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Ryvvek
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Reputation: 0

With such a short range on your weapons, you need SOMETHING to close the gap on your targets. Atleast an AB, MWD would be hard to justify with your already inflated sig radius. But you definately need speed, if not for your weapons do it so you can keep up with your gang. When you jump into a system and the FC says get back to the gate ASAP!, he's not gonna be happy that you can only do 161M/S ya know?
shenryyr
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Reputation: 118

as stated, no propulsion mod makes this epic fail.
Blackfiredaemon
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Reputation: 126

You put a 70 mill neut on a battlecruiser?
Aaspa
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Reputation: 4

as stated, no propulsion mod makes this epic fail.

How many times will I have to ask you to change your profile pic? lol...

But he's right...a bc is not the type of ship that is agile and fast without prop mod...
shenryyr
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Reputation: 118

it's the only pic I have sorry
xIx BuTTy xIx
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Reputation: 0

drake is a good fitt but need a web and a mwd/ab AND a Warp Disruptor
CizziIII
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Reputation: 0

drake is a good fitt but need a web and a mwd/ab AND a Warp Disruptor

You do not need the War disrupt if this is for a gang. You can have a tackler and another gang member to fit some extra wars. This looks like a DPS Boat for a gang. (Hence the Heavy assaults)  I do agree with needed at least an AB.
Denidil
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Reputation: 4

not every damn ship in a GANG needs tackle.

but this ship DOES need a AB at minimum.  no short-range weapon fitted PVP setup should be without them.
unterkernon
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Reputation: 2

yup.. Ab is a  must... since range
Deus Phantom
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Reputation: 2

This loadout has been updated
Deus Phantom
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Reputation: 2

I swapped the sensor booster for a MWD and took the neut out for fitting reasons.
unterkernon
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Reputation: 2

o yea not bad ...
shenryyr
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Reputation: 118

now it looks pretty good.

I can't believe I'm actually +1ing a drake.
Aaspa
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Reputation: 4

Me too!
Anah Karah
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Reputation: 0

i really do wonder at these people who give drakes shit. they have obviously never actually tried to solo a properly fitted ham drake that isn't already being shot at by rats, or they would know what one can actually do, and yes thats a challenge if it has to be.
Steveo74
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Reputation: 125

So how much cap do you have left after 2 minutes of using both invulnerabilty fields, the MWD and the target painter?

Passive Drake is the way to go isn't it? What's the percentage cpu usage on this? 9
shenryyr
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Reputation: 118

So how much cap do you have left after 2 minutes of using both invulnerabilty fields, the MWD and the target painter?

Passive Drake is the way to go isn't it? What's the percentage cpu usage on this? 9

wow be more of a tardball plz kthx

you only use MWD to get in range, then it is off.
Trinkets friend
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Reputation: 318

I use this setup except I toss a web on there instead of the second extender, as this increases effective DPS vs fast movers, and I put a DCUII in the low slot instead of the PDS. +1 from me, as there's no point buffer tanking and the Drake is a beast.
Deus Phantom
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Reputation: 2

bumpidy bump-bump
shenryyr
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Reputation: 118

I already +1'd it :|

but really this is an excellent fit for the drake.
unterkernon
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Reputation: 2

one question.. hows cap look without mwd on? 
Deus Phantom
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Reputation: 2

one question.. hows cap look without mwd on? 

Stable at 66%
74% without target painter.
23gabe
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Reputation: 488

+1 for a win drake
n0denine
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Reputation: 17

This fit is close but no point? how do you intend on keeping your target, hopes and dreams?
Blackfiredaemon
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Reputation: 126

By reading the OP and necroing posts
Pitt Bull
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Reputation: 4

Should have at the very least a point on this. Scram is prefered because then the tacklers can get out of range before they get popped. Intys aren't invincible, every battlecruiser and below should have a point on it in fleet ops. Painter is less effective than a web on this fit. Other than that I think its a great fit. +1 from me.
Deus Phantom
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Reputation: 2

This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

By relying on others. That's what a fleet does. If you try to fit a ship with a tackle, dps and tank then it's going to end up being mediocre at all 3 rather than excelling at 2. The weakness of no point should be covered by the fleet.

