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Ship fitting - Built on April 30, 2009
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I've seen a good number of pretty fail fit golems on this forum in the last few weeks.? This is one that is obviously for missions and has mods that match the ship.?
This setup has 2 Tp's cause for a torp boat you need them, those that say you don't obviously haven't run a torp boat before.? Also this boat is made for torps, to me a cruise golem is just blasphemy. Stats: Javelin: Dps = 996 volley = 6163 range = 60.3 km Rate of Fire = 7.35 seconds Rage: Dps = 1350 volley = 8765 range = 35.7 km RoF = 7.35 seconds Faction ammo: Dps = 1228 volley = 7868 range = 40.2 Rof = 7.35 seconds Omni Tank = 574 dps The booster boosts 431 shield every 3 seconds. For those that say this isn't enough tank, well learn to properly run a L4.? With the firepower this boat has this is still prolly overtanked for almost every mission out there. Cap stable at 35% Range rigs are kinda a must. This boat runs close to 4 bil (+/- a couple 100 mil) but that isn't too bad for a serious L4 runner. For some missions feel free to drop the cap recharger for a AB to get to gates faster.? When doing this though you will need to pay attention to your cap.? Using the tractors/TP's and AB with th shield booster running will only last for 5-6 mins, so you should be monitoring your cap while doing this, it isn't hard though. I put 3 tractors on it but that is just personal pref feel free to have any salvager/tractor combo you want. Thanks for replies and reading this.? Please rate me up if you like this fit. I've had folks ask me to make some video's of my missions to show exactly how i run this ship. I tried to get some of the more popular/bigger missions. I hope you enjoy these and hope they help. (Note you will prolly be able to run these about 10% faster than I did in the videos. Reason for this is that to get a good quality video i was recording in a high fps and it lagged me a goodly bit) The Videos: Angel Extravaganza: http://www.youtube.com/watch?v=I37po3UeuBo Attack of the Drones: http://www.youtube.com/watch?v=CX5fQKmQii4 Blockade (Angel): http://www.youtube.com/watch?v=s_GdM62sgL4 Damsel in Distress: http://www.youtube.com/watch?v=xMaeKreI4-4 Gone Berserk: http://www.youtube.com/watch?v=_kDriyuU-_s Pirate Invasion (angel): http://www.youtube.com/watch?v=p4QRXRmgh14 Vengeance (angel): http://www.youtube.com/watch?v=EIkr_MtQLWQ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ Updated on May 29, 2009 Having used this fitting for awhile and reading some of the comments i've gotten I have wanted to be able to fit an AB on this ship without having my tank or dps suffer.? I have come up with this fitting now making full use of implants.? This is not cheap and will only be viable for the rich or very serious mission runners but this is a golem after all so that is what people flying this ship are anyway. What i have done is to basically replace the CN shield boost amp by using the crystal implants.? Doing this gives me a omni tank of 560 which is basically what i was running before. Since I now have an extra slot it is going to be used for my AB.? Now we have 2 TP's and an AB without giving up any dps or tank. I filled implant slots 6-10 with 3 missile implants a cap implant and in slot 8 the only useful thing i saw was to reduce cap of TP usage so threw that on there as well. Making these changes this setup can run ALL mods for just shy of 12 minutes.? With the AB off it is of course stable. With this fitting your jav's can reach out and touch something 68.9km away, rage have a respectable 40.8km range. For the missions that you do not need the AB (which are most of them) you can either put the shield boost amp back on or throw on a 3rd TP.? I have become very fond of using 3 TP's now that i have tried it and occasionally will use 4 taking off the cap recharger just for fun (cruisers are just a joke now). I believe i have now reached the Golem's full potential with this newest fitting and have fixed the one hole that it did have (the AB).? I'm not going to change the battleclinic fitting because i believe it is what most people can and will run, this is just what I've now chosen to do to completely maximize this ship. -------------------------------------------------------------------------------------------- Ok, so I've had a number of people message me asking for a plain old T2 Golem fitting. The following is what i have come up with: There are a few things about this fit. Seeing as how i was not allowed to use any faction whatsoever i broke down and put a cap booster on there. Due to fitting issues it is a medium one. The tank is 457 sustained and 639 peak so it has enough tank to do the missions but you will just have to be aware of your cap while missioning. The dps is not bad but the faction BCU's definitely add a little extra bang, but this is a ton of dps for just T2. The biggest drawback to this fit is that there is really not much you can do to change the fit. I.E. there is pretty much no flexibility in the fitting to adjust for different missions, you'll need to start getting some faction before you can change things. -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- The first pic is the original fitting, the second is the May 29 updated fitting. The third is the July 23 update.
Attachments
s Golem.jpg (115.17 kB - downloaded 23,480 times.) Golem - Implant Golem.jpg (135.88 kB - downloaded 7,106 times.) Golem - New Setup 1.jpg (117.8 kB - downloaded 7,410 times.) |
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Best named TP's are better than T2'sthis isn't true, the best named are just easier to fit, the stats are identical.
great setup man, properly balancedBest named TP's are better than T2'sthis isn't true, the best named are just easier to fit, the stats are identical.
I guess I should have clarified. I meant in this setup there's no difference between best named and t2... he has plenty of cap with everything running and his cpu isn't even close to being used up. so there's no point in switching TPs as you'd gain absolutely nothing.great setup man, properly balancedBest named TP's are better than T2'sthis isn't true, the best named are just easier to fit, the stats are identical.
