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gsputi
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Reputation: 18

Yay not stupidly overtanked. Pretty much perfect.
 :thumbsup:
SickSeven
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Reputation: 8

That's a mean arse setup. +1
KustoM
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Reputation: 0

THIS is how a golem is supposed to be fitted. focussed on the application of DPS not insane tank.  :thumbsup: my friend
Stevo76
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Reputation: 0

Best named TP's are better than T2's
Litus
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Reputation: 1

great setup man, properly balanced
Best named TP's are better than T2's
this isn't true, the best named are just easier to fit, the stats are identical.
SickSeven
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Reputation: 8

If named performs as good as T2 and has better fitting requirements, then doesn't that make it better overall in application?
Stevo76
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Reputation: 0

great setup man, properly balanced
Best named TP's are better than T2's
this isn't true, the best named are just easier to fit, the stats are identical.

It may of changed with Apocrypha but last time I looked Best Named used less cap per cycle than T2.
unslaught
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Reputation: 10

can it kill cruisers/hacs at a decent rate?? you're not the only one using dual tp's  ;)
snakeboy987
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Reputation: 57

nearly 9k volley, omgwtfbbq... Plus one from me definatly
Litus
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Reputation: 1

great setup man, properly balanced
Best named TP's are better than T2's
this isn't true, the best named are just easier to fit, the stats are identical.

It may of changed with Apocrypha but last time I looked Best Named used less cap per cycle than T2.
I guess I should have clarified.  I meant in this setup there's no difference between best named and t2...   he has plenty of cap with everything running and his cpu isn't even close to being used up.  so there's no point in switching TPs as you'd gain absolutely nothing.
Ezekiel Sulastin
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Reputation: 0

... wow.  Thank you for bringing sanity to the Golem fitting world!
balcony jumper
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Reputation: 25

very very nice fit.... i go try now  :thumbsup: :thumbsup:
greengimp
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Reputation: 56

Best named TP's are better than T2's

you are right, i didn't bother looking at it since the t2 ones fit but the named ones are better.

With named TP's it is actually cap stable at 45%
Finnbarr
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Reputation: 0

bump for a good build
greengimp
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Reputation: 56


nearly 9k volley, omgwtfbbq... Plus one from me definatly

This made me giggle a little, and yes if BS's get into range of your rage torps, you will be able to pretty much hit for the max (before they take into account resists)
angkhar
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Reputation: 0

Works great, Good frontload DPS and Tanking is defintely enough.
cybornia42
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Reputation: 0

Nice setup.  Nearly identical to the one I use and posted.  I use PWNAGE painters on mine.  I'll try your setup.  Yours has the additional BCU with the recharger in mids, so I like it already - it's giving me an additional 60 DPS which should make up for the loss of 240 Defense.

You may have some range issues even with your Javelins - that 60 km range is actually more like 50 km in-game, so you could run into issues against the really far-orbiting rats.  I put T2 rigs on mine to extend the max range out to 66 km, so 56 km in-game, which solves that issue.
greengimp
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Reputation: 56

So my question to you is what torps are you loading it with? what are you perfering to use etc. Yes I am pretty new so cut me slack I am just trying to get a feel for all of this

I'm basically using 3 types of ammo for this.

Javelin's:  I use these for anything that is out side the range of my other torps. the General cutoff i use is 30-35km out because anything farther away than this i'm not always gonna hit with the other torps so i use the jav's for this.

Rage: I use these for BS's and BC's inside 30km.

Faction: These are for cruisers and smaller, I normally save these for last if at all possible because that gives the drones time to kill whatever they can, and faction torps are generally the most expensive.

If you don't wanna use faction torps then go with the T1 or jav's for cruisers and below because of the smaller explosion radius.
foxtrot
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Reputation: 5

Hi, I was looking at this layout to compare the performance to the palsadin that I use. I am not planning on flying the golem but I have quite a bit of experience with running lvl 4's as fast as possible since I hate mission running.

All this long intro to say that I have noticed that there is a way to improve your setup in efficiency without gimping anything already designed. Currently you have too much cap stability with the amount of DPS you put out but lack the speed to be able to run the lvl 4's under 15 minutes.

My suggestion is very simple: Drop the cap recharger ând replace it with a core B 100mn afterburner. I am sure you understand the basic reasoning behind this, also consider that since you have no tracking issues it can also be used defensively to reduce incoming DPS and not only to cover distances from A to B.

Yes you will have to watch your cap more carefully and could even consider using one of the utility high slots for a medium nos if you are really worried about cap.

I don't usually comment caldari setups since they tend to be braindead, but this setup looks nice and you can tell that it's actually tested on the field rather than simply EFT warrioring.

Cheers
greengimp
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Reputation: 56

Thanks foxtrot, when i run pretty much any of the serp missions (if i actually do them) i normally throw on the AB.  you do have to watch the cap with this but it isn't a problem.

Normally what i do when i run with the AB is to actually replace the boost amp because the tank i lose from that i pretty much gain back from the AB's speed and it gives me more wiggle room with the cap useage.

I prolly should have stated somewhere that i live in mimnatar space so i fight mainly angel and don't have to move, which is why i didn't include it in my setup.

Good comment though foxtrot.

Hope folks like and use this setup though.
foxtrot
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Reputation: 5

Yeah I can see why you would avoid running serpentis missions... gotta love those defender missiles gimping your DPS and staying at range...
Captain Dorja
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Reputation: 0

Serpentists always damp me. Might not be an issue in a BS, but since I am not rich enough to afford a Marauder I use a Drake do to the "Cheap to buy, easy to fly" factor. Damping is a big issue for me since I only have a 59km locking range :(

I really really really like this Golem fit. I'm trying to figure out a way to afford buying this, and then using it myself.
BaronAgamemnon
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Reputation: 2

Seems like a decent fit this, +1
Dilalamer
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Reputation: 0

Excellent fit. I would have switched one of the tractors for a salvager, but it is set up better than anything else I've seen, far and away.

Makes me kind of sad that I fly a Paladin with lower stats all the way around.
gsputi
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Reputation: 18

Excellent fit. I would have switched one of the tractors for a salvager, but it is set up better than anything else I've seen, far and away.

Makes me kind of sad that I fly a Paladin with lower stats all the way around.
If you fly alone you use 2 tractor 1 salvager, this is for when you have a salvage alt.
greengimp
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Reputation: 56

It is now May 29, 2009 and i have just updated this fitting.  See the update in the original post for details and a picture.


Excellent fit. I would have switched one of the tractors for a salvager, but it is set up better than anything else I've seen, far and away.

Makes me kind of sad that I fly a Paladin with lower stats all the way around.

The extra 3 high slots are really for whatever you wanna put there.  Gsputi is right in the fact that i have a dedicated salvager.  I have a rohk that sports 8 salvagers in the highs and then has cargo extenders and cargo opt rigs.  Basically i just blitz the missions in my golem while my alt cleans up the wreck balls.

Some folks i know run with the salvager/tractor combo to just cheery pick the good wrecks while they blitz missions for LP. 
gsputi
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Reputation: 18

4 painters  :o. Do you one volley elite frigs yet?
Cosmic Raiderc
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Reputation: 0

took away my   :thumbsdown: because you're using a ab now.  my nightmare has sick range with tachs and i often fly it with ab also.
greengimp
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Reputation: 56

4 painters  :o. Do you one volley elite frigs yet?

I did manage to one volley just 1 elite frig using faction ammo just to be able to say i did, since then i havn't even tried since it is just a waste of a volley when you can let your drones do it.  Cruisers on the other hand basically turn into BC's when you have 3 TP's on them so they can take 1-2 shots.

took away my   :thumbsdown: because you're using a ab now.  my nightmare has sick range with tachs and i often fly it with ab also.

Ty, even though i don't always utilize the AB it is nice to be able to have it on there even when i don't need it.  Kinda fun seeing a golem flying at 350 m/s.
Captain Dorja
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Reputation: 0

I hope to be flying one of your non-halo implant requiring Golems when I get back to Eve in 3 months.
jhgbff
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Reputation: 50

when i get into a golem, this will be the setup, thanks for putting me on the path to golem  again, cant wait to put through the paces.
Bountyhunt0r
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Reputation: 0

The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap  stabile [boost 1490].   
greengimp
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Reputation: 56

The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap  stabile [boost 1490].

I have trouble understanding what you are trying to say, but yes this setup can very easily do the bonus room in AE.  I have done every mission out of mim space with this and not had to warp out.  The biggest defense this ship has is the crazy amount of damage it puts out.

Also i said it in my original post and i'll say it again, if you can't run a mission with the tank this ship has, you are doing it wrong.
Bountyhunt0r
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Reputation: 0

The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap  stabile [boost 1490].

I have trouble understanding what you are trying to say, but yes this setup can very easily do the bonus room in AE.  I have done every mission out of mim space with this and not had to warp out.  The biggest defense this ship has is the crazy amount of damage it puts out.

Also i said it in my original post and i'll say it again, if you can't run a mission with the tank this ship has, you are doing it wrong.

First sorry for my english, but english is not my first or even sec language.
ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help you :) You must think about that doing every mission. Or im wrong?
Gryffonia
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Reputation: 0

Surely a Larger shield booster would server it better.
greengimp
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Reputation: 56

First sorry for my english, but english is not my first or even sec language.
ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help you :) You must think about that doing every mission. Or im wrong?

This ship is only meant for high-sec, in which case you do not need to worry about anyone trying to kill you in the middle of your mission as you have concord on your side.

Surely a Larger shield booster would server it better.

I mean i guess you could throw on a X-L booster and just pulse it if you wanted to.  The reason i use the medium is that it lets me be cap stable.  This me concentrate on all the other stuff i need to do while running the mission.  With the speed this kills I am constantly locking new targets, telling drones what they need to kill, pulling in wrecks and cherry picking the loot i want.  While doing all this it is nice to not have to worry about your booster.

Just to put this into perspective.  The CNR i run only has a 390 omni tank and does any and all missions fine.  This golem has 150 more tank and kills faster, there is no need for more tank.
Bountyhunt0r
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Reputation: 0

First sorry for my english, but english is not my first or even sec language.
ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help you :) You must think about that doing every mission. Or im wrong?

This ship is only meant for high-sec, in which case you do not need to worry about anyone trying to kill you in the middle of your mission as you have concord on your side.

And please tell me why you think so? Im doing alot of mission in below 0.5 ss places with Golem. Where is note "Golem only for h-s"?
MissionFan
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Reputation: 1

First sorry for my english, but english is not my first or even sec language.
ANd now about your fit. Think about another player who can come to your mission deadspace. And not for help you :) You must think about that doing every mission. Or im wrong?
This ship is only meant for high-sec, in which case you do not need to worry about anyone trying to kill you in the middle of your mission as you have concord on your side.

And please tell me why you think so? Im doing alot of mission in below 0.5 ss places with Golem. Where is note "Golem only for h-s"?

Youre just making a problem of something that isnt a problem. Greengimp said he uses this loadout for high sec, he's not saying anywhere that youre not allowed to use it low sec.
Litus
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Reputation: 1

The best fit? Do you ever try pull all rats? [with about xx bs? xx cruis and xx drones] Or the bonus rooms in a few missions? I know this setup cant do that. I use xlarge pith b plus pith x boost amplif, with 2 cnif like you, with 2 tp and stasis, cap  stabile [boost 1490].   
if you think this is undertanked you really need to re-examine how you run missions...  are you seriously suggesting you're cap stable with an XL pith B?   I don't wanna know what your lows look like, your damage must be crap...   and honestly, who the hell needs to tank more than 1K damage?   run your L4s in HS like everyone else
Surely a Larger shield booster would server it better.
medium and below shield boosters are far more cap efficient than large and XL...   you can get almost twice the HP/cap
Bountyhunt0r
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Reputation: 0

My fault - i use Gist b type not pith. Sorry. ANd i dont think that my setup is overtanked. I usually puling all what is. I dont need look at a triagle targets. Just stay and kill them one by one. Im doing alot of mission. ANd thers a few missions where you cant tank with greengim setup if you just try massive pull. And smth i have "another player on my head" in my mission. So all i want to say is: if you can be stabile cap and have more boost - do that. Becouse you dont know what can you meet in next jump. Its not single player game. Thats all.
greengimp
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Reputation: 56

And please tell me why you think so? Im doing alot of mission in below 0.5 ss places with Golem. Where is note "Golem only for h-s"?

I'm not saying you can't do missions in low-sec, i just am not taking this one there.  This is around a 4 bil isk ship (and anther 3-4 in implants if you go that route).  I don't plan on putting it harms way by going low-sec.  If you mission in low sec then this prolly isn't the best fit for you since yoru right you have other stuff to worry about there.

The point of missions is to do them as fast as possible.  That is what i kept in mind when designing this loadout.  I wanted to have as much gank as possible while have the minimum tank required to complete missions.  Yes if i ever pull the entire second room in WC i'm prolly gonna be warping out, or if i don't have to i'm going to be sitting on the edge of my seat the whole time wondering if i'm going to need to warp out.  This is not a problem though since it is easy to manage agro in missions and after doing all of them 30 or more times you don't even have to think about what you are doing.
drakeanator
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Reputation: 0

would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.
Litus
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Reputation: 1

would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.
he has a salvaging ship go through after he runs the mission...   a couple of tractors and a salvager would work, but it's probably faster to just make a wreck ball and have a salvager warp to it
greengimp
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Reputation: 56

would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.

In my op you might see notice that i really don't care what you put in your utility slots (that is what i like to call them).  These slots are determined by your particular play style.  Personally i change them sometimes depending on the mood i'm in at the time.
Pwcca
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Reputation: 0

i have to say that i dont know to fitt ships after i discover this setup.in my opinion its perfect.to bad im not a caldari.good job.congrats.fly safe everyone
daboo
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Reputation: 0

if u wanna do missions fastest way possible, golem still aint the ship to fly.
I changed back to my CNR after some testing and i still cant find anything that can beat it.
Mt CNR also cost around 4bill, tank 830dps does 700 missile dps, but u just loose way to much time on torps due to the flying.
+ with the tank im currently having, u can pull whatever u want (exept a few missions) and to it as fast as u want.
Tested Worlds collide vs a fully pimped golem user with around the same setup, i cleared all stages + salvaged before he was done killing.
Boring as hell that the CNR still is the only ship a missile pilot can fly if he wanna do missions the fastest way.
+vote for the effort :P
greengimp
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Reputation: 56

if u wanna do missions fastest way possible, golem still aint the ship to fly.
I changed back to my CNR after some testing and i still cant find anything that can beat it.
Mt CNR also cost around 4bill, tank 830dps does 700 missile dps, but u just loose way to much time on torps due to the flying.
+ with the tank im currently having, u can pull whatever u want (exept a few missions) and to it as fast as u want.
Tested Worlds collide vs a fully pimped golem user with around the same setup, i cleared all stages + salvaged before he was done killing.
Boring as hell that the CNR still is the only ship a missile pilot can fly if he wanna do missions the fastest way.
+vote for the effort :P

Ok so yes there are a few missions that the CNR is going to beat the Golem in mission completion times but for the majority of missions the golem is king.  If you look at my loadouts you will see the CNR that i run, i have run both of these ships quite a lot.

WC is a very bad mission to use and just say that the CNR is better.  yes the CNR will beat the Golem in this mission be cause the first room is all long range sniping and the rest of the rooms have a good number of cruisers which also works in the CNR's favor.  If you look at any of the missions with a lot of BS/BC's the golem is going to absolutely wipe the floor with the CNR (gone berserk, pirate invasion, blockade, Mordu's folly, damsel just to name a few)

You really shoudl just have both ships and use the one that is better suited to the mission. Also if you don't have the proper support skills to run the golem it is going to fail miserably, it is a very skill dependant ship.
daboo
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Reputation: 0

well using both is really expencive though, i wish the golem had any kind of damage bonus so i didnt have to use torps.
i really dont like torps after trying them abit, for pvp they are a great DPS boost, but in missions i just cant justify it, to many missions that requires 60-90km targeting range, and alot missions have 3-4 times more cruisers/frigates then BS's.
But if u can afford to have 2 ships to do missions with that is fully faction/complex fitted, u got more money than me :)
greengimp
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Reputation: 56

well using both is really expencive though, i wish the golem had any kind of damage bonus so i didnt have to use torps.
i really dont like torps after trying them abit, for pvp they are a great DPS boost, but in missions i just cant justify it, to many missions that requires 60-90km targeting range, and alot missions have 3-4 times more cruisers/frigates then BS's.
But if u can afford to have 2 ships to do missions with that is fully faction/complex fitted, u got more money than me :)

Other than the hull and the launchers, they both use the same mods, it shouldn't be an issue to have both.
Ryvvek
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Reputation: 0

Unless something has changed in the last couple weeks, EFT doesn't provide accurate stats when you fit ships. I'll have to re-download and verify for myself. Is there any chance you can throw this fit into EVEHQ and see if the numbers come out the same?

Nice fit either way.
Tarrat
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Reputation: 0

Love the setup, use it for all my lvl 4's havent had a real problem yet. I am curious as to if you can use a pith x-type large booster (instead of med), i know it requires allot more cap but you can grab more aggro (since the dps is so high and the targeting is so slow (even with 80mil+ sp)).
All in all this ship performs great solo and even better in fleet (bonuses) just wish it had another high slot (2tractors, to salvs) :)
greengimp
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Reputation: 56

Love the setup, use it for all my lvl 4's havent had a real problem yet. I am curious as to if you can use a pith x-type large booster (instead of med), i know it requires allot more cap but you can grab more aggro (since the dps is so high and the targeting is so slow (even with 80mil+ sp)).
All in all this ship performs great solo and even better in fleet (bonuses) just wish it had another high slot (2tractors, to salvs) :)

You should be able to run that booster if you want to, you just won't be cap stable and will have to pulse it but i don't see that being a problem.
dario.zuki
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Reputation: 0

Nice fit. Just a question. Is the DPS affected that mutch using 4 BCU's? Usually after 3 the gain is not justified. Maybe putting on 1 Power diagnostic unit t2 giving u extra shields and cap would be better.
Litus
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Reputation: 1

Nice fit. Just a question. Is the DPS affected that mutch using 4 BCU's? Usually after 3 the gain is not justified. Maybe putting on 1 Power diagnostic unit t2 giving u extra shields and cap would be better.
if you have no need of more cap or shields the ~6.6% extra damage that a fourth BCU provides is worth it...   especially when your goal is fast mission running
greengimp
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Reputation: 56

Nice fit. Just a question. Is the DPS affected that mutch using 4 BCU's? Usually after 3 the gain is not justified. Maybe putting on 1 Power diagnostic unit t2 giving u extra shields and cap would be better.
if you have no need of more cap or shields the ~6.6% extra damage that a fourth BCU provides is worth it...   especially when your goal is fast mission running

Litus has it right.  The whole point of a mission boat is to do the missions as fast as possible.  Once you have enough tank to get through a mission, what is the point of having more, it isn't like there is going to be a difference in anything that matters (like mission completion times) if you have 500 tank or a 2.5k tank.  With that said I found that this tank lets me get through any mission.  I have of late even started taking off more and more of the tank which i mentioned at some point above.  I am now very regularly running missions with 3 and 4 TP's.  This is because i've found there are missions that i only need the shield booster/shield amp/ and 1 hardener, so for me having more than that is a waste if i can fit more damage mods and do the mission faster.

Just to give you an idea of what my mission hangar looks like.  I have fully a fully fitted: Golem, CNR, Tengu, Drake, Rifter, Badger, and Freighter. all sitting there ready to go depending on what mission i get, because they all excel on at least 1 mission for me.  For the Golem I believe i have 5-6 different saved fittings that i use that have slightly different variations of the golem that i have posted here.  This is because for the different missions they all have slightly different tanks and such that are needed.
daboo
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Reputation: 0

ok from the start, i use rougly around 3-4 volleys on a battleship unless its something special, named etc.
A golem i would say could prolly do it in 2-3?
Ok maybe the golem is "quicker" there, but my problem is not the battleships, its the 150m/s cruisers that u hit for 50% damage (with 2 x TP's)

I tried a mission yesterday with 2 x TP and i was like, HOW THE HELL can u manage like that ?
My damage was so bad (torps lvl 5 etc) i almost got scared.
So my question is, do you spend so much time flying around getting in range, and changing to the right ammo etc that it feels faster?
I got max drone skills (for damage), and i use my tech2 hobs/hammerheads to take down cruisers and frigates, but u know what?
Im ALWAYS done killing battleships long before im done with the small stuff.
And in most missions, there are alot more cruisers/frigates than battleships.

