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Loadout: Dominix: Domi, quick level 4's


Dominix: Domi, quick level 4's


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Ship fitting - Built on June 29, 2009

Dominix, 192,998,000 ISK
+ 1 0 -
Dual 250mm Railgun II
Dual 250mm Railgun II
Dual 250mm Railgun II
Dual 250mm Railgun II
Dual 250mm Railgun II
Dual 250mm Railgun II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I
Drone Navigation Computer I
Damage Control II
Large Armor Repairer II
Magnetic Field Stabilizer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Ammo
Cargo
Drones
Build Views Tagged as
Apocrypha 1.3.1
30th June 2009
2,604 Active tank, Armor tank, Drone boat, PvE
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[Dominix, Dominix: Domi quick level 4's]
Damage Control II
Large Armor Repairer II
Magnetic Field Stabilizer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I
Drone Navigation Computer I

Dual 250mm Railgun II
Dual 250mm Railgun II
Dual 250mm Railgun II
Dual 250mm Railgun II
Dual 250mm Railgun II
Dual 250mm Railgun II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (1)

  • Marcus Hamilton

Negative ratings (0)

Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

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Targeting Maximum targets 7
Maximum targeting range 87500 m
Scan resolution 112.5 mm
Sensor strength 0 0 22 0
Size/Movement Max velocity 136.25
Inertia modifier 0.08465
Signature radius 465 m
Cargo capacity 600 m3
Systems Capacitor capacity 7500 GJ
Capacitor recharge time 4 minutes 19 seconds
Powergrid 8318 / 12500 MW
CPU 618.75 / 750 tf
Shields Shield capacity 9000
Shield recharge time 31 minutes 15 seconds
Shield resistances 12.5% 56.25% 47.5% 30%
Armor Armor hit points 10000
Armor resistances 57.5% 23.5% 87.02% 87.02%
Structure Structure hit points 10625
Structure resistances 60% 60% 60% 60%
Drones Drone capacity 375 m3
Drone bandwidth 125 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 236,594,234
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is my level 4 mission boat...

Cap stable with perfect skills at 37%, enough of a tank to hold out until you take out the incoming damage.

I've done all the missions with this without a problem, and I can say it's alot faster than the standard 5x cap recharger 2's.

Sometimes you'll need to kite which works surprisingly well considering the domi is such a slug, I usually kill any frigs that are scramming/webbing me, then any battlecruisers/cruisers, then battleships and finally the rest of the frigs/destroyers. I'll usually try to pick targets close to each other to reduce my ogre's overall traveling time.

Also, as a bonus, because of the tracking link my ogres will often one volley frigs and almost always one volley destroyers.



Stats:
DPS: 774 w/antimatter and ogres
Tank:: 548 against Serpentis, obviously switch the hardeners out depending on the mission
speed: 124 m/s o/

Edit: Replaced one of the reps with a mag field stab 2, replaced the drone link with another dual 250mm, replaced an omni with a cap recharger 2

Comments

  • June 29, 2009, 10:21:17 pm

    Petty Officer 3rd. Class
    *
    Reputation: 1
    Chuang Moo has no influence.

    Don't put tech 2 ccc's on a domi, they aren't needed and are a waste, and you cant fit 3 of them anyways. Trading one of the tracking links for a cr 2 and dropping to tech 1 ccc's makes you stable with one repper.
  • June 29, 2009, 10:24:14 pm

    Petty Officer 1st. Class
    *
    Reputation: 2
    Rockstede has no influence.

    ...This is not fast level 4s.  Drop a rep and the DC for 2 mag stabs.  Ditch the drone nav link.  Fit a Sentry damage rig.  And upgrade to 350s.
  • June 30, 2009, 04:02:43 am

    Member 5th Class
    *
    Reputation: 0
    Ubernubi has no influence.

    Whoops, putting the t2 ccc's on was an accident. My eyes automatically went for them for some reason...

    And as for using the sentries, I've tried it and not only will they not hit ships that are orbiting me, reeling them in and spitting hammers/hobs out takes up more time than just leaving your ogre 2's out.

    I'm going to keep the 250's though, as I get better tracking and more dps out of 6 250's than I would with 5 350's, there isn't enough powergrid to fit 6 350's.
  • June 30, 2009, 07:49:36 am

    Crewman Apprentice
    *
    Reputation: 2
    Marcus Hamilton has no influence.

    I think I got here after an edit.  But it looks good. 
  • June 30, 2009, 10:47:35 am

    Crewman Apprentice
    *
    Reputation: 5
    Karmadog is working their way up. Karmadog is working their way up. Karmadog is working their way up.

    One thing i have been doing with sentry's is dump then out and then orbit them or something at near their optimum. I have found that this helps with the little ship orbiting you. At under 10 k even garde have a hard time hitting the fast stuff.The down side is you have to leave them behind if you get in trouble and have to warp out. 
  • June 30, 2009, 06:30:56 pm

    Member 5th Class
    *
    Reputation: 0
    Ubernubi has no influence.

    I'll give the orbiting the sentries idea a shot, it sounds pretty good. I've never really liked sentries because I prefer to kite on certain missions, but they're awesome for taking out those annoying BSs that orbit you at 40km
  • June 30, 2009, 06:50:48 pm

    Petty Officer 1st. Class
    *
    Reputation: 2
    Rockstede has no influence.

    A dominix without at least one drone link augmentor is like a race horse missing a leg.  It will get you there.  Eventually.
  • June 30, 2009, 08:17:02 pm

    Member 5th Class
    *
    Reputation: 0
    Ubernubi has no influence.

    If the group is over 50km off I shoot them to aggro, as they come close I set my drones on the faster movers. Being able to do that an extra 20km out really isn't a huge bonus actually, I've tried both ways.
  • July 02, 2009, 12:29:15 pm

    Petty Officer 1st. Class
    *
    Reputation: 2
    Rockstede has no influence.

    Ok, so shoot them to aggro, verse tossing out sentries and killing them 80km off.  Which is considerably faster?
  • July 02, 2009, 05:28:37 pm

    Member 5th Class
    *
    Reputation: 0
    Ubernubi has no influence.

    Sure shooting something at 80km with sentries is faster, but most missions drop you right on a pack or require you to move 30km between gates. Are you going to drop your sentries and move to the next gate, or get spend time getting to the next gate without killing anything and then drop them? And once your ogres are at the pack, there's very little movement they have to do to switch between targets.