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Loadout: PASSIVECANE


PASSIVECANE


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Ship fitting - Built on March 7, 2007

Hurricane, 31,400,000 ISK
+ 305 52 -
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
'Malkuth' Standard Missile Launcher I
'Malkuth' Standard Missile Launcher I
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Gyrostabilizer II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Power Diagnostic System II
Large Core Defence Field Purger II
Large Core Defence Field Purger II
Large Core Defence Field Purger II
Ammo
Fusion M, 33 ISK
EMP M, 47 ISK
Trauma Light Missile, 8 ISK
Inferno Light Missile, 6 ISK
Cargo
Drones
Wasp II, 538,000 ISK
Build Views Tagged as
0 127,776
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[Hurricane, PASSIVECANE]
Gyrostabilizer II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Power Diagnostic System II

Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
'Malkuth' Standard Missile Launcher I
'Malkuth' Standard Missile Launcher I

Large Core Defence Field Purger II
Large Core Defence Field Purger II
Large Core Defence Field Purger II


Wasp II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.

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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 6
Maximum targeting range 56250 m
Scan resolution 275 mm
Sensor strength 0 16 0 0
Size/Movement Max velocity 206.25
Inertia modifier 0.4752
Signature radius 354.97 m
Cargo capacity 475 m3
Systems Capacitor capacity 3691.41 GJ
Capacitor recharge time 28 minutes 29 seconds
Powergrid 1575.65 / 1771.88 MW
CPU 449 / 500 tf
Shields Shield capacity 15975.75
Shield recharge time 2 minutes 15 seconds
Shield resistances 30% 65% 58% 44%
Armor Armor hit points 5860
Armor resistances 60% 10% 25% 35%
Structure Structure hit points 4395
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 30 m3
Drone bandwidth 30 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 981,963,656
Sell this many PLEX* to fund: 3
Convert this many ETC to PLEX: 2 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
Hi everyone

Took a break from Eve for about 6 months but I am back now.  When I logged on again I had about 100 mails from people about the passive cane setup, so thanks for that.  I hope I have been able to help most of you out with your questions.

I still use this for 0.0 ratting although with ACs, cloak, mwd and gryos.

I have moved on a lot since the passive cane though, and despite being podded a few times due to taking loads of risks and having a lot of pvp fun (no hard feelings if any of you got me btw) am enjoying being back.

I hope to have some more killer loadouts in the near future for you.

Feel free to convo me in game, always happy to help, unless I am killing or being killed...

Z

Comments

  • March 07, 2007, 03:33:40 am

    Commander
    *
    Reputation: 61
    Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know.

    If that setups works for you then i'm staying clear outa your way =) though some of that looks like T2 wish list... and the T2 large shield extenders swap for large f-s9 regolith shield inductions. i think less expensive, and use less cpu and powergrid.
    Also, or T2 spr's availiable?
  • March 07, 2007, 04:16:38 am

    Crewman Novice
    *
    Reputation: 0
    Zlicknarch might just get shoved out an airlock if they keep it up.

    I have been running this setup exactly since rigs came out, the only addition to reality (i.e. wish I had) are the T2 field purger rigs which are rare and expensive.  T2 SPRs have been on the general market for a few weeks now.  The T2 large extenders make a huge difference over the named T1s.

    Basically, I get 15700 shields (approx), with a recharge rate of about 135 secs, so it gives me a peak d/s on my lowest resist of EM at about 500 d/s with the T2 invulnerability running over in the background.  Over 1000 d/s on explosive, and being passive you never have to worry about capacitors (LOL).

    I have completed every level 4 mission with this setup.  The only time I need to warp out is to go back and swap out the T2 invuln for a 10mn afterburner and perhaps to swap out a T2 SPR for an extra T2 gyro (particularly to break Hoborak Moon's shield tank in Vengeance which is pretty good).