Eve is a game were every ship has a niche. If you try to make some omni-pwnage ship it's going to fail. Badly.
unterkernon
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Reputation: 2

This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

like d phantom said... also.. use a brain and let your gang mates feet some warp disrupt/scram/web .. replacing target painter?  lol :)
how  fck simple is that...

anyway... so many people hire expecting perfect ready to pwn fits.. i see them  hire.. all u need  to do  is add some brain :)
Deus Phantom
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Reputation: 2

This loadout has been updated

Typo.
Renix
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Reputation: 1

Just a quick question - I thought large modules wouldn't fit on a battlecruiser? I thought they took medium rigs... probably just me lol, sorry >.<
Blackfiredaemon
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Reputation: 126

This was posted before sized rigs.
Greg-Path-Finder
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Reputation: 0

very nice fit
plus 1
RichardLöwenherz
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Reputation: 1

I like your fit, but what will you shot down with your gang? I think no frig or cruiser, no, some bigger ships i think! Is the painter in this case realy important?  An AB should be better (its fast enough to get in range in a gang) and your sig is smaller
vicror
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Reputation: 123

I like your fit, but what will you shot down with your gang? I think no frig or cruiser, no, some bigger ships i think! Is the painter in this case realy important? An AB should be better (its fast enough to get in range in a gang) and your sig is smaller
ab is crap.  tp is good.  ham something I'll never use.  some peeps still use to fighting noobs in low sec. I guess.
Steveo74
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Reputation: 125

So how much cap do you have left after 2 minutes of using both invulnerabilty fields, the MWD and the target painter?

Passive Drake is the way to go isn't it? What's the percentage cpu usage on this? 9

wow be more of a tardball plz kthx

you only use MWD to get in range, then it is off.

Seriously stfu and change that stupid picture.
XSFBlackDahlia
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Reputation: 0

This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

lulz. did you not see that it is a gang fit? so to answer your question.....his hopes and dreams would not need to tackle since the inty's and other gang members will be there to hold his hopes and dreams in place. maybe read before you make a fool out of yourself
Pitt Bull
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Reputation: 4

This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

lulz. did you not see that it is a gang fit? so to answer your question.....his hopes and dreams would not need to tackle since the inty's and other gang members will be there to hold his hopes and dreams in place. maybe read before you make a fool out of yourself
Everyone in a battlecruiser and below MUST have a point. It is MANDATORY in gangs. So obvious why you don't rely on just 2-3 tacklers to secure points, you need to be able to spread points and have thick tank to make sure they stay pointed. Tacklers are meant to get an initial point while you are locking the target, as soon as you have the target pointed, they can move on to secondary targets.

Without a disruptor/scram this is a fail fit. If you want to argue then I'd hope you are the FC of your fleets so that you have some credibility.
towx
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Reputation: 0

really really like it ! +1  :smitten:

but drop the tp for a warp disrupter ffs :banghead:
phich
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Reputation: 0

okay - how can you put "Large Core Defence Field Extender IIs" on a Drake as rig slots are now Medium?
Fugusha Kisai
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Reputation: 332

This is pre-rig patch i believe... if it's not, it's an error.
Deus Phantom
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Reputation: 2

okay - how can you put "Large Core Defence Field Extender IIs" on a Drake as rig slots are now Medium?
This loadout has been updated

When the patch was introduced, all the rigs were swapped to Large. I've changed it now. Also, they were T1 rigs, not T2.
bob_niac
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Reputation: 0

swap out 1 of the extender rigs for a purger? i dunno .. looks ok tho
Neothen
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Reputation: 0

I had a similar fit like this, absolutely loved it. Instead of a TP I had a point, and instead of using a MWD or AB I switched to Javelin missiles if my Rages were out of range since most PVP happens within 15 km. Don't change this though, I like it.

I'm a fan of this fit!
Sythinem
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Reputation: 0

This doesnt look horrible to me. probly a few things to change here and there. For example the rigs. I guarentee you ig you put purgers on there, the amount of DPS you can take goes waay up withot sacrificing your DPS. regardless of what things like EFT say about what it does to your EHP purgers have always done better for me on drake's. And its a good thing to have a better tank on there. i use a pasive buffer tanked drake that only has something like 250 DPS that i have a feeling you wouldnt be able to beat. I can tank something close to a BS's DPS and with the EHP this has i (over a bit of time of course heheh) could probly break your tank. BUT, im not positive i havnt faught this so im not gonna act like the tough guy and say it couldnt handle it heheh.
vicror
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Reputation: 123

This doesnt look horrible to me. probly a few things to change here and there. For example the rigs. I guarentee you ig you put purgers on there, the amount of DPS you can take goes waay up withot sacrificing your DPS. regardless of what things like EFT say about what it does to your EHP purgers have always done better for me on drake's. And its a good thing to have a better tank on there. i use a pasive buffer tanked drake that only has something like 250 DPS that i have a feeling you wouldnt be able to beat. I can tank something close to a BS's DPS and with the EHP this has i (over a bit of time of course heheh) could probly break your tank. BUT, im not positive i havnt faught this so im not gonna act like the tough guy and say it couldnt handle it heheh.
very few fights are going to be 1v1.  purgers are shit for any real pvp engagements.
xihearthookersx
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Reputation: 0

This doesnt look horrible to me. probly a few things to change here and there. For example the rigs. I guarentee you ig you put purgers on there, the amount of DPS you can take goes waay up withot sacrificing your DPS. regardless of what things like EFT say about what it does to your EHP purgers have always done better for me on drake's. And its a good thing to have a better tank on there. i use a pasive buffer tanked drake that only has something like 250 DPS that i have a feeling you wouldnt be able to beat. I can tank something close to a BS's DPS and with the EHP this has i (over a bit of time of course heheh) could probly break your tank. BUT, im not positive i havnt faught this so im not gonna act like the tough guy and say it couldnt handle it heheh.

