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Ship fitting - Built on May 11, 2009
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I realize there are several variants out there already for the L4 mission runner. However, I've noticed that almost all of them have the same keywords.
"Mission specific hardeners" This was my attempt to find out whether or not a decent tank could be achieved no matter who it was against. Since the benchmark seems to be "All Level V", then I've finally caved in and gone with that. Keep in mind, you may not get quite the same performance out of it unless you spend the next few years training. 77.5% EM, 80.1% Therm, 90.1% Kin, 74% Exp Cap 44.2/52.2, stable at 52% with Highs off. 568 m/s, 7.1s align, 3.8 au/s, 145 m2 sig, 460 m3 cargo Uniform - 409 tanked DPS, 20,846 EHP Amarr - 379 DPS, 19,120 EHP Caldari - 553 DPS, 28,171 EHP Gallente - 567 DPS, 28,600 EHP Minmatar - 383 DPS, 20,299 EHP Rogue Drones - 360 DPS, 20,108 EHP Just a sampling of the tank. I realize for specific types, it could be better. Replacing the EM rig with an Aux Nano Pump would boost here and there. But all together, it makes a very nice and neat omnitank package. *NOTE* That Civilian Miner is meant to be any of the Civilian guns. Only used for drawing initial aggro. |
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Actually... faction reppers would only be better if it were hurting for resources. They perform exactly the same as T2, but with slightly lower requirements. So changing them would not have any effect.amarr navy MAR: activation 180, rep amount is 360. this ship is better doing just serp/guristas missions, and switch to dual nano pumps for rigs.
The CCC is in place to keep the tank cap stable. Removing it would cause the whole thing to burn out in about 3-4min.
The EM Pump is there to boost above the base 50%. And although there aren't -too many- sources of EM damage, it still helps out overall.
As I said initially, there are better builds for specific situations. But this is tailored to function well regardless of the opposition.
I welcome more constructive input though. =)
Alright... been using this build for L4s.
It works great, but there is a slight annoyance.
The reppers can recover about 40-50% armor damage in a single cycle. But due to the Cruiser size versus BS damage, it gets down that far pretty often.
I'm considering replacing the DCU with a 400mm plate. It only slows AB speed about 7m/s. It reduces the overall DPS tank due to lower resists, but the armor HP spikes from 2023 to 3339.
Any opinions?
fit what I fit on mine in the setup I linked... 3 mission hardeners and 2 reppers. better tank than this so you rarely need to run the second repper at all (tried in many L4s, in most it can handle full aggro with 2 reppers)Yep... except you keep missing my OP, particularly the note of "not mission specific".