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Loadout: Golem that actually has TP's


Golem that actually has TP's


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Ship fitting - Built on April 30, 2009

Golem, 1,000,000,000 ISK
+ 455 60 -
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Empty
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Large Hydraulic Bay Thrusters II
Large Rocket Fuel Cache Partition II
Ammo
Cargo
Drones
Build Views Tagged as
Apocrypha 1.5.1
10th September 2009
205,025 Active tank, Expensive, Gank, Long range, Missile Boat, PvE, Shield tank
Download EVEMon skill plan
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[Golem, Golem that actually has TP's]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter

Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Empty

Large Hydraulic Bay Thrusters II
Large Rocket Fuel Cache Partition II


There are no revisions on file for this loadout. Only the original builder may revise the loadout.

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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 10
Maximum targeting range 118750 m
Scan resolution 131.25 mm
Sensor strength 14 0 0 0
Size/Movement Max velocity 125
Inertia modifier 0.081
Signature radius 450 m
Cargo capacity 1225 m3
Systems Capacitor capacity 7906.25 GJ
Capacitor recharge time 14 minutes 22 seconds
Powergrid 6659.8 / 10625 MW
CPU 660 / 893.75 tf
Shields Shield capacity 11000
Shield recharge time 28 minutes 24 seconds
Shield resistances 57.87% 78.93% 77.88% 74.72%
Armor Armor hit points 8375
Armor resistances 50% 10% 34.38% 58.75%
Structure Structure hit points 9625
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 75 m3
Drone bandwidth 25 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 2,988,823,900
Sell this many PLEX* to fund: 4
Convert this many ETC to PLEX: 2 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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I've seen a good number of pretty fail fit golems on this forum in the last few weeks.? This is one that is obviously for missions and has mods that match the ship.?

This setup has 2 Tp's cause for a torp boat you need them, those that say you don't obviously haven't run a torp boat before.? Also this boat is made for torps, to me a cruise golem is just blasphemy.

Stats:

Javelin:
Dps = 996
volley = 6163
range = 60.3 km
Rate of Fire = 7.35 seconds

Rage:
Dps = 1350
volley = 8765
range = 35.7 km
RoF = 7.35 seconds

Faction ammo:
Dps = 1228
volley = 7868
range = 40.2
Rof = 7.35 seconds

Omni Tank = 574 dps
The booster boosts 431 shield every 3 seconds.
For those that say this isn't enough tank, well learn to properly run a L4.? With the firepower this boat has this is still prolly overtanked for almost every mission out there.

Cap stable at 35%

Range rigs are kinda a must.

This boat runs close to 4 bil (+/- a couple 100 mil) but that isn't too bad for a serious L4 runner.

For some missions feel free to drop the cap recharger for a AB to get to gates faster.? When doing this though you will need to pay attention to your cap.? Using the tractors/TP's and AB with th shield booster running will only last for 5-6 mins, so you should be monitoring your cap while doing this, it isn't hard though.

I put 3 tractors on it but that is just personal pref feel free to have any salvager/tractor combo you want.

Thanks for replies and reading this.? Please rate me up if you like this fit.


I've had folks ask me to make some video's of my missions to show exactly how i run this ship.  I tried to get some of the more popular/bigger missions.  I hope you enjoy these and hope they help.  (Note you will prolly be able to run these about 10% faster than I did in the videos.  Reason for this is that to get a good quality video i was recording in a high fps and it lagged me a goodly bit)

The Videos:

Angel Extravaganza:
http://www.youtube.com/watch?v=I37po3UeuBo

Attack of the Drones:
http://www.youtube.com/watch?v=CX5fQKmQii4

Blockade (Angel):
http://www.youtube.com/watch?v=s_GdM62sgL4

Damsel in Distress:
http://www.youtube.com/watch?v=xMaeKreI4-4

Gone Berserk:
http://www.youtube.com/watch?v=_kDriyuU-_s

Pirate Invasion (angel):
http://www.youtube.com/watch?v=p4QRXRmgh14

Vengeance (angel):
http://www.youtube.com/watch?v=EIkr_MtQLWQ

------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------

Updated on May 29, 2009

Having used this fitting for awhile and reading some of the comments i've gotten I have wanted to be able to fit an AB on this ship without having my tank or dps suffer.? I have come up with this fitting now making full use of implants.? This is not cheap and will only be viable for the rich or very serious mission runners but this is a golem after all so that is what people flying this ship are anyway.

What i have done is to basically replace the CN shield boost amp by using the crystal implants.? Doing this gives me a omni tank of 560 which is basically what i was running before.

Since I now have an extra slot it is going to be used for my AB.? Now we have 2 TP's and an AB without giving up any dps or tank.

I filled implant slots 6-10 with 3 missile implants a cap implant and in slot 8 the only useful thing i saw was to reduce cap of TP usage so threw that on there as well.

Making these changes this setup can run ALL mods for just shy of 12 minutes.? With the AB off it is of course stable.

With this fitting your jav's can reach out and touch something 68.9km away, rage have a respectable 40.8km range.

For the missions that you do not need the AB (which are most of them) you can either put the shield boost amp back on or throw on a 3rd TP.? I have become very fond of using 3 TP's now that i have tried it and occasionally will use 4 taking off the cap recharger just for fun (cruisers are just a joke now).

I believe i have now reached the Golem's full potential with this newest fitting and have fixed the one hole that it did have (the AB).? I'm not going to change the battleclinic fitting because i believe it is what most people can and will run, this is just what I've now chosen to do to completely maximize this ship.

--------------------------------------------------------------------------------------------

Ok, so I've had a number of people message me asking for a plain old T2 Golem fitting.  The following is what i have come up with:


There are a few things about this fit.  Seeing as how i was not allowed to use any faction whatsoever i broke down and put a cap booster on there.  Due to fitting issues it is a medium one.  The tank is 457 sustained and 639 peak so it has enough tank to do the missions but you will just have to be aware of your cap while missioning.

The dps is not bad but the faction BCU's definitely add a little extra bang, but this is a ton of dps for just T2.


The biggest drawback to this fit is that there is really not much you can do to change the fit.  I.E. there is pretty much no flexibility in the fitting to adjust for different missions, you'll need to start getting some faction before you can change things.
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------

The first pic is the original fitting, the second is the May 29 updated fitting.  The third is the July 23 update.

Attachments

s Golem.jpg (115.17 kB - downloaded 24,966 times.)

Golem - Implant Golem.jpg (135.88 kB - downloaded 8,517 times.)

Golem - New Setup 1.jpg (117.8 kB - downloaded 9,057 times.)

Comments

  • April 30, 2009, 10:27:27 pm

    Lieutenant, Junior Grade
    *
    Reputation: 18
    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Yay not stupidly overtanked. Pretty much perfect.
     :thumbsup:
  • May 01, 2009, 04:36:15 am

    Lieutenant, Junior Grade
    *
    Reputation: 8
    SickSeven is breaking through obscurity. SickSeven is breaking through obscurity. SickSeven is breaking through obscurity. SickSeven is breaking through obscurity. SickSeven is breaking through obscurity.

    That's a mean arse setup. +1
  • May 01, 2009, 07:26:20 am

    Petty Officer 2nd. Class
    *
    Reputation: 0
    KustoM has no influence.

    THIS is how a golem is supposed to be fitted. focussed on the application of DPS not insane tank.  :thumbsup: my friend
  • May 01, 2009, 08:44:41 am

    Crewman Apprentice
    *
    Reputation: 0
    Stevo76 has no influence.

    Best named TP's are better than T2's
  • May 01, 2009, 09:16:30 am

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    great setup man, properly balanced
    Best named TP's are better than T2's
    this isn't true, the best named are just easier to fit, the stats are identical.
  • May 01, 2009, 09:20:07 am

    Lieutenant, Junior Grade
    *
    Reputation: 8
    SickSeven is breaking through obscurity. SickSeven is breaking through obscurity. SickSeven is breaking through obscurity. SickSeven is breaking through obscurity. SickSeven is breaking through obscurity.

    If named performs as good as T2 and has better fitting requirements, then doesn't that make it better overall in application?
  • May 01, 2009, 09:26:39 am

    Crewman Apprentice
    *
    Reputation: 0
    Stevo76 has no influence.

    great setup man, properly balanced
    Best named TP's are better than T2's
    this isn't true, the best named are just easier to fit, the stats are identical.

    It may of changed with Apocrypha but last time I looked Best Named used less cap per cycle than T2.
  • May 01, 2009, 11:54:20 am

    Lieutenant Commander
    *
    Reputation: 10
    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    can it kill cruisers/hacs at a decent rate?? you're not the only one using dual tp's  ;)
  • May 01, 2009, 11:59:55 am

    Lieutenant, Junior Grade
    *
    Reputation: 57
    snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know. snakeboy987 forgot more about gaming than you'll ever know.

    nearly 9k volley, omgwtfbbq... Plus one from me definatly
  • May 01, 2009, 01:19:12 pm

    Petty Officer 1st. Class
    *
    Reputation: 1
    Litus has no influence.

    great setup man, properly balanced
    Best named TP's are better than T2's
    this isn't true, the best named are just easier to fit, the stats are identical.

    It may of changed with Apocrypha but last time I looked Best Named used less cap per cycle than T2.
    I guess I should have clarified.  I meant in this setup there's no difference between best named and t2...   he has plenty of cap with everything running and his cpu isn't even close to being used up.  so there's no point in switching TPs as you'd gain absolutely nothing.
  • May 01, 2009, 03:05:29 pm

    Petty Officer 1st. Class
    *
    Reputation: 0
    Ezekiel Sulastin has no influence.

    ... wow.  Thank you for bringing sanity to the Golem fitting world!
  • May 01, 2009, 04:23:36 pm

    Petty Officer 1st. Class
    *
    Reputation: 25
    balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know. balcony jumper forgot more about gaming than you'll ever know.

    very very nice fit.... i go try now  :thumbsup: :thumbsup:
  • May 01, 2009, 08:22:20 pm

    Lieutenant
    *
    Reputation: 56
    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    Best named TP's are better than T2's

    you are right, i didn't bother looking at it since the t2 ones fit but the named ones are better.

    With named TP's it is actually cap stable at 45%
  • May 02, 2009, 12:51:18 am

    Crewman Apprentice
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    Finnbarr has no influence.

    bump for a good build
  • May 03, 2009, 01:57:03 am

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    nearly 9k volley, omgwtfbbq... Plus one from me definatly

    This made me giggle a little, and yes if BS's get into range of your rage torps, you will be able to pretty much hit for the max (before they take into account resists)
  • May 08, 2009, 06:47:11 am

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    angkhar has no influence.

    Works great, Good frontload DPS and Tanking is defintely enough.
  • May 08, 2009, 07:03:17 am

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    cybornia42 might just get shoved out an airlock if they keep it up.

    Nice setup.  Nearly identical to the one I use and posted.  I use PWNAGE painters on mine.  I'll try your setup.  Yours has the additional BCU with the recharger in mids, so I like it already - it's giving me an additional 60 DPS which should make up for the loss of 240 Defense.

    You may have some range issues even with your Javelins - that 60 km range is actually more like 50 km in-game, so you could run into issues against the really far-orbiting rats.  I put T2 rigs on mine to extend the max range out to 66 km, so 56 km in-game, which solves that issue.
  • May 14, 2009, 08:26:50 pm

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    So my question to you is what torps are you loading it with? what are you perfering to use etc. Yes I am pretty new so cut me slack I am just trying to get a feel for all of this

    I'm basically using 3 types of ammo for this.

    Javelin's:  I use these for anything that is out side the range of my other torps. the General cutoff i use is 30-35km out because anything farther away than this i'm not always gonna hit with the other torps so i use the jav's for this.

    Rage: I use these for BS's and BC's inside 30km.

    Faction: These are for cruisers and smaller, I normally save these for last if at all possible because that gives the drones time to kill whatever they can, and faction torps are generally the most expensive.

    If you don't wanna use faction torps then go with the T1 or jav's for cruisers and below because of the smaller explosion radius.
  • May 24, 2009, 03:25:36 pm

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    foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd.

    Hi, I was looking at this layout to compare the performance to the palsadin that I use. I am not planning on flying the golem but I have quite a bit of experience with running lvl 4's as fast as possible since I hate mission running.

    All this long intro to say that I have noticed that there is a way to improve your setup in efficiency without gimping anything already designed. Currently you have too much cap stability with the amount of DPS you put out but lack the speed to be able to run the lvl 4's under 15 minutes.

    My suggestion is very simple: Drop the cap recharger ând replace it with a core B 100mn afterburner. I am sure you understand the basic reasoning behind this, also consider that since you have no tracking issues it can also be used defensively to reduce incoming DPS and not only to cover distances from A to B.

    Yes you will have to watch your cap more carefully and could even consider using one of the utility high slots for a medium nos if you are really worried about cap.

    I don't usually comment caldari setups since they tend to be braindead, but this setup looks nice and you can tell that it's actually tested on the field rather than simply EFT warrioring.

    Cheers
  • May 24, 2009, 03:45:53 pm

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    Thanks foxtrot, when i run pretty much any of the serp missions (if i actually do them) i normally throw on the AB.  you do have to watch the cap with this but it isn't a problem.

    Normally what i do when i run with the AB is to actually replace the boost amp because the tank i lose from that i pretty much gain back from the AB's speed and it gives me more wiggle room with the cap useage.

    I prolly should have stated somewhere that i live in mimnatar space so i fight mainly angel and don't have to move, which is why i didn't include it in my setup.

    Good comment though foxtrot.

    Hope folks like and use this setup though.
  • May 24, 2009, 04:10:17 pm

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    foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd.

    Yeah I can see why you would avoid running serpentis missions... gotta love those defender missiles gimping your DPS and staying at range...
  • May 27, 2009, 02:41:34 pm

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    Captain Dorja might just get shoved out an airlock if they keep it up.

    Serpentists always damp me. Might not be an issue in a BS, but since I am not rich enough to afford a Marauder I use a Drake do to the "Cheap to buy, easy to fly" factor. Damping is a big issue for me since I only have a 59km locking range :(

    I really really really like this Golem fit. I'm trying to figure out a way to afford buying this, and then using it myself.
  • May 27, 2009, 03:31:15 pm

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    BaronAgamemnon has no influence.

    Seems like a decent fit this, +1
  • May 28, 2009, 11:07:59 am

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    Dilalamer has no influence.

    Excellent fit. I would have switched one of the tractors for a salvager, but it is set up better than anything else I've seen, far and away.

    Makes me kind of sad that I fly a Paladin with lower stats all the way around.
  • May 28, 2009, 12:04:19 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Excellent fit. I would have switched one of the tractors for a salvager, but it is set up better than anything else I've seen, far and away.

    Makes me kind of sad that I fly a Paladin with lower stats all the way around.
    If you fly alone you use 2 tractor 1 salvager, this is for when you have a salvage alt.
  • May 28, 2009, 08:43:14 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    It is now May 29, 2009 and i have just updated this fitting.  See the update in the original post for details and a picture.


    Excellent fit. I would have switched one of the tractors for a salvager, but it is set up better than anything else I've seen, far and away.

    Makes me kind of sad that I fly a Paladin with lower stats all the way around.

    The extra 3 high slots are really for whatever you wanna put there.  Gsputi is right in the fact that i have a dedicated salvager.  I have a rohk that sports 8 salvagers in the highs and then has cargo extenders and cargo opt rigs.  Basically i just blitz the missions in my golem while my alt cleans up the wreck balls.

    Some folks i know run with the salvager/tractor combo to just cheery pick the good wrecks while they blitz missions for LP. 
  • May 28, 2009, 09:16:46 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    4 painters  :o. Do you one volley elite frigs yet?
  • May 28, 2009, 09:26:24 pm

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    Cosmic Raiderc has no influence.

    took away my   :thumbsdown: because you're using a ab now.  my nightmare has sick range with tachs and i often fly it with ab also.
  • May 29, 2009, 01:46:39 pm

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    4 painters  :o. Do you one volley elite frigs yet?

