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Loadout: L4 Cheap Armour Ishtar


L4 Cheap Armour Ishtar


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Ship fitting - Built on May 4, 2009

Ishtar, 181,970,000 ISK
+ 6 2 -
Gatling Pulse Laser II
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Capacitor Battery II
10MN Afterburner II
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Dark Blood Armor Kinetic Hardener
Dark Blood Armor Thermic Hardener
Empty
Empty
Ammo
Standard S, 2,501 ISK
Cargo
Drones
Ogre II, 694,967 ISK
Build Views Tagged as
Apocrypha 1.1
16th April 2009
1,295
Download EVEMon skill plan
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[Ishtar, L4 Cheap Armour Ishtar]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Dark Blood Armor Kinetic Hardener
Dark Blood Armor Thermic Hardener

Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Capacitor Battery II
10MN Afterburner II

Gatling Pulse Laser II
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I

Empty
Empty


Ogre II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (6)

  • devedse
  • el sabor
  • halosponge
  • Marcus Gideon
  • mordecai10000
  • Supernoooob

Negative ratings (2)

  • Ivanna Nuke
  • Sendell
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 7
Maximum targeting range 75000 m
Scan resolution 367.5 mm
Sensor strength 0 0 16 0
Size/Movement Max velocity 614.11
Inertia modifier 0.37802
Signature radius 145 m
Cargo capacity 460 m3
Systems Capacitor capacity 2281.25 GJ
Capacitor recharge time 2 minutes 8 seconds
Powergrid 703.4 / 875 MW
CPU 340.75 / 356.25 tf
Shields Shield capacity 1757.5
Shield recharge time 15 minutes 37 seconds
Shield resistances 0% 50% 85% 60%
Armor Armor hit points 2022.5
Armor resistances 50% 10% 92.69% 92.37%
Structure Structure hit points 2636.25
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 125 m3
Drone bandwidth 125 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 208,439,834
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This can work with heavy drones or with sentries if you prefer.  Please note that your cap will be stable with good skills (mine are maxed), but even with lesser skills you can simply skip a cycle with one of the reppers once in awhile.

Overview:
As the title suggests this is my take on a cheap fitting for an ishtar, for level 4s.  Currently I'm running them in a dominix, but I've finally saved up enough for this ship, and this is the fit I have on it now (minus the DB kinetic hardener, working on that)

Basically, there's no rigs, and the only modules that are more than t2 are the 2 hardeners, and that's simply due to CPU constraints.   Obviously you can upgrade anything and everything, and get even better results, but I'm poor white trash so that'll have to wait.

Numbers:
The DPS is pretty standard for a gun-less ishtar.  With max skills it's 475, with mine it's 467.  While some guns could be swapped in, instead of the tractors/salvagers I prefer to salvage and loot my missions as I go along.  The drone damage should be more than enough for level 4 missions.

With just the AB2 this guy will hit 580, which is in my opinion a bare minimum for some missions that have a lot of travel time.  There's nothing more annoying than having to cover 20km at 100m/s in a domi or what have you.  Switching to faction/plex ABs will result in huge speed gains, but for now my goal was to keep this fit cheap, and to have it reflect what I actually fly.

The tank is where this guy shines.  It will rival a lot of the faction fitted/rigged mission ishtars out there.  With no fancy gear (I don't consider DB hardeners fancy, they can be found fairly inexpensively) this thing will tank 932 thermal and 972 kinetic damage.  That's full time, will stable caps and without any rigs.  With a couple of nano pumps that becomes over 1200 tank, and becomes absolutely jaw-dropping with a good faction/plex fit.  I don't know what kinda tank you need for level 5s, but this is as close as an armor ishtar could get I think.

Conclusion:
I like this fit, and I've flown it successfully.  You may notice when you plug it into EFT that the caps are just shy of stable, but it's entirely based on how you play.  If you like to trigger and pull a whole mission and go AFK, you won't be using the tractors or salvagers, which means you'll be stable.  If you prefer to actively do the missions, you'll find that you can easily pulse the second repper in the (very) rare situation when it's needed.

PS:
Before someone says it, yes, this is a tank designed for Therm/Kin, and will be most effective and most successful fitted in such a way.  Keep that in mind

Please rate and post any pointers you have, as I'd like to improve this fit.

Comments

  • May 04, 2009, 11:57:19 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    If you want to permarun the tank, as well as the AB, you'll need a CCC I rig to get stable.

    The problem with doodling in EFT, is too many folks just switch to "All Level V", and don't realize just how unrealistic that is.

    Loading my own personal skills, with just the tank and AB, it's only good for 3:34.

    Using a laser will sap your Cap quicker than anything also. If all you want is to draw initial aggro, fit a Civie gun instead. I've drawn from 75km with a Civie Blaster.


    And as for L5s, I hear they Nos/Neut pretty hard. And any sort of active tank is going to fail immediately. That's why most L5 builds are passive shields.
  • May 04, 2009, 12:13:06 pm

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    If you want to permarun the tank, as well as the AB, you'll need a CCC I rig to get stable.

    The problem with doodling in EFT, is too many folks just switch to "All Level V", and don't realize just how unrealistic that is.

    Loading my own personal skills, with just the tank and AB, it's only good for 3:34.

    Using a laser will sap your Cap quicker than anything also. If all you want is to draw initial aggro, fit a Civie gun instead. I've drawn from 75km with a Civie Blaster.