    In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two (although personally I think their setups were pisspoor).  I couldn't break the BS tanks, but we all got bored and after taking out their tackler and cruisers I just warped off.  My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

    It works well in gangs, but poorly in solo pvp due to lack of tackling ability.  It is feasible to swap out the invulv and 1 large extender to replace with mwd and scrambler, but a little risky unless you are certain you wont hit large gangs by yourself.

  • March 07, 2007, 04:23:43 am

    Captain
    *
    Reputation: 128
    alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know.

    Nice. Thats one Cane I wouldn't like to meet in a dark alley!

    I'll stick with a Drake though, slightly higher shield recharge, but the better resists more than make up for it.
  • March 07, 2007, 04:31:48 am

    Crewman Novice
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    Reputation: 0
    Zlicknarch might just get shoved out an airlock if they keep it up.

    Drakes, pah!  Always Drakes... lol.  I may train up to fly drakes just to see the difference.  A lot of my corp swear by them.  The one thing I would say, as the Cane uses guns not missiles its potential damage is a lot higher than the drake.

    On a wrecking shot I have seen this thing hit over 1000 damage, with typical hits (depending on range, ammo, target) averaging around 200.  With the gyro fitted I inflict a conservative 1200 damage every 7 seconds, so almost 200/s.  It's a lot higher against poorly setup ships (300+ per round).

    Although I do want to take a drake for a spin to compare...

    Thanks for the comments.
  • March 07, 2007, 05:24:25 am

    Captain
    *
    Reputation: 128
    alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know. alganhar forgot more about gaming than you'll ever know.

    Yeah, the Cane does have a much higher damage potential. Cant argue with that.

    I think where the Drakes shield tank improves on the Canes is the higher shield resists, partly due to more mid slots, partly because of the Ship Bonus. Your Cane does have a slightly lower shield recharge with the extra SPR's you can fit but I am willing to bet the higher resists give the Drake an edge tank wise. Thats kind of made up for by the Canes higher damage output though, I'll give this fit a whirl when I have finished training for the Cane, need to up my projectile skills first though, otherwise I am not hitting a thing! Its a nice looking fit.
  • March 07, 2007, 07:24:00 am

    Crewman Novice
    *
    Reputation: 0
    Zlicknarch might just get shoved out an airlock if they keep it up.

    I must confess, the only time I have lost this ship PVPing was actually one on one against a guy who had been playing eve since early 2004.  He was running a BC with a passive armour tank all faction gear.  The fight lasted almost 30 minutes and we both got down to hull.  We convo-ed afterwards and he said it was the first time in over a year he had seen his ship's hull...  Damned good fight though...
  • March 14, 2007, 04:16:20 am

    Crewman Novice
    *
    Reputation: 0
    Zlicknarch might just get shoved out an airlock if they keep it up.

    just added this note so my other two cane setups would stay close together... they get lonely
  • March 14, 2007, 10:00:02 am

    Commander
    *
    Reputation: 61
    Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know.

    zlicknarch, your cane setups have been very helpful since i will be training for one when i have a wolf. (i leave all the caldari stuff to the alt) since i mostly trained in armor tanking i will be using the armor tanks first. but since your passivecane's setups are quite low on skill needs i will be trying them too soon after i get it.
  • March 15, 2007, 12:51:50 am

    Crewman Novice
    *
    Reputation: 0
    Zlicknarch might just get shoved out an airlock if they keep it up.

    Excellent Turelle.  Have fun with them and let me know how it works out.

    Good luck.  Glad you like the setups.
  • March 16, 2007, 07:26:31 pm

    Member 5th Class
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    Reputation: 0
    Luggo has no influence.

    Could you discuss your preferred ammo selection/fighting range and how you maintain the range?