    I did manage to one volley just 1 elite frig using faction ammo just to be able to say i did, since then i havn't even tried since it is just a waste of a volley when you can let your drones do it.  Cruisers on the other hand basically turn into BC's when you have 3 TP's on them so they can take 1-2 shots.

    took away my   :thumbsdown: because you're using a ab now.  my nightmare has sick range with tachs and i often fly it with ab also.

    Ty, even though i don't always utilize the AB it is nice to be able to have it on there even when i don't need it.  Kinda fun seeing a golem flying at 350 m/s.
  • May 29, 2009, 06:22:09 pm

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    Captain Dorja might just get shoved out an airlock if they keep it up.

    I hope to be flying one of your non-halo implant requiring Golems when I get back to Eve in 3 months.
  • May 31, 2009, 09:05:57 pm

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    jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know. jhgbff forgot more about gaming than you'll ever know.

    when i get into a golem, this will be the setup, thanks for putting me on the path to golem  again, cant wait to put through the paces.
  • June 07, 2009, 01:25:16 am

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    Bountyhunt0r has no influence.

    The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap  stabile [boost 1490].   
  • June 07, 2009, 01:39:41 am

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap  stabile [boost 1490].

    I have trouble understanding what you are trying to say, but yes this setup can very easily do the bonus room in AE.  I have done every mission out of mim space with this and not had to warp out.  The biggest defense this ship has is the crazy amount of damage it puts out.

    Also i said it in my original post and i'll say it again, if you can't run a mission with the tank this ship has, you are doing it wrong.
  • June 07, 2009, 03:04:56 am

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    The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap  stabile [boost 1490].

    I have trouble understanding what you are trying to say, but yes this setup can very easily do the bonus room in AE.  I have done every mission out of mim space with this and not had to warp out.  The biggest defense this ship has is the crazy amount of damage it puts out.

    Also i said it in my original post and i'll say it again, if you can't run a mission with the tank this ship has, you are doing it wrong.

    First sorry for my english, but english is not my first or even sec language.
    ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help you :) You must think about that doing every mission. Or im wrong?
  • June 07, 2009, 03:12:57 am

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    Gryffonia has no influence.

    Surely a Larger shield booster would server it better.
  • June 07, 2009, 03:48:59 am

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    First sorry for my english, but english is not my first or even sec language.
    ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help you :) You must think about that doing every mission. Or im wrong?

    This ship is only meant for high-sec, in which case you do not need to worry about anyone trying to kill you in the middle of your mission as you have concord on your side.

    Surely a Larger shield booster would server it better.

    I mean i guess you could throw on a X-L booster and just pulse it if you wanted to.  The reason i use the medium is that it lets me be cap stable.  This me concentrate on all the other stuff i need to do while running the mission.  With the speed this kills I am constantly locking new targets, telling drones what they need to kill, pulling in wrecks and cherry picking the loot i want.  While doing all this it is nice to not have to worry about your booster.

    Just to put this into perspective.  The CNR i run only has a 390 omni tank and does any and all missions fine.  This golem has 150 more tank and kills faster, there is no need for more tank.
  • June 07, 2009, 04:07:43 am

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    First sorry for my english, but english is not my first or even sec language.
    ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help you :) You must think about that doing every mission. Or im wrong?

    This ship is only meant for high-sec, in which case you do not need to worry about anyone trying to kill you in the middle of your mission as you have concord on your side.

    And please tell me why you think so? Im doing alot of mission in below 0.5 ss places with Golem. Where is note "Golem only for h-s"?
  • June 07, 2009, 06:28:46 am

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    MissionFan has no influence.

    First sorry for my english, but english is not my first or even sec language.
    ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help you :) You must think about that doing every mission. Or im wrong?
    This ship is only meant for high-sec, in which case you do not need to worry about anyone trying to kill you in the middle of your mission as you have concord on your side.

    And please tell me why you think so? Im doing alot of mission in below 0.5 ss places with Golem. Where is note "Golem only for h-s"?

    Youre just making a problem of something that isnt a problem. Greengimp said he uses this loadout for high sec, he's not saying anywhere that youre not allowed to use it low sec.
  • June 07, 2009, 08:48:35 am

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    Litus has no influence.

    The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap  stabile [boost 1490].   
    if you think this is undertanked you really need to re-examine how you run missions...  are you seriously suggesting you're cap stable with an XL pith B?   I don't wanna know what your lows look like, your damage must be crap...   and honestly, who the hell needs to tank more than 1K damage?   run your L4s in HS like everyone else
    Surely a Larger shield booster would server it better.
    medium and below shield boosters are far more cap efficient than large and XL...   you can get almost twice the HP/cap
  • June 07, 2009, 11:51:29 am

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    My fault - i use Gist b type not pith. Sorry. ANd i dont think that my setup is overtanked. I usually puling all what is. I dont need look at a triagle targets. Just stay and kill them one by one. Im doing alot of mission. ANd thers a few missions where you cant tank with greengim setup if you just try massive pull. And smth i have "another player on my head" in my mission. So all i want to say is: if you can be stabile cap and have more boost - do that. Becouse you dont know what can you meet in next jump. Its not single player game. Thats all.
  • June 07, 2009, 01:00:46 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    And please tell me why you think so? Im doing alot of mission in below 0.5 ss places with Golem. Where is note "Golem only for h-s"?

    I'm not saying you can't do missions in low-sec, i just am not taking this one there.  This is around a 4 bil isk ship (and anther 3-4 in implants if you go that route).  I don't plan on putting it harms way by going low-sec.  If you mission in low sec then this prolly isn't the best fit for you since yoru right you have other stuff to worry about there.

    The point of missions is to do them as fast as possible.  That is what i kept in mind when designing this loadout.  I wanted to have as much gank as possible while have the minimum tank required to complete missions.  Yes if i ever pull the entire second room in WC i'm prolly gonna be warping out, or if i don't have to i'm going to be sitting on the edge of my seat the whole time wondering if i'm going to need to warp out.  This is not a problem though since it is easy to manage agro in missions and after doing all of them 30 or more times you don't even have to think about what you are doing.
  • June 15, 2009, 03:12:31 am

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    drakeanator has no influence.

    would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.
  • June 15, 2009, 09:50:00 am

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    would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.
    he has a salvaging ship go through after he runs the mission...   a couple of tractors and a salvager would work, but it's probably faster to just make a wreck ball and have a salvager warp to it
  • June 15, 2009, 02:14:47 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.

    In my op you might see notice that i really don't care what you put in your utility slots (that is what i like to call them).  These slots are determined by your particular play style.  Personally i change them sometimes depending on the mood i'm in at the time.
  • June 16, 2009, 03:58:41 am

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    Pwcca has no influence.

    i have to say that i dont know to fitt ships after i discover this setup.in my opinion its perfect.to bad im not a caldari.good job.congrats.fly safe everyone
  • June 16, 2009, 11:28:24 am

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    daboo has no influence.

    if u wanna do missions fastest way possible, golem still aint the ship to fly.
    I changed back to my CNR after some testing and i still cant find anything that can beat it.
    Mt CNR also cost around 4bill, tank 830dps does 700 missile dps, but u just loose way to much time on torps due to the flying.
    + with the tank im currently having, u can pull whatever u want (exept a few missions) and to it as fast as u want.
    Tested Worlds collide vs a fully pimped golem user with around the same setup, i cleared all stages + salvaged before he was done killing.
    Boring as hell that the CNR still is the only ship a missile pilot can fly if he wanna do missions the fastest way.
    +vote for the effort :P
  • June 16, 2009, 06:33:27 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    if u wanna do missions fastest way possible, golem still aint the ship to fly.
    I changed back to my CNR after some testing and i still cant find anything that can beat it.
    Mt CNR also cost around 4bill, tank 830dps does 700 missile dps, but u just loose way to much time on torps due to the flying.
    + with the tank im currently having, u can pull whatever u want (exept a few missions) and to it as fast as u want.
    Tested Worlds collide vs a fully pimped golem user with around the same setup, i cleared all stages + salvaged before he was done killing.
    Boring as hell that the CNR still is the only ship a missile pilot can fly if he wanna do missions the fastest way.
    +vote for the effort :P

    Ok so yes there are a few missions that the CNR is going to beat the Golem in mission completion times but for the majority of missions the golem is king.  If you look at my loadouts you will see the CNR that i run, i have run both of these ships quite a lot.

    WC is a very bad mission to use and just say that the CNR is better.  yes the CNR will beat the Golem in this mission be cause the first room is all long range sniping and the rest of the rooms have a good number of cruisers which also works in the CNR's favor.  If you look at any of the missions with a lot of BS/BC's the golem is going to absolutely wipe the floor with the CNR (gone berserk, pirate invasion, blockade, Mordu's folly, damsel just to name a few)

    You really shoudl just have both ships and use the one that is better suited to the mission. Also if you don't have the proper support skills to run the golem it is going to fail miserably, it is a very skill dependant ship.
  • June 16, 2009, 10:22:01 pm

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    daboo has no influence.

    well using both is really expencive though, i wish the golem had any kind of damage bonus so i didnt have to use torps.
    i really dont like torps after trying them abit, for pvp they are a great DPS boost, but in missions i just cant justify it, to many missions that requires 60-90km targeting range, and alot missions have 3-4 times more cruisers/frigates then BS's.
    But if u can afford to have 2 ships to do missions with that is fully faction/complex fitted, u got more money than me :)
  • June 16, 2009, 10:43:08 pm

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    well using both is really expencive though, i wish the golem had any kind of damage bonus so i didnt have to use torps.
    i really dont like torps after trying them abit, for pvp they are a great DPS boost, but in missions i just cant justify it, to many missions that requires 60-90km targeting range, and alot missions have 3-4 times more cruisers/frigates then BS's.
    But if u can afford to have 2 ships to do missions with that is fully faction/complex fitted, u got more money than me :)

    Other than the hull and the launchers, they both use the same mods, it shouldn't be an issue to have both.
  • June 17, 2009, 10:54:33 am

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    Ryvvek has no influence.

    Unless something has changed in the last couple weeks, EFT doesn't provide accurate stats when you fit ships. I'll have to re-download and verify for myself. Is there any chance you can throw this fit into EVEHQ and see if the numbers come out the same?

    Nice fit either way.
  • June 18, 2009, 11:21:05 am

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    Love the setup, use it for all my lvl 4's havent had a real problem yet. I am curious as to if you can use a pith x-type large booster (instead of med), i know it requires allot more cap but you can grab more aggro (since the dps is so high and the targeting is so slow (even with 80mil+ sp)).
    All in all this ship performs great solo and even better in fleet (bonuses) just wish it had another high slot (2tractors, to salvs) :)
  • June 18, 2009, 11:31:55 am

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    Love the setup, use it for all my lvl 4's havent had a real problem yet. I am curious as to if you can use a pith x-type large booster (instead of med), i know it requires allot more cap but you can grab more aggro (since the dps is so high and the targeting is so slow (even with 80mil+ sp)).
    All in all this ship performs great solo and even better in fleet (bonuses) just wish it had another high slot (2tractors, to salvs) :)

    You should be able to run that booster if you want to, you just won't be cap stable and will have to pulse it but i don't see that being a problem.
  • June 19, 2009, 06:20:32 am

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    Nice fit. Just a question. Is the DPS affected that mutch using 4 BCU's? Usually after 3 the gain is not justified. Maybe putting on 1 Power diagnostic unit t2 giving u extra shields and cap would be better.
  • June 19, 2009, 09:18:24 am

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    Nice fit. Just a question. Is the DPS affected that mutch using 4 BCU's? Usually after 3 the gain is not justified. Maybe putting on 1 Power diagnostic unit t2 giving u extra shields and cap would be better.
    if you have no need of more cap or shields the ~6.6% extra damage that a fourth BCU provides is worth it...   especially when your goal is fast mission running
  • June 19, 2009, 04:30:31 pm

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    Nice fit. Just a question. Is the DPS affected that mutch using 4 BCU's? Usually after 3 the gain is not justified. Maybe putting on 1 Power diagnostic unit t2 giving u extra shields and cap would be better.
    if you have no need of more cap or shields the ~6.6% extra damage that a fourth BCU provides is worth it...   especially when your goal is fast mission running

    Litus has it right.  The whole point of a mission boat is to do the missions as fast as possible.  Once you have enough tank to get through a mission, what is the point of having more, it isn't like there is going to be a difference in anything that matters (like mission completion times) if you have 500 tank or a 2.5k tank.  With that said I found that this tank lets me get through any mission.  I have of late even started taking off more and more of the tank which i mentioned at some point above.  I am now very regularly running missions with 3 and 4 TP's.  This is because i've found there are missions that i only need the shield booster/shield amp/ and 1 hardener, so for me having more than that is a waste if i can fit more damage mods and do the mission faster.

    Just to give you an idea of what my mission hangar looks like.  I have fully a fully fitted: Golem, CNR, Tengu, Drake, Rifter, Badger, and Freighter. all sitting there ready to go depending on what mission i get, because they all excel on at least 1 mission for me.  For the Golem I believe i have 5-6 different saved fittings that i use that have slightly different variations of the golem that i have posted here.  This is because for the different missions they all have slightly different tanks and such that are needed.
  • June 20, 2009, 10:50:07 pm

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    ok from the start, i use rougly around 3-4 volleys on a battleship unless its something special, named etc.
    A golem i would say could prolly do it in 2-3?
    Ok maybe the golem is "quicker" there, but my problem is not the battleships, its the 150m/s cruisers that u hit for 50% damage (with 2 x TP's)

    I tried a mission yesterday with 2 x TP and i was like, HOW THE HELL can u manage like that ?
    My damage was so bad (torps lvl 5 etc) i almost got scared.
    So my question is, do you spend so much time flying around getting in range, and changing to the right ammo etc that it feels faster?
    I got max drone skills (for damage), and i use my tech2 hobs/hammerheads to take down cruisers and frigates, but u know what?
    Im ALWAYS done killing battleships long before im done with the small stuff.
    And in most missions, there are alot more cruisers/frigates than battleships.

    I just cant see how a golem can be faster for missions, i really dont.
    Everytime i hear golem users say its so good etc, i feel really sad inside...

    just some random stuff about me:
    i target 100km - shoot 248km (and even range is sometimes a issue for me)
    tank 830 - dps 700
    can target 10 ships at once (7 is max for raven)
    i use hotkeys for attacking with drones etc, and ive done a REAL big amount of missions over the years, due to the constant updates to the mission guide we update.
    (http://eve-survival.org/)
    Im not pulling stuff out of my A** i just dont see how you can say a golem is faster than a "same priced" CNR.
  • June 20, 2009, 11:42:52 pm

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    Why don't you time yourself instead of just posting how it feels faster?
    This thread has like numbers and stuff.
  • June 22, 2009, 02:22:02 pm

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    ok from the start, i use rougly around 3-4 volleys on a battleship unless its something special, named etc.
    A golem i would say could prolly do it in 2-3?
    Ok maybe the golem is "quicker" there, but my problem is not the battleships, its the 150m/s cruisers that u hit for 50% damage (with 2 x TP's)

    I tried a mission yesterday with 2 x TP and i was like, HOW THE HELL can u manage like that ?
    My damage was so bad (torps lvl 5 etc) i almost got scared.
    So my question is, do you spend so much time flying around getting in range, and changing to the right ammo etc that it feels faster?
    I got max drone skills (for damage), and i use my tech2 hobs/hammerheads to take down cruisers and frigates, but u know what?
    Im ALWAYS done killing battleships long before im done with the small stuff.
    And in most missions, there are alot more cruisers/frigates than battleships.