It may of changed with Apocrypha but last time I looked Best Named used less cap per cycle than T2.
Best named TP's are better than T2's
nearly 9k volley, omgwtfbbq... Plus one from me definatly
So my question to you is what torps are you loading it with? what are you perfering to use etc. Yes I am pretty new so cut me slack I am just trying to get a feel for all of this

Excellent fit. I would have switched one of the tractors for a salvager, but it is set up better than anything else I've seen, far and away.If you fly alone you use 2 tractor 1 salvager, this is for when you have a salvage alt.
Makes me kind of sad that I fly a Paladin with lower stats all the way around.
Excellent fit. I would have switched one of the tractors for a salvager, but it is set up better than anything else I've seen, far and away.
Makes me kind of sad that I fly a Paladin with lower stats all the way around.
. Do you one volley elite frigs yet?
4 painters. Do you one volley elite frigs yet?
took away mybecause you're using a ab now. my nightmare has sick range with tachs and i often fly it with ab also.
The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap stabile [boost 1490].
The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap stabile [boost 1490].
I have trouble understanding what you are trying to say, but yes this setup can very easily do the bonus room in AE. I have done every mission out of mim space with this and not had to warp out. The biggest defense this ship has is the crazy amount of damage it puts out.
Also i said it in my original post and i'll say it again, if you can't run a mission with the tank this ship has, you are doing it wrong.
You must think about that doing every mission. Or im wrong?
First sorry for my english, but english is not my first or even sec language.
ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help youYou must think about that doing every mission. Or im wrong?
Surely a Larger shield booster would server it better.
First sorry for my english, but english is not my first or even sec language.
ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help youYou must think about that doing every mission. Or im wrong?
This ship is only meant for high-sec, in which case you do not need to worry about anyone trying to kill you in the middle of your mission as you have concord on your side.
First sorry for my english, but english is not my first or even sec language.This ship is only meant for high-sec, in which case you do not need to worry about anyone trying to kill you in the middle of your mission as you have concord on your side.
ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help youYou must think about that doing every mission. Or im wrong?
And please tell me why you think so? Im doing alot of mission in below 0.5 ss places with Golem. Where is note "Golem only for h-s"?
The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap stabile [boost 1490].if you think this is undertanked you really need to re-examine how you run missions... are you seriously suggesting you're cap stable with an XL pith B? I don't wanna know what your lows look like, your damage must be crap... and honestly, who the hell needs to tank more than 1K damage? run your L4s in HS like everyone else
Surely a Larger shield booster would server it better.medium and below shield boosters are far more cap efficient than large and XL... you can get almost twice the HP/cap
And please tell me why you think so? Im doing alot of mission in below 0.5 ss places with Golem. Where is note "Golem only for h-s"?
would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.he has a salvaging ship go through after he runs the mission... a couple of tractors and a salvager would work, but it's probably faster to just make a wreck ball and have a salvager warp to it
would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.
if u wanna do missions fastest way possible, golem still aint the ship to fly.
I changed back to my CNR after some testing and i still cant find anything that can beat it.
Mt CNR also cost around 4bill, tank 830dps does 700 missile dps, but u just loose way to much time on torps due to the flying.
+ with the tank im currently having, u can pull whatever u want (exept a few missions) and to it as fast as u want.
Tested Worlds collide vs a fully pimped golem user with around the same setup, i cleared all stages + salvaged before he was done killing.
Boring as hell that the CNR still is the only ship a missile pilot can fly if he wanna do missions the fastest way.
+vote for the effort
well using both is really expencive though, i wish the golem had any kind of damage bonus so i didnt have to use torps.
i really dont like torps after trying them abit, for pvp they are a great DPS boost, but in missions i just cant justify it, to many missions that requires 60-90km targeting range, and alot missions have 3-4 times more cruisers/frigates then BS's.
But if u can afford to have 2 ships to do missions with that is fully faction/complex fitted, u got more money than me
Love the setup, use it for all my lvl 4's havent had a real problem yet. I am curious as to if you can use a pith x-type large booster (instead of med), i know it requires allot more cap but you can grab more aggro (since the dps is so high and the targeting is so slow (even with 80mil+ sp)).
All in all this ship performs great solo and even better in fleet (bonuses) just wish it had another high slot (2tractors, to salvs)
Nice fit. Just a question. Is the DPS affected that mutch using 4 BCU's? Usually after 3 the gain is not justified. Maybe putting on 1 Power diagnostic unit t2 giving u extra shields and cap would be better.if you have no need of more cap or shields the ~6.6% extra damage that a fourth BCU provides is worth it... especially when your goal is fast mission running
Nice fit. Just a question. Is the DPS affected that mutch using 4 BCU's? Usually after 3 the gain is not justified. Maybe putting on 1 Power diagnostic unit t2 giving u extra shields and cap would be better.if you have no need of more cap or shields the ~6.6% extra damage that a fourth BCU provides is worth it... especially when your goal is fast mission running
ok from the start, i use rougly around 3-4 volleys on a battleship unless its something special, named etc.
A golem i would say could prolly do it in 2-3?
Ok maybe the golem is "quicker" there, but my problem is not the battleships, its the 150m/s cruisers that u hit for 50% damage (with 2 x TP's)
I tried a mission yesterday with 2 x TP and i was like, HOW THE HELL can u manage like that ?
My damage was so bad (torps lvl 5 etc) i almost got scared.
So my question is, do you spend so much time flying around getting in range, and changing to the right ammo etc that it feels faster?
