Member Login
Not a Member?
Sign Up

Forgot Login?

Loadout: BUFFER tank drake with f*ck you dps

Bookmark and Share

BUFFER tank drake with f*ck you dps


Quick tag

Similar

No similar loadouts

Ship fitting - Built on July 10, 2009

Build Views Tagged as
Dominion 1.1.1
28th January 2010
44,956 Active tank, Gank, Missile Boat, PvP, Shield tank, Short range
Download EVEMon skill plan
Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
Export to EVEHQ skill plan
Download | Print
   
[Drake, BUFFER tank drake with f*ck you dps]
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Warp Scrambler II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
10MN MicroWarpdrive I
Target Painter II

Small Energy Neutralizer II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Hobgoblin II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
How to fund this loadout with PLEX:

Current estimated total value, ISK: 55,379,727
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
I hate passive tanked drakes, so this is a nice change.
The target painter is for pwnage.

 Stats:
DPS: 667
Volley: 1946
resists: 61,69,77,81
Shield HP: 16k
EHP: 69.5k
missile range: 18.9km
passive shield regen: 149
MWD speed: 1038m/s
cap: last 2.5 mins with all modules
sig. radius: 545m or 3273m with MWD (lawl)

Also, if you have a bit of extra isk about you can swap some stuff out for named, buy a +3% PG implant and swap the PDU for a damage control. Ups the EHP from 69k to 83k.

Comments

  • July 10, 2009, 11:45:34 am

    With such a short range on your weapons, you need SOMETHING to close the gap on your targets. Atleast an AB, MWD would be hard to justify with your already inflated sig radius. But you definately need speed, if not for your weapons do it so you can keep up with your gang. When you jump into a system and the FC says get back to the gate ASAP!, he's not gonna be happy that you can only do 161M/S ya know?
  • July 10, 2009, 11:52:54 am

    as stated, no propulsion mod makes this epic fail.
  • July 10, 2009, 11:53:31 am

    You put a 70 mill neut on a battlecruiser?
  • July 10, 2009, 12:24:15 pm

    as stated, no propulsion mod makes this epic fail.

    How many times will I have to ask you to change your profile pic? lol...

    But he's right...a bc is not the type of ship that is agile and fast without prop mod...
  • July 10, 2009, 01:21:15 pm

    it's the only pic I have sorry
  • July 10, 2009, 01:26:01 pm

    drake is a good fitt but need a web and a mwd/ab AND a Warp Disruptor
  • July 10, 2009, 04:11:00 pm

    drake is a good fitt but need a web and a mwd/ab AND a Warp Disruptor

    You do not need the War disrupt if this is for a gang. You can have a tackler and another gang member to fit some extra wars. This looks like a DPS Boat for a gang. (Hence the Heavy assaults)  I do agree with needed at least an AB.
  • July 10, 2009, 04:38:06 pm

    not every damn ship in a GANG needs tackle.

    but this ship DOES need a AB at minimum.  no short-range weapon fitted PVP setup should be without them.
  • July 11, 2009, 03:36:50 am

    yup.. Ab is a  must... since range
  • July 11, 2009, 05:30:05 am

    This loadout has been updated
  • July 11, 2009, 05:31:01 am

    I swapped the sensor booster for a MWD and took the neut out for fitting reasons.
  • July 14, 2009, 05:35:25 am

    o yea not bad ...
  • July 14, 2009, 06:25:09 am

    now it looks pretty good.

    I can't believe I'm actually +1ing a drake.
  • July 14, 2009, 06:31:49 am

    Me too!
  • July 16, 2009, 06:50:39 am

    i really do wonder at these people who give drakes shit. they have obviously never actually tried to solo a properly fitted ham drake that isn't already being shot at by rats, or they would know what one can actually do, and yes thats a challenge if it has to be.
  • July 17, 2009, 03:55:12 am

    So how much cap do you have left after 2 minutes of using both invulnerabilty fields, the MWD and the target painter?

