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Loadout: Cheap Mission Punisher 1


Cheap Mission Punisher 1


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Ship fitting - Built on May 22, 2009

Punisher, 300,000 ISK
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Small Nosferatu I
Limited Light Neutron Blaster I
Limited Light Neutron Blaster I
Limited Light Neutron Blaster I
1MN Afterburner I
Stasis Webifier I
Small Armor Repairer I
Overdrive Injector System I
Adaptive Nano Plating I
Damage Control I
Empty
Empty
Empty
Ammo
Cargo
Drones
Build Views Tagged as
Apocrypha 1.1
16th April 2009
552
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[Punisher, Cheap Mission Punisher 1]
Small Armor Repairer I
Overdrive Injector System I
Adaptive Nano Plating I
Damage Control I

1MN Afterburner I
Stasis Webifier I

Small Nosferatu I
Limited Light Neutron Blaster I
Limited Light Neutron Blaster I
Limited Light Neutron Blaster I

Empty
Empty
Empty


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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 5
Maximum targeting range 31250 m
Scan resolution 762.5 mm
Sensor strength 0 0 0 9
Size/Movement Max velocity 924.56
Inertia modifier 2.84175
Signature radius 38 m
Cargo capacity 114.75 m3
Systems Capacitor capacity 531.25 GJ
Capacitor recharge time 3 minutes 30 seconds
Powergrid 47.6 / 56.25 MW
CPU 116.5 / 143.75 tf
Shields Shield capacity 488.75
Shield recharge time 7 minutes 48 seconds
Shield resistances 7.5% 53.75% 44.5% 26%
Armor Armor hit points 586.25
Armor resistances 59.5% 35.2% 39.25% 47.35%
Structure Structure hit points 488.75
Structure resistances 50% 50% 50% 50%
Drones Drone capacity 0 m3
Drone bandwidth 0 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 442,313
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
Close-range, all-T1 Punisher for beginner mission runners.  The modules are all affordable and easily replaceable should you lose your ship.

Notes:
***Blasters are used instead of lasers because this ship doesn't have a laser damage bonus, and blasters still use less capacitor energy after the ship bonus to laser capacitor usage.

***The Nosferatu is useful, but my capacitor holds up well until the enemy gets through my shields and I turn on the repair module.  If you're doing missions that you're comfortable with, swapping it with an automated targeting system or a salvager also works well.

***I use Thorium charges because of their capacitor use bonus, but Antimatter charges work well also.

Tactics:
***Use the afterburner to close the gap between you and your targets, then web them and engage with the AB on.

***MAKE SURE you set your Orbit/Keep At defaults to the Optimum Range of your weapons.

***Group the blasters and focus on 1 target at a time, but lock on to as many targets as you can.

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