I got max drone skills (for damage), and i use my tech2 hobs/hammerheads to take down cruisers and frigates, but u know what?
Im ALWAYS done killing battleships long before im done with the small stuff.
And in most missions, there are alot more cruisers/frigates than battleships.
I just cant see how a golem can be faster for missions, i really dont.
Everytime i hear golem users say its so good etc, i feel really sad inside...
just some random stuff about me:
i target 100km - shoot 248km (and even range is sometimes a issue for me)
tank 830 - dps 700
can target 10 ships at once (7 is max for raven)
i use hotkeys for attacking with drones etc, and ive done a REAL big amount of missions over the years, due to the constant updates to the mission guide we update.
(http://eve-survival.org/)
Im not pulling stuff out of my A** i just dont see how you can say a golem is faster than a "same priced" CNR.
On the topic of damage: I have insta-popped frigs and cruisers with javs if they are headed straight on (ive noticed this does require the 4th BCU).
I have another question though, I have been thinking about using TP drones in addition to the 2 TP's since if the frigs and cruisers an be taken care of so quickly with insta-pops, then attack drones dont have any use![]()

Excuse my NEWBIDITY, but I just cant make up my mind about the rigs.That only matters for pvp. It takes the same number of salvos to kill generic battleship x no matter what the flight time is. You already take negligible damage anyway, the few seconds of incoming dps that would save is not nearly enough to matter.
With 1 rocket fuel II and 1 hydraulic bay thruster II your range is 43.7 with Tech I Torpedo.
However, with 2 hydraulic bay thrusters II your rage using a Tech I Torpedo is 42.8
So its just a decision between choosing 900 meters extra range or 700m/s missle velocity. I know the goal here is to get max range and based on that, choosing one of each is the right answer. But is 900 meters extra range worth loosing 700m/s missle velocity?
More missle velocity = killfaster = take less damage
Illusion... Remove the drones. Actually Javellin's DPS is only about 740, with full skill...
If you want DPS, please use Caldari Navy Raven.O(∩_∩)O~
Faction shield booster is the 1 must imo, if you can afford a golem you can afford a Pith A type large(450 million) and that will give you a great tank without too many cap issues.
Where did all those random question marks in the description come from?
Or is it just me...
, but i have to do it seeing as how thanks to everyone that has rated this loadout with +1's this has now cracked the top 20 highest ranked loadouts for all of Battleclinic. Who knows maybe in a few weeks it will even see the top 10.In a Lvl 5 anything that relies on cap will die. So this fit would be very bad for that. Not to mention i'm not going to be taking this down into lowsec ever.low sec definitely a bad idea. however not all lvl 5s neut.
In a Lvl 5 anything that relies on cap will die. So this fit would be very bad for that. Not to mention i'm not going to be taking this down into lowsec ever.low sec definitely a bad idea. however not all lvl 5s neut.
What do you think about changing the cap recharger and booster for a gist+pith a-type small boosters? As far as I can see it would give a good amount of tank(509 omni) quite a bit cheaper.
+1
very very very nice. my only complaint is the 4 BCU's. The 4th doesn't add much damage or fire rate so why not drop it for a DCU II? Its just me maybe, I put one on all my fits+1
very very very nice. my only complaint is the 4 BCU's. The 4th doesn't add much damage or fire rate so why not drop it for a DCU II? Its just me maybe, I put one on all my fits+1
A DCU adds a little tank but in reality that means nothing since this can already tank everything in L4's. Once you can tank the mission what is the point of more tank?
A 4th BCU adds 67 more missile dps(when using CN ammo), while it is not huge by any means it is still something that is going to help you do missions faster. This makes it leaps and bounds better than the DCU.
Curious as to which specific drones you field with this beast and under which conditions. Could you further enlighten? tnx
Very good setup! But what about rats with EM damage? I entered the setup in EFT and it's true, this beast has a 574dps Omni Tank - but when I change the damage type to 100% EM it's only 377dps. Of course I don't think there are rats doing 100% EM damage but what about Blood Raiders (464dps) or Sansha (449dps)? Do you think this 449dps tank against Sansha is still enough?
I've bought a Gist A-Type EM hardener for my Nighthawk (around 120mio ISK). If you drop the Caldari Navy Shield Boost Amp and fit this EM hardner your cap ist still stable but now you tank 514dps (Blood) and 520dps (Sansha). Of course only against these two rats. Against all the others your setup is much better.
Otherwise I really like this setup. I spend most of my weapon SP in missiles (can use T2 torps), and have excellent shiled tank and capacitor skills. In 10 days I can fly the Golem (need Energy Grid Upgrades 5) and will definetly try out this setup.

Why spend all that money on crystals then you dont even have the omega plugged in?
whats in drone bay on the setup of Golem - Implant Golem.jpg picture??
although great setup +1
Golem
here is it i just cant figure out where the lack is...
why not use republic fleet TP's? they have a slightly better bonus to sig rad, though they do use slightly more cap.
Why torpedoes over cruise missiles on a Golem? I saw the OP's comment about "blasphemy", but I don't understand why most people use cruise missiles on a Raven and torpedoes on a Golem.
+1! For a sweet Golem fit.
I drive a CNR and my high sp toon drives a Vargur since I have better gunfighting skilz with that one.
Since my Vargur uses a very similar faction active tank, your fit has inspired me to buy a Golem and share mods until I can afford to do a separate fit.
