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Ship fitting - Built on May 6, 2009
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Positive ratings (75)
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Significantly updated AGAIN and ready for Dominion!
Those of you who have seen this fit recently might notice quite a few changes. This setup has lost its cap booster and damage control, and gained a tracking enhancer and tracking computer. Why? For those of you not following the EVE-O testing and ideas boards, once Dominion comes out these modules will modify falloff as well as optimal, Some other gems coming with Dominion: EMP, Phased Plasma and Fusion got quite the damage boost. My stats below incorporate this into the DPS values. As for the reduction in tanking ability: I can honestly say after using this setup for months that the cap booster was unnecessary. I almost never used it, as the setup's sustained tank was beefy enough for even the AE bonus room. Without a cargohold full of cap boosters, the need to make wreck balls is gone as well. So two of the tractor beams have been changed for Salvager IIs so you can efficiently salvage as you kill. (If you followed the ego-fueled arguments below, after testing the advice was actually solid.) Now to address some of the more common questions that might come up: Why Dual 650mm instead of 800mm ACs? In short, because they don't need fitting mods, and the low you would use for a PDS gives you better applied DPS by using the new falloff-boosted Tracking Enhancer. You could use a +3% grid implant, but then you'd be losing out on implants that improve your turret's performance. 800mm ACs only provide a ~4.6% increase in DPS, while d650s provide ~12% better tracking. Which script should you use with the Tracking Computer? Both. Since the range script will modify falloff in Dominion, you want to choose your script based on the mission. The Range Script will result in more applied DPS for targets beyond 15KM, while the Tracking Script will be superior for targets inside that range. I can provide the statistics for anyone who is curious. Time for the stats. (Updated AGAIN!) Resists: 68.4% EM 70.5% TH 74.7% KIN 78.9% EXP Defense: 401 Sustained, 1283 Reinforced (about 2 minutes sustained boosting) with all modules running except AB. 588 Sustained, 1943 Reinforced when using the HG Crystal set. Firepower: Drone DPS = 158.4 Republic EMP/Phased Plasma/Fusion = 980 gun DPS 4.3KM + 64KM range, 73KM Falloff with Range script 1138 DPS with drones Barrage = 781 DPS 7.8KM + 96KM range, 110KM Falloff with Range script 939 DPS with drones NOTE: All stats updated with final release stats for Dominion. WOOT PROJECTILE BUFF! 3/4/2010 EDIT: Changed rigs and the lows. See last post for details. 5/10/2010 EDIT: Removed some misinformation in the description that was a hold-over of an early testing state of Dominion. Final product was very different for ACs. |
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Cap booster as an emergency option is a good idea.Looks pretty good actuallyCap booster as an emergency option is a good idea.
Just to nitpick I guess you're not actually doing 1000 dps since you're fighting in falloff most of the time. I bet i comes in handy when those angels close in!

do you use barrage L as well and just forgot to put it in there or do u get the insane falloff with fleet EMP?
I've got 3 comments for this:
1. The DC really doesn't do anything for a shield tank in pve, i would drop it.
2. Some sort of tracking mod would be nice, hey look you have a free spot where that DC used to be.
3. You should look at maybe getting the pithum A-type medium booster, that would still give you a really nice tank but you could lose the cap booster for a tracking comp.
Other than that not to shabby, i like it.
so is this fitting the best potential for a vargur?, i would be curious for ur idea of a PvP fitting (if there is such a fitting for this ship) +1
Other than that, I haven't seen better numbers on a setup that can be practically flown, even if it is expensive.
Holy. Does a Golem tank better than this? You know, while still doing good damage?
So it's not the ship, it's you. Don't take it personally, you're not the only clueless person out there.