    And as for L5s, I hear they Nos/Neut pretty hard. And any sort of active tank is going to fail immediately. That's why most L5 builds are passive shields.
    wow, I'm confused why you decided to thumbs down this...   if you think near maxed skills are unrealistic you need to train up, not mod this down

    all quotes, unless otherwise noted, were with my current skills, sitting in the ship itself.   it is cap stable at 39% running tank and AB, and it's good for over 10 minutes running both tractors or one salvager as well

    really, thanks for the thumbs down though

    as for your valid points, yes, I realized after posting this that apparently L5s neut/nos a lot, making any active tank useless (and thus making anything other than a few fits useless for soloing them).  kinda shortsighted on CCP's part, but them's the breaks

    the gatling pulse laser is there for aggro, and even if I run it full time I won't cap out, not to mention the fact that it only gets fired 2 or 3 times at the start of combat.  all civilian guns use MORE cap than a gat with a standard s crystal just FYI

    anyway, I hope you'll learn to not make such rash judgments of people's builds in the future

    PS: the only skills that aren't at level 5 for me (that relate to the build) are electronic warfare drone interfacing (4), HAC (4), controlled bursts (4), and kin/therm armour compensation (4).  as you probably know NONE of these (except controlled burst, which is a non-issue) will in any way affect this setup, at all
  • May 04, 2009, 12:19:11 pm

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    I didn't thumb up or down... one of the other 20+ silent readers did.

    I just commented on the build.


    As for being uber trained... you might make mention in your initial blurb. Not everyone in EVE has dedicated their lives to maxing every skill ;)
  • May 04, 2009, 12:23:25 pm

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    well that's like saying not everyone in eve has dedicated their lives to being able to afford faction mods...   maybe I should add a note saying you need max engineering/electronics skill to fit it as well

    anyway, if you didn't thumb it down, I appologize.  I'd really like to hear from whoever did, as I mentioned I'm looking to improve the setup.   and no, switching to all passive shields isn't what I mean by that, I like the speed of this ship too much
  • May 04, 2009, 11:47:18 pm

    Crewman Novice
    *
    Reputation: 0
    Supernoooob has no influence.

    Looks good.  +1.  Put 2 aux nano pumps on there  8)
  • May 05, 2009, 03:50:49 am

    Master Chief Petty Officer
    *
    Reputation: 14
    el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them.

    Marcus, I think all level 5 skills is totally realistic when it comes to cap stability, a lot of people will have those skills to 5. Also, every module will not be running constantly when it's in a mission. If you need both reps just hold off on the AB.

    Definitely drop to the civ gun like he said though, even just to save CPU.
  • May 05, 2009, 05:02:30 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    All I was saying was it's not too hard to add "This is cap stable, so long as you have Lvl V". That's all.

    And orbiting with the AB will cut down a lot on your incoming damage.
  • May 05, 2009, 08:43:34 am

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    Definitely drop to the civ gun like he said though, even just to save CPU.
    hehehe, the gatling pulse actually uses the same cpu/grid.  the smallest and lightest gun as far as fittings (that doesn't use ammo) would be a named gatling pulse.  I was shocked when I saw that it's lighter than civilian guns.  a named 125mm AC would be the absolute lightest but I don't wanna carry ammo for it, though it would take maybe a dozen rounds per mission

    as for putting aux nanos on there, absolutely a possibility, though I don't think there's a level 4 mission that'll need more than a 900 hp tank, especially considering the speed/sig.  still, it's always an option.  I'm mainly holding off on fitting rigs because I'm cheap

    and I've now added the disclaimer about cap stability in the original post
  • May 05, 2009, 08:55:20 am

    Petty Officer 3rd. Class
    *
    Reputation: 4
    Marcus Gideon is working their way up. Marcus Gideon is working their way up. Marcus Gideon is working their way up.

    *checks the laser stats*

    That's pretty cool! I didn't realize they were the same either. The rest of the small lasers have slightly lower stats, but use more cap. But that T2 laser is equal to a civie gun.

    However... when you say a "cheap" fit, I think the free gun is cheaper than the T2.

    Clipping coupons and rolling pennies to save up for the faction mods, you'd be better off not spending for the T2. Also, going back to skills... Anyone can use the Civie, but T2 lasers on an Gallente boat is a lot of extra training.


    All in all, a very nice setup.
  • May 05, 2009, 09:34:52 am

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    hehehe, that's a good point about the skills, and a valid point about the cost (though they are dirt cheap)

    the point is the skill though, and it's absolutely not a necessary mod.   I'll swap in a civie gun to make it less skill intensive (even though I have small pulse laser spec 5 for some reason ;))

    edit: it seems BC doesn't allow civilian guns or something...   well, anyway, I think people will get the idea that it's not a necessary weapon type
  • December 05, 2009, 04:05:25 am

    Member 3rd class
    *
    Reputation: 0
    devedse has no influence.

    I was making a setup to (before reading this) and basically came with exactly the same setup :P

    though i use it against sansha so 2x shadow serp em hardener (10 mil each) and 1 thermic II hardener.

    Without the salvager / tractors / laser running you need 1 CR4 or CC4 implant to keep it capstable. You can fill the 2 rigs with aux nano pumps.
    It's the best pve setup for the ishtar imo
  • December 23, 2009, 11:03:16 pm

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    I've recently come back to eve after a lengthy absence and found that running with t2 sentries can give even better results than with heavy drones (due to travel time and risk of drone loss)

    I now run with two sentry drone rigs and three faction hardeners as well as two eutectic cap recharges to make it all fit (drones rigging at level 4, with level 5 you could still use all tech IIs)

    with garde IIs it can put out 538 DPS from 30 optimal + 12 falloff, with warden IIs 407 at 75+30...   hard to beat that kind of damage, tank, and range with another hac