You must be logged in to comment.

Hoggemeister
*
Reputation: 27

I love it: definitve +1^^

Although it could use a CCC and Aux nano rig imho
Xavier Senori
*
Reputation: 1

Well the reason there isnt a CCC on it is because it's already cap stable without it, and the aux nano isnt on there because this tanks perfectly fine without it, so I replaced both with sentry rigs to boost my sentry damage.
md278
*
Reputation: 4

Those of us who are about mission, salute you. o7
Coolsmoke ==~
*
Reputation: 1

Hmm..
In EFT this doesn't fit without a powergrid implant or AWU 5.
Hoggemeister
*
Reputation: 27

I was wondering myself because I was never able to fit more than 4 350mm Rails on my Domi which is why I always stuck with 5 Dual250: same DPS, better tracking...
allenski
*
Reputation: 0

I'll have to check EFT myself, but I'm surprised you did this without CCC rigs. This is an amazing discovery for me.

But I would also guess that certain implants AND AWU skill to level 5 would be needed. Thanks for that info 'coolsmoke'.

It's a nice set up.
DonnieDarko
*
Reputation: 0

Confirmed, cap stable without CCC's, and energy grid ups 4 is enough...or make it even cheaper 2x cap power relay T1 is also cap stable and you'd only need energy grid ups to 3

For those that like added defence, could always drop a power relay for DC and remove one omni for extra cap recharger, still cap stable.

Defence: 638
EHP: 102,901

temitten
*
Reputation: 0

It is cap stable without a ccc, but I prefer having 3 omni's, and hence 1 sentry, 1 ccc and 1 aux nano rig.

Great setup either way.
Xavier Senori
*
Reputation: 1

No implants are needed to run this perfectly.  Coolsmoke, I don't know what problem you are having, but it's the current setup I fly, and it fits in my EFT.  Maybe you have an old version of EFT that hasn't been updated?

Temitten, yeah that a good idea too.  I use two sentry rigs because I want to able to do the most damage possible as quickly as possible, but it's really up to personal preference.

This loadout isn't set in stone.  Like mentioned above, you can switch out a few modules based on whether you like better defence, or fast damage etc etc.

I'm glad you guys like it so much :D
jjp
*
Reputation: 0

Looks like a good loadout but I'm not sure if the stats you gave are completely accurate.
How did you came up with your DPS and Defense values? Importing this lodadout to "EFT" gives me very different stats such as DPS being 691 with drones and antimatter with all skills at 5. Also the only way my calculation got close to your EHP and Defense is 20% thermal dmg and 80% kenetic I'm fairly sure gurista pirates do about 50/50 of each
acording to this spread sheet
Which brings the defense and EHP to 358 and 57,153.

Xavier Senori
*
Reputation: 1

I don't know how old that chart is, and whether thats a reliable site, but I use the defence value percents that I originally recieved through players online.  358 defence is not enough to run all missions, and I would have popped by now :D

As for the DPS, again I dont know whats wrong with your EFT.  Maybe your not using sentry IIs?
jjp
*
Reputation: 0

That's odd, I'll Download EFT on the lap top see if i get the same results :D I'll dig around some more on the rats damage too because I'm curious. I've never encountered them so i don't know what they use for weapons. I found a bunch of charts that give the same info as the one i posted earlier but others show them as caldari, so...caldari with rails o.O? Then make up the rest of the damage with kinetic missiles? I dono I'm a bit lost on the subject. anyways good fit, you can always change the hardeners for whatever :D
Xavier Senori
*
Reputation: 1

Locking Range is 81km, while the drone range is only 71km.

So you can drop the DLA for a tractor or salvage if you want to speed things up, but expect to have a little bit of a wait on missions where enemies are far away if you do that.
Roland
*
Reputation: 0

With a fresh install of EFT, I find your Defense and EHP numbers impossible. With your exact setup, item for item, the highest I have attained is 158 Defense and 35,010 EHP.

Other than that, it appears to be a good setup. It requires AWU5 to fit the guns, but even without that 5 Protos should work fine in the meantime, as you said. Most of your DPS comes from your Drones, anyway. I shall have to test this setup out. I have to wonder if the added offense is enough to offset the nearly 40% drop in defense compared to my current build (no, it does not use Dual LAR II - that is truly a waste).
Xavier Senori
*
Reputation: 1

Roland, the current setup is against gurista pirates.  I looked up what your saying, and the defence and EHP stats that you are getting are the exact same that I get when assuming uniform incomming damage (aka equal amount of all 4 types of damage comming in), but that is not the case with gurista pirates.  Guristas do 70% Therm and 30% kinetic damage on average.  If you right click on the defence icon, you can set the incomming damage to this, and because my hardeners are set to counter this, my EHP and defence get a massive boost.