    I just cant see how a golem can be faster for missions, i really dont.
    Everytime i hear golem users say its so good etc, i feel really sad inside...

    just some random stuff about me:
    i target 100km - shoot 248km (and even range is sometimes a issue for me)
    tank 830 - dps 700
    can target 10 ships at once (7 is max for raven)
    i use hotkeys for attacking with drones etc, and ive done a REAL big amount of missions over the years, due to the constant updates to the mission guide we update.
    (http://eve-survival.org/)
    Im not pulling stuff out of my A** i just dont see how you can say a golem is faster than a "same priced" CNR.

    If you are looking purely at mission completion times then yes a CNR is going to beat the golem on a few missions.  The reason that the golem is a better boat most of the time though is that while it may spot the CNR a minute or 2 on a few of the missions it more than makes up for this with the fact that it can cherry pick the Large wrecks.  Being able to loot/salvage most of the good wrecks in missions makes this ship king.

    As to you having trouble using the torp golem i would suggest that you work on your skills.  There are several TP skills that you should have to at least 4 (TP %, optimal, and falloff).  Not to mention having all the missile support skills also leveled.  The golem is a very hard boat to fly if you do not have the proper skills to go with it.

    Please in the future do not try to claim that one ship is better than another if you cannot back that statement up with some sort of facts.  Just stating your feelings does not cut it.
  • June 25, 2009, 10:44:59 am

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    So I finally converted over to your pithum A-type medium shield booster and am enjoying the intense dps this boat dishes out, the 4th BCU really kicks out that extra punch (the bigger the number the better the 4th BCU works DO SOME MATH if you dont believe us). I also decided to put on tech 2 rigs (the range REALLY helps, great investment). I have run into a couple missions (worlds collide (serp and guristas) where i changed up the tank and dps a lil (PDUII and another resist, taking out the 4th BCU and cap recharger in the mid) giving me more security when running the larger missions.
    On the topic of damage: I have insta-popped frigs and cruisers with javs if they are headed straight on (ive noticed this does require the 4th BCU).
    I have another question though, I have been thinking about using TP drones in addition to the 2 TP's since if the frigs and cruisers an be taken care of so quickly with insta-pops, then attack drones dont have any use :(

    Thanks for the setups Greengimp.

    P.S. Corp is looking for a viable T3 setup for wormholes, been asking around and seems like spider tanking command ships could work, just looking for ingame data to base a wormhole fleet on (this question is addressed to all plz)
  • June 25, 2009, 08:32:54 pm

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    On the topic of damage: I have insta-popped frigs and cruisers with javs if they are headed straight on (ive noticed this does require the 4th BCU).
    I have another question though, I have been thinking about using TP drones in addition to the 2 TP's since if the frigs and cruisers an be taken care of so quickly with insta-pops, then attack drones dont have any use :(

    First off i'm glad you like it.

    As for the TP drones.  I have never actually tried this but at the same time i don't really see a huge need for it.  I mainly only use light drones anymore and all they do is kill frigs.  It isn't often that i manage to kill all the destroyers/cruisers/BC/BS's before the drones finish off the frigs.  I can only think of maybe 1-2 missions where this might happen though.  The main mission i'm thinking of is stop the thief.  My drones normally have a few frigs left to kill by the time i have killed everything.  In this case it might be worth it to have some TP drones.  If you try it let me know, i havn't yet because looking at the TP drones stats they dont' look all that great.

    Another option though is to run with 3-4 TP's on your ship.  Now this may seem like you are losing too much tank but if you think about it, most missions with a lot of frigs don't require big tanks anyway so you can easily get away with it.  I have personally started running most of my missions with 3 TP's and i really do enjoy it.


    Good luck with your Golem.
  • July 01, 2009, 09:06:57 pm

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    HTB has no influence.

    Man I wish I could fly one of these things.
  • July 08, 2009, 09:12:56 am

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    ahedrick has no influence.

    Sweet,dude.  Just what I was looking for...
  • July 08, 2009, 01:07:34 pm

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    This one is a thumps up for me, you hit it right on :)
  • July 10, 2009, 05:26:46 pm

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    Excuse my NEWBIDITY, but I just cant make up my mind about the rigs.
    With 1 rocket fuel II and 1 hydraulic bay thruster II your range is 43.7 with Tech I Torpedo.
    However, with 2 hydraulic bay thrusters II your rage using a Tech I Torpedo is 42.8
    So its just a decision between choosing 900 meters extra range or 700m/s missle velocity. I know the goal here is to get max range and based on that, choosing one of each is the right answer. But is 900 meters extra range worth loosing 700m/s missle velocity?
    More missle velocity = kill shit faster = take less damage ???
  • July 10, 2009, 06:52:31 pm

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    Excuse my NEWBIDITY, but I just cant make up my mind about the rigs.
    With 1 rocket fuel II and 1 hydraulic bay thruster II your range is 43.7 with Tech I Torpedo.
    However, with 2 hydraulic bay thrusters II your rage using a Tech I Torpedo is 42.8
    So its just a decision between choosing 900 meters extra range or 700m/s missle velocity. I know the goal here is to get max range and based on that, choosing one of each is the right answer. But is 900 meters extra range worth loosing 700m/s missle velocity?
    More missle velocity = kill  :censored:  faster = take less damage ???
    That only matters for pvp. It takes the same number of salvos to kill generic battleship x no matter what the flight time is. You already take negligible damage anyway, the few seconds of incoming dps that would save is not nearly enough to matter.
  • July 13, 2009, 03:58:00 am

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    Spec u has no influence.

    +
  • July 13, 2009, 09:38:34 am

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    thats very nice mate, good job. ;)
  • July 20, 2009, 06:32:37 pm

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    Illusion...  Remove the drones. Actually Javellin's DPS is only about 740, with full skill...


    If you want DPS, please use Caldari Navy Raven.O(∩_∩)O~
  • July 21, 2009, 02:31:05 am

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    Illusion...  Remove the drones. Actually Javellin's DPS is only about 740, with full skill...


    If you want DPS, please use Caldari Navy Raven.O(∩_∩)O~

    Without the drones but with implants the jav's dps is 864, that is good damage plus you can use faction or rage and get even more damage, CNR doesn't compete as long as you are fighting stuff that likes to stay close.  I fly both, i know.
  • July 21, 2009, 03:57:26 pm

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    Nice Set up mate!
  • July 23, 2009, 09:37:22 am

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    DoggMa has no influence.

    Tried this out with not so lavish kit on AE and was well impressed nice one
  • July 23, 2009, 11:59:59 am

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    Ok, so I've had a number of people message me asking for a plain old T2 Golem fitting.  The following is what i have come up with:

    The EFT pic is going to be updated in the OP.


    There are a few things about this fit.  Seeing as how i was not allowed to use any faction whatsoever i broke down and put a cap booster on there.  Due to fitting issues it is a medium one.  The tank is 457 sustained and 639 peak so it has enough tank to do the missions but you will just have to be aware of your cap while missioning. 

    The dps is not bad but the faction BCU's definitely add a little extra bang, but this is a ton of dps for just T2.


    The biggest drawback to this fit is that there is really not much you can do to change the fit.  I.E. there is pretty much no flexibility in the fitting to adjust for different missions, you'll need to start getting some faction before you can change things.

    I hope this helps folks with the transition into a faction fitted Golem.  I do realize that you don't just walk into a pimped out ship and have to start from somewhere.
  • July 23, 2009, 12:23:07 pm

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    Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know.

    Faction shield booster is the 1 must imo, if you can afford a golem you can afford a Pith A type large(450 million) and that will give you a great tank without too many cap issues.
  • July 23, 2009, 03:22:50 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    Faction shield booster is the 1 must imo, if you can afford a golem you can afford a Pith A type large(450 million) and that will give you a great tank without too many cap issues.

    Trust me, lol i realize this, i just keep getting folks asking me for a T2 only, that is the only reason i posted that fit.  I would never fly it but if you are a cheap skate it should do the job.
  • July 24, 2009, 08:18:02 am

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    Enjoying this setup immensely.  Picked up a nice officer AB for same price as listed core a-type.  Uses a little more computer but I have that in spades.

    I still have a few missile skills to get to L5 but so far I am enjoying it.  Thanks for the build.

  • July 26, 2009, 04:45:16 pm

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    X-05 Psymon has no influence.

    I think all at been sayd !

    Nice PvE Fitting.
    No, it's not nice, it's Perfect ! Congratulations !
  • July 26, 2009, 05:37:49 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Where did all those random question marks in the description come from?
    Or is it just me...
  • July 26, 2009, 05:45:35 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    Where did all those random question marks in the description come from?
    Or is it just me...

    i have no idea, they weren't there the last time i looked, and i just tried to edit it and remove them, but they did not appear.  I think i must just be a bug, still some kinks in the new site to work out i guess.
  • July 31, 2009, 04:17:07 am

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    I tried this fit recently and i think it's amazing..
    I must confess my Golem was massively over tanked (3800HP per 4secs) although the DPS wasn't too great.  Trading the uber tank for 1200+ DPS is awesome.

    Great fit +1 from me

    DE
    :)
  • August 06, 2009, 04:25:11 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    This is purely a self promoting bump :), but i have to do it seeing as how thanks to everyone that has rated this loadout with +1's this has now cracked the top 20 highest ranked loadouts for all of Battleclinic.  Who knows maybe in a few weeks it will even see the top 10.

    Thanks again.
  • August 07, 2009, 11:18:38 pm

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    oh my god you BEAST! that things gotta run lvl 5 missions all the time! now for another 3 months and ill have one ^.^
  • August 07, 2009, 11:43:41 pm

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    Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know.

    No this will die horribly an catastrophically on lv5's for a start it has no where near enough tank, second even if it did have a 1k+ DPS perma tank it would be neuted to death by neut towers webbed scrammed and popped.

    For lv5's you need a purely resist based buffer tank 85%+ resists to the required damage types and a logistics remote rep ship, or a passive nighthawk or Ishtar.
  • August 08, 2009, 08:55:24 pm

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    Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know. Fugusha Kisai forgot more about gaming than you'll ever know.

    Level Vs would eat this for breakfast, regardless of how nice the fit it. Listen to mike!
  • August 08, 2009, 10:05:21 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    In a Lvl 5 anything that relies on cap will die.  So this fit would be very bad for that.  Not to mention i'm not going to be taking this down into lowsec ever.
  • August 08, 2009, 10:12:51 pm

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    Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know. Crunchbite36 forgot more about gaming than you'll ever know.

    In a Lvl 5 anything that relies on cap will die.  So this fit would be very bad for that.  Not to mention i'm not going to be taking this down into lowsec ever.
    low sec definitely a bad idea. however not all lvl 5s neut.
  • August 08, 2009, 11:20:24 pm

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    In a Lvl 5 anything that relies on cap will die.  So this fit would be very bad for that.  Not to mention i'm not going to be taking this down into lowsec ever.
    low sec definitely a bad idea. however not all lvl 5s neut.

    that is true, the vast majority though do nuet, i don't know what the odds of getting a L5 that doesn't nuet and is in highsec are though, anyone wanting to try that i wouldn't hold your breath
  • August 09, 2009, 05:27:02 pm

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    foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd. foxtrot can almost be heard above the crowd.

    Even if you don't get neuted this fit wouldn't survive a lvl 5 alone, but that's beside the point since this fit is intended for lvl 4's in highsec.
  • August 15, 2009, 03:12:38 pm

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    What do you think about changing the cap recharger and booster for a gist+pith a-type small boosters? As far as I can see it would give a good amount of tank(509 omni) quite a bit cheaper.
  • August 15, 2009, 04:08:24 pm

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    What do you think about changing the cap recharger and booster for a gist+pith a-type small boosters? As far as I can see it would give a good amount of tank(509 omni) quite a bit cheaper.

    Basically as long as you don't mess with any of the gank stuff (rigs/lows/tp's) you can really do whatever you want with the tank.  I just went with the medium because it gave a better tank + gives me the option to more easily change the setup (AB/3rd TP) and still keep a decent tank.  But if the cost is what you are concerned with you basically have 5 mids to play with to make whatever tank you can.  As long as it is above 400 sustained it should be more than fine.
  • August 20, 2009, 02:09:08 am

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    very very very nice. my only complaint is the 4 BCU's. The 4th doesn't add much damage or fire rate so why not drop it for a DCU II?  Its just me maybe, I put one on all my fits :) +1
  • August 20, 2009, 02:52:55 am

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    very very very nice. my only complaint is the 4 BCU's. The 4th doesn't add much damage or fire rate so why not drop it for a DCU II?  Its just me maybe, I put one on all my fits :) +1

    A DCU adds a little tank but in reality that means nothing since this can already tank everything in L4's.  Once you can tank the mission what is the point of more tank?

    A 4th BCU adds 67 more missile dps(when using CN ammo), while it is not huge by any means it is still something that is going to help you do missions faster.  This makes it leaps and bounds better than the DCU. 
  • August 20, 2009, 06:30:25 am

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    very very very nice. my only complaint is the 4 BCU's. The 4th doesn't add much damage or fire rate so why not drop it for a DCU II?  Its just me maybe, I put one on all my fits :) +1

    A DCU adds a little tank but in reality that means nothing since this can already tank everything in L4's.  Once you can tank the mission what is the point of more tank?

    A 4th BCU adds 67 more missile dps(when using CN ammo), while it is not huge by any means it is still something that is going to help you do missions faster.  This makes it leaps and bounds better than the DCU. 

    all true. i'm a safety net kinda guy myself and like having that last inch to fall back on. then again, your right seeing as this thing will tank everything a level 4 could throw at it and then a lot more anyway! Who needs a net when you have torpedoes?
  • August 26, 2009, 09:42:25 am

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    Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know. Alxea forgot more about gaming than you'll ever know.

    LOL Yes gank in missions work at this level. Insta volly a BC and 3 volly a BS FTW! Its funny to see stuff melt that fast. Thats some serious isk sinking.
  • August 30, 2009, 05:22:00 am

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    Curious as to which specific drones you field with this beast and under which conditions. Could you further enlighten? tnx
  • August 30, 2009, 05:34:03 am

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    Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know. Blackfiredaemon forgot more about gaming than you'll ever know.

    +1'ing an awesome fit.
  • August 30, 2009, 08:29:56 am

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    Curious as to which specific drones you field with this beast and under which conditions. Could you further enlighten? tnx

    Use whatever drones the enemy is weakest too. I normally work in Angel space so I see a lot of angel and serp rats which means i use warroirs/hornets more often than not.  I really hate the folks that always use thermal drones because they have the best dps in EFT, when it comes down to playing the game the damage type that the enemy is weakest too will do the most damage in the end.

    Most folks like to carry a flight of lights/meds in their drone bays.  I've lately taken to just carrying 3 flights of lights so it is just one less thing i need to worry about switching between missions (warriors/hornets/hobgoblins).  What really makes this feasible is the fact that your torps should be 1 volleying cruisers anyway.
  • September 02, 2009, 10:23:54 am

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    I've been converted, training Torps now, good job. :thumbsup:
  • September 03, 2009, 01:40:55 am

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    Very good setup! But what about rats with EM damage? I entered the setup in EFT and it's true, this beast has a 574dps Omni Tank - but when I change the damage type to 100% EM it's only 377dps. Of course I don't think there are rats doing 100% EM damage but what about Blood Raiders (464dps) or Sansha (449dps)? Do you think this 449dps tank against Sansha is still enough?
    I've bought a Gist A-Type EM hardener for my Nighthawk (around 120mio ISK). If you drop the Caldari Navy Shield Boost Amp and fit this EM hardner your cap ist still stable but now you tank 514dps (Blood) and 520dps (Sansha). Of course only against these two rats. Against all the others your setup is much better.

