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Loadout: PASSIVECANE

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Author: Zlicknarch
Time: March 07, 2007, 03:27:37 am
Build: 0
Rating: Up: 235, Down: 3
Views: 57,053
Estimated value: 936,898,049 ISK
  • Active tank (0)
  • Armor tank (0)
  • Blockade runner (0)
  • Cheap (0)
  • Drone boat (0)
  • EW Support (0)
  • Expensive (2)
  • Gank (0)
  • Gun boat (2)
  • Hauler (0)
  • Long range (0)
  • Missile Boat (0)
  • Passive tank (2)
  • PvE (2)
  • PvP (0)
  • Scout (0)
  • Shield tank (2)
  • Short range (0)
  • Stealth (0)
  • Support (0)
  • Tackler (0)
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Hi everyone

Took a break from Eve for about 6 months but I am back now.  When I logged on again I had about 100 mails from people about the passive cane setup, so thanks for that.  I hope I have been able to help most of you out with your questions.

I still use this for 0.0 ratting although with ACs, cloak, mwd and gryos.

I have moved on a lot since the passive cane though, and despite being podded a few times due to taking loads of risks and having a lot of pvp fun (no hard feelings if any of you got me btw) am enjoying being back.

I hope to have some more killer loadouts in the near future for you.

Feel free to convo me in game, always happy to help, unless I am killing or being killed...

Z

Comments

  • March 07, 2007, 03:33:40 am

    If that setups works for you then i'm staying clear outa your way =) though some of that looks like T2 wish list... and the T2 large shield extenders swap for large f-s9 regolith shield inductions. i think less expensive, and use less cpu and powergrid.
    Also, or T2 spr's availiable?
  • March 07, 2007, 04:16:38 am

    I have been running this setup exactly since rigs came out, the only addition to reality (i.e. wish I had) are the T2 field purger rigs which are rare and expensive.  T2 SPRs have been on the general market for a few weeks now.  The T2 large extenders make a huge difference over the named T1s.

    Basically, I get 15700 shields (approx), with a recharge rate of about 135 secs, so it gives me a peak d/s on my lowest resist of EM at about 500 d/s with the T2 invulnerability running over in the background.  Over 1000 d/s on explosive, and being passive you never have to worry about capacitors (LOL).

    I have completed every level 4 mission with this setup.  The only time I need to warp out is to go back and swap out the T2 invuln for a 10mn afterburner and perhaps to swap out a T2 SPR for an extra T2 gyro (particularly to break Hoborak Moon's shield tank in Vengeance which is pretty good).

    In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two (although personally I think their setups were pisspoor).  I couldn't break the BS tanks, but we all got bored and after taking out their tackler and cruisers I just warped off.  My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

    It works well in gangs, but poorly in solo pvp due to lack of tackling ability.  It is feasible to swap out the invulv and 1 large extender to replace with mwd and scrambler, but a little risky unless you are certain you wont hit large gangs by yourself.

  • March 07, 2007, 04:23:43 am

    Nice. Thats one Cane I wouldn't like to meet in a dark alley!

    I'll stick with a Drake though, slightly higher shield recharge, but the better resists more than make up for it.
  • March 07, 2007, 04:31:48 am

    Drakes, pah!  Always Drakes... lol.  I may train up to fly drakes just to see the difference.  A lot of my corp swear by them.  The one thing I would say, as the Cane uses guns not missiles its potential damage is a lot higher than the drake.

    On a wrecking shot I have seen this thing hit over 1000 damage, with typical hits (depending on range, ammo, target) averaging around 200.  With the gyro fitted I inflict a conservative 1200 damage every 7 seconds, so almost 200/s.  It's a lot higher against poorly setup ships (300+ per round).

    Although I do want to take a drake for a spin to compare...

    Thanks for the comments.
  • March 07, 2007, 05:24:25 am

    Yeah, the Cane does have a much higher damage potential. Cant argue with that.