And of course you're wrong about the Golem. Even with Estamel's siege launchers, RF TPs it's just too slow vs Angels. I think most people who complain about the Vargur don't know how to fly it.
And of course you're wrong about the Golem. Even with Estamel's siege launchers, RF TPs it's just too slow vs Angels. I think most people who complain about the Vargur don't know how to fly it. So it's not the ship, it's you. Don't take it personally, you're not the only clueless person out there.
1. You are correct, it's overtanked. Way overtanked. Ridiculously overtanked. But I didn't have to sacrifice a single point of damage to do it. You can just as easily take out the Heavy Cap Booster and put in a TCII for tracking, and lose nothing.
1b. If you are fighting Sansha's in a Vargur, you're doing it wrong. Cherry pick Angel missions, and you'll be making much more isk/hour.
2. Opinionated single-post troll alts shouldn't write at all. But I suppose this is the Internet, and trolls aren't going anywhere, so let's get to it...
My wreck ball is complete by the time the last rat dies. I go right on to the next mission I accepted and kill everything there, and have another wreck ball by the time the last rat dies. Once my missions are done, it takes one minute 30 seconds to switch into a triple Salvage Tackle Hurricane, 8x Salvager IIs, and 5 minutes a mission (since they're all balled up) to salvage them.
I spent 5.25 minutes more than you did to wring every last isk out of a mission. After I'm done missioning for the day. Oh noes!
3. I'm sure using two Estamel's Invulnerability Fields would make for a better tank, as well. Pardon me for setting the limit at Deadspace gear though.
And of course you're wrong about the Golem. Even with Estamel's siege launchers, RF TPs it's just too slow vs Angels. I think most people who complain about the Vargur don't know how to fly it.
I'm sure you also have first-hand experience flying a Golem with Estamel's Siege Launchers. I salute your deep pockets and expert opinion, sir, but I'll be leaving this fit as is.
Quote from: meSo it's not the ship, it's you. Don't take it personally, you're not the only clueless person out there.
Hahaha, don't worry, I didn't take it personally. I've got you for company.
And of course you're wrong about the Golem. Even with Estamel's siege launchers, RF TPs it's just too slow vs Angels. I think most people who complain about the Vargur don't know how to fly it. So it's not the ship, it's you. Don't take it personally, you're not the only clueless person out there.
This just shows your own personal ignorance. Anyone using anything but T2 launchers on a Golem is a moron, the reason is that you need jav's. And while the Vargur is a very good ship against angels it does not beat the Golem in mission times. The best it can do is tie in mission times.
You couldn't be more wrong. If you need to use javs vs Angels then you don't know what you're doing. It's just so easy to get every NPC in range I don't know why you can't do it. But call me a moron cause I can. I must be doing it the wrong way. Maybe I should do it like you. Tell me what's your secret?
And yes in the hands of a reasonably good pilot with a reasonably good setup the Vargur comfortably beats the reasonably good Golem pilot's reasonably fitted ship vs Angels. Been there, done that.
Edit: you think that you can beat a Vargur with Javs? Seriously?
There are 3 angel missions i believe in which there are ships that orbit outside your range on none jav ammo. How is your golem going to do those missions?
No a Golem is not going to beat a vargur with javs, the javs are only for getting into range and the few ships that orbit outside your range. On the other hand a Golem with CN torps is going to wipe the floor with a vargur.
You think those are actually good mission completion times? I'm pretty sure I could almost beat you in Vengeance with only 3 turrets
Edit: after thinking a bit more about it I came to the conclusion that I could at least match your time. How's that for wiping the floor with the Vargur?
And I'm sorry if I hurt your feelings but you arrogantly called your crap EFT-warrior setup the Minnie God of Missions. You're practically asking for it.

