Member Login
Not a Member?
Sign Up

Forgot Login?

Loadout: Faction Armor Ishtar


Faction Armor Ishtar


Quick tag

Similar

No similar loadouts

Ship fitting - Built on May 11, 2009

Ishtar, 172,965,000 ISK
+ 8 6 -
Civilian Miner
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Capacitor Battery II
Shadow Serpentis 10MN Afterburner
Damage Control II
Dark Blood Medium Armor Repairer
Dark Blood Medium Armor Repairer
Dark Blood Armor Explosive Hardener
Dark Blood Energized Adaptive Nano Membrane
Medium Anti-EM Pump I
Medium Capacitor Control Circuit I
Ammo
Cargo
Drones
Build Views Tagged as
Tyrannis 1.0.1
2nd June 2010
2,407 Active tank, Armor tank, Drone boat, PvE
Download EVEMon skill plan
Open fitting in EVEHQ
You must enable the EVEHQ "fitting://" protocol in your browser to import fittings to EVEHQ.

1. Start EVEHQ
2. Click EVEHQ Fitter Button, left side >  Options >  General >  Fitting Protocol >Enable

NOTE: You will need to have administrator rights to do this. In Vista or Windows 7, you may need to run EveHQ as Administrator for this part only.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome.
Export to EVEHQ skill plan
Download | Print
   
[Ishtar, Faction Armor Ishtar]
Damage Control II
Dark Blood Medium Armor Repairer
Dark Blood Medium Armor Repairer
Dark Blood Armor Explosive Hardener
Dark Blood Energized Adaptive Nano Membrane

Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Capacitor Battery II
Shadow Serpentis 10MN Afterburner

Civilian Miner
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I

Medium Anti-EM Pump I
Medium Capacitor Control Circuit I


You need to upgrade your Flash Player
Version 1 changed on Jul 10, 2010
[Ishtar, Faction Armor Ishtar]
Damage Control II
Dark Blood Medium Armor Repairer
Dark Blood Medium Armor Repairer
Dark Blood Armor Explosive Hardener
Dark Blood Energized Adaptive Nano Membrane

Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Capacitor Battery II
Shadow Serpentis 10MN Afterburner

Civilian Miner
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I

Medium Anti-EM Pump I
Medium Capacitor Control Circuit I


Positive ratings (8)

  • entity001
  • Exusbish
  • FauxPaw
  • Gabriel Sinclair
  • Kauyon
  • Spud Mackenzie
  • Tabitha Pendragon
  • Thistle Hurte

Negative ratings (6)

  • Amarrian Cynicism
  • Litus
  • Shadovmaster CZ
  • StormMyke
  • Supernoooob
  • thc
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 7
Maximum targeting range 75000 m
Scan resolution 367.5 mm
Sensor strength 0 0 16 0
Size/Movement Max velocity 599.26
Inertia modifier 0.37802
Signature radius 145 m
Cargo capacity 460 m3
Systems Capacitor capacity 2281.25 GJ
Capacitor recharge time 1 minutes 49 seconds
Powergrid 649 / 875 MW
CPU 404.75 / 356.25 tf
Shields Shield capacity 1757.5
Shield recharge time 15 minutes 37 seconds
Shield resistances 12.5% 56.25% 86.88% 65%
Armor Armor hit points 2022.5
Armor resistances 77.52% 73.99% 90.07% 80.14%
Structure Structure hit points 2636.25
Structure resistances 60% 60% 60% 60%
Drones Drone capacity 125 m3
Drone bandwidth 125 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 464,201,464
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
I realize there are several variants out there already for the L4 mission runner. However, I've noticed that almost all of them have the same keywords.

"Mission specific hardeners"

This was my attempt to find out whether or not a decent tank could be achieved no matter who it was against.

Since the benchmark seems to be "All Level V", then I've finally caved in and gone with that. Keep in mind, you may not get quite the same performance out of it unless you spend the next few years training.

77.5% EM, 80.1% Therm, 90.1% Kin, 74% Exp
Cap 44.2/52.2, stable at 52% with Highs off.
568 m/s, 7.1s align, 3.8 au/s, 145 m2 sig, 460 m3 cargo

Uniform - 409 tanked DPS, 20,846 EHP
Amarr - 379 DPS, 19,120 EHP
Caldari - 553 DPS, 28,171 EHP
Gallente - 567 DPS, 28,600 EHP
Minmatar - 383 DPS, 20,299 EHP
Rogue Drones - 360 DPS, 20,108 EHP

Just a sampling of the tank. I realize for specific types, it could be better. Replacing the EM rig with an Aux Nano Pump would boost here and there. But all together, it makes a very nice and neat omnitank package.

