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Ship fitting - Built on July 22, 2009
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Positive ratings (280)
Negative ratings (32)
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With all Level 5
NOTE: Level 5 skills unnecessary, only used for stats comparison purposes. Without Rigs: Full Cap Stability 402 DPS without Drones 501 with Drones 2170 Alpha 505 M/S with AB With Rigs: Full Cap Stability 423 DPS without Drones 522 with Drones 2293 Alpha 459 M/S with AB ------------------------------------------ Easily hits anything between 15km and 40km. Drones deal with anything shorter than that. Switch hardeners depending on the mission, obviously. I sometimes forget to activate the tank, but when the volleys are popping threats in one shot, it doesn't actually matter. Can insta pop frigates at range, FYI. You may need some Level 5 Capacitor skills, but even with Level 4 skills, the tank on this thing lasts for a solid 15 minutes; plenty of time to lower enemy DPS by shattering them. STILL haven't tested it in L4s. It's more of an L3 runner anyway. Still @#$%ing good one at that. Final words: It's solid. Too solid, actually. It makes L3s feel like "L1s with a destroyer," if you know what I mean. Not like I'm complaining. Hell, due to my skills (or lack thereof) I make more isk running L3s in this than L4s in a battleship. Before making any suggestions... TRY IT! You'll realize how unnecessary it is to make changes of any sort. I can only think of maybe tossing rigs, and even that's completely unnecessary. Update: I added rigs, because... Well its still completely unnecessary to put them, but who says you can't overkill? Plus their cheap now. Don't put em if you don't feel like it, you'll still own. If your cap isn't that great, go 2x Nano Pumps. If your cap is right there next to Jesus, use 2x Nano Accelerators. At my skills, I use 1x of each. Damage Rig vs RoF = no noticeable difference. Use the damage rig to at least reduce ammo consumption. Also switched the limoses for Arbalests, because I can. EDIT: Everything was Tech 2 already, so I made the AB and Launchers Tech 2 as well. |
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Moderate to high SP? How many SPs are you thinking it would take to fit this?

fot lvl3 mission, use a Vagabond with AB and without warp distruptor. Very fast, and probably the most ppl just want to grow standing.
I'm training engineering 5 atm, but not sure if that'll be enough...

solid solo L3 missioner that can be downgraded and is still functional. perhaps not as down gradable as the armor fit. but i have used it for a long while upgrading as i could.
Passivecane is way better than this. Even if you don't drop way too much for t2 rigs, it gets over 480DPS omnitank. You can even up your DPS by dropping SPR's for gyros and out-DPS this.
And yes, I am trolling you because you seem to think this is the OMGWTFBBQ BEST FIT EVAR!!1! for a cane and whine when people point out its no good active armour tanked. 141DPS tank is weak, your mids are wasted on cap rechargers (try Med cap booster, target painter, web, AB) and still the tank is hopeless, did I mention that already?
Save armor for buffer fit neut canes.
[...]
How would this fit work with autocannons instead of artie?
blah blah blah, denying you ever said this was better, blah blah
PS: You put 3x Hammerheads. You wanna whine about efficiency, why not put 4x Hobs and 1x Hammerhead, or even just 5x Hobgoblins. Your like a grammar nazi who can't read.
Noobs: Stay away from this fit.
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
Assault Missile Launcher II,Sabretooth Light Missile
Assault Missile Launcher II,Sabretooth Light Missile
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
650mm Artillery Cannon II,EMP M
Assault Missile Launcher II,Sabretooth Light Missile
Assault Missile Launcher II,Sabretooth Light Missile
Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Projectile Collision Accelerator I
^ What L3 mission has battleships shooting at you? Practically none. Besides which, your signature radius only influences the quality of the hit if it's smaller than the gun's scan resolution, no difference in maximum damage if it's bigger.

Hey vankaar! I love u!!!Screw off gen! I love him first damnit!
Reading http://www.eve-wiki.net/index.php?title=Signature_radius ..
*A lot of math stuff*
Please correct me if I'm wrong.
Well, Im gonna try it, very low skills tho, so have to use some improvement Tech1 instead of Tech2. Still have to warp out sometimes on L3 missions, but with skills training I hope that will go easier. One question tho, I didnt find anything about missile using type or range. I personally use now some light missiles and they are weak, with low range, could u advice here something please?
people keep seeing it and therfore have to struggle less making their own.
if the loadouts could be stickied this is one that should be. IMHO.
Why is this in the cheap category?T2 is cheap for most people and eventually it will be for you too.
Its all T"
-1
Not goddamn fast enough.End button ftw.
Why is this in the cheap category?
Its all T"
-1
even Mickey Death notes in his 720s passive fit thread that he has taken armor damage in the shield tank fit. my experience shows me which is the obvious choice for this ship. thanks for the awesome fitting.
it's true if you dont know how to deal with the mission your going to have a bad time. damsel you just hit the AB and shoot towards a gap. i have done that one many many times.
basically you have to understand how rep works to understand the difference in the two ship concepts and then its very understandable why the armor rep works when it has less rep then the passive. Its the time it takes to overcome the defense. The armor rep peak is constant so you just have to reduce the dps of the mission before you run out of armor. With the passive rep the peak rep is a few seconds or eternal. i haven't taken armor damage from an L3 in a long long time.
my 720 fits cleans up L3's fast. its highly tuned for L3's. i don't think there there is another BC fit that will do them faster. But this one works pretty good and better for most folks. but if you want the mission faster its 720's and 3 gyros IMHO.

I find it hard to believe this has 14 minus votes to be honest because its fit for purpose exactly...
I find it hard to believe this has 14 minus votes to be honest because its fit for purpose exactly...are you kidding 14 to 176 is an awesome ratio. people will neg it simply because it has so many +1's... or if the OP pisses off someone...or changes his pic to something that someone finds offensive... or a bad day or anything.
This fit is so immensely much worse than the best shield-tank-canes that it is to cry of. Don't ever use an armor cane for PVE!!!! (With web some of them may be good for PVP though)
-1 for shit-fit - as all armor-pve canes are.
This fit fools new players to make things far more difficult and slower than they have to be.
(2 fully fitted canes with this build). The Blockade is is basically impossible with this fit with level 3 skills on resistances so go already for an active shield build that is MUCH SAFER. It takes longer but you wont regret blowing up for a NPC.