    Otherwise I really like this setup. I spend most of my weapon SP in missiles (can use T2 torps), and have  excellent shiled tank and capacitor skills. In 10 days I can fly the Golem (need Energy Grid Upgrades 5) and will definetly try out this setup.
  • September 03, 2009, 03:38:55 am

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    Very good setup! But what about rats with EM damage? I entered the setup in EFT and it's true, this beast has a 574dps Omni Tank - but when I change the damage type to 100% EM it's only 377dps. Of course I don't think there are rats doing 100% EM damage but what about Blood Raiders (464dps) or Sansha (449dps)? Do you think this 449dps tank against Sansha is still enough?
    I've bought a Gist A-Type EM hardener for my Nighthawk (around 120mio ISK). If you drop the Caldari Navy Shield Boost Amp and fit this EM hardner your cap ist still stable but now you tank 514dps (Blood) and 520dps (Sansha). Of course only against these two rats. Against all the others your setup is much better.

    Otherwise I really like this setup. I spend most of my weapon SP in missiles (can use T2 torps), and have  excellent shiled tank and capacitor skills. In 10 days I can fly the Golem (need Energy Grid Upgrades 5) and will definetly try out this setup.

    464 dps tank will be plenty. For pretty much anything.  The reason for this is that your main defense on this ship is your ability to kill things quickly.  Now if you wanna change up the mids to give yourself a unstable tank (and this will be able to tank more) that is fine but i have never found the need so i just run it like this so it is just one less thing i need to worry about since i really do have my hands full killing/looting/salvaging.  For your first time out though just to see how this ship handles you may go with the unstable tank and just not worry about the loot/salvage so much.
  • September 07, 2009, 04:00:00 pm

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    I cannot deny this fit. i was scpetical at first, but now...

    i tried using a perma tank fit, and somehow lost it due to lack of cap, even thou it was cap stable.


    i changed to this setup, well a variation of it

    my mids are ( i work in sansha space) 2 em, 1 thermal hardner, 1 DG boost amp, and a pith a type xl booster, pushes 1200/cycle.
    and the lows are, dcu, bcu, 2 pdu ( for more shield buffer, and cap buffer)
    i find the tank holds pretty well with the cap drainer, and even if the cap does get drained, i have enough shield buffer for the cap to recharge to 50% before needing it again :D

    and without the tp's it wouldent be any use at all.
  • September 08, 2009, 05:05:40 pm

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    monkey m3n is a rising star! monkey m3n is a rising star! monkey m3n is a rising star! monkey m3n is a rising star! monkey m3n is a rising star! monkey m3n is a rising star!

    Why spend all that money on crystals then you dont even have the omega plugged in?
  • September 08, 2009, 09:10:21 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    Why spend all that money on crystals then you dont even have the omega plugged in?

    i don't have the omega plugged in because i don't need the extra tank.  The point of the loadout was to get as much gank as possible while maintaining a minimal tank that was still good enough to prevent warpouts.  Since the tank is good enough i value the extra damage from the ZMT2000 more.
  • September 10, 2009, 12:52:03 am

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    WireDrawn has no influence.

    whats in drone bay on the setup of Golem - Implant Golem.jpg picture??

    although great setup +1
  • September 10, 2009, 01:23:42 am

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    whats in drone bay on the setup of Golem - Implant Golem.jpg picture??

    although great setup +1

    5 hammerheads
  • September 10, 2009, 01:38:50 am

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    WireDrawn has no influence.

    im trying to get the fit on EFT but i got a major luck on dps about -190 and volley about 2014 points although all other numbers are the same..im uploading a pic now to figure out why....
  • September 10, 2009, 01:56:13 am

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    Golem

    here is it i just cant figure out where the lack is...
  • September 10, 2009, 02:01:53 am

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    Golem

    here is it i just cant figure out where the lack is...

    that one was using rage ammo (T2)
  • September 10, 2009, 02:10:20 am

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    im blind thats for sure....(lol thnks) ++1 for the awesome setup
  • September 18, 2009, 12:48:50 pm

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    Atraities has no influence.

     I was totally unsure if I should buy one or not. This is a spectacular load-out. I have a few questions though, as I am not about to buy all of this without researching it thoroughly. I usually do complexes on my own and go back with a salvage ship to do the clean up. How would your Golem work with 3 drone link augmentors? +1 for the load-out for sure though!
  • September 18, 2009, 01:04:10 pm

    Commodore
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    Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know. Mike712 forgot more about gaming than you'll ever know.

    Not really necessary to fit 3, one will cover the maximum range at which rats engage.

    That still leaves you 1 salvager and 1 tractor to salvage the most tasty wrecks.

    Besides in mission salvaging saves you allot of time more isk/hr is always a good thing.
  • September 22, 2009, 08:55:25 am

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    Bumping for selfish reasons.

    This has now cracked the top 10 of all loadouts on battleclinic!
  • September 22, 2009, 08:48:09 pm

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    WOW great fitting!
  • September 23, 2009, 04:18:47 am

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    how come you suddenly have -30?? last time i checked it was 3

    ps.
    why not use republic fleet TP's? they have a slightly better bonus to sig rad, though they do use slightly more cap.
  • September 23, 2009, 04:32:54 am

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    why not use republic fleet TP's? they have a slightly better bonus to sig rad, though they do use slightly more cap.

    because when i made the loadout they didn't exist and i've been too lazy to update it with them (i am using them though)
  • September 26, 2009, 11:44:40 am

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    Why torpedoes over cruise missiles on a Golem?  I saw the OP's comment about "blasphemy", but I don't understand why most people use cruise missiles on a Raven and torpedoes on a Golem.
  • September 26, 2009, 11:58:03 am

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    Why torpedoes over cruise missiles on a Golem?  I saw the OP's comment about "blasphemy", but I don't understand why most people use cruise missiles on a Raven and torpedoes on a Golem.

    Well the Golem is really the only ship in the game that has the bonuses to make use of torps.  The ship gets a bonus to TP's which is great because of the insanely big explosion radius of torps and it gets an explosion velocity bonus.  In addition to this the Golem gets bonuses to tanking which means you can free up more of your rig and mid slots to help your dps.

    Basically a cruise Golem is going to do less damage than a cruise CNR (around the 700 mark) whereas a torp golem can do 1k dps from 35-60km and closer to 1300 dps inside 35km.  This is what makes torps so much better than cruise.
  • September 26, 2009, 01:10:48 pm

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    Ty vm!
  • October 03, 2009, 08:44:35 pm

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    TauAtukova has no influence.

    +1! For a sweet Golem fit.

    I drive a CNR and my high sp toon drives a Vargur since I have better gunfighting skilz with that one.

    Since my Vargur uses a very similar faction active tank, your fit has inspired me to buy a Golem and share mods until I can afford to do a separate fit.

  • October 03, 2009, 09:48:19 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    +1! For a sweet Golem fit.

    I drive a CNR and my high sp toon drives a Vargur since I have better gunfighting skilz with that one.

    Since my Vargur uses a very similar faction active tank, your fit has inspired me to buy a Golem and share mods until I can afford to do a separate fit.



    ty, i also have a vargur fit you might wanna check out also, it makes use of the same tanking mods
  • October 05, 2009, 07:20:39 am

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    Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know. Xan216 forgot more about gaming than you'll ever know.

    Best PvE fit on Battleclinc.

    Reap the praise gg, you've earned it.

    Oh... +1
  • October 05, 2009, 09:09:39 am

    Crewman
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    Liang has no influence.

    -1, your setup really needs a third painter.  The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners.  Well, I don't know about that with the Pithum booster, but with a CN XL you can.

    -Liang
  • October 05, 2009, 09:44:14 am

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    Read the op ffs, he says you can take of the ab if the mission doesn't require it and replace it with a third tp or shield boost amp. Learn to read of please consider another option, thanks!.
  • October 05, 2009, 01:23:55 pm

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    -1, your setup really needs a third painter. The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners. Well, I don't know about that with the Pithum booster, but with a CN XL you can.

    -Liang

     you  actually try fitting an extra large with the rest, your gonna hit cap problems very fast, and thats if it fits with with tight cpu on it...
  • October 05, 2009, 02:39:02 pm

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    -1, your setup really needs a third painter.  The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners.  Well, I don't know about that with the Pithum booster, but with a CN XL you can.

    -Liang

    I mentioned in the OP that you can take off the cap recharger for either a 3rd TP or an AB if you wanted it for that mission.  The reason i left it off in the original fitting though is that for most folks just getting the 2nd TP on there is hard and they are not used to doing it, not to mention that the 3rd TP really only helps with cruisers/frigs and even on the cruisers i don't notice a difference in the number of volleys it takes to kill.
  • October 06, 2009, 01:09:52 am

    Crewman Recruit
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    Pwcca has no influence.

    -1, your setup really needs a third painter.  The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners.  Well, I don't know about that with the Pithum booster, but with a CN XL you can.

    -Liang
    liang dont rate the loadout until u tested in the field.its perfect. im running with medium sb-er every mission and i dont have problems thx to greengimp's loadouts.i dont fly a golem but i suggest this fit to some guys and they are running missions with a big smile on there faces.
  • October 06, 2009, 01:49:21 am

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    i finnaly got my setup closer to this. and managed to finish a blockade, including salvaging it, within 40 mins. i got a bounty prize of 13.4m. thats not doable in any other ship. best ive managed in any other ship is 9m.

    since using this setup. im averaging 20 to 25m an hour just in bounties, and 60 to 70m and hour in loot/ salvage
  • October 06, 2009, 11:34:17 pm

    Crewman
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    Liang has no influence.

    liang dont rate the loadout until u tested in the field.its perfect. im running with medium sb-er every mission and i dont have problems thx to greengimp's loadouts.i dont fly a golem but i suggest this fit to some guys and they are running missions with a big smile on there faces.

    Yeah, because I'm going to spend 1.5B isk on a shield booster so that I can say "YEP, I TESTED IT AND I DON'T LIKE IT!!"  No, I already know the answer.

    you  actually try fitting an extra large with the rest, your gonna hit cap problems very fast, and thats if it fits with with tight cpu on it...

    As a matter of fact, I'm running missions right now in a CN XL fitted Golem with 3 painters.  Right now.  Know what?  No cap issues.

    I mentioned in the OP that you can take off the cap recharger for either a 3rd TP or an AB if you wanted it for that mission.  The reason i left it off in the original fitting though is that for most folks just getting the 2nd TP on there is hard and they are not used to doing it, not to mention that the 3rd TP really only helps with cruisers/frigs and even on the cruisers i don't notice a difference in the number of volleys it takes to kill.

    Comments:
    - You seem very unsure of suggesting a third painter in your OP.  Suggesting a two painter fit because people are scared to fit three is kinda fail.  I'd never have tried a third painter except at the insistence that it was The Right Way.  I tried one, two, and three painters.... and three is in fact The Right Way.
    - You say it really only helps vs Cuisers and Frigs, but just what do you spend your time shooting at anyway?  The BS's melt in ~3 volleys and BCs easily instapop... which leaves cruisers (which also instapop when in range of CN torps and you have three painters on them).  I guess I could try running missions with two painters again and see if they started instapopping since last time I tried it....
    - The actual fitting in your OP does not reflect what you actually run (having dropped the SBA for Crystals).  I'd double -1 your setup just for not updating your setup to reflect what you *actually* fly.  Yes, I know you posted a long dissertation on the variations of the setup - which are quite wide variations!
    - Suggesting a Pithum booster is kinda fail too.  Yes, it will work.  Yes, there are ways to do it oh so much cheaper.

    -Liang
  • October 07, 2009, 02:49:38 am

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    I don't find the cost of something like a sb an issue when you could easily sell it if you're not happy with it or just want the isk for something else.  It's more like insurance for the rest of your ship which is a very wise investment imo.  My 1.5b xl gist saved my CNR and NM a few times.  Almost sold it when the price got up to just under 3b.  But, I didn't need the isk and my ship just didn't look the same w/o it.

    Think op is sceptical as I am of the dc wild card with some isp or if like me have a problem staying awake sometimes.
  • October 07, 2009, 09:44:53 pm

    Senior Chief Petty Officer
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    Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know.

    Jesus, Liang is quite the elitist eh?...anyway...

    I got a golem a couple months or so ago, and fitted it with this as some inspiration on how I want it to be.

    I use 1 TP, and 4 hards., 3 if using AB...and the CN XL booster is the only thing that isn't T2 for me.

    2 TP could help, and I guess 3 could too, although not much...but 1 works fine, and my drones help with the cruise/frigs anyway.

    Granted I'm a more casual player, but bashing on a fit/people just so you can be a "1-uper" and saying that you can make money at a rate of 1 min faster or something is just immature
  • October 07, 2009, 11:25:10 pm

    Crewman
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    Reputation: 2
    Liang has no influence.

    Comments:
    - The difference between and and three target painters is unbelievable.
    - Who's the elitist: the guy that says "BUY A 1.5B ISK SHIELD BOOSTER" or the guy that says "Wwwwhhhhoooaaaaaaaa man, that shit ain't necessary bro"?
    - Specialization is for the ants.  And for Eve.

    So, no, I'm not trying to be a "1-upper" here.  I've not gone off saying how much ISK I make per hour or any nonsense.  What I've said is you can get the same/better result for cheaper.

    Also, I realize you are a casual player.  Much to your surprise: so am I.  However, would you really want someone to hold back if there was an easier way to do something?  Suppose you were driving to work every day, but you took the long and slow way.  Should someone not tell you that there's a short cut, simply because they might be seen as a one-upper?

    -Liang
  • October 08, 2009, 05:17:16 am

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    It's just the way you come off...we'll say is very arrogant.

    If it works for that person and the way they play, then it is the right way. Your phrase does not apply to everyone. I know where you're coming from, cause I treat stuff like that in real life, managing people and their responsibilities. But, I've learned that you can't talk in absolutes either.

    Most fits on here can perform the same job if fitted with complex/faction/t2/t1...so I would hope it would be assumed that you don't NEED the EXACT setup he has to make it work.

    I have a suggestion...post your golem build, labeled
    Quote
    The Right Way
  • October 08, 2009, 08:57:57 am

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    Patusz has no influence.

    im happy you got away cheeply wirh rhis fitt, and no its hardly overkill, tell me does it take longer getting the the missions or completing them?
  • October 08, 2009, 11:20:00 am

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    Liang,

    In the end yes 3 TP's is gonna be better than 2.  I run with about 9 different Golem setups (each tailored to specific missions) but since it is dumb to post all 9 of them on BC i chose this one because in my opinion it gives the best tank (just enough to do any mission) and a ton of gank.

    I really don't know about your skills but I have near perfect skills (for missiles and TP's) with a set of implants (for missiles).  Yes the 3 TP's lets me 1 shot cruisers a little more consistently and i do use it for some of the lighter dps missions or those with a lot of cruisers (Buzz Kill, Vengence) but for others like Blockade or AE if find that running with 2 (and still being able to 1 shot cruisers) and having a little more tank really doesn't change my mission times by more than a minute tops.



    It is perfectly fine to run the X-L booster but I don't for a couple reasons.  While these are not game breaking reasons they fit more to my play style and therefor work for me.

    1.The medium lets me perma-run so i dont' have to worry about DCing.

    2.The medium lets me perma-run so i have one less thing i need to worry about while missioning since targeting, shooting, turning on TP's, looting and slavaging actually does require a lot of multi-tasking.

    3.While the X-L gives a better burst tank, which can be a nice thing at times, the medium gives a far better sustained tank.  Since there is no mission that the big burst tank is needed due to kill speed of the Golem in the end the sustained tank in my opinion is nicer.

    -In reference to the cost of the booster, yes it is a little pricey I believe i paid 1.3 bil for mine.  In the end though that only takes me 24 hours of missions to make.  While that is a good chunk of time in the end that is only a week or two missions which meh, this is a game you play for years so i don't view a few billion for a mod i'll never lose to be a big deal.  Not to mention this is my prized (the ship i like the most) ship so why not spend some isk on it.