ZOMG I HATE YOUR POST!  ok so your uber passive tank drake....ummm....250dps.  lets go over some of the fundamental issues here.  say you run into me in my drake(similar to this one, but has a point/mwd/web 1lse 2 invul 1 dcu 2 bcs 1 power diag)in a belt somewhere.  im guessing you might be noob enough to not have a point.  lets give you the benefit of the doubt, and say you do have a point.  so i sit there and have you pointed/webbed for a while, and decide im not going to break your tank.  what do i do?  i burn away from you and get out of point range and warp off.  ok lets suppose that you also have a mwd to accompany that beastly point of yours.  guess ill just web you until im out of web range, overheat my mwd for 2 cycles and im out of point range.

the point im trying to get at here, is what good are you?  cant keep me locked down, and i can deagress at will.  not to mention the fact that DRAKES DONT NEED TO BE UBER TANKED!!!!!  their reputation tank is large enough that they get primaried pretty late in the game.  while you are in a fleet doing 250 dps im doing close to 600 dps.  i guarantee any fc is going to take my drake into a fleet before yours, because it actually does damage.  wanna know what does 250 dps?!?  a shit cruiser. do the math, and think before you post.

just hate people that give drakes a bad name
/rant
Elder Kromb
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Reputation: 1

Drakes are pretty beastly, especially in gangs if anything. And of course in a fleet DPS > tank, especially if you have logistics (most non-fail gangs will have them) MWD is a must in 0.0 gangs so u can burn out of bubble / away from blobs / towards gates /away from bombs.

Purgers are great for pve, not so much in pvp.

Id personally fit a sebo instead of the tp for extra km whoring.

And in a large fleet (over 50 peeps) tackle is left to Dictors, HICS and inties. BC/HACs in these gangs are DPS fit with alot of sebos for km whoring ^_^
Grut
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Reputation: 0

The t2 mwd adds alot of isk for not much gain, might aswell swap it to a t1. You can also stick a small neut on with the extra grid for abit more anti friggy.

With a 4 slot tank on a drake you want to atleast try and get someone to shoot at you - mwd into their face and scram. As it is your going to be last on the list so you might aswell run a 3 slot tank. The resists are going to be the same for RR.

If you really don't want to fit tackle I'd swap the painter and an LSE for 2x TD's to take a gunboat completely out of the fight.
Deus Phantom
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Reputation: 2

The t2 mwd adds alot of isk for not much gain, might aswell swap it to a t1. You can also stick a small neut on with the extra grid for abit more anti friggy.

With a 4 slot tank on a drake you want to atleast try and get someone to shoot at you - mwd into their face and scram. As it is your going to be last on the list so you might aswell run a 3 slot tank. The resists are going to be the same for RR.

If you really don't want to fit tackle I'd swap the painter and an LSE for 2x TD's to take a gunboat completely out of the fight.
This loadout has been updated

Thanks for the tips. I swapped the MWD T2 for a T1 like you said, as well as the LSE for a scram. As a result I could put a small neut in and swap the RCU for a PDU.

EHP has gone from 88k to 69k though, but I think it's worth it.
Blackfiredaemon
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Reputation: 126

Wow, looking better than ever. Wish I could give it another +1
Grut
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Reputation: 0


EHP has gone from 88k to 69k though, but I think it's worth it.

Looks very nice now +1, but your ehp is missleading.

At ~70k it looks the same as an armourtanked harb/hurricane but you have option of overloading those 2 invs which makes it well .... alot, over 100k.
General Escobar
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Reputation: 725

I would suggest a few changes.... *throws in less than 2 cents worth of anything*
switch the PowerDiag for a DCU 2 (huge fan of it :) and it saves lives), throw out the neut, switch the TP for a tech 2 Web. Only Problem with this is, you`d have to switch the tech 2 MWD for digital booster rockets (lill` expensive)...
Other that that... if you have skills for it... (since its the tightest fitting there is :)) awesome thing!!!
+1
Blackfiredaemon
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Reputation: 126

I would suggest a few changes.... *throws in less than 2 cents worth of anything*
switch the PowerDiag for a DCU 2 (huge fan of it :) and it saves lives), throw out the neut, switch the TP for a tech 2 Web. Only Problem with this is, you`d have to switch the tech 2 MWD for digital booster rockets (lill` expensive)...
Other that that... if you have skills for it... (since its the tightest fitting there is :)) awesome thing!!!
+1

That's a terrible idea, the digital booster rockets are ridiculously expensive. Throwing out a tp would make it do laughable dps against anything other than a BS and removing the neut takes defence against frigs away from this ship.
ShelteredToe
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Reputation: 0

i like :)
Amanokage
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Reputation: 0

Hrm.. for some reason I am 9MW short on powergrid... hrrrmmmmm...
Deus Phantom
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Reputation: 2

Hrm.. for some reason I am 9MW short on powergrid... hrrrmmmmm...

I've just thrown it into EFT now - with level 5 skills you get 1098/1115, so I'm not entirely sure what you're on about.
ShelteredToe
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Reputation: 0

i like this
Senso
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Reputation: 24

nice. maybe get a web
flyordie
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Reputation: 0

Hrm.. for some reason I am 9MW short on powergrid... hrrrmmmmm...
did you train advanced weapon upgrades yet?

& to Deus Phantom
I hate passive tanked drakes, so this is a nice change.

this is a passived tank drake...
active tanking = shield booster...  ::)
still +1 for the fit
Amanokage
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Reputation: 0

Yea that has to be it. Training Advanced weapon upgrades to V right now. using a MWD1 in the mean time.  Yea... this tore up my enemies violently. +1
Wicked-Prayer
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Reputation: 43

okay - how can you put "Large Core Defence Field Extender IIs" on a Drake as rig slots are now Medium?


Im going to slap you in the face with my willy


Not bad, i do like having a web on a drake though
Agent Unknown
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Reputation: 2

PvP without a damage control? Seems insane...but I guess it works.
0racle
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Reputation: 1

Well it's possible, not smart, but possible.
Senso
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Reputation: 24

awesome. at first it was shit, than you adapted to all the things ppl said here. you just could checked for another loadout than
Bizkup
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Reputation: 1

hmm, after 1st pvp flight, i can say only one thing. When considering fightning with cruisers/BC/BS-es, it's all out ship. Tactic is simple -ram into enemy, and then point him with everything you have, enemy have nearly 0% chances of surviving

One thing. When using T1 lanchers, it's better to fit web than target painter (+changing 1 BCU for Damage Contr. II makes 80k EHP)

You could also update description, as most of it is not up-to-date
Deus Phantom
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Reputation: 2

This loadout has been updated.

Swapped the T2 MWD for a T1 version, as cap is pretty irrelevant so you can spend the isk on more important things such as exotic dancers. Updated the info too.

Cormeas Bane
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Reputation: 1

EWWWWWWWWW nasty >.> drake is built for tank... not for DPS.
Quros
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Reputation: 0

cool alternative drake. +1.
Blackfiredaemon
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Reputation: 126

EWWWWWWWWW nasty >.> drake is built for tank... not for DPS.

Get back under your bridge troll.
balcony jumper
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Reputation: 25

I have a similar loadout but with 20km point, web instead of TP, and navy ammo

it rocks
tinny120
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Reputation: 1

SEXY fit dude loveing it +1

poo111111111111
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Reputation: 1

nice fit +1
spoonlamp
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Reputation: 1

Evemon tells me 47 and a half days to train for this :)

But I'm worth it...

er...plus'd
shlakkk
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Reputation: 32

I would suggest a few changes.... *throws in less than 2 cents worth of anything*
switch the PowerDiag for a DCU 2 (huge fan of it :) and it saves lives), throw out the neut, switch the TP for a tech 2 Web. Only Problem with this is, you`d have to switch the tech 2 MWD for digital booster rockets (lill` expensive)...
Other that that... if you have skills for it... (since its the tightest fitting there is :)) awesome thing!!!
+1

That's a terrible idea, the digital booster rockets are ridiculously expensive. Throwing out a tp would make it do laughable dps against anything other than a BS and removing the neut takes defence against frigs away from this ship.

I have used this fit with rubbish skills on the test server, but with changing the pds for a DC and the TP for a web. raped a guy in a hurricane badly and killed a harb just before I hit armour. I have level TWO ham's. thats level TWO hams. any battlecruiser that (with my skills) can beat a player who usualy flys command ships, is just a win.
Moranti
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Reputation: 1

This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

By relying on others. That's what a fleet does. If you try to fit a ship with a tackle, dps and tank then it's going to end up being mediocre at all 3 rather than excelling at 2. The weakness of no point should be covered by the fleet.

Eve is a game were every ship has a niche. If you try to make some omni-pwnage ship it's going to fail. Badly.

Thank you it needed to be said.
soultwister
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Reputation: 1

Web instead of TP, DCU instead of one BCS and you have the cookie-cutter PvP Drake. Don't see a reason for this loadout, there's one already posted and ranked pretty high. I'd also drop the WS for a Disruptor, it gives you an edge against turret BS and BC, a working MWD is going to increase your DPS, unless you want to completely sacrifice the fact you have range superiority to most other ships while doing max DPS to make sure they don't run away.

Oh and use faction missiles, really T2 DPS variant is a joke ATM.
Hoggemeister
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Reputation: 27

*whistle*

Going to buy a Drake tonight...