    I think where the Drakes shield tank improves on the Canes is the higher shield resists, partly due to more mid slots, partly because of the Ship Bonus. Your Cane does have a slightly lower shield recharge with the extra SPR's you can fit but I am willing to bet the higher resists give the Drake an edge tank wise. Thats kind of made up for by the Canes higher damage output though, I'll give this fit a whirl when I have finished training for the Cane, need to up my projectile skills first though, otherwise I am not hitting a thing! Its a nice looking fit.
  • March 07, 2007, 07:24:00 am

    I must confess, the only time I have lost this ship PVPing was actually one on one against a guy who had been playing eve since early 2004.  He was running a BC with a passive armour tank all faction gear.  The fight lasted almost 30 minutes and we both got down to hull.  We convo-ed afterwards and he said it was the first time in over a year he had seen his ship's hull...  Damned good fight though...
  • March 14, 2007, 04:16:20 am

    just added this note so my other two cane setups would stay close together... they get lonely
  • March 14, 2007, 10:00:02 am

    zlicknarch, your cane setups have been very helpful since i will be training for one when i have a wolf. (i leave all the caldari stuff to the alt) since i mostly trained in armor tanking i will be using the armor tanks first. but since your passivecane's setups are quite low on skill needs i will be trying them too soon after i get it.
  • March 15, 2007, 12:51:50 am

    Excellent Turelle.  Have fun with them and let me know how it works out.

    Good luck.  Glad you like the setups.
  • March 16, 2007, 07:26:31 pm

    Could you discuss your preferred ammo selection/fighting range and how you maintain the range?

    Thanks
  • March 17, 2007, 04:43:13 pm

    the main, and only real problem i see with this fitting is lack of webbage.

    your arty would never hit something orbiting you fast and close. (for example, my sleipnir pre-1.4 does 2.2km/s and can hold its cap at that speeds.  aside from that, i can't see any other major issues with this fitting, i've tried similar on my rattacane with no luck, and even with my great gunnery skills i've never seen a 1200 hit with 650's.. (although wreckings with 720's hit regularly for 1000-1300dmg)
  • March 19, 2007, 01:04:12 am

    the last two comments about ammo and tracking speed/webbage make a lot of sense and relate to one another.

    In terms of range: from Quake at about 4 or 5km range to tremor stretching to just about  50km the range is pretty versatile.  If you have decent gunnery skills you can hit just about anything within those distances.

    There are then 3 major considerations:

    1: getting within range

    2: ensuring right range for right ammo

    3: fast frigates (may they rot in hell)

    Bear in mind this is predominantly a PVE or PVP (as part of a fleet) setup.  I will ignore the fleet side of this, at the moment, suffice to say you should be able to hit something in a fleet, especially with good scouting and a good FC.

    So, for PVE.  If the mission is tough it's normally because you get attacked by a large nmber of ships.  This means you need a large tank and this tank does the biz.  You warp in, if you can you take out as many of the fast frigs first as they come from a distance towards you.  Some will get past your arty and orbit close and fast and probably web and/or scramble in a level 4 mission.

    With this setup, while you are under heavy attack you pop any and everything that you need to.  You can take out the vast majority of cruisers and BS pretty quickly.

    Two assault launchers and a handful of good drones will eventually pop the fast frigs and you can do this at the same time as you're popping the BS and cruisers in range.

    Overall, these are not big issues, although the fast frigs can take time.

    Once you have thinned the field you can warp back and swap out a T2 LSE for an afterburner if you want or need to.  The only time I really need to do this is against fast BS with good shield tank, such as Hoborak Moon, may his corpse float in the cold vacuum forever.

    But with 2 T2 gyros and an afterburner you can swap to Quake (after you get in range), still maintain range on most fast PVE BS when you get to range and pop them within a few minutes.