I just cant see how a golem can be faster for missions, i really dont.
Everytime i hear golem users say its so good etc, i feel really sad inside...

just some random stuff about me:
i target 100km - shoot 248km (and even range is sometimes a issue for me)
tank 830 - dps 700
can target 10 ships at once (7 is max for raven)
i use hotkeys for attacking with drones etc, and ive done a REAL big amount of missions over the years, due to the constant updates to the mission guide we update.
(http://eve-survival.org/)
Im not pulling stuff out of my A** i just dont see how you can say a golem is faster than a "same priced" CNR.
gsputi
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Reputation: 18

Why don't you time yourself instead of just posting how it feels faster?
This thread has like numbers and stuff.
greengimp
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Reputation: 56

ok from the start, i use rougly around 3-4 volleys on a battleship unless its something special, named etc.
A golem i would say could prolly do it in 2-3?
Ok maybe the golem is "quicker" there, but my problem is not the battleships, its the 150m/s cruisers that u hit for 50% damage (with 2 x TP's)

I tried a mission yesterday with 2 x TP and i was like, HOW THE HELL can u manage like that ?
My damage was so bad (torps lvl 5 etc) i almost got scared.
So my question is, do you spend so much time flying around getting in range, and changing to the right ammo etc that it feels faster?
I got max drone skills (for damage), and i use my tech2 hobs/hammerheads to take down cruisers and frigates, but u know what?
Im ALWAYS done killing battleships long before im done with the small stuff.
And in most missions, there are alot more cruisers/frigates than battleships.

I just cant see how a golem can be faster for missions, i really dont.
Everytime i hear golem users say its so good etc, i feel really sad inside...

just some random stuff about me:
i target 100km - shoot 248km (and even range is sometimes a issue for me)
tank 830 - dps 700
can target 10 ships at once (7 is max for raven)
i use hotkeys for attacking with drones etc, and ive done a REAL big amount of missions over the years, due to the constant updates to the mission guide we update.
(http://eve-survival.org/)
Im not pulling stuff out of my A** i just dont see how you can say a golem is faster than a "same priced" CNR.

If you are looking purely at mission completion times then yes a CNR is going to beat the golem on a few missions.  The reason that the golem is a better boat most of the time though is that while it may spot the CNR a minute or 2 on a few of the missions it more than makes up for this with the fact that it can cherry pick the Large wrecks.  Being able to loot/salvage most of the good wrecks in missions makes this ship king.

As to you having trouble using the torp golem i would suggest that you work on your skills.  There are several TP skills that you should have to at least 4 (TP %, optimal, and falloff).  Not to mention having all the missile support skills also leveled.  The golem is a very hard boat to fly if you do not have the proper skills to go with it.

Please in the future do not try to claim that one ship is better than another if you cannot back that statement up with some sort of facts.  Just stating your feelings does not cut it.
Tarrat
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Reputation: 0

So I finally converted over to your pithum A-type medium shield booster and am enjoying the intense dps this boat dishes out, the 4th BCU really kicks out that extra punch (the bigger the number the better the 4th BCU works DO SOME MATH if you dont believe us). I also decided to put on tech 2 rigs (the range REALLY helps, great investment). I have run into a couple missions (worlds collide (serp and guristas) where i changed up the tank and dps a lil (PDUII and another resist, taking out the 4th BCU and cap recharger in the mid) giving me more security when running the larger missions.
On the topic of damage: I have insta-popped frigs and cruisers with javs if they are headed straight on (ive noticed this does require the 4th BCU).
I have another question though, I have been thinking about using TP drones in addition to the 2 TP's since if the frigs and cruisers an be taken care of so quickly with insta-pops, then attack drones dont have any use :(

Thanks for the setups Greengimp.

P.S. Corp is looking for a viable T3 setup for wormholes, been asking around and seems like spider tanking command ships could work, just looking for ingame data to base a wormhole fleet on (this question is addressed to all plz)
greengimp
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Reputation: 56

On the topic of damage: I have insta-popped frigs and cruisers with javs if they are headed straight on (ive noticed this does require the 4th BCU).
I have another question though, I have been thinking about using TP drones in addition to the 2 TP's since if the frigs and cruisers an be taken care of so quickly with insta-pops, then attack drones dont have any use :(

First off i'm glad you like it.

As for the TP drones.  I have never actually tried this but at the same time i don't really see a huge need for it.  I mainly only use light drones anymore and all they do is kill frigs.  It isn't often that i manage to kill all the destroyers/cruisers/BC/BS's before the drones finish off the frigs.  I can only think of maybe 1-2 missions where this might happen though.  The main mission i'm thinking of is stop the thief.  My drones normally have a few frigs left to kill by the time i have killed everything.  In this case it might be worth it to have some TP drones.  If you try it let me know, i havn't yet because looking at the TP drones stats they dont' look all that great.

Another option though is to run with 3-4 TP's on your ship.  Now this may seem like you are losing too much tank but if you think about it, most missions with a lot of frigs don't require big tanks anyway so you can easily get away with it.  I have personally started running most of my missions with 3 TP's and i really do enjoy it.


Good luck with your Golem.
HTB
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Reputation: 0

Man I wish I could fly one of these things.
ahedrick
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Reputation: 0

Sweet,dude.  Just what I was looking for...
uffeg
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Reputation: 0

This one is a thumps up for me, you hit it right on :)
Renegador
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Reputation: 0

Excuse my NEWBIDITY, but I just cant make up my mind about the rigs.
With 1 rocket fuel II and 1 hydraulic bay thruster II your range is 43.7 with Tech I Torpedo.
However, with 2 hydraulic bay thrusters II your rage using a Tech I Torpedo is 42.8
So its just a decision between choosing 900 meters extra range or 700m/s missle velocity. I know the goal here is to get max range and based on that, choosing one of each is the right answer. But is 900 meters extra range worth loosing 700m/s missle velocity?
More missle velocity = kill shit faster = take less damage ???
gsputi
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Reputation: 18

Excuse my NEWBIDITY, but I just cant make up my mind about the rigs.
With 1 rocket fuel II and 1 hydraulic bay thruster II your range is 43.7 with Tech I Torpedo.
However, with 2 hydraulic bay thrusters II your rage using a Tech I Torpedo is 42.8
So its just a decision between choosing 900 meters extra range or 700m/s missle velocity. I know the goal here is to get max range and based on that, choosing one of each is the right answer. But is 900 meters extra range worth loosing 700m/s missle velocity?
More missle velocity = kill  :censored:  faster = take less damage ???
That only matters for pvp. It takes the same number of salvos to kill generic battleship x no matter what the flight time is. You already take negligible damage anyway, the few seconds of incoming dps that would save is not nearly enough to matter.
Spec u
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Reputation: 0

+
lokokoko
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Reputation: 0

thats very nice mate, good job. ;)
countdracular
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Reputation: 0

Illusion...  Remove the drones. Actually Javellin's DPS is only about 740, with full skill...


If you want DPS, please use Caldari Navy Raven.O(∩_∩)O~
greengimp
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Reputation: 56

Illusion...  Remove the drones. Actually Javellin's DPS is only about 740, with full skill...


If you want DPS, please use Caldari Navy Raven.O(∩_∩)O~

Without the drones but with implants the jav's dps is 864, that is good damage plus you can use faction or rage and get even more damage, CNR doesn't compete as long as you are fighting stuff that likes to stay close.  I fly both, i know.
Atillius
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Reputation: 0

Nice Set up mate!
DoggMa
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Reputation: 0

Tried this out with not so lavish kit on AE and was well impressed nice one
greengimp
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Reputation: 56

Ok, so I've had a number of people message me asking for a plain old T2 Golem fitting.  The following is what i have come up with:

The EFT pic is going to be updated in the OP.


There are a few things about this fit.  Seeing as how i was not allowed to use any faction whatsoever i broke down and put a cap booster on there.  Due to fitting issues it is a medium one.  The tank is 457 sustained and 639 peak so it has enough tank to do the missions but you will just have to be aware of your cap while missioning. 

The dps is not bad but the faction BCU's definitely add a little extra bang, but this is a ton of dps for just T2.


The biggest drawback to this fit is that there is really not much you can do to change the fit.  I.E. there is pretty much no flexibility in the fitting to adjust for different missions, you'll need to start getting some faction before you can change things.

I hope this helps folks with the transition into a faction fitted Golem.  I do realize that you don't just walk into a pimped out ship and have to start from somewhere.
Mike712
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Reputation: 781

Faction shield booster is the 1 must imo, if you can afford a golem you can afford a Pith A type large(450 million) and that will give you a great tank without too many cap issues.
greengimp
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Reputation: 56

Faction shield booster is the 1 must imo, if you can afford a golem you can afford a Pith A type large(450 million) and that will give you a great tank without too many cap issues.

Trust me, lol i realize this, i just keep getting folks asking me for a T2 only, that is the only reason i posted that fit.  I would never fly it but if you are a cheap skate it should do the job.
Cho
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Reputation: 0

Enjoying this setup immensely.  Picked up a nice officer AB for same price as listed core a-type.  Uses a little more computer but I have that in spades.

I still have a few missile skills to get to L5 but so far I am enjoying it.  Thanks for the build.

X-05 Psymon
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Reputation: 0

I think all at been sayd !

Nice PvE Fitting.
No, it's not nice, it's Perfect ! Congratulations !
gsputi
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Reputation: 18

Where did all those random question marks in the description come from?
Or is it just me...
greengimp
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Reputation: 56

Where did all those random question marks in the description come from?
Or is it just me...

i have no idea, they weren't there the last time i looked, and i just tried to edit it and remove them, but they did not appear.  I think i must just be a bug, still some kinks in the new site to work out i guess.
Diamondeye
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Reputation: 0

I tried this fit recently and i think it's amazing..
I must confess my Golem was massively over tanked (3800HP per 4secs) although the DPS wasn't too great.  Trading the uber tank for 1200+ DPS is awesome.

Great fit +1 from me

DE
:)
greengimp
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Reputation: 56

This is purely a self promoting bump :), but i have to do it seeing as how thanks to everyone that has rated this loadout with +1's this has now cracked the top 20 highest ranked loadouts for all of Battleclinic.  Who knows maybe in a few weeks it will even see the top 10.

Thanks again.
A Lemon
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Reputation: 1

oh my god you BEAST! that things gotta run lvl 5 missions all the time! now for another 3 months and ill have one ^.^
Mike712
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Reputation: 781

No this will die horribly an catastrophically on lv5's for a start it has no where near enough tank, second even if it did have a 1k+ DPS perma tank it would be neuted to death by neut towers webbed scrammed and popped.

For lv5's you need a purely resist based buffer tank 85%+ resists to the required damage types and a logistics remote rep ship, or a passive nighthawk or Ishtar.
Fugusha Kisai
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Reputation: 332

Level Vs would eat this for breakfast, regardless of how nice the fit it. Listen to mike!
greengimp
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Reputation: 56

In a Lvl 5 anything that relies on cap will die.  So this fit would be very bad for that.  Not to mention i'm not going to be taking this down into lowsec ever.
Crunchbite36
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Reputation: 502

In a Lvl 5 anything that relies on cap will die.  So this fit would be very bad for that.  Not to mention i'm not going to be taking this down into lowsec ever.
low sec definitely a bad idea. however not all lvl 5s neut.
greengimp
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Reputation: 56

In a Lvl 5 anything that relies on cap will die.  So this fit would be very bad for that.  Not to mention i'm not going to be taking this down into lowsec ever.
low sec definitely a bad idea. however not all lvl 5s neut.

that is true, the vast majority though do nuet, i don't know what the odds of getting a L5 that doesn't nuet and is in highsec are though, anyone wanting to try that i wouldn't hold your breath
foxtrot
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Reputation: 5

Even if you don't get neuted this fit wouldn't survive a lvl 5 alone, but that's beside the point since this fit is intended for lvl 4's in highsec.
gotler
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Reputation: 0

What do you think about changing the cap recharger and booster for a gist+pith a-type small boosters? As far as I can see it would give a good amount of tank(509 omni) quite a bit cheaper.
greengimp
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Reputation: 56

What do you think about changing the cap recharger and booster for a gist+pith a-type small boosters? As far as I can see it would give a good amount of tank(509 omni) quite a bit cheaper.

Basically as long as you don't mess with any of the gank stuff (rigs/lows/tp's) you can really do whatever you want with the tank.  I just went with the medium because it gave a better tank + gives me the option to more easily change the setup (AB/3rd TP) and still keep a decent tank.  But if the cost is what you are concerned with you basically have 5 mids to play with to make whatever tank you can.  As long as it is above 400 sustained it should be more than fine.
Samuelk
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Reputation: 1

very very very nice. my only complaint is the 4 BCU's. The 4th doesn't add much damage or fire rate so why not drop it for a DCU II?  Its just me maybe, I put one on all my fits :) +1
greengimp
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Reputation: 56

very very very nice. my only complaint is the 4 BCU's. The 4th doesn't add much damage or fire rate so why not drop it for a DCU II?  Its just me maybe, I put one on all my fits :) +1

A DCU adds a little tank but in reality that means nothing since this can already tank everything in L4's.  Once you can tank the mission what is the point of more tank?

A 4th BCU adds 67 more missile dps(when using CN ammo), while it is not huge by any means it is still something that is going to help you do missions faster.  This makes it leaps and bounds better than the DCU. 
Samuelk
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Reputation: 1

very very very nice. my only complaint is the 4 BCU's. The 4th doesn't add much damage or fire rate so why not drop it for a DCU II?  Its just me maybe, I put one on all my fits :) +1

A DCU adds a little tank but in reality that means nothing since this can already tank everything in L4's.  Once you can tank the mission what is the point of more tank?

A 4th BCU adds 67 more missile dps(when using CN ammo), while it is not huge by any means it is still something that is going to help you do missions faster.  This makes it leaps and bounds better than the DCU. 

all true. i'm a safety net kinda guy myself and like having that last inch to fall back on. then again, your right seeing as this thing will tank everything a level 4 could throw at it and then a lot more anyway! Who needs a net when you have torpedoes?
Alxea
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Reputation: 23

LOL Yes gank in missions work at this level. Insta volly a BC and 3 volly a BS FTW! Its funny to see stuff melt that fast. Thats some serious isk sinking.
degates
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Reputation: 0

Curious as to which specific drones you field with this beast and under which conditions. Could you further enlighten? tnx
Blackfiredaemon
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Reputation: 126

+1'ing an awesome fit.
greengimp
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Reputation: 56

Curious as to which specific drones you field with this beast and under which conditions. Could you further enlighten? tnx

Use whatever drones the enemy is weakest too. I normally work in Angel space so I see a lot of angel and serp rats which means i use warroirs/hornets more often than not.  I really hate the folks that always use thermal drones because they have the best dps in EFT, when it comes down to playing the game the damage type that the enemy is weakest too will do the most damage in the end.

Most folks like to carry a flight of lights/meds in their drone bays.  I've lately taken to just carrying 3 flights of lights so it is just one less thing i need to worry about switching between missions (warriors/hornets/hobgoblins).  What really makes this feasible is the fact that your torps should be 1 volleying cruisers anyway.
BigR3d
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Reputation: 0

I've been converted, training Torps now, good job. :thumbsup:
Eheufaucan
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Reputation: 0

Very good setup! But what about rats with EM damage? I entered the setup in EFT and it's true, this beast has a 574dps Omni Tank - but when I change the damage type to 100% EM it's only 377dps. Of course I don't think there are rats doing 100% EM damage but what about Blood Raiders (464dps) or Sansha (449dps)? Do you think this 449dps tank against Sansha is still enough?
I've bought a Gist A-Type EM hardener for my Nighthawk (around 120mio ISK). If you drop the Caldari Navy Shield Boost Amp and fit this EM hardner your cap ist still stable but now you tank 514dps (Blood) and 520dps (Sansha). Of course only against these two rats. Against all the others your setup is much better.

Otherwise I really like this setup. I spend most of my weapon SP in missiles (can use T2 torps), and have  excellent shiled tank and capacitor skills. In 10 days I can fly the Golem (need Energy Grid Upgrades 5) and will definetly try out this setup.
greengimp
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Reputation: 56

Very good setup! But what about rats with EM damage? I entered the setup in EFT and it's true, this beast has a 574dps Omni Tank - but when I change the damage type to 100% EM it's only 377dps. Of course I don't think there are rats doing 100% EM damage but what about Blood Raiders (464dps) or Sansha (449dps)? Do you think this 449dps tank against Sansha is still enough?
I've bought a Gist A-Type EM hardener for my Nighthawk (around 120mio ISK). If you drop the Caldari Navy Shield Boost Amp and fit this EM hardner your cap ist still stable but now you tank 514dps (Blood) and 520dps (Sansha). Of course only against these two rats. Against all the others your setup is much better.

Otherwise I really like this setup. I spend most of my weapon SP in missiles (can use T2 torps), and have  excellent shiled tank and capacitor skills. In 10 days I can fly the Golem (need Energy Grid Upgrades 5) and will definetly try out this setup.

464 dps tank will be plenty. For pretty much anything.  The reason for this is that your main defense on this ship is your ability to kill things quickly.  Now if you wanna change up the mids to give yourself a unstable tank (and this will be able to tank more) that is fine but i have never found the need so i just run it like this so it is just one less thing i need to worry about since i really do have my hands full killing/looting/salvaging.  For your first time out though just to see how this ship handles you may go with the unstable tank and just not worry about the loot/salvage so much.
Ncc-1709
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Reputation: 129

I cannot deny this fit. i was scpetical at first, but now...

i tried using a perma tank fit, and somehow lost it due to lack of cap, even thou it was cap stable.


i changed to this setup, well a variation of it

my mids are ( i work in sansha space) 2 em, 1 thermal hardner, 1 DG boost amp, and a pith a type xl booster, pushes 1200/cycle.
and the lows are, dcu, bcu, 2 pdu ( for more shield buffer, and cap buffer)
i find the tank holds pretty well with the cap drainer, and even if the cap does get drained, i have enough shield buffer for the cap to recharge to 50% before needing it again :D

and without the tp's it wouldent be any use at all.
monkey m3n
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Reputation: 9

Why spend all that money on crystals then you dont even have the omega plugged in?
greengimp
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Reputation: 56

Why spend all that money on crystals then you dont even have the omega plugged in?

i don't have the omega plugged in because i don't need the extra tank.  The point of the loadout was to get as much gank as possible while maintaining a minimal tank that was still good enough to prevent warpouts.  Since the tank is good enough i value the extra damage from the ZMT2000 more.
WireDrawn
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Reputation: 0

whats in drone bay on the setup of Golem - Implant Golem.jpg picture??

although great setup +1
greengimp
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Reputation: 56

whats in drone bay on the setup of Golem - Implant Golem.jpg picture??

although great setup +1

5 hammerheads
WireDrawn
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Reputation: 0

im trying to get the fit on EFT but i got a major luck on dps about -190 and volley about 2014 points although all other numbers are the same..im uploading a pic now to figure out why....
WireDrawn
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Reputation: 0

Golem

here is it i just cant figure out where the lack is...
greengimp
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Reputation: 56

Golem

here is it i just cant figure out where the lack is...

that one was using rage ammo (T2)
WireDrawn
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Reputation: 0

im blind thats for sure....(lol thnks) ++1 for the awesome setup
Atraities
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Reputation: 0

 I was totally unsure if I should buy one or not. This is a spectacular load-out. I have a few questions though, as I am not about to buy all of this without researching it thoroughly. I usually do complexes on my own and go back with a salvage ship to do the clean up. How would your Golem work with 3 drone link augmentors? +1 for the load-out for sure though!
Mike712
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Reputation: 781

Not really necessary to fit 3, one will cover the maximum range at which rats engage.

That still leaves you 1 salvager and 1 tractor to salvage the most tasty wrecks.

Besides in mission salvaging saves you allot of time more isk/hr is always a good thing.
greengimp
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Reputation: 56

Bumping for selfish reasons.

