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Dominion 1.0.3
15th December 2009 |
27,868 |
Active tank, Armor tank, Cheap, Expensive, Gun boat, Long range, PvE, Short range
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Download EVEMon skill plan
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Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.
The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.
First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.
Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.
And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.
The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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Export to EVEHQ skill plan
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Download
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[Hurricane, Hurricane: Dark Fusion Terror (L3 Mission Runner)]
Gyrostabilizer II
Gyrostabilizer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Assault Missile Launcher II
Assault Missile Launcher II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Projectile Collision Accelerator I
Hobgoblin II
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There are no revisions on file for this loadout. Only the original builder may revise the loadout.
| Item
| Eve-Central
| EVE-Metrics
| Build cost
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Hurricane
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29,000,000 |
29,500,000 |
32,723,313
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Assault Missile Launcher II
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265,000 |
299,900 |
153,811
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Assault Missile Launcher II
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265,000 |
299,900 |
153,811
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650mm Artillery Cannon II
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1,100,000 |
1,298,000 |
525,862
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650mm Artillery Cannon II
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1,100,000 |
1,298,000 |
525,862
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650mm Artillery Cannon II
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1,100,000 |
1,298,000 |
525,862
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650mm Artillery Cannon II
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1,100,000 |
1,298,000 |
525,862
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650mm Artillery Cannon II
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1,100,000 |
1,298,000 |
525,862
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650mm Artillery Cannon II
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1,100,000 |
1,298,000 |
525,862
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Cap Recharger II
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795,000 |
850,000 |
120,029
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Cap Recharger II
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795,000 |
850,000 |
120,029
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Cap Recharger II
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795,000 |
850,000 |
120,029
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10MN Afterburner II
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1,872,500 |
1,900,000 |
781,977
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Gyrostabilizer II
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1,000,000 |
1,089,960 |
241,008
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Gyrostabilizer II
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1,000,000 |
1,089,960 |
241,008
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Medium Armor Repairer II
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920,000 |
998,000 |
201,076
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Energized Adaptive Nano Membrane II
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1,080,000 |
1,099,000 |
284,508
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Armor Kinetic Hardener II
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1,950,000 |
2,000,000 |
972,132
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Armor Explosive Hardener II
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1,946,500 |
1,997,000 |
1,006,969
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Medium Auxiliary Nano Pump I
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4,500,000 |
4,500,000 |
4,756,280
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Medium Nanobot Accelerator I
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5,000,000 |
5,600,000 |
4,756,280
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Medium Projectile Collision Accelerator I
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789,000 |
898,000 |
173,800
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How to fund this loadout with PLEX:
| Current estimated total value, ISK: |
58,953,211 |
| Sell this many PLEX* to fund: |
1 |
| Convert this many ETC to PLEX: |
1 |
Purchase ETC here |
*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
With all Level 5 (and Dominion updates) NOTE: Level 5 skills unnecessary, only used for stats comparison purposes.
Without Rigs: Full Cap Stability 402 DPS without Drones 501 with Drones 2170 Alpha 505 M/S with AB
With Rigs: Full Cap Stability 423 DPS without Drones 522 with Drones 2293 Alpha 459 M/S with AB
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Easily hits anything between 15km and 40km. Drones deal with anything shorter than that.
Switch hardeners depending on the mission, obviously. I sometimes forget to activate the tank, but when the volleys are popping threats in one shot, it doesn't actually matter. Can insta pop frigates at range, FYI.
You may need some Level 5 Capacitor skills, but even with Level 4 skills, the tank on this thing lasts for a solid 15 minutes; plenty of time to lower enemy DPS by shattering them.
STILL haven't tested it in L4s. It's more of an L3 runner anyway. Still @#$%ing good one at that.
Final words: It's solid. Too solid, actually. It makes L3s feel like "L1s with a destroyer," if you know what I mean. Not like I'm complaining. Hell, due to my skills (or lack thereof) I make more isk running L3s in this than L4s in a battleship.
Before making any suggestions... TRY IT! You'll realize how unnecessary it is to make changes of any sort. I can only think of maybe tossing rigs, and even that's completely unnecessary.
Update: I added rigs, because... Well its still completely unnecessary to put them, but who says you can't overkill? Plus their cheap now. Don't put em if you don't feel like it, you'll still own.
If your cap isn't that great, go 2x Nano Pumps. If your cap is right there next to Jesus, use 2x Nano Accelerators. At my skills, I use 1x of each.
Damage Rig vs RoF = no noticeable difference. Use the damage rig to at least reduce ammo consumption.
Also switched the limoses for Arbalests, because I can.
EDIT: Everything was Tech 2 already, so I made the AB and Launchers Tech 2 as well.
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