.  not because guns suck, but because the 25% bonus this ship gets is monstrous when paired with two bcs.
  • August 11, 2009, 08:01:44 am

    torps really are the way to go with this boat. not because guns suck, but because the 25% bonus this ship gets is monstrous when paired with two bcs.
    Siege Missile launcher duration: 6.04 = A hell of a lot of missiles
  • August 17, 2009, 03:16:28 am

    *Gives a small push, somewhat similar to a bump
  • August 19, 2009, 11:15:26 am

    +1. Why are all tier 1 BS so mean? Also, I'd consider going with a neut in the highs (because I hate t2 cruisers) instead of an AC. Not sure if that is an easy fit though.
  • August 19, 2009, 11:32:28 am

    Your fit needs 7 more DPS while overloaded to truly be awesome. But I'll give ya a +1 anyway ;)
  • August 21, 2009, 04:31:14 am

    That's luverly that is
  • August 23, 2009, 08:03:58 am

    typhoon can be fitted sooooo many ways,it's not that 1 fit is good or bad,it's what you need..
    i fit it with 2 WCS for example:) let me explain: it's station figting(cans) fit where you can preety much see your oponent..i have 4xsiege and 4 neuts,mids are almost same so is tank except 2xwcs so basic idea is to neut ships whose weapons use cap and try to kill it(you can try to kill others too:) if something goes wrong you just warp away..it works nicely if it's not pvppp,you can drain abaddon in little more than minute:)
    aye,otherwise nice fit!
  • August 23, 2009, 05:21:08 pm

    why not just fit to win, instead of fitting to runaway?
  • August 26, 2009, 11:45:43 pm

    Is it just me but I don't see the fit.  Maybe isnt loading.
  • August 27, 2009, 02:38:51 am

    I fear it might just be you fella.
  • September 04, 2009, 12:57:05 am

    It's a thumbs up from me... although I would be tempted to drop a gun to fit a heavy unstable power fluc' 

     :smitten:

    Shall jump out of the Abaddon into the cheaper Typhoon then  :lol:
  • September 14, 2009, 09:47:32 am

    not bad
  • September 17, 2009, 06:32:12 am

    I'd like to re-inquire an old question about fitting gyros over BCUs... fitting seems eaiser and BCUs will compliment your "probably" higher skills with projectile guns.

    Just a thought.
  • September 17, 2009, 06:53:59 am

    With two gyrostabs you loose 88dps. I actually have better missile skills anyway from flying caldari ships. I have all fitting skills at lvl5 so as long as it fits then that's good enough for me. I guess you could swap them if someone were having trouble fitting it. Though in such situations I'd question whether they should be PvPing in a BS.

    If you had massively better skills in gunnery there might come a point where you personally got more dps having the guns. Though in that extremer case you'd probably be better off in a Auto/Neut 'phoon or a tempest.
  • September 20, 2009, 03:04:55 pm

    very nice, we need a 3200mm plate imo.
    lol
  • September 23, 2009, 07:13:09 am

    I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.

    Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!

    Also, you have no cap booster.  :tickedoff:
  • September 23, 2009, 07:49:46 am

    I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.

    Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!

    You know this is for PvP right?

    Also, you have no cap booster. :tickedoff:

    Do you see any mods on there that require a significant amount of cap?
  • September 26, 2009, 08:36:28 pm

    Awesome setup. For those who feel you need neuts to stop "the one who got away", why not carry large neut drones, EV-900s? It drops your dps against BSes, but it'll keep em on their toes at the very least.
  • October 09, 2009, 10:37:47 am

    Awesome setup. For those who feel you need neuts to stop "the one who got away", why not carry large neut drones, EV-900s? It drops your dps against BSes, but it'll keep em on their toes at the very least.

    I think the issue with Neut drones is that a single large neut does a better job than 5x Heavy neut drones. Yes, they're neuting for free. But giving up a turret for a Neut nets you far more DPS than giving up the drones.

    non-ECM EWar drones need some serious buffing...
  • October 09, 2009, 10:54:35 am

    I have several complaints with this setup:
    - The explosive rig should probably be traded for another trimark.
    - It has 3 plates and 3 armor rigs.  The Phoon handles like a pig that way.
    - It has very low resistances, which will make for a much higher repair bill (I'm cheap, what can I say)
    - I'm not a fan of scramblers on triple plate + 3 armor rig setups - especially for solo work.
    - For gang work, it's probably superior to run with a disruptor and two painters (face it, you're so slow this way you won't be catching and holding anything down anyway... best case is you can hold it down long enough for someone else to get a point on it)

    -Liang
  • October 12, 2009, 01:49:49 am

    - Swapping the explosive rig for another trimark increases your EHP by about 3k. Tbh, I don't think that's worth an extra 15~20mil. But if you have money to burn...

    - It's not the nibblest it's true. But I don't think it would all that competitive in solo PvP without them.

    - Carry a couple of large armour reppers in your cargo bay. Then when you get to the station swap them out and go to a deep safe and rep yourself up, thus saving money.

    - You may have a point with the scram vs. disrupter but a problem I had with the disrupter is MWDs which of course everyone fits for PvP. So ppl have a tendancy to just burn away from you once their HP gets low. But of course you'll probably catch more ppl to start with with a point so it's swings and roundabouts.

    - For gang work I go with three painters and just let other ppl do the tackling. That way you get a lot more out of your missiles and leave the tackling to ppl who are better suited.
  • October 13, 2009, 09:25:29 am

    wow! really nice fit =)
  • October 15, 2009, 02:32:12 pm

    just in case anyone cares, you can swap the 425s with 650s and still fits. but still great even without that. Rly looking forward to fly this baby. +1
  • October 15, 2009, 02:36:47 pm

    wow, if only the phoon wasnt the hardest BS to train for... :(.
  • October 16, 2009, 01:27:39 am

    This loadout has been updated.

    Good spot with the 650s! To think I've been using 425s all this time and missing out on the extra 18dps. Oh the shame!
  • October 19, 2009, 12:01:53 pm

    fit is  so good.
  • October 20, 2009, 08:47:26 pm

    +1 awesome fit!
  • October 22, 2009, 06:36:28 pm

    Always loved this ship.  So much fun to fly the Hoover of Doom.  The torps rock on this boat!  +1
  • October 29, 2009, 12:24:49 pm

    tested. loled. loved.
  • November 06, 2009, 08:06:01 am

    this is a very nice fit!!!! just put it into eft and i get get decent dps out of this with brilliant survivability! +1!! thanks.
  • November 06, 2009, 12:20:37 pm

    Ooops +2 from me don't know how but i hit it and it went from 86 to 88 my bad.

    -V

    although i prefer neut torp fit just like with my rokh
  • November 09, 2009, 11:08:36 am

    I like it, with highgrade slaves its even more fun.
  • November 12, 2009, 04:27:22 am

    TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!

    TYPHOON KILL EVERYTHING!!!! :D
  • November 12, 2009, 04:30:24 am

    typhoon can be fitted sooooo many ways]

    lol, you read the in-game description?
    Thing's so freakin' versatile its not even funny :P
  • November 12, 2009, 06:20:44 am

    versatile=domi.  typhonn stole our thing, dawg
  • November 25, 2009, 03:24:57 pm

    Does another siege launcher fit in place of a 650?  If so how much difference does it make?  Post Dominion, ofc!

    Nice fit, but must handle like a brick.  It does strike me (with my limited experience) that it would be a great gang ship but not too good at solo due to speed / manoeuvrability.
  • November 26, 2009, 04:22:56 am

    Unfortuantely no, it'll be about 35 over on CPU, might fit with a +5 CPU implant and a little tweeking (downgrading guns) but personally I'm not a fan of requiring fitting implants given the price of them. Tbh I will probably make a new fit when it comes out.

    It is an awesome gang ship and it is damn slow. Not easy to catch people but once you do, with the web you and the shear amount of damage you cause them a lot of problems.
  • November 27, 2009, 03:04:27 pm

    Does another siege launcher fit in place of a 650? If so how much difference does it make? Post Dominion, ofc!

    1425 DPS/106k EHP.
    1474 DPS with a ZMM1000 5% ROF

    Here is an updated fit (Requires KMB-50 3% CPU Implant):


    [Typhoon, PvP Typhoon: 1425dps 106k HP.]
    Internal Force Field Array I
    Energized Adaptive Nano Membrane II
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    Ballistic Control System II
    Ballistic Control System II

    Fleeting Propulsion Inhibitor I
    Faint Epsilon Warp Scrambler I
    Quad LiF Fueled I Booster Rockets
    Phased Weapon Navigation Array Generation Extron

    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Dual 425mm AutoCannon II, Republic Fleet EMP L
    Dual 425mm AutoCannon II, Republic Fleet EMP L
    Dual 425mm AutoCannon II, Republic Fleet EMP L

    Large Anti-Explosive Pump I
    Large Trimark Armor Pump I
    Large Trimark Armor Pump I


    Ogre II x5


  • December 01, 2009, 08:40:58 pm

    ^^^^^^^^^^^^^^^^^^^^^^^

    * Nai Sethanas drools
  • December 04, 2009, 03:49:18 pm

  • December 04, 2009, 09:52:40 pm

  • December 07, 2009, 04:10:52 am

    I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.

    Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!

    Also, you have no cap booster. :tickedoff:


    This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html

    Well done. You've taken my fit and added a missile launcher. This fit is not obsolete just because now if you want you can fit an extra launcher.

    Though that said I'm glad you've seen the light (c.f. your previous comment) and you now think this fit is good enough to make one of your own. :-)
  • December 07, 2009, 04:32:14 am

    I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.

    Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!

    Also, you have no cap booster. :tickedoff:


    This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html

    Well done. You've taken my fit and added a missile launcher. This fit is not obsolete just because now if you want you can fit an extra launcher.

    Though that said I'm glad you've seen the light (c.f. your previous comment) and you now think this fit is good enough to make one of your own. :-)


    Owned.
  • December 13, 2009, 02:18:55 am

    If this is intended for gang use then it will die if another gang focus their fire on it, without higher resists it will also be tough to remote rep.

    I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter.  Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer.  Smaller stuff can be neuted off and droned to death.

    It's always tempting to stick as many guns as possible on a BS, you see it on the dominix all the time, but a neuting domi pilot with good drone skills  is much more deadly than a rail/blaster dominix pilot.
  • December 13, 2009, 06:41:18 pm

    I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter.  Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer.  Smaller stuff can be neuted off and droned to death.

    ... Full rack of torps...?

    You look up the ship first? Before dominion you could only fit 4 launchers, now its 5 but your likely to run into power grid problems.

    While you might be right about the EANM that would simply be a matter of opinion, some people would prefer having more EHP, some would prefer resists, they both have their ups and downs.
  • December 14, 2009, 04:25:49 am

    If this is intended for gang use then it will die if another gang focus their fire on it, without higher resists it will also be tough to remote rep.

    It depends on the situation your using it in. In solo PvP I think you would always want the higher EHP. If you are using it in a RR gang then yes an EANMII would probably be a good choice.

    I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter. Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer. Smaller stuff can be neuted off and droned to death.

    Yeah I'm not sure what you mean by a full rack of torps here either. If you mean using all five then for the techII ones you run into fitting problems (I suspect by design). Tbh there are plenty of fits out there using Neuts and RR which work fine and I'm not against using them myself, this however was created to just put out a shed load of dps. Which it does reasonably well whilst retaining a half decent buffer.

    Again I think which is better is situational. For instance if you come up against a passive drake you'll have to sit there for years in a Neut domi before you burn through his tank, in which time half his corp could have turned up yet with a blaster fit domi you could paste him in a third of the time. With this having neuts would work fine but most PvP ships fit cap boosters anyway so that will reduce the use of your neuts so I think it just comes down to the circumstances.
  • December 17, 2009, 08:47:22 am

    I ran the numbers in EFT for both Xan216's setup here, as well as Axemaster's supposedly better setup. I am using EFT 2.12.1, fully patched for Dominion, and average damage profiles for to gauge effective hit points.

    Initial observation: Xan216's setup has 15k better EHP at a loss of 81 dps (95 overheated). However, neither one matches the numbers they claim to do. See the following analysis:

    1) Xan216's setup claims:
    a) Damage: 1200 DPS (1349 overloaded) -> Using Mjolnir torpedoes, Hail L and Ogre IIs, and at all level V skills, you get to 1148 DPS (1279 DPS overheated), so the numbers in EFT are lower by 52 dps (70 when overheated). You can only use 5 Ogre IIs at a time, so you can't count all 7 ogre IIs (and even then the numbers would be off in the opposite direction).

    b) Cap: stable (MWD off, 1:58 MWD on) -> EFT shows cap stable with MWD off, but only 1:46 with MWD on.

    c) EHP: 108k -> EFT shows 109,583.

    Xan216, are you using any implants to enhance this setup (for DPS and/or cap)?

    2) Axemaster's setup claims:
    a) Damage: 1289 DPS (1456 overloaded) -> Using Mjolnir torpedoes, Hail L and Ogre IIs, and at all level V skills, you get to 1229 DPS (1374 overheated). This is 60 dps lower than your claim.

    b) Cap: 1:40 with MWD on -> EFT shows 1:36. Close enough, I guess.

    c) EHP: 131k -> EFT shows 94,736. You have obviously based your numbers on someone attacking with almost 100% EM dmg instead of EFT's average damage profile. This makes your numbers misleading in the extreme. Instead of Xan216's 3x1600mm you have 2x1600mm and one co-processor (to fit that 5th torp launcher), and instead of Xan216's 2xtrimarks + 1xEMpump you have 3xtrimarks. So, comparing apples to apples, no matter how you slice it, your tank is weaker than the one proposed in Xan216's setup.

    Axemaster - please clean up your numbers or else justify from where you obtained them.
  • December 21, 2009, 05:17:32 am

    Ok this setup is half a year old and the amount of changes that have been through that time (and I haven't updated the numbers) I'm not surprised they're slightly off.

    Biazzarely I have the same version of EFT (2.12.1) and I still get 1200 dps. I get the same EHP as you (will update accordingly), though my cap states only 1m 38s with the MWD on.

    This setup has no implants in it what so ever. Level 5 skills though. Not sure why there difference tbh. I'd be happy to upload my EFT screen shot if someone tells me how.

    P.S. I suspect Axemaster is running a head for of slaves.
  • December 22, 2009, 03:04:48 pm

    A tier 1 BS that can sport 110 k EHP, 1200 DPS, can use any damage type and has a 175m drone bay...

    Anyone else think that it may need a nerfing?  +1 as is though.
  • December 22, 2009, 04:00:21 pm

    I just did some comparisons in EFT between the mega and this thing in a DPS graph.  Using T2 torps, you don't get your full DPS, only 1107.  Using Caldari Navy Infernos, you drop your overall DPS but get to use its max.  Against a BS like the Mega with a sig radius of 400 M, this is prob the max DPS you can hope for against the target though I haven't played around with other ammo. 

    Against somehting like a Domi with a sig radius of 420, the dmg goes up.  This thing is best suited to attack tier 3 battleships.

    Though what's weird is that it accounts for sig radius when a MWD is active but doesn't when the MWD is off... or am I missing something?
  • December 22, 2009, 11:21:09 pm

    I had forgotten about this gem. +1
  • December 23, 2009, 01:13:31 am

    Lol, the minmatar deserve a BS that has as much win as the BSes other races have!

    I just did some comparisons in EFT between the mega and this thing in a DPS graph. Using T2 torps, you don't get your full DPS, only 1107. Using Caldari Navy Infernos, you drop your overall DPS but get to use its max. Against a BS like the Mega with a sig radius of 400 M, this is prob the max DPS you can hope for against the target though I haven't played around with other ammo.

    Don't forget in this to add the TP on to their sig radius. Is that max dps higher for the navy infernos?

    Though what's weird is that it accounts for sig radius when a MWD is active but doesn't when the MWD is off... or am I missing something?

    Do you mean it's still boosting the sig radius when it is off? If that's so I'm not sure.
  • December 23, 2009, 02:47:10 pm

    Yeah max DPS is higher for the Navy Infernos because their sig radius is much lower than the T2 torps.  450 as opposed to 650 (I think).

    If you change the target mega with the MWD on, DPS goes to 1200 like this loadout says.  But using the T2 torps, if you turn the MWD off, the DPS is 100 lower at around 1107 or so.

    However, the mega hitting the typhoon still reads at its full DPS of about 1250 (3 magstab, 7 neutron, navy AM) even though the sid radius of the typhoon is 320 and the neutron blaster cannons is 400.  Don't know what to make of that.  Unless I left the MWD on, on the phoon lol.
  • December 23, 2009, 02:53:48 pm

    Turned off the MWD on the target phoon, still showing over 1250 DPS for the mega.

