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DarkAssasain
*
Reputation: 0

Nice fit, Thumbs from Me :)
el sabor
*
Reputation: 14

This is a very good fit and really similar to what I use.

I do think you have too much cap though. You can squeeze another damage rig on and a couple more tracking links. With three tracking links those gardes are mean!
yakuza_warrior
*
Reputation: 1

i am very tempted to try this out now...
shenryyr
*
Reputation: 118

you're just throwing money away using faction ammo.

with just one repper, would suggest an amarr navy LAR for that little extra it gives.
Ralph Hardimon
*
Reputation: 0

its only my opinion, but i believe that the extra damage you get from faction ammo more than outweighs its heftier pricetag.
ammo isn't that big of an expense to begin with, even using faction ammo, one or two BS bounties can pay for every shot fired through the whole mission

faction repper and weapon upgrades are the next step, i think
Delgado
*
Reputation: 3

Exact setup I use, except got SS Mag Stabs and a Core C-type rep.  Although reluctant to get Sentry Drone V, I now consider it some of the best time spent. This setup whips out more dps than a faction fit Mega Navy, in a fraction of the cost.  Thumbs up ~
noodles72
*
Reputation: 0

Might give this one a whirl once I've trained for large T2 Rails. Thumbs up from me.
soapy5
*
Reputation: 0

I have the same setup, minus the tech II rails, and it is a good, versatile setup. I tried using the two sentry rig version with a tech II repper, but i lost the ship due a triggered scrammer just as i was trying to get the hell out. I prefer this since i can switch the two magstabs for a meta 4 repper and cpr, and get a sustained  tank of 843 dps if i know things will get too hot for one repper. The meta 4 is cheap as hell, and if pulsed, capstable. Once i can afford a faction repper i might stick to the single repper setup, but its still nice knowing you have the option to double up. also, i dont really notice the loss of one of the two omni tracking links; i can still instapop frigates before they get to orbit range, and usually pop cruisers in 1-2 shots. i only had one issue with a (mwd'ing?) vexor that got to orbit range, but my hammerheads took care of it. all in all, a definite thumbs up

Dominix: Sentry Domi, higher dps for faster missions.

Ralph Hardimon's Dominix built 2009-07-26

Ralph Hardimon
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Spaceship
350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
Drone Link Augmentor I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I
Large Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Modulename
I've seen a few sentry setups on this site, some have the right idea. I took it a step further by adding mag stabs, to really make this thing tear rats a new one.
(all numbers assuming perfect skills)
861 DPS @ 27-36km (Gardes / Antimatter)
554 DPS @ 76-90km (Wardens / Tungsten)

Gardes do about 495dps on their own, and rails loaded with antimatter do about 365

the current tank setup is serpentis, can permatank about 466.
specific rat setups range from 339(angel)-543(gurista) permatank.

now, in my opinion, dual rep would just be silly on a ship like this. when you can take out large amounts of opposing dps at sniper range, a 450 dps tank is excessively adequate.

the drone space outside sentries, and the 6th high slot are to taste.

Targeting

Maximum targets 7
Maximum targeting range 87.5 km
Scan resolution 112.5
Sensor strength 0 0 22 0

Size/Movement

Maximum velocity 136.25
Inertia modifier 0.08465
Signature radius 465 m
Cargo capacity 600 m3

Systems

Capacitor capacity 7500 GJ
Capacitor recharge time 4 minutes 4 seconds
Powergrid 9880.5 / 12500MW
CPU 625.25 / 712.5 tf

Shields

Shield capacity 9000
Shield recharge time 31 minutes 15 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 10000
Armor resistances 50% 10% 84.73% 84.73%

Structure

Structure hit points 10625
Structure resistances 0% 0% 0% 0%
Drone bandwidth 125 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 375 m3
Download EVEMon Skill Plan
[Dominix, Dominix: Sentry Domi higher dps for faster missions.]
Large Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I

350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
Drone Link Augmentor I

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin II
Warden II
Garde II
Item Quantity Value
Dominix 1 199,000,000
Cap Recharger II 4 549,253
Hammerhead II 1 696,995
Hobgoblin II 1 414,715
Large Armor Repairer II 1 1,098,800
Magnetic Field Stabilizer II 2 985,000
Armor Kinetic Hardener II 2 1,463,000
Armor Thermic Hardener II 2 1,650,000
350mm Railgun II 5 2,327,000
Caldari Navy Antimatter Charge L 1 1,080
Caldari Navy Tungsten Charge L 1 1,400
Drone Link Augmentor I 1 136,900
Omnidirectional Tracking Link I 1 15,999
Large Sentry Damage Augmentor I 1 9,000,000
Large Capacitor Control Circuit I 2 7,768,500
Warden II 1 1,320,000
Garde II 1 1,144,760
Total 250,395,661
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