*NOTE* That Civilian Miner is meant to be any of the Civilian guns. Only used for drawing initial aggro.

Comments

  • May 11, 2009, 09:53:37 am

    Commodore
    *
    Reputation: 0
    stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up. stogie might just get shoved out an airlock if they keep it up.

    did you in all that is holy put a mining lazor on there
  • May 11, 2009, 10:07:16 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    Did you miss the note at the bottom? =)

    Battleclinic doesn't allow adding Civilian guns to Loadouts. So I filled the slot, and added the note at the bottom of the OP.
  • May 11, 2009, 10:17:23 am

    Master Chief Petty Officer
    *
    Reputation: 9
    viper09 is a rising star! viper09 is a rising star! viper09 is a rising star! viper09 is a rising star! viper09 is a rising star! viper09 is a rising star!

    change to faction reppers and fit dual aux anano pumps and u will be fine
  • May 11, 2009, 10:56:49 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    Actually... faction reppers would only be better if it were hurting for resources. They perform exactly the same as T2, but with slightly lower requirements. So changing them would not have any effect.

    The CCC is in place to keep the tank cap stable. Removing it would cause the whole thing to burn out in about 3-4min.

    The EM Pump is there to boost above the base 50%. And although there aren't -too many- sources of EM damage, it still helps out overall.


    As I said initially, there are better builds for specific situations. But this is tailored to function well regardless of the opposition.


    I welcome more constructive input though. =)
  • May 11, 2009, 07:22:52 pm

    Rear Admiral
    *
    Reputation: 495
    Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know.

    Actually... faction reppers would only be better if it were hurting for resources. They perform exactly the same as T2, but with slightly lower requirements. So changing them would not have any effect.

    The CCC is in place to keep the tank cap stable. Removing it would cause the whole thing to burn out in about 3-4min.

    The EM Pump is there to boost above the base 50%. And although there aren't -too many- sources of EM damage, it still helps out overall.


    As I said initially, there are better builds for specific situations. But this is tailored to function well regardless of the opposition.


    I welcome more constructive input though. =)
    amarr navy MAR: activation 180, rep amount is 360. this ship is better doing just serp/guristas missions, and switch to dual nano pumps for rigs.
  • May 12, 2009, 06:10:54 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    Ok... so the Amarr Navy/Dark Blood seem to rep more. But they also burn a LOT more cap. Enough that instead of being stable, the tank would burn out in about 6min.

    So while it's a great boost to tanked DPS, it won't last long.

    It gets stable again if you turn off the AB. But then you're taking more damage since you're not moving as quickly.
  • May 12, 2009, 06:28:51 am

    Crewman Novice
    *
    Reputation: 0
    brokenbiscuits has no influence.

    Have a bit of a play in eft with 4a single rep, eanm, 3x hardener fit Marcus. vast majority of circumstances it'll give you a better tank, more cap stability & save you the grid/cpu to fit something halfway decent in the highs.

    *edit - you can lose the ccc for a nano accel then as well for even more tank.
  • May 12, 2009, 06:51:18 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    Actually... that all started looking really good. And I was about to make the changes.
     
    And then I noticed that it really kinda takes a bit away.
     
    The changes would reduce overall tanked DPS, but increase EHP. And while EHP may be nice in PvP, DPS is more of a concern in missions.
     
    So unfortunately, I have to stick with what I have until I find an improvement that doesn't take away so much in trade.
  • May 12, 2009, 07:08:15 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    Here we go!

    Dual reppers, right? But who's to say they have to be identical modules.

    They don't stack, so they don't have to match.

    I replaced one of the MAR II with an Dark Blood. They're the same as the Amarr, and seem to be easier to get.
  • May 12, 2009, 09:18:58 am

    Crewman Recruit
    *
    Reputation: 0
    Kauyon has no influence.

    Depending on your side of the universe, you may also want to look for True Sansha reppers, they are also Meta 9s and are fairly common on the contract circuit. Or atleast I see more of them.


    The point I'm noticiing on the cap stability with the name gear is distrubing. As I use a dual 'named' MAR, with a Medium Cap Battery II (So I can fit 3 Heavy Electron Blasters), and I am CAP stable with cycling the AB even without CCCs or the Large battery.

    The power difference on a Meta 6 or higher repper will only add 1.66 cap/sec to your usage. But the rep difference is incredibly higher. Spend the money, or the time and get two Meta 9 or higher reps. If 1.66 is causing you to be cap instable, then you maybe lacking the Energy Skills, get those two to V before doing level IVs in an ishtar (armor tank). You will want augs in your rig slots, not CCC for missioning. Maybe the ever popular passive shield Ishtar is the boy for cap stability.

    With dual named MARs you can sit still and do about any mission you want. Which is what you will find you need the first time you get webb'd in a mission and slowly watch your 150 mil ship deteriate and sit there and wish you had just 50 more rps.
  • May 12, 2009, 11:11:31 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    I'm not terribly sure you understand what you're saying. "Named" is often used to refer to modules that are ~Meta 4-7. Modules like the 'Meditation' Medium Armor Repairer I.

    "Faction" is used to refer to the modules I'm using, labeled Amarr Navy, Dark Blood or True Sansha. And Faction does perform better in most regards than Named.

    Named might have slightly different power requirements, but they also lack the repair effort. In this case, the Meditation has the same repair amount as the Amarr Navy/Dark Blood, but it has a longer cycle time between repairs.

    I tried toying with EFT a bit, and it seems a little easier on the Cap if you replace the T2 repper with the Meditation. However, I can almost guarantee that a T2 will be cheaper. Named modules are usually quite pricy, because they require less training to equip. The T2 and the Named are both stable as is, so it would only be trading extra ISK for a little extra orange in the Cap display.

    I also tried out the "All Level V" template, and it is stable with 2x Dark Blood... but until I have a few years free to train everything I possibly could up to V... I'll stick with Faction and T2. =)
  • May 12, 2009, 11:22:03 am

    Commander
    *
    Reputation: 65
    MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know. MINA123 forgot more about gaming than you'll ever know.

    people commonly refer to the t1 items as best named before t2
  • May 12, 2009, 11:35:01 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    Hurray!

    Turns out I only have Energy Management III for some reason. Once I told EFT to bump it up to IV, the dual Dark Blood's were stable. Dark Blood's all around!

    *makes note to start training after work*
  • May 12, 2009, 11:54:43 am

    Captain
    *
    Reputation: 330
    SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know. SuperNova221 forgot more about gaming than you'll ever know.

    Should use L5 skills when posting stats, for many it isn't very unrealistic and nobody knows what your skills are so need to import it to EFT to see what it could potentially do. It may seem unrealistic to you buy maybe not for others and it's a nice benchmark as it shows what the ship CAN do.
  • May 12, 2009, 12:04:12 pm

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    When I use All Level V, I make note in the OP.

    But there are often too many variable skills that get taken into account when all the math is said and done. That's why I prefer not to use it. I know it would reflect what -could- be built. But some may see a build and think "that'd be awesome", only to be disappointed when they find out they're 2 years away from flying it the same way.

    Like I said, "results may vary". And besides... you should always plug a build into EFT to see how YOU would be doing. Otherwise, you buy it, fly it, and watch it pop.
  • May 13, 2009, 05:43:21 am

    Crewman Recruit
    *
    Reputation: 0
    Kauyon has no influence.

    Yeap,

    I'm sorry I used the wrong terminology. Saying 'Named' instead of 'Faction' typing too fast to think I guess.

    T1
    'Named'
    T2
    'Faction'
    'Storyline'
    'Deadspace'

    That's why I like to use Metas, because there is a big difference between a Gallente Navy Repairer and a True Sansha Repairer. Even though they are both 'Faction.'

    You are right, but you saw my question on your skills. That something is definately wrong with your Energy Management and now ALSO I probably think your Energy Systems Operation needs to be checked too. My point is, that you are cap happy if you have the proper skills. So, you really shouldn't need that CCC, it should be another Aux Nano.

    Just so you know, I'm not one of your thumbs down.  I don't usually post my loadouts, but I am inspired to share mine now. Let's see how many thumbs down I get. :)
  • May 13, 2009, 06:09:41 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    En Mgmt is training to IV as we speak. And En Sys Op is already to IV.

    I'm sure I'll get them, along with many others, to V before too long. But it's so hard to prioritize where to whittle away and where to devote a week or more.

