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Ship fitting - Built on July 2, 2009
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Hello fellow pod pilots and pod killers. This setup is aimed at solving some issues with the T3 ships that once you have chosen a configuration you are essentially stuck with the setup.
The current setup is build in such a way to allow having 1 medium slot and 1 highslot to function as utility slots depending on what you are doing. I am talking about the shield extender and the probe launcher. The subsystems chosen are essentialy the only configuration that guarantees the tengu to be able to fulfill a niche role rather than being an over-expensive HAC. Therefore the invulnerability to bubbles aswell as the cloaking ability are in my eyes mandatory. Another issue I really wanted to solve is what has caused the death of many T3 ships... cap warfare and stupidity. While I can't solve the second problem, I was however able to solve the first one. The intended role for this ship is to function as scout aswell as hunting support and if you swap out the LSE for a point it is also able to cover tackling role successfully. Here are some stats for the theorycrafters: Resistances 74.9/87.5/81.3/76.9 Def 404 without implants 504 with HG crystals EHP 66'426 DPS 283 not overloaded 330 overloaded T2 targeting range and weapon range are nearly equivalent 262.5 Scan res Top speed 1213 m/s If you prefer you can fit field extenders to focus more on buffer rather tahn def. With these rigs you get EHP 83'825 and 347 def with 102 passive def. Although the ship role is specialized the fitting still remains well balanced and versatile. Comments and suggestions are as always appreciated. |
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"The intended role for this ship is to function as scout aswell as hunting support and if you swap out the LSE for a point it is able to cover tackle role successfully."
This design is not a solo WTFBBQ boat. If I want DPS there ar plenty of other cheaper boats that do that role just as well if not better.
Uh you know you can change out subs at will without repackaging right?
well then i'll keep going,
Why do you have purger rig on there? if you have an active tank, which you do, that is a completely wasted rig. Same thing goes for the LSE. If you wanna do a buffer tank then do one, if you want an active tank then do that too. Pick one or the other, you can't do both.
The lows, you just said that this was a "scout" ship. If that is the case then why do you have 3 BCU's? There are more useful things you could put there, PDU's or anything that helps your aline time or speed.
whether or not you mean for this to do dps my point about the T2 ammo is still relevant as long as you have launchers on here, the T1 > T2 there is no way around that.
You said this is a support ship, but with this setup all it can do is dps. If you want it to do something other than dps you need to put those mods on it, you can't claim for it to be a support ship without having those mods on it. This is really true if you are going to give stats, those stats will completely change once this ship is fit for any other use so they are pretty much useless.

Personally i like this fit, and it does cover the intended fuction. I aggree that the shield extender is not the best choice but as the OP clearly stated it's a multifunctional slot.
thumbs up from me
This Fit is nearly the same as my own , i am going to thumb up for this fit .
i have a true sansha warp dis where the lse2 is and a medium nos where the probe launcher is and a warhead cat rig instead of the cap one also i have a damage control 2 ...
the covert op cloak and the nullifier subsystem is definatly a winner for this ship you can choose what you agress and run if needed . I think greengimp is just a mindless thumbs down spamartist !! Good Fit Does what it says on the tin !!