And I'm sorry if I hurt your feelings but you arrogantly called your crap EFT-warrior setup the Minnie God of Missions. You're practically asking for it.
You didn't hurt them at all. This is amusing. Especially the many layers of hypocrisy in you calling me arrogant.
How about you post your Vargur setup? Or a video of you pwning in it so fantastically that you think you're the only person in EVE qualified to fly the ship?
Without that you're just a noisy troll without facts, without evidence, without any credibility. And nothing more.
Lol. I am the noisy troll? I haven't seen a proper argument from you so far and you say that I have no facts. I pointed out the faults in your and gimp's setups, provided a clearly better fit, while you're doing what? Called me a troll and... no, I'm afraid that's all. It tells a lot if that's the best you can do.
Really now. All I've seen above are incoherent blurbs of butthurt because someone disrespected your favorite ship. But if you want to show us a proper Vargur fit, it's actually really easy:
There's a little button at the top of the screen that says "Create." Click it and show us how it's done. Write in the description why it's the best Vargur fit ever. If your fit is clearly superior, I'm sure it'll rise to the top.
If it's good, I'll even give you a thumb's up.
I rather agree that the setup is less than optimal, but I also agree that the Golem will obliterate a Vargur in mission completion times on average.
There will be missions that I'd expect a Vargur to be faster at - namely any of them that you'd want to fit an AB for (Recon 2/3, WC, Massive Attack, The Score, etc...) .... but those are missions I'd generally decline anyway, so it's not a big deal.
Seriously why don't you even try to defend your fit? It's hopeless but still it would be more interesting than your weak attempts to derail a discussion about your own setup.
And for the record the Vargur is not my favourite ship, and you didn't disrespect it: you just posted a fairly poor setup and gave it a fancy name.

I rather agree that the setup is less than optimal, but I also agree that the Golem will obliterate a Vargur in mission completion times on average.
You're awfully hung up on the name. But if you're curious why I'm ignoring your points, it's because the only thing you have to your arguments is "because I said so." You give no justification beside "it's better" and "I've done it, I have the isk, I have personal experience." Your experience is meaningless to me. I don't know who you are, that you actually know what you're talking about, or that you even own a Vargur.

All I care about are careful and well-reasoned arguments and you fail awfully hard at that. So it's more fun to just blow you off.

I'll have an actual, reasoned discussion with you on the topic when you show you're capable of it yourself. Usage and understanding of statistics would help.

But I'll give you this: the afterburner isn't doing anything for this (it's only situationally useful), and a Tracking Computer would improve the real damage applied to target. It's now in the fit. (Tossed it in the T2 setup as well.)
Of course you don't use your AB cause you're too busy making balls of wrecks that's why your mission completion times suffer.
). Just try it out and you'll see the difference. What can you lose? 
No offense but even if I posted stats, mission completion times you could just say that you don't know me I could be lying, couldn't you?

I think after my posts it's pretty understandable that I protect my true identity: for missions I rarely use a ship worth less than 10b and I don't want suicide gankers come knocking on my ships hull. I use expensive setups cause I like flying them, destroying ships as fast as possible makes missions less annoying. And of course officer/deadspace items are a good investment as well.
800s + SS/GN TC + faction PDS vs d650s + HCB + DC (the rest of the setups is the same, no implants, no drones, barrage)
DPS: 789 vs 752
Range: 6000+64800 vs 5400+64800
Tracking: 0.07518 vs 0.06187
Tank (AB on): 347/1291 vs 1466/1466
Tank (AB off): 562/1291 vs 1466/1466
Considering that even without the cap booster this ship is still overtanked the setup with the 800mm ACs is superior. And I think I just proved that you had given up raw DPS to fit that tank.
Happy now?
TCs are important for 2 reasons: to hit orbiting ships and to compensate for the increased transversal speed of your targets when your AB is on....and that 800s only increase your damage by 4.6%, but 650s increase your tracking over 800s by 12%, why would you not prefer them when all that matters is final real DPS applied to target?
You need both the AB and the TC. It's not either or. Normally Vargur pilots use the AB to get close to their targets to increase the applied damage. It is really helpful in practically every room of every mission it's not situational. There are lots of "tricks" you can't even do without an AB.
If after this you still think that I have no experience with this ship it's your loss. You wanted things from me that you didn't provide.
Here's an honest question: Given the following statement of yours...TCs are important for 2 reasons: to hit orbiting ships and to compensate for the increased transversal speed of your targets when your AB is on....and that 800s only increase your damage by 4.6%, but 650s increase your tracking over 800s by 12%, why would you not prefer them when all that matters is final real DPS applied to target?
You got me here. Getting into range is as important as tracking your target, and both are necessary. I'll be messing with my fit and trying to get some practical experience with the changes, and if it tests out okay, I'll make the alterations on BC.
Btw if you want to use d650s you can fit a TE instead of a DC/PDS - after Dominion it will be almost mandatory.
My favourite Vargur setup is so far from what an average player can afford that it's not worth posting but it includes both a TC and d650s.
No offense but you used a Vargur for months possibly and I had to tell you the basics? Sadly it's not just you who didn't understand how to fit and fly this ship it's pretty much the same with everyone. And they just keep bitching when the only problem the Vargur has is the low-quality pilots. And I meant that in the nicest possible way.

