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Ship fitting - Built on July 27, 2009
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A typhoon ment for PvP. Can solo PvP. I had a look through the existing loadouts and was disappointed not to find more 'phoon's using all the gun/missile slots. It's a bit of tight fit - hence the named tech I BCS. Only a buffer tank so a trip to station is necessary after a brawl.
Damage: 1200dps (1349 overloaded) Cap: 1:46 (MWD on, 90% MWD off) Hitpoints: 110k Speed: 974 m/s EDIT: Eeeked out some more dps with another BCUII, then swapped it for another plate: 19% hitpoint increase for 6.6% damage reduction = worth it. Changed the guns up to 650s. EDIT (24/6/10): So quite a few people have now been asking about the number of seige launchers. The Typhoon received a buff in Dominion that means you can now fit 5 guns or 5 launchers to it. This loadout was made six months before Dominion's release which is why it has only 4 launchers. I haven't changed it because by the time Dominion came it was already quite well rated so I felt changing the fit after all this time was a bit cheeky. Added to this actually fitting 5 launchers is quite difficult as this fit is already very tight on both CPU and PG (747/750; 15313.8/15625). Whilst I won't change the actual fit here I will talk briefly about how I'd go about changing the fit to use all five launcher slots. I'm not going to make a new fit for this as I imagine most people looking on BC how to fit a Phoon will probably look here at some point. The point of this fit is a straight up gank and tank. There a plenty of other fits that use neuts and that is a good way to go with this ship, especially with the 5 launchers. Generally you wont be able to fit all heavy neuts in the highs so you'll need to mix a meduim neut or two in there to get it to fit. You'll also need a cap booster. It just won't work without one. You'll have to sacrifice the TP for it, which means you'll do reduced dps, which is the main reason I have gone for guns. So if you take this fit and drop an extra seige launcher II on there for a autocannon you'll shoot over on CPU. I would suggest swapping the EANMII for a Adaptive Nano Plating II as that will bring your CPU down enough to get it all fit. You'll need AWU lvl5 in order for it to fit on the PG (you can get away with lvl4 for this fit) or it'll have to be a PG implant. That'll mean you lose 5k EHP but gain 92 "paper" dps. Which will probably translate to about 60 more against most of your normal targets. Which is about 5% more dps for 5% less EHP. Which is better? It's entirely situational. If you gun skills are better than you missile skills you'll want the extra autocannon and visa versa. If your in a fleet where maximum dps against BSes is your goal, then the extra torp would be the way to go. I feel that having the extra autos gives you a little more flexibility as you can do more alpha damage against small stuff. But it's mostly personal preference, I know a lot of matar pilots who are happier with more guns! And more EHP is always nice. Since I believe fitting 4/4 is not obsolete with the Dominion changes I think this fit is still valid today. However it would not be the best option for everyone so I'll paste a 5/3 fit that I'd use below: [Typhoon, PvP 5/3] Ballistic Control System II Ballistic Control System II Adaptive Nano Plating II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Quad LiF Fueled I Booster Rockets Initiated Harmonic Warp Scrambler I Fleeting Propulsion Inhibitor I Phased Weapon Navigation Array Generation Extron Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Large Trimark Armor Pump I Large Trimark Armor Pump I Large Anti-Explosive Pump I Ogre II x5 Stats dps: 1292 (1459 overloaded) EHP: 104k HP Speed: 974m/s Cap: 1m 47s (all on, 90% MWD off) |
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Could you possibly fit a t2 ballistic control if you used a name scrambler instead? I love the fit nonetheless.
Named stuff where the meta 4 is equal to T2 & a KZA1000 implant makes it fit with no daft mods.
Just curious, but would it be better to have two gyro's and one BCU instead of one gyro and two BCU's? Essentially, which damage system is the preferred system to boost in this situation? It should be noted that the gyro's cost 10 less CPU.
WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.
maybe put on it some ENeut.
Yea this setup looks nice. I approve. Because everybody values my opinion.
Seriously though, looks good.
Awesome fit +1 btw who was the retard who gave it -1 ??
Swapping out a BCUII for another rolled tungsten plate gives you an extra 18,000Hp for the loss of 80dps. Does that help your maths?Do it. That much is obvious...
torps really are the way to go with this boat. not because guns suck, but because the 25% bonus this ship gets is monstrous when paired with two bcs.Siege Missile launcher duration: 6.04 = A hell of a lot of missiles

very nice, we need a 3200mm plate imo.lol
I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.
Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!