This has now cracked the top 10 of all loadouts on battleclinic!
Capt Rodriguez
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Reputation: 0

WOW great fitting!
Ncc-1709
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Reputation: 129

how come you suddenly have -30?? last time i checked it was 3

ps.
why not use republic fleet TP's? they have a slightly better bonus to sig rad, though they do use slightly more cap.
greengimp
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Reputation: 56

why not use republic fleet TP's? they have a slightly better bonus to sig rad, though they do use slightly more cap.

because when i made the loadout they didn't exist and i've been too lazy to update it with them (i am using them though)
noamchomsky
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Reputation: 1

Why torpedoes over cruise missiles on a Golem?  I saw the OP's comment about "blasphemy", but I don't understand why most people use cruise missiles on a Raven and torpedoes on a Golem.
greengimp
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Reputation: 56

Why torpedoes over cruise missiles on a Golem?  I saw the OP's comment about "blasphemy", but I don't understand why most people use cruise missiles on a Raven and torpedoes on a Golem.

Well the Golem is really the only ship in the game that has the bonuses to make use of torps.  The ship gets a bonus to TP's which is great because of the insanely big explosion radius of torps and it gets an explosion velocity bonus.  In addition to this the Golem gets bonuses to tanking which means you can free up more of your rig and mid slots to help your dps.

Basically a cruise Golem is going to do less damage than a cruise CNR (around the 700 mark) whereas a torp golem can do 1k dps from 35-60km and closer to 1300 dps inside 35km.  This is what makes torps so much better than cruise.
noamchomsky
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Reputation: 1

Ty vm!
TauAtukova
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Reputation: 0

+1! For a sweet Golem fit.

I drive a CNR and my high sp toon drives a Vargur since I have better gunfighting skilz with that one.

Since my Vargur uses a very similar faction active tank, your fit has inspired me to buy a Golem and share mods until I can afford to do a separate fit.

greengimp
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Reputation: 56

+1! For a sweet Golem fit.

I drive a CNR and my high sp toon drives a Vargur since I have better gunfighting skilz with that one.

Since my Vargur uses a very similar faction active tank, your fit has inspired me to buy a Golem and share mods until I can afford to do a separate fit.



ty, i also have a vargur fit you might wanna check out also, it makes use of the same tanking mods
Xan216
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Reputation: 34

Best PvE fit on Battleclinc.

Reap the praise gg, you've earned it.

Oh... +1
Liang
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Reputation: 2

-1, your setup really needs a third painter.  The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners.  Well, I don't know about that with the Pithum booster, but with a CN XL you can.

-Liang
Blackfiredaemon
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Reputation: 126

Read the op ffs, he says you can take of the ab if the mission doesn't require it and replace it with a third tp or shield boost amp. Learn to read of please consider another option, thanks!.
Ncc-1709
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Reputation: 129

-1, your setup really needs a third painter. The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners. Well, I don't know about that with the Pithum booster, but with a CN XL you can.

-Liang

 you  actually try fitting an extra large with the rest, your gonna hit cap problems very fast, and thats if it fits with with tight cpu on it...
greengimp
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Reputation: 56

-1, your setup really needs a third painter.  The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners.  Well, I don't know about that with the Pithum booster, but with a CN XL you can.

-Liang

I mentioned in the OP that you can take off the cap recharger for either a 3rd TP or an AB if you wanted it for that mission.  The reason i left it off in the original fitting though is that for most folks just getting the 2nd TP on there is hard and they are not used to doing it, not to mention that the 3rd TP really only helps with cruisers/frigs and even on the cruisers i don't notice a difference in the number of volleys it takes to kill.
Pwcca
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Reputation: 0

-1, your setup really needs a third painter.  The AB is not mandatory in most missions, and the missions where it is you can easily go with two hardeners.  Well, I don't know about that with the Pithum booster, but with a CN XL you can.

-Liang
liang dont rate the loadout until u tested in the field.its perfect. im running with medium sb-er every mission and i dont have problems thx to greengimp's loadouts.i dont fly a golem but i suggest this fit to some guys and they are running missions with a big smile on there faces.
Ncc-1709
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Reputation: 129

i finnaly got my setup closer to this. and managed to finish a blockade, including salvaging it, within 40 mins. i got a bounty prize of 13.4m. thats not doable in any other ship. best ive managed in any other ship is 9m.

since using this setup. im averaging 20 to 25m an hour just in bounties, and 60 to 70m and hour in loot/ salvage
Liang
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Reputation: 2

liang dont rate the loadout until u tested in the field.its perfect. im running with medium sb-er every mission and i dont have problems thx to greengimp's loadouts.i dont fly a golem but i suggest this fit to some guys and they are running missions with a big smile on there faces.

Yeah, because I'm going to spend 1.5B isk on a shield booster so that I can say "YEP, I TESTED IT AND I DON'T LIKE IT!!"  No, I already know the answer.

you  actually try fitting an extra large with the rest, your gonna hit cap problems very fast, and thats if it fits with with tight cpu on it...

As a matter of fact, I'm running missions right now in a CN XL fitted Golem with 3 painters.  Right now.  Know what?  No cap issues.

I mentioned in the OP that you can take off the cap recharger for either a 3rd TP or an AB if you wanted it for that mission.  The reason i left it off in the original fitting though is that for most folks just getting the 2nd TP on there is hard and they are not used to doing it, not to mention that the 3rd TP really only helps with cruisers/frigs and even on the cruisers i don't notice a difference in the number of volleys it takes to kill.

Comments:
- You seem very unsure of suggesting a third painter in your OP.  Suggesting a two painter fit because people are scared to fit three is kinda fail.  I'd never have tried a third painter except at the insistence that it was The Right Way.  I tried one, two, and three painters.... and three is in fact The Right Way.
- You say it really only helps vs Cuisers and Frigs, but just what do you spend your time shooting at anyway?  The BS's melt in ~3 volleys and BCs easily instapop... which leaves cruisers (which also instapop when in range of CN torps and you have three painters on them).  I guess I could try running missions with two painters again and see if they started instapopping since last time I tried it....
- The actual fitting in your OP does not reflect what you actually run (having dropped the SBA for Crystals).  I'd double -1 your setup just for not updating your setup to reflect what you *actually* fly.  Yes, I know you posted a long dissertation on the variations of the setup - which are quite wide variations!
- Suggesting a Pithum booster is kinda fail too.  Yes, it will work.  Yes, there are ways to do it oh so much cheaper.

-Liang
vicror
*
Reputation: 123

I don't find the cost of something like a sb an issue when you could easily sell it if you're not happy with it or just want the isk for something else.  It's more like insurance for the rest of your ship which is a very wise investment imo.  My 1.5b xl gist saved my CNR and NM a few times.  Almost sold it when the price got up to just under 3b.  But, I didn't need the isk and my ship just didn't look the same w/o it.

Think op is sceptical as I am of the dc wild card with some isp or if like me have a problem staying awake sometimes.
Sareth Servil
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Reputation: 21

Jesus, Liang is quite the elitist eh?...anyway...

I got a golem a couple months or so ago, and fitted it with this as some inspiration on how I want it to be.

I use 1 TP, and 4 hards., 3 if using AB...and the CN XL booster is the only thing that isn't T2 for me.

2 TP could help, and I guess 3 could too, although not much...but 1 works fine, and my drones help with the cruise/frigs anyway.

Granted I'm a more casual player, but bashing on a fit/people just so you can be a "1-uper" and saying that you can make money at a rate of 1 min faster or something is just immature
Liang
*
Reputation: 2

Comments:
- The difference between and and three target painters is unbelievable.
- Who's the elitist: the guy that says "BUY A 1.5B ISK SHIELD BOOSTER" or the guy that says "Wwwwhhhhoooaaaaaaaa man, that shit ain't necessary bro"?
- Specialization is for the ants.  And for Eve.

So, no, I'm not trying to be a "1-upper" here.  I've not gone off saying how much ISK I make per hour or any nonsense.  What I've said is you can get the same/better result for cheaper.

Also, I realize you are a casual player.  Much to your surprise: so am I.  However, would you really want someone to hold back if there was an easier way to do something?  Suppose you were driving to work every day, but you took the long and slow way.  Should someone not tell you that there's a short cut, simply because they might be seen as a one-upper?

-Liang
Sareth Servil
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Reputation: 21

It's just the way you come off...we'll say is very arrogant.

If it works for that person and the way they play, then it is the right way. Your phrase does not apply to everyone. I know where you're coming from, cause I treat stuff like that in real life, managing people and their responsibilities. But, I've learned that you can't talk in absolutes either.

Most fits on here can perform the same job if fitted with complex/faction/t2/t1...so I would hope it would be assumed that you don't NEED the EXACT setup he has to make it work.

I have a suggestion...post your golem build, labeled
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The Right Way
Patusz
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Reputation: 0

im happy you got away cheeply wirh rhis fitt, and no its hardly overkill, tell me does it take longer getting the the missions or completing them?
greengimp
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Reputation: 56

Liang,

In the end yes 3 TP's is gonna be better than 2.  I run with about 9 different Golem setups (each tailored to specific missions) but since it is dumb to post all 9 of them on BC i chose this one because in my opinion it gives the best tank (just enough to do any mission) and a ton of gank.

I really don't know about your skills but I have near perfect skills (for missiles and TP's) with a set of implants (for missiles).  Yes the 3 TP's lets me 1 shot cruisers a little more consistently and i do use it for some of the lighter dps missions or those with a lot of cruisers (Buzz Kill, Vengence) but for others like Blockade or AE if find that running with 2 (and still being able to 1 shot cruisers) and having a little more tank really doesn't change my mission times by more than a minute tops.



It is perfectly fine to run the X-L booster but I don't for a couple reasons.  While these are not game breaking reasons they fit more to my play style and therefor work for me.

1.The medium lets me perma-run so i dont' have to worry about DCing.

2.The medium lets me perma-run so i have one less thing i need to worry about while missioning since targeting, shooting, turning on TP's, looting and slavaging actually does require a lot of multi-tasking.

3.While the X-L gives a better burst tank, which can be a nice thing at times, the medium gives a far better sustained tank.  Since there is no mission that the big burst tank is needed due to kill speed of the Golem in the end the sustained tank in my opinion is nicer.

-In reference to the cost of the booster, yes it is a little pricey I believe i paid 1.3 bil for mine.  In the end though that only takes me 24 hours of missions to make.  While that is a good chunk of time in the end that is only a week or two missions which meh, this is a game you play for years so i don't view a few billion for a mod i'll never lose to be a big deal.  Not to mention this is my prized (the ship i like the most) ship so why not spend some isk on it.


In regards to your -1.  I would like to ask you a couple things. 
-Have you gone through and -1ed every Golem fit on BC that doesn't have 3 TP's? because that is what you seem to think should be done.
-Do you really think this is a bad fitting?  The rating system on BC is meant to show good or bad fittings.  Would you really think someone was a bad player if they used this fitting?
-You seem to be very opinionated about fits your your 60 odd posts you've made and yet i can't find any fittings you have made.  I at least post and put out there the way I would fit a ship so the rest of BC can see it and read why i think it should be that way.  You on the other hand havn't posted any fits.  Why don't you post this 3 TP, X-L cheeper fitted Golem so the rest of us can see what you are talking about.
Liang
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Reputation: 2

In the end yes 3 TP's is gonna be better than 2.  I run with about 9 different Golem setups (each tailored to specific missions) but since it is dumb to post all 9 of them on BC i chose this one because in my opinion it gives the best tank (just enough to do any mission) and a ton of gank.

Your fitting (in the OP) clearly recommends a cap recharger over a third painter.  In subtext you allow that it can be swapped out for a third painter.

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I really don't know about your skills but I have near perfect skills (for missiles and TP's) with a set of implants (for missiles).  Yes the 3 TP's lets me 1 shot cruisers a little more consistently and i do use it for some of the lighter dps missions or those with a lot of cruisers (Buzz Kill, Vengence) but for others like Blockade or AE if find that running with 2 (and still being able to 1 shot cruisers) and having a little more tank really doesn't change my mission times by more than a minute tops.

I'd like to think I have pretty reasonable skills, what with 45M SP and max torp skills (sans torp spec 5).

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It is perfectly fine to run the X-L booster but I don't for a couple reasons.  While these are not game breaking reasons they fit more to my play style and therefor work for me.

1.The medium lets me perma-run so i dont' have to worry about DCing.

2.The medium lets me perma-run so i have one less thing i need to worry about while missioning since targeting, shooting, turning on TP's, looting and slavaging actually does require a lot of multi-tasking.

Um, I can buy that.  What I don't buy is your argument about cost.  Discussed later.

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3.While the X-L gives a better burst tank, which can be a nice thing at times, the medium gives a far better sustained tank.  Since there is no mission that the big burst tank is needed due to kill speed of the Golem in the end the sustained tank in my opinion is nicer.

I've found that sustained tank and cap stability are terribly overrated.

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-In reference to the cost of the booster, yes it is a little pricey I believe i paid 1.3 bil for mine.  In the end though that only takes me 24 hours of missions to make.  While that is a good chunk of time in the end that is only a week or two missions which meh, this is a game you play for years so i don't view a few billion for a mod i'll never lose to be a big deal.  Not to mention this is my prized (the ship i like the most) ship so why not spend some isk on it.

Because I don't want to mission for two weeks to buy it when there's no real gain?  I'd rather mission for two weeks and buy an extra Black ops, or a dozen fully fit rigged PVP battlecruisers, or a half dozen fully fit rigged PVP battleships or something.

Let me spell it out very clearly: It's a 1.5B isk shield booster (and boost amp).  The same job can be done for much, much, much cheaper.  The only reasons to suggest the super expensive way is:
- You're too lazy to turn off the shield booster (this seems to be what you're arguing)
- You want to stroke the e-peen over how cool/expensive your fit is.

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In regards to your -1.  I would like to ask you a couple things. 
-Have you gone through and -1ed every Golem fit on BC that doesn't have 3 TP's? because that is what you seem to think should be done.

I would, but that would involve going through tons of fits that haven't been thought about in months.  Yours came up on the top of the default filter set when I clicked on "Loadout Forum".  I commented.  You got butt-hurt because I have valid criticism of your fit.

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-Do you really think this is a bad fitting?  The rating system on BC is meant to show good or bad fittings.  Would you really think someone was a bad player if they used this fitting?

Yeah, I'd say it's a bad fitting largely for two reasons:
- It clearly recommends two painters instead of three
- It recommends a WTF-expensive shield booster + amp fit

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-You seem to be very opinionated about fits your your 60 odd posts you've made and yet i can't find any fittings you have made.  I at least post and put out there the way I would fit a ship so the rest of BC can see it and read why i think it should be that way.  You on the other hand havn't posted any fits.  Why don't you post this 3 TP, X-L cheeper fitted Golem so the rest of us can see what you are talking about.

Comments:
- Most of the fittings here on Battleclinic are complete shit.  They're unfinished thoughts by players ignorant of how Eve works.  Should I just say "YEAH IT WILL PROBABLY DO WHAT YOU WANT MAN!", or should I say.... "Dude!  Why the hell are you digging a hole with a spoon!?? USE A SHOVEL MAN!"
- You obviously didn't look very hard for fits that I've made.  I've found several of my proposed fits from Eve-O on here, and I've proposed counter fits or fitting alterations in ~20% of my posts (estimated).
- No, I won't be posting any fits on Battleclinic using the fitting tool here.  That would be akin to starting a thread.  Looking at Eve-Search, I've started 56 threads and made about 10000 posts with an average of 1100 characters per post.  I simply don't start threads.  Additionally, ship fitting is pretty well a solved science.  The usage and theory of ship fitting is far more interesting.
- I'm fairly opinionated... but I'd argue that you're drawing that particular observation from "Wow, no, this is a bad idea for reasons X, Y, and Z.  (Optionally: Try this instead)".  Which is the correct way to approach a problem of ignorance: Teaching.  Yes, I rather push people into the arms of knowledge.  Some people resist, and I really don't care.

-Liang
Sareth Servil
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Reputation: 21

Now those responses I have more respect for. Granted having a discussion is the reason for having comments.

On that note, and learning a bit more about different fits for the golem, I will give my leave.
greengimp
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Reputation: 56

This loadout has been updated

Since 3 TP's is such a big deal, there is the 3rd one for you, i guess i might as well put it there since i run with 3 most of the time anyway.  Just to show that I do in fact use 3 even before you mentioned it:

Another option though is to run with 3-4 TP's on your ship.  Now this may seem like you are losing too much tank but if you think about it, most missions with a lot of frigs don't require big tanks anyway so you can easily get away with it.  I have personally started running most of my missions with 3 TP's and i really do enjoy it.

As for the booster.  I will not change it for simple fact that i like to be able to have DC protection, I am a little lazy, and sure the E-peen factor is nice.  Cost is not an issue for me since I really don't know what to spend my isk on anyway as pvp is really not that expensive and i don't plan on flying a cap ship anytime soon.  Not to mention i feel that the medium is superior to the X-L.
Mike712
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Reputation: 781

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I've found that sustained tank and cap stability are terribly overrated.

You'll change your mind when the day comes that you DC or your PC crashes and you loose your ship.

Considering the cost of the hull a Pith A-tpe med is more than justified especially when it is significantly more efficient than larger boosters.
Liang
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Reputation: 2

Mike, I ran Eve over a shitty cell phone with terrible reception with near no bandwidth for a year.  Don't think I don't know about the dangers of my internet cutting out.  Have you considered that may be one of the causes why I'd never "risk" a 4 billion isk ship in PVE?

If our fits are equivalent in gank, and they both tank enough, then my return on investment time is much, much, much lower.

But, how are you going to feel running a 4B isk Golem when 6 Tempests on a gate instapop you once the artillery changes come out?

-Liang
Liang
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Reputation: 2

This loadout has been updated

Since 3 TP's is such a big deal, there is the 3rd one for you, i guess i might as well put it there since i run with 3 most of the time anyway.

Ok, now I have changed my vote to +1.  Now it's just horribly overpriced.  But hey, if you like being lazy, this fit is for you. :)

-Liang
vicror
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Reputation: 123


But, how are you going to feel running a 4B isk Golem when 6 Tempests on a gate instapop you once the artillery changes come out?

-Liang
what changes to arty?  just xtra gun hard on tempest, right.
Ncc-1709
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Reputation: 129

6?? where is he getting his figures from? with resists those 6 might get through the shield.
Blackfiredaemon
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Reputation: 126

Arty is getting +50% volley but -50% RoF.
Liang
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Reputation: 2

You're looking at 9-10K EM damage volleys from RF EMP Tempests... how much shields did you say you had?

-Liang
greengimp
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Reputation: 56

You're looking at 9-10K EM damage volleys from RF EMP Tempests... how much shields did you say you had?

-Liang
Assuming a 10k volley and all the tempests have perfect skills, my math says you would need 7.  But more likely 8-9 to do it since not everyone is going to have perfect skills and prolly 10-12 to make sure it is a guaranteed kill.  Since there are other factors like optimal/falloff and hit quality to take into accout.
gsputi
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Reputation: 18

Use a mael.
vicror
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Reputation: 123

NOW, It actually has tp's.  I'm thinkin we will have to adjust our fits a great deal if ccp really puts lvl 4's in low sec.  If you plan on missioning there.
Liang
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Reputation: 2

I'm seeing ~37K EHP on a 4 BCU golem wrt EMP... which is just shy of 4 not-so-max-skilled Tempests.  Remember: the only thing they have to fit is gyros and sensor boosters.  How fast can you get those hardners turned on?

-Liang

Ed: Just to be clear: I'm not threatening to hunt anyone down or anything.  I'm stating a very valid point: you are worth suicide ganking now if you sport equipment that expensive.
greengimp
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Reputation: 56

I'm seeing ~37K EHP on a 4 BCU golem wrt EMP... which is just shy of 4 not-so-max-skilled Tempests.  Remember: the only thing they have to fit is gyros and sensor boosters.  How fast can you get those hardners turned on?

-Liang

Ed: Just to be clear: I'm not threatening to hunt anyone down or anything.  I'm stating a very valid point: you are worth suicide ganking now if you sport equipment that expensive.

