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Loadout: Harbinger: 800 dps, 48k EHP shield gank

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Harbinger: 800 dps, 48k EHP shield gank


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Ship fitting - Built on July 3, 2009

Build Views Tagged as
Apocrypha 1.3.1
30th June 2009
1,455 Gank, Passive tank, PvP, Short range, Tackler
Download EVEMon skill plan
Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
Export to EVEHQ skill plan
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[Harbinger, Harbinger: 800 dps 48k EHP shield gank]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Co-Processor II
Pseudoelectron Containment Field I

Invulnerability Field II
Large Shield Extender II
J5 Prototype Warp Disruptor I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Small Nosferatu II

Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I
Large Core Defence Field Extender I


Hammerhead II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
Estimated total value: 76,249,378 ISK
Buy plex to fund
Item Eve-Central EVE-Metrics Build cost
Harbinger 31,990,000 32,000,000 37,145,584
Heavy Pulse Laser II 1,291,500 1,390,000 594,726
Heavy Pulse Laser II 1,291,500 1,390,000 594,726
Heavy Pulse Laser II 1,291,500 1,390,000 594,726
Heavy Pulse Laser II 1,291,500 1,390,000 594,726
Heavy Pulse Laser II 1,291,500 1,390,000 594,726
Heavy Pulse Laser II 1,291,500 1,390,000 594,726
Heavy Pulse Laser II 1,291,500 1,390,000 594,726
Small Nosferatu II 1,100,000 1,448,980 497,369
Invulnerability Field II 2,000,000 2,000,000 934,721
Large Shield Extender II 1,536,000 1,600,000 407,955
J5 Prototype Warp Disruptor I 35,000 45,000 N/A
Y-T8 Overcharged Hydrocarbon I Microwarpdrive 9,000,000 9,750,000 N/A
Heat Sink II 985,998 999,999 245,166
Heat Sink II 985,998 999,999 245,166
Heat Sink II 985,998 999,999 245,166
Heat Sink II 985,998 999,999 245,166
Co-Processor II 889,899 910,800 74,440
Pseudoelectron Containment Field I 3,144,990 3,899,680 N/A
Large Anti-EM Screen Reinforcer I 1,358,000 1,454,210 521,255
Large Anti-Thermal Screen Reinforcer I 1,413,000 1,671,000 521,255
Large Core Defence Field Extender I 9,550,000 11,599,000 10,203,435
How to fund this loadout with PLEX:

Current estimated total value, ISK: 76,249,378
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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Something I recently modified off a loadout I fly.

stats in title. yes it is rigged, but the rigs are cheap and unless you're super cheap they are worth it. This is meant mainly for gangs since we tend to go out with scimis a lot, and it seemed fun.

Comments

  • July 03, 2009, 11:56:55 pm

    If you drop a heatsink, you give up 40 dps but can switch over to a T2 Damage control. it also frees up enough CPU to replace the invunerability field with another large shield extender, and enables you to fit a T2 microwarp. You can then lower cost and increase effective hp by switching the shield extender rig with another resistance one. And you can still get a T2 tracking enhancer in what was the heatsink slot. Actually i found a couple other ways you could make the build more efficient, but it was only marginal. 
  • July 04, 2009, 01:02:35 am

    i like +1
  • July 04, 2009, 09:29:49 am

    If you drop a heatsink, you give up 40 dps but can switch over to a T2 Damage control. it also frees up enough CPU to replace the invunerability field with another large shield extender, and enables you to fit a T2 microwarp. You can then lower cost and increase effective hp by switching the shield extender rig with another resistance one. And you can still get a T2 tracking enhancer in what was the heatsink slot. Actually i found a couple other ways you could make the build more efficient, but it was only marginal. 

    My current setup is:

    [Harbinger, shield]
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Power Diagnostic System II
    Co-Processor II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large Shield Extender II
    Invulnerability Field II
    J5 Prototype Warp Disruptor I

    Heavy Pulse Laser II, Amarr Navy Multifrequency M
    Heavy Pulse Laser II, Amarr Navy Multifrequency M
    Heavy Pulse Laser II, Amarr Navy Multifrequency M
    Heavy Pulse Laser II, Amarr Navy Multifrequency M
    Heavy Pulse Laser II, Amarr Navy Multifrequency M
    Heavy Pulse Laser II, Amarr Navy Multifrequency M
    Heavy Pulse Laser II, Amarr Navy Multifrequency M
    Small Nosferatu II

    Anti-EM Screen Reinforcer I
    Anti-Thermal Screen Reinforcer I
    Core Defence Field Extender I


    Hammerhead II x5

    and its mostly personal, I really like fitting a point on my ships. And the CDFE gets better ehp than another anti-em (what I had at first). I also prefer y-t8 over t2.
  • July 07, 2009, 02:04:12 pm

    any other comments or opinions on the evil dps harbinger?
  • July 11, 2009, 05:42:59 pm

    Updated: haha was very sleepy when i did this.
    I have a harb set up that is 760 Dps (with 2 heat sinks) and its reasonably tanked (41k eHP) with just the standard armor and a rep. U can dump the rep for a plate and has a spare rig if u wanted it properly tanked.
    Also has one high slot free.

