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Loadout: High-sec, wardec Prowler


High-sec, wardec Prowler


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Tremitry Darkstar

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Rinholm 1 1 918

Ship fitting - Built on July 9, 2009

Prowler, 92,700,000 ISK
+ 0 0 -
200mm AutoCannon II
Covert Ops Cloaking Device II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Expanded Cargohold II
Expanded Cargohold II
Empty
Large Cargohold Optimization I
Large Cargohold Optimization I
Ammo
Republic Fleet EMP S, 425 ISK
Cargo
Drones
Build Views Tagged as
Apocrypha 1.3.1
30th June 2009
3,788 Blockade runner, Shield tank, Stealth
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[Prowler, High-sec wardec Prowler]
Expanded Cargohold II
Expanded Cargohold II
Empty

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I

200mm AutoCannon II
Covert Ops Cloaking Device II

Large Cargohold Optimization I
Large Cargohold Optimization I


There are no revisions on file for this loadout. Only the original builder may revise the loadout.

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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 2
Maximum targeting range 37500 m
Scan resolution 306.25 mm
Sensor strength 0 12 0 0
Size/Movement Max velocity 1533.8
Inertia modifier 0.32738
Signature radius 630 m
Cargo capacity 7524.61 m3
Systems Capacitor capacity 1215 GJ
Capacitor recharge time 4 minutes 17 seconds
Powergrid 156.6 / 162.5 MW
CPU 244.75 / 287.5 tf
Shields Shield capacity 1875
Shield recharge time 15 minutes 37 seconds
Shield resistances 87.06% 74.13% 68.95% 79.3%
Armor Armor hit points 1692.19
Armor resistances 90% 10% 25% 67.5%
Structure Structure hit points 1360
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 0 m3
Drone bandwidth 0 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 119,481,503
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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I'm somewhat stuck with the dilemma of trying to move vast amounts of items to other regions while under constant war-dec. I want to try to maximize my "safety" as much as possible. So, I figure a blockade runner might be ideal. Besides, I have some significant skills directed at covert-ops already and figure this would be an easy thing for me to get into. I have very little in industrial skills, but this should take me a month, tops, to train.

Stats (all 5's):
It's invisible.
8734 m3 cargohold.
1722 m/s (1539 for me).
5.3 second align time (7.9 with MWD on).
10,859 effective hp.
18 peak shield recharge.
Cap lasts 1m 9s (52s with my skills, and stable with MWD off)
26 dps (rawr)
Estimated cost (from EFT) is 165 million.

Thoughts: the MWD eats like, 95% of the powergrid on this ship. There is just no way to squeeze a medium shield extender on here with the MWD fitted. A T2 10mn drive won't fit. And two invuln fields grant more EHP then one field and one small extender.

Some possible modifications could be to use agility rigs instead of cargo extenders, but I figure this ship's defense entirely relies on the cloak and WTZ on gates. Oh, and the autocannon probably won't actually be on the real fitting.

Feedback please.

Comments

  • July 09, 2009, 05:25:29 pm

    Captain
    *
    Reputation: 155
    Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know. Krinkles619 forgot more about gaming than you'll ever know.

    use inertia stabs in one of the lows. you already have cargo rigs, and extremely fast align time is better than a bit more cargo. having inhuman align time is (imho) better than a bit more cargo room
  • July 09, 2009, 05:41:13 pm

    Chief Petty Officer
    *
    Reputation: 4
    md278 is working their way up. md278 is working their way up. md278 is working their way up.

    1. Use courier contracts.
    2. Train up a hauler alt on another slot on your account.
    3. That cloak is not the answer to all of your problems. Depending on the docking radii of the stations you will be visiting, you will be quite vulnerable as you can't cloak till you get a good ways away. Not to mention you still can't cloak after you are locked afaik. If you are being camped by dudes with high scan res and dps to boot you will be dead fast. The advantage this ship has is running gate to gate not so much from a station. I'd also fit warp stabs on there just incase. The reason being the first person to lock you will likely be a non-interdictor with only 1pt. if he has 2 you will still have a chance to get away. This will cut into your cargo space. Add speed/agility rigs. Cargo space is 2nd to getting the cargo to its destination intact. The gun is a joke although I can't think of anything else off the top of my head to put there in its place. I suppose the mids are ok. They can buy you a little redock time if you are being camped and provided you are not out of docking range after undocking initially.
  • July 09, 2009, 06:19:51 pm

    Petty Officer 1st. Class
    *
    Reputation: 2
    Tremitry Darkstar struggles to be heard. Tremitry Darkstar struggles to be heard.