Also, you have no cap booster.
Awesome setup. For those who feel you need neuts to stop "the one who got away", why not carry large neut drones, EV-900s? It drops your dps against BSes, but it'll keep em on their toes at the very least.
.
TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!
typhoon can be fitted sooooo many ways]
Does another siege launcher fit in place of a 650? If so how much difference does it make? Post Dominion, ofc!
This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.
Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!
Also, you have no cap booster.
This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
I hate to rain on your parade, but this setup has some really serious drawbacks... It uses torps, which inherantly have a very short range and can't hit fast targets. The dps from the gun is minimal, so even with barrage ammo, you aren't going to hit significantly beyond about 25km. In essence you have created a megathron with less EHP, and that uses missiles and has neither neuts nor smartbombs.
Matari ships are meant for speed, so build a speed fit phoon! It's the fastest battleship in the game, doncha know!
Also, you have no cap booster.This fit is obsolete: new best phoon is http://eve.battleclinic.com/loadout/32087-Typhoon-Maximum-Power-Fear-the-Phoon.html
Well done. You've taken my fit and added a missile launcher. This fit is not obsolete just because now if you want you can fit an extra launcher.
Though that said I'm glad you've seen the light (c.f. your previous comment) and you now think this fit is good enough to make one of your own. :-)
I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter. Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer. Smaller stuff can be neuted off and droned to death.
If this is intended for gang use then it will die if another gang focus their fire on it, without higher resists it will also be tough to remote rep.
I'd drop the 3rd plate for a EANM II, drop the guns for a full rack of torps, neuts and a remote rep, then fit a cap booster in the mids instead of the target painter. Not as flexible perhaps, but you have a slightly faster, better gang ship which is a pretty decent BS killer. Smaller stuff can be neuted off and droned to death.
I just did some comparisons in EFT between the mega and this thing in a DPS graph. Using T2 torps, you don't get your full DPS, only 1107. Using Caldari Navy Infernos, you drop your overall DPS but get to use its max. Against a BS like the Mega with a sig radius of 400 M, this is prob the max DPS you can hope for against the target though I haven't played around with other ammo.
Though what's weird is that it accounts for sig radius when a MWD is active but doesn't when the MWD is off... or am I missing something?
Reloading times are off.
Is it the lack of implants then?
since dominion came out and typhoon was tweaked drop a gun for another torp launcher, you will get moar dps
Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised magnetic II, DCII and 1 BCSII.Runs out of CPU(even with meta 4 1600mm's and lowest CPU mids), has a thermal hole, and 122k EHP unless I am missing something. Also, DPS doesn't match up. You should just use the copy to clipboard feature.
Youll need some named stuff, but your EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
And you cap lasts longer, if you are into that.
And faster, all according to EFT, all level V's
Change to rigs to 3 trimarks. In low put in 2 1600 II plates, Armour Explosive hardner II, energised adaptive nano II and energised magnetic II, DCII and 1 BCSII.Runs out of CPU(even with meta 4 1600mm's and lowest CPU mids), has a thermal hole, and 122k EHP unless I am missing something. Also, DPS doesn't match up. You should just use the copy to clipboard feature.
Youll need some named stuff, but your EHP is now 135k, and damage 1097. You can also overheat the explosive hardner for 5 minutes, giving 141kEHP. This would outlast the build above, even if the one above could overheat for longer.
And you cap lasts longer, if you are into that.
And faster, all according to EFT, all level V's
I would swap out one of the BCS II for a Gyrostab II. You do lose some DPS on paper but I think it is worth it.
Also lose a Trimark for an Anti-Explosive Pump and you lose 10k EHP and gain 16% explosive resistance. I'd say that's worth it.
Only few people can get to 1200dps, most reach 800 or 900 because they dont have t2 ogres, and t2 ac, and t2 torps... I got 42m sp and my missile skills are at 0 and i'm minmatar XD
If you are caldari just train minmatar bs to IV, get 5 torps and 3 heavy neuts on it and you rock. If you are minmatar and you only have gunnery skills then get a tempest XD
+1

I gave the ship a plus 1 because it seems to be a great setup against other Battleships and larger ships.
But I wonder if you could end up with some embarrassing losses to smaller ships These are my questions:
Artillery for a close range ship? Are you going to be able to hit anything smaller than a BS? Are auto cannons that bad - wouldn't the tracking boost be worth it?
What happens if you get tackled by some smaller ships like even some ab frigates? Torps and large artillery won't help - even with a web. If it orbits at say 750. If you web the frigs will the ogres be able to do much? Will you just try to jam them and get away with the ecm drones?