    In regards to your -1.  I would like to ask you a couple things. 
    -Have you gone through and -1ed every Golem fit on BC that doesn't have 3 TP's? because that is what you seem to think should be done.
    -Do you really think this is a bad fitting?  The rating system on BC is meant to show good or bad fittings.  Would you really think someone was a bad player if they used this fitting?
    -You seem to be very opinionated about fits your your 60 odd posts you've made and yet i can't find any fittings you have made.  I at least post and put out there the way I would fit a ship so the rest of BC can see it and read why i think it should be that way.  You on the other hand havn't posted any fits.  Why don't you post this 3 TP, X-L cheeper fitted Golem so the rest of us can see what you are talking about.
  • October 08, 2009, 12:12:43 pm

    Crewman
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    Liang has no influence.

    In the end yes 3 TP's is gonna be better than 2.  I run with about 9 different Golem setups (each tailored to specific missions) but since it is dumb to post all 9 of them on BC i chose this one because in my opinion it gives the best tank (just enough to do any mission) and a ton of gank.

    Your fitting (in the OP) clearly recommends a cap recharger over a third painter.  In subtext you allow that it can be swapped out for a third painter.

    Quote
    I really don't know about your skills but I have near perfect skills (for missiles and TP's) with a set of implants (for missiles).  Yes the 3 TP's lets me 1 shot cruisers a little more consistently and i do use it for some of the lighter dps missions or those with a lot of cruisers (Buzz Kill, Vengence) but for others like Blockade or AE if find that running with 2 (and still being able to 1 shot cruisers) and having a little more tank really doesn't change my mission times by more than a minute tops.

    I'd like to think I have pretty reasonable skills, what with 45M SP and max torp skills (sans torp spec 5).

    Quote
    It is perfectly fine to run the X-L booster but I don't for a couple reasons.  While these are not game breaking reasons they fit more to my play style and therefor work for me.

    1.The medium lets me perma-run so i dont' have to worry about DCing.

    2.The medium lets me perma-run so i have one less thing i need to worry about while missioning since targeting, shooting, turning on TP's, looting and slavaging actually does require a lot of multi-tasking.

    Um, I can buy that.  What I don't buy is your argument about cost.  Discussed later.

    Quote
    3.While the X-L gives a better burst tank, which can be a nice thing at times, the medium gives a far better sustained tank.  Since there is no mission that the big burst tank is needed due to kill speed of the Golem in the end the sustained tank in my opinion is nicer.

    I've found that sustained tank and cap stability are terribly overrated.

    Quote
    -In reference to the cost of the booster, yes it is a little pricey I believe i paid 1.3 bil for mine.  In the end though that only takes me 24 hours of missions to make.  While that is a good chunk of time in the end that is only a week or two missions which meh, this is a game you play for years so i don't view a few billion for a mod i'll never lose to be a big deal.  Not to mention this is my prized (the ship i like the most) ship so why not spend some isk on it.

    Because I don't want to mission for two weeks to buy it when there's no real gain?  I'd rather mission for two weeks and buy an extra Black ops, or a dozen fully fit rigged PVP battlecruisers, or a half dozen fully fit rigged PVP battleships or something.

    Let me spell it out very clearly: It's a 1.5B isk shield booster (and boost amp).  The same job can be done for much, much, much cheaper.  The only reasons to suggest the super expensive way is:
    - You're too lazy to turn off the shield booster (this seems to be what you're arguing)
    - You want to stroke the e-peen over how cool/expensive your fit is.

    Quote
    In regards to your -1.  I would like to ask you a couple things. 
    -Have you gone through and -1ed every Golem fit on BC that doesn't have 3 TP's? because that is what you seem to think should be done.

    I would, but that would involve going through tons of fits that haven't been thought about in months.  Yours came up on the top of the default filter set when I clicked on "Loadout Forum".  I commented.  You got butt-hurt because I have valid criticism of your fit.

    Quote
    -Do you really think this is a bad fitting?  The rating system on BC is meant to show good or bad fittings.  Would you really think someone was a bad player if they used this fitting?

    Yeah, I'd say it's a bad fitting largely for two reasons:
    - It clearly recommends two painters instead of three
    - It recommends a WTF-expensive shield booster + amp fit

    Quote
    -You seem to be very opinionated about fits your your 60 odd posts you've made and yet i can't find any fittings you have made.  I at least post and put out there the way I would fit a ship so the rest of BC can see it and read why i think it should be that way.  You on the other hand havn't posted any fits.  Why don't you post this 3 TP, X-L cheeper fitted Golem so the rest of us can see what you are talking about.

    Comments:
    - Most of the fittings here on Battleclinic are complete shit.  They're unfinished thoughts by players ignorant of how Eve works.  Should I just say "YEAH IT WILL PROBABLY DO WHAT YOU WANT MAN!", or should I say.... "Dude!  Why the hell are you digging a hole with a spoon!?? USE A SHOVEL MAN!"
    - You obviously didn't look very hard for fits that I've made.  I've found several of my proposed fits from Eve-O on here, and I've proposed counter fits or fitting alterations in ~20% of my posts (estimated).
    - No, I won't be posting any fits on Battleclinic using the fitting tool here.  That would be akin to starting a thread.  Looking at Eve-Search, I've started 56 threads and made about 10000 posts with an average of 1100 characters per post.  I simply don't start threads.  Additionally, ship fitting is pretty well a solved science.  The usage and theory of ship fitting is far more interesting.
    - I'm fairly opinionated... but I'd argue that you're drawing that particular observation from "Wow, no, this is a bad idea for reasons X, Y, and Z.  (Optionally: Try this instead)".  Which is the correct way to approach a problem of ignorance: Teaching.  Yes, I rather push people into the arms of knowledge.  Some people resist, and I really don't care.

    -Liang
  • October 08, 2009, 01:33:51 pm

    Senior Chief Petty Officer
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    Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know. Sareth Servil forgot more about gaming than you'll ever know.

    Now those responses I have more respect for. Granted having a discussion is the reason for having comments.

    On that note, and learning a bit more about different fits for the golem, I will give my leave.
  • October 08, 2009, 01:49:18 pm

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    This loadout has been updated

    Since 3 TP's is such a big deal, there is the 3rd one for you, i guess i might as well put it there since i run with 3 most of the time anyway.  Just to show that I do in fact use 3 even before you mentioned it:

    Another option though is to run with 3-4 TP's on your ship.  Now this may seem like you are losing too much tank but if you think about it, most missions with a lot of frigs don't require big tanks anyway so you can easily get away with it.  I have personally started running most of my missions with 3 TP's and i really do enjoy it.

    As for the booster.  I will not change it for simple fact that i like to be able to have DC protection, I am a little lazy, and sure the E-peen factor is nice.  Cost is not an issue for me since I really don't know what to spend my isk on anyway as pvp is really not that expensive and i don't plan on flying a cap ship anytime soon.  Not to mention i feel that the medium is superior to the X-L.
  • October 08, 2009, 01:57:24 pm

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    Quote
    I've found that sustained tank and cap stability are terribly overrated.

    You'll change your mind when the day comes that you DC or your PC crashes and you loose your ship.

    Considering the cost of the hull a Pith A-tpe med is more than justified especially when it is significantly more efficient than larger boosters.
  • October 08, 2009, 02:31:48 pm

    Crewman
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    Liang has no influence.

    Mike, I ran Eve over a shitty cell phone with terrible reception with near no bandwidth for a year.  Don't think I don't know about the dangers of my internet cutting out.  Have you considered that may be one of the causes why I'd never "risk" a 4 billion isk ship in PVE?

    If our fits are equivalent in gank, and they both tank enough, then my return on investment time is much, much, much lower.

    But, how are you going to feel running a 4B isk Golem when 6 Tempests on a gate instapop you once the artillery changes come out?

    -Liang
  • October 08, 2009, 02:35:24 pm

    Crewman
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    Liang has no influence.

    This loadout has been updated

    Since 3 TP's is such a big deal, there is the 3rd one for you, i guess i might as well put it there since i run with 3 most of the time anyway.

    Ok, now I have changed my vote to +1.  Now it's just horribly overpriced.  But hey, if you like being lazy, this fit is for you. :)

    -Liang
  • October 08, 2009, 02:48:30 pm

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    But, how are you going to feel running a 4B isk Golem when 6 Tempests on a gate instapop you once the artillery changes come out?

    -Liang
    what changes to arty?  just xtra gun hard on tempest, right.
  • October 08, 2009, 02:56:35 pm

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    6?? where is he getting his figures from? with resists those 6 might get through the shield.
  • October 08, 2009, 02:58:30 pm

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    Arty is getting +50% volley but -50% RoF.
  • October 08, 2009, 03:22:01 pm

    Crewman
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    Liang has no influence.

    You're looking at 9-10K EM damage volleys from RF EMP Tempests... how much shields did you say you had?

    -Liang
  • October 08, 2009, 03:38:07 pm

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    You're looking at 9-10K EM damage volleys from RF EMP Tempests... how much shields did you say you had?

    -Liang
    Assuming a 10k volley and all the tempests have perfect skills, my math says you would need 7.  But more likely 8-9 to do it since not everyone is going to have perfect skills and prolly 10-12 to make sure it is a guaranteed kill.  Since there are other factors like optimal/falloff and hit quality to take into accout.
  • October 08, 2009, 03:48:36 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Use a mael.
  • October 08, 2009, 04:22:07 pm

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    vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know.

    NOW, It actually has tp's.  I'm thinkin we will have to adjust our fits a great deal if ccp really puts lvl 4's in low sec.  If you plan on missioning there.
  • October 08, 2009, 04:51:56 pm

    Crewman
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    Liang has no influence.

    I'm seeing ~37K EHP on a 4 BCU golem wrt EMP... which is just shy of 4 not-so-max-skilled Tempests.  Remember: the only thing they have to fit is gyros and sensor boosters.  How fast can you get those hardners turned on?

    -Liang

    Ed: Just to be clear: I'm not threatening to hunt anyone down or anything.  I'm stating a very valid point: you are worth suicide ganking now if you sport equipment that expensive.
  • October 08, 2009, 05:05:50 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    I'm seeing ~37K EHP on a 4 BCU golem wrt EMP... which is just shy of 4 not-so-max-skilled Tempests.  Remember: the only thing they have to fit is gyros and sensor boosters.  How fast can you get those hardners turned on?

    -Liang

    Ed: Just to be clear: I'm not threatening to hunt anyone down or anything.  I'm stating a very valid point: you are worth suicide ganking now if you sport equipment that expensive.

    RF EMP does:
    23 EM damage, 9.2 Kinetic, 18.4 Explosive

    If we are looking at a 10k base volley then that equates to:
    4.55k EM damage
    1.82k Kinetic damage
    3.63k Explosive damage

    After factoring in shield resists with the hardeners on (which they always are on if I am in space since the fitting is stable, and it is dumb not to have them on) The 10k Volley is actually doing:

    1.91k EM damage, .4k Kinetic Damage, and .76 Explosive damage which gives a total Volley damage against the golems shields to be 3.07k

    This means that it would take 4 volleys just to get through shields of the golem.
  • October 08, 2009, 05:13:39 pm

    Crewman
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    Liang has no influence.

    Oh yeah obviously you are totally right.  Totally out of the realm of possibility for a small gang to decimate at a gate where your hardeners are off.  Where do you mission again?

    -Liang

    Ed: Gah.  Fine.  You do know that most suicide ganks happen at gates precisely because hardeners are off when you jump in right?

    Ed2: Also, your ammo analysis is wrong.  It has +4 points of EM damage.  Also, use RF EMP.  Also, 4 volleys from one ship to get through your shields with hardeners on.  Which they won't be.
  • October 08, 2009, 05:31:23 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    I'm not arguing that it isn't possible, I'm just saying that it will take a minimum from max skilled players 6-7 volleys to burn your ship down.  But in all likely hood it will take 10-11 to do it since i really doubt they are going to all have max skills.

    Also being at a gate doesn't mean my hardeners are off.  You are cloaked when you jump through so you have more than enough time to turn them on before anyone can even target you.

    While sure this could get suicide ganked, i've been running 3-4 bil isk ships for over a year now in fairly popular mission hubs and not even seen the gankers.  While the chance is out there it isn't a very high one.  Especially when the mods of the ship only add up to around 2.8 bil or less.  There are plenty off ships out there that i have scanned with mods totaling 5+ bil.

    Also my numbers are not wrong:
    http://wiki.eveonline.com/wiki/Republic_Fleet_EMP_L

    In addition with the concord changes they made a few months ago and with the 50% longer RoF there is no possible way that any of the ganking ships will get a second volley off, so it is purely gonna have to be based on the Alpa strike.
  • October 08, 2009, 05:33:28 pm

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    Liang has no influence.

  • October 08, 2009, 05:35:48 pm

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  • October 08, 2009, 05:36:32 pm

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    Doh.
  • October 08, 2009, 05:38:32 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    I've both logged into eve and looked at the RF EMP ammo and looked at the database they both agree with what i posted, i don't even see ammo listed in the thread you linked.
  • October 08, 2009, 05:42:42 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Click my link, also it's on sisi not tq.
  • October 08, 2009, 05:45:41 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    ok, so they are changing the ammo too then.

    That will make it 6 perfect skilled tempests but in reality more like 9-10 now, i'm still not worried about it as this ship really isn't worth that much compared to what you can find chilling in some of the really big mission hubs.
  • October 08, 2009, 06:50:23 pm

    Crewman
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    Liang has no influence.

    6 perfectly skilled Tempests if you have your hardeners on.  Again, which you (or someone else who follows your advice on an absurdly overpriced shield booster) won't.

    My point: You're investing a lot into your mission ship.  A CN XL booster and it's probably not worth suicide ganking you.  A 1.5B ISK booster + 2 CN Invulns + CN SBA + 4 CN BCU + 3 RF Painter?  Hell, is there anything on your ship that wouldn't be worth suicide ganking?

    Your only real defense here is missioning in something like Solitude where there simply aren't people.  But is that a good reason to suggest a massively overpriced booster when a much cheaper one will do?

    I mean, sure, your ship isn't running Thon's and Estamelle's and such, but you are running top tier deadspace and loads of bling.

    -Liang
  • October 08, 2009, 06:51:40 pm

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    Liang has no influence.

    Click my link, also it's on sisi not tq.

    Yeah I was trying to link him to a place that listed all of the changes with source.  Apparently he didn't want to read.  Also, I thought I'd made it plain that the changes weren't live on TQ?

    -Liang
  • October 08, 2009, 06:59:03 pm

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      Again, which you (or someone else who follows your advice on an absurdly overpriced shield booster) won't.

    Ok i don't understand why you keep saying i won't have my hardeners on.  Everytime i undock i turn them on as the first thing i do.  Everytime i jump through a new gate the first thing i do is turn them on.  How are YOU going to tell me that I don't?  Just because you don't want me to have them on does not mean that I'll conveniently turn them off for you.

    I don't know why you insist on telling ME how i play.  Your an idiot if you KNOW that i don't have my hardeners on because i do all the time.  The reason is that as soon as i undock I'm either warping to a gate or warping to a mission, either way my hardeners are on mostly because i'm just used to turning them on because i'm used to undocking and warping to mission.


    Another thing is that your gankers don't even exist in game yet.  Sure they will be, but this loadout is months old...
  • October 08, 2009, 07:20:30 pm

    Lieutenant, Junior Grade
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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    So liang, wanna help me camp dodixie in an arty mael?
  • October 08, 2009, 07:27:14 pm

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    Liang has no influence.

    Ok i don't understand why you keep saying i won't have my hardeners on.... Your an idiot ... i'm just used to turning them on because i'm used to undocking and warping to mission.

