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Chimay
*
Reputation: 1

(with my skills)
Hitpoint Effective  32,835
535 Omni Tank
484 EXP Tank
670 KIN Tank
670 TRM Tank
413 EM Tank

462 DPS
870 M/S
Cap EFT states 17min but its more like 7 if you have to run both reps and spam cap boosters.

Therm Damage type drones provide nice damage but I normally use something else, I find in Mini/Gal Space EM resists are rarely fitted, go what suits the area your in.

If you check the KB here you see first hand how powerful this setup is 1v1 or even 1v2 on ships the same size or even bigger :)

Pure tank Fit drakes, you won't be able to kill them, but they can't kill you either so its a drawl. If they have a point fitted you won, since it has less of a tank.

Other ship concern is a passive Myrm fit. If its full tank you can't kill each other, if they have a point fitted and is shield tank you won. That's pretty much the limits of the ship from my experience with this fit

Chimay
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Reputation: 1

Just to clarify this will rape a gank fit BC and tank it well
Rusty_nut
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Reputation: 2

no dc?
Chimay
*
Reputation: 1

DC sounds good on paper. Not for this fit, you loose 40 DPS off the tank omni, and reducing the resists a great deal. Break that down on each resist and it gets more ugly with a DCU.  The ships focus is stay alive. 

This is not a buffer tank, setup, thus a DCU would hinder its performance. People are too centered on effective HP and buffer and think on terms of “life/hit points” rather then the other aspects of survivability. 

I’m not saying your wrong you may find the added buffer more rewarding for your setup. I like a consistent focused objective with each fit.
shenryyr
*
Reputation: 118

DC instead of EANM for sure.  you lose 2-4% across the board for armor but consider situations where heavy dps is on you, another 40dps tank is not going to matter, the 60% resist across your struc will give you extra time to get away.
Aaspa
*
Reputation: 4

I'd lose the EANM for the DCU II as well...

Oh and btw, this fit is everything but original :-)
Milkfloat
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Reputation: 0

Maybe even replace the therm/kin hardeners with a dcu and a extra EANM? 10 more dps tanked and the DCU bonus.  Fewer active things to overheat however.
MeliaDryus
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Reputation: 7

Nice fit, btw you totally could've caught the first pod - it seemed like he was afking there :P

petit.padavoine
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Reputation: 46

Neut Cane will cause a world of hurt.
RagingRifter
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Reputation: 23

once you run out a cap boosters your screwed. not nessiarly the way this ship should be fitted
TankBuzta
*
Reputation: 0

nice movie )
Chimay
*
Reputation: 1

DCU
495 omni
455 EXP
631 Kin
631 Thm
369 EM

EANM
535 omni
484 EXP
670 Kin
670 Thm
413 EM

Tank lost using a DCU
Omni -40
Exp -29
Kin -39
Thm -39
Em -44

I think some may be taking this fit out of context. I appreciate the input but I don’t think its purpose has been stated clearly. This is for solo and/or 2v1 PVP. Gang I would have to agree a DCU would serve better in a short amount of time. But you must realized solo fights lasts several minutes, keeping that in mind for the ships purpose a DCU would hurt it’s effectiveness, every little bit helps and adds up a lot over time. Saving 40 dps between duel reps has a significant advantage in this situation.  The entire fight listed in my example lasted 7mins. EANM > DCU, 7 mins of a better tank for that duration vs. the 10 secounds of better shield resists before its broken.

Outside the use of a curse or Neut fit BS of any kind this setup is immune to BC neut fits do to duel cap injectors. Heck even in the clip I listed the cane had neuts fitted, if you watch it you’ll see what little worth they have vs. duel cap injection setup. Afterwards it took a long time for me to break the command ships tank, that was pretty much worst case scenario on a 2v1 and it proved to meet expectations for its purpose. 

Given its purpose and the long track record I have with the fit, I can’t see value in changing it with the suggestions provided thus far. Unless of course it’s a different situation such as a gang setup. But I don’t blob and have no interest doing so, thus  you’ll never get a gang fit out of me.

Feel free to adjust it for your situation, but for solo it really can't improve unless you want to start using faction stuff, and that's just silly.

Edit: If you did want to go the DCU route I'd recommend at least 1 armor pump swtich out.

In a few weeks I should be finished my 3rd movie, if you thought that fight was good you'll enjoy it tanking a blaster mega, thorax and a gank fit Brutix while killing the brutix after a few minutes
Chimay
*
Reputation: 1

Oh I should add Changing out the blasters to something else could hold some value. Such as projectile weapons saving on some cap. I don't have the skills to use them yet but I look forward to switching to those on this fit and giving it a try.
Aaspa
*
Reputation: 4

Neut Cane will cause a world of hurt.