    Thanks
  • March 17, 2007, 04:43:13 pm

    Member
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    Reputation: 0
    oseriduun has no influence.

    the main, and only real problem i see with this fitting is lack of webbage.

    your arty would never hit something orbiting you fast and close. (for example, my sleipnir pre-1.4 does 2.2km/s and can hold its cap at that speeds.  aside from that, i can't see any other major issues with this fitting, i've tried similar on my rattacane with no luck, and even with my great gunnery skills i've never seen a 1200 hit with 650's.. (although wreckings with 720's hit regularly for 1000-1300dmg)
  • March 19, 2007, 01:04:12 am

    Crewman Novice
    *
    Reputation: 0
    Zlicknarch might just get shoved out an airlock if they keep it up.

    the last two comments about ammo and tracking speed/webbage make a lot of sense and relate to one another.

    In terms of range: from Quake at about 4 or 5km range to tremor stretching to just about  50km the range is pretty versatile.  If you have decent gunnery skills you can hit just about anything within those distances.

    There are then 3 major considerations:

    1: getting within range

    2: ensuring right range for right ammo

    3: fast frigates (may they rot in hell)

    Bear in mind this is predominantly a PVE or PVP (as part of a fleet) setup.  I will ignore the fleet side of this, at the moment, suffice to say you should be able to hit something in a fleet, especially with good scouting and a good FC.

    So, for PVE.  If the mission is tough it's normally because you get attacked by a large nmber of ships.  This means you need a large tank and this tank does the biz.  You warp in, if you can you take out as many of the fast frigs first as they come from a distance towards you.  Some will get past your arty and orbit close and fast and probably web and/or scramble in a level 4 mission.

    With this setup, while you are under heavy attack you pop any and everything that you need to.  You can take out the vast majority of cruisers and BS pretty quickly.

    Two assault launchers and a handful of good drones will eventually pop the fast frigs and you can do this at the same time as you're popping the BS and cruisers in range.

    Overall, these are not big issues, although the fast frigs can take time.

    Once you have thinned the field you can warp back and swap out a T2 LSE for an afterburner if you want or need to.  The only time I really need to do this is against fast BS with good shield tank, such as Hoborak Moon, may his corpse float in the cold vacuum forever.

    But with 2 T2 gyros and an afterburner you can swap to Quake (after you get in range), still maintain range on most fast PVE BS when you get to range and pop them within a few minutes.

    Making the gyro/afterburner alterations halves the strength of the tank.  It is a pretty formidable tank to start with and so this is still a very good tank that you could do almost every level 3 mission and many level 4s, but you don't feel as protected and you have to watch the shields, as soon as they go below 25% think about aligning and when you hit 20% hover over the "warp to" control.

    Once it drops below 20% it disappears almost immediately, but from 30% to 20% takes a long time in most situations.

    An alternative, and a good solution to fast frigs, is to drop the inv field for a webber if you know that the shields are good enough for the situation you're going into.  15K shields and a tank of about 300 d/s on 0% resistance should be able to handle most PVE situations, giving you the webber to freeze those pesky fast frigs, enabling you to pop them with one or two shots.

    The fitout I described here is the maxed out shield tank.  However, it's not worth having a lot more tank than you need, so once you know what you need you drop out the excess and repace it with the afterburner, or the webber, or the gyros, etc.

    This combination will give you enough speed, damage and felxibility to get through any combat based level 4 mission.

    In terms of types of ammo.  I always carry at least 4 kinds: quake, tremor, emp and either phased plasma or depleted uranium depending on the damage types and range I expect to be facing.  2 to 3k of each of these will see you through every level of even the longest level 4 mission, giving you the felxibility to swap what you need to pop what is there.

    Hope this helps.

    Z
  • May 20, 2007, 07:29:37 pm

    Member 5th Class
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    Reputation: 0
    cablelan30 has no influence.

    just wanted to say thanks,been using this setup for awhile and it works very well in lvl 4's
  • May 20, 2007, 07:48:00 pm

    Ensign
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    Reputation: 0
    ReaKtionary has no influence.