    Passive Drake is the way to go isn't it? What's the percentage cpu usage on this? 9
  • July 17, 2009, 05:35:19 am

    So how much cap do you have left after 2 minutes of using both invulnerabilty fields, the MWD and the target painter?

    Passive Drake is the way to go isn't it? What's the percentage cpu usage on this? 9

    wow be more of a tardball plz kthx

    you only use MWD to get in range, then it is off.
  • July 22, 2009, 06:01:46 am

    I use this setup except I toss a web on there instead of the second extender, as this increases effective DPS vs fast movers, and I put a DCUII in the low slot instead of the PDS. +1 from me, as there's no point buffer tanking and the Drake is a beast.
  • August 02, 2009, 10:13:54 am

    bumpidy bump-bump
  • August 02, 2009, 10:57:03 am

    I already +1'd it :|

    but really this is an excellent fit for the drake.
  • August 10, 2009, 04:19:21 am

    one question.. hows cap look without mwd on? 
  • August 21, 2009, 08:14:05 am

    one question.. hows cap look without mwd on? 

    Stable at 66%
    74% without target painter.
  • August 21, 2009, 10:49:15 am

    +1 for a win drake
  • September 17, 2009, 03:32:55 am

    This fit is close but no point? how do you intend on keeping your target, hopes and dreams?
  • September 17, 2009, 07:04:11 am

    By reading the OP and necroing posts
  • September 20, 2009, 06:22:48 pm

    Should have at the very least a point on this. Scram is prefered because then the tacklers can get out of range before they get popped. Intys aren't invincible, every battlecruiser and below should have a point on it in fleet ops. Painter is less effective than a web on this fit. Other than that I think its a great fit. +1 from me.
  • September 27, 2009, 01:05:23 am

    This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

    By relying on others. That's what a fleet does. If you try to fit a ship with a tackle, dps and tank then it's going to end up being mediocre at all 3 rather than excelling at 2. The weakness of no point should be covered by the fleet.

    Eve is a game were every ship has a niche. If you try to make some omni-pwnage ship it's going to fail. Badly.
  • September 29, 2009, 09:50:34 am

    This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

    like d phantom said... also.. use a brain and let your gang mates feet some warp disrupt/scram/web .. replacing target painter?  lol :)
    how  fck simple is that...

    anyway... so many people hire expecting perfect ready to pwn fits.. i see them  hire.. all u need  to do  is add some brain :)
  • September 29, 2009, 10:43:44 am

    This loadout has been updated

    Typo.
  • October 02, 2009, 08:53:21 am

    Just a quick question - I thought large modules wouldn't fit on a battlecruiser? I thought they took medium rigs... probably just me lol, sorry >.<
  • October 02, 2009, 09:00:26 am

    This was posted before sized rigs.
  • October 06, 2009, 08:57:51 am

    very nice fit
    plus 1
  • October 15, 2009, 03:24:00 am

    I like your fit, but what will you shot down with your gang? I think no frig or cruiser, no, some bigger ships i think! Is the painter in this case realy important?  An AB should be better (its fast enough to get in range in a gang) and your sig is smaller
  • October 15, 2009, 03:45:50 am

    I like your fit, but what will you shot down with your gang? I think no frig or cruiser, no, some bigger ships i think! Is the painter in this case realy important? An AB should be better (its fast enough to get in range in a gang) and your sig is smaller
    ab is crap.  tp is good.  ham something I'll never use.  some peeps still use to fighting noobs in low sec. I guess.
  • October 15, 2009, 07:40:14 am

    So how much cap do you have left after 2 minutes of using both invulnerabilty fields, the MWD and the target painter?

    Passive Drake is the way to go isn't it? What's the percentage cpu usage on this? 9

    wow be more of a tardball plz kthx

    you only use MWD to get in range, then it is off.