It is NOT possible to do all missions with only 158 defence... On average you need like 450-500 at minimum.  This is the current setup I use and I dont have the implant so I don't know whats up, but I'll edit the post to include that implant if you want to fit the IIs instead of the prototypes.
Hoggemeister
*
Reputation: 27

Offtopic: Where can I see how much damage the factions do exactly?
Roland
*
Reputation: 0

AH! I knew I had to be missing some piece of the puzzle. Oddly, I thought I checked around for all the options. Guess I missed that one. Thank your for the enlightenment.

I should think that 158 Omni defense would be sufficient for many missions, especially if you can get in at range and snipe the incoming DPS before it becomes a problem. Again, I shall have to test this in the future. For now, I shall stick with my current setup until I can afford a second.

Thanks again for the setup!
Xavier Senori
*
Reputation: 1

I don't understand why people are giving me negatives on this

This is probably one of the best possible loadouts you can make for a sentry domi to get the most bang or your buck.

Give me some +'s woo

Hoggemeister
*
Reputation: 27

I did + it :)
But I still would stick one or two Magstabs in. Aren't you capstable with one less CPR?
Xavier Senori
*
Reputation: 1

Sadly no... once you remove one CPR you are no longer cap stable, its a wonder I was able to make this fit cap stable, as it just barely is right now
Xavier Senori
*
Reputation: 1

Updated: switched out the LAR for an amarr Navy LAR.

You are still cap stable, and you get a nicer armor rep.

If you can't afford it... just stick with a normal LAR II
Xavier Senori
*
Reputation: 1

Give me some more +s
Xavier Senori
*
Reputation: 1

Buuump
Haz
*
Reputation: 0

Very nice setup. + for it.
crimbizzle
*
Reputation: 74

+1, if I was going to cross train Gallente I'd use this setup in a second.  Impressive to see a tier 1 battleship with the mission wrecking capacity I'm sure this bad boy has, and with only one faction mod.  (although we all know that mission boats deserve some pimp, if you wanted to just get ridiculous that is)
Xavier Senori
*
Reputation: 1

Funny thing is, you don't even need the faction mod for this baby to run well, just a little bonus.

I cant wait for the navy domi..... *drools*
Onyx Asablot
*
Reputation: 0

Great fit, I use a very similar one myself. I use a gallente navy magnetic field stabilizer instead of a CPR in one of the low slots though... I find that 7-8 mins of cap stability is ample when this ship kicks out so much dps.

The other upgrade you can do is faction 350mm, i use 5x gallente navy.
Xavier Senori
*
Reputation: 1

Yep, there are many ways you can faction fit this beast to make it even more beastlier.... But anyway, trying to keep it relatively cheap
Xavier Senori
*
Reputation: 1

up up up
Xavier Senori
*
Reputation: 1

Buuuuump
casini
*
Reputation: 1

could you please tell what skill you need to fly this and do lvl 4 Affectively

im a returning player to eve and love mission running doing lvl 3 easy but still i have a feeling i would easy get wasted on lvl 4(and im not following the golden rule of eve :P dont fly what you cant affort to loose :) ik i could but also saving for a hulk :)
Omgbees
*
Reputation: 0

I really like the setup, but I honestly don't see it being able to tank a mission like Enemies Abound. On the 5/5 mission in there, I had a dual LARII setup with 3 nanos and 84%+ resistance to the relevant damage types and there was just no way, the damage was so intense that it couldn't keep up and I have fairly high armor tanking skills. For the average L4 mission I think this would rock, but there's gonna be some I just don't see it being able to mitigate the damage. Still, solid +1.
Dethmourne Silvermane
*
Reputation: 7

The high DPS is like added tank and if you can get some of the battleships to aggro your drones you're golden.

+1
Kazuo Ishiguro
*
Reputation: 0

Isn't an AB any use in missions these days?
Hoggemeister
*
Reputation: 27

Isn't an AB any use in missions these days?
Won't need it with a good choice of drones since you can cover any range. An AB will only fill up a valuabe midslot that should have either Omni or cap recharger. And it will make you need to go where you don't have to with this setup ;)
I admit that there is the odd mission with 5 warp gates that are 60km apart - I go make me a coffee in the travel time ;D
Iltarus Almondis
*
Reputation: 2

+1 from me, I will try this one outas soon as I can fly it.
Kimurriel
*
Reputation: 0