*whistle*

>> +1 :)
Ozindell
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Reputation: 2

Using caldari navy BCSs and a damage rig would bump the DPS to 728and as said by the OP getting a +3 PG implant would allow for a DCU and bump ehp to 75k. Of course this is all lvl V skills.
ImmutableDark
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Reputation: 13

This will die to a cane but it's still better than mikes.
Higlac
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Reputation: 57

We get it. You like drakes and you think that every one with any hint of a thermal hole sucks. Quit bumping old threads.
AdZc
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Reputation: 1

Very nice, maye get this for my WH defence drake.

+1
Dism0
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Reputation: 0

this worked for me with AWU4 with 0.19 powergrid left.
Conor Todaki
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Reputation: 3

Very nice but i'd swap that TP for a web and all the Extenders for Purgers. Poor little inties are hopeless when webbed and scrammed lol.

I like purgers on the Drake aswell because they add to the brilliant shield regen. The purgers solidify this and you can tank more than if you had extenders.

Nija Edit: Just saw that Purgers don't increase your sig radius as much either so it's win win.
vicror
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Reputation: 123

so it's win win.
don't you mean fail fail.
purgers need sheild relays to be any use. 
that would require removing you bcu's to an already crap dps shit...NO
Conor Todaki
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Reputation: 3

so it's win win.
don't you mean fail fail.
purgers need sheild relays to be any use.
that would require removing you bcu's to an already crap dps shit...NO

You sure? Well, I'd still swap the TP for web. You have to downgrade the PDS II to anything between meta 2-4 due to CPU problems.
And if you're right about the rigs it's a win fail not a fail fail. Having higher sig radius is hardly a positive thing.  ;)
Higlac
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Reputation: 57

The increased damage onto the extender rigs is compensated by the phenomenal amounts of extra EHP. The purgers can't keep up with incoming dps. This setup doesn't require a "dps tanked" stat because it is designed to soak it all up. If you absolutely must fly with purgers then go back to highsec.
Conor Todaki
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Reputation: 3

The increased damage onto the extender rigs is compensated by the phenomenal amounts of extra EHP. The purgers can't keep up with incoming dps. This setup doesn't require a "dps tanked" stat because it is designed to soak it all up. If you absolutely must fly with purgers then go back to highsec.

Okay, I get it now. Thanks for the info. Extenders it is.
BaronAgamemnon
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Reputation: 2

drop the painter, it has no place on such a ship. Use a web.
Higlac
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Reputation: 57

You have no idea what you're talking about. Keep the painter, it helps to hit frigs.
BaronAgamemnon
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Reputation: 2

I have flown this ship for over a year. I know how it handles. The web will help a lot more then a painter against frigs, and in general. Take a look at the misisle damage equation yourself.

The web will also ensure that you get a good tackle and can far more easily dictate range. This is important in battles against blaster boats for instance. And just lol if you try and paint an ABing frig, good luck on killing that *roll eyes*

Web+light drones are far more effective against frigs in general as well. Try it yourself and you will see.

So before you say I do not know what I am talking about, how about you getting some real experience in a drake first?
bragolgurth
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Reputation: 5

yah you get more effective dps on a target by using a web than a tp.
jimmysaint13
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Reputation: 1

yah you get more effective dps on a target by using a web than a tp.

This may be so, but the TP has "F*ck You" range compared to a web. The TP can boost the sig radius on a frigate to have it take just about as much damage as a cruiser.

Keep the TP dude.
BaronAgamemnon
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Reputation: 2

yah you get more effective dps on a target by using a web than a tp.

This may be so, but the TP has "F*ck You" range compared to a web. The TP can boost the sig radius on a frigate to have it take just about as much damage as a cruiser.

Keep the TP dude.

Hint: the web lets you deal even more damage then TP you know, and lets you actually keep the frig in range. It also lets you overkill cruisers.

And what use is TP range with crappy HAM range anyways? Without tackle you will only have an effective 13-15km range due to effective range lost when chasing moving target.
Jean Pelletier
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Reputation: 3

Good and bad. It looks fleet dependent, that is good if you have one, bad if you don't. As a warp-in ganker, the dps would be welcome. Since you have no cloaking device, I'm guessing that this is a gank setup. As the others have said, your short range places limitations on your ability to stay in range to influence the outcome of a fight.
Ireland VonVicious
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Reputation: 42

The micro warp needs an upgrade to the Y-T8 to improve it's cap ussage.
Personally I'd go with your damage control option over the last balistic control. I would do this as it benifit will highly increase once you get rid of the target painter and put on one more large shield exstender. The power diagnostic will need to be changed to a power relay to make that happen. The cap is not a problem with the Y-T8.

End result from the changes: 64 less dps about 10%. no target painter. Higher signature radius. Your effective health will jump up to 103,482 an increase of rougly 33%. Also your shield recharge rate will jump up to 197 instead of 149.