-1, your setup really needs a third painter. The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners. Well, I don't know about that with the Pithum booster, but with a CN XL you can.
-Liang
-1, your setup really needs a third painter. The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners. Well, I don't know about that with the Pithum booster, but with a CN XL you can.
-Liang
-1, your setup really needs a third painter. The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners. Well, I don't know about that with the Pithum booster, but with a CN XL you can.liang dont rate the loadout until u tested in the field.its perfect. im running with medium sb-er every mission and i dont have problems thx to greengimp's loadouts.i dont fly a golem but i suggest this fit to some guys and they are running missions with a big smile on there faces.
-Liang
liang dont rate the loadout until u tested in the field.its perfect. im running with medium sb-er every mission and i dont have problems thx to greengimp's loadouts.i dont fly a golem but i suggest this fit to some guys and they are running missions with a big smile on there faces.
you actually try fitting an extra large with the rest, your gonna hit cap problems very fast, and thats if it fits with with tight cpu on it...
I mentioned in the OP that you can take off the cap recharger for either a 3rd TP or an AB if you wanted it for that mission. The reason i left it off in the original fitting though is that for most folks just getting the 2nd TP on there is hard and they are not used to doing it, not to mention that the 3rd TP really only helps with cruisers/frigs and even on the cruisers i don't notice a difference in the number of volleys it takes to kill.
The Right Way
In the end yes 3 TP's is gonna be better than 2. I run with about 9 different Golem setups (each tailored to specific missions) but since it is dumb to post all 9 of them on BC i chose this one because in my opinion it gives the best tank (just enough to do any mission) and a ton of gank.
I really don't know about your skills but I have near perfect skills (for missiles and TP's) with a set of implants (for missiles). Yes the 3 TP's lets me 1 shot cruisers a little more consistently and i do use it for some of the lighter dps missions or those with a lot of cruisers (Buzz Kill, Vengence) but for others like Blockade or AE if find that running with 2 (and still being able to 1 shot cruisers) and having a little more tank really doesn't change my mission times by more than a minute tops.
It is perfectly fine to run the X-L booster but I don't for a couple reasons. While these are not game breaking reasons they fit more to my play style and therefor work for me.
1.The medium lets me perma-run so i dont' have to worry about DCing.
2.The medium lets me perma-run so i have one less thing i need to worry about while missioning since targeting, shooting, turning on TP's, looting and slavaging actually does require a lot of multi-tasking.
3.While the X-L gives a better burst tank, which can be a nice thing at times, the medium gives a far better sustained tank. Since there is no mission that the big burst tank is needed due to kill speed of the Golem in the end the sustained tank in my opinion is nicer.
-In reference to the cost of the booster, yes it is a little pricey I believe i paid 1.3 bil for mine. In the end though that only takes me 24 hours of missions to make. While that is a good chunk of time in the end that is only a week or two missions which meh, this is a game you play for years so i don't view a few billion for a mod i'll never lose to be a big deal. Not to mention this is my prized (the ship i like the most) ship so why not spend some isk on it.
In regards to your -1. I would like to ask you a couple things.
-Have you gone through and -1ed every Golem fit on BC that doesn't have 3 TP's? because that is what you seem to think should be done.
-Do you really think this is a bad fitting? The rating system on BC is meant to show good or bad fittings. Would you really think someone was a bad player if they used this fitting?
-You seem to be very opinionated about fits your your 60 odd posts you've made and yet i can't find any fittings you have made. I at least post and put out there the way I would fit a ship so the rest of BC can see it and read why i think it should be that way. You on the other hand havn't posted any fits. Why don't you post this 3 TP, X-L cheeper fitted Golem so the rest of us can see what you are talking about.
Another option though is to run with 3-4 TP's on your ship. Now this may seem like you are losing too much tank but if you think about it, most missions with a lot of frigs don't require big tanks anyway so you can easily get away with it. I have personally started running most of my missions with 3 TP's and i really do enjoy it.
I've found that sustained tank and cap stability are terribly overrated.
This loadout has been updated
Since 3 TP's is such a big deal, there is the 3rd one for you, i guess i might as well put it there since i run with 3 most of the time anyway.

what changes to arty? just xtra gun hard on tempest, right.
But, how are you going to feel running a 4B isk Golem when 6 Tempests on a gate instapop you once the artillery changes come out?
-Liang
You're looking at 9-10K EM damage volleys from RF EMP Tempests... how much shields did you say you had?Assuming a 10k volley and all the tempests have perfect skills, my math says you would need 7. But more likely 8-9 to do it since not everyone is going to have perfect skills and prolly 10-12 to make sure it is a guaranteed kill. Since there are other factors like optimal/falloff and hit quality to take into accout.
-Liang
I'm seeing ~37K EHP on a 4 BCU golem wrt EMP... which is just shy of 4 not-so-max-skilled Tempests. Remember: the only thing they have to fit is gyros and sensor boosters. How fast can you get those hardners turned on?
-Liang
Ed: Just to be clear: I'm not threatening to hunt anyone down or anything. I'm stating a very valid point: you are worth suicide ganking now if you sport equipment that expensive.
Click my link, also it's on sisi not tq.
Again, which you (or someone else who follows your advice on an absurdly overpriced shield booster) won't.
Ok i don't understand why you keep saying i won't have my hardeners on.... Your an idiot ... i'm just used to turning them on because i'm used to undocking and warping to mission.
Another thing is that your gankers don't even exist in game yet. Sure they will be, but this loadout is months old...