    Making the gyro/afterburner alterations halves the strength of the tank.  It is a pretty formidable tank to start with and so this is still a very good tank that you could do almost every level 3 mission and many level 4s, but you don't feel as protected and you have to watch the shields, as soon as they go below 25% think about aligning and when you hit 20% hover over the "warp to" control.

    Once it drops below 20% it disappears almost immediately, but from 30% to 20% takes a long time in most situations.

    An alternative, and a good solution to fast frigs, is to drop the inv field for a webber if you know that the shields are good enough for the situation you're going into.  15K shields and a tank of about 300 d/s on 0% resistance should be able to handle most PVE situations, giving you the webber to freeze those pesky fast frigs, enabling you to pop them with one or two shots.

    The fitout I described here is the maxed out shield tank.  However, it's not worth having a lot more tank than you need, so once you know what you need you drop out the excess and repace it with the afterburner, or the webber, or the gyros, etc.

    This combination will give you enough speed, damage and felxibility to get through any combat based level 4 mission.

    In terms of types of ammo.  I always carry at least 4 kinds: quake, tremor, emp and either phased plasma or depleted uranium depending on the damage types and range I expect to be facing.  2 to 3k of each of these will see you through every level of even the longest level 4 mission, giving you the felxibility to swap what you need to pop what is there.

    Hope this helps.

    Z
  • May 20, 2007, 07:29:37 pm

    just wanted to say thanks,been using this setup for awhile and it works very well in lvl 4's
  • May 20, 2007, 07:48:00 pm

    Ah, the mighty PASSIVECANE brought back from the other side, eh only two months but hey. It is a great setup and I hope it does you people good, but I'll just stick with my Drake's better accuracy, range, and damage. :) nah, just love gloating about Caldari majesty.
  • August 10, 2007, 01:41:51 am

    Better damage on a drake???  what drugs you on?  8 heavy missiles with a T2 ballistic CU vs. 6 425mm ACs or 6 650mm arty with 2 T2 gyros?

    I think I'll plump for the cane every time  ;)

    But drakes and myrms are okay...
  • August 10, 2007, 03:45:39 am

    7 Heavy Missiles ... but it only proves your point ;)
  • August 10, 2007, 08:00:20 am

    Just wanted to say thanks for posting this setup.. been searching for a good 'cane loadout for way too long, and this one fits the bill :D  Cheers mate, keep up the good work!
  • August 10, 2007, 07:57:40 pm

    Lol yeah sorry. Better damage for ME. I have utterly horrible gunnery skills, I only push out a little over 145 with my Harpy. I'll admit that it does take me a minute or two for those bs bosses though.
  • August 13, 2007, 04:44:20 am

    I'm training towards this build at the moment, been toying around in quick fit and I need to find an extra 128 powergrid to fit the third shield extender. Know of any skills or implants that would sort this out?

    Thanks.
  • August 13, 2007, 04:55:05 am

    Possibly the wrong forum for this, but what PvP role would this hurricane fill?

    Mainly solo? Small gang? Fleet?

    Wanting to get into PvP and this loadout intrigues me.

    Thanks!

    oldweasel =  :n00b:
  • August 14, 2007, 01:07:55 am

    To be honest, I only use this setup for ratting.  It also has pretty strong defensive capabilities if someone ambushes you, it can even stand up to a small gang if they are not that strong.

    You can use it for PVP if you are in a gang, it does good damage, but I prefer a lot of different setups for real combat.

    The thing about PVP is that to be effective you need a range of ships fulfilling different roles: large damage dealers, EW capability, rapid targeting and tackling, triage (if you can), nossing and other such things.

    For small gang combat now I tend to use a cruiser setup to do long range target painting, currently I give over 110% signature radius bonus to the rest of my gang.  They can target quicker, get twice the chance to hit something and do double damage on average.  Target painting is under-rated but I have seen nothing but positive results from it over the last month.