Even if the Cane has 2 med neuts, this dude has 2 med cap boosters I'm not sure it's gonna hurt so much :-)
Milkfloat
*
Reputation: 0

Maybe even replace the therm/kin hardeners with a dcu and a extra EANM? 10 more dps tanked and the DCU bonus.  Fewer active things to overheat however.

Quoting myself cause im that cool.
Chimay
*
Reputation: 1

Interesting idea Milkfloat.
Results
533 omni
655 exp
461 thm
461 kin
613 Em

vs

535 omni
484 EXP
670 Kin
670 Thm
413 EM

Changes
ex +171
kin -209
thm -209
em +200

Your fit less active, less to worry about there. Better EM/EXP resists. Lower Kin/Thm resits.

Fit suggestion break down
Amarr
Weaker vs Close range thm/em
Strong vs sniper em

Minmatar
Weak Phased Plasma: Thm/EM damage
Strong EMP: EM
Same? Barrage: Exp Kin

Gallente
Weak close range kin/thm
Weak long range kin/thm

Caldari
Situational, however typically you see Kin damage due to the damage type bonus on some of the ships for that specific damage type, so you would be at a disadvantage in that case.

Drones:
THM drones are the most popular (I don't use them for this reason) But you would be at a disadvantage tanking them.



Conclusion: 2 Advantages and 6 disadvantages using DCU and 2 EANM







Milkfloat
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Reputation: 0

6 is more then 2!
Ryuzaki
*
Reputation: 211

Neut Cane will cause a world of hurt.

Even if the Cane has 2 med neuts, this dude has 2 med cap boosters I'm not sure it's gonna hurt so much :-)

Ah, but if its for 2v1 fights (which I'm assuming is meaning you fighting two people as well as you and a buddy fighting one guy) 4 medium nuets will hurt your cap.

A corpmate and I were engaged by a Myrm with a very similar (if not exact) fit.  I was in a shield buffer cane and my corpmate was in a myrm, we both had 2 T2 medium nuets (we both had staggered our nuets as well) and the guy later told us that his hardeners kept getting turned off and that his boosters were having a hard time countering the nuets.

Another reason as to why to fit a DCU would be if your expecting the person to get reinforcements, it will allow your reppers to rep through your structure instead of you hitting structure and going "boom" almost instantly.
Aaspa
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Reputation: 4

Neut Cane will cause a world of hurt.

Even if the Cane has 2 med neuts, this dude has 2 med cap boosters I'm not sure it's gonna hurt so much :-)

Ah, but if its for 2v1 fights (which I'm assuming is meaning you fighting two people as well as you and a buddy fighting one guy) 4 medium nuets will hurt your cap.

A corpmate and I were engaged by a Myrm with a very similar (if not exact) fit.  I was in a shield buffer cane and my corpmate was in a myrm, we both had 2 T2 medium nuets (we both had staggered our nuets as well) and the guy later told us that his hardeners kept getting turned off and that his boosters were having a hard time countering the nuets.

Another reason as to why to fit a DCU would be if your expecting the person to get reinforcements, it will allow your reppers to rep through your structure instead of you hitting structure and going "boom" almost instantly.

I agree about the DCU II
plutio
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Reputation: 1

i suppose you are using 400s in your cap injectors?
Is that correct?

btw your video is not working anymore.
Bap181
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Reputation: 0

Lol, you need a DCII. Dont complain, dont calculate you're EFT-warriorness is annoying.
Chimay
*
Reputation: 1

Lol, you need a DCII. Dont complain, dont calculate you're EFT-warriorness is annoying.

When all else fails without legitimate evidence to prove sad point resort to complaining.  For the fits purpose its fine, I even said DCU would be better in different situations and recommended fitting it when the situation calls for it.

Now if you have it in you to provide a mature response with actually data to illustrate your recommendation I’d be more then happy to review it and perhaps agree with you. Until then grow up and most of all, stop posting.
fischiglol
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Reputation: 0

Can you think of a cheaper version of this setup, does this work at all without rigs? 81m for the rigs alone at current market prices is a lot for a bc.

Ryuzaki
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Reputation: 211

Fischigol:
I think that without rigs you would need the DCU since your not repping as fast as he is in his videos and it would allow you some more leeway in your rep cycles.

Plus soon™ the rigs for cruisers and BC's will be about a fifth of the current price.
inspector burnside
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Reputation: 0

wouldnt 2 aux nano rigs and a nanobot ex be better no stacking penalty ???
Nashh Kadavr
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Reputation: 2

cool vid and well supported info +1
Douken
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Reputation: 0

The only thing I would change is the microwarpdrive, that one gives you -25% less capacitor and this is a fit that relies heavily on the capacitor, a t2 one can benefit you better because of the -17% and the prerequisite skill too.

But anyways, is a good fit, it's the one I'm currently doing. =)
firenight
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Reputation: 0

I tryed a normal duel rep myrm once, and ill never do it again lol. You have zip for buffer so u just go poof when a dps boat runs u over. I would recommend the 1600mm plate and small guns to be honest.