    Ah, the mighty PASSIVECANE brought back from the other side, eh only two months but hey. It is a great setup and I hope it does you people good, but I'll just stick with my Drake's better accuracy, range, and damage. :) nah, just love gloating about Caldari majesty.
  • August 10, 2007, 01:41:51 am

    Crewman Novice
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    Reputation: 0
    Zlicknarch might just get shoved out an airlock if they keep it up.

    Better damage on a drake???  what drugs you on?  8 heavy missiles with a T2 ballistic CU vs. 6 425mm ACs or 6 650mm arty with 2 T2 gyros?

    I think I'll plump for the cane every time  ;)

    But drakes and myrms are okay...
  • August 10, 2007, 03:45:39 am

    Commander
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    Reputation: 1
    ZMaster has no influence.

    7 Heavy Missiles ... but it only proves your point ;)
  • August 10, 2007, 08:00:20 am

    Member 5th Class
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    Reputation: 0
    Deviant K00p has no influence.

    Just wanted to say thanks for posting this setup.. been searching for a good 'cane loadout for way too long, and this one fits the bill :D  Cheers mate, keep up the good work!
  • August 10, 2007, 07:57:40 pm

    Ensign
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    Reputation: 0
    ReaKtionary has no influence.

    Lol yeah sorry. Better damage for ME. I have utterly horrible gunnery skills, I only push out a little over 145 with my Harpy. I'll admit that it does take me a minute or two for those bs bosses though.
  • August 13, 2007, 04:44:20 am

    Member 3rd class
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    Reputation: 0
    goatfish2 has no influence.

    I'm training towards this build at the moment, been toying around in quick fit and I need to find an extra 128 powergrid to fit the third shield extender. Know of any skills or implants that would sort this out?

    Thanks.
  • August 13, 2007, 04:55:05 am

    Member 3rd class
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    Reputation: 0
    oldweasel has no influence.

    Possibly the wrong forum for this, but what PvP role would this hurricane fill?

    Mainly solo? Small gang? Fleet?

    Wanting to get into PvP and this loadout intrigues me.

    Thanks!

    oldweasel =  :n00b:
  • August 14, 2007, 01:07:55 am

    Crewman Novice
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    Reputation: 0
    Zlicknarch might just get shoved out an airlock if they keep it up.

    To be honest, I only use this setup for ratting.  It also has pretty strong defensive capabilities if someone ambushes you, it can even stand up to a small gang if they are not that strong.

    You can use it for PVP if you are in a gang, it does good damage, but I prefer a lot of different setups for real combat.

    The thing about PVP is that to be effective you need a range of ships fulfilling different roles: large damage dealers, EW capability, rapid targeting and tackling, triage (if you can), nossing and other such things.

    For small gang combat now I tend to use a cruiser setup to do long range target painting, currently I give over 110% signature radius bonus to the rest of my gang.  They can target quicker, get twice the chance to hit something and do double damage on average.  Target painting is under-rated but I have seen nothing but positive results from it over the last month.

    Aside from that, I also use a long range sniping maelstrom (posted on here) or a nosphoon also posted on here, or an EW cov ops frig with warp disruptor and  remote sensor dampeners.

    For those with not brilliant skills their best chance to work in a gang for PVP and be even vaguely useful is to be a fast tackler in an inty or assault ship (T1 frigate if you can't even do that).  At least you can help to pin the enemy down, and if your ship goes pop it's no big financial loss.

    Failing that, if you want to use a cane for small gang combat, I have found the nanocane (posted on here) to be the most effective.  Bottom line, if you get called as primary no ship will help you that much except perhaps to run away and then come back again.  With the nanocane you can do good damage from about 70km away, go around 3km/s and be a thorn in people's sides.  It's like a pocket sniping BS with good speed and rapid targeting ability.  I got a lot more kill mails using this than almost any other setup and I haven't lost one of them yet.