RF EMP does:
23 EM damage, 9.2 Kinetic, 18.4 Explosive

If we are looking at a 10k base volley then that equates to:
4.55k EM damage
1.82k Kinetic damage
3.63k Explosive damage

After factoring in shield resists with the hardeners on (which they always are on if I am in space since the fitting is stable, and it is dumb not to have them on) The 10k Volley is actually doing:

1.91k EM damage, .4k Kinetic Damage, and .76 Explosive damage which gives a total Volley damage against the golems shields to be 3.07k

This means that it would take 4 volleys just to get through shields of the golem.
Liang
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Reputation: 2

Oh yeah obviously you are totally right.  Totally out of the realm of possibility for a small gang to decimate at a gate where your hardeners are off.  Where do you mission again?

-Liang

Ed: Gah.  Fine.  You do know that most suicide ganks happen at gates precisely because hardeners are off when you jump in right?

Ed2: Also, your ammo analysis is wrong.  It has +4 points of EM damage.  Also, use RF EMP.  Also, 4 volleys from one ship to get through your shields with hardeners on.  Which they won't be.
greengimp
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Reputation: 56

I'm not arguing that it isn't possible, I'm just saying that it will take a minimum from max skilled players 6-7 volleys to burn your ship down.  But in all likely hood it will take 10-11 to do it since i really doubt they are going to all have max skills.

Also being at a gate doesn't mean my hardeners are off.  You are cloaked when you jump through so you have more than enough time to turn them on before anyone can even target you.

While sure this could get suicide ganked, i've been running 3-4 bil isk ships for over a year now in fairly popular mission hubs and not even seen the gankers.  While the chance is out there it isn't a very high one.  Especially when the mods of the ship only add up to around 2.8 bil or less.  There are plenty off ships out there that i have scanned with mods totaling 5+ bil.

Also my numbers are not wrong:
http://wiki.eveonline.com/wiki/Republic_Fleet_EMP_L

In addition with the concord changes they made a few months ago and with the 50% longer RoF there is no possible way that any of the ganking ships will get a second volley off, so it is purely gonna have to be based on the Alpa strike.
Liang
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Reputation: 2

Your numbers are wrong:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1190604

-Liang
gsputi
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Reputation: 18

Doh.
greengimp
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Reputation: 56

I've both logged into eve and looked at the RF EMP ammo and looked at the database they both agree with what i posted, i don't even see ammo listed in the thread you linked.
gsputi
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Reputation: 18

Click my link, also it's on sisi not tq.
greengimp
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Reputation: 56

ok, so they are changing the ammo too then.

That will make it 6 perfect skilled tempests but in reality more like 9-10 now, i'm still not worried about it as this ship really isn't worth that much compared to what you can find chilling in some of the really big mission hubs.
Liang
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Reputation: 2

6 perfectly skilled Tempests if you have your hardeners on.  Again, which you (or someone else who follows your advice on an absurdly overpriced shield booster) won't.

My point: You're investing a lot into your mission ship.  A CN XL booster and it's probably not worth suicide ganking you.  A 1.5B ISK booster + 2 CN Invulns + CN SBA + 4 CN BCU + 3 RF Painter?  Hell, is there anything on your ship that wouldn't be worth suicide ganking?

Your only real defense here is missioning in something like Solitude where there simply aren't people.  But is that a good reason to suggest a massively overpriced booster when a much cheaper one will do?

I mean, sure, your ship isn't running Thon's and Estamelle's and such, but you are running top tier deadspace and loads of bling.

-Liang
Liang
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Reputation: 2

Click my link, also it's on sisi not tq.

Yeah I was trying to link him to a place that listed all of the changes with source.  Apparently he didn't want to read.  Also, I thought I'd made it plain that the changes weren't live on TQ?

-Liang
greengimp
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Reputation: 56

  Again, which you (or someone else who follows your advice on an absurdly overpriced shield booster) won't.

Ok i don't understand why you keep saying i won't have my hardeners on.  Everytime i undock i turn them on as the first thing i do.  Everytime i jump through a new gate the first thing i do is turn them on.  How are YOU going to tell me that I don't?  Just because you don't want me to have them on does not mean that I'll conveniently turn them off for you.

I don't know why you insist on telling ME how i play.  Your an idiot if you KNOW that i don't have my hardeners on because i do all the time.  The reason is that as soon as i undock I'm either warping to a gate or warping to a mission, either way my hardeners are on mostly because i'm just used to turning them on because i'm used to undocking and warping to mission.


Another thing is that your gankers don't even exist in game yet.  Sure they will be, but this loadout is months old...
gsputi
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Reputation: 18

So liang, wanna help me camp dodixie in an arty mael?
Liang
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Reputation: 2

Ok i don't understand why you keep saying i won't have my hardeners on.... Your an idiot ... i'm just used to turning them on because i'm used to undocking and warping to mission.

Look; fine.  You think you can turn your hardeners on faster than I can lock you on a gate.  And what you do is you warp to the mission from the right click context menu, wait the requisite second or so for everything to register, and turn on your hardeners.  Yep, I do it too.  No, it won't be fast enough.

I wish you'd understand that I'm not saying that you'll have your hardeners off because I want you to.  I'm saying you can't turn them on fast enough.

Quote
Another thing is that your gankers don't even exist in game yet.  Sure they will be, but this loadout is months old...

Really, wow, I had no idea!! WOW!! WHAT A :censored: ING SHOCKER!!  Seems like I mentioned that too.  Man you must be seeing red to not realize that I've already said that.  But here's an interesting point: Your fit is so highly rated that it will still be a highly rated fit months from now when these changes do go live.  You'll still be babying this thread flaming anyone that disagrees.

I had no idea that you were so ridiculously butthurt because someone didn't like your overly expensive epeen stroking ISK machine.

-Liang
Liang
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Reputation: 2

So liang, wanna help me camp dodixie in an arty mael?

Talk to Tomin Highborn.  We're make a corp op of it. :)

-Liang
gsputi
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Reputation: 18

I think saying he can't turn on his hardeners in time is a little overdone. Let's leave it at might not. I mean, I do it every time I jump into a fight on a gate. Most mission runners probably won't, but it's certainly possible.
So liang, wanna help me camp dodixie in an arty mael?

Talk to Tomin Highborn.  We're make a corp op of it. :)

-Liang
As soon as I actually train large artillery  :knuppel2:.
Seriously Bored
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Reputation: 13

Wow. Just came across this. I haven't witnessed this amount of epic flamage even on the Ships & Fittings EVE-O forum in quite some time.

It's sort of one of those sad rules that the shiniest shit floats to the top here. Carebears love to hoard their isk, and fits with Deadspace modules are usually slick with drool before anyone ever actually fits them. And a stream of +1s come with it. Just about every top rated fit on here is guilty of it, one or two of mine included.

That said and price aside, I think Greengimp's setup is still one of the most solid Golem fits on here. Green, maybe you could try your hand at a T2 fit Golem and link it as a more affordable/less gankworthy alternative in your description? It would give us plebs something to aim towards, and might deflect some criticism.


(As a side note...Liang, I think you found the one thing in which the new Artillery is going to be in a class all of its own: Suicide ganking.)
Liang
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Reputation: 2

Green, I figured I'd give you a chance to -1 one of my setups since you seem so keen to.  Here you go, my Golem fit: http://eve.battleclinic.com/loadout/29549-3-TP-Gank-Mission-Golem-Inexpensive-Tank.html

Seriously Bored: I wasn't trying to start a flame fest.... but deadspace tanks are pretty worthless when T2 and minor faction works fine.  It's really one of my pet peeves.  As for whether it's a good fit... sure, if you wanna pay a fortune and make yourself suicide gank bait.

As for Artillery and Suicide ganks.... yeah I had already scheduled a corp op.  The guys figure we got 6-7 pretty maxin' tempest pilots.  Also: there's a reason I'm choosing the Tempest over the Maelstrom.... and it has nothing to do with cost.  Well, not everything to do with cost. ;-)

-Liang
gsputi
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Reputation: 18

That said and price aside, I think Greengimp's setup is still one of the most solid Golem fits on here. Green, maybe you could try your hand at a T2 fit Golem and link it as a more affordable/less gankworthy alternative in your description? It would give us plebs something to aim towards, and might deflect some criticism.
There already is one in the description, it's just not a separate loadout.
Seriously Bored
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Reputation: 13

There already is one in the description, it's just not a separate loadout.

I'm assuming you're referring to this:

Quote from: greengimp
Ok, so I've had a number of people message me asking for a plain old T2 Golem fitting.  The following is what i have come up with:

I just don't see a list of modules following. I could be blind or lazy or something, and failing on reading comprehension today. It doesn't make a difference to me really, though, even though it would be nice...I +1ed this fit a long time ago.


Liang: I'm curious what your secret motive for using the Pest is, but I know what mine would be...to rub some salt in the wound by ruining someone's day with the most underwhelming BS in the game. Bwahaha. That, and it has sails like any good pirate ship should.
gsputi
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Reputation: 18

It's the last image attached.
Pest is probably a slightly cheaper loss.
Ax Thor
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Reputation: 1

the dps rly is pretty decent, but what of it stays if you fight a cruiser or even a smaller ships. I kno that drones are pretty capable of killin most of the mission shit but there are some npcs that have resistance and arnt easy to kill with medium t2 drones. i didnt look through the comments, just give a quote if u already had such a question. im staying passive on this one for now.
greengimp
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Reputation: 56

the dps rly is pretty decent, but what of it stays if you fight a cruiser or even a smaller ships. I kno that drones are pretty capable of killin most of the mission shit but there are some npcs that have resistance and arnt easy to kill with medium t2 drones. i didnt look through the comments, just give a quote if u already had such a question. im staying passive on this one for now.

Using faction ammo you can pretty consistently instapop cruisers, and even with t1 ammo it isn't too hard to do it.
Ncc-1709
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Reputation: 129

Whats the scan res of a tempest? 1000 or 100? if it was 1000, then you would have a chance of getting the lock within 2 seconds..... 100... well count to 6... and it takes perhaps 1 or 2 seconds to turn on hardners...
gsputi
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Reputation: 18

Whats the scan res of a tempest? 1000 or 100? if it was 1000, then you would have a chance of getting the lock within 2 seconds..... 100... well count to 6... and it takes perhaps 1 or 2 seconds to turn on hardners...
With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.
Ncc-1709
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Reputation: 129

seriously tho... why is this so far off topic???
haxfar
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Reputation: 1

Now i might have missed something, but how do you hit 60+ km?
And would fitting two cruise launcher instead of two of the four, damage the DPS to much? Especially if target is outside torp range??
Mike712
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Reputation: 781

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Now i might have missed something, but how do you hit 60+ km?

Maxed skills, tech 2 range rigs, javelin torps and implants.

Quote
And would fitting two cruise launcher instead of two of the four, damage the DPS to much?

Yes it would.

Also torps are unaffected by defender missiles, use cruise on a golem and to each defender you loose 1/4 DPS.

You want to be killing things inside 40km when possible anyway for that is the range of your tractor beams.
haxfar
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Reputation: 1

Quote
Now i might have missed something, but how do you hit 60+ km?

Maxed skills, tech 2 range rigs, javelin torps and implants.

Quote
And would fitting two cruise launcher instead of two of the four, damage the DPS to much?

Yes it would.

Also torps are unaffected by defender missiles, use cruise on a golem and to each defender you loose 1/4 DPS.

You want to be killing things inside 40km when possible anyway for that is the range of your tractor beams.

How should i tackle things that orbit further away then?
Ncc-1709
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Reputation: 129

erm... tp's are long range as far as i know. and things dont need to hit to agro....
Liang
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Reputation: 2

Also torps are unaffected by defender missiles, use cruise on a golem and to each defender you loose 1/4 DPS.

This isn't quite true.  You do lose damage to defenders proportional to the HPLost / TotalHP.

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You want to be killing things inside 40km when possible anyway for that is the range of your tractor beams.

And this is absolute truth. :)

With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.

I was wondering if anyone would get why I very specifically desire the Tempest.  With Tempests, a target will not have time to turn hardeners on at a gate before they're through shields.

-Liang
gsputi
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Reputation: 18

With 4 scripted sebos it has 477.8mm res. That's a 1.7s lock time on this golem.

I was wondering if anyone would get why I very specifically desire the Tempest.  With Tempests, a target will not have time to turn hardeners on at a gate before they're through shields.

-Liang
1.7s is hardly an instalock. And btw a mael only locks .2s slower.
Liang
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Reputation: 2

1.7s is faster than you can turn your hardeners on though.  When I jump through gates, there's ~2-3 seconds that I can't engage hardeners.  As for the Mael.... maaaybe.  The margin for error is so small I am really loathe to give anything away.

The way I see it, the Mael will hit for ~10500, the Tempest for 9500 + 1500 (2x torps), locks faster, and is cheaper to boot.  The Torps would def be CN Bane to help with low armor resistances.

I dunno, I'd have to run the numbers quite a bit to determine which I'd rather have.  The Mael might end up being cheaper simply because it has more mids to throw named sebos in.

-Liang
gsputi
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Reputation: 18

How exactly do you plan to decloak, lock, and shoot them in 2-3 seconds of them jumping?
Liang
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Reputation: 2

I intend to scan them on one side of a gate and gank them on the other.  The battleships won't be doing any jumping.  The point is that when THEY jump, they won't be able to turn on their hardeners before my first volley.

The same concept should apply at a station, but I'm pretty sure you can turn on your hardeners before I can lock you there (but the action of turning on your hardeners will let me lock you too).

-Liang

Ed: At any rate, it's absolutely foolproof to sit outside a station with 6 guys (easily found) and pop a $EXPENSIVE_SHIP every 15 minutes until our sec needs repped.
gsputi
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Reputation: 18

I intend to scan them on one side of a gate and gank them on the other.  The battleships won't be doing any jumping.  The point is that when THEY jump, they won't be able to turn on their hardeners before my first volley.
Uh when I said decloak I meant your target not your gankers.
Liang
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Reputation: 2

I imagine it'll go something like this:
Scout: Jackpot on $PLAYER_NAME, coming to you.  Jumping now.
Everyone: F1, F2
$PLAYER_NAME: Right click, select mission, warp to mission
$PLAYER_NAME: <alt-f2, alt-f3, alt-f4> ---- EVE: Unable to do that while you are cloaked (this easily happens for a second after you decloak)
Everyone: Ctrl-Click $PLAYER_NAME
$PLAYER_NAME <alt-f2, alt-f3, alt-f4>

Try it some time.... see how fast you get your hardeners on when you're enroute to a mission.  It's a lot slower than you really think.

-Liang
haxfar
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Reputation: 1

Can none help? there are missions where the rats will orbit further away than 40km, how do you kill them there, and how do you pull agro?
greengimp
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Reputation: 56

Can none help? there are missions where the rats will orbit further away than 40km, how do you kill them there, and how do you pull agro?

Torps can go 60km with the torp range rigs, and for stuff farther out than that you just use the target painter on them and it will agro them.  Everything in game orbits inside 60km as far as i know
haxfar
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Reputation: 1

Can none help? there are missions where the rats will orbit further away than 40km, how do you kill them there, and how do you pull agro?

Torps can go 60km with the torp range rigs, and for stuff farther out than that you just use the target painter on them and it will agro them. Everything in game orbits inside 60km as far as i know

Thx for reply, it looks promosing :D
Ncc-1709
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Reputation: 129

only 2 ships orbit out side of 60km, but there story line ships, and usually orbit at 150km or more. so you usually kill them before they move off the starting block :D
Liang
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Reputation: 2

NCC-1709, yeah I'd say the bigger problem is sentry towers that spawn 70-100km away.  I'd say you can get about 80% of the rats within 40km (tractor range) if you try.  I'd say most missions don't actually need Javs at all.

-Liang
Ncc-1709
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Reputation: 129

lol.. im still not quite passed using jav's for everything.. gotta start buying navy issue instead
greengimp
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Reputation: 56

lol.. im still not quite passed using jav's for everything.. gotta start buying navy issue instead

Once your skills are up to par you very rarely find yourself using Jav's.  I normally don't carry very many Jav's at all on me BUT you do use them enough and in enough missions that not having T2 launchers is a big mistake.  While i may only fire a total of 10 volleys with Jav's in the span of an hour or so, those 10 volleys prolly save me 10-15 mins worth of just chasing things down or docking up to grab CNR (cause of the range).
Ncc-1709
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Reputation: 129

ya. ive been running the T1 rigs. due to being a tight ass. but as ive now maxed the other skills... the rest of the distance must come from the rigs... so ive just had a costly hour in jita.....
once i get though some of the suply of missiles i have, ill change to navy ones.
greengimp
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Reputation: 56

This loadout has been updated

Due to requests from folks I have made some videos of this ship running missions.  I tried to pick some of the more popular and/or harder missions.  AE includes the bonus room for those that want to see it.

Angel Extravaganza:
http://www.youtube.com/watch?v=I37po3UeuBo

Attack of the Drones:
http://www.youtube.com/watch?v=CX5fQKmQii4

Damsel in Distress:
http://www.youtube.com/watch?v=xMaeKreI4-4

Gone Berserk:
http://www.youtube.com/watch?v=_kDriyuU-_s

Pirate Invasion (angel):
http://www.youtube.com/watch?v=p4QRXRmgh14

Vengeance (angel):
http://www.youtube.com/watch?v=EIkr_MtQLWQ

Videos are also in the OP now, if you don't wanna search through the comments at a later date.

I will try to get a few of the other more popular ones up when i get them from my agent in the next few weeks.  (i.e. Blockade)
haxfar
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Reputation: 1

Is running with omni hardners some thing you recommend over specific.
I mena, lets take guristas as example, wouldn't a kin and thermal be better?
Or is it cost wise you have to consider?
Ikcelaks
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Reputation: 1

Even though this ship is "cheap" compared to some pimped CNRs, I think you'd be crazy to fly it with the EM hole, because you know that's what any suicide gankers will go after.
greengimp
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Reputation: 56

Is running with omni hardners some thing you recommend over specific.
I mena, lets take guristas as example, wouldn't a kin and thermal be better?
Or is it cost wise you have to consider?

When only using 2 hardeners omni is the they way to go.  The reason for that is that you actually get better resists if you are using the CN invulns.
haxfar
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Reputation: 1

Is running with omni hardners some thing you recommend over specific.
I mena, lets take guristas as example, wouldn't a kin and thermal be better?
Or is it cost wise you have to consider?

When only using 2 hardeners omni is the they way to go. The reason for that is that you actually get better resists if you are using the CN invulns.

Ahh, I see my fail now... I compared one omni against one kin, and not two omni against one kin. My mistake... :D
muteman
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Reputation: 0

I had to make an account just to say the videos and this ship are awesome.  I've been a silent reader for awhile now but had to post after watching this thing in action.
towx
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Reputation: 0

I love your fittings. +1 from me.
About the Implants:
Have you thought about using a "PPY-1" for slot 9?. It gives you about 20% faster salvaging. For slot 6 i prefer the Cap Imp before the 3% Torpedo damage.
greengimp
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Reputation: 56

This loadout has been updated

Updated with Blockade (angel)
http://www.youtube.com/watch?v=s_GdM62sgL4

Total Time was 20m 43seconds, Includes a 19.2 mil bounty payout.
Ncc-1709
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Reputation: 129

one little tip that have for your ui lyout.
move the tp's next to the torp's. makes it easer to clock all 3 in one movement
greengimp
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Reputation: 56

one little tip that have for your ui lyout.
move the tp's next to the torp's. makes it easer to clock all 3 in one movement

That isn't a bad idea, but i use the F1-F4 keys when using torps/salvager/tractor, the TP's are the only thing i mouse click.