So liang, wanna help me camp dodixie in an arty mael?

As soon as I actually train large artillerySo liang, wanna help me camp dodixie in an arty mael?
Talk to Tomin Highborn. We're make a corp op of it.
-Liang
.
That said and price aside, I think Greengimp's setup is still one of the most solid Golem fits on here. Green, maybe you could try your hand at a T2 fit Golem and link it as a more affordable/less gankworthy alternative in your description? It would give us plebs something to aim towards, and might deflect some criticism.There already is one in the description, it's just not a separate loadout.
There already is one in the description, it's just not a separate loadout.
Ok, so I've had a number of people message me asking for a plain old T2 Golem fitting. The following is what i have come up with:
the dps rly is pretty decent, but what of it stays if you fight a cruiser or even a smaller ships. I kno that drones are pretty capable of killin most of the mission shit but there are some npcs that have resistance and arnt easy to kill with medium t2 drones. i didnt look through the comments, just give a quote if u already had such a question. im staying passive on this one for now.
Whats the scan res of a tempest? 1000 or 100? if it was 1000, then you would have a chance of getting the lock within 2 seconds..... 100... well count to 6... and it takes perhaps 1 or 2 seconds to turn on hardners...With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.
Now i might have missed something, but how do you hit 60+ km?
And would fitting two cruise launcher instead of two of the four, damage the DPS to much?
QuoteNow i might have missed something, but how do you hit 60+ km?
Maxed skills, tech 2 range rigs, javelin torps and implants.QuoteAnd would fitting two cruise launcher instead of two of the four, damage the DPS to much?
Yes it would.
Also torps are unaffected by defender missiles, use cruise on a golem and to each defender you loose 1/4 DPS.
You want to be killing things inside 40km when possible anyway for that is the range of your tractor beams.
Also torps are unaffected by defender missiles, use cruise on a golem and to each defender you loose 1/4 DPS.
You want to be killing things inside 40km when possible anyway for that is the range of your tractor beams.

With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.
1.7s is hardly an instalock. And btw a mael only locks .2s slower.With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.
I was wondering if anyone would get why I very specifically desire the Tempest. With Tempests, a target will not have time to turn hardeners on at a gate before they're through shields.
-Liang
I intend to scan them on one side of a gate and gank them on the other. The battleships won't be doing any jumping. The point is that when THEY jump, they won't be able to turn on their hardeners before my first volley.Uh when I said decloak I meant your target not your gankers.
Can none help? there are missions where the rats will orbit further away than 40km, how do you kill them there, and how do you pull agro?
Can none help? there are missions where the rats will orbit further away than 40km, how do you kill them there, and how do you pull agro?
Torps can go 60km with the torp range rigs, and for stuff farther out than that you just use the target painter on them and it will agro them. Everything in game orbits inside 60km as far as i know
lol.. im still not quite passed using jav's for everything.. gotta start buying navy issue instead
Is running with omni hardners some thing you recommend over specific.
I mena, lets take guristas as example, wouldn't a kin and thermal be better?
Or is it cost wise you have to consider?
Is running with omni hardners some thing you recommend over specific.
I mena, lets take guristas as example, wouldn't a kin and thermal be better?
Or is it cost wise you have to consider?
When only using 2 hardeners omni is the they way to go. The reason for that is that you actually get better resists if you are using the CN invulns.
one little tip that have for your ui lyout.
move the tp's next to the torp's. makes it easer to clock all 3 in one movement
Would it ever make sense to fit a sensor booster for Guristas missions? I'm wondering if the faster lock reacquisition might save more volleys than a third target painter. It might make the salvaging go slightly smoother as well.
I hereby formally request Enemies Abound Part V vid. Luff and huggles if ya do.
damn that sucks. I stopped running EA just in time to not go past the point of no return. still in the mid -4's with diplo. 4 for gallente.I hereby formally request Enemies Abound Part V vid. Luff and huggles if ya do.
Only problem I have with doing that is that I run in mimnatar space and have long since tanked my standing with caldari and amarr to the point that i can't ever their space. If anyone knows of an agent in mim or galente space that can give this mission let me know and i will see what i can do.
Yeah i tanked my standing way before i really knew much about them. It doesn't matter too much though as this is a purely mission running account, i have a second and third accounts that do my pvp/hauling/selling/other stuff i wanna do. My Golem account for now is purely my isk maker never really planned on moving him anywhere since it is nice being in a npc carebear non-wardec corp.true. plus, if you turn to the dark side standings don't mean crap in low sec. either. you gonna be joining or forming a corp. sooner or later with the proposed 10% tax for npc corps.
I was also going for that elusive 10.0 faction standing with mimnatar, don't really know i tried for it at this point but in my noobness i did. Think it is sitting at like 9.89
As for EA5 If you watch the Blockade Video, that should show you just how fast the Golem can dispatch large quantities of ships.
Thanks for the vids again m8. Finally got the t2 rigs alas no time to mission as of late
Im training up for this fit, but i need 150 mil for a normal raven to get the iskies for this beast, I hope i find a way to get em' lol
But im traning for it, it looks really cool
And sounds like it can grind alot of iskies
?