with tracking enhancers giving +30% falloff bonus, it will be better do do 3x gyro + 2x tracking enhancer.
With tiered falloff, switching from D650's to 800's will give you both more dps and 10% more falloff.
If you use 2 tracking enhancers and one tracking computer, the bonus from the ambits might be pretty miniscule... maybe consider putting in CCC's, semiconductor memory cells, or capacitor safeguards for a bit more cap stability?


Thats insane and I will surely try that out in the next couple of weeks.
Hopefully 2
Though the tank is Questionable for me used to running perma tanks with uber defense witch in pve I really dont need the defence I am used to.
I hate to ask, but if you like the fit please click that lil' + box.
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also a big plus for ya.
Does that build really fit with 0.2 grid left is that tested on current domination tranquility server I mean that probably the tightest fit I have heard of.
Sad that I have to wait for skills.
Thanks for the insurance on the tankalso a big plus for ya.
Though what is the reason for the gixt x boost amplifier the whole build already cost a fortune to some folks and the 5.12 % more shield boost isn't that much tank for 450 mill isk to say a 100 mill caldari navy shield boost amplifier its like in eft not sure if it changes in the new domination but its 40 in eft difference kinda shotty for the isk amount.
Ogres are slower than a turtle wading through honey...

+1 just for your comment
and cause it's great fit ofcourse
Nice
Did you look at figures using a PDU instead of one of your Gyros?
Way overtanked:s
I'm just curious what you think would be an improvement, and why.
Im only a 3 monther but im already the "PVP guy" in my corp
I often just link them to these fits. My corp leader uses a cane from here occasionally and i FINALLY beat him in a 1v1 with my HAM drake.Im relatively knew to eve, and i feel i have to say that perhaps many of you experienced players with millions of SP will have lost the AGONY that is gazing at a fit you might just be able to fly in a year...
I have same issue with the power, how are you managing to get it low as mine is way over
Hey, nice fit, ive come up with another option on your 8 gun, 4 tank mod idea.
Has been tweeked a bit from its conception.
Let me know what you think.
http://eve.battleclinic.com/loadout/36053-The-Crystal-Vargur.html
Have cap boosted Vargurs fallen from favor with Dominion? Or does it just depend on how cap hungry your tank is? Love this loadout btw, makes me drool when I compare it to my Maelstrom 'baby vargur' I'm using now. +1
With a much less pimped version of this (I have an A-type booster, CN SBA, and still have CN Invulns. No Crystal implants. T1 rigs, though the T2 aren't THAT expensive), I got through the bonus room of AE and could have taken a nap.
I switched out the AB for a Shield Explosive Hardener II for the mission, since Angels swarm you and you warp within 5km of the gates. Used a total of ten cap booster 800s for the entire mission, and some of that is due to forgetting to turn it off. Completed all five pockets plus bonus room in about 45 minutes, and that includes time spent making wreck balls.
After a bit of experience with it, I'd recommend using 5x Hammerhead II and 5x Hobgoblin IIs over the drones I have listed above. Ogres are slower than a turtle wading through honey...