I might however see if i can redo the key layout to make the TP's F keys also.
unslaught
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Reputation: 10

hehe nice video's, were are the day's everyone hated torps for missionrunning. there are still some lvl 4's i rather have some cruises but still..  gonna get me a torp golem i think, just for the close range lvl 4's. the cnr to shoot cruises, the golem as torp boat. gonna be a copy of this fit i have to say, 3 tp's will kill anything i guess ;)
Ncc-1709
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Reputation: 129

tops short tange?? lol... none of my other maraudas can touch this for missioning speed.... its so anoying comcidering how much time skill wise and isk ive spend trying to make my other one good.
the kronos had 10m sp in gunnery just to suport the missions, where as the golum had 3 m. and the golem can do any mission faster than the kronos... missile nurf, what missile nurf...
Ikcelaks
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Reputation: 1

Would it ever make sense to fit a sensor booster for Guristas missions?  I'm wondering if the faster lock reacquisition might save more volleys than a third target painter.  It might make the salvaging go slightly smoother as well.
greengimp
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Reputation: 56

Would it ever make sense to fit a sensor booster for Guristas missions?  I'm wondering if the faster lock reacquisition might save more volleys than a third target painter.  It might make the salvaging go slightly smoother as well.

There is not really any good time to fit a sensor booster in pve.  whatever slight advantage it might give you will make you lose too much in another area to really matter.
Sofia Amira
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Reputation: 0

this is the shit !!! +1
Asday
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Reputation: 11

I hereby formally request Enemies Abound Part V vid.  Luff and huggles if ya do.
greengimp
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Reputation: 56

I hereby formally request Enemies Abound Part V vid.  Luff and huggles if ya do.

Only problem I have with doing that is that I run in mimnatar space and have long since tanked my standing with caldari and amarr to the point that i can't ever their space.  If anyone knows of an agent in mim or galente space that can give this mission let me know and i will see what i can do.
vicror
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Reputation: 123

I hereby formally request Enemies Abound Part V vid. Luff and huggles if ya do.

Only problem I have with doing that is that I run in mimnatar space and have long since tanked my standing with caldari and amarr to the point that i can't ever their space. If anyone knows of an agent in mim or galente space that can give this mission let me know and i will see what i can do.
damn that sucks.  I stopped running EA just in time to not go past the point of no return.  still in the mid -4's with diplo. 4 for gallente.
as far as a video.  there's really nothing special about easily wiping out each spawn before the next one pops.  I even found myself gazing off into space wondering when the next group will appear.  That was with my not so great missiles skills and shitty CNR I posted.  Nightmare kills them even faster regardless of my limitations having to use lasers and not explosive damgage type missiles.
greengimp
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Reputation: 56

Yeah i tanked my standing way before i really knew much about them.  It doesn't matter too much though as this is a purely mission running account, i have a second and third accounts that do my pvp/hauling/selling/other stuff i wanna do.  My Golem account for now is purely my isk maker never really planned on moving him anywhere since it is nice being in a npc carebear non-wardec corp.

I was also going for that elusive 10.0 faction standing with mimnatar, don't really know i tried for it at this point but in my noobness i did.  Think it is sitting at like 9.89

As for EA5 If you watch the Blockade Video, that should show you just how fast the Golem can dispatch large quantities of ships.
vicror
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Reputation: 123

Yeah i tanked my standing way before i really knew much about them. It doesn't matter too much though as this is a purely mission running account, i have a second and third accounts that do my pvp/hauling/selling/other stuff i wanna do. My Golem account for now is purely my isk maker never really planned on moving him anywhere since it is nice being in a npc carebear non-wardec corp.

I was also going for that elusive 10.0 faction standing with mimnatar, don't really know i tried for it at this point but in my noobness i did. Think it is sitting at like 9.89

As for EA5 If you watch the Blockade Video, that should show you just how fast the Golem can dispatch large quantities of ships.
true.  plus, if you turn to the dark side standings don't mean crap in low sec. either.  you gonna be joining or forming a corp. sooner or later with the proposed 10% tax for npc corps.
md278
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Reputation: 4

Thanks for the vids again m8. Finally got the t2 rigs alas no time to mission as of late :(
greengimp
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Reputation: 56

Thanks for the vids again m8. Finally got the t2 rigs alas no time to mission as of late :(

Not a problem, was actually kinda fun making them.  Never done video stuff before, good thing to learn.
torcap
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Reputation: 1

damn, i just can´t wait to get me a golem. got the ISK but still need a few days of skilling. your fit is the most impressive i have seen so far and with all those comments, you have to be just right.


towx
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Reputation: 0

does someone know the 'real' range difference between 1xfuel 1xhydraulic and 2xhydraulic rigs? i have checked 2 hydraulic ingame and the eft values seem not to be correct as i found out. maybe be the acceleration of the torpedo?
GhostCrawler
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Reputation: 1

Damn im excited :) Im training up for this fit, but i need 150 mil for a normal raven to get the iskies for this beast, I hope i find a way to get em' lol :) But im traning for it, it looks really cool :) And sounds like it can grind alot of iskies :)?
Ncc-1709
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Reputation: 129

the real diffrence between using 2 of the same and 1 of each rig is about 3 to 4km. eft shows it.
unslaught
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Reputation: 10

Damn im excited :) Im training up for this fit, but i need 150 mil for a normal raven to get the iskies for this beast, I hope i find a way to get em' lol :) But im traning for it, it looks really cool :) And sounds like it can grind alot of iskies :)?

a cnr with faction/complex gear finishes lvl 4's at the same rate as this, some will be faster in this others will be faster in the cnr... fit a cnr with torps and get more dps then this, tank is around 461 omni with 1 boost amp, more then enough imo... ofc you lose 1 tp but you will also 1 volley cruisers and frigs. elite frigs is a bit harder but who shoots those anyways (drones). so you lose some tank, a tp, but you gain 200dps which helps with everything that can't be killed in 1 volley (rof 5,3sec, 1285dps and +-6800 volley iirc, 1420dps, 5sec rof and +-7200 volley with 5% implants, well worth the investment in these kinda ships), better sensor strength and scan res and you save some training time and iskies (first 5 of the crystal set would be nice i admit, you get a similar tank as the golem +-600dps tanked omni).
don't get me wrong i like this setup alot but i will stick with the cnr tbh...


ow yeah all these numbers are with faction ammo and relevant skills to 5

forgot another thing, you get 50km range in the cnr with faction ammo and 2x t1 thruster rigs and 1 t2 fuel thingy or what's the name again?
vicror
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Reputation: 123

but you don't have the tp and tb bonus of the golem.
unslaught
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Reputation: 10

nope, you don't so it has some advantages when you fly a golem, espacially in some lvl 4's where you get more smaller elite ships (frig, cruiser)...
the lack of the tractor beam bonus is indeed a bit crappy but i rarely loot and never salvage tbh, just grinding 1 lvl 4 after another.

anyhow i think it's more of preference then 1 is better then the other, just pointing out that you don't need a golem with 3 tp's to kill things fast. training to marauder 5 takes a while
Ncc-1709
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Reputation: 129

salvaging as you mission nets you another 40m an hour...
vicror
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Reputation: 123

salvaging as you mission nets you another 40m an hour...
I wonder how everyone came up with this 40m/hr. figure.  When I ran lvl 4's regularly, I used a pimped out NM with skills to go with it and don't think my isk come up to that much.  That was with salvage alt and salvage was worth more then also.  I did sell most the salvage or built rigs and sold them.  Never really calculated the total and still have all the loot and most lp from them.  Just don't think 40m is correct.  If so, after I trade in my lp and melt all the loot I should be able to buy myself an Avatar.   :screwloose:
unslaught
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Reputation: 10

hmm if it's 40mil it may be interesting...  reason i don't do it is that i often run lvl 4's when watching tv or something other on the pc, so i just concentrate on not dying and let the loot/salvage hang around.
haven't got good skills at it either :(

Ncc-1709
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Reputation: 129

if you can do 3 blocades an hour salvaged its usually 15m salvage from each blockade... do the math...
greengimp
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Reputation: 56

nope, you don't so it has some advantages when you fly a golem, espacially in some lvl 4's where you get more smaller elite ships (frig, cruiser)...
the lack of the tractor beam bonus is indeed a bit crappy but i rarely loot and never salvage tbh, just grinding 1 lvl 4 after another.

anyhow i think it's more of preference then 1 is better then the other, just pointing out that you don't need a golem with 3 tp's to kill things fast. training to marauder 5 takes a while

Golem is easily superior to a torp or cruise CNR.  It beats the torp by a lot because while the torp CNR gets more dps on paper it actually does a lot less dps due to the fact that it isn't able to apply all that dps on it's targets, this is because of lack of the 3rd TP/tp bonus and lack of explosion velocity bonus.  Golem will always have faster missions completion times than a torp CNR.

A pimped cruise CNR is actually going to run missions a little faster than the torp CNR if you fit with 3x rigor and a tp, this is because it makes up a ton of time on the smaller ships.

And yes i have tested all of these setups, The golem is close to cruise CNR in mission times, but the loot/salvage as you go really bump it miles ahead in terms of isk/hr.

With this setup I normally pull in around 55 mil/hr, that is with max social skills and getting 2.5k isk/LP, which isn't hard, and loot/salvaging as i go, when i finish the mission any loot/salvage left gets wasted since it is better to get a new mission and start loot/salvaging that one as i go.
if you can do 3 blocades an hour salvaged its usually 15m salvage from each blockade... do the math...

If i got 3 Blockade in one hour, that would be about 10m loot/salvage per mission (since i don't actually loot/salvage everything) 20m in bounty and then another 2.5*7k lp = 17.5mil isk from LP, so that would be 130+ isk/hr for that hour.  Now you are not always going to be that lucky with missions but over the course of 20-30 hours you should easily avg. between 55-60 mil/hr running this setup.
footfunk
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Reputation: 0

great post!...you said earlier that you have a separate PVP account. how would you change this GOLEM loadout for PVP?

thanks
greengimp
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Reputation: 56

great post!...you said earlier that you have a separate PVP account. how would you change this GOLEM loadout for PVP?

thanks

To be honest i wouldn't ever fly a golem in pvp.  I say this for a few reasons:

-If you are gonna fly a ship like this you would be in a fleet, which means you would have support ships supplying TP's, RR, webs, pts and so on.  with all of this going on for you, the bonuses this ship gets are going to be wasted because you really don't need to have your own tp's.  But the main reason is that since you will have all this other support a CNR is going to actually put out more dps since your fleet will be lighting up your target for you.

-This ship is ridiculously easy to jam due to low sensor stength

-This ship cost a ton, 1bil just for the hull, I really can't justify this cost for pvp when i could get a torp fit T1 raven and do 80+ % of the damage of the golem for a fraction of the cost.
footfunk
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Reputation: 0

i see thankyou
mdubb
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Reputation: 1

Looking at the new Navy Scorp, 8 mids, ridiculous sensor strength and half the price of the Golem, although you still gotta have a pretty carefree wallet to fly it in PVP.
hobbes3k
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Reputation: 0

Hey greengimp, have you thought about 5 lights drones for frigs then 5 medium target painter drones for everything else?
greengimp
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Reputation: 56

Hey greengimp, have you thought about 5 lights drones for frigs then 5 medium target painter drones for everything else?

I normally use 5 lights and 5 mediums.

The problem with using TP drones is that they take time to get to the target which really hurts their use since you are 1-3 volleying almost everything.  Also I have to wait for my drones to finish with the frigs/cruisers (I help with the cruisers) that even if i carried the TP drones very rarely would i get to pull them out since I normally finish BC/BS before my drones even come close to finishing the frigs/cruisers.
hobbes3k
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Reputation: 0

Hey greengimp, have you thought about 5 lights drones for frigs then 5 medium target painter drones for everything else?

I normally use 5 lights and 5 mediums.

The problem with using TP drones is that they take time to get to the target which really hurts their use since you are 1-3 volleying almost everything.  Also I have to wait for my drones to finish with the frigs/cruisers (I help with the cruisers) that even if i carried the TP drones very rarely would i get to pull them out since I normally finish BC/BS before my drones even come close to finishing the frigs/cruisers.

Ok thanks for the response. But aren't medium drones fast enough? Although if TP drones stack against your TPs then it might hardly increase any signature raidus but I'm not sure how the EVE mechanics works there. In other words, does 5 tp from drones count as the 4th, 5th, 6th, etc. TP on one ship (assuming you have 3 TPs on your Golem)? In that case the last tp drone will only give like 1% of their TP attribute lol.

I'm a relatively new player (hopped on EVE during the Apocrypha baby boom) flying a sentry 1 LAR Dommy right now. I'm training for the Rattlesnake with T2 torps very similar to your setup. Rattlesnake's prices have been declining very fast and right now i can get a bpc for 600 mil! Anyway, after that I'll be training for Golem ;-).
haxfar
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Reputation: 1

Going from your T2 fit, to your full fit, in which order do you recommend get the stuff?
greengimp
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Reputation: 56

Going from your T2 fit, to your full fit, in which order do you recommend get the stuff?

Booster first, then all gank stuff, amps, hardeners
Amarrian Cynicism
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Reputation: 246

Going from your T2 fit, to your full fit, in which order do you recommend get the stuff?

Booster first, then all gank stuff, amps, hardeners

Don't forget to flap your arms!
Enigma407
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Reputation: 0

Nice freakin loadout! The dps made me salivate! However, for some reason i cannot get my cap to be stable according to eft, my cap runs out after 10 minutes. Thanx for the fit, I should have the proper skills in 2 weeks :) Plus one from me.
Ncc-1709
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Reputation: 129

you dont need the cap to be stable. i run missions with only 2 mins of cap just fine.
plus your probably not turning the tractors off when checking stability
u3pog
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Reputation: 0

I have been using similar fitting except I use X-Large booster and manually activate it and I can say the dmg is so insane that you don't have to worry about tanking - not that the Golem's tank is to be underestimated. With Marauders IV, Navy X-Large boosts for 1100...more than enough for me.

I have one question though - sometimes it seems as if only 1 torp hits instead of all 4...this couldn't be caused by defenders...is it a bug or something...here's an example - Damsel in Distress - fighting Sentinels - 1st hit deals 6500 dmg on the shield + armor, but sometimes I hit for ~1800...Otherwise my dps is the same as in the thread..8700 per volley with rage torps.
greengimp
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Reputation: 56

I have been using similar fitting except I use X-Large booster and manually activate it and I can say the dmg is so insane that you don't have to worry about tanking - not that the Golem's tank is to be underestimated. With Marauders IV, Navy X-Large boosts for 1100...more than enough for me.

I have one question though - sometimes it seems as if only 1 torp hits instead of all 4...this couldn't be caused by defenders...is it a bug or something...here's an example - Damsel in Distress - fighting Sentinels - 1st hit deals 6500 dmg on the shield + armor, but sometimes I hit for ~1800...Otherwise my dps is the same as in the thread..8700 per volley with rage torps.

There are 2 things that can cause what you are talking about:

1.  After reloading for some reason eve will glitch if you have your launchers grouped and only reload 1 launcher so when you start firing again you are only shooting 1 torp.

2.  If you are using Rage ammo there is a good chance that it is just the fact that rage ammo sucks against anything but a structure.  You should prolly switch over to faction in this case, you will see much better damage and it isn't really that expensive.
Enigma407
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Reputation: 0

you dont need the cap to be stable. i run missions with only 2 mins of cap just fine.
plus your probably not turning the tractors off when checking stability
Tx Ncc, I appreciate the feedback
Enigma407
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Reputation: 0

@ Greenpimp, I noticed in your videos, that you are carrying rage, javelin and faction torpedoes.... when do you use faction? Sorry for the newbish question, although i have a character that is 2 y old, I haven't had much chance to play...and since i lost a 3 bil CNR in a Lv4 while watching Americas funniest videos I try not to rely on chance if I don't have to  :banghead:...lesson learned
greengimp
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Reputation: 56

I use faction for anything inside 35km, javs for everything 35-60km

the only time i use rage is when shooting a building (damsel, and smash the supplier)
skykilla
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Reputation: 4

im getting a golem in 3 days and i want to try a high dps fit like this. ive been using a heavily tanked raven (xl + 2 hardeners + 2 amps and permatanked) before now to do lvl4s, so to go for broke on damage would by quite a step for me. my question is how dangerous is it to run this fit? theres no way i can afford to lose a golem (and continue playing anyway).

thanks, +1 for single-minded damage output
vicror
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Reputation: 123

cnr better all around and you'll want the versatility of having a longer range ship anyhow.  then, when you have enough isk get golem for shorter range.
Mike712
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Reputation: 781

im getting a golem in 3 days and i want to try a high dps fit like this. ive been using a heavily tanked raven (xl + 2 hardeners + 2 amps and permatanked) before now to do lvl4s, so to go for broke on damage would by quite a step for me. my question is how dangerous is it to run this fit? theres no way i can afford to lose a golem (and continue playing anyway).

thanks, +1 for single-minded damage output

Well you obviously have plenty of experiences running level 4s, if you know how not to over-agro or kill triggers you'll be fine.

If you have not been managing agro however due to running a perma XL tank you may want to get some practice before moving onto a golem like this. Try scaling down the tank on your raven fit for more damage and see how it goes.

This has about the same tank as my CNR, I've had a few scary moments when I've done something silly, but if you're drone skills are decent you can always kill the scram frig before you get into serious trouble.
LOBI
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Reputation: 0

What do you sell to get 2.5k isk/LP?
greengimp
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Reputation: 56

What do you sell to get 2.5k isk/LP?

just do a little research in you LP store It is normally weapons or damage mods that are gonna get you the best return as people need and use a lot of them.  (check blueprints)
skykilla
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Reputation: 4

im getting a golem in 3 days and i want to try a high dps fit like this. ive been using a heavily tanked raven (xl + 2 hardeners + 2 amps and permatanked) before now to do lvl4s, so to go for broke on damage would by quite a step for me. my question is how dangerous is it to run this fit? theres no way i can afford to lose a golem (and continue playing anyway).

thanks, +1 for single-minded damage output

Well you obviously have plenty of experiences running level 4s, if you know how not to over-agro or kill triggers you'll be fine.

If you have not been managing agro however due to running a perma XL tank you may want to get some practice before moving onto a golem like this. Try scaling down the tank on your raven fit for more damage and see how it goes.

This has about the same tank as my CNR, I've had a few scary moments when I've done something silly, but if you're drone skills are decent you can always kill the scram frig before you get into serious trouble.


thanks, i am fairly experienced level 4 but still a new player. only 8mil sp in a golem! im unable to use torps properly yet and have to wait a month to get t2 torp launchers, in the meantime ill have to use cruises to make the isk for the faction stuff i want to cram in.

when all the isk, implants and training have been assembled i would pretty much base my torp golem of greengimp's fit here. however, what would you think of taking out the med booster and swapping it for a pith x-type large shield booster? if i have to remove a BCU for a cap flux coil then so be it, 4th BCU is negligible anyway.
skykilla
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Reputation: 4

why invulns and not mission specific hardeners? because of suicide ganking?
greengimp
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Reputation: 56

why invulns and not mission specific hardeners? because of suicide ganking?

2x CN invulns are going to be better than mission specific because you actually get better resists when only using 2 hardeners.  Also a lot of factions actually do more than 2 damage types so it helps there too.
skykilla
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Reputation: 4

why invulns and not mission specific hardeners? because of suicide ganking?

2x CN invulns are going to be better than mission specific because you actually get better resists when only using 2 hardeners. Also a lot of factions actually do more than 2 damage types so it helps there too.

wow i never thought of that but ofc that makes sense! lol thanks for that invaluable nugget of information, cant believe survived this long without realising it. off to jita to flog my specific hardeners now, thanks! :)
LOBI
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Reputation: 0

What do you sell to get 2.5k isk/LP?

just do a little research in you LP store It is normally weapons or damage mods that are gonna get you the best return as people need and use a lot of them. (check blueprints)

I actually did a lot, and btw I'm running your setup milking 40 mil per hr back to back (thanks!). However did you consider that you also need Republic tags which run at a rate of 1.2 mil for a Colonel I? If you net all that, your ISK/LP is barely 1k unless i'm heavily missing something. Thanks for clarifications if you can shed some light.

Take for example the CN Cruise launcher BP, sells for 192 mil but it costs you 100 mil in isk plus tags, and and additional 90k LP. So you make basically 90 mil for your 90k LP.
vicror
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Reputation: 123

faction ammo always good.  if you sell it where it's hard to get and people around to buy it.

but, that goes with anything else in eve.