    Sorry, unless i'm missing the point, but thumb down for me.

    reasons:
    4 heat sinks is too heavily penalised.
    small nos, get a medium....
    Not to cost efficient, if u want that sort of dam, get a BS. a fitted arma is about the same price.
    A ship with a disrupter will kill the ONLY thing this build can do. (e.i no rep, no serious tank)

    Over all, interesting, but theres usually a reason y people armor tank ships with lots of low slots. Leave the shielding to the drake.
  • July 11, 2009, 05:53:02 pm

    reasons:
    4 heat sinks is to heavily penalised.
    the 4th heat sink gives 40 dps.. not bad.
    Quote from: Zoladex
    small nos, get a medium....
    try to.
    Quote from: Zoladex
    Not to cost effience, if u want that sort of dam, get a BS. a fitted arma is about the same price.
    Quote from: crunchbite36
    This is meant mainly for gangs since we tend to go out with scimis a lot, and it seemed fun.
    Quote from: Zoladex
    A ship with a disrupter will kill the ONLY think this build can do.
    what?
  • July 11, 2009, 05:58:32 pm

    Switch a heat sink for a nano and change the dcu to t2.
  • July 11, 2009, 10:18:00 pm

    Switch a heat sink for a nano and change the dcu to t2.
    learn2read
  • July 12, 2009, 07:21:15 am

    updated my thing above.
  • July 12, 2009, 01:56:12 pm

    Updated: haha was very sleepy when i did this.
    I have a harb set up that is 760 Dps (with 2 heat sinks) and its reasonably tanked (41k eHP) with just the standard armor and a rep. U can dump the rep for a plate and has a spare rig if u wanted it properly tanked.
    Also has one high slot free.
    I'm sorry this hasn't been made clear enough yet:

    THIS IS FOR SHIELD GANGS
  • July 12, 2009, 04:15:54 pm

    Switch a heat sink for a nano and change the dcu to t2.
    learn2read
    I read the entire thread, my statement still stands. More ehp and maneuverability > 40 dps.
  • July 12, 2009, 04:42:50 pm

    Switch a heat sink for a nano and change the dcu to t2.
    learn2read
    I read the entire thread, my statement still stands. More ehp and maneuverability > 40 dps.
    You can do that if you want, i prefer the heat sink. however more ehp from a nano..?
  • July 12, 2009, 05:06:53 pm

    Switch a heat sink for a nano and change the dcu to t2.
    learn2read
    I read the entire thread, my statement still stands. More ehp and maneuverability > 40 dps.
    You can do that if you want, i prefer the heat sink. however more ehp from a nano..?
    More ehp from t2 dcu. The nano might cancel it out though I guess.
    Edit: giant pyramid quote ftw.
  • July 12, 2009, 05:08:41 pm

    then if thats the case, why are u using a harb lol.

    True as a shield fitted harb it may be good, but both shield drake and armor harb are better.
  • July 12, 2009, 05:17:45 pm

    then if thats the case, why are u using a harb lol.

    True as a shield fitted harb it may be good, but both shield drake and armor harb are better.
    No. Drake is slightly better as a brawler true, but harb is the best gank bc bar none.
  • July 12, 2009, 05:48:11 pm

    then if thats the case, why are u using a harb lol.
    Hi,

    THIS FIT IS FOR SHIELD GANGS
    oh also I dont have perfect caldari skills so I cant really use a drake well.
  • July 21, 2009, 12:14:08 am

    i liked your fit even tho it has problems.. I built a solo pve lvl 3 / lvl4 support ship fit around it. This fit might be better if your not playing tackler in a slow to lock BC in that fleet of yours.

    ________________

    Module Stacking Penalty's
    1 Item - 100%
    2 Items - 86.9%
    3 Items - 57.1%
    4 Items - 28.3%
    5 Items - 10.6%
    6 Items - 0.6%
    _________________

    My fit your:
    dropping a damage mod that is only 28% effective with a tracking enhancer. Small DPS drop but slight range and DPS increase for fast movers like AF, Hacs, Inties. Also a DCU II upgrade for more resists witch brings up the EHP.

    dropping the point and MWD for a AB (anti-scram) and a second Invul II. EHP goes up quite a bit. Dropping a MWD might be difficult in 0.0, but your still moving over 400ms with enough tank that if your not webbed your going to get through a bubble even if your taking fire.
     
    All these changes free up resources to upgrade to a Medium Nos II

    These changes also make for a cheaper fully T2 Fit.. only real loss is going to be the shield extender rig. It isn't as necessary with the extra resist from the t2 DCU and the second Invun as it only adds about 3k EHP but that's up to the pilot.

    Tracking Enhancer II
    Damage Control II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Co-Processor II

    Invulnerability Field II
    Invulnerability Field II
    Large Shield Extender II
    10MN Afterburner II

    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Medium Nosferatu II

    Anti-EM Screen Reinforcer I
    Anti-Thermal Screen Reinforcer I
    Core Defense Field Extender I

    Hammerhead II

  • July 21, 2009, 10:47:56 am


    dropping the point and MWD for a AB (anti-scram) and a second Invul II. EHP goes up quite a bit. Dropping a MWD might be difficult in 0.0, but your still moving over 400ms with enough tank that if your not webbed your going to get through a bubble even if your taking fire.
     
    mwd always for anything above t1 cruisers. I prefer a point over a second invuln.

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