    If you want to use the passiveshieldcane for PVP you can, and you can do some damage and you can act as bait (although not to a large gang), but it's not the best PVP option.  It is good for 1 Vs 1 duels though, if you are sure it will be just 1 Vs 1.  I have used it in such a way a few times and never lost, although have had a stalemate or two.  It even survived when the 1 Vs. 1 became 1 Vs. 3. :).

    Hope this helps a little.

    Z

  • October 09, 2007, 04:17:05 am

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    psyfr has no influence.

    with AWU V is it possible to fit 720's? thatll be my next rank V skill i train so it would be interesting to know how far off that would be as the dmg would get a nice boost.
  • November 22, 2007, 04:36:45 am

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    Turmach has no influence.

    Love this setup and I started off with a T1 version of it and have been slowly working my way up to the T2 version.
    One question though.... how on earth do you get 3xWasps to fit in it? The 'cane only has 30m2 of drone space and these take 25 each. Is there a skill I'm missing out on?
  • November 22, 2007, 05:22:16 am

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    Sargeant Hammer might just get shoved out an airlock if they keep it up.

    your correct on that wasp thing. i believe he may have thought they were mediums. you can fit 3 medium drones in but only 1 heavy or sentry. I run around with 6 t2 acolytes
  • December 12, 2007, 01:19:19 pm

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    Luke12k might just get shoved out an airlock if they keep it up.

    My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

    Doesn't a nos make it hard to keep that invurn field running over long periods of time?

    Also 6 720mms (not tech 2, don't know those figures off hand) will require less than 6 650mm if you have AWU to V I believe.
  • December 12, 2007, 01:25:58 pm

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    Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity.

    invul 2 takes so little energy that you will more than likley be able to run it forever regardles of nos.  its because even if you only have 1% cap... its still enough.
  • December 18, 2007, 08:48:41 am

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    Nexus Kinnon has no influence.

    needs MWD, point.
    *cries inside*

    e: 650s? standard missiles? T2 rigs?
  • December 18, 2007, 11:30:50 pm

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    Kai Setsuna might just get shoved out an airlock if they keep it up.

    needs MWD, point.
    *cries inside*

    ??? this a mission runner ship, there is no point in MWD.

    e: 650s? standard missiles? T2 rigs?

    Try this fitting in EFT a tell me how much powergrid you will need to put 720.
  • December 20, 2007, 01:48:53 am

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    Nexus Kinnon has no influence.

    my bad, I didn't see that this was a mission ship, disreguard that first bit.
    I haven't fitted a cane recently, but when I fitted up my muninn I managed to fit 5 x 720mms so I assumed that the BC powergrid of the cane would be able to handle it.
    T2 rigs?
    I assume that this is for mission running against say, angels or whatever, because I doubt you would have enough resists otherwise?
    I haven't flown a cane in a long time though, or done any missions for that matter.
  • December 20, 2007, 02:06:28 am

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    Kai Setsuna might just get shoved out an airlock if they keep it up.

    I dont have the EFT to confirm the numbers but 6*720 T1 with AWU V = 1350 needed powergrid, you can fit them you will be very tight to fit a good tank.

    T2 rigs, yes, is overkill in a BC but with T1 works fine too.

    This ship blows the lvl3 but in lvl4 unless have good gunnery skills is slow kill some BS.
  • December 20, 2007, 03:19:16 am

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    Renata Uldseth might just get shoved out an airlock if they keep it up.

    Has this ever been tried for PVP?
    Never mind, I finally read the rest of the thread.  ;)
  • December 20, 2007, 03:31:01 am

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    Kai Setsuna might just get shoved out an airlock if they keep it up.

    To can use this for PVP you will need a tackler, and in a gang will be better fit a lower tank but better DPS.

    This is a mission runner fit, for use in PVP you will need in your mids web/scram/MWD and with only 4 mid slots you must do a armor tank; and AC are more common that arties for PVP.
  • December 20, 2007, 03:33:42 am

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    Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know.

    this setup isn't designed for pