Builder
Quick tagSimilar
|
Ship fitting - Built on July 27, 2009
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
How to fund this loadout with PLEX:
*You may only sell PLEX for ISK via the CCP Secure Transfer Method You need to upgrade your Flash Player
A typhoon ment for PvP. Can solo PvP. I had a look through the existing loadouts and was disappointed not to find more 'phoon's using all the gun/missile slots. It's a bit of tight fit - hence the named tech I BCS. Only a buffer tank so a trip to station is necessary after a brawl.
Damage: 1200dps (1349 overloaded) Cap: stable (MWD off, 1:38 MWD on) Hitpoints: 110k Apologies if this is a repeat. All Feedback welcome. EDIT: Eeeked out some more dps with another BCUII, then swapped it for another plate: 19% hitpoint increase for 6.6% damage reduction = worth it. EDIT: Changed the guns up to 650s. Note: can people post comments about what they'd change so it can be discussed rather than just winging and blindly pushing -1. It narks me off. |
||||||||||||||||||||||||||||||||||||||||
Could you possibly fit a t2 ballistic control if you used a name scrambler instead? I love the fit nonetheless.
Named stuff where the meta 4 is equal to T2 & a KZA1000 implant makes it fit with no daft mods.
Just curious, but would it be better to have two gyro's and one BCU instead of one gyro and two BCU's? Essentially, which damage system is the preferred system to boost in this situation? It should be noted that the gyro's cost 10 less CPU.
WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.
maybe put on it some ENeut.
Yea this setup looks nice. I approve. Because everybody values my opinion.
Seriously though, looks good.
Swapping out a BCUII for another rolled tungsten plate gives you an extra 18,000Hp for the loss of 80dps. Does that help your maths?Do it. That much is obvious...
torps really are the way to go with this boat. not because guns suck, but because the 25% bonus this ship gets is monstrous when paired with two bcs.Siege Missile launcher duration: 6.04 = A hell of a lot of missiles
very nice, we need a 3200mm plate imo.lol
I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.
Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!
Also, you have no cap booster.
Awesome setup. For those who feel you need neuts to stop "the one who got away", why not carry large neut drones, EV-900s? It drops your dps against BSes, but it'll keep em on their toes at the very least.
TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!
typhoon can be fitted sooooo many ways]
Does another siege launcher fit in place of a 650? If so how much difference does it make? Post Dominion, ofc!
This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.
Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!
Also, you have no cap booster.
This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.
Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!
Also, you have no cap booster.This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
Well done. You've taken my fit and added a missile launcher. This fit is not obsolete just because now if you want you can fit an extra launcher.
Though that said I'm glad you've seen the light (c.f. your previous comment) and you now think this fit is good enough to make one of your own. :-)
I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter. Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer. Smaller stuff can be neuted off and droned to death.
If this is intended for gang use then it will die if another gang focus their fire on it, without higher resists it will also be tough to remote rep.
I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter. Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer. Smaller stuff can be neuted off and droned to death.
I just did some comparisons in EFT between the mega and this thing in a DPS graph. Using T2 torps, you don't get your full DPS, only 1107. Using Caldari Navy Infernos, you drop your overall DPS but get to use its max. Against a BS like the Mega with a sig radius of 400 M, this is prob the max DPS you can hope for against the target though I haven't played around with other ammo.
Though what's weird is that it accounts for sig radius when a MWD is active but doesn't when the MWD is off... or am I missing something?
Reloading times are off.
Is it the lack of implants then?
since dominion came out and typhoon was tweaked drop a gun for another torp launcher, you will get moar dps
Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised magnetic II, DCII and 1 BCSII.Runs out of CPU(even with meta 4 1600mm's and lowest CPU mids), has a thermal hole, and 122k EHP unless I am missing something. Also, DPS doesn't match up. You should just use the copy to clipboard feature.
Youll need some named stuff, but your EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
And you cap lasts longer, if you are into that.
And faster, all according to EFT, all level V's
Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised magnetic II, DCII and 1 BCSII.Runs out of CPU(even with meta 4 1600mm's and lowest CPU mids), has a thermal hole, and 122k EHP unless I am missing something. Also, DPS doesn't match up. You should just use the copy to clipboard feature.
Youll need some named stuff, but your EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
And you cap lasts longer, if you are into that.
And faster, all according to EFT, all level V's
I would swap out one of the BCS II for a Gyrostab II. You do lose some DPS on paper but I think it is worth it.
Also lose a Trimark for an Anti-Explosive Pump and you lose 10k EHP and gain 16% explosive resistance. I'd say that's worth it.
Only few people can get to 1200dps, most reach 800 or 900 because they dont have t2 ogres, and t2 ac, and t2 torps... I got 42m sp and my missile skills are at 0 and i'm minmatar XD
If you are caldari just train minmatar bs to IV, get 5 torps and 3 heavy neuts on it and you rock. If you are minmatar and you only have gunnery skills then get a tempest XD