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Loadout: Versatile Tengu

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Versatile Tengu


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Ship fitting - Built on July 2, 2009

Build Views Tagged as
Apocrypha 1.3.1
30th June 2009
748 Active tank, Expensive, Missile Boat, PvP, Scout, Shield tank, Stealth, Support, Tackler
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Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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[Tengu, Versatile Tengu]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Medium Electrochemical Capacitor Booster I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large F-S9 Regolith Shield Induction
Caldari Navy Invulnerability Field
Caldari Navy Photon Scattering Field
Gistum A-Type Medium Shield Booster

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher

Large Anti-EM Screen Reinforcer I
Large Anti-Explosive Screen Reinforcer I
Large Core Defence Operational Solidifier I

Tengu Defensive - Supplemental Screening
Tengu Electronics - CPU Efficiency Gate
Tengu Propulsion - Interdiction Nullifier
Tengu Offensive - Covert Reconfiguration
Tengu Engineering - Power Core Multiplier

There are no revisions on file for this loadout. Only the original builder may revise the loadout.
Estimated total value: 1,316,628,567 ISK
Buy plex to fund
Item Eve-Central EVE-Metrics Build cost
Tengu 191,003,000 221,000,000 181,508,852
Heavy Missile Launcher II 1,045,500 1,100,000 208,280
Heavy Missile Launcher II 1,045,500 1,100,000 208,280
Heavy Missile Launcher II 1,045,500 1,100,000 208,280
Heavy Missile Launcher II 1,045,500 1,100,000 208,280
Covert Ops Cloaking Device II 7,899,990 8,150,000 2,510,167
Sisters Expanded Probe Launcher 0 0 7,302
Medium Electrochemical Capacitor Booster I 1,662,500 2,000,000 N/A
Y-T8 Overcharged Hydrocarbon I Microwarpdrive 8,900,000 9,589,000 N/A
Large F-S9 Regolith Shield Induction 759,000 828,547 N/A
Caldari Navy Invulnerability Field 0 0 N/A
Caldari Navy Photon Scattering Field 0 0 N/A
Gistum A-Type Medium Shield Booster 0 0 N/A
Caldari Navy Ballistic Control System 0 0 97,662
Caldari Navy Ballistic Control System 0 0 97,662
Caldari Navy Ballistic Control System 0 0 97,662
Tengu Defensive - Supplemental Screening 50,444,000 59,950,000 45,140,879
Tengu Electronics - CPU Efficiency Gate 21,494,000 25,000,000 13,053,256
Tengu Propulsion - Interdiction Nullifier 19,924,000 23,100,000 12,658,851
Tengu Offensive - Covert Reconfiguration 53,050,000 67,998,000 47,004,101
Tengu Engineering - Power Core Multiplier 16,000,000 19,500,000 12,978,001
Large Anti-EM Screen Reinforcer I 1,450,000 1,388,390 531,974
Large Anti-Explosive Screen Reinforcer I 1,900,000 2,000,000 531,974
Large Core Defence Operational Solidifier I 11,200,000 12,000,000 10,184,859
How to fund this loadout with PLEX:

Current estimated total value, ISK: 1,316,628,567
Sell this many PLEX* to fund: 6
Convert this many ETC to PLEX: 3 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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Hello fellow pod pilots and pod killers. This setup is aimed at solving some issues with the T3 ships that once you have chosen a configuration you are essentially stuck with the setup.

The current setup is build in such a way to allow having 1 medium slot and 1 highslot to function as utility slots depending on what you are doing. I am talking about the shield extender and the probe launcher.

The subsystems chosen are essentialy the only configuration that guarantees the tengu to be able to fulfill a niche role rather than being an over-expensive HAC. Therefore the invulnerability to bubbles aswell as the cloaking ability are in my eyes mandatory.

Another issue I really wanted to solve is what has caused the death of many T3 ships... cap warfare and stupidity. While I can't solve the second problem, I was however able to solve the first one.