    Aside from that, I also use a long range sniping maelstrom (posted on here) or a nosphoon also posted on here, or an EW cov ops frig with warp disruptor and  remote sensor dampeners.

    For those with not brilliant skills their best chance to work in a gang for PVP and be even vaguely useful is to be a fast tackler in an inty or assault ship (T1 frigate if you can't even do that).  At least you can help to pin the enemy down, and if your ship goes pop it's no big financial loss.

    Failing that, if you want to use a cane for small gang combat, I have found the nanocane (posted on here) to be the most effective.  Bottom line, if you get called as primary no ship will help you that much except perhaps to run away and then come back again.  With the nanocane you can do good damage from about 70km away, go around 3km/s and be a thorn in people's sides.  It's like a pocket sniping BS with good speed and rapid targeting ability.  I got a lot more kill mails using this than almost any other setup and I haven't lost one of them yet.

    If you want to use the passiveshieldcane for PVP you can, and you can do some damage and you can act as bait (although not to a large gang), but it's not the best PVP option.  It is good for 1 Vs 1 duels though, if you are sure it will be just 1 Vs 1.  I have used it in such a way a few times and never lost, although have had a stalemate or two.  It even survived when the 1 Vs. 1 became 1 Vs. 3. :).

    Hope this helps a little.

    Z

  • October 09, 2007, 04:17:05 am

    with AWU V is it possible to fit 720's? thatll be my next rank V skill i train so it would be interesting to know how far off that would be as the dmg would get a nice boost.
  • November 22, 2007, 04:36:45 am

    Love this setup and I started off with a T1 version of it and have been slowly working my way up to the T2 version.
    One question though.... how on earth do you get 3xWasps to fit in it? The 'cane only has 30m2 of drone space and these take 25 each. Is there a skill I'm missing out on?
  • November 22, 2007, 05:22:16 am

    your correct on that wasp thing. i believe he may have thought they were mediums. you can fit 3 medium drones in but only 1 heavy or sentry. I run around with 6 t2 acolytes
  • December 12, 2007, 01:19:19 pm

    My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

    Doesn't a nos make it hard to keep that invurn field running over long periods of time?

    Also 6 720mms (not tech 2, don't know those figures off hand) will require less than 6 650mm if you have AWU to V I believe.
  • December 12, 2007, 01:25:58 pm

    invul 2 takes so little energy that you will more than likley be able to run it forever regardles of nos.  its because even if you only have 1% cap... its still enough.
  • December 18, 2007, 08:48:41 am

    needs MWD, point.
    *cries inside*

    e: 650s? standard missiles? T2 rigs?
  • December 18, 2007, 11:30:50 pm

    needs MWD, point.
    *cries inside*

    ??? this a mission runner ship, there is no point in MWD.

    e: 650s? standard missiles? T2 rigs?

    Try this fitting in EFT a tell me how much powergrid you will need to put 720.
  • December 20, 2007, 01:48:53 am

    my bad, I didn't see that this was a mission ship, disreguard that first bit.
    I haven't fitted a cane recently, but when I fitted up my muninn I managed to fit 5 x 720mms so I assumed that the BC powergrid of the cane would be able to handle it.
    T2 rigs?
    I assume that this is for mission running against say, angels or whatever, because I doubt you would have enough resists otherwise?
    I haven't flown a cane in a long time though, or done any missions for that matter.
  • December 20, 2007, 02:06:28 am

    I dont have the EFT to confirm the numbers but 6*720 T1 with AWU V = 1350 needed powergrid, you can fit them you will be very tight to fit a good tank.

    T2 rigs, yes, is overkill in a BC but with T1 works fine too.

    This ship blows the lvl3 but in lvl4 unless have good gunnery skills is slow kill some BS.
  • December 20, 2007, 03:19:16 am

    Has this ever been tried for PVP?
    Never mind, I finally read the rest of the thread.  ;)
  • December 20, 2007, 03:31:01 am

    To can use this for PVP you will need a tackler, and in a gang will be better fit a lower tank but better DPS.