Ohh wait, I forgot you guys are carebears.  you guys don't venture outside empire.  :P
LOBI
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Reputation: 0

I don't mix flying Chimeras with Golems :D, there's jump clones for that :P
greengimp
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Reputation: 56

lobi i don't know about your store, but i run in mimn space, since most folks don't fight angels i imagine my lp store might be a little more profitable than most.  Also just put up buy orders for your tags, that is how i get all mine
vicror
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Reputation: 123

I don't mix flying Chimeras with Golems :D, there's jump clones for that :P
when the hell did I say anything about carriers?  becides, I don't like competition anyhow.  10,000 isk/lp or 10X markup, wouldn't want anyone cutting into my profits.  fyi, when you want something bad enough.  YOU PAY.
skykilla
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Reputation: 4

another question, why 2 different kinds of range rigs? ie one for velocity and one for flight time. surely theres no rig stacking penalties?

would it make any difference if you had 2 velocity rigs or 2 flight time rigs? is one kind better than the other in any way?

also, if you used a large shield booster, instead of medium, and a flux cap/PDU/whatever-is-best power mod in your lows, would you be stable? if not how long could you run it? i dont have 1 bil to spend on the med booster but i could manage 400 mil for a large pith x-type.

cheers,
greengimp
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Reputation: 56

another question, why 2 different kinds of range rigs? ie one for velocity and one for flight time. surely theres no rig stacking penalties?

would it make any difference if you had 2 velocity rigs or 2 flight time rigs? is one kind better than the other in any way?

also, if you used a large shield booster, instead of medium, and a flux cap/PDU/whatever-is-best power mod in your lows, would you be stable? if not how long could you run it? i dont have 1 bil to spend on the med booster but i could manage 400 mil for a large pith x-type.

cheers,

I use 2 different types of range rigs because yes there is a stacking penalty.  Some people like to use 2x velocity because they think it helps them with their TP rotations.  I've tried both and I don't have any trouble with the TP rotation so i just do one of each to get that extra 1.5km reach

I doubt you would be stable with a large booster but you don't need to be.  In all honesty you can pretty much use any booster and you should be just fine.  I pick the Medium because it lets me not have to worry about pulsing my booster since you really do have a lot of other stuff to do while you mission.

As for boosters, I know the C-Type mediums are only 300ish mil and they have more than enough boosting power and will perma-run (or close enough to it)  I ran a C-type for a couple months and have no trouble, but you do have to make sure you manage your agro since your tank is lighter.  If you can run the pith/gist x-type large though, that will be more than fine though, you'll just have to pulse it and not keep it on all the time
skykilla
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Reputation: 4

ah didnt know about the penalties, ive only ever used ccc rigs.

id prolly be too timid to use a med booster that wasnt the very best med booster, especially with a new golem. but its good to know it can/has been done.

i might consider letting one of the range rigs go. far as i know the furthest rat orbit is 50 kms so firing 60+kms seems unneccessary. although of course it also means your rage fire further and they do more damage. and ive just answered my own question lol.

i give up. i cant find anything wrong with it, even the price is ok because it can easily be transferred to t2.
maynoth
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Reputation: 0

hey greengimp,
I was wondering if you could help me.  If its a bother I can pay you in isk for your advice/time.   

I want the ultimate mission running ship, skill set, and implants.  I want to finish L4 missions as fast (and safely) as possible and money and time are no object.   

I am currently capable of flying a golem but my missile/shield skills aren't up to par.

http://eve-sheet.com/skills/lordmaynoth

Could you please advise with a loadout, implant and skill listing for the ultimate golem mission runner.   I am willing to pay you for this advice in isk whatever you deem fair.

Thanks
greengimp
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Reputation: 56

hey greengimp,
I was wondering if you could help me.  If its a bother I can pay you in isk for your advice/time.   

I want the ultimate mission running ship, skill set, and implants.  I want to finish L4 missions as fast (and safely) as possible and money and time are no object.   

I am currently capable of flying a golem but my missile/shield skills aren't up to par.

http://eve-sheet.com/skills/lordmaynoth

Could you please advise with a loadout, implant and skill listing for the ultimate golem mission runner.   I am willing to pay you for this advice in isk whatever you deem fair.

Thanks

In order to make the Golem preform well, you should have all missile support skills to at least 4, Both the TP skills need to be at 4 (this one is really important).  You'll need T2 torps, so that means getting torps to 5.  Get mauraders to 4.  Other than this just make sure you have enough basic support skills to let your tank/cap/resists do what they need to.

If you don't have all the ganks skills to 4/5 the golem really doesn't preform the way it should.

For implants just go with missile implants in every slot that has them.
maynoth
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Reputation: 0

What about using officer torp launchers with regular ammo as apposed to t2 torp launchers with t2 ammo?
greengimp
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Reputation: 56

What about using officer torp launchers with regular ammo as apposed to t2 torp launchers with t2 ammo?

You have to use T2 as that gives you access to jav ammo which you won't use often but the times you do use it you have to use it.  There is just no way to get around needing the extra range.
maynoth
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Reputation: 0

ah thanks
maynoth
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Reputation: 0

gg,

What do you think about using mission specific pith x-types as opposed to invuln fields?

It looks like that would offer a lot more tank by my calculations. 

Estamel's/Pith x-type Invuln Field offers 50% damage resist to each damage type, while caldari navy only offers 37.5% to each damage type.

While using mission specific pith x-types yields 64% to the specific damage type. 

Just curious what you thought, thanks.

maynoth
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Reputation: 0

I feel a bit stupid, after more research it seems that 2x Invuln fields would offer more than mission specific hardeners would, however I am curious would you be able to fit a large shield booster via the activation cost and powergrid savings from using mission specific hardeners,  if not what about passive hardeners?
vicror
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Reputation: 123

^If it ain't broke don't try and fix it.
greengimp
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Reputation: 56

The reason i use the medium is because I can turn it on and then not worry about it while in a mission.  When running a gank-marauder you really do have a lot of things to worry about (looting/salvaging/tps/targeting) that i like to not have to worry about my tank/cap.

In reality though as long as you don't change the gank parts of this fitting the tank really is up to you.  You can spend more and get better hardeners or a little less and get a bigger booster and just pulse it, but that really does come down to more personal pref.
maynoth
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Reputation: 0

Assuming I had all shield compensation skills maxed, and used pith x-type mission specific passive shield boosters,  would this provide enough tank? and would the activation cost/capacitor/powergrid savings allow for an upgrade somewhere else?
vicror
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Reputation: 123

Just use a xl sb and you can fit a 3rd hardener instead of sba.  Seems to me you worry too much about cap stability?  Why else would you ask about passive res.

OMFG, I don't know what to do.  My ship is gonna run out of cap in 20 minutes.
Think, think...passive hardeners.  Ahh it's fixed, stable just less tank now.  NOOO!
Do yourself a favor.  Drag your eft file into the trash bin.  You're using it wrong. 

My fit (gist xl sb) when tanked vrs. guristas  has more sustianed tank and 3x more boost when fit with 2x pith ballistic and 1x pith heat.  712/2229 to be exact and cap last over 3 min painters on w/no imps.
Sure, If you're like green and have a hard time managing your sb use his fit.  Just make sure to be very careful what you shoot at.  Because, your shields will drop very fast.

The only BS class ship I would use a med. sb on is a Mach that does 600 m/s w/340 sig. rad.  Big rats don't hit me and if they do the damage is so minimal it's not even funny.  Only danger comes in not using it right.  Like not taking out the webbers fast enough.  That hasn't even been a issue, yet.
The only reason for using a med. sb is so I could go afk for a bit and not worry about my shields turning off.
The_Assimilator
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Reputation: 36

It's capstable at 38% with all TPs and Tractors off... +1, nothing else to say. :)

Could you maybe edit your OP and remove the question marks at the end of sentences, it's a little difficult to read... I'm guessing you copy-pasted from Word or something and the formatting went a bit haywire.
greengimp
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Reputation: 56

It's capstable at 38% with all TPs and Tractors off... +1, nothing else to say. :)

Could you maybe edit your OP and remove the question marks at the end of sentences, it's a little difficult to read... I'm guessing you copy-pasted from Word or something and the formatting went a bit haywire.

The ? marks happened when the site redid everything last year, when i go in to try to edit it to get rid of all the ? marks i can't even see them, so they are kinda stuck there at this point
maynoth
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Reputation: 0

greengimp, 

Do you think salvaging is worth it from an isk/hr perspective?  Perhaps just battleship class wrecks?
greengimp
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Reputation: 56

greengimp, 

Do you think salvaging is worth it from an isk/hr perspective?  Perhaps just battleship class wrecks?

I only loot salvage the BS, and sometimes BC wrecks while i mission, but as soon as the mission is done I'm warping out and starting another mission.  There is no reason to waste time looting/salvaging when there is nothing to shoot at since yuo could just be starting a new mission looting and salvaging in that one instead.
maynoth
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Reputation: 0

cool thanks :D
Archlute
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Reputation: 0

hai thar

For some reason I keep comming up short of about 100-200 dps while running this setup. I've even tried it with all skills at V in EFT, but I'm still down by a few hundred dps.

*side note* I run with all relevant missile implants, but a low-grade crystal omega

Thx in advance :P
Ncc-1709
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Reputation: 129

few hundred dps? it hits 1300 dps as it is .
 your eft might be out of date.

it also used the 5% to all missiles damage implant and the 5% to torp damage one.
GNR1234
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Reputation: 0

read some of these forums and bought a golem last week. here is what i found when flying it. 1.you must use T2 torp launchers period so that you can use long range javelins for the ships that 'stay' out of range. 2. You must use target painters, at the very least 2 of them. 3. Cap is an issue that is why people spend the big bucks on faction stuff.
Phelan Zoin
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Reputation: 0

hey! +1 from me for your fitting and your patience to update it every now and then;
i am looking forward to fly a golem in a couple of weeks (torp5 and caldari bs5 is missing)
i think you did a great job to give everyone a good overview how a golem should work, and as you said its always up to individual preferences how you should an med or an x large shield booster....
thx again for a great loadout , fly save 07
Lauranae
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Reputation: 0

Just bought myself that baby, still only lvl 3 on the marauder skill, but boy, oh boy does this fit pack a punch! It's sick! If I could add one more + I would Greengimp! You're the man!
eternalflame71
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Reputation: 1

This IS Caldari. Huge boulder that makes stuff explode. Thank you.  :thumbsup: *Starts EVEMon plan*
Ikith
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Reputation: 0

Gimp many thanks for the fit, expensive but what a f*cking power ! The plan is on the way i already own the baby got to make some more money for the fit ;)
Rogue Status
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Reputation: 0

greengimp we r requesting a fly by... 1# Golem setup... many thnx again!!!
Don Kido
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Reputation: 0

Cool fit, but don't u scary to be Suicided?
P.S. On which corp better to work in minmatar's space? =)
Don Kido
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Reputation: 0

i mean, on which corp r u working? =)
greengimp
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Reputation: 56

Cool fit, but don't u scary to be Suicided?
P.S. On which corp better to work in minmatar's space? =)

if you watch the vids you'll see where i mission, i've been here for over a year without being ganked so i'm not really scared of that.
Don Kido
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Reputation: 0

Please make a video with the passage of "Worlds Collide". =)
greengimp
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Reputation: 56

Please make a video with the passage of "Worlds Collide". =)

I skipped the vid of "Worlds Collide" because with the Golem I make more isk by just throwing an AB on there and skipping the first room entirely and just doing the last 2 roooms.
rev
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Reputation: 0

using this with great success
noamchomsky
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Reputation: 1

To use TPs with this setup, do I already have to have targeted something?  Ty.
greengimp
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Reputation: 56

To use TPs with this setup, do I already have to have targeted something?  Ty.

to use a TP in general you have already have something targeted
Deriel Spitfire
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Reputation: 0

Proper Golem, +1
Lauranae
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Reputation: 0

I fly this boat now for almost two months and I am still training for it. As mentioned above you have to get all relevant support skills up as much as possible in order to harvest this ship's full potential. I found those categories to be particularly beneficial for that fit and ship: Target Painting skills like signature focusing do wonders to one shot BCs, Cruisers. Every range related skill like missile bombardment and missile projection are a must to be trained to lvl 5. Marauders lvl 5 is a loooong haul, but it gives you more tank and especially range (again). DPS skills like Rapid Launch, Torpedo Specialization, Warhead Upgrades and so on maximizes your oomph. Another skill I found immensely helpful was Multitasking; get your 10 possible targets up helps to micromanage drone and launcher targets and wrecks to pull. You need MT only up to lvl 3 to achieve that.

Why am I mentioning this? I remember seeing Greengimp's vids for the first time and being in awe as of how he busted AE BS with 2-3 volleys each. Getting into the Golem myself I found that this was not really happening (not consistent for sure). Hence this wee write up on the skills I personally found great to have and seeing a direct impact on that awesome ship's performance as soon as they were trained up.

Enjoy everyone, who decides to train for this!
Seranova Farreach
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Reputation: 21

amazing build, id probably go Tractor x2 Salvager(tech 2) x1

greengimp
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Reputation: 56

amazing build, id probably go Tractor x2 Salvager(tech 2) x1

the 3 utility high slots are completely personal pref so long as you arn't throwing smartbombs up there
Surtac
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Reputation: 1

Love this fit. +1.
Prisonsexx
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Reputation: 0

hi still pretty n00bish in this game.  I am working on puting this build together and I hope somebody could share insight to the X4 BCU?  My understanding was that if you have three of the same mod that has stacking penalities the beinfit of the third becomes extremly low and very poor for a fourth.  I can imagine there are X4 on this build for a reason so if someone would not mind letting me know how this fits into the big picture I would really be greatful.

TY,

Oxy
Ncc-1709
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Reputation: 129

its still 6.8% boost to dps. makes the diffrence on one shotting bc's and 2 shotting them using double the ammo and twice the time, meaning its actuall boost is far greater then 6.8%
Prisonsexx
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Reputation: 0

cool thanks, there was a reason I just could not see it.
Prisonsexx
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Reputation: 0

WoW started using this and holy f&^k tards I do love it.  It is a nice change of pace from the CNR I used.  I do not play much so comming across something new for me in the game keeps me intrested in it. 

TYVM Greengimp for taking the time to post this build.

Fly fast and weave,
Oxy Codone
greengimp
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Reputation: 56

glad u like it
skayleef
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Reputation: 0

greenpimp I have a question for u, can u contact me in game @ WM Necros?

Thanks.
Dektaki
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Reputation: 4

I'd love to see your skillsheet GreenGimp just to get an idea of what you have in missiles, engineering etc..

Anyhow definitely a +1.  I'd +2 it if I could  :)
vicror
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Reputation: 123

lol, skills you wants to see.  he probably trained sig. focusing and torp sec. to 5, carebear.  :P
greengimp
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Reputation: 56

lol, skills you wants to see.  he probably trained sig. focusing and torp sec. to 5, carebear.  :P

you are correct Vicror, this toon is a complete carebear because he is a L4 only toon, i even have marauders to level 5 as well as all missile support skills
Lysergesaure
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Reputation: 1

I cannot get your current fit to be cap-stable, even with all skills to five, yet I'm quite positive the modules are exactly the same. I disabled the tractor beams.

Here is the proof : http://uppix.net/9/0/d/86d402e097c8f7841976349b5b9ef.png

Is it intended / bad ?
Ncc-1709
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Reputation: 129

you need to remember that the tp's will be cycling, so they wont be on all the time, and most missions wont take you longer than 12 mins anyways
if you must have cap stable, drop one tp and put a cap recharger in its place
vicror
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Reputation: 123

I cannot get your current fit to be cap-stable, even with all skills to five

His org. fit included a cap rech. instead of 3rd tp.  Then, this guy named Liang came along and talked him into fitted the 3rd tp.
GG just forgot to edit out his desc. about being cap stable.
I wouldn't worry about your cap on this thing. 
You could always fit a caprech in place of the 3rd tp and gimp your ship if you wish.
greengimp
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Reputation: 56

I cannot get your current fit to be cap-stable, even with all skills to five, yet I'm quite positive the modules are exactly the same. I disabled the tractor beams.

Here is the proof : http://uppix.net/9/0/d/86d402e097c8f7841976349b5b9ef.png

Is it intended / bad ?

Vicror is right in that i forgot to rewrite that part of the description after i edited it awhile back.

It should still have close to about 12 mins of cap which is prolly closer to 15 since not everything will be running 100% of the time.  Either way it really doesn't matter since there is no mission out there that will require you to run your booster for more than 12 minutes at a time.
Lysergesaure
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Reputation: 1

Thank you for your awswers,

I was thinking that I might be missing something, but apparently I'm not. Thank you and fly safe :)
blue1976
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Reputation: 0

   Just wanted to say why not just use a command ship? I use a command ship on level 5 mission that only cost 400 million. Tanks it better than anything. Whats the use of spending 4 billion on what could cost you 400 mill?
greengimp
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Reputation: 56

Just wanted to say why not just use a command ship? I use a command ship on level 5 mission that only cost 400 million. Tanks it better than anything. Whats the use of spending 4 billion on what could cost you 400 mill?

The point is that this is ship is for running L4 missions, never once did i say this could run a L5.

As for a command ship running L4's the same well it can't.  Yes it can run L4's and it can do it fairly well but no it can not make nearly the isk/hr this can.  A command ship is going to make in area of 40ish mil/hr running L4's with a good agent whereas this ships is going to make around 65mil/hr at the same agent.

So no a command ship can not do what this ship can.
Ncc-1709
*
Reputation: 129

a nighthawk had a alpha of 2/2,5k every 6 seconds.
this golem has a 9k alpha every 6 seconds...
which is likley to be faster?
Mushr00m
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Reputation: 5

Damn nice fit + 1
GREYHALO
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Reputation: 5

bump... mistypes.
sorry!
GREYHALO
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Reputation: 5

Just curious, Greengimp...

I too have enjoyed my Golem and have closely followed this loadout page.
2 quick questions:

1) How do you manage solo against neuts? Ever pop in a core def rig or something of the like?

2) I'm also kinda curious about the 3rd (and occasional 4th) painter you use.
I try watching your youtubes, but it can be a little blurry and you are handling things pretty quickly throughout.

Thanks for any input you can offer!
greengimp
*
Reputation: 56

Just curious, Greengimp...

I too have enjoyed my Golem and have closely followed this loadout page.
2 quick questions:

1) How do you manage solo against neuts? Ever pop in a core def rig or something of the like?

2) I'm also kinda curious about the 3rd (and occasional 4th) painter you use.
I try watching your youtubes, but it can be a little blurry and you are handling things pretty quickly throughout.

Thanks for any input you can offer!

For the Neuts, just make them your first targets, It shouldn't take more than a minute to drop your first 3-4 BS and by that time there really shouldn't be any nueting BS's left, if a cruiser is nueting you just throw that higher into your kill priority.


The 4th painter is kinda worthless as the only time you would want it is for shooting frigs, it is fun to see your torps insta-pop an elite frig every now and again though
vicror
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Reputation: 123

LOL, I pop frigs with one gun.  If using torps you better clear all the bs b4 your drones kill the frigs.  otherwise, lots of time wasted.
greengimp
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Reputation: 56

yeah, you don't want to ever shoot frigs with your torps, i just did it a few times to see if i could
GREYHALO
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Reputation: 5

Greengimp, 

I assume you mean 3-4 BS should be killed off within minutes primarily in pve, correct? I managed about that in some lvl 4 missions today - indeed it is the case. But any anecdotes about pvp-ing in your golem?

Lastly, I haven't encountered neuting pvp-ers yet... but every time I see this (utterly kickass) fitting I've borrowed from you I feel the day coming when my cap fails and I'm effed.

Okay, I'm paranoid.  But still?

***Oh Golem Swami, teach me more of your ways***

greengimp
*
Reputation: 56

This ship is not for PvP and never should be.  Most pvpers would be able to kill this without much trouble, this is purely a pve fitting
Infinite Zer0
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Reputation: 1

I swap a Target Painter for a Cap Recharger and then change the Painters to Domination TP's. Instead of a 96% Sig Increase, It goes down to 90.6%, but it makes it cap stable and gives a little safeguard against neuts
greengimp
*
Reputation: 56

I swap a Target Painter for a Cap Recharger and then change the Painters to Domination TP's. Instead of a 96% Sig Increase, It goes down to 90.6%, but it makes it cap stable and gives a little safeguard against neuts

for all practical purposes this setup is cap stable.  I say this because for one you have 12 minutes of cap which is longer than you will ever need, and there is also the fact that you will not have all your stuff running at the same time all the time so that 12 minutes is more like 20.  With the speed this kills you will be out of the mission before your cap is even close to running out.