Offtopic: Where can I see how much damage the factions do exactly?
This seems pretty reliable..http://eve-survival.org/wikka.php?wakka=TankingGuide
Pokechan
*
Reputation: 0

[Dominix, New Setup 1]
N-Type EM Hardener I
N-Type EM Hardener I
N-Type Thermic Hardener I
N-Type Thermic Hardener I
Large Armor Repairer II
Large Armor Repairer II
Damage Control II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Prototype Cloaking Device I
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Sentry Damage Augmentor I


Hammerhead II x10
Hobgoblin II x5
Garde II x5
Garde II x5

I plan on using this setup once I get T2 Gardes. This is for doing the o.o plexes you scan down from planets. While using this fit but with T1 ogres, I have not run into 1 sansha plex that I could not tank solo. Taking off 1 LAR is almost suicide for the good plexes. Cloak is for going to a safe and cloaking when a red comes into the system.
Saphyire
*
Reputation: 1

^

With that setup, you're going to have a hell of a time tracking anything smaller than a BC, and your optimal range on your drones is going to be terrible. You NEED 2-3 Omnidirectional Tracking Links for Garde II use. And, don't use 10x Garde, use 5x Garde and 5x longer range sentry (I use Bouncer II)

Understand what you're fitting before you fit it.

OP: Great fitting, I just set my Domi up and I wont be going back.
Thechosenone
*
Reputation: 0

i run a 4x hardener 2xLAR 1xDCU as my tank and i mostly agree with the 1xLAR setup with one fault, mercenary. with your setup and a optimal merc tank you have 331 defence with 49.8kEHP(with all 5s). is there something I'm missing or do you just warp out alot in merc missions?
Xavier Senori
*
Reputation: 1

I almost never run into merc missions, and when I do they are a joke, so I barely need my tank anyway.

And even though its best to have around 500 tank, less is fine depending on the mission and its difficulty
Cinder1
*
Reputation: 0

Nice loadout, very similar to mine actually, I just have a little more tank and a little less dps is all with essentially the same modules. Good Work +1
Ireland VonVicious
*
Reputation: 42

It is cap stable without a ccc, but I prefer having 3 omni's, and hence 1 sentry, 1 ccc and 1 aux nano rig.

Great setup either way.

I agree with this fully. The 2nd sentry rig is minimal bonus due to the penalty for using more then one.

Version stated with 3 omni's probly gets even more dps on average when you figure in shooting sooner and hitting more often which eft won't due for you. It also gets more defense.
Hoggemeister
*
Reputation: 27

I agree with this fully. The 2nd sentry rig is minimal bonus due to the penalty for using more then one.

Version stated with 3 omni's probly gets even more dps on average when you figure in shooting sooner and hitting more often which eft won't due for you. It also gets more defense.
^ agreed
Astraeus1052
*
Reputation: 12

for me its a i much prefer to put a heavy cap booster in then and feed the repper(s) with 800s it free's up 2 lows to make the tank tougher  and 3 mids for varios others such as more omnis or a web to slow those frigs down to make it easier to kill. not going to -1 it as i think its a decent fit but prefer not to use slots up for cap mods
dingobabies
*
Reputation: 67

I have been playing with the fit and get better DPS numbers with one mag stab and one relay, then swapping one tracking link for a CRII in the mids. Slightly better DPS on paper at least--not sure how well it works in reality.

Only other thing I have found useful is a complex hardener instead of a faction one because it reps more damage per unit of cap (i.e. more efficient).

Just personal preference though.
Love the fit and a +1
icows
*
Reputation: 0

2 sentry rig is good, you can have 3 omni just take out a cap recharger . I am pretty sure if the guns are off, you will be cap stable anyways for your afk times.

Lvl 4 Sentry Dominix

Xavier Senori's Dominix built 2009-07-11

Xavier Senori
3 Loadouts
61 9
277 Views
TAGS
SIMILAR
There are no similar loadouts
Spaceship
350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
Drone Link Augmentor I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Capacitor Power Relay II
Capacitor Power Relay II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Imperial Navy Large Armor Repairer
Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor I
Empty
Modulename
In my time doing lvl 4 missions, I have found the Dominix to be one of the best choices out there.  What makes the Dominix so effective is its wide use of drones.  Jamming and other EWAR doesn't effect a Dominix like it does other ships since drones continue to do damage even when your jammed/dampened etc.  It's easy to make it cap stable, and the damage it can dish out is amazing.

The loadout here focuses around having high skills in drones, especially in the sentry areas. Sentry drones are amazing because the damage output is the same, if not better then heavy drones, and the damage is immediate, AKA no travel time to the target.