The intended role for this ship is to function as scout aswell as hunting support and if you swap out the LSE for a point it is also able to cover tackling role successfully.

Here are some stats for the theorycrafters:

Resistances 74.9/87.5/81.3/76.9
Def 404 without implants 504 with HG crystals
EHP 66'426
DPS 283 not overloaded 330 overloaded T2
targeting range and weapon range are nearly equivalent
262.5 Scan res
Top speed 1213 m/s

If you prefer you can fit field extenders to focus more on buffer rather tahn def.
With these rigs you get EHP 83'825 and 347 def with 102 passive def.

Although the ship role is specialized the fitting still remains well balanced and versatile.

Comments and suggestions are as always appreciated.

Comments

  • July 02, 2009, 08:12:57 pm

    The lack of dps is concerning, not to mention that the T2 ammo you have on there is going to due less damage than T1 against everything except maybe a BS.
  • July 02, 2009, 08:26:27 pm

    "The intended role for this ship is to function as scout aswell as hunting support and if you swap out the LSE for a point it is able to cover tackle role successfully."

    This design is not a solo WTFBBQ boat. If I want DPS there ar plenty of other cheaper boats that do that role just as well if not better.
  • July 02, 2009, 08:28:43 pm

    Uh you know you can change out subs at will without repackaging right?
  • July 02, 2009, 08:33:40 pm

    "The intended role for this ship is to function as scout aswell as hunting support and if you swap out the LSE for a point it is able to cover tackle role successfully."

    This design is not a solo WTFBBQ boat. If I want DPS there ar plenty of other cheaper boats that do that role just as well if not better.


    well then i'll keep going,

    Why do you have purger rig on there? if you have an active tank, which you do, that is a completely wasted rig.  Same thing goes for the LSE.  If you wanna do a buffer tank then do one, if you want an active tank then do that too.  Pick one or the other, you can't do both.

    The lows, you just said that this was a "scout" ship.  If that is the case then why do you have 3 BCU's?  There are more useful things you could put there, PDU's or anything that helps your aline time or speed.

    whether or not you mean for this to do dps my point about the T2 ammo is still relevant as long as you have launchers on here, the T1 > T2 there is no way around that.

    You said this is a support ship, but with this setup all it can do is dps.  If you want it to do something other than dps you need to put those mods on it, you can't claim for it to be a support ship without having those mods on it.  This is really true if you are going to give stats, those stats will completely change once this ship is fit for any other use so they are pretty much useless.
  • July 02, 2009, 08:37:45 pm

    Uh you know you can change out subs at will without repackaging right?

    Generally I'd imagine that once you change subsystems you will most likely also be changing the rigs thus the concept still probably remains valid.

    Yet I must admit I was not aware that it had been fixed and thank you for pointing it out =)

  • July 02, 2009, 08:54:06 pm

    well then i'll keep going,

    Why do you have purger rig on there? if you have an active tank, which you do, that is a completely wasted rig.  Same thing goes for the LSE.  If you wanna do a buffer tank then do one, if you want an active tank then do that too.  Pick one or the other, you can't do both.

    Oops the rig was a mistake while selcting the items when posting the fit manually. As for the LSE as I stated previously it's a utility slot which can be replaced with a point a TP and whatnot depending on use.

    The lows, you just said that this was a "scout" ship.  If that is the case then why do you have 3 BCU's?  There are more useful things you could put there, PDU's or anything that helps your aline time or speed.

    Because I can without having any other major issues and some DPS is always welcome. Align time is already 5.7 seconds yet it's fairly irrelevant since it can warp cloaked thus MWD+cloak+align and it's GG in 99.9% of bubblecamps.

    whether or not you mean for this to do dps my point about the T2 ammo is still relevant as long as you have launchers on here, the T1 > T2 there is no way around that.