    However, even with the famed "All Level V" template, it's still not stable without the CCC. All I'm looking at permarunning is the Lows and the AB. With all Dark Blood, it's sitting at 46%. When I drop the CCC, it burns out in about 4min.
  • May 14, 2009, 04:37:45 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    Ok, redid the Lows a bit after looking around at some other builds. For the most part, the numbers increased. They went down a little vs Explosive, but I don't think it's enough to cripple the ship or anything.
  • May 19, 2009, 02:58:21 pm

    Crewman Recruit
    *
    Reputation: 0
    Kauyon has no influence.

    I think you got it.

    Thumbs up.
  • May 20, 2009, 08:19:04 am

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    this is pretty much the exact setup I run.  I haven't rigged mine as I see no point in doing it (it wouldn't improve anything in my case).  I also run a regula 10MN AB2

    if I may recommend something, I'd suggest getting yourself a corelum c-type repper or two as they're more cap efficient and the price isn't too bad (got mine for 55-60 each)...   drop the damage control and the EANM and you'll have 3 spots for hardeners, which is perfect considering the ishtar's resistences

    as I mentioned, I haven't rigged mine, because the damage tanked is huge without rigs and it's fully cap stable with corelums/faction hardeners...   honestly an awesome little ship

    edit: http://www.battleclinic.com/forum/index.php/topic,45609.0/L4-Cheap-Armour-Ishtar.html
  • May 20, 2009, 10:51:10 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    I'm totally in love with my Ishtar. It's great for L4s.

    I'd almost consider trying one in L5s, but I hear they Nos/Neut like crazy, and any sort of active tank is toast.

    As I'd mentioned in my OP, I know there are places where this could be improved. Such as replacing the DC and EANM with specific hardeners. Or replacing the rigs with Aux Nano Pumps for more output.

    But then you wind up taking a minute to read the mission brief and cross reference the rats to see what to tank against. You have to carry around extra hardeners depending on who you're facing, and it just cuts into your money making time.

    Whereas this build is balanced and stable against any rat type. And yet it's not handicapped like a lot of "omnitank" builds wind up being.


    As for the CCC, without it you may be stable... until you try and tractor/salvage behind the drones mid-mission. Then you'll start burning up your cap unless you have the extra rigged recharge.
  • May 25, 2009, 07:00:49 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    Alright... been using this build for L4s.

    It works great, but there is a slight annoyance.

    The reppers can recover about 40-50% armor damage in a single cycle. But due to the Cruiser size versus BS damage, it gets down that far pretty often.

    I'm considering replacing the DCU with a 400mm plate. It only slows AB speed about 7m/s. It reduces the overall DPS tank due to lower resists, but the armor HP spikes from 2023 to 3339.

    Any opinions?
  • May 25, 2009, 07:28:51 am

    Ensign
    *
    Reputation: 2
    Misaniovent has no influence.

    Alright... been using this build for L4s.

    It works great, but there is a slight annoyance.

    The reppers can recover about 40-50% armor damage in a single cycle. But due to the Cruiser size versus BS damage, it gets down that far pretty often.

    I'm considering replacing the DCU with a 400mm plate. It only slows AB speed about 7m/s. It reduces the overall DPS tank due to lower resists, but the armor HP spikes from 2023 to 3339.

    Any opinions?

    Definitely keep the damage control, it's giving you way more effective HP.
  • May 25, 2009, 10:35:28 am

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    fit what I fit on mine in the setup I linked...  3 mission hardeners and 2 reppers.  better tank than this so you rarely need to run the second repper at all (tried in many L4s, in most it can handle full aggro with 2 reppers)
  • May 26, 2009, 06:54:32 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    fit what I fit on mine in the setup I linked...  3 mission hardeners and 2 reppers.  better tank than this so you rarely need to run the second repper at all (tried in many L4s, in most it can handle full aggro with 2 reppers)
    Yep... except you keep missing my OP, particularly the note of "not mission specific".

    I realize that it could be made nigh impervious with the right hardeners. But I was looking for a single ship that could take on just about anything, without having to carry around extra modules to switch out depending on the rats.

    The choice of modules and rigs displayed reflects the best balance of resistance across the board. It'll withstand assault from any of the various rats you could encounter. My only concern is how much of a beating the armor receives between repper cycles. But as noted above, the DCU does add to the overall EHP, so I'll be sticking to that.


    Another thing to note... make sure you kill any web frigates first. Turns out the Ishtar doesn't appreciate being under fire while only moving at 24m/s.