For all you people that INSIST that the dominix needs 2 LAR you are sadly mistaken.  dual LAR dominix are, in my opinion, for new lvl 4 missioners who want to play it safe.  That being said, I have not encountered a mission that can't be done with just one.  As long as you read up on the mission before hand and manage agro well, theres no way you should run into any problems.

Mixing the guns with the sentry drones you can dish out a large amount of damage that tops most other pve ships.

So lets look at the stats:

Antimatter + Drones: 754 DPS (27km optimal)
Iridium + Drones: 664 DPS (65km optimal)

Current set up is against guristas

Defence: 543
EHP:78,438

This setup is cap stable already, allowing me to use the rig slots to increase the sentry damage output.

This isn't an ungodly tight fit, but you need to have pretty good skills in drones, and fairly good backup skills.

The 350's can be replaced with 350 prototypes if you can't fit those large guns yet. Only drops the DPS a little bit.

No I did not go for a salvager dominix.  I like finishing missions as quickly as possible and then bringing in a salvager ships to take care of the cleaning up.

Enjoy, post, comment,
Xavier

P.S. There have been reports that an AWU5 is needed in order to fit the railgun IIs instead of the prototypes.  I don't know whats up, as it fits in my EFT and not in others.

If it can't fit (lol) just put in the AWU5 or drop to prototypes.

Targeting

Maximum targets 7
Maximum targeting range 87.5 km
Scan resolution 112.5
Sensor strength 0 0 22 0

Size/Movement

Maximum velocity 136.25
Inertia modifier 0.08465
Signature radius 465 m
Cargo capacity 600 m3

Systems

Capacitor capacity 7500 GJ
Capacitor recharge time 4 minutes 3 seconds
Powergrid 9608.5 / 12500MW
CPU 592 / 676.88 tf

Shields

Shield capacity 9000
Shield recharge time 31 minutes 15 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 10000
Armor resistances 50% 10% 89.52% 70.75%

Structure

Structure hit points 10625
Structure resistances 0% 0% 0% 0%
Drone bandwidth 125 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 375 m3
Download EVEMon Skill Plan
[Dominix, Lvl 4 Sentry Dominix]
Capacitor Power Relay II
Capacitor Power Relay II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Imperial Navy Large Armor Repairer

Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
Drone Link Augmentor I

Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor I
Empty


Hammerhead II
Ogre II
Hobgoblin II
Garde II
Item Quantity Value
Dominix 1 197,850,000
Iridium Charge L 1 16
Antimatter Charge L 1 190
Capacitor Power Relay II 2 461,100
Cap Recharger II 3 450,000
Hammerhead II 1 638,920
Ogre II 1 1,101,270
Hobgoblin II 1 414,715
Armor Kinetic Hardener II 3 1,490,000
Armor Thermic Hardener II 1 1,558,700
350mm Railgun II 5 2,350,000
Imperial Navy Large Armor Repairer 1 102,006,000
Drone Link Augmentor I 1 252,800
Omnidirectional Tracking Link I 2 1,000
Large Sentry Damage Augmentor I 2 9,999,000
Garde II 1 15,917
Total 342,330,728
  • ailuria
  • Arrd
  • blisshunt
  • CarlMarsarlis
  • Catfeld
  • Cervantes690
  • Cinder1
  • Ciphas
  • clockbot
  • craft713
  • crimbizzle
  • Crisis7
  • Crunchbite36
  • Dethmourne Silvermane
  • Dhargon Klaatu
  • dingobabies
  • DonnieDarko
  • Dromgar
  • Evincar_Volrath
  • fattymicfatfat
  • Floydan
  • Frede
  • Great Iosif
  • gthtdd45
  • Haz
  • Hoggemeister
  • Iltarus Almondis
  • Josmak Drama
  • Kabuoto
  • Kakkarot211
  • Kalnov
  • Keegan
  • Litherdhennael
  • M3rcur
  • md278
  • mdubb
  • mordecai10000
  • Morgansaur
  • Nom Pulastra
  • obeyyourtj
  • Omgbees
  • Onyx Asablot
  • plutoninja
  • protoz
  • pyntegris
  • Raziku
  • rspeer14
  • sammy rai
  • senaque
  • Sharial
  • siphodontius
  • soapy5
  • spirit01
  • Szarr
  • temitten
  • Tharanon
  • Timttekeeper40
  • Towkin
  • Vekkuza
  • Witchdoctor24
  • XeroDream
    • Atrophy42
    • bigdan333
    • facelessminion
    • finalfantasyxp
    • greengimp
    • Helios Tergon
    • Ireland VonVicious
    • jjp
    • PEPSI