Nuets are basically a non-issue in L4's as you can kill those ships before your cap is even hurt.

There is no possible reason to downgrade the TP's as that just lowers your dps.
Ncc-1709
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Reputation: 129

FYI. dont try to do a blood blockade, you cap will run dry on that one :)
they spawn at 83km and nute you from that range... so sometimes you cap dead before they are in range to be killed.
Infinite Zer0
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Reputation: 1

Well at least swap the Republic Fleet TP's for Domination TP's then
greengimp
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Reputation: 56

Well at least swap the Republic Fleet TP's for Domination TP's then

why?
Ncc-1709
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Reputation: 129

they changed them a patch or so ago.. they do an extra 1% sig increase now
greengimp
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Reputation: 56

ah i did not see that change, if they are in fact better than the RF tp's then i'll have to get them
Aelana Anais
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Reputation: 6

Normally I am of the lets through as much tank on something so if I happen to DC nothing will hurt me camp (I am running a 1500+ omnitank Rattlesnake right now, was 2000+ but decided that a little more dps might be good)... this makes me want to switch camps... badly.  Starting to save for it now.

 :thumbsup: from me
Losttitan
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Reputation: 1

hey GREENGIMP im seting up a golem with your fit to do a c4 with a logistic ship with alt, and in the high slots i also have 2 large shield transports and one energy transport for the basilisk, but its not cap stable any good suggestions to give for a great c4 golem fit with basilisk support :) seems your the expert on golems :)
vicror
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Reputation: 123

^use buffer spyder tengus instead.
greengimp
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Reputation: 56

hey GREENGIMP im seting up a golem with your fit to do a c4 with a logistic ship with alt, and in the high slots i also have 2 large shield transports and one energy transport for the basilisk, but its not cap stable any good suggestions to give for a great c4 golem fit with basilisk support :) seems your the expert on golems :)

no idea as i've not done many wormholes, and the few i have we've been going in big enough numbers that it wasn't an issue
Suicidepete
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Reputation: 1

Hey Greengimp, love your fit, building towards it as you read this. Anyways I noticed in your implants your using the -5% cap use for TP's. I was wondering why you didn't use the -5% factor of target velocity implant for missiles instead. Does this not affect Torpedoes? Seems like the cap reduction wouldn't be to impactule. Thank pal.
greengimp
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Reputation: 56

Hey Greengimp, love your fit, building towards it as you read this. Anyways I noticed in your implants your using the -5% cap use for TP's. I was wondering why you didn't use the -5% factor of target velocity implant for missiles instead. Does this not affect Torpedoes? Seems like the cap reduction wouldn't be to impactule. Thank pal.

I'm not sure why i didn't use that one, it prolly would be a better choice than the tp cap one.
Lysergesaure
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Reputation: 1

Would using a C-type still be enough to tank missions ? I'm that cheap.
vicror
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Reputation: 123

^try pith or faction large.  forget stupid med. sb.
also, don't be cheap.
Lysergesaure
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Reputation: 1

There's a difference between being cheap and having a ship that screams « suicide gank me, it's extra worth it ! ».

And the day I am being suicide ganked, losing a C-type won't cost me as much.

The fact the med can be perma-tanked is cool, because flying a marauder means you have to manage lots of stuff (launchers, target painters, drones, tractor beams and salvagers). Not worrying about the tank is nice.
greengimp
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Reputation: 56

Would using a C-type still be enough to tank missions ? I'm that cheap.

You can run it with a C-type and i did for a couple months, when doing that you just have to pay a little attention to kill order on 2-3 missions but other than that it isn't a problem at all.
Lysergesaure
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Reputation: 1

Thank you greengimp. I also wonder if a Pith A-type LSB could do it, because it's cheapish (250 mil) and really makes the boost bonus on the Golem shine.
greengimp
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Reputation: 56

Thank you greengimp. I also wonder if a Pith A-type LSB could do it, because it's cheapish (250 mil) and really makes the boost bonus on the Golem shine.

Really any booster will work on this setup.  By that I mean Pith Med/Large/X-L, Gist Large/X-L, or faction Large/X-L.  The reason I use the Pith Med is that it is the best booster for me to use in that I can almost perma-run it so I don't have to worry about turning it on and off while i'm Killing/loot/salvaging but it is in no way a necessity.
robotcop2
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Reputation: 0

thanks greengimp for sharing this well-researched setup. Applying it to my mission golem. Just tried siege golem not awhile ago, but i can tell this setup kick ass when implants and skills are met.
Toukon Hana
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Reputation: 6

An extremely effective setup to be sure! And for those who are still worried about tank, flip a single target painter for a mission specific faction resistance amplifier or a second faction shield boost amplifier, which should take care of that concern quite nicely.

vicror
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Reputation: 123

hey green your fit rocks vrs angels.  now, can we lock this crap already.
cause we all know you'll get pwned vrs. laser rats.
Ncc-1709
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Reputation: 129

i used this setup vs laser rats, i used 2 em 1 thermal hardner and only ever had problems against bloods due to the nos they have
ship still works well against them with 2 tp's
it actually works pretty well with 2 cn invuls if you just add the em hardner
vicror
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Reputation: 123

torp range sucks for killing them.  getting pwned by taking forever to kill them.  not cause it can't tank rats that are 50km+.
andrew41
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Reputation: 0

Has anyone tried to run this setup(pithum a-type med) in an angel haven or any anomalies in general?  I'm looking to get a golem for running angel haven's and i'm eying this setup for the job...
Ncc-1709
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Reputation: 129

i use this fit for guristas sanctums, so it shouldnt have a problem with havens
Suicidepete
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Reputation: 1

torp range sucks for killing them. getting pwned by taking forever to kill them. not cause it can't tank rats that are 50km+.
Javelin's go 60k. Or slap an AB on. Either way, it still wins.
GREYHALO
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Reputation: 5

Okay- back to the "Never PVP in a Golem" discussion...

A buddy of mine said his vindicator simply could NOT take this fit down alone.
Thoughts??

http://973-k.eve-tools.net/?a=kill_detail&kll_id=47373
vicror
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Reputation: 123

tell your buddy learn how to use a heavy neut.
GREYHALO
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Reputation: 5

Good point!  =)

My reply to him was... "omg! all those slots lost to managing energy!"
Ncc-1709
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Reputation: 129

i took on a passive / nuet faction fit rattle the other day with my T2 fit golem...  i got him down to 30% shield before my cap died and my shields colapsed...

faction vs faction it might have been closer..

but we then shot him with bc's and hic's. took 5 of us to get his shields just as low....
Xalorous
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Reputation: 0

TL;DR
If you want to fit AB (for missions with lots of travel ONLY), drop a BCS for a cap flux coil and replace cap charger with AB.  The amount of DPS the fourth module contributes is probably worth the speed.

My personal setup is:
[Golem, Golem]

4x Cruise Missile Launcher II (Cataclysm Cruise Missile)
Small Tractor Beam I
2x Salvager I

2x Pithi B-Type Small Shield Booster
Phased Weapon Navigation Array Generation Extron
Dread Guristas Ballistic Deflection Field
Dread Guristas Heat Dissipation Field
2x Shield Boost Amplifier II

Damage Control II
3x Caldari Navy Ballistic Control System

Large Warhead Calefaction Catalyst I
Large Bay Loading Accelerator I

5x Hammerhead II

A bit different philosophy behind the fit.  Going for low investment, low overhead while maintaining decent tank and DPS.  (358 tank, 630 DPS)  I don't melt BS the way the OP will, but I can still kill them quickly and I do NOT have to fiddle around with cruisers (except HACs, hate those bastards).  Oh, and I can buy my ship 3.5 times for what his costs.
Xalorous
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Reputation: 0

ok from the start, i use rougly around 3-4 volleys on a battleship unless its something special, named etc.
A golem i would say could prolly do it in 2-3?
Ok maybe the golem is "quicker" there, but my problem is not the battleships, its the 150m/s cruisers that u hit for 50% damage (with 2 x TP's)

I tried a mission yesterday with 2 x TP and i was like, HOW THE HELL can u manage like that ?
My damage was so bad (torps lvl 5 etc) i almost got scared.
So my question is, do you spend so much time flying around getting in range, and changing to the right ammo etc that it feels faster?
I got max drone skills (for damage), and i use my tech2 hobs/hammerheads to take down cruisers and frigates, but u know what?
Im ALWAYS done killing battleships long before im done with the small stuff.
And in most missions, there are alot more cruisers/frigates than battleships.

I just cant see how a golem can be faster for missions, i really dont.
Everytime i hear golem users say its so good etc, i feel really sad inside...

just some random stuff about me:
i target 100km - shoot 248km (and even range is sometimes a issue for me)
tank 830 - dps 700
can target 10 ships at once (7 is max for raven)
i use hotkeys for attacking with drones etc, and ive done a REAL big amount of missions over the years, due to the constant updates to the mission guide we update.
(http://eve-survival.org/)
Im not pulling stuff out of my A** i just dont see how you can say a golem is faster than a "same priced" CNR.

If you are looking purely at mission completion times then yes a CNR is going to beat the golem on a few missions.  The reason that the golem is a better boat most of the time though is that while it may spot the CNR a minute or 2 on a few of the missions it more than makes up for this with the fact that it can cherry pick the Large wrecks.  Being able to loot/salvage most of the good wrecks in missions makes this ship king.

As to you having trouble using the torp golem i would suggest that you work on your skills.  There are several TP skills that you should have to at least 4 (TP %, optimal, and falloff).  Not to mention having all the missile support skills also leveled.  The golem is a very hard boat to fly if you do not have the proper skills to go with it.

Please in the future do not try to claim that one ship is better than another if you cannot back that statement up with some sort of facts.  Just stating your feelings does not cut it.
He's one of the eve-survival folks, I think he has experience to back his thoughts.

I have a different perspective.  Primarily, it depends how you run your missions.  If you're going for blitz, max # missions per day, RNI with 7 cruises and a rack of BCS in lows is going to be your "Best" ship.  If you're going for max isk by killing all enemies in the mission, RNI probably best there too.  If you're going for mission completion and solo looting/salvaging as you go, you need a marauder.  Throw in an alt following you, and all bets are off.

Having both ships in my hangar, both fit with Cruise missiles, I find myself choosing the Golem when I run solo and the RNI when I have an isthar/domi behind me with that extra oomph (sentries) and the 'just in case' flight of heavy shield bots.

TL;DR:  Pick one, fly it, fit it to your taste.  "Best" is too subjective to argue, when you're talking about different ships or goals.  Same ship, same goal, pick a criterion and you can pick a 'best'.
Mad Hops
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Reputation: 1036

Xalorous, do you see what's in the last 3 slots? It's salvaging equipment, meaning this ship wants to kill everything within a 40km radius. There's no real need for the AB on a setup like this. Cruise are definitely not efficient since torps will achieve enough range anyways. With 3 TP's, you're hitting for very good damage, even against cruisers. Use drones for frigs.

As for cost, you can use a c-type shield booster too. You only have 1 TP, which is horrible. By decreasing the cost, you're increasing the number of slots used to tank and therefore removing the gank aspect. That's not a very good tradeoff.
Fuszion
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Reputation: 294

+1 for a large description and lots of talking.
vicror
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Reputation: 123

blah, blah, blah...just use a NIGHTMARE and kill sanshas/bloods.  :)

CNR and Golem both suck in comparision.  :P
shinoza
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Reputation: 1

I am using this in Geminate to run anomalies and signatures. Really nice fit and its really great, I use CN torps for everything that is within range and javelin torps to hit everything out of my range. Thanks for that suggestion.
mrokasb
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Reputation: 0

Hey Green
+1 the fit obv :P

With the advent of MWDs functioning in deadspace, do you think there is a viable fit that can opt out of range rigs for flares or something?

I'm on the verge of getting into a Golem, so I have no idea if this would work or not.
greengimp
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Reputation: 56

Hey Green
+1 the fit obv :P

With the advent of MWDs functioning in deadspace, do you think there is a viable fit that can opt out of range rigs for flares or something?

I'm on the verge of getting into a Golem, so I have no idea if this would work or not.

It would be useful for some missions but for overall i would say no, because one of the advantages of the Golem is loot/salvaging and by motoring around i suspect you would loose range on a lot of the dead wrecks to range thus cutting some isk/hour, plus the missions where motoring would useful you can already do without loosing tp's
vicror
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Reputation: 123

I think most people are saying that is just better to use a cnr and notis combo for the missions.

some are having fun throwing a mwd on command ships like absolution.

I would just keep blitzing lvl 4's with a NM though...I like being lazy.

Sometimes I'll bust out the noctic to grab the wrecks if I know I can get over 5m worth of loot/salvage.

Still don't like the crappy range of Golem.  Especially since the sansha and blood rats are usually so far away.  I don't think a mwd fit golem would be very helpful against them cause you'll use up a good amount of cap and it will still take awile to get to them.
Dektaki
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Reputation: 4

I was a little scared to try this fit initially because I've gotten so used to running an "over-tanked" setup for the last 7 years...but honestly, this changed the way I approached running missions in EvE.  Amazing fit, and very well thought out. 

I have to say that if everyone posted fits with as much information and work as you, BC would be a better place.  Well done!
Ncc-1709
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Reputation: 129

i love how this still gets to the top everyso often even tho its 2 years old now :)
ORCACommander
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Reputation: 0

great fit and just started buying mods towards it. however with the introduction of the noctis i found the other 2 tractors to be superfoulus instead i threw in a DLA and for when i have my basilisk run with me a meta 4 medium shield transport. any idea for a high for when the shield rr is not needed?
larzza
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Reputation: 2

so i had this fit, loved it to death, managed to farm about 20ish lvl 4's when boom, ganked by 5 battleships in a 0.7 mission hub, my question is how does one fly this and escape being popped? yes i could have an alt warp to gates before hand but this is rather annoying, yes i could find some place in the back arse of nowhere, again this is kind of annoying, how does most of you who has this setup manage not to be ganked? ps they nuked me in around 40 seconds with everything overloaded on my end and good skills across the board.
would appreicate some info on the above because the thoughts of flying a t2 fit now makes me gag :P
Mad Hops
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Reputation: 1036

so i had this fit, loved it to death, managed to farm about 20ish lvl 4's when boom, ganked by 5 battleships in a 0.7 mission hub, my question is how does one fly this and escape being popped? yes i could have an alt warp to gates before hand but this is rather annoying, yes i could find some place in the back arse of nowhere, again this is kind of annoying, how does most of you who has this setup manage not to be ganked? ps they nuked me in around 40 seconds with everything overloaded on my end and good skills across the board.
would appreicate some info on the above because the thoughts of flying a t2 fit now makes me gag :P

t2 hardeners, t2 shield boost amp, damage control. No more ganks.
larzza
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Reputation: 2

so i had this fit, loved it to death, managed to farm about 20ish lvl 4's when boom, ganked by 5 battleships in a 0.7 mission hub, my question is how does one fly this and escape being popped? yes i could have an alt warp to gates before hand but this is rather annoying, yes i could find some place in the back arse of nowhere, again this is kind of annoying, how does most of you who has this setup manage not to be ganked? ps they nuked me in around 40 seconds with everything overloaded on my end and good skills across the board.
would appreicate some info on the above because the thoughts of flying a t2 fit now makes me gag :P

t2 hardeners, t2 shield boost amp, damage control. No more ganks.

no shit, that defeats the purpose of this epic fit :P
Sareth Servil
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Reputation: 21

Could you at least post the killmail on here so we can see it?

You said mission hub, usually means 200+ local. That means you can't judge local spikes, and scanning for probes could be annoying. But I'd say while you're in mission, just make sure you have the direction scanner up and set to a relative distance, looking for probes.

Moving to a .9 or 1.0 hub could help as well, it would just make them use more ships to do it though.

Or use an alt to watch your back, or set probes on the mish area.
Mad Hops
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Reputation: 1036

so i had this fit, loved it to death, managed to farm about 20ish lvl 4's when boom, ganked by 5 battleships in a 0.7 mission hub, my question is how does one fly this and escape being popped? yes i could have an alt warp to gates before hand but this is rather annoying, yes i could find some place in the back arse of nowhere, again this is kind of annoying, how does most of you who has this setup manage not to be ganked? ps they nuked me in around 40 seconds with everything overloaded on my end and good skills across the board.
would appreicate some info on the above because the thoughts of flying a t2 fit now makes me gag :P

t2 hardeners, t2 shield boost amp, damage control. No more ganks.

no shit, that defeats the purpose of this epic fit :P

Damage control alone should help prevent most ganks. Just fit one if you're moving systems.
larzza
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Reputation: 2

http://eve.battleclinic.com/killboard/killmail.php?id=13123173

yes i sort of slacked meaning i wasnt paying full attention when i was warping of to station and because of this i didnt get to overload hardner's and booster in time so i took poor damage from it, but someone an hour later who got ganked in a similar ship was awake and still failed to survive by the same lot.

http://eve.battleclinic.com/killboard/killmail.php?id=13123036

im not a carebear so to speak, i live in npc 0.0 space, but i do like to every now and then do lvl 4's in highsec, escaping all the madness 0.0 has to offer, with that i also enjoy flying this fit because it simply is awesome, just annoys the hell out of me that 5 bs's can pop such an expensive, well fitted ship so easily.
Sareth Servil
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Reputation: 21

Yeah, a DC + higher sec could help. That, and just watch for Test guys in local.

Not much else you can do. If people want to suicide kill you, they will. Just takes more numbers. But, best of luck to ya. Just have your wits about you.
Brian.
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Reputation: 3

Killer fit.

Nice to see vicror troll this loadout into oblivion. (Searching for block user feature)
vicror
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Reputation: 123

Killer fit.

Nice to see vicror troll this loadout into oblivion. (Searching for block user feature)
LOL, trollin or truth?  I'll let those that know better decide.

Said it before and it's well known that gg flys his missile boats in Matar space vrs. angels (close range, explo./kin. damg. rats) and if you've ever seen any of his vids it's clear that he is an uber carebear that doesn't even know how to set up his overview.
soo, learn how to play the game or just STFU!!!

BTW, I never gave this a -1 as it works just fine for some people under certain circumstances...get a clue.
jowilkin
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Reputation: 165

OP - periods.  They are different from question marks?
Seranova Farreach
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Reputation: 21

would having a tractor beam, salvager and drone link aug be better? that way you could just cherry pick what you want and still have good range with your drones.
with drone Ewar 5 you get 60km range on drones. abotu 55 to 57km with drone EWAR 4 abotu that range is fine for small and medium to do their job with the range on the torps too.
syphonus
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Reputation: 37

OP - periods.  They are different from question marks?

The ? marks happened when the site redid everything last year, when i go in to try to edit it to get rid of all the ? marks i can't even see them, so they are kinda stuck there at this point
Seranova Farreach
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Reputation: 21

hey Gimp, if i swap boost amp for cap recharger and medium A type for Large A type (cheaper) will it still be stable? if not may have to use Cap boosters.
Mad Hops
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Reputation: 1036

hey Gimp, if i swap boost amp for cap recharger and medium A type for Large A type (cheaper) will it still be stable? if not may have to use Cap boosters.

You could use a gist a-type large and have plenty of cap... about 8 minutes. If you throw in one or 2 cap implants, then you could potentially be stable. Though if you go with a c-type medium with a faction/cheap deadspace boost amp, then you get the same tank as the a-type large and no amp. Think that second option is cheaper too...
Ncc-1709
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Reputation: 129

you dont need to be stable with a bigger rep, you just use it when you need it
Seranova Farreach
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Reputation: 21

hey Gimp, if i swap boost amp for cap recharger and medium A type for Large A type (cheaper) will it still be stable? if not may have to use Cap boosters.

You could use a gist a-type large and have plenty of cap... about 8 minutes. If you throw in one or 2 cap implants, then you could potentially be stable. Though if you go with a c-type medium with a faction/cheap deadspace boost amp, then you get the same tank as the a-type large and no amp. Think that second option is cheaper too...