With the few changes you have a decent solo or fleet ship and far less chance of death. Also note when you do the math on the 48 extra shield. If you get hit by 1000 dps. You get rougly another 5000 health from that level of defense. Of couse if getting hit with more you get less and if you get hit with less you will gain far more.

Now the target painter is more help on small ships. Yet this ship has 5 light drones so the smallest of ships will already not be something to worry about.

There are other ships like the brutix that are better at the role that this ship is currently after (aka max dps for a bc). This ship can be a beast though with a 100k plus and almost 200 def on a bc. Other battle cruisers won't touch you.

Give up the 10-15% extra dps and gain well over 33% more health your wallet will thank you and one on one you will gain the advantage v.s. other battlecruisers.
Ireland VonVicious
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Reputation: 42

Also you will need to make the T2 scrambler drop to a meta 4 for fitting without implants.
KalisCreed
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Reputation: 2

I can see the utility of this boat in a gang, which is enaging a BC or larger ship - get the Drake balls-front in his face, put 2 point on it and spew away the missiles - as Ireland Von says, i would too go with a DC2 instead of the 3rd BCU and another LSE instead of the TP.

Even with all 5s, the explo radius of Assault missiles is 125. That simply means, for small gang-work, which will almost ALWAYS attracts pirates in AFs, HACs and their T1 counterparts - this is doing betweem 25-50% of its damage.

HMLs with Rigor rigs make for a far more flexible Drake, one that can take on a much larger variety of ships and live to tell the day - since DPS isnt the Drake's forte - i would push for the 100k EHP and leave the DPS to our much more esteemed colleagues.

They designed the ship to look like a hoplite's tower shield for a reason - shield resists make this ship a tanking genie.

You want Frak You DPS, grab a Cane or Brutix - they can play the glass cannon role fairly well and far better than the Drake.
KalisCreed
*
Reputation: 2

First things first, i continue to believe that a Drake is best fit for tank, rather than Gank, but being one of my favorite ships, im always inclined to find a more 'balanced' fight, that adds DPS, without ruining the tank on this.

I actually tried this fit, with minor changes (due to my skills). Its good, so kudos, you made me a believer in HAM Drakes.

I wanted to post a hypothetical All 5s fit, based on yours:

[Drake, Drake PvP HAM All 5s]
Ballistic Control System II
Ballistic Control System II
Damage Control II
Reactor Control Unit II

Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Large F-S9 Regolith Shield Induction
J5b Phased Prototype Warp Scrambler I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
50W Infectious Power System Malfunction

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Hobgoblin II x5

Needs a +3% Power Implant

So, the above fit differences to your original:

Stats: Yours/This
DPS: 667/561
Volley: 1946/1654
EHP: 69.5k/91.8k
Other stats are almost identical.

Why i prefer this is:
A) Medium Neuts are always win
B) You can overheat your hardeners and your EHP goes to 108.3k
C) Im a fan of Damage Control units

[Replacing the DC2 with a BCU2 will obviously give you more gank (+10%), less tank (-17k EHP)]
Deus Phantom
*
Reputation: 2

Why i prefer this is:
A) Medium Neuts are always win
B) You can overheat your hardeners and your EHP goes to 108.3k
C) Im a fan of Damage Control units

[Replacing the DC2 with a BCU2 will obviously give you more gank (+10%), less tank (-17k EHP)]

I like your fit a lot more actually haha. The +3% PG implant is a bit annoying and people will probably also complain about the RCU, but it's worth it I reckon.

I have a feeling this is what I'm going to end up flying. Will probably swap the scram for a warp disrupter as the neut should deal with any small MWDing targets and it ups your effective combat range from 9k to 20k.

Thanks for the tip!
Jeckroth
*
Reputation: 1

take out the neut and swap out the reactor control unit for a power diagnostic system II, everything will still fit and you'll get slightly more buffer :)
KalisCreed
*
Reputation: 2

Quote
Will probably swap the scram for a warp disrupter as the neut should deal with any small MWDing targets and it ups your effective combat range from 9k to 20k.

Good point. It will reduce ur MWD-off cap by about a minute though. Still gotta try with the J5 myself.

Cool beans, now a +1 from me :)

Quote
take out the neut and swap out the reactor control unit for a power diagnostic system II, everything will still fit and you'll get slightly more buffer 


hahaha, why in gods name would u remove the neut for marginally more EHP?

If youve ever actually fought in a BCruiser, you will know how useful a Neut is - for instance, the ONLY factor that trumps a Hurricane over a Drake, is the fact it can sport 2 Med Neuts while not hurting its DPS.

You DO NOT want to drop the Neut. Just NO.

EDIT: I just wanted to add, like i said earlier, with HAMs, no web and no TPainter, this ships ONLY offense against Frigates, Interceptors, AFs, Destroyers and Interdictors is your Medium Neut and your 5 Light Drones.