    With the T2 torps the Typhoon is doing the dmg on the following targets all with MWD off according to EFT:

    Itself (this typhoon vs an identical one) [sig radius 382] - 1083 DPS
    Megathron [sig radius 400] - 1107 DPS
    Dominix [sig radius 420] - 1134
    Revelation [sig radius 1700] - 1203 DPS

    I think against anything the size of a tier 3 BS like an Abaddon, Hyperion, Maelstrom or Rokh the T2s do their max dmg because the target sig radius is above 450 (I think that's the threshold number, haven't checked closely enough to be sure).  I also happened to notice that the Typhoon's normal sig radius is 320 but the T2 torps have a sig radius penalty against the user ship bringing it way up to 383.  Best to drop the T2s all together.
  • December 23, 2009, 03:21:59 pm

    :sigh:

    I don't feel like explaining the intricacies nor differences of the turret and missile damage formulas so I will just link them and tell you that you are misunderstanding the way that signature works on missiles and turrets.

    http://wiki.eve-id.net/Tracking
    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=901280
  • December 23, 2009, 03:28:52 pm

    Okay so after some searching, I used the battleclinic turret tracking calculator and compared it with changes in EFT, seems like they run on the same method and despite the differences in sig radius of the two ships and their turrets, it doesn't really matter in most cases within optimal range.


    http://eve.battleclinic.com/calculators.php
  • December 25, 2009, 04:53:12 pm

    looks like one for my minnie character to work towards +1
  • December 26, 2009, 02:47:41 am

    I chucked this fit into EFT and looked at it with all lvl V skills,
    the DPS doesn't come close to 1200 though, is that EFTs fault or am I missing something?
  • December 26, 2009, 04:42:24 am

    Implants?
  • December 26, 2009, 11:39:43 am

    Implants?

    Turn off reloading in preferences.
  • December 27, 2009, 03:46:03 pm

    Reloading times are off.

    Is it the lack of implants then?
  • December 27, 2009, 10:54:57 pm

    Reloading times are off.

    Is it the lack of implants then?

    Check again.

  • December 28, 2009, 02:16:46 am

    since dominion came out and typhoon was tweaked drop a gun for another torp launcher, you will get moar dps
  • December 28, 2009, 06:24:31 pm

    since dominion came out and typhoon was tweaked drop a gun for another torp launcher, you will get moar dps

    You get about 100 more DPS but have to sacrifice some EHP.

    Here is a link that does just that.

    http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
  • January 02, 2010, 05:49:05 am

    It's very hard to fit a 5th techII launcher on the phoon because of cpu constraints (if you fit it a similar way to this ship). It is possible but as stated you do have to sacrifice quite a bit of the tank for it.

    I think I get the same EFT numbers as Chssmuis but don't have it up on this computer but they look the same. As stated before there are NO implants fitted for the stats I stated for this ship so you can put which ever on it to boost dps of EHP if you like. If people are getting different numbers double check your EFT is up-to-date as different versions will give different figures. I'm fairly sure mine is, its very recent if not current.
  • January 03, 2010, 01:54:20 pm

    Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised  magnetic II,  DCII and 1 BCSII.

    Youll need some named stuff, but your  EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
     And you cap lasts longer, if you are into that.
    And faster, all according to EFT, all level V's
  • January 03, 2010, 09:59:19 pm

    Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised  magnetic II,  DCII and 1 BCSII.

    Youll need some named stuff, but your  EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
     And you cap lasts longer, if you are into that.
    And faster, all according to EFT, all level V's
    Runs out of CPU(even with meta 4 1600mm's and lowest CPU mids), has a thermal hole, and 122k EHP unless I am missing something.  Also, DPS doesn't match up.  You should just use the copy to clipboard feature.
  • January 04, 2010, 02:44:50 am

    Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised magnetic II, DCII and 1 BCSII.

    Youll need some named stuff, but your EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
     And you cap lasts longer, if you are into that.
    And faster, all according to EFT, all level V's
    Runs out of CPU(even with meta 4 1600mm's and lowest CPU mids), has a thermal hole, and 122k EHP unless I am missing something. Also, DPS doesn't match up. You should just use the copy to clipboard feature.

    Yeah I think your numbers are off there, check your EFT is up to date. I get the same as Chssmius (with an kinetic armor hardnerII instead of that magneticII and meta4 plates). I don't like removing damage mods though, if you where flying solo then it might be worth it but for fleet fights I think I would prefer the higher dps.
  • January 05, 2010, 02:39:49 pm

    * Af7eRsH0Ck goes off and starts training up all his minnie skills right now

    nice fit +1
  • January 15, 2010, 06:00:46 am

    Bump and 100th post in this thread all once. Score.