Damn im excitedIm training up for this fit, but i need 150 mil for a normal raven to get the iskies for this beast, I hope i find a way to get em' lol
But im traning for it, it looks really cool
And sounds like it can grind alot of iskies
?
salvaging as you mission nets you another 40m an hour...I wonder how everyone came up with this 40m/hr. figure. When I ran lvl 4's regularly, I used a pimped out NM with skills to go with it and don't think my isk come up to that much. That was with salvage alt and salvage was worth more then also. I did sell most the salvage or built rigs and sold them. Never really calculated the total and still have all the loot and most lp from them. Just don't think 40m is correct. If so, after I trade in my lp and melt all the loot I should be able to buy myself an Avatar.

nope, you don't so it has some advantages when you fly a golem, espacially in some lvl 4's where you get more smaller elite ships (frig, cruiser)...
the lack of the tractor beam bonus is indeed a bit crappy but i rarely loot and never salvage tbh, just grinding 1 lvl 4 after another.
anyhow i think it's more of preference then 1 is better then the other, just pointing out that you don't need a golem with 3 tp's to kill things fast. training to marauder 5 takes a while
if you can do 3 blocades an hour salvaged its usually 15m salvage from each blockade... do the math...
great post!...you said earlier that you have a separate PVP account. how would you change this GOLEM loadout for PVP?
thanks
Hey greengimp, have you thought about 5 lights drones for frigs then 5 medium target painter drones for everything else?
Hey greengimp, have you thought about 5 lights drones for frigs then 5 medium target painter drones for everything else?
I normally use 5 lights and 5 mediums.
The problem with using TP drones is that they take time to get to the target which really hurts their use since you are 1-3 volleying almost everything. Also I have to wait for my drones to finish with the frigs/cruisers (I help with the cruisers) that even if i carried the TP drones very rarely would i get to pull them out since I normally finish BC/BS before my drones even come close to finishing the frigs/cruisers.
Going from your T2 fit, to your full fit, in which order do you recommend get the stuff?
Going from your T2 fit, to your full fit, in which order do you recommend get the stuff?
Booster first, then all gank stuff, amps, hardeners
Plus one from me.
I have been using similar fitting except I use X-Large booster and manually activate it and I can say the dmg is so insane that you don't have to worry about tanking - not that the Golem's tank is to be underestimated. With Marauders IV, Navy X-Large boosts for 1100...more than enough for me.
I have one question though - sometimes it seems as if only 1 torp hits instead of all 4...this couldn't be caused by defenders...is it a bug or something...here's an example - Damsel in Distress - fighting Sentinels - 1st hit deals 6500 dmg on the shield + armor, but sometimes I hit for ~1800...Otherwise my dps is the same as in the thread..8700 per volley with rage torps.
you dont need the cap to be stable. i run missions with only 2 mins of cap just fine.Tx Ncc, I appreciate the feedback
plus your probably not turning the tractors off when checking stability
...lesson learned
im getting a golem in 3 days and i want to try a high dps fit like this. ive been using a heavily tanked raven (xl + 2 hardeners + 2 amps and permatanked) before now to do lvl4s, so to go for broke on damage would by quite a step for me. my question is how dangerous is it to run this fit? theres no way i can afford to lose a golem (and continue playing anyway).
thanks, +1 for single-minded damage output
What do you sell to get 2.5k isk/LP?
im getting a golem in 3 days and i want to try a high dps fit like this. ive been using a heavily tanked raven (xl + 2 hardeners + 2 amps and permatanked) before now to do lvl4s, so to go for broke on damage would by quite a step for me. my question is how dangerous is it to run this fit? theres no way i can afford to lose a golem (and continue playing anyway).
thanks, +1 for single-minded damage output
Well you obviously have plenty of experiences running level 4s, if you know how not to over-agro or kill triggers you'll be fine.
If you have not been managing agro however due to running a perma XL tank you may want to get some practice before moving onto a golem like this. Try scaling down the tank on your raven fit for more damage and see how it goes.
This has about the same tank as my CNR, I've had a few scary moments when I've done something silly, but if you're drone skills are decent you can always kill the scram frig before you get into serious trouble.
why invulns and not mission specific hardeners? because of suicide ganking?
why invulns and not mission specific hardeners? because of suicide ganking?
2x CN invulns are going to be better than mission specific because you actually get better resists when only using 2 hardeners. Also a lot of factions actually do more than 2 damage types so it helps there too.
What do you sell to get 2.5k isk/LP?
just do a little research in you LP store It is normally weapons or damage mods that are gonna get you the best return as people need and use a lot of them. (check blueprints)
, there's jump clones for that
I don't mix flying Chimeras with Golemswhen the hell did I say anything about carriers? becides, I don't like competition anyhow. 10,000 isk/lp or 10X markup, wouldn't want anyone cutting into my profits. fyi, when you want something bad enough. YOU PAY., there's jump clones for that
another question, why 2 different kinds of range rigs? ie one for velocity and one for flight time. surely theres no rig stacking penalties?
would it make any difference if you had 2 velocity rigs or 2 flight time rigs? is one kind better than the other in any way?
also, if you used a large shield booster, instead of medium, and a flux cap/PDU/whatever-is-best power mod in your lows, would you be stable? if not how long could you run it? i dont have 1 bil to spend on the med booster but i could manage 400 mil for a large pith x-type.
cheers,
hey greengimp,
I was wondering if you could help me. If its a bother I can pay you in isk for your advice/time.
I want the ultimate mission running ship, skill set, and implants. I want to finish L4 missions as fast (and safely) as possible and money and time are no object.
I am currently capable of flying a golem but my missile/shield skills aren't up to par.
http://eve-sheet.com/skills/lordmaynoth
Could you please advise with a loadout, implant and skill listing for the ultimate golem mission runner. I am willing to pay you for this advice in isk whatever you deem fair.