    Krinkles:
    Well, low friction nozzles drop the align time to 4.2 seconds. I'd rather keep the cargo expander II's in the low simply because they grant a much better bonus then the rigs. It's an extra second and the cargo capacity drops to 6604.

    Using inertia stabs and cargo rigs instead, the align time is 3.5 and cargo is 5373. Also, I tend to prefer nano's over inertia stabs.

    Md:
    I was hoping to just haul everything myself, mostly because I have to try to consolidate everything from various stations in various systems (I'm talking over a half-dozen stations that are 20-35 jumps away from each other). A hauling alt would not be able to utilize a lot of the modules that my main can use, such as T2 equipment. That, and I don't really want to stop skill training on my main, particularly since I don't plan to stay in empire space for ever and every skill I learn on my main can potentially be useful in the not-so-distant future.

    I realize a cloak is not "the answer to all of my problems." Nothing can be, really, even if I were to use an alt in an NPC corp (Hi suiciders). I'm really just interested in finding the safest, effective, and most realistic option available to me to consolidate the assets I have everywhere (it's so spread out, I don't even have a clue how much it's worth).

    Cloaks are not usable within 2,000 meters of an object. This ship can traverse that in a little over a second. If I am camped by "dudes with high scan res and dps to boot," then I will probably be dead in any ship I use, combat or otherwise, so I find that a moot point. Of course, at that point, I'd burn back to the gate, just as I would in any other ship.

    Ideally, I'd like to be able to haul two packaged frigates if possible, if only to cut down on the number of trips I will need to make. That's not possible without cargo extenders in the rigs or low slots. And I typically avoid WCS's like the plague, but I'll think about using them.
  • July 09, 2009, 06:34:07 pm

    Member 4th Class
    *
    Reputation: 0
    Ozric has no influence.

    Tried to catch up to one of these running through Fountain the other day.  I was in my Stiletto and I was not catching the guy.

    This thing is not about stuffing as much as you can into it,.. it's about getting some higher value cargos through what you need to get it through safely.  Between it's alignment time and ability to use a cov ops cloak now, it can do that extremely well.  Build on it.
  • July 09, 2009, 07:16:58 pm

    Chief Petty Officer
    *
    Reputation: 4
    md278 is working their way up. md278 is working their way up. md278 is working their way up.

    Krinkles:
    Well, low friction nozzles drop the align time to 4.2 seconds. I'd rather keep the cargo expander II's in the low simply because they grant a much better bonus then the rigs. It's an extra second and the cargo capacity drops to 6604.

    Using inertia stabs and cargo rigs instead, the align time is 3.5 and cargo is 5373. Also, I tend to prefer nano's over inertia stabs.

    Md:
    I was hoping to just haul everything myself, mostly because I have to try to consolidate everything from various stations in various systems (I'm talking over a half-dozen stations that are 20-35 jumps away from each other). A hauling alt would not be able to utilize a lot of the modules that my main can use, such as T2 equipment. That, and I don't really want to stop skill training on my main, particularly since I don't plan to stay in empire space for ever and every skill I learn on my main can potentially be useful in the not-so-distant future.

    I realize a cloak is not "the answer to all of my problems." Nothing can be, really, even if I were to use an alt in an NPC corp (Hi suiciders). I'm really just interested in finding the safest, effective, and most realistic option available to me to consolidate the assets I have everywhere (it's so spread out, I don't even have a clue how much it's worth).

    Cloaks are not usable within 2,000 meters of an object. This ship can traverse that in a little over a second. If I am camped by "dudes with high scan res and dps to boot," then I will probably be dead in any ship I use, combat or otherwise, so I find that a moot point. Of course, at that point, I'd burn back to the gate, just as I would in any other ship.

    Ideally, I'd like to be able to haul two packaged frigates if possible, if only to cut down on the number of trips I will need to make. That's not possible without cargo extenders in the rigs or low slots. And I typically avoid WCS's like the plague, but I'll think about using them.
    Ok m8, I am being very very realistic with what you want to use this ship for.
    First of all your hauling alt will not be shot at. Second, put your stuff inside a can so the suicide gankers can't scan and see it. It doesn't take that long to skill up such an alt either.

    The main reason you and others seem to choose this type of ship is because of the cloaking ability hence why it is not the solution to your problems (at least in hisec). As I said the strength of this ship is traveling gate to gate. Why? because you begin to align as you uncloak practically impossible to get a lock on you then.

