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Apocrypha 1.3.1
30th June 2009 |
330 |
PvE
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Download EVEMon skill plan
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Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.
The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.
First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.
Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.
And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.
The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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Export to EVEHQ skill plan
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[Golem, lvl 4 & W Golem]
Signal Amplifier II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Cap Recharger II
Invulnerability Field II
Invulnerability Field II
Large Shield Booster II
Target Painter I
Target Painter I
Shield Boost Amplifier II
Siege Missile Launcher II
Siege Missile Launcher II
Siege Missile Launcher II
Siege Missile Launcher II
Core Probe Launcher I
Drone Link Augmentor I
Small Tractor Beam I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Valkyrie II
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There are no revisions on file for this loadout. Only the original builder may revise the loadout.
| Item
| Eve-Central
| EVE-Metrics
| Build cost
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Golem
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730,000,000 |
808,000,000 |
667,196,094
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Siege Missile Launcher II
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1,922,970 |
2,000,000 |
766,033
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Siege Missile Launcher II
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1,922,970 |
2,000,000 |
766,033
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Siege Missile Launcher II
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1,922,970 |
2,000,000 |
766,033
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Siege Missile Launcher II
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1,922,970 |
2,000,000 |
766,033
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Core Probe Launcher I
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26,753 |
26,000 |
7,250
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Drone Link Augmentor I
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244,444 |
250,000 |
154,330
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Small Tractor Beam I
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990,000 |
992,100 |
967,481
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Cap Recharger II
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800,000 |
850,000 |
122,492
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Invulnerability Field II
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2,000,000 |
2,000,000 |
939,637
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Invulnerability Field II
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2,000,000 |
2,000,000 |
939,637
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Large Shield Booster II
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1,000,000 |
1,000,000 |
400,217
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Target Painter I
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27,500 |
38,000 |
26,372
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Target Painter I
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27,500 |
38,000 |
26,372
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Shield Boost Amplifier II
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640,911 |
750,000 |
445,356
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Signal Amplifier II
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528,500 |
527,000 |
282,876
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Caldari Navy Ballistic Control System
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0 |
0 |
97,735
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Caldari Navy Ballistic Control System
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0 |
0 |
97,735
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Caldari Navy Ballistic Control System
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0 |
0 |
97,735
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Large Capacitor Control Circuit I
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9,000,000 |
9,000,000 |
9,098,635
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Large Capacitor Control Circuit I
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9,000,000 |
9,000,000 |
9,098,635
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How to fund this loadout with PLEX:
| Current estimated total value, ISK: |
1,004,569,253 |
| Sell this many PLEX* to fund: |
4 |
| Convert this many ETC to PLEX: |
2 |
Purchase ETC here |
*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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Here's the load out I use for lvl 4 missions and worm hole ops which has seen me well so far... Updated as per suggestions DPS now 1136 & 8300 per volley Also drop the probe launcher for salvager when needed! Any constructive comments would be appreciated!
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I would not use torps on a golem without having range rig on there. You are gonna be hard pressed to hit some of the far orbiting rats if you can even reach them with perfect skills.
On the bright side at least you have 2 TP's on there.