Thanks
What about using officer torp launchers with regular ammo as apposed to t2 torp launchers with t2 ammo?

It's capstable at 38% with all TPs and Tractors off... +1, nothing else to say.
Could you maybe edit your OP and remove the question marks at the end of sentences, it's a little difficult to read... I'm guessing you copy-pasted from Word or something and the formatting went a bit haywire.
greengimp,
Do you think salvaging is worth it from an isk/hr perspective? Perhaps just battleship class wrecks?
Cool fit, but don't u scary to be Suicided?
P.S. On which corp better to work in minmatar's space? =)
Please make a video with the passage of "Worlds Collide". =)
To use TPs with this setup, do I already have to have targeted something? Ty.
amazing build, id probably go Tractor x2 Salvager(tech 2) x1
lol, skills you wants to see. he probably trained sig. focusing and torp sec. to 5, carebear.
I cannot get your current fit to be cap-stable, even with all skills to fiveHis org. fit included a cap rech. instead of 3rd tp. Then, this guy named Liang came along and talked him into fitted the 3rd tp.
I cannot get your current fit to be cap-stable, even with all skills to five, yet I'm quite positive the modules are exactly the same. I disabled the tractor beams.
Here is the proof : http://uppix.net/9/0/d/86d402e097c8f7841976349b5b9ef.png
Is it intended / bad ?
Just wanted to say why not just use a command ship? I use a command ship on level 5 mission that only cost 400 million. Tanks it better than anything. Whats the use of spending 4 billion on what could cost you 400 mill?
Just curious, Greengimp...
I too have enjoyed my Golem and have closely followed this loadout page.
2 quick questions:
1) How do you manage solo against neuts? Ever pop in a core def rig or something of the like?
2) I'm also kinda curious about the 3rd (and occasional 4th) painter you use.
I try watching your youtubes, but it can be a little blurry and you are handling things pretty quickly throughout.
Thanks for any input you can offer!
I swap a Target Painter for a Cap Recharger and then change the Painters to Domination TP's. Instead of a 96% Sig Increase, It goes down to 90.6%, but it makes it cap stable and gives a little safeguard against neuts

Well at least swap the Republic Fleet TP's for Domination TP's then
seems your the expert on golems
hey GREENGIMP im seting up a golem with your fit to do a c4 with a logistic ship with alt, and in the high slots i also have 2 large shield transports and one energy transport for the basilisk, but its not cap stable any good suggestions to give for a great c4 golem fit with basilisk supportseems your the expert on golems
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Hey Greengimp, love your fit, building towards it as you read this. Anyways I noticed in your implants your using the -5% cap use for TP's. I was wondering why you didn't use the -5% factor of target velocity implant for missiles instead. Does this not affect Torpedoes? Seems like the cap reduction wouldn't be to impactule. Thank pal.
Would using a C-type still be enough to tank missions ? I'm that cheap.
Thank you greengimp. I also wonder if a Pith A-type LSB could do it, because it's cheapish (250 mil) and really makes the boost bonus on the Golem shine.
torp range sucks for killing them. getting pwned by taking forever to kill them. not cause it can't tank rats that are 50km+.Javelin's go 60k. Or slap an AB on. Either way, it still wins.
He's one of the eve-survival folks, I think he has experience to back his thoughts.ok from the start, i use rougly around 3-4 volleys on a battleship unless its something special, named etc.
A golem i would say could prolly do it in 2-3?
Ok maybe the golem is "quicker" there, but my problem is not the battleships, its the 150m/s cruisers that u hit for 50% damage (with 2 x TP's)
I tried a mission yesterday with 2 x TP and i was like, HOW THE HELL can u manage like that ?
My damage was so bad (torps lvl 5 etc) i almost got scared.
So my question is, do you spend so much time flying around getting in range, and changing to the right ammo etc that it feels faster?
I got max drone skills (for damage), and i use my tech2 hobs/hammerheads to take down cruisers and frigates, but u know what?
Im ALWAYS done killing battleships long before im done with the small stuff.
And in most missions, there are alot more cruisers/frigates than battleships.
I just cant see how a golem can be faster for missions, i really dont.
Everytime i hear golem users say its so good etc, i feel really sad inside...
just some random stuff about me:
i target 100km - shoot 248km (and even range is sometimes a issue for me)
tank 830 - dps 700
can target 10 ships at once (7 is max for raven)
i use hotkeys for attacking with drones etc, and ive done a REAL big amount of missions over the years, due to the constant updates to the mission guide we update.
(http://eve-survival.org/)
Im not pulling stuff out of my A** i just dont see how you can say a golem is faster than a "same priced" CNR.
If you are looking purely at mission completion times then yes a CNR is going to beat the golem on a few missions. The reason that the golem is a better boat most of the time though is that while it may spot the CNR a minute or 2 on a few of the missions it more than makes up for this with the fact that it can cherry pick the Large wrecks. Being able to loot/salvage most of the good wrecks in missions makes this ship king.
As to you having trouble using the torp golem i would suggest that you work on your skills. There are several TP skills that you should have to at least 4 (TP %, optimal, and falloff). Not to mention having all the missile support skills also leveled. The golem is a very hard boat to fly if you do not have the proper skills to go with it.
Please in the future do not try to claim that one ship is better than another if you cannot back that statement up with some sort of facts. Just stating your feelings does not cut it.