    Ammo can be changed and with the use of a utility slot you can choose to put a TP... once again you have flexibility

    You said this is a support ship, but with this setup all it can do is dps.  If you want it to do something other than dps you need to put those mods on it, you can't claim for it to be a support ship without having those mods on it.  This is really true if you are going to give stats, those stats will completely change once this ship is fit for any other use so they are pretty much useless.

    Once again, it can probe ships hiding in SS and approach them while cloaked thus functioning both as tackler aswell as prober/scout. You can easely remove the probe launcher and replace it with a cover cyno generator... If this is not a support role in a small roaming gang then frankly I don't know what you're on about. As for the stats yes They have actually improved on the def side or can vary which is the whole idea of the fit.
  • July 02, 2009, 09:04:50 pm

    As for your comment about the PDU in the lows, yes that's a further possible configuration of the ship allowing you to remove the Probe lanucher and fitting HAMs without having major issues with the rest of the ship. That's a combination I didn't even look into, thanks!



    Edit: Rating it thumbs down without even having brought up one single argument why this ship doesn't fulfill its role, nor any real suggestion for improvement clearly makes your vote seem very rational.  ::)
  • July 02, 2009, 09:19:23 pm

    Personally i like this fit, and it does cover the intended fuction. I aggree that the shield extender is not the best choice but as the OP clearly stated it's a multifunctional slot.

    thumbs up from me
  • July 02, 2009, 09:50:09 pm

    Personally i like this fit, and it does cover the intended fuction. I aggree that the shield extender is not the best choice but as the OP clearly stated it's a multifunctional slot.

    thumbs up from me

    The LSE on this ship is like what you often see on armor-tanked HACs which will have both a dual rep and a plate. The added bonus of having the LSE is that it slightly increases your passive tank aswell as adding buffer. Personally all the clichès of don't do this and thats are correct in 90% of cases but there are exceptions.

    In the end it all winds down to your PVP style and strats, in my case I like either highly focused ships such as sniper zealots, recons and RR BS's or versatile boats such as the ishtar. This boat design is thought for flexibility while still maintaining a specialized role with some other bonuses.

    Ofc if i where to fit this ship for PVE the configuration relatively easy to choose from. Small signature + speed + somewhat of a tank + DPS Tadaaah! PVE boat is rdy.
  • July 03, 2009, 08:39:57 am

    This Fit is nearly the same as my own , i am going to thumb up for this fit .
    i have a true sansha warp dis where the lse2 is and a medium nos where the probe launcher is and a warhead cat rig instead of the cap one also i have a damage control 2 ...
    the covert op cloak and the nullifier subsystem is definatly a winner for this ship you can choose what you agress and run if needed . I think greengimp is just a mindless thumbs down spamartist !! Good Fit Does what it says on the tin !!
  • July 03, 2009, 08:49:12 am

    This Fit is nearly the same as my own , i am going to thumb up for this fit .
    i have a true sansha warp dis where the lse2 is and a medium nos where the probe launcher is and a warhead cat rig instead of the cap one also i have a damage control 2 ...
    the covert op cloak and the nullifier subsystem is definatly a winner for this ship you can choose what you agress and run if needed . I think greengimp is just a mindless thumbs down spamartist !! Good Fit Does what it says on the tin !!

    Thanks! You really can tell which players are carebears and which are PVPers by their comments hehe.

    BTW I would really like to see your fit, mind posting or linking it?

    Found your fit, and yes it's the same basic concept except I also solved the cap warfare problem  :P
  • July 05, 2009, 03:41:34 am

    no i havent updated my fit yet that was first attempt b4 i got in the thing
    lol i now have one in game tq and waiting to get all my subsystems tho there are still a couple things i dont like about this ship 1. no drones 2. not enough dmg 3 . cap issues yes you can help the cap out but you lose tank and dmg for pwrgrid but yer like i said the fit i have is axactly the same bar them few items :)
  • July 06, 2009, 06:58:59 pm

    Does the same thing as this setup only it does it alot better http://eve.battleclinic.com/loadout/22613-Loki-Recon-sniper.html

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