    Seriously stfu and change that stupid picture.
  • October 16, 2009, 01:24:48 pm

    This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

    lulz. did you not see that it is a gang fit? so to answer your question.....his hopes and dreams would not need to tackle since the inty's and other gang members will be there to hold his hopes and dreams in place. maybe read before you make a fool out of yourself
  • November 08, 2009, 07:00:04 am

    This fit is close but no point? how do you intend on keeping your target, hopes and dreams?

    lulz. did you not see that it is a gang fit? so to answer your question.....his hopes and dreams would not need to tackle since the inty's and other gang members will be there to hold his hopes and dreams in place. maybe read before you make a fool out of yourself
    Everyone in a battlecruiser and below MUST have a point. It is MANDATORY in gangs. So obvious why you don't rely on just 2-3 tacklers to secure points, you need to be able to spread points and have thick tank to make sure they stay pointed. Tacklers are meant to get an initial point while you are locking the target, as soon as you have the target pointed, they can move on to secondary targets.

    Without a disruptor/scram this is a fail fit. If you want to argue then I'd hope you are the FC of your fleets so that you have some credibility.
  • November 17, 2009, 04:35:40 am

    really really like it ! +1  :smitten:

    but drop the tp for a warp disrupter ffs :banghead:
  • December 01, 2009, 02:51:15 pm

    okay - how can you put "Large Core Defence Field Extender IIs" on a Drake as rig slots are now Medium?
  • December 01, 2009, 03:14:41 pm

    This is pre-rig patch i believe... if it's not, it's an error.
  • December 06, 2009, 02:38:34 am

    okay - how can you put "Large Core Defence Field Extender IIs" on a Drake as rig slots are now Medium?
    This loadout has been updated

    When the patch was introduced, all the rigs were swapped to Large. I've changed it now. Also, they were T1 rigs, not T2.
  • December 13, 2009, 12:38:03 pm

    swap out 1 of the extender rigs for a purger? i dunno .. looks ok tho
  • December 17, 2009, 08:43:11 am

    I had a similar fit like this, absolutely loved it. Instead of a TP I had a point, and instead of using a MWD or AB I switched to Javelin missiles if my Rages were out of range since most PVP happens within 15 km. Don't change this though, I like it.

    I'm a fan of this fit!
  • December 19, 2009, 02:44:13 am

    This doesnt look horrible to me. probly a few things to change here and there. For example the rigs. I guarentee you ig you put purgers on there, the amount of DPS you can take goes waay up withot sacrificing your DPS. regardless of what things like EFT say about what it does to your EHP purgers have always done better for me on drake's. And its a good thing to have a better tank on there. i use a pasive buffer tanked drake that only has something like 250 DPS that i have a feeling you wouldnt be able to beat. I can tank something close to a BS's DPS and with the EHP this has i (over a bit of time of course heheh) could probly break your tank. BUT, im not positive i havnt faught this so im not gonna act like the tough guy and say it couldnt handle it heheh.
  • December 19, 2009, 03:15:58 am

    This doesnt look horrible to me. probly a few things to change here and there. For example the rigs. I guarentee you ig you put purgers on there, the amount of DPS you can take goes waay up withot sacrificing your DPS. regardless of what things like EFT say about what it does to your EHP purgers have always done better for me on drake's. And its a good thing to have a better tank on there. i use a pasive buffer tanked drake that only has something like 250 DPS that i have a feeling you wouldnt be able to beat. I can tank something close to a BS's DPS and with the EHP this has i (over a bit of time of course heheh) could probly break your tank. BUT, im not positive i havnt faught this so im not gonna act like the tough guy and say it couldnt handle it heheh.
    very few fights are going to be 1v1.  purgers are shit for any real pvp engagements.
  • December 19, 2009, 04:03:46 am

    This doesnt look horrible to me. probly a few things to change here and there. For example the rigs. I guarentee you ig you put purgers on there, the amount of DPS you can take goes waay up withot sacrificing your DPS. regardless of what things like EFT say about what it does to your EHP purgers have always done better for me on drake's. And its a good thing to have a better tank on there. i use a pasive buffer tanked drake that only has something like 250 DPS that i have a feeling you wouldnt be able to beat. I can tank something close to a BS's DPS and with the EHP this has i (over a bit of time of course heheh) could probly break your tank. BUT, im not positive i havnt faught this so im not gonna act like the tough guy and say it couldnt handle it heheh.