Hey Green
+1 the fit obv
With the advent of MWDs functioning in deadspace, do you think there is a viable fit that can opt out of range rigs for flares or something?
I'm on the verge of getting into a Golem, so I have no idea if this would work or not.
so i had this fit, loved it to death, managed to farm about 20ish lvl 4's when boom, ganked by 5 battleships in a 0.7 mission hub, my question is how does one fly this and escape being popped? yes i could have an alt warp to gates before hand but this is rather annoying, yes i could find some place in the back arse of nowhere, again this is kind of annoying, how does most of you who has this setup manage not to be ganked? ps they nuked me in around 40 seconds with everything overloaded on my end and good skills across the board.
would appreicate some info on the above because the thoughts of flying a t2 fit now makes me gag
so i had this fit, loved it to death, managed to farm about 20ish lvl 4's when boom, ganked by 5 battleships in a 0.7 mission hub, my question is how does one fly this and escape being popped? yes i could have an alt warp to gates before hand but this is rather annoying, yes i could find some place in the back arse of nowhere, again this is kind of annoying, how does most of you who has this setup manage not to be ganked? ps they nuked me in around 40 seconds with everything overloaded on my end and good skills across the board.
would appreicate some info on the above because the thoughts of flying a t2 fit now makes me gag
t2 hardeners, t2 shield boost amp, damage control. No more ganks.
so i had this fit, loved it to death, managed to farm about 20ish lvl 4's when boom, ganked by 5 battleships in a 0.7 mission hub, my question is how does one fly this and escape being popped? yes i could have an alt warp to gates before hand but this is rather annoying, yes i could find some place in the back arse of nowhere, again this is kind of annoying, how does most of you who has this setup manage not to be ganked? ps they nuked me in around 40 seconds with everything overloaded on my end and good skills across the board.
would appreicate some info on the above because the thoughts of flying a t2 fit now makes me gag
t2 hardeners, t2 shield boost amp, damage control. No more ganks.
no shit, that defeats the purpose of this epic fit
Killer fit.LOL, trollin or truth? I'll let those that know better decide.
Nice to see vicror troll this loadout into oblivion. (Searching for block user feature)
would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.with drone Ewar 5 you get 60km range on drones. abotu 55 to 57km with drone EWAR 4 abotu that range is fine for small and medium to do their job with the range on the torps too.
OP - periods. They are different from question marks?
The ? marks happened when the site redid everything last year, when i go in to try to edit it to get rid of all the ? marks i can't even see them, so they are kinda stuck there at this point
hey Gimp, if i swap boost amp for cap recharger and medium A type for Large A type (cheaper) will it still be stable? if not may have to use Cap boosters.
hey Gimp, if i swap boost amp for cap recharger and medium A type for Large A type (cheaper) will it still be stable? if not may have to use Cap boosters.
You could use a gist a-type large and have plenty of cap... about 8 minutes. If you throw in one or 2 cap implants, then you could potentially be stable. Though if you go with a c-type medium with a faction/cheap deadspace boost amp, then you get the same tank as the a-type large and no amp. Think that second option is cheaper too...
hey Gimp, if i swap boost amp for cap recharger and medium A type for Large A type (cheaper) will it still be stable? if not may have to use Cap boosters.
You could use a gist a-type large and have plenty of cap... about 8 minutes. If you throw in one or 2 cap implants, then you could potentially be stable. Though if you go with a c-type medium with a faction/cheap deadspace boost amp, then you get the same tank as the a-type large and no amp. Think that second option is cheaper too...
A type medium is like 800m to 1bill
Gist A large is roughly same i think
Pith A large is only 200m and nice amount of boost meaning no need for boost amp to get abotu same boost amount as A type medium (i think) and i already have everything apart from the medium A type (got pith A large insted to see if i can be stable with it, tho might need CR8)
But yeah.. its not a cheap boat and i wanted to fly one knowing this so i been jewing it up HARDCORE on missions to buy/fit ;x
i have a c type medium too. but that isnt the question. i asked if i would be stable with a cap recharger + large pith A type. or atleast last 15 mins or more. (since its only 200m compairied to the other "recomended" boosters)
I've got a question for ya, since some rats usually like to sit around 50km+ or they are simply spawned too far away, and since imo using t2 ammo kinda defeats the purpose of having to grind for isk, the say, normal mjolnir torpedo will hit around 40ish kms, so, without an ab I don't see how useful is flying around to get within range of the rats... help?
Well I guess I can be called cheap even though I bought the given golem fit. I am willing to use t2 torps but I have not actually flown the golem in a level 4, so I don't know who much ammo does it spend. Less then 7xcruise cnr I suppose. What like, a mil or maybe more per mission?
Since this topic has more active users, sorry for the off-topic a bit but:
I have a quick question for you guys:
Which is better:
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst II
or
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
For a CNR, ofc.
Many thanks, and if no painter involved? I'm guessing still 2 rigors and a flare? Thanks again.
Many thanks, and if no painter involved? I'm guessing still 2 rigors and a flare? Thanks again.
Same, as long as they're t2. If you're going with t1 rigs, then just look at the spreadsheet I linked...
There are far better choices than this vanity ship. betters DPS, better tank...and even just about this this fit for a golem... Im sure it can do 4's...so can a drake... its not saying much. fail.
There are far better choices than this vanity ship. betters DPS, better tank...and even just about this this fit for a golem... Im sure it can do 4's...so can a drake... its not saying much. fail.