    In reference to my "moot point",I hope you realize stations are huge and you can travel 15km and still be 0m from the station, meaning you cannot cloak. If this isn't the case and you are 2km or more away immediately after undocking you have to consider a frigate with a high scan resolution can lock on to you and you still will not be able to cloak. Which is why I would strongly suggest fitting WCS so that mr. frigate or any other of his tackling cousins can't lock you down. If your cloak fails what else do you have? You are on the right track increasing your EHP so if you do get attacked you have a little buffer to redock or "burn back to the gate" as you put it. If you can get away from the station you are good to go. You just have to know that the cloak isn't going to help leaving a station most of the time.

    Basically that is as far as I am going to go. I am not going to get in to strategy and other ships you could use, because I enjoy killing these regularly in High-Sec wars and alot of pilots fail to recoginize those shortcomings.
  • July 09, 2009, 08:30:09 pm

    Crewman Apprentice
    *
    Reputation: 3
    Kalnov struggles to be heard. Kalnov struggles to be heard.

    Quote
    Second, put your stuff inside a can so the suicide gankers can't scan and see it. It doesn't take that long to skill up such an alt either.

    They can see stuff inside your cans quite easily.
  • July 09, 2009, 08:36:02 pm

    Petty Officer 1st. Class
    *
    Reputation: 2
    Tremitry Darkstar struggles to be heard. Tremitry Darkstar struggles to be heard.

    Eh, I'm more concerned with just getting to a station. If there are WT's in local when I'm station, I'm not undocking in anything unless I feel like I can send them to their pod. I guess I was assuming that would have been self-explanatory, so my apologies.

    And if I am being hunted within a system, it'd be pretty easy for me to make an ad-hoc safespot and just sit in it until they get tired of searching.
  • July 09, 2009, 08:44:53 pm

    Chief Petty Officer
    *
    Reputation: 4
    md278 is working their way up. md278 is working their way up. md278 is working their way up.

    Quote
    Second, put your stuff inside a can so the suicide gankers can't scan and see it. It doesn't take that long to skill up such an alt either.

    They can see stuff inside your cans quite easily.
    lol, ok so I am wrong about that. My emphasis is on the station part.
  • July 09, 2009, 08:53:08 pm

    Chief Petty Officer
    *
    Reputation: 4
    md278 is working their way up. md278 is working their way up. md278 is working their way up.

    Eh, I'm more concerned with just getting to a station. If there are WT's in local when I'm station, I'm not undocking in anything unless I feel like I can send them to their pod. I guess I was assuming that would have been self-explanatory, so my apologies.

    And if I am being hunted within a system, it'd be pretty easy for me to make an ad-hoc safespot and just sit in it until they get tired of searching.
    Fair enough. It is I who should apologize to you. I assumed you were like the others who think they can get away no matter what. Ok thats it I'm done. Fly safe :)
  • July 09, 2009, 08:57:10 pm

    Crewman Apprentice
    *
    Reputation: 1
    starsender has no influence.

    Dude kill a couple of days of skill training on your main and get a alt to use T1 transports. Problem solved. As md278 sayd.  ;)

    Before you say no to these ideea think of these: no matter how you fit any ship, how many warp stabs you have, if the enemy dudes can kill it they will.

    Cov ops is nice but sooner or later you'l make a mistake and forget to activate it, or something will decloak you, or they will wait at the station undock point and you w'ont be able to cloak fast enought.

    Hauler alt is the way to go.
  • July 09, 2009, 09:42:39 pm

    Master Chief Petty Officer
    *
    Reputation: 2
    Lavos has no influence.

     The gun in the highs is cute/ Rawr tiger!
  • April 07, 2012, 11:29:49 am

    Crewman Recruit
    *
    Reputation: 25
    CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know. CookieCutter_Designs forgot more about gaming than you'll ever know.

    The active hardeners are 100% pointless. If you get locked by a war-dec enemy, you're dead anyways. If you get locked by a suicide ganker, he'll probably have a passive targetter, so you won't know you've been targetted until you get hit by the first volley (but if you have valuable cargo you should be using your cloak anyways, which is the whole point of this ship). The gun is also bad. It'll kill nothing and only work against you.

    If anything, just put a tractor beam in the high and cap rechargers in the mids.

    But even that's pretty pointless, so you might as well leave those 2 spare mid-slots and 1 spare high-slot empty to cut costs.