    ZOMG I HATE YOUR POST!  ok so your uber passive tank drake....ummm....250dps.  lets go over some of the fundamental issues here.  say you run into me in my drake(similar to this one, but has a point/mwd/web 1lse 2 invul 1 dcu 2 bcs 1 power diag)in a belt somewhere.  im guessing you might be noob enough to not have a point.  lets give you the benefit of the doubt, and say you do have a point.  so i sit there and have you pointed/webbed for a while, and decide im not going to break your tank.  what do i do?  i burn away from you and get out of point range and warp off.  ok lets suppose that you also have a mwd to accompany that beastly point of yours.  guess ill just web you until im out of web range, overheat my mwd for 2 cycles and im out of point range.

    the point im trying to get at here, is what good are you?  cant keep me locked down, and i can deagress at will.  not to mention the fact that DRAKES DONT NEED TO BE UBER TANKED!!!!!  their reputation tank is large enough that they get primaried pretty late in the game.  while you are in a fleet doing 250 dps im doing close to 600 dps.  i guarantee any fc is going to take my drake into a fleet before yours, because it actually does damage.  wanna know what does 250 dps?!?  a shit cruiser. do the math, and think before you post.

    just hate people that give drakes a bad name
    /rant
  • December 19, 2009, 11:00:09 pm

    Drakes are pretty beastly, especially in gangs if anything. And of course in a fleet DPS > tank, especially if you have logistics (most non-fail gangs will have them) MWD is a must in 0.0 gangs so u can burn out of bubble / away from blobs / towards gates /away from bombs.

    Purgers are great for pve, not so much in pvp.

    Id personally fit a sebo instead of the tp for extra km whoring.

    And in a large fleet (over 50 peeps) tackle is left to Dictors, HICS and inties. BC/HACs in these gangs are DPS fit with alot of sebos for km whoring ^_^
  • December 23, 2009, 02:30:14 am

    The t2 mwd adds alot of isk for not much gain, might aswell swap it to a t1. You can also stick a small neut on with the extra grid for abit more anti friggy.

    With a 4 slot tank on a drake you want to atleast try and get someone to shoot at you - mwd into their face and scram. As it is your going to be last on the list so you might aswell run a 3 slot tank. The resists are going to be the same for RR.

    If you really don't want to fit tackle I'd swap the painter and an LSE for 2x TD's to take a gunboat completely out of the fight.
  • December 23, 2009, 05:17:37 am

    The t2 mwd adds alot of isk for not much gain, might aswell swap it to a t1. You can also stick a small neut on with the extra grid for abit more anti friggy.

    With a 4 slot tank on a drake you want to atleast try and get someone to shoot at you - mwd into their face and scram. As it is your going to be last on the list so you might aswell run a 3 slot tank. The resists are going to be the same for RR.

    If you really don't want to fit tackle I'd swap the painter and an LSE for 2x TD's to take a gunboat completely out of the fight.
    This loadout has been updated

    Thanks for the tips. I swapped the MWD T2 for a T1 like you said, as well as the LSE for a scram. As a result I could put a small neut in and swap the RCU for a PDU.

    EHP has gone from 88k to 69k though, but I think it's worth it.
  • December 23, 2009, 08:02:46 am

    Wow, looking better than ever. Wish I could give it another +1
  • December 23, 2009, 12:30:44 pm


    EHP has gone from 88k to 69k though, but I think it's worth it.

    Looks very nice now +1, but your ehp is missleading.

