Ship fitting - Built on July 18, 2009
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To start with, i do not actually fly this ship. I run missions sometimes with a buddy of mine when we just want to shoot the shit and have a little fun. Well a couple months ago he got into the vargar and asked me if i could come up with a fit for him. This is the result of that. While i have not flown this ship, i have been witness to what it can do in a good number of missions.
Tank: You'll notice that i make use of the Pith A-type medium shield booster, this is mainly personal preference (you can pulse a X-L if you want to). This ship has a 595 onmi tank which is a little on the overkill side but there isn't really any more gank that can be added so this ship gets a very nice tank.
Rigs: There are 2 T2 extension rigs, these are actually fairly cheap and make a huge difference in you effective dps as you will be fighting into falloff most of the time.
Lows: Got 4 Gyros. If you wanna add a 5th gyro feel free to go for it, you will not be cap stable that way but with all mods running you are stable for like 13 mins or something, so that is plenty of time. I made the setup stable cause my buddy has lots of wife/kid agro to contend with.
Mids: There is my typical 4 mod shield tank but then there are 2 tracking comps with tracking scripts. Some folks may say that the second tracking comp is over kill but in response to that i have this: The vargar is made to fight angel ships which like to orbit you close. While one tracking comp will let you hit orbiting cruisers, 2 will let you hit them for almost full damage everytime, not to mention that the second one pretty much assures that you hit any and everything for full damage (ignoring the falloff reduction).
Highs: Of course we have the T2 800mm AC's, this is because you want to have access to Barrage ammo, it is what really makes this ship work. You should be able to insta-pop frigs as far out as 70km (over 60km it sometimes takes 2 shots, but that is still crazy considering you are using AC's)
The utility slots can really be any combination of the three mods i put there, that is just for your own play style, there is no right/wrong there.
A few notes about the ship and how to fly it.
-With this ship for the most part you are gonna want to use medium drones and just have them eat cruisers for you. I say this because you will be insta-popping most all frigs so you don't really need light drones, the few cases where a frig gets into orbiting range the medium drones can still kill it handily. By using the medium drones to pop cruisers you are making full use of their added dps.
-This ship has a 3.15s Rof, with that in mind you want to take full advantage of insta-popping frigs. The main reason for this is that you want to fight in falloff as little as possible. Since you can 1 volley frigs up to 70km, you don't lose any dps do to falloff. This allows things that will take more time to kill to get into range while you are owning small things.
-Feel free to agro extra groups before you finish off another group, this will give the next wave/group time to get into your optimal so when you are ready for them they are already there.
-This ship owns against Angel, it even gives my Golem a run for its money in these type missions. I would not fly this ship though unless you are in mimnatar space as there are other BS's that are better anywhere but mimnatar space. So far the highest bounty my buddy has gotten using this setup came from a angel blockade and it was 17.4 mil (He cleared the entire mission in a single bounty).
Thank you for reading this. Any questions or comments are welcome. Some questions may take a day to two to answer if it is something i do not know as i will have to ask my corpmate. Hope you enjoy.
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