Like I said I gave it a plus one so I am not dissing the fit. But how will this work agaisnt a couple of bcs or a gang of cruisers? Perhaps its just not meant for that which is fine.
TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!
Quite a few people crying for neuts here. If you really want cap warfare, just build a "true" neuting phoon, why sacrifice dps for just 1 neut especially if you have a scram and web?
You may want to try what I came up with after reading those neut posts: 1k dps and 95k armor: http://eve.battleclinic.com/loadout/40741-Typhoon-Plated-Neut-Phoon.html
So stop rating this down just because it has no neut
2 BCS and only 4 torp launcher?
Don't forget that you'll need massive skillpoints for this fit, on evemon it says I need 4 more months before I can fit everything... ( t2 guns, torps, ogre's II's )
This is what I came up with:
[Typhoon, PvP Typhoon: 1279dps 117k HP.]
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Ballistic Control System II
Stasis Webifier II
Warp Scrambler II
100MN MicroWarpdrive II
Target Painter II
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
Dual 650mm Repeating Artillery II, Republic Fleet EMP L
Dual 650mm Repeating Artillery II, Republic Fleet EMP L
Dual 650mm Repeating Artillery II, Republic Fleet EMP L
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Ogre II x5
1279 dps and 117k ehp
BUT:
Better target painting, better web, better mwd, better scrambler.
And less skills needed.
may seep like a stupid question, but as i looked today he has 4x seigs and 4x 650s. Wouldnt he eek out significant more dps dropping a 650 for another seige to make it 5/3? not sure how tight the fit is but if thats not feesable maybe dropping a plate for an enam for a loss of actual hp but better resists with better dps be a good tradeoff?
2 BCS and only 4 torp launcher?
Check the OP date. This fit was made long before 'phoons had 5 launchers. That said I've not subsequently changed it as it's still a viable way to fit the ship. In order to fit the full 5 launchers to it you have to play around with the fit more. Fitting meta 4 launchers is a good way to go. You can fit techII ones if you swap the EANM II for an ANP II which effectively swaps 6k EHP for 60 odd dps. Worth it? Maybe. It is in keeping with the purpose of the fit.
EDIT: I've done some spring cleaning of the OP, added in discussion about the Dominion gun/launcher changes and pasted a fit I'd use that has 5 launchers for those that are interested.
Only question: Why not 5 launchers considering your only gank mods are BCS's?
i like the fack i could passive tank that in a myrm 4 about the same cost probly a bit more but a myrm kill ing a phoon would b worth it
wouldn't it be better to have a gyro and a bcu? +1 anyway
Trimarks are a waste, you get more benefit from resistance rigs - Less damage taken in the first place. You're drone load could be better, using 10xT2 light drones like warriors gives you some hope of shaking tacklers, your guns and torps can not hit them. Heavy Neutralizers are extremely effective in a number of scenarios, I'm surprised to see you have none. Good Luck Though!
TYPHOON KILL YOUR MEGATHRONS! TYPHOON KILL YOUR ABADDONS!very true
Kick stasis, beter one painter
I can fit this except the T2 drones, I would suggest Dual 425's because without a tracking enhancer the 650's are a bit poor.
Plus if you do get jumped on by something small you are more likely to hit it...!
WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.
Don't mean to be over-critical.
WAY too expensive for a buffer tank ship. Trimarks on a tier 1 BS is just silly. In either case the phoon is a mission ship.
Don't mean to be over-critical.
You're an idiot.
Such a great fit should not use such fail ammo as Hail...
you could mabye ditch the vespa ecm drones for webing drones. drasticly increased range of web and frees up a slot for somethin better mabye. however if they hit ur drones it wouldnt work to well. either way great loadout.
+1
you could mabye ditch the vespa ecm drones for webing drones. drasticly increased range of web and frees up a slot for somethin better mabye. however if they hit ur drones it wouldnt work to well. either way great loadout.
+1
Webbing drones are heavy drones. They suck, are slow, suffer from the five way mega-stacking penalty, and are generally full of fail
I can't wait to get out there and play with this.
modifications for fleet pvp?
Out of curiosity, how do you get such high DPS numbers? I just dragged and dropped the fit into EFT and I get drastically less with all level 5 skills. In my EFT, it's sitting around 850 without overheat.
Am I missing something? I see another SS up there with the right DPS numbers, mine reads differently =P Nerf since this was posted?