    Look; fine.  You think you can turn your hardeners on faster than I can lock you on a gate.  And what you do is you warp to the mission from the right click context menu, wait the requisite second or so for everything to register, and turn on your hardeners.  Yep, I do it too.  No, it won't be fast enough.

    I wish you'd understand that I'm not saying that you'll have your hardeners off because I want you to.  I'm saying you can't turn them on fast enough.

    Quote
    Another thing is that your gankers don't even exist in game yet.  Sure they will be, but this loadout is months old...

    Really, wow, I had no idea!! WOW!! WHAT A :censored: ING SHOCKER!!  Seems like I mentioned that too.  Man you must be seeing red to not realize that I've already said that.  But here's an interesting point: Your fit is so highly rated that it will still be a highly rated fit months from now when these changes do go live.  You'll still be babying this thread flaming anyone that disagrees.

    I had no idea that you were so ridiculously butthurt because someone didn't like your overly expensive epeen stroking ISK machine.

    -Liang
  • October 08, 2009, 07:27:46 pm

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    Liang has no influence.

    So liang, wanna help me camp dodixie in an arty mael?

    Talk to Tomin Highborn.  We're make a corp op of it. :)

    -Liang
  • October 08, 2009, 07:35:40 pm

    Lieutenant, Junior Grade
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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    I think saying he can't turn on his hardeners in time is a little overdone. Let's leave it at might not. I mean, I do it every time I jump into a fight on a gate. Most mission runners probably won't, but it's certainly possible.
    So liang, wanna help me camp dodixie in an arty mael?

    Talk to Tomin Highborn.  We're make a corp op of it. :)

    -Liang
    As soon as I actually train large artillery  :knuppel2:.
  • October 08, 2009, 10:43:54 pm

    Petty Officer 2nd. Class
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    Seriously Bored is a force to reckon with. Seriously Bored is a force to reckon with. Seriously Bored is a force to reckon with. Seriously Bored is a force to reckon with. Seriously Bored is a force to reckon with. Seriously Bored is a force to reckon with. Seriously Bored is a force to reckon with. Seriously Bored is a force to reckon with. Seriously Bored is a force to reckon with.

    Wow. Just came across this. I haven't witnessed this amount of epic flamage even on the Ships & Fittings EVE-O forum in quite some time.

    It's sort of one of those sad rules that the shiniest shit floats to the top here. Carebears love to hoard their isk, and fits with Deadspace modules are usually slick with drool before anyone ever actually fits them. And a stream of +1s come with it. Just about every top rated fit on here is guilty of it, one or two of mine included.

    That said and price aside, I think Greengimp's setup is still one of the most solid Golem fits on here. Green, maybe you could try your hand at a T2 fit Golem and link it as a more affordable/less gankworthy alternative in your description? It would give us plebs something to aim towards, and might deflect some criticism.


    (As a side note...Liang, I think you found the one thing in which the new Artillery is going to be in a class all of its own: Suicide ganking.)
  • October 09, 2009, 12:47:00 am

    Crewman
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    Liang has no influence.

    Green, I figured I'd give you a chance to -1 one of my setups since you seem so keen to.  Here you go, my Golem fit: http://eve.battleclinic.com/loadout/29549-3-TP-Gank-Mission-Golem-Inexpensive-Tank.html

    Seriously Bored: I wasn't trying to start a flame fest.... but deadspace tanks are pretty worthless when T2 and minor faction works fine.  It's really one of my pet peeves.  As for whether it's a good fit... sure, if you wanna pay a fortune and make yourself suicide gank bait.

    As for Artillery and Suicide ganks.... yeah I had already scheduled a corp op.  The guys figure we got 6-7 pretty maxin' tempest pilots.  Also: there's a reason I'm choosing the Tempest over the Maelstrom.... and it has nothing to do with cost.  Well, not everything to do with cost. ;-)

    -Liang
  • October 09, 2009, 06:17:51 am

    Lieutenant, Junior Grade
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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    That said and price aside, I think Greengimp's setup is still one of the most solid Golem fits on here. Green, maybe you could try your hand at a T2 fit Golem and link it as a more affordable/less gankworthy alternative in your description? It would give us plebs something to aim towards, and might deflect some criticism.
    There already is one in the description, it's just not a separate loadout.
  • October 09, 2009, 06:41:22 am

    Petty Officer 2nd. Class
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    There already is one in the description, it's just not a separate loadout.

    I'm assuming you're referring to this:

    Quote from: greengimp
    Ok, so I've had a number of people message me asking for a plain old T2 Golem fitting.  The following is what i have come up with:

    I just don't see a list of modules following. I could be blind or lazy or something, and failing on reading comprehension today. It doesn't make a difference to me really, though, even though it would be nice...I +1ed this fit a long time ago.


    Liang: I'm curious what your secret motive for using the Pest is, but I know what mine would be...to rub some salt in the wound by ruining someone's day with the most underwhelming BS in the game. Bwahaha. That, and it has sails like any good pirate ship should.
  • October 10, 2009, 05:43:29 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    It's the last image attached.
    Pest is probably a slightly cheaper loss.
  • October 11, 2009, 04:00:32 am

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    Ax Thor has no influence.

    the dps rly is pretty decent, but what of it stays if you fight a cruiser or even a smaller ships. I kno that drones are pretty capable of killin most of the mission shit but there are some npcs that have resistance and arnt easy to kill with medium t2 drones. i didnt look through the comments, just give a quote if u already had such a question. im staying passive on this one for now.
  • October 11, 2009, 10:11:11 am

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    the dps rly is pretty decent, but what of it stays if you fight a cruiser or even a smaller ships. I kno that drones are pretty capable of killin most of the mission shit but there are some npcs that have resistance and arnt easy to kill with medium t2 drones. i didnt look through the comments, just give a quote if u already had such a question. im staying passive on this one for now.

    Using faction ammo you can pretty consistently instapop cruisers, and even with t1 ammo it isn't too hard to do it.
  • October 11, 2009, 01:06:24 pm

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    Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know.

    Whats the scan res of a tempest? 1000 or 100? if it was 1000, then you would have a chance of getting the lock within 2 seconds..... 100... well count to 6... and it takes perhaps 1 or 2 seconds to turn on hardners...
  • October 11, 2009, 02:41:04 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    Whats the scan res of a tempest? 1000 or 100? if it was 1000, then you would have a chance of getting the lock within 2 seconds..... 100... well count to 6... and it takes perhaps 1 or 2 seconds to turn on hardners...
    With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.
  • October 11, 2009, 04:15:33 pm

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    Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know.

    seriously tho... why is this so far off topic???
  • October 12, 2009, 01:35:02 am

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    haxfar has no influence.

    Now i might have missed something, but how do you hit 60+ km?
    And would fitting two cruise launcher instead of two of the four, damage the DPS to much? Especially if target is outside torp range??
  • October 12, 2009, 01:50:02 am

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    Quote
    Now i might have missed something, but how do you hit 60+ km?

    Maxed skills, tech 2 range rigs, javelin torps and implants.

    Quote
    And would fitting two cruise launcher instead of two of the four, damage the DPS to much?

    Yes it would.

    Also torps are unaffected by defender missiles, use cruise on a golem and to each defender you loose 1/4 DPS.

    You want to be killing things inside 40km when possible anyway for that is the range of your tractor beams.
  • October 12, 2009, 01:53:52 am

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    haxfar has no influence.

    Quote
    Now i might have missed something, but how do you hit 60+ km?

    Maxed skills, tech 2 range rigs, javelin torps and implants.

    Quote
    And would fitting two cruise launcher instead of two of the four, damage the DPS to much?

    Yes it would.

    Also torps are unaffected by defender missiles, use cruise on a golem and to each defender you loose 1/4 DPS.

    You want to be killing things inside 40km when possible anyway for that is the range of your tractor beams.

    How should i tackle things that orbit further away then?
  • October 12, 2009, 01:28:40 pm

    Lieutenant, Junior Grade
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    Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know.

    erm... tp's are long range as far as i know. and things dont need to hit to agro....
  • October 12, 2009, 09:02:22 pm

    Crewman
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    Liang has no influence.

    Also torps are unaffected by defender missiles, use cruise on a golem and to each defender you loose 1/4 DPS.

    This isn't quite true.  You do lose damage to defenders proportional to the HPLost / TotalHP.

    Quote
    You want to be killing things inside 40km when possible anyway for that is the range of your tractor beams.

    And this is absolute truth. :)

    With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.

    I was wondering if anyone would get why I very specifically desire the Tempest.  With Tempests, a target will not have time to turn hardeners on at a gate before they're through shields.

    -Liang
  • October 12, 2009, 09:09:12 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.

    I was wondering if anyone would get why I very specifically desire the Tempest.  With Tempests, a target will not have time to turn hardeners on at a gate before they're through shields.

    -Liang
    1.7s is hardly an instalock. And btw a mael only locks .2s slower.
  • October 12, 2009, 09:32:03 pm

    Crewman
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    Liang has no influence.

    1.7s is faster than you can turn your hardeners on though.  When I jump through gates, there's ~2-3 seconds that I can't engage hardeners.  As for the Mael.... maaaybe.  The margin for error is so small I am really loathe to give anything away.

    The way I see it, the Mael will hit for ~10500, the Tempest for 9500 + 1500 (2x torps), locks faster, and is cheaper to boot.  The Torps would def be CN Bane to help with low armor resistances.

    I dunno, I'd have to run the numbers quite a bit to determine which I'd rather have.  The Mael might end up being cheaper simply because it has more mids to throw named sebos in.

    -Liang
  • October 12, 2009, 09:56:31 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    How exactly do you plan to decloak, lock, and shoot them in 2-3 seconds of them jumping?
  • October 12, 2009, 10:00:24 pm

    Crewman
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    Liang has no influence.

    I intend to scan them on one side of a gate and gank them on the other.  The battleships won't be doing any jumping.  The point is that when THEY jump, they won't be able to turn on their hardeners before my first volley.

    The same concept should apply at a station, but I'm pretty sure you can turn on your hardeners before I can lock you there (but the action of turning on your hardeners will let me lock you too).

    -Liang

    Ed: At any rate, it's absolutely foolproof to sit outside a station with 6 guys (easily found) and pop a $EXPENSIVE_SHIP every 15 minutes until our sec needs repped.
  • October 12, 2009, 10:07:22 pm

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    gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know. gsputi forgot more about gaming than you'll ever know.

    I intend to scan them on one side of a gate and gank them on the other.  The battleships won't be doing any jumping.  The point is that when THEY jump, they won't be able to turn on their hardeners before my first volley.
    Uh when I said decloak I meant your target not your gankers.
  • October 12, 2009, 10:24:40 pm

    Crewman
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    Liang has no influence.

    I imagine it'll go something like this:
    Scout: Jackpot on $PLAYER_NAME, coming to you.  Jumping now.
    Everyone: F1, F2
    $PLAYER_NAME: Right click, select mission, warp to mission
    $PLAYER_NAME: <alt-f2, alt-f3, alt-f4> ---- EVE: Unable to do that while you are cloaked (this easily happens for a second after you decloak)
    Everyone: Ctrl-Click $PLAYER_NAME
    $PLAYER_NAME <alt-f2, alt-f3, alt-f4>

    Try it some time.... see how fast you get your hardeners on when you're enroute to a mission.  It's a lot slower than you really think.

    -Liang
  • October 13, 2009, 01:15:37 am

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    haxfar has no influence.

    Can none help? there are missions where the rats will orbit further away than 40km, how do you kill them there, and how do you pull agro?
  • October 13, 2009, 01:47:11 am

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    Can none help? there are missions where the rats will orbit further away than 40km, how do you kill them there, and how do you pull agro?

    Torps can go 60km with the torp range rigs, and for stuff farther out than that you just use the target painter on them and it will agro them.  Everything in game orbits inside 60km as far as i know
  • October 13, 2009, 01:56:40 am

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    haxfar has no influence.

    Can none help? there are missions where the rats will orbit further away than 40km, how do you kill them there, and how do you pull agro?

    Torps can go 60km with the torp range rigs, and for stuff farther out than that you just use the target painter on them and it will agro them. Everything in game orbits inside 60km as far as i know

    Thx for reply, it looks promosing :D
  • October 13, 2009, 02:36:49 am

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    Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know.

    only 2 ships orbit out side of 60km, but there story line ships, and usually orbit at 150km or more. so you usually kill them before they move off the starting block :D
  • October 13, 2009, 11:17:02 am

    Crewman
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    Liang has no influence.

    NCC-1709, yeah I'd say the bigger problem is sentry towers that spawn 70-100km away.  I'd say you can get about 80% of the rats within 40km (tractor range) if you try.  I'd say most missions don't actually need Javs at all.

    -Liang
  • October 13, 2009, 12:04:40 pm

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    Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know.

    lol.. im still not quite passed using jav's for everything.. gotta start buying navy issue instead
  • October 13, 2009, 12:41:35 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    lol.. im still not quite passed using jav's for everything.. gotta start buying navy issue instead

    Once your skills are up to par you very rarely find yourself using Jav's.  I normally don't carry very many Jav's at all on me BUT you do use them enough and in enough missions that not having T2 launchers is a big mistake.  While i may only fire a total of 10 volleys with Jav's in the span of an hour or so, those 10 volleys prolly save me 10-15 mins worth of just chasing things down or docking up to grab CNR (cause of the range).
  • October 13, 2009, 02:36:20 pm

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    Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know.

    ya. ive been running the T1 rigs. due to being a tight ass. but as ive now maxed the other skills... the rest of the distance must come from the rigs... so ive just had a costly hour in jita.....
    once i get though some of the suply of missiles i have, ill change to navy ones.
  • October 15, 2009, 09:07:43 pm

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    This loadout has been updated

    Due to requests from folks I have made some videos of this ship running missions.  I tried to pick some of the more popular and/or harder missions.  AE includes the bonus room for those that want to see it.

    Angel Extravaganza:
    http://www.youtube.com/watch?v=I37po3UeuBo

    Attack of the Drones:
    http://www.youtube.com/watch?v=CX5fQKmQii4

    Damsel in Distress:
    http://www.youtube.com/watch?v=xMaeKreI4-4

    Gone Berserk:
    http://www.youtube.com/watch?v=_kDriyuU-_s

    Pirate Invasion (angel):
    http://www.youtube.com/watch?v=p4QRXRmgh14

    Vengeance (angel):
    http://www.youtube.com/watch?v=EIkr_MtQLWQ

    Videos are also in the OP now, if you don't wanna search through the comments at a later date.

    I will try to get a few of the other more popular ones up when i get them from my agent in the next few weeks.  (i.e. Blockade)
  • October 16, 2009, 06:52:27 am

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    haxfar has no influence.

    Is running with omni hardners some thing you recommend over specific.
    I mena, lets take guristas as example, wouldn't a kin and thermal be better?
    Or is it cost wise you have to consider?
  • October 16, 2009, 12:28:03 pm

    Member 3rd class
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    Ikcelaks has no influence.

    Even though this ship is "cheap" compared to some pimped CNRs, I think you'd be crazy to fly it with the EM hole, because you know that's what any suicide gankers will go after.
  • October 16, 2009, 01:20:33 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    Is running with omni hardners some thing you recommend over specific.
    I mena, lets take guristas as example, wouldn't a kin and thermal be better?
    Or is it cost wise you have to consider?

    When only using 2 hardeners omni is the they way to go.  The reason for that is that you actually get better resists if you are using the CN invulns.
  • October 17, 2009, 03:53:45 am

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    haxfar has no influence.

    Is running with omni hardners some thing you recommend over specific.
    I mena, lets take guristas as example, wouldn't a kin and thermal be better?
    Or is it cost wise you have to consider?

    When only using 2 hardeners omni is the they way to go. The reason for that is that you actually get better resists if you are using the CN invulns.