    At ~70k it looks the same as an armourtanked harb/hurricane but you have option of overloading those 2 invs which makes it well .... alot, over 100k.
  • December 29, 2009, 03:57:07 am

    I would suggest a few changes.... *throws in less than 2 cents worth of anything*
    switch the PowerDiag for a DCU 2 (huge fan of it :) and it saves lives), throw out the neut, switch the TP for a tech 2 Web. Only Problem with this is, you`d have to switch the tech 2 MWD for digital booster rockets (lill` expensive)...
    Other that that... if you have skills for it... (since its the tightest fitting there is :)) awesome thing!!!
    +1
  • December 29, 2009, 05:25:13 am

    I would suggest a few changes.... *throws in less than 2 cents worth of anything*
    switch the PowerDiag for a DCU 2 (huge fan of it :) and it saves lives), throw out the neut, switch the TP for a tech 2 Web. Only Problem with this is, you`d have to switch the tech 2 MWD for digital booster rockets (lill` expensive)...
    Other that that... if you have skills for it... (since its the tightest fitting there is :)) awesome thing!!!
    +1

    That's a terrible idea, the digital booster rockets are ridiculously expensive. Throwing out a tp would make it do laughable dps against anything other than a BS and removing the neut takes defence against frigs away from this ship.
  • January 15, 2010, 02:22:54 pm

    i like :)
  • January 19, 2010, 02:09:52 pm

    Hrm.. for some reason I am 9MW short on powergrid... hrrrmmmmm...
  • January 20, 2010, 11:43:01 am

    Hrm.. for some reason I am 9MW short on powergrid... hrrrmmmmm...

    I've just thrown it into EFT now - with level 5 skills you get 1098/1115, so I'm not entirely sure what you're on about.
  • January 26, 2010, 02:33:29 pm

    i like this
  • January 27, 2010, 04:40:26 am

    nice. maybe get a web
  • January 28, 2010, 03:48:32 pm

    Hrm.. for some reason I am 9MW short on powergrid... hrrrmmmmm...
    did you train advanced weapon upgrades yet?

    & to Deus Phantom
    I hate passive tanked drakes, so this is a nice change.

    this is a passived tank drake...
    active tanking = shield booster...  ::)
    still +1 for the fit
  • January 31, 2010, 02:45:40 am

    Yea that has to be it. Training Advanced weapon upgrades to V right now. using a MWD1 in the mean time.  Yea... this tore up my enemies violently. +1
  • January 31, 2010, 07:33:30 am

    okay - how can you put "Large Core Defence Field Extender IIs" on a Drake as rig slots are now Medium?


    Im going to slap you in the face with my willy


    Not bad, i do like having a web on a drake though
  • February 05, 2010, 10:50:00 pm

    PvP without a damage control? Seems insane...but I guess it works.
  • February 10, 2010, 12:42:38 pm

    Well it's possible, not smart, but possible.
  • February 11, 2010, 12:10:59 am

    awesome. at first it was shit, than you adapted to all the things ppl said here. you just could checked for another loadout than
  • February 20, 2010, 06:40:13 am

    hmm, after 1st pvp flight, i can say only one thing. When considering fightning with cruisers/BC/BS-es, it's all out ship. Tactic is simple -ram into enemy, and then point him with everything you have, enemy have nearly 0% chances of surviving

    One thing. When using T1 lanchers, it's better to fit web than target painter (+changing 1 BCU for Damage Contr. II makes 80k EHP)

    You could also update description, as most of it is not up-to-date
  • February 20, 2010, 02:06:57 pm

    This loadout has been updated.

    Swapped the T2 MWD for a T1 version, as cap is pretty irrelevant so you can spend the isk on more important things such as exotic dancers. Updated the info too.

  • March 07, 2010, 02:02:38 am

    EWWWWWWWWW nasty >.> drake is built for tank... not for DPS.
  • March 07, 2010, 04:12:20 pm

    cool alternative drake. +1.
  • March 08, 2010, 08:41:33 am

    EWWWWWWWWW nasty >.> drake is built for tank... not for DPS.

    Get back under your bridge troll.

Leave a Comment

BoldItalicizedUnderlineStrikethrough|Preformatted TextLeft AlignCenteredRight Align
YouTubeInsert ImageInsert HyperlinkInsert EmailInsert FTP Link|GlowShadowMarquee|SuperscriptSubscriptTeletype|Insert TableInsert CodeInsert Quote|Insert ListInsert ListHorizontal Rule|Remove FormattingToggle View