Out of curiosity, how do you get such high DPS numbers? I just dragged and dropped the fit into EFT and I get drastically less with all level 5 skills. In my EFT, it's sitting around 850 without overheat.
Am I missing something? I see another SS up there with the right DPS numbers, mine reads differently =P Nerf since this was posted?
Did you forget the drones?
well even with the ammo you use, and using the All level V on EFT i cant manage to get to 1200 DPS< i really wonder how you do?
Damage: 1200dps (1349 overloaded)
you desperately need at least one large neut, this is far too easy to kite and slowly kill. or, i would rather you put warrior II's to kill fast moving ships that would stay at kite range – but even that won't be a huge help.
put a large neut on, and this fit works well.
Situational... If you're against another BS you will most likely out run him and not need a neut... against cruisers/frigates you wouldn't want to use a phoon anyways because or the torps inherent ability to suck against smaller targets... Battlecruisers are a grey zone, the tradeoff between the neut and the DPS is very situational, you wouldn't need or even want it against a drake, but you might appreciate being able to neut a myrm, cane or harby. So all in all chose your targets based on what you have fitted and you'll be fine...After using a 5/3 Launcher/gun fit with great success for months now I agree. This is perfect against other BS and any shield BC that is not running rings like mad (Drake). I havent tested against a Nanocane for example but I imagine you'd at least be able to drive him off. In combination with another 600ish DPS (Armorcane) we have easily ganked WT Drakes (both buffer and recharge fits) before they were even able to dock up (always have those Mjolnir Rages ready). I would not put a Neut on there as I am not worried about any BC in this. An active myrm will outcap itself and even then not be able to hold up. I think the volleys are just too fat. Or the triplerep I tested against was fail
But I would not use it solo either unless I know exactly what I am up against (and when do you know that...)
Can you switch something out for a Armor Repair on that fit? So you dont have to go back to a Station after every brawl.
Can you switch something out for a Armor Repair on that fit? So you dont have to go back to a Station after every brawl.
No.
No... no.
Just no.
Hey, I have a quick question.
I am still kinda new to the game and all, but I've managed to get a T1 variant of this build mostly up and running. I'm currently training for the T2 equipment, but I have a quick question.
I have Engineering to 5, but I can't seem to eek out enough PG to power up the fourth siege launcher. I thought it was cause I was using T1 launchers, but T2 ones take even more power grid than the T1s. I'm having trouble locating what skill I seem to be missing to eek out that last little bit of PG.
Any advice would be wonderful. I don't plan on using this ship very much at this point, because my skills simply are too low to compete with most others, but it's something to have around for gangs and such for now.
EDIT
Nevermind, I found my culprit. Advanced Weapon Upgrades. Took me long enough lol.
Sounds good.
Since you have low skills, I strongly recommend you drop that painter for a cap booster, drop the BCUs for more plates or something, drop the guns for large remote armor repairers --- basically, sacrifice damage for a huge tank and RR ability (like, 5 arbalest torpedoes, 2 remote reps, and an energy neutralizer in the highs). You will be much more useful that way, especially with lower skill levels and an inability to fit most of your equipment T2.
As it is you will be sadly ineffective attempting to emulate this ship with low skills. Don't feel bad: it is quite literally the single most difficult T1 battleship to train for effectively, needing T2 battleship sized weapons in three simultaneous flavors.
If you need to do some rough & tumble DPS, make sure you're good in a Hurricane or something as well. You'll be a lot less likely to lose it, and it doesn't require a quarter of the SP.
very nice, we need a 3200mm plate imo.
Ok Built this fit,
Where the hell do you get your 104.000 EHP from,exact same fit only gives 89,551.And before you ask.All my armour/rig skills are lvl5.
Ok Built this fit,are you taking this info ingame? In which case EFT and EVE give different values of EHP, I couldn't tell you which one gives you a more realistic value though.
Where the hell do you get your 104.000 EHP from,exact same fit only gives 89,551.And before you ask.All my armour/rig skills are lvl5.
What are the stats on this using all t1 weapons, and the stats using t1 guns and t2 launchers?
What are the stats on this using all t1 weapons, and the stats using t1 guns and t2 launchers?
Bad. If you're going to fly a minmatar armor boat, stick to the tempest or an armor cane until you can fly a phoon properly.
Well, since I can use this "properly" yet, anyone have a link to a good maelstrom or tempest fit I can use with good meta 4 t1 weps? (I can use pretty much all t2 shield and armor stuff, so thats no an issue)