    Ahh, I see my fail now... I compared one omni against one kin, and not two omni against one kin. My mistake... :D
  • October 17, 2009, 04:50:50 pm

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    muteman has no influence.

    I had to make an account just to say the videos and this ship are awesome.  I've been a silent reader for awhile now but had to post after watching this thing in action.
  • November 01, 2009, 12:27:21 am

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    towx has no influence.

    I love your fittings. +1 from me.
    About the Implants:
    Have you thought about using a "PPY-1" for slot 9?. It gives you about 20% faster salvaging. For slot 6 i prefer the Cap Imp before the 3% Torpedo damage.
  • November 03, 2009, 02:28:45 am

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    This loadout has been updated

    Updated with Blockade (angel)
    http://www.youtube.com/watch?v=s_GdM62sgL4

    Total Time was 20m 43seconds, Includes a 19.2 mil bounty payout.
  • November 03, 2009, 04:29:46 am

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    Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know.

    one little tip that have for your ui lyout.
    move the tp's next to the torp's. makes it easer to clock all 3 in one movement
  • November 03, 2009, 04:54:23 am

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    one little tip that have for your ui lyout.
    move the tp's next to the torp's. makes it easer to clock all 3 in one movement

    That isn't a bad idea, but i use the F1-F4 keys when using torps/salvager/tractor, the TP's are the only thing i mouse click.

    I might however see if i can redo the key layout to make the TP's F keys also.
  • November 03, 2009, 06:27:41 am

    Lieutenant Commander
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    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    hehe nice video's, were are the day's everyone hated torps for missionrunning. there are still some lvl 4's i rather have some cruises but still..  gonna get me a torp golem i think, just for the close range lvl 4's. the cnr to shoot cruises, the golem as torp boat. gonna be a copy of this fit i have to say, 3 tp's will kill anything i guess ;)
  • November 03, 2009, 07:57:24 am

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    Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know. Ncc-1709 forgot more about gaming than you'll ever know.

    tops short tange?? lol... none of my other maraudas can touch this for missioning speed.... its so anoying comcidering how much time skill wise and isk ive spend trying to make my other one good.
    the kronos had 10m sp in gunnery just to suport the missions, where as the golum had 3 m. and the golem can do any mission faster than the kronos... missile nurf, what missile nurf...
  • November 04, 2009, 10:21:12 am

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    Ikcelaks has no influence.

    Would it ever make sense to fit a sensor booster for Guristas missions?  I'm wondering if the faster lock reacquisition might save more volleys than a third target painter.  It might make the salvaging go slightly smoother as well.
  • November 04, 2009, 10:40:33 am

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    Would it ever make sense to fit a sensor booster for Guristas missions?  I'm wondering if the faster lock reacquisition might save more volleys than a third target painter.  It might make the salvaging go slightly smoother as well.

    There is not really any good time to fit a sensor booster in pve.  whatever slight advantage it might give you will make you lose too much in another area to really matter.
  • November 10, 2009, 04:46:55 am

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    Sofia Amira has no influence.

    this is the shit !!! +1
  • November 11, 2009, 04:52:54 pm

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    Asday has great potential! Asday has great potential! Asday has great potential! Asday has great potential! Asday has great potential! Asday has great potential! Asday has great potential!

    I hereby formally request Enemies Abound Part V vid.  Luff and huggles if ya do.
  • November 11, 2009, 05:08:17 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    I hereby formally request Enemies Abound Part V vid.  Luff and huggles if ya do.

    Only problem I have with doing that is that I run in mimnatar space and have long since tanked my standing with caldari and amarr to the point that i can't ever their space.  If anyone knows of an agent in mim or galente space that can give this mission let me know and i will see what i can do.
  • November 11, 2009, 06:02:19 pm

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    vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know. vicror forgot more about gaming than you'll ever know.

    I hereby formally request Enemies Abound Part V vid. Luff and huggles if ya do.

    Only problem I have with doing that is that I run in mimnatar space and have long since tanked my standing with caldari and amarr to the point that i can't ever their space. If anyone knows of an agent in mim or galente space that can give this mission let me know and i will see what i can do.
    damn that sucks.  I stopped running EA just in time to not go past the point of no return.  still in the mid -4's with diplo. 4 for gallente.
    as far as a video.  there's really nothing special about easily wiping out each spawn before the next one pops.  I even found myself gazing off into space wondering when the next group will appear.  That was with my not so great missiles skills and shitty CNR I posted.  Nightmare kills them even faster regardless of my limitations having to use lasers and not explosive damgage type missiles.
  • November 11, 2009, 06:16:33 pm

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    greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know. greengimp forgot more about gaming than you'll ever know.

    Yeah i tanked my standing way before i really knew much about them.  It doesn't matter too much though as this is a purely mission running account, i have a second and third accounts that do my pvp/hauling/selling/other stuff i wanna do.  My Golem account for now is purely my isk maker never really planned on moving him anywhere since it is nice being in a npc carebear non-wardec corp.

    I was also going for that elusive 10.0 faction standing with mimnatar, don't really know i tried for it at this point but in my noobness i did.  Think it is sitting at like 9.89

    As for EA5 If you watch the Blockade Video, that should show you just how fast the Golem can dispatch large quantities of ships.
  • November 11, 2009, 06:43:34 pm

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    Yeah i tanked my standing way before i really knew much about them. It doesn't matter too much though as this is a purely mission running account, i have a second and third accounts that do my pvp/hauling/selling/other stuff i wanna do. My Golem account for now is purely my isk maker never really planned on moving him anywhere since it is nice being in a npc carebear non-wardec corp.

    I was also going for that elusive 10.0 faction standing with mimnatar, don't really know i tried for it at this point but in my noobness i did. Think it is sitting at like 9.89

    As for EA5 If you watch the Blockade Video, that should show you just how fast the Golem can dispatch large quantities of ships.
    true.  plus, if you turn to the dark side standings don't mean crap in low sec. either.  you gonna be joining or forming a corp. sooner or later with the proposed 10% tax for npc corps.
  • November 11, 2009, 07:06:28 pm

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    md278 is working their way up. md278 is working their way up. md278 is working their way up.

    Thanks for the vids again m8. Finally got the t2 rigs alas no time to mission as of late :(
  • November 11, 2009, 07:10:55 pm

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    Thanks for the vids again m8. Finally got the t2 rigs alas no time to mission as of late :(

    Not a problem, was actually kinda fun making them.  Never done video stuff before, good thing to learn.
  • November 16, 2009, 09:09:00 am

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    damn, i just can´t wait to get me a golem. got the ISK but still need a few days of skilling. your fit is the most impressive i have seen so far and with all those comments, you have to be just right.


  • November 17, 2009, 04:16:35 am

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    does someone know the 'real' range difference between 1xfuel 1xhydraulic and 2xhydraulic rigs? i have checked 2 hydraulic ingame and the eft values seem not to be correct as i found out. maybe be the acceleration of the torpedo?
  • November 17, 2009, 05:21:25 am

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    Damn im excited :) Im training up for this fit, but i need 150 mil for a normal raven to get the iskies for this beast, I hope i find a way to get em' lol :) But im traning for it, it looks really cool :) And sounds like it can grind alot of iskies :)?
  • November 17, 2009, 05:49:17 am

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    the real diffrence between using 2 of the same and 1 of each rig is about 3 to 4km. eft shows it.
  • November 17, 2009, 07:00:24 am

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    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    Damn im excited :) Im training up for this fit, but i need 150 mil for a normal raven to get the iskies for this beast, I hope i find a way to get em' lol :) But im traning for it, it looks really cool :) And sounds like it can grind alot of iskies :)?

    a cnr with faction/complex gear finishes lvl 4's at the same rate as this, some will be faster in this others will be faster in the cnr... fit a cnr with torps and get more dps then this, tank is around 461 omni with 1 boost amp, more then enough imo... ofc you lose 1 tp but you will also 1 volley cruisers and frigs. elite frigs is a bit harder but who shoots those anyways (drones). so you lose some tank, a tp, but you gain 200dps which helps with everything that can't be killed in 1 volley (rof 5,3sec, 1285dps and +-6800 volley iirc, 1420dps, 5sec rof and +-7200 volley with 5% implants, well worth the investment in these kinda ships), better sensor strength and scan res and you save some training time and iskies (first 5 of the crystal set would be nice i admit, you get a similar tank as the golem +-600dps tanked omni).
    don't get me wrong i like this setup alot but i will stick with the cnr tbh...


    ow yeah all these numbers are with faction ammo and relevant skills to 5

    forgot another thing, you get 50km range in the cnr with faction ammo and 2x t1 thruster rigs and 1 t2 fuel thingy or what's the name again?
  • November 17, 2009, 07:17:50 am

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    but you don't have the tp and tb bonus of the golem.
  • November 17, 2009, 07:33:42 am

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    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    nope, you don't so it has some advantages when you fly a golem, espacially in some lvl 4's where you get more smaller elite ships (frig, cruiser)...
    the lack of the tractor beam bonus is indeed a bit crappy but i rarely loot and never salvage tbh, just grinding 1 lvl 4 after another.

    anyhow i think it's more of preference then 1 is better then the other, just pointing out that you don't need a golem with 3 tp's to kill things fast. training to marauder 5 takes a while
  • November 17, 2009, 08:56:52 am

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    salvaging as you mission nets you another 40m an hour...
  • November 17, 2009, 09:33:24 am

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    salvaging as you mission nets you another 40m an hour...
    I wonder how everyone came up with this 40m/hr. figure.  When I ran lvl 4's regularly, I used a pimped out NM with skills to go with it and don't think my isk come up to that much.  That was with salvage alt and salvage was worth more then also.  I did sell most the salvage or built rigs and sold them.  Never really calculated the total and still have all the loot and most lp from them.  Just don't think 40m is correct.  If so, after I trade in my lp and melt all the loot I should be able to buy myself an Avatar.   :screwloose:
  • November 17, 2009, 09:42:25 am

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    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    hmm if it's 40mil it may be interesting...  reason i don't do it is that i often run lvl 4's when watching tv or something other on the pc, so i just concentrate on not dying and let the loot/salvage hang around.
    haven't got good skills at it either :(

  • November 17, 2009, 09:44:09 am

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    if you can do 3 blocades an hour salvaged its usually 15m salvage from each blockade... do the math...
  • November 17, 2009, 04:21:38 pm

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    nope, you don't so it has some advantages when you fly a golem, espacially in some lvl 4's where you get more smaller elite ships (frig, cruiser)...
    the lack of the tractor beam bonus is indeed a bit crappy but i rarely loot and never salvage tbh, just grinding 1 lvl 4 after another.

    anyhow i think it's more of preference then 1 is better then the other, just pointing out that you don't need a golem with 3 tp's to kill things fast. training to marauder 5 takes a while

    Golem is easily superior to a torp or cruise CNR.  It beats the torp by a lot because while the torp CNR gets more dps on paper it actually does a lot less dps due to the fact that it isn't able to apply all that dps on it's targets, this is because of lack of the 3rd TP/tp bonus and lack of explosion velocity bonus.  Golem will always have faster missions completion times than a torp CNR.

    A pimped cruise CNR is actually going to run missions a little faster than the torp CNR if you fit with 3x rigor and a tp, this is because it makes up a ton of time on the smaller ships.

    And yes i have tested all of these setups, The golem is close to cruise CNR in mission times, but the loot/salvage as you go really bump it miles ahead in terms of isk/hr.

    With this setup I normally pull in around 55 mil/hr, that is with max social skills and getting 2.5k isk/LP, which isn't hard, and loot/salvaging as i go, when i finish the mission any loot/salvage left gets wasted since it is better to get a new mission and start loot/salvaging that one as i go.
    if you can do 3 blocades an hour salvaged its usually 15m salvage from each blockade... do the math...

    If i got 3 Blockade in one hour, that would be about 10m loot/salvage per mission (since i don't actually loot/salvage everything) 20m in bounty and then another 2.5*7k lp = 17.5mil isk from LP, so that would be 130+ isk/hr for that hour.  Now you are not always going to be that lucky with missions but over the course of 20-30 hours you should easily avg. between 55-60 mil/hr running this setup.
  • December 19, 2009, 08:30:46 am

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    footfunk has no influence.

    great post!...you said earlier that you have a separate PVP account. how would you change this GOLEM loadout for PVP?

    thanks
  • December 19, 2009, 09:26:32 am

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    great post!...you said earlier that you have a separate PVP account. how would you change this GOLEM loadout for PVP?

    thanks

    To be honest i wouldn't ever fly a golem in pvp.  I say this for a few reasons:

    -If you are gonna fly a ship like this you would be in a fleet, which means you would have support ships supplying TP's, RR, webs, pts and so on.  with all of this going on for you, the bonuses this ship gets are going to be wasted because you really don't need to have your own tp's.  But the main reason is that since you will have all this other support a CNR is going to actually put out more dps since your fleet will be lighting up your target for you.

    -This ship is ridiculously easy to jam due to low sensor stength

    -This ship cost a ton, 1bil just for the hull, I really can't justify this cost for pvp when i could get a torp fit T1 raven and do 80+ % of the damage of the golem for a fraction of the cost.
  • December 19, 2009, 08:52:07 pm

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    footfunk has no influence.

    i see thankyou
  • December 28, 2009, 12:43:25 am

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    mdubb has no influence.

    Looking at the new Navy Scorp, 8 mids, ridiculous sensor strength and half the price of the Golem, although you still gotta have a pretty carefree wallet to fly it in PVP.
  • December 29, 2009, 02:52:37 pm

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    Hey greengimp, have you thought about 5 lights drones for frigs then 5 medium target painter drones for everything else?
  • December 29, 2009, 04:29:24 pm

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    Hey greengimp, have you thought about 5 lights drones for frigs then 5 medium target painter drones for everything else?

    I normally use 5 lights and 5 mediums.

    The problem with using TP drones is that they take time to get to the target which really hurts their use since you are 1-3 volleying almost everything.  Also I have to wait for my drones to finish with the frigs/cruisers (I help with the cruisers) that even if i carried the TP drones very rarely would i get to pull them out since I normally finish BC/BS before my drones even come close to finishing the frigs/cruisers.
  • January 05, 2010, 08:35:13 am

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    Hey greengimp, have you thought about 5 lights drones for frigs then 5 medium target painter drones for everything else?

    I normally use 5 lights and 5 mediums.

    The problem with using TP drones is that they take time to get to the target which really hurts their use since you are 1-3 volleying almost everything.  Also I have to wait for my drones to finish with the frigs/cruisers (I help with the cruisers) that even if i carried the TP drones very rarely would i get to pull them out since I normally finish BC/BS before my drones even come close to finishing the frigs/cruisers.

    Ok thanks for the response. But aren't medium drones fast enough? Although if TP drones stack against your TPs then it might hardly increase any signature raidus but I'm not sure how the EVE mechanics works there. In other words, does 5 tp from drones count as the 4th, 5th, 6th, etc. TP on one ship (assuming you have 3 TPs on your Golem)? In that case the last tp drone will only give like 1% of their TP attribute lol.

    I'm a relatively new player (hopped on EVE during the Apocrypha baby boom) flying a sentry 1 LAR Dommy right now. I'm training for the Rattlesnake with T2 torps very similar to your setup. Rattlesnake's prices have been declining very fast and right now i can get a bpc for 600 mil! Anyway, after that I'll be training for Golem ;-).
  • January 06, 2010, 08:32:39 am

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    Going from your T2 fit, to your full fit, in which order do you recommend get the stuff?
  • January 08, 2010, 11:03:16 am

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    Going from your T2 fit, to your full fit, in which order do you recommend get the stuff?

    Booster first, then all gank stuff, amps, hardeners
  • January 08, 2010, 11:53:34 am

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    Going from your T2 fit, to your full fit, in which order do you recommend get the stuff?