It has a solid buffer of 11k and depending on rig fittings u can tank between 300 and 500dps and still dish out 500dps. Great for soloing and gang work :)

Neil Morriston
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Reputation: 0

song names in the linked vid?  I use a very similar fit and it works great.  only difference is i use a scram instead of a disruptor.  completely agree with your view on the EANM as well and find that a dc is noticeably worse.  +1 for a great fit.
Generalscar27
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Reputation: 1

i used this fit with great success i dont have the t2 blasters but the guy i was up against didnt have the t2 gear either and i crushed him thanks for the great fit i fly it everyday and in 2 days now i get the t2 blasters +1 and for the other guys screaming for the dc ill try that next thanks again
Methane
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Reputation: 0

Love the fit, MosDef gonna try this +1
jrt224
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Reputation: 19

a real pvp ship, i have ACs on mine, so opposed to yours, is mine a fake pvp fit?
Margrus
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Reputation: 0

Curious question, how many of each drone do you have?
Gregory_Riker
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Reputation: 0

OKAY. Listen up. Im gonna educate you on pvp ships.

First of all, this is a decent carebear pvE fit, but would get eaten in pvp.

This ship + shield tank = FILTHY dps
<HIGH SLOTS>
425mm Autocannon II x 6

<Mid Slots>
10mn Mcrowarp II x 1
warp disruptr II x 1
Large Shield Extender II x 2
Invul field II x 1

<Low>
Gyro Stab II x 3
Tracking Enhancer II x 1
Nanfiber Intr Struc II x 1
Damage Control II x 1

<Rigs>
Medium Core Field Shield x 3

<drones>
hammerhead II x 5
Warrior II x 5
Vespa ECM x 5
Rossco Galilei
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Reputation: 1

Large rigs on a medium sized ship? Apart from that, it seems cool
saileng
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Reputation: 190

This is an old fit which is why it has large rigs. I'm pretty sure you can fit ions now as well.

shield myrms are fine too but dual or tri rep myrms are the best.

Myrmidon: Chimays Myrm a real PVP fit.

Spaceship
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Stasis Webifier II
Medium Capacitor Booster II
Medium Capacitor Booster II
Warp Disruptor II
50MN Microwarpdrive I
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
Large Nanobot Accelerator I
Large Nanobot Accelerator I
Large Nanobot Accelerator I
Modulename
After reviewing the Myrm fits on here I decided to lend a hand. I'm an EFT warrior and came up with this fit long ago. I mainly solo PVP with this ship and have taken on many 2v1.

Example here is a video of this fit killing a Commandship and Cane at the same time
http://www.bradster.net/movies/2v1.wmv
Plese note requires latest version of Movie player to view.

For solo I normally lean more towards tank, it normally always results to 2v1 where this fit provides more wealth over something with more gank.

Targeting

Maximum targets 7
Maximum targeting range 68.75 km
Scan resolution 250
Sensor strength 0 0 18 0

Size/Movement

Maximum velocity 1262.16
Inertia modifier 0.4752
Signature radius 1830 m
Cargo capacity 400 m3

Systems

Capacitor capacity 2671.88 GJ
Capacitor recharge time 9 minutes 22 seconds
Powergrid 1258.8 / 1312.5MW
CPU 491 / 500 tf

Shields

Shield capacity 4375
Shield recharge time 17 minutes 30 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 5625
Armor resistances 62.5% 68.3% 77.11% 77.11%

Structure

Structure hit points 5937.5
Structure resistances 0% 0% 0% 0%
Drone bandwidth 100 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 200 m3
Download EVEMon Skill Plan
[Myrmidon, Myrmidon: Chimays Myrm a real PVP fit. ]
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II

Stasis Webifier II
Medium Capacitor Booster II
Medium Capacitor Booster II
Warp Disruptor II
50MN Microwarpdrive I

Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II

Large Nanobot Accelerator I
Large Nanobot Accelerator I
Large Nanobot Accelerator I


Hammerhead II
Ogre II
Warrior II
Item Quantity Value
Myrmidon 1 53,950,000
Stasis Webifier II 1 699,999
Medium Capacitor Booster II 2 850,000
Hammerhead II 1 638,920
Ogre II 1 1,101,270
Warrior II 1 260,116
Heavy Electron Blaster II 6 1,125,790
Warp Disruptor II 1 1,170,000
Medium Armor Repairer II 2 899,023
Energized Adaptive Nano Membrane II 1 550,000
Armor Kinetic Hardener II 1 1,490,000
Armor Explosive Hardener II 1 1,676,170
Armor Thermic Hardener II 1 1,558,700
50MN Microwarpdrive I 1 260,000
Caldari Navy Antimatter Charge M 1 650
Large Nanobot Accelerator I 3 11,623,000
Total 108,477,611
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