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BaronAgamemnon
*
Reputation: 2

Seems like a decent enough mission fit.

I agree of 4 BCU. Faster mission = more isk.

But with all these faction mods, are you sure you can not get an Amrr Navy NOS on there? The extra range is handy :).

EDIT: a Faction Afterburner is also a good thing, I would check that out.
greengimp
*
Reputation: 56


But with all these faction mods, are you sure you can not get an Amrr Navy NOS on there? The extra range is handy :).

EDIT: a Faction Afterburner is also a good thing, I would check that out.

The main reason i did not put them on is that i don't currently own them.  If however i feel like this needs some more speed i will prolly end up buying one anyway. 

Your right the extra range on the nos would be nice.  This too i might get if i have trouble finding things to nos while using this.

Thanks for the suggestions, they are both good.
long bow
*
Reputation: 0

I'll give it  :thumbsup: because i use the same set up.
SickSeven
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Reputation: 8

I think there is no excuse for not having a Republic Fleet AB on this ship. Fleet propulsion mods are equal to Domination (best faction mods you can get). So throw a Fleet 10mn AB on there.
BaronAgamemnon
*
Reputation: 2


But with all these faction mods, are you sure you can not get an Amrr Navy NOS on there? The extra range is handy :).

EDIT: a Faction Afterburner is also a good thing, I would check that out.

The main reason i did not put them on is that i don't currently own them.  If however i feel like this needs some more speed i will prolly end up buying one anyway. 

Your right the extra range on the nos would be nice.  This too i might get if i have trouble finding things to nos while using this.

Thanks for the suggestions, they are both good.

I factor the extra speed in the same way I do the BCU's every littel edge makes the misison go faster and moe effective. as well as saving cap for the faction burners. The faction NOSes are cheap tho, but may not be strictly be needed if tank is sufficient. :)
petit.padavoine
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Reputation: 46

Why does putting an AB stop you from going passive?
greengimp
*
Reputation: 56

Since it looks like the faction AB is gonna be a little more important i'll go ahead and buy one, i changed to the loadout to include it and put up a second pic with the loadout.

Why does putting an AB stop you from going passive?

Between having 2-3 active hardeners, an AB and a TP that is a lot more cap use than a typical passive setup can handle.  Most passive setups won't let you use more than 6 cap/sec this one would use closer to 10. 

Plus going active let me use 4 BCU's which is nice for mission completion times.
petit.padavoine
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Reputation: 46

OK :)
MoHawk11
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Reputation: 0

Assaults?   LOL   What are you doing, PVP & lvl 3s?
greengimp
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Reputation: 56

Assaults?   LOL   What are you doing, PVP & lvl 3s?

Did you read my op? I talk about this choice there.
Patusz
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Reputation: 0

id change one of the invulns for a extender
greengimp
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Reputation: 56

id change one of the invulns for a extender

lol, just lol

extenders have no place in pve unless you are running a passive tank, since this is an active tank all it would due is increase my sig radius and lower my tank.
bravenate09
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Reputation: 0

Three words: use a Tengu.
Higlac
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Reputation: 57

Oh look another Dra...

Oh, well...

Good fit!

Don't necropost.
greengimp
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Reputation: 56

Three words: use a Tengu.

That is a genius comment considering this loadout was made way before the Tengu was implemented into the game. 
Crunchbite36
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Reputation: 502

Do you fit anything without an A-type med booster and CN invulns? didn't think so.
greengimp
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Reputation: 56

Do you fit anything without an A-type med booster and CN invulns? didn't think so.

I don't because it gives a tank good enough to do any mission pve stuff for the least amount of cap, therefor giving you more slots for gank.
vicror
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Reputation: 123

How bout just use a NM.  See that's real constructive.

Really these trolls should just look a a fit for what it is and does.

Not what other ships are and do.

Stupid troll is stupid.

I post a active drake yest. very similar to this one.  Not knowing about it.

Only difference is that I used range rigs and a better tp and sba.

Do you fit anything without an A-type med booster and CN invulns? didn't think so.

I don't because it gives a tank good enough to do any mission pve stuff for the least amount of cap, therefor giving you more slots for gank.
Fighting angels which is the main rat you go up against over there in Matar space that's fine.  I run AE with 2x inv. and med. pithum on Mach it's a joke.  hardly ever rep like some missions that I use tachs on NM and blast the shit out of the rats(sanshas) at 50km+.

But, w/o being very careful.  Which I hate doing.  Med. pith not the best choice even when being careful vrs. many amarr missions for max gank as using a med. sb you need 3x specific hards and 2x sba to tank the mish.


23gabe
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Reputation: 488

fits almost a year old guys, epic necro
fr33dom fighter
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Reputation: 71

almost equally epic necro!!!
Higlac
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Reputation: 57

I think intentional necroposting should be a bannable offense.
vicror
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Reputation: 123

I think intentional necroposting should be a bannable offense.
or just lock all the old shit
Mad Hops
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Reputation: 1036

I think intentional necroposting should be a bannable offense.
or just lock all the old shit

I may have suggested that and the idea may have already been turned down... >.>

We don't like necro posts, but they're not a bannable offense. If necro's should be bannable, so should those calling it a necro, just saying.

And certainly don't report necro posts, for the love of my inbox.

IF god forbid i acctually used a drake

greengimp's Drake built 2009-05-10

greengimp
22 Loadouts
28 3
138 Views
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Spaceship
True Sansha Small Nosferatu
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Republic Fleet 10MN Afterburner
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Phased Weapon Navigation Array Generation Extron
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Modulename
If i was going to fly a drake I think this is what i would fly.  This fitting would just be something to fly as a change of playstyle from my CNR/Golem.

I used heavy assault missiles because because i don't think i could justify flying a drake with the dps of heavy missiles when i have other options.

Since I'm using heavy assault missiles to mission, going with a AB is a must and if i'm using that then i can't go passive, so i went with the active tank.  Yeah it is a bit on the pricy side, but the mods are coming right off my CNR so that is ok.

I fully believe that while missioning 4 BCU's even with the diminishing returns are a must if you can pull it off.

Please don't blast me cause this is a drake, this is just a change of pace fit for me.  Something i might take out to kill some serps since they are weak to kinetic.

Targeting

Maximum targets 8
Maximum targeting range 75 km
Scan resolution 243.75
Sensor strength 19 0 0 0

Size/Movement

Maximum velocity 415.17
Inertia modifier 0.432
Signature radius 295 m
Cargo capacity 450 m3

Systems

Capacitor capacity 3125 GJ
Capacitor recharge time 5 minutes 3 seconds
Powergrid 794.9 / 1000MW
CPU 579.5 / 625 tf

Shields

Shield capacity 6562.5
Shield recharge time 17 minutes 30 seconds
Shield resistances 57.87% 78.93% 74.72% 66.3%

Armor

Armor hit points 4062.5
Armor resistances 50% 10% 25% 45%

Structure

Structure hit points 4687.5
Structure resistances 0% 0% 0% 0%
Drone bandwidth 25 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 25 m3
Download EVEMon Skill Plan
[Drake, IF god forbid i acctually used a drake]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 10MN Afterburner
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Phased Weapon Navigation Array Generation Extron

True Sansha Small Nosferatu
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Item Quantity Value
Drake 1 51,000,100
True Sansha Small Nosferatu 1 103
Caldari Navy Ballistic Control System 4 5,001
Republic Fleet 10MN Afterburner 1 60,701,000
Caldari Navy Shield Boost Amplifier 1 79,600,000
Caldari Navy Adaptive Invulnerability Field 2 290,000,000
Pithum A-Type Medium Shield Booster 1 297,045,000
Phased Weapon Navigation Array Generation Extron 1 465,999
Heavy Assault Missile Launcher II 7 963,998
Large Capacitor Control Circuit I 3 7,000,000
Total 1,096,580,190
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