    Booster first, then all gank stuff, amps, hardeners

    Don't forget to flap your arms!
  • March 05, 2010, 07:28:25 pm

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    Nice freakin loadout! The dps made me salivate! However, for some reason i cannot get my cap to be stable according to eft, my cap runs out after 10 minutes. Thanx for the fit, I should have the proper skills in 2 weeks :) Plus one from me.
  • March 06, 2010, 04:39:48 am

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    you dont need the cap to be stable. i run missions with only 2 mins of cap just fine.
    plus your probably not turning the tractors off when checking stability
  • March 06, 2010, 07:14:41 am

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    I have been using similar fitting except I use X-Large booster and manually activate it and I can say the dmg is so insane that you don't have to worry about tanking - not that the Golem's tank is to be underestimated. With Marauders IV, Navy X-Large boosts for 1100...more than enough for me.

    I have one question though - sometimes it seems as if only 1 torp hits instead of all 4...this couldn't be caused by defenders...is it a bug or something...here's an example - Damsel in Distress - fighting Sentinels - 1st hit deals 6500 dmg on the shield + armor, but sometimes I hit for ~1800...Otherwise my dps is the same as in the thread..8700 per volley with rage torps.
  • March 06, 2010, 07:22:50 am

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    I have been using similar fitting except I use X-Large booster and manually activate it and I can say the dmg is so insane that you don't have to worry about tanking - not that the Golem's tank is to be underestimated. With Marauders IV, Navy X-Large boosts for 1100...more than enough for me.

    I have one question though - sometimes it seems as if only 1 torp hits instead of all 4...this couldn't be caused by defenders...is it a bug or something...here's an example - Damsel in Distress - fighting Sentinels - 1st hit deals 6500 dmg on the shield + armor, but sometimes I hit for ~1800...Otherwise my dps is the same as in the thread..8700 per volley with rage torps.

    There are 2 things that can cause what you are talking about:

    1.  After reloading for some reason eve will glitch if you have your launchers grouped and only reload 1 launcher so when you start firing again you are only shooting 1 torp.

    2.  If you are using Rage ammo there is a good chance that it is just the fact that rage ammo sucks against anything but a structure.  You should prolly switch over to faction in this case, you will see much better damage and it isn't really that expensive.
  • March 06, 2010, 10:31:45 am

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    you dont need the cap to be stable. i run missions with only 2 mins of cap just fine.
    plus your probably not turning the tractors off when checking stability
    Tx Ncc, I appreciate the feedback
  • March 06, 2010, 10:38:22 am

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    @ Greenpimp, I noticed in your videos, that you are carrying rage, javelin and faction torpedoes.... when do you use faction? Sorry for the newbish question, although i have a character that is 2 y old, I haven't had much chance to play...and since i lost a 3 bil CNR in a Lv4 while watching Americas funniest videos I try not to rely on chance if I don't have to  :banghead:...lesson learned
  • March 06, 2010, 03:14:37 pm

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    I use faction for anything inside 35km, javs for everything 35-60km

    the only time i use rage is when shooting a building (damsel, and smash the supplier)
  • March 06, 2010, 11:34:51 pm

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    im getting a golem in 3 days and i want to try a high dps fit like this. ive been using a heavily tanked raven (xl + 2 hardeners + 2 amps and permatanked) before now to do lvl4s, so to go for broke on damage would by quite a step for me. my question is how dangerous is it to run this fit? theres no way i can afford to lose a golem (and continue playing anyway).

    thanks, +1 for single-minded damage output
  • March 07, 2010, 12:45:50 am

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    cnr better all around and you'll want the versatility of having a longer range ship anyhow.  then, when you have enough isk get golem for shorter range.
  • March 07, 2010, 01:56:13 am

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    im getting a golem in 3 days and i want to try a high dps fit like this. ive been using a heavily tanked raven (xl + 2 hardeners + 2 amps and permatanked) before now to do lvl4s, so to go for broke on damage would by quite a step for me. my question is how dangerous is it to run this fit? theres no way i can afford to lose a golem (and continue playing anyway).

    thanks, +1 for single-minded damage output

    Well you obviously have plenty of experiences running level 4s, if you know how not to over-agro or kill triggers you'll be fine.

    If you have not been managing agro however due to running a perma XL tank you may want to get some practice before moving onto a golem like this. Try scaling down the tank on your raven fit for more damage and see how it goes.

    This has about the same tank as my CNR, I've had a few scary moments when I've done something silly, but if you're drone skills are decent you can always kill the scram frig before you get into serious trouble.
  • March 08, 2010, 09:55:36 pm

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    What do you sell to get 2.5k isk/LP?
  • March 09, 2010, 12:14:12 am

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    What do you sell to get 2.5k isk/LP?

    just do a little research in you LP store It is normally weapons or damage mods that are gonna get you the best return as people need and use a lot of them.  (check blueprints)
  • March 09, 2010, 05:16:56 pm

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    im getting a golem in 3 days and i want to try a high dps fit like this. ive been using a heavily tanked raven (xl + 2 hardeners + 2 amps and permatanked) before now to do lvl4s, so to go for broke on damage would by quite a step for me. my question is how dangerous is it to run this fit? theres no way i can afford to lose a golem (and continue playing anyway).

    thanks, +1 for single-minded damage output

    Well you obviously have plenty of experiences running level 4s, if you know how not to over-agro or kill triggers you'll be fine.

    If you have not been managing agro however due to running a perma XL tank you may want to get some practice before moving onto a golem like this. Try scaling down the tank on your raven fit for more damage and see how it goes.

    This has about the same tank as my CNR, I've had a few scary moments when I've done something silly, but if you're drone skills are decent you can always kill the scram frig before you get into serious trouble.


    thanks, i am fairly experienced level 4 but still a new player. only 8mil sp in a golem! im unable to use torps properly yet and have to wait a month to get t2 torp launchers, in the meantime ill have to use cruises to make the isk for the faction stuff i want to cram in.

    when all the isk, implants and training have been assembled i would pretty much base my torp golem of greengimp's fit here. however, what would you think of taking out the med booster and swapping it for a pith x-type large shield booster? if i have to remove a BCU for a cap flux coil then so be it, 4th BCU is negligible anyway.
  • March 09, 2010, 06:09:10 pm

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    why invulns and not mission specific hardeners? because of suicide ganking?
  • March 09, 2010, 07:23:13 pm

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    why invulns and not mission specific hardeners? because of suicide ganking?

    2x CN invulns are going to be better than mission specific because you actually get better resists when only using 2 hardeners.  Also a lot of factions actually do more than 2 damage types so it helps there too.
  • March 09, 2010, 09:32:27 pm

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    why invulns and not mission specific hardeners? because of suicide ganking?

    2x CN invulns are going to be better than mission specific because you actually get better resists when only using 2 hardeners. Also a lot of factions actually do more than 2 damage types so it helps there too.

    wow i never thought of that but ofc that makes sense! lol thanks for that invaluable nugget of information, cant believe survived this long without realising it. off to jita to flog my specific hardeners now, thanks! :)
  • March 09, 2010, 11:37:07 pm

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    What do you sell to get 2.5k isk/LP?

    just do a little research in you LP store It is normally weapons or damage mods that are gonna get you the best return as people need and use a lot of them. (check blueprints)

    I actually did a lot, and btw I'm running your setup milking 40 mil per hr back to back (thanks!). However did you consider that you also need Republic tags which run at a rate of 1.2 mil for a Colonel I? If you net all that, your ISK/LP is barely 1k unless i'm heavily missing something. Thanks for clarifications if you can shed some light.

    Take for example the CN Cruise launcher BP, sells for 192 mil but it costs you 100 mil in isk plus tags, and and additional 90k LP. So you make basically 90 mil for your 90k LP.
  • March 09, 2010, 11:58:10 pm

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    faction ammo always good.  if you sell it where it's hard to get and people around to buy it.

    but, that goes with anything else in eve.

    Ohh wait, I forgot you guys are carebears.  you guys don't venture outside empire.  :P
  • March 10, 2010, 12:26:51 am

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    I don't mix flying Chimeras with Golems :D, there's jump clones for that :P
  • March 10, 2010, 12:38:29 am

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    lobi i don't know about your store, but i run in mimn space, since most folks don't fight angels i imagine my lp store might be a little more profitable than most.  Also just put up buy orders for your tags, that is how i get all mine
  • March 10, 2010, 12:49:07 am

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    I don't mix flying Chimeras with Golems :D, there's jump clones for that :P
    when the hell did I say anything about carriers?  becides, I don't like competition anyhow.  10,000 isk/lp or 10X markup, wouldn't want anyone cutting into my profits.  fyi, when you want something bad enough.  YOU PAY.
  • March 10, 2010, 01:05:07 am

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    another question, why 2 different kinds of range rigs? ie one for velocity and one for flight time. surely theres no rig stacking penalties?

    would it make any difference if you had 2 velocity rigs or 2 flight time rigs? is one kind better than the other in any way?

    also, if you used a large shield booster, instead of medium, and a flux cap/PDU/whatever-is-best power mod in your lows, would you be stable? if not how long could you run it? i dont have 1 bil to spend on the med booster but i could manage 400 mil for a large pith x-type.

    cheers,
  • March 10, 2010, 01:52:24 am

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    another question, why 2 different kinds of range rigs? ie one for velocity and one for flight time. surely theres no rig stacking penalties?

    would it make any difference if you had 2 velocity rigs or 2 flight time rigs? is one kind better than the other in any way?

    also, if you used a large shield booster, instead of medium, and a flux cap/PDU/whatever-is-best power mod in your lows, would you be stable? if not how long could you run it? i dont have 1 bil to spend on the med booster but i could manage 400 mil for a large pith x-type.

    cheers,

    I use 2 different types of range rigs because yes there is a stacking penalty.  Some people like to use 2x velocity because they think it helps them with their TP rotations.  I've tried both and I don't have any trouble with the TP rotation so i just do one of each to get that extra 1.5km reach

    I doubt you would be stable with a large booster but you don't need to be.  In all honesty you can pretty much use any booster and you should be just fine.  I pick the Medium because it lets me not have to worry about pulsing my booster since you really do have a lot of other stuff to do while you mission.

    As for boosters, I know the C-Type mediums are only 300ish mil and they have more than enough boosting power and will perma-run (or close enough to it)  I ran a C-type for a couple months and have no trouble, but you do have to make sure you manage your agro since your tank is lighter.  If you can run the pith/gist x-type large though, that will be more than fine though, you'll just have to pulse it and not keep it on all the time
  • March 10, 2010, 02:29:21 am

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    ah didnt know about the penalties, ive only ever used ccc rigs.

    id prolly be too timid to use a med booster that wasnt the very best med booster, especially with a new golem. but its good to know it can/has been done.

    i might consider letting one of the range rigs go. far as i know the furthest rat orbit is 50 kms so firing 60+kms seems unneccessary. although of course it also means your rage fire further and they do more damage. and ive just answered my own question lol.

    i give up. i cant find anything wrong with it, even the price is ok because it can easily be transferred to t2.
  • April 02, 2010, 01:13:15 am

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    hey greengimp,
    I was wondering if you could help me.  If its a bother I can pay you in isk for your advice/time.   

    I want the ultimate mission running ship, skill set, and implants.  I want to finish L4 missions as fast (and safely) as possible and money and time are no object.   

    I am currently capable of flying a golem but my missile/shield skills aren't up to par.

    http://eve-sheet.com/skills/lordmaynoth

    Could you please advise with a loadout, implant and skill listing for the ultimate golem mission runner.   I am willing to pay you for this advice in isk whatever you deem fair.

    Thanks
  • April 02, 2010, 01:59:07 am

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    hey greengimp,
    I was wondering if you could help me.  If its a bother I can pay you in isk for your advice/time.   

    I want the ultimate mission running ship, skill set, and implants.  I want to finish L4 missions as fast (and safely) as possible and money and time are no object.   

    I am currently capable of flying a golem but my missile/shield skills aren't up to par.

    http://eve-sheet.com/skills/lordmaynoth

    Could you please advise with a loadout, implant and skill listing for the ultimate golem mission runner.   I am willing to pay you for this advice in isk whatever you deem fair.

    Thanks

    In order to make the Golem preform well, you should have all missile support skills to at least 4, Both the TP skills need to be at 4 (this one is really important).  You'll need T2 torps, so that means getting torps to 5.  Get mauraders to 4.  Other than this just make sure you have enough basic support skills to let your tank/cap/resists do what they need to.

    If you don't have all the ganks skills to 4/5 the golem really doesn't preform the way it should.

    For implants just go with missile implants in every slot that has them.
  • April 02, 2010, 06:21:01 am

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    What about using officer torp launchers with regular ammo as apposed to t2 torp launchers with t2 ammo?
  • April 02, 2010, 12:22:17 pm

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    What about using officer torp launchers with regular ammo as apposed to t2 torp launchers with t2 ammo?

    You have to use T2 as that gives you access to jav ammo which you won't use often but the times you do use it you have to use it.  There is just no way to get around needing the extra range.
  • April 02, 2010, 06:48:18 pm

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    ah thanks
  • April 03, 2010, 07:54:09 pm

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    gg,

    What do you think about using mission specific pith x-types as opposed to invuln fields?

    It looks like that would offer a lot more tank by my calculations. 

    Estamel's/Pith x-type Invuln Field offers 50% damage resist to each damage type, while caldari navy only offers 37.5% to each damage type.

    While using mission specific pith x-types yields 64% to the specific damage type. 

    Just curious what you thought, thanks.

  • April 03, 2010, 09:03:53 pm

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    I feel a bit stupid, after more research it seems that 2x Invuln fields would offer more than mission specific hardeners would, however I am curious would you be able to fit a large shield booster via the activation cost and powergrid savings from using mission specific hardeners,  if not what about passive hardeners?
  • April 03, 2010, 09:16:30 pm

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    ^If it ain't broke don't try and fix it.
  • April 03, 2010, 10:38:03 pm

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    The reason i use the medium is because I can turn it on and then not worry about it while in a mission.  When running a gank-marauder you really do have a lot of things to worry about (looting/salvaging/tps/targeting) that i like to not have to worry about my tank/cap.

    In reality though as long as you don't change the gank parts of this fitting the tank really is up to you.  You can spend more and get better hardeners or a little less and get a bigger booster and just pulse it, but that really does come down to more personal pref.
  • April 04, 2010, 09:19:57 am

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    Assuming I had all shield compensation skills maxed, and used pith x-type mission specific passive shield boosters,  would this provide enough tank? and would the activation cost/capacitor/powergrid savings allow for an upgrade somewhere else?
  • April 04, 2010, 09:44:27 am

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    Just use a xl sb and you can fit a 3rd hardener instead of sba.  Seems to me you worry too much about cap stability?  Why else would you ask about passive res.

    OMFG, I don't know what to do.  My ship is gonna run out of cap in 20 minutes.
    Think, think...passive hardeners.  Ahh it's fixed, stable just less tank now.  NOOO!
    Do yourself a favor.  Drag your eft file into the trash bin.  You're using it wrong. 

    My fit (gist xl sb) when tanked vrs. guristas  has more sustianed tank and 3x more boost when fit with 2x pith ballistic and 1x pith heat.  712/2229 to be exact and cap last over 3 min painters on w/no imps.
    Sure, If you're like green and have a hard time managing your sb use his fit.  Just make sure to be very careful what you shoot at.  Because, your shields will drop very fast.

    The only BS class ship I would use a med. sb on is a Mach that does 600 m/s w/340 sig. rad.  Big rats don't hit me and if they do the damage is so minimal it's not even funny.  Only danger comes in not using it right.  Like not taking out the webbers fast enough.  That hasn't even been a issue, yet.
    The only reason for using a med. sb is so I could go afk for a bit and not worry about my shields turning off.
  • April 04, 2010, 12:26:49 pm

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