    This is a mission runner fit, for use in PVP you will need in your mids web/scram/MWD and with only 4 mid slots you must do a armor tank; and AC are more common that arties for PVP.
  • December 20, 2007, 03:33:42 am

    this setup isn't designed for pvp. all he said was 'yes it could work in pvp with a small gang'

    EDIT: was referring to the post above Kai's
  • December 25, 2007, 06:26:21 am

    That's ok, I work with a gang, under normal circumstances. so I might give it a try. :)
  • December 27, 2007, 09:15:52 am

    Well this is my new goal. Train to this loadout! I love my cane but i'll be damned if i can fit it right. This should do wonders for me!
  • January 10, 2008, 05:13:41 am

    Been running with a Tech 1 fitted version of thisloadout for a few weeks now and rapidly training towards a full Tech 2 fit.  Also nowher near being able to afford the rigs, so cash is another goal to be able to afford to fit\replace these.

    As it stands right now, if this thing stands up to the kind of punishment I've taken with my current fit, the full T2 version is going to be almost indestructable!

    Fantastic fit, thanks.
  • January 17, 2008, 06:42:30 pm

    All I can say is...

    Teh Uberest 'cane ever. I widdled myself in delight when I first tried this one.


    Ohdear, was that my out loud voice?
  • January 17, 2008, 06:45:18 pm

    o good god those rigs are going to take like 3 months of solid level 4's to pay off...
  • January 17, 2008, 08:30:06 pm

    I am running this setup except with T1 weapons, rigs and Invuln. But it still works great. currently running a 141s recharge on my shields.
  • February 04, 2008, 11:36:00 pm

    I would say lose the PDS II as it isn't needed.  I just fitted this in EFT and you get better results either with 2x Gyros or an extra SPRII.  Gyros increase your damage or SPRII improves your tank.  Cap is stable with the IF II running 100% so no need for the PDS II.

    Suki
  • February 04, 2008, 11:47:53 pm

    Ah, the mighty PASSIVECANE brought back from the other side, eh only two months but hey. It is a great setup and I hope it does you people good, but I'll just stick with my Drake's better accuracy, range, and damage. :) nah, just love gloating about Caldari majesty.

    Shame you have no place to gloat, the Gallente Myrm passive shield is just so much better than anything a drake could ever dream of accomplishing :p

    Suki
  • February 04, 2008, 11:49:26 pm

    Better damage on a drake???  what drugs you on?  8 heavy missiles with a T2 ballistic CU vs. 6 425mm ACs or 6 650mm arty with 2 T2 gyros?

    I think I'll plump for the cane every time  ;)

    But drakes and myrms are okay...

    My myrm out tanks and out damages your cane :p

    Suki
  • February 13, 2008, 10:18:40 am

    Yes, go for Myrmidon
  • March 02, 2008, 09:26:17 am

    What implants and skills are required for this to work?
  • March 02, 2008, 07:04:00 pm

    What implants and skills are required for this to work?
    right under the picture of the ships it says "Get EVEMON Skillpan", now I'm not certain, but you MIGHT start looking there
  • March 06, 2008, 06:22:08 am

    ok, all I can say is DAMN.  I love the cane as an armor tank, but I trained as a shield tank firstly...wow, I have to say, I may switch my cane over to this one.  Thanks
  • March 11, 2008, 06:20:53 am

    Is  it just me, or does this thing move incredibly slow?  When I put the rigs on there for the first time i went from 205 to 85 m/s...otherwise, I love this thing.
  • March 11, 2008, 06:41:31 am

    Is  it just me, or does this thing move incredibly slow?  When I put the rigs on there for the first time i went from 205 to 85 m/s...otherwise, I love this thing.

    ??? those rigs don't affect the speed, only the sig radius
  • March 11, 2008, 07:38:53 pm

    Then what the hell happened, because its driving me nuts...
  • March 11, 2008, 10:46:12 pm

    check to see which rigs you actually have on maybe?

    maybe you were getting webbed?

    i dont know, seems odd that would just happen...
  • March 12, 2008, 08:31:29 am

    Close range T2 ammo has speed penalties. Has nothing to do with the tank. Check your ammo. That is my guess at least as I had about that speed when I used it.

    Ya I love this setup, though we proved it doesnt hold up to a mean roaming gang. I was so excited when I saw Zlich in space since I have been flying his setups for a while, it was like seeing a celebrity. I felt a little bad when we blew him away. All is fair in the pwew pwew though.
  • March 12, 2008, 01:31:53 pm

    Wow I hoped that nobody would do this to a Hurricane. Just because something can passive tank, doesn't mean it should and this surely is a ship that shouldn't be.....

    : (
  • March 12, 2008, 01:36:50 pm

    Wow I hoped that nobody would do this to a Hurricane. Just because something can passive tank, doesn't mean it should and this surely is a ship that shouldn't be.....

    : (

    this is one of the best pve battlecruiser setups in existance.  if you run the numbers on the pasive myrm, passive drake, and passive cane they come out fairly equal in most regards with the (IIRC)  myrm doing best damage followed by the passive cane and followed by the drake.

    ammar get no love.

    It is a real testament to the tank power of the passive shield setups.

    As to the thought of "shouldn't be"  there is no inherent ship bonus that says ARMOR TANK on the cane like there is on a myrmidon and the slottage is high enough in the mids to pull it off.  This will out tank the equivalent armor tanker all day long.
  • March 12, 2008, 01:49:11 pm

    Wow I hoped that nobody would do this to a Hurricane. Just because something can passive tank, doesn't mean it should and this surely is a ship that shouldn't be.....

    : (

    this is one of the best pve battlecruiser setups in existance.  if you run the numbers on the pasive myrm, passive drake, and passive cane they come out fairly equal in most regards with the (IIRC)  myrm doing best damage followed by the passive cane and followed by the drake.

    ammar get no love.

    It is a real testament to the tank power of the passive shield setups.

    As to the thought of "shouldn't be"  there is no inherent ship bonus that says ARMOR TANK on the cane like there is on a myrmidon and the slottage is high enough in the mids to pull it off.  This will out tank the equivalent armor tanker all day long.
    [/quote

    True it can out tank, true it does do an "ok" job. Sure it can tank all day long. But then again. I don't think it can overpower a BS or 2. And if you arn't familiar with the Minmatar way "Jumping down stairs with machine guns firing blindly" you'd know that this is more of a "Sit and read a book very carefully and don't get a paper cut while turning the page......."
  • March 12, 2008, 01:56:00 pm

    Oh yea of little faith :p
  • March 12, 2008, 01:57:09 pm

    I have been running this setup exactly since rigs came out, the only addition to reality (i.e. wish I had) are the T2 field purger rigs which are rare and expensive.  T2 SPRs have been on the general market for a few weeks now.  The T2 large extenders make a huge difference over the named T1s.

    Basically, I get 15700 shields (approx), with a recharge rate of about 135 secs, so it gives me a peak d/s on my lowest resist of EM at about 500 d/s with the T2 invulnerability running over in the background.  Over 1000 d/s on explosive, and being passive you never have to worry about capacitors (LOL).

    I have completed every level 4 mission with this setup.  The only time I need to warp out is to go back and swap out the T2 invuln for a 10mn afterburner and perhaps to swap out a T2 SPR for an extra T2 gyro (particularly to break Hoborak Moon's shield tank in Vengeance which is pretty good).