    P.S. I think this has earned "Recommended" status! But then I would.
  • January 15, 2010, 07:39:02 am

    why no repper??
  • January 15, 2010, 07:49:11 am

    It's a buffer tank. The idea is to have enough HP so that you can kill the other guy first.
  • January 15, 2010, 07:01:30 pm

    I didn't think I'd ever have to say this but, nerf Minmatar.
  • January 20, 2010, 10:20:52 am

    I would swap out one of the BCS II for a Gyrostab II. You do lose some DPS on paper but I think it is worth it. Also lose a Trimark for an Anti-Explosive Pump and you lose 10k EHP and gain 16% explosive resistance. I'd say that's worth it.
  • January 21, 2010, 06:13:15 am

    I would swap out one of the BCS II for a Gyrostab II. You do lose some DPS on paper but I think it is worth it.

    On what basis? Surely doing more damage is the whole point of damage mods?

    Also lose a Trimark for an Anti-Explosive Pump and you lose 10k EHP and gain 16% explosive resistance. I'd say that's worth it.

    Again why is that worth it? This ship has no repper so, again, the whole point is to get more effect HP.
  • January 21, 2010, 07:19:58 am

    shes perfect just the way she is.
  • January 22, 2010, 08:15:41 am

    Only few people can get to 1200dps, most reach 800 or 900 because they dont have t2 ogres, and t2 ac, and t2 torps... I got 42m sp and my missile skills are at 0 and i'm minmatar XD

    If you are caldari just train minmatar bs to IV, get 5 torps and 3 heavy neuts on it and you rock. If you are minmatar and you only have gunnery skills then get a tempest XD
  • January 26, 2010, 03:47:42 am

    Only few people can get to 1200dps, most reach 800 or 900 because they dont have t2 ogres, and t2 ac, and t2 torps... I got 42m sp and my missile skills are at 0 and i'm minmatar XD

    If you are caldari just train minmatar bs to IV, get 5 torps and 3 heavy neuts on it and you rock. If you are minmatar and you only have gunnery skills then get a tempest XD

    Its true that the phoon is a pig to train for if your going to use both torps and projectiles. Though the great thing about the new changes in Dominion is you can actually fit this 5 torps to 3 guns with techI stuff. If your a bit light in the skills department (I feel lvl4 is a minimum for the primary skill of the weapons your using in PvP) you can swap it around a bit and still get sweet dps. The ogres (or berserkers) are an investment in training time though as you'll want techII heavies eventually if you plan to PvP in BSes. The phoon does rock with neuts but I love the sheer face melting potential of this.
  • January 26, 2010, 03:50:14 am

    Yeah I'm not a fan of heavy drones, way to slow, sentries ftw :)
  • January 26, 2010, 06:37:49 am

    Lol, I'd normally agree, but for this you'll be on top of your opponent snarling in his face anyway, so travel time is low. That extra dps may count one day.
  • January 27, 2010, 07:01:38 am

    +1 the one thing i might change up for my own personal pref (if i can) is 3 autocannons and 5 torp launchers... but the fit as it stands now is awesome... GREAT WORK!!!!!
  • February 23, 2010, 10:20:43 am

    I might have to do some wtf pwning in this :D +1
  • February 25, 2010, 01:26:43 am

    phoon is a beast once you get all those skills done,  :thumbsup: for a good fit.
  • February 28, 2010, 01:13:40 pm

    Ive been contemplating on flying a Phoon for PvP and after i looked at this fit im going to go for it. so amazing fit +1
  • March 02, 2010, 03:57:25 pm

    love the fit, i acutally use named BCU's and can then fit a tech 2 point
  • March 07, 2010, 06:02:56 am

    You get a +1 from me! The only thing I dislike about this loadout is getting weighed down by all the plates. Not much can be done about that tho with an armor buffer tank :(

    Great job...I'd definetly fly this!
  • March 12, 2010, 08:10:45 am

    +1 awsome fit. :)

Leave a Comment

BoldItalicizedUnderlineStrikethrough|Preformatted TextLeft AlignCenteredRight Align
YouTubeInsert ImageInsert HyperlinkInsert EmailInsert FTP Link|GlowShadowMarquee|SuperscriptSubscriptTeletype|Insert TableInsert CodeInsert Quote|Insert ListInsert ListHorizontal Rule|Remove FormattingToggle View