A type medium is like 800m to 1bill
Gist A large is roughly same i think
Pith A large is only 200m and nice amount of boost meaning no need for boost amp to get abotu same boost amount as A type medium (i think) and i already have everything apart from the medium A type (got pith A large insted to see if i can be stable with it, tho might need CR8)

But yeah.. its not a cheap boat and i wanted to fly one knowing this so i been jewing it up HARDCORE on missions to buy/fit ;x
Mad Hops
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Reputation: 1036

hey Gimp, if i swap boost amp for cap recharger and medium A type for Large A type (cheaper) will it still be stable? if not may have to use Cap boosters.

You could use a gist a-type large and have plenty of cap... about 8 minutes. If you throw in one or 2 cap implants, then you could potentially be stable. Though if you go with a c-type medium with a faction/cheap deadspace boost amp, then you get the same tank as the a-type large and no amp. Think that second option is cheaper too...

A type medium is like 800m to 1bill
Gist A large is roughly same i think
Pith A large is only 200m and nice amount of boost meaning no need for boost amp to get abotu same boost amount as A type medium (i think) and i already have everything apart from the medium A type (got pith A large insted to see if i can be stable with it, tho might need CR8)

But yeah.. its not a cheap boat and i wanted to fly one knowing this so i been jewing it up HARDCORE on missions to buy/fit ;x

You don't need to run a large pith stable... that just means you're decidating too much to cap.

If you want a cheap alternative route, go with a c-type medium and fit a boost amp.
Seranova Farreach
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Reputation: 21

i have a c type medium too. but that isnt the question. i asked if i would be stable with a cap recharger + large pith A type. or atleast last 15 mins or more. (since its only 200m compairied to the other "recomended" boosters)
Mad Hops
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Reputation: 1036

i have a c type medium too. but that isnt the question. i asked if i would be stable with a cap recharger + large pith A type. or atleast last 15 mins or more. (since its only 200m compairied to the other "recomended" boosters)

No.
Seranova Farreach
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Reputation: 21

ideally id work toward getting an A type medium.. messed around with EFT all L5 and with medium cap booster+800s it would be stable with everything on at 40% but ill just pulse as needed (both shield and batt) till I get the A type cause I don't think C type med would be sufficient :x
swordfish_katana
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Reputation: 0

Hey Greengimp

Flying this ship now and loving it, switched the CN Shield boost Amplifier for a Pith A Type but apart from that all the same, just one thing I wanted to say though was "get your ass back to corp" hehe havent seen you in ages bud and we miss you around, lots to fill you in on, talk soon, TV
Carabusu
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Reputation: 0

After having flown this identical setup for the last few months, I would give this 2 thumbs up if it were possible.  Great fit!  I was skeptical at first, but only because I'm used to over-tanking (which is dumb).  I'm forever sold!
Richard Cory
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Reputation: 2

I've got a question for ya, since some rats usually like to sit around 50km+ or they are simply spawned too far away, and since imo using t2 ammo kinda defeats the purpose of having to grind for isk, the say, normal mjolnir torpedo will hit around 40ish kms, so, without an ab I don't see how useful is flying around to get within range of the rats... help?
Mad Hops
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Reputation: 1036

I've got a question for ya, since some rats usually like to sit around 50km+ or they are simply spawned too far away, and since imo using t2 ammo kinda defeats the purpose of having to grind for isk, the say, normal mjolnir torpedo will hit around 40ish kms, so, without an ab I don't see how useful is flying around to get within range of the rats... help?

Javelin ammo is cheap... invest. If you're too cheap to use faction torps (they pay for themselves in increased efficiency), then you should just use a CNR with cruise missiles.
Richard Cory
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Reputation: 2

Well I guess I can be called cheap even though I bought the given golem fit. I am willing to use t2 torps but I have not actually flown the golem in a level 4, so I don't know who much ammo does it spend. Less then 7xcruise cnr I suppose. What like, a mil or maybe more per mission?
Mad Hops
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Reputation: 1036

Well I guess I can be called cheap even though I bought the given golem fit. I am willing to use t2 torps but I have not actually flown the golem in a level 4, so I don't know who much ammo does it spend. Less then 7xcruise cnr I suppose. What like, a mil or maybe more per mission?

Prob less, depending on the mission. I use t1 ammo with my machariel because it chews through ammo, but the golem is well worth faction or javelin. Don't use rage though, unless you're only shooting structures! :P
Ncc-1709
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Reputation: 129

rage work find against some missions, cept angels. if your in range they 2 /3 shot bs's
Richard Cory
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Reputation: 2

Okay, yeah my main was flying a mach for missions and there was no sense in using anything other then t1. Yeah so golem is worth it, thank you. :)
Richard Cory
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Reputation: 2

Since this topic has more active users, sorry for the off-topic a bit but:

I have a quick question for you guys:

Which is better:

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst II

or

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

For a CNR, ofc. :)
Mad Hops
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Reputation: 1036

Since this topic has more active users, sorry for the off-topic a bit but:

I have a quick question for you guys:

Which is better:

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst II

or

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

For a CNR, ofc. :)

http://dl.eve-files.com/media/corp/stoicfaux/SimpleRigorFlareComparisonSpreadsheetScreenshot.jpg

2 rigors, 1 flare, plus TP.
Richard Cory
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Reputation: 2

Many thanks, and if no painter involved? I'm guessing still 2 rigors and a flare? Thanks again.
Mad Hops
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Reputation: 1036

Many thanks, and if no painter involved? I'm guessing still 2 rigors and a flare? Thanks again.

Same, as long as they're t2. If you're going with t1 rigs, then just look at the spreadsheet I linked...
greengimp
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Reputation: 56

Many thanks, and if no painter involved? I'm guessing still 2 rigors and a flare? Thanks again.

Same, as long as they're t2. If you're going with t1 rigs, then just look at the spreadsheet I linked...

While the spreadsheets say that the 2 rigor and flare is slightly better, all my ingame testing has proved that the all rigor has a slight advantage when using T1 and faction ammo, and that the 2 rigor and flare only pulls ahead a little when using T2 ammo
meldorin
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Reputation: 0

Love it use it +1 :)
Jaain
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Reputation: 0

There are far better choices than this vanity ship. betters DPS, better tank...and even just about this this fit for a golem... Im sure it can do 4's...so can a drake... its not saying much. fail.
Ncc-1709
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Reputation: 129

if you actually read all 2 years 4 months worth of posts above you, you might understand why you just became flame bait...
syphonus
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Reputation: 37

There are far better choices than this vanity ship. betters DPS, better tank...and even just about this this fit for a golem... Im sure it can do 4's...so can a drake... its not saying much. fail.

I'm sorry, are you saying that because a drake can do lvl 4's.. any other fit is fail?

Btw nice osprey fit bro
Grimme_Necrofiend
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Reputation: 741

There are far better choices than this vanity ship. betters DPS, better tank...and even just about this this fit for a golem... Im sure it can do 4's...so can a drake... its not saying much. fail.

Better choices than a Golem (IMO): Vargur, Machariel, possibly the Nightmare for SOME missions, all of which are "vanity ships." You're right, a Drake can do Level 4s....in about 10x the time. My Ibis can fly around in space, just like a Titan. Therefore, Titans are pointless. I take regular morning shits, just like Barrack Obama. Therefore, I'm the President!
lostzsoul
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Reputation: 0

Using a Deadeye ZMC (Flight Time) instead of a Geadeye ZML (Velocity)

Are there any benefits I am missing?
Would the extra speed reduce the time a defender missile has to hit?
The overal distance flown is exactly the same.
ZMC is cheaper.
Sareth Servil
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Reputation: 21

just use what is preferred. I'd prefer using both bay thruster rigs and ZML for the time. Faster missiles = faster hits = less wasted volleys = ammo saved. But, it's probably negligible and probably doesn't optimize speed of mission that much.

Again, either work, basically the same, just go with which ever one ya want.
SnakeLegend
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Reputation: 2

Does it work well in null ratting?
Ncc-1709
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Reputation: 129

as long as you don't get jammed or nuet'd its good for sanctums ect, 22m pings
xXClideXx
*
Reputation: 2

I love not only this fit, but i really love your crystal fit. I've been trying out using 4TPs and my god its too easy. Ive also found that for those missions where you need an AB, you don't need a good tank, so I take out an invul shield for a TP. I've managed to do worlds collide with just invul because this thing just wrecks everything with max 3 shots. ++++++++++++++1
Ja'thaal Deathbringer
*
Reputation: 1

Great setup, not quite my play style, but cool.
aleisteruk
*
Reputation: 0

My exact fit +1
Biberon
*
Reputation: 1

I've been following this setup since it was first posted. I think I even gave it +1.

BUT.. and there are a few statements starting with the word "but" (1 aka one small letter t at the end of the word :)) )!  I left EVE for a year and there's changes to level 4s.

Full aggression from some rooms kills my 1k omni tank - slowly and steady. Had to warp out just once, but I prefer having a Gist X-Large permanent boosting than a medium (more shield boosting / cap used and even though it uses more cap than the medium Pithum A, a Gist X-L it's still more cap efficient).

Also I have to answer my door a lot and under 600 DPS tank simply won't cut it - because I always draw full agro to make the blob of NPCs come to me which is better than fitting an AB. Yes I would love to be able to micro manage so many active modules (Weapons/TPs/Tractors/Salvager) but your setup is for people who are certain not to get interrupted while missioning. And I don't mean getting disconnected.

I would say more, but you have too many +1s for a setup fit for your - and maybe a few more other people - play style. Great gank, bad tank! TP bonuses doesn't necessarily mean there are no alternatives. Also the damn crystal implants are too expensive - my current Golem fit is cheaper then your set of crystals - even if not a full set. I only need 2 +3% cap implants (amount and recharge.)
 
 PS: Green, Mike and Liang you all have good points in what your state, but lets say even though I learned from the 3 of you my experience with Lvl 4s is a bit different.

PSS: I doesn't suit everyone to be like you. I would retract that statement of people doing it wrong if I was you.
Biberon
*
Reputation: 1

To answer a question about speed VS range on torpedo rigs : better speed = less time for the target to move arround = less actual range it needs to fly. Extrapolate from this.
Lt.Trog
*
Reputation: 0

I have a few questions about the whole range of cardari mission BS 1st is the raven state issue still in game? I see no fits for it but its stats look awesome how come? also why does no one fit torps to ravens/cnr it seems to me a good idea as cruise have far more range than needed or the ships can even lock at with out sniper fitting. finally what would you say the min tank would be to run all lvl4 pulling full agro every time? (i know thats not the best way to run them I'm just wanting to know for arguments sake). I'm posting this here as greengimp seems to be the resident expert on such things.
Lt.Trog
*
Reputation: 0

what would you say the best lvl4 blitz ship is now with the advent of the tengu? am I right in thinking the progression would be something like;

Drake, Raven, NH, Tengu, CNR, Golem?

Well actually what I have read is the Golem is a little slower for blitzing but has the advantage of low ammo costs and looting as you go for those who don't have a Noctis alt. Does that sound about right?
My current skill plan is to go from my faction fit drake to a Tengu then to a Golem skipping out the others
Sareth Servil
*
Reputation: 21

Been awhile, but I used to mission in basically the progression you described.

Drake -> Raven -> Golem. I didn't bother with the CNR (buffed raven), and most people kinda deck out CNR and then just transfer that to the golem when they get it.

As for caldari mission runners. I'd still say golem is the fastest, but I could totally be wrong since it's been about a year since I've done it, and never piloted a tengu.

Golem isn't slower, just run it, and have 3 tractors on to pile all the wrecks into 1 spot, then bring in your salvage ship/alt afterwards to that 1 or 2 spots and loot/salvage in a matter of a minutes.

And if you're actually blitzing, you won't be looting or salvaging, you'll be killing the proper triggers to get to your final goal the fastest and leave(unless killing everything is the goal)

The raven state issue was special, I believe a few were made and given to people as rewards (similar to the silver and golden magnates). I think there may be like a handful that exist in somebodies hanger.

As for the min tank needed for full lvl 4 aggro..I'd say 800 to be comfortable with ANY lvl 4.
Menar Machine
*
Reputation: 0

I can easily create a fit that runs level 4s for much, much less than this. -1
Ncc-1709
*
Reputation: 129

I can easily create a fit that runs level 4s for much, much less than this. -1

this fit has been here for 3 years and is still going strong...
if you bother to read the thread, there are cheaper versions available, usually at the loss of dps, tank or cap stability
Hookerface
*
Reputation: 8

Ive been reading down through this post here and there. But i have a question. If cap stability isnt good enough why not get two gistum c-type adaptive invulnerability fields to replace the two caldari navy ones? Gistum has 8 GJ less than the caldari and cost less. According to jita price tags. Why not switch them out? Or am i missing something? Sorry im fitting a golem atm but i just came across this.
Ncc-1709
*
Reputation: 129

if you check the date of the original post, those invuls didn't exsist when this fit was made
Druuk
*
Reputation: 1

How you can be cap stable, with the same fit ? Can you explain me, I'm not cap stable with your fit ?
Ncc-1709
*
Reputation: 129

things have changed in the past 4 years. he also uses cap implants. also running salvagers and tractors will leave you not cap stable.
he has cap and a tp cap reduction implant.
if your cap is dropping, don't use the tractors, salvagers and use 1 less tp while it recharges, or just turn the booster off for a min to regen cap

he also has perfect skills, including tp cap reduction
Druuk
*
Reputation: 1

ok I try it upgrade my cap skill and change implant !
DragonFury3
*
Reputation: 0

I like this fit a lot as well but i used it for the basis for my fit... I have a different style as well that and i like ASB's... I will submit a fit soon i think...
NIFTYGetAtMe
*
Reputation: 1

Incredible. To this day even through all the updates, this is still the single best building block fit for the golem. Obviously things can be changed with the rubicon release, but this is still the best thing to base a fit off of.
Ncc-1709
*
Reputation: 129

all that really needs changing is drop one invul for a mjd and slap a bastion on it and its perfect

Golem that actually has TP's

greengimp's Golem built 2009-04-30

greengimp
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Spaceship
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Empty
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Large Hydraulic Bay Thrusters II
Large Rocket Fuel Cache Partition II
Modulename
I've seen a good number of pretty fail fit golems on this forum in the last few weeks.? This is one that is obviously for missions and has mods that match the ship.?

This setup has 2 Tp's cause for a torp boat you need them, those that say you don't obviously haven't run a torp boat before.? Also this boat is made for torps, to me a cruise golem is just blasphemy.

Stats:

Javelin:
Dps = 996
volley = 6163
range = 60.3 km
Rate of Fire = 7.35 seconds

Rage:
Dps = 1350
volley = 8765
range = 35.7 km
RoF = 7.35 seconds

Faction ammo:
Dps = 1228
volley = 7868
range = 40.2
Rof = 7.35 seconds

Omni Tank = 574 dps
The booster boosts 431 shield every 3 seconds.
For those that say this isn't enough tank, well learn to properly run a L4.? With the firepower this boat has this is still prolly overtanked for almost every mission out there.

Cap stable at 35%

Range rigs are kinda a must.

This boat runs close to 4 bil (+/- a couple 100 mil) but that isn't too bad for a serious L4 runner.

For some missions feel free to drop the cap recharger for a AB to get to gates faster.? When doing this though you will need to pay attention to your cap.? Using the tractors/TP's and AB with th shield booster running will only last for 5-6 mins, so you should be monitoring your cap while doing this, it isn't hard though.

I put 3 tractors on it but that is just personal pref feel free to have any salvager/tractor combo you want.

Thanks for replies and reading this.? Please rate me up if you like this fit.


I've had folks ask me to make some video's of my missions to show exactly how i run this ship.  I tried to get some of the more popular/bigger missions.  I hope you enjoy these and hope they help.  (Note you will prolly be able to run these about 10% faster than I did in the videos.  Reason for this is that to get a good quality video i was recording in a high fps and it lagged me a goodly bit)

The Videos:

Angel Extravaganza:
http://www.youtube.com/watch?v=I37po3UeuBo

Attack of the Drones:
http://www.youtube.com/watch?v=CX5fQKmQii4

Blockade (Angel):
http://www.youtube.com/watch?v=s_GdM62sgL4

Damsel in Distress:
http://www.youtube.com/watch?v=xMaeKreI4-4

Gone Berserk:
http://www.youtube.com/watch?v=_kDriyuU-_s

Pirate Invasion (angel):
http://www.youtube.com/watch?v=p4QRXRmgh14

Vengeance (angel):
http://www.youtube.com/watch?v=EIkr_MtQLWQ

------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------

Updated on May 29, 2009

Having used this fitting for awhile and reading some of the comments i've gotten I have wanted to be able to fit an AB on this ship without having my tank or dps suffer.? I have come up with this fitting now making full use of implants.? This is not cheap and will only be viable for the rich or very serious mission runners but this is a golem after all so that is what people flying this ship are anyway.

What i have done is to basically replace the CN shield boost amp by using the crystal implants.? Doing this gives me a omni tank of 560 which is basically what i was running before.

Since I now have an extra slot it is going to be used for my AB.? Now we have 2 TP's and an AB without giving up any dps or tank.

I filled implant slots 6-10 with 3 missile implants a cap implant and in slot 8 the only useful thing i saw was to reduce cap of TP usage so threw that on there as well.

Making these changes this setup can run ALL mods for just shy of 12 minutes.? With the AB off it is of course stable.

With this fitting your jav's can reach out and touch something 68.9km away, rage have a respectable 40.8km range.

For the missions that you do not need the AB (which are most of them) you can either put the shield boost amp back on or throw on a 3rd TP.? I have become very fond of using 3 TP's now that i have tried it and occasionally will use 4 taking off the cap recharger just for fun (cruisers are just a joke now).

I believe i have now reached the Golem's full potential with this newest fitting and have fixed the one hole that it did have (the AB).? I'm not going to change the battleclinic fitting because i believe it is what most people can and will run, this is just what I've now chosen to do to completely maximize this ship.

--------------------------------------------------------------------------------------------

Ok, so I've had a number of people message me asking for a plain old T2 Golem fitting.  The following is what i have come up with:


There are a few things about this fit.  Seeing as how i was not allowed to use any faction whatsoever i broke down and put a cap booster on there.  Due to fitting issues it is a medium one.  The tank is 457 sustained and 639 peak so it has enough tank to do the missions but you will just have to be aware of your cap while missioning.

The dps is not bad but the faction BCU's definitely add a little extra bang, but this is a ton of dps for just T2.


The biggest drawback to this fit is that there is really not much you can do to change the fit.  I.E. there is pretty much no flexibility in the fitting to adjust for different missions, you'll need to start getting some faction before you can change things.
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------

The first pic is the original fitting, the second is the May 29 updated fitting.  The third is the July 23 update.

Targeting

Maximum targets 10
Maximum targeting range 118.75 km
Scan resolution 131.25
Sensor strength 14 0 0 0

Size/Movement

Maximum velocity 125
Inertia modifier 0.081
Signature radius 450 m
Cargo capacity 1225 m3

Systems

Capacitor capacity 7906.25 GJ
Capacitor recharge time 14 minutes 22 seconds
Powergrid 6659.8 / 10625MW
CPU 660 / 893.75 tf

Shields

Shield capacity 11000
Shield recharge time 28 minutes 24 seconds
Shield resistances 57.87% 78.93% 77.88% 74.72%

Armor

Armor hit points 8375
Armor resistances 50% 10% 34.38% 58.75%

Structure

Structure hit points 9625
Structure resistances 0% 0% 0% 0%
Drone bandwidth 25 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Golem, Golem that actually has TP's]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter

Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Empty

Large Hydraulic Bay Thrusters II
Large Rocket Fuel Cache Partition II


Item Quantity Value
Golem 1 1,005,020,000
Torpedo Launcher II 4 2,800,000
Caldari Navy Ballistic Control System 4 89,162,000
Caldari Navy Shield Boost Amplifier 1 83,003,000
Caldari Navy Adaptive Invulnerability Field 2 325,000,000
Pithum A-Type Medium Shield Booster 1 313,018,000
Small Tractor Beam I 3 1,500,000
Large Hydraulic Bay Thrusters II 1 64,426,500
Large Rocket Fuel Cache Partition II 1 69,800,000
Republic Fleet Target Painter 3 22,850,000
Total 2,626,165,500
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