Do not engage wolfpacks and in small battles, focus on Cruisers and larger targets (pref: BC and BS).
Conor Todaki
*
Reputation: 3

Meh, I liked the old fit better.
KalisCreed
*
Reputation: 2

Hey, just wanted to offer feedback - been playing around in this Drake and with 3 Hardeners now, its a little susceptable to Neuting.

Ive been trying a Med NOS instead (you just need to drop down Large Shield from Meta 4 to Meta 3, minimal 1k ehp loss) and that helps in fights with Canes especially, who with dual med neuts are a pain
Sythinem
*
Reputation: 0

take off the reactor control and put on another BCU. and before you say you cant because of pwergrid, well if you have all skills lvl 5 all you need is a +1% powergrid implant. and sence no one has all lvl 5 skills all you REALLY need is advanced weapon upgrades to lvl 4 and a few other powergrid skills, than all you need is a +3% implant.
billinshead
*
Reputation: 0

Nice fit mate like it +1
Nicon666
*
Reputation: 0

It's not bad but should use T2 MWD and T2 warp Dis. Also try ECM drones.
wilsoros
*
Reputation: 1

ECM drones? for the love of Thrall why? 
PIMPSHADES
*
Reputation: 0

when you say 169 regen on shield how when thers field extenders on it ? and no passive mods ?
wilsoros
*
Reputation: 1

I think your dps is too high now with Javelins, with 3 BCs I get 564, and that is overloaded.  Great ship.
Deus Phantom
*
Reputation: 2

when you say 169 regen on shield how when thers field extenders on it ? and no passive mods ?

All ships have a base level of shield regen depending upon how much shield hp they have. Shield regen mods merely enhance it.

It has 169 shield regen due to the high shield hp.
Ireland VonVicious
*
Reputation: 42

See what you think of my version with no implant needed:

http://eve.battleclinic.com/loadout/42011-Basic-pvp-drake.html
Luke Hartelse
*
Reputation: 30

[Drake, pvp - hams]
Ballistic Control System II
Ballistic Control System II
Damage Control II
Reactor Control Unit II

Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
J5b Phased Prototype Warp Scrambler I

Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Small Unstable Power Fluctuator I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Hobgoblin II x5


this is what i use, pretty much the same as yours just tweeked a bit and gives it another 10k ehp. still needs the implant but thats cheap probably will fit with AWU 5 tho.
Fuszion
*
Reputation: 294

How is this a buffer?
General Escobar
*
Reputation: 725

How is this a buffer?
how is this not a buffer?
Captain Marlows
*
Reputation: 1

How is this a buffer?

LSE II + Invuln IIs? Yeah that's a buffer mate.
taerus
*
Reputation: 0

Not sure where I'm going wrong but when I plug this exact fit into EFT using all level V skills i'm not getting dps above 488 with a 1473 volley.
Higlac
*
Reputation: 57

Did you add drones?
Mosho
*
Reputation: 4

[Drake, pvp - hams]
Ballistic Control System II
Ballistic Control System II
Damage Control II
Reactor Control Unit II

Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
J5b Phased Prototype Warp Scrambler I

Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Small Unstable Power Fluctuator I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Hobgoblin II x5


this is what i use, pretty much the same as yours just tweeked a bit and gives it another 10k ehp. still needs the implant but thats cheap probably will fit with AWU 5 tho.

You can also use 2 PDU II, lose 10% dps but gain 25% EHP (compared to original loadout).
speedracer
*
Reputation: 0

I have problems to get enough CPU for your Fitting. Which skills are important?
dsm20t
*
Reputation: 1

Almost the same fit I use, i have a small neut and a web instead of the third shield hardener.  But I like the extra tank and especially like the medium neut.  I may have to try this out.  +1
LordDragoon
*
Reputation: 0

+1
Love this fit.
xxxGASxxx
*
Reputation: 0

Buffer is too low, range is too short. Maybe will work if you mainly engage in some wardec/canbait/lowsec or w/e else (sorry, not fond of non-nullsec stuff) 1on1 and try do dps tank, but for real life this fit sux.

Below is actual fitting, combat tested in numerous fleet fights, this fit won us the recent war against INIT in south, behold, the mighty STAINWAGON DRAKE ARMY fitting:

Code: [Select]
[Drake, Drake]
Ballistic Control System II
Ballistic Control System II
Damage Control II
Nanofiber Internal Structure II

10MN MicroWarpdrive II
Warp Disruptor II
Invulnerability Field II
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5
v1c1ous
*
Reputation: 1

Nice fit +1
losvar
*
Reputation: 4

ham drake without a web *facehoof*
Quasarabyss
*
Reputation: 0

This tank relies on Passive regen not a shield booster... is it just me or does that definitely NOT make it active tank?
As far as passive tank goes it is ok, but it's listed as 'active' tank... I know there are many ideas about what constitutes 'Active' or 'Passive' but we are talking about PVP - WHEN will this fit get time for the passive regen to kick in?
PS I could fit my drake with HM's and a 10mn AB and beat this every time.
-1
vicror
*
Reputation: 123

