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Loadout: manticore fit


manticore fit


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Ship fitting - Built on July 7, 2009

Manticore, 24,000,000 ISK
+ 2 0 -
Limited 'Limos' Torpedo Launcher
Limited 'Limos' Torpedo Launcher
Limited 'Limos' Torpedo Launcher
Covert Ops Cloaking Device II
Bomb Launcher I
1MN Afterburner II
Remote Sensor Dampener II
Cap Recharger II
Phased Weapon Navigation Array Generation Extron
Overdrive Injector System II
Ballistic Control System II
Empty
Empty
Ammo
Caldari Navy Scourge Torpedo, 2,075 ISK
Caldari Navy Inferno Torpedo, 2,495 ISK
Shrapnel Bomb, 1,399,000 ISK
Scan Resolution Dampening Script, 10,590 ISK
Cargo
Drones
Build Views Tagged as
Apocrypha 1.3.1
30th June 2009
16,367 Missile Boat, PvP, Stealth
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[Manticore, manticore fit]
Overdrive Injector System II
Ballistic Control System II

1MN Afterburner II
Remote Sensor Dampener II
Cap Recharger II
Phased Weapon Navigation Array Generation Extron

Limited 'Limos' Torpedo Launcher
Limited 'Limos' Torpedo Launcher
Limited 'Limos' Torpedo Launcher
Covert Ops Cloaking Device II
Bomb Launcher I

Empty
Empty


There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (2)

  • dookayla
  • LLProphet

Negative ratings (0)

Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 6
Maximum targeting range 87500 m
Scan resolution 468.75 mm
Sensor strength 20 0 0 0
Size/Movement Max velocity 823.5
Inertia modifier 2.61765
Signature radius 39 m
Cargo capacity 148 m3
Systems Capacitor capacity 335.94 GJ
Capacitor recharge time 2 minutes 9 seconds
Powergrid 4750 / 47.5 MW
CPU 423.75 / 410 tf
Shields Shield capacity 395
Shield recharge time 7 minutes 48 seconds
Shield resistances 0% 50% 47.5% 40%
Armor Armor hit points 360
Armor resistances 50% 10% 34.38% 58.75%
Structure Structure hit points 422.5
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 0 m3
Drone bandwidth 0 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 37,160,824
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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Hi this is my manticore fit at the moment, any comments and advice are welcome

Comments

  • July 07, 2009, 06:04:38 am

    Member 5th Class
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    Reputation: 0
    Phineas Freak has no influence.

    looks sound to me. except the target painter, i would drop that for another sensor booster/dampener maybe.
  • July 07, 2009, 06:13:43 am

    Member 5th Class
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    Reputation: 0
    TechMech Agi has no influence.

    what would be the difference between a target painter and a sensor booster, with scan res script?
  • July 07, 2009, 06:37:33 am

    Petty Officer 1st. Class
    *
    Reputation: 2
    Tremitry Darkstar struggles to be heard. Tremitry Darkstar struggles to be heard.

    Actually, the cap recharger should be tossed for another sensor dampener. Stealth bombers do not need to be cap stable in any way, shape, or form. You can't use modules while cloaked and cloaks don't cost any cap to use. Thus, the only time you use cap is when you warp or when you engage a target.

    Bombers are paper thin. If you get targeted, you're dead. Thus, don't concern yourself with nos or neuts as it's much more efficient to simply shoot you. Barring that, your cap should last plenty long enough until you're dead, your target is dead, or you warp out.

    This is also why the second sensor dampener would be better in place of the cap recharger; you want to prevent your target from targeting you back. And keep the target painter. While the painter doesn't increase your volley damage in EFT, what EFT is unable to tell you is that a lot of your volley damage from your torps can be lost due to the torp's explosion velocity compared to your target's signature radius and speed. The target painter blows up the signature radius of your target, thus allowing more of your torp damage to be applied to your target. It's useful.

    The only other suggestions I have is to train some skills to use and fit T2 launchers, and toss some calefaction catalyst rigs on there. The last low slot that has the overdrive in it is kinda like a "wild card" and can be used in different ways depending on your skills and other modules. Replace the overdrive in the following priority: 1) another BCU II (yes, four damage mods, you want to max out your volley damage), 2) a nano, or 3) a CPU upgrade (probably not necessary if you're not using T2 launchers). I recommend a nano over overdrive simply because it will help cut down your align time which is useful for getting out of gate camps or other situations when it hits the fan. These suggestions are pretty skill intensive, and will probably double the cost of your ship, so look at them as a goal to work towards. But it's well worth it as it will also maximize your performance.
  • July 07, 2009, 07:25:07 am

    Member 5th Class
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    Reputation: 0
    TechMech Agi has no influence.

    thanx for the info, I'll look into modifying my setup, t2 launchers are one of my goals, but not immediate.

    thanks again
  • July 07, 2009, 12:36:21 pm

    Member 5th Class
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    Reputation: 0
    weregamer has no influence.

    Replace the overdrive in the following priority: 1) another BCU II (yes, four damage mods, you want to max out your volley damage),

    Four damage mods? Are you counting the two Calefaction Catalyst Rigs?
  • July 07, 2009, 01:11:39 pm

    Petty Officer 1st. Class
    *
    Reputation: 2
    Tremitry Darkstar struggles to be heard. Tremitry Darkstar struggles to be heard.

    Of course. I consider them such because they impose the stacking penalty along with the damage boost from the BCU's. But since the sole purpose of a stealth bomber is to deliver as large of a volley it possibly can, it's definitely worth using 4 damage mods (2 calefactions, 2 BCU's) if you can fit them.
  • July 07, 2009, 02:51:59 pm

    Member 5th Class
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    Reputation: 0
    weregamer has no influence.

    OK, just making sure I understood you. I agree about the volley damage too. I miss the glory days of Cruise Missile-fitted Manticores (sigh).
  • July 08, 2011, 12:15:20 am

    Member 1st Class
    *
    Reputation: 3
    TheCoCkTa1l struggles to be heard. TheCoCkTa1l struggles to be heard.

    Use kinetic bombs instead.

    Covert Ops Skill Bonus:
    5% bonus to bomb kinetic damage per level
    15% bonus to torpedo kinetic damage per level
>