    In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two (although personally I think their setups were pisspoor).  I couldn't break the BS tanks, but we all got bored and after taking out their tackler and cruisers I just warped off.  My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

    It works well in gangs, but poorly in solo pvp due to lack of tackling ability.  It is feasible to swap out the invulv and 1 large extender to replace with mwd and scrambler, but a little risky unless you are certain you wont hit large gangs by yourself.



    for referernce
  • March 12, 2008, 02:02:28 pm

    I have been running this setup exactly since rigs came out, the only addition to reality (i.e. wish I had) are the T2 field purger rigs which are rare and expensive.  T2 SPRs have been on the general market for a few weeks now.  The T2 large extenders make a huge difference over the named T1s.

    Basically, I get 15700 shields (approx), with a recharge rate of about 135 secs, so it gives me a peak d/s on my lowest resist of EM at about 500 d/s with the T2 invulnerability running over in the background.  Over 1000 d/s on explosive, and being passive you never have to worry about capacitors (LOL).

    I have completed every level 4 mission with this setup.  The only time I need to warp out is to go back and swap out the T2 invuln for a 10mn afterburner and perhaps to swap out a T2 SPR for an extra T2 gyro (particularly to break Hoborak Moon's shield tank in Vengeance which is pretty good).

    In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two (although personally I think their setups were pisspoor).  I couldn't break the BS tanks, but we all got bored and after taking out their tackler and cruisers I just warped off.  My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

    It works well in gangs, but poorly in solo pvp due to lack of tackling ability.  It is feasible to swap out the invulv and 1 large extender to replace with mwd and scrambler, but a little risky unless you are certain you wont hit large gangs by yourself.



    for referernce

    T2 invulnerability running over in the background
    being passive you never have to worry about capacitors (LOL).
    ----------------------------------------------------
    Well when you have those, you do. (For Reference)
    ----------------------------------------------------
    In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two
    (although personally I think their setups were pisspoor)
    ----------------------------------------------------
    Ding ding ding. Thats pretty obvious or he would of been raped out of his mind or he just made the whole story up. Think about it, just because you read it, doesn't make it right.
    (Just for reference)
  • March 13, 2008, 08:05:16 am

    Quote
    T2 invulnerability running over in the background
    being passive you never have to worry about capacitors (LOL).
    ----------------------------------------------------
    Well when you have those, you do. (For Reference)

    having run this exact setup with some minor t1 replacements while I skill up, I can tell you that you do NOT have to worry about cap even with a t2 invuln. in fact, with a t2 pds and the skills to match it, I'd probably be regening cap on the whole. As it stands, though, I take up 4 cap per cycle with my invuln I, and I regenerate 4 cap with my skills and the t2 pds. running the invuln field literally does not make a difference either way.

    for the other part, provided those pilots had no goddamn idea what they were doing, this could easily have tanked them. especially once the tacklers and cruisers popped.
  • March 13, 2008, 08:43:13 am

    Wow I hoped that nobody would do this to a Hurricane. Just because something can passive tank, doesn't mean it should and this surely is a ship that shouldn't be.....

    : (

    I don't understand why people say this stuff.  This setup is better then any armor tank version you can come up with.  So there is absolutely no basis that you can say it should not be done.  Just like the myrm, which even gets a bonus to armor rep, the passive shield tank version is better hands down.  So saying that it should not be done just because the original consiences on the ship was that it was an armor tanker, is just wrong.  You use the best fit for the job, and this is by far a better fit then armor tanking it.
  • March 13, 2008, 09:47:09 am

    great setup, i run my drke usually and switched to this recently (2 weeks ago) just for kicks. i highly recommend this set up for lvl 3-4 mission running. good fun setup.

    ** for the only person that doesn't like this set up, you talking out your ass, try it before you comment on it or stop arguing you point when clearly it is a proven good loadout. you have 4 loadout on this forum and only 1 thumbs up (hulk loadout, like seriously)**
  • June 16, 2009, 11:53:40 pm

    I have been looking for  good setup for my cane and so i'm going to give it a go. My Gunnery skills are a lot better than they used to be so I'll let you know.

    So far the fit looks great.

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