This tank relies on Passive regen not a shield booster... is it just me or does that definitely NOT make it active tank?
As far as passive tank goes it is ok, but it's listed as 'active' tank... I know there are many ideas about what constitutes 'Active' or 'Passive' but we are talking about PVP - WHEN will this fit get time for the passive regen to kick in?
PS I could fit my drake with HM's and a 10mn AB and beat this every time.
-1
lol, I'd like to see that.  It's a BUFFER tank plan and simple.  Don't pay any attention to tags.
Sounds to me like you're wanting to use purgers and relays.  I suggest stick with lvl 3's.  Forget about pvp for the time being.
Sad Panda Bear
*
Reputation: 0

+1 for the name
KittJT
*
Reputation: 0

-1
You're on the right track, but you met some common drake pitfalls. Don't take your good rating on here to mean its a good fit, a LOT of people fit drakes wrong, which is why so many people hate them.
First of all, drop the HAMS. Drakes shoule NEVER fit HAMS. I know tons of people will say they should but here's why not: If you fit HML's, you can easily put more damage mods. The result actually ends up being that you do equal dps with the HMLs as you do with HAMS. That means that you can hit farther, smaller, faster targets.
I would also lose the photon field for a tp or a web (as i feel that no missile boats should be without one or the other) but that is personal preference.
yoshyusmc
*
Reputation: 0

Anyone else having problems fitting this?  I have the skills to fit the requires modules, and the suggested implant.  However still don't have enough CPU and Power, even loaded it up in EFT and with all Level V character the reactor is still short.

Also, I have tried these HAMs, and yes they can't hit small targets for nothing and the T2 Drones have a hard time against the targets you can't hit. 

I am going to looking into a HML fit.
eu 2
*
Reputation: 0

buffer tank is not active tank -1
sysape
*
Reputation: 1761

Nice necro and this tank is not active.

BUFFER tank drake with f*ck you dps

Deus Phantom's Drake built 2009-07-10

Deus Phantom
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Spaceship
Medium Unstable Power Fluctuator I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
J5 Prototype Warp Disruptor I
50MN Cold-Gas Enduring Microwarpdrive
Large F-S9 Regolith Compact Shield Extender
Reactor Control Unit II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Modulename
I hate passive tanked drakes, so this is a nice change. Medium neut's also quite sexy.

 Stats:
DPS: 561
Volley: 1654
resists: 81,72,79,83
Shield HP: 14.6k
EHP: 91.7k
missile range: 20km
passive shield regen: 169
MWD speed: 1038m/s
cap: last 1 min 50 with all modules
sig. radius: 344m or 2068m with MWD (lawl)

NEEDS A +3% PG IMPLANT(YOU CAN ALWAYS SWAP THE MEDUIM NEUT FOR A SMALL ONE).

Targeting

Maximum targets 8
Maximum targeting range 75 km
Scan resolution 243.75
Sensor strength 19 0 0 0

Size/Movement

Maximum velocity 1011.46
Inertia modifier 0.432
Signature radius 2089.74 m
Cargo capacity 450 m3

Systems

Capacitor capacity 2343.75 GJ
Capacitor recharge time 8 minutes 13 seconds
Powergrid 1148.9 / 1150MW
CPU 656 / 625 tf

Shields

Shield capacity 14163.15
Shield recharge time 17 minutes 30 seconds
Shield resistances 75.87% 77.36% 72.83% 63.78%

Armor

Armor hit points 4062.5
Armor resistances 57.5% 23.5% 36.25% 53.25%

Structure

Structure hit points 4687.5
Structure resistances 60% 60% 60% 60%
Drone bandwidth 25 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 25 m3
Download EVEMon Skill Plan
[Drake, BUFFER tank drake with f*ck you dps]
Reactor Control Unit II
Damage Control II
Ballistic Control System II
Ballistic Control System II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
J5 Prototype Warp Disruptor I
50MN Cold-Gas Enduring Microwarpdrive
Large F-S9 Regolith Compact Shield Extender

Medium Unstable Power Fluctuator I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II
Item Quantity Value
Drake 1 53,000,000
Reactor Control Unit II 1 463,895
Damage Control II 1 448,449
Adaptive Invulnerability Field II 2 1,749,000
EM Ward Field II 1 1,449,700
Hobgoblin II 1 299,999
J5 Prototype Warp Disruptor I 1 4,000
50MN Cold-Gas Enduring Microwarpdrive 1 51
Large F-S9 Regolith Compact Shield Extender 1 95,000
Medium Unstable Power Fluctuator I 1 3,109,340
Ballistic Control System II 2 877,500
Scourge Javelin Heavy Assault Missile 1 130
Heavy Assault Missile Launcher II 7 980,000
Caldari Navy Scourge Heavy Assault Missile 1 951
Medium Core Defense Field Extender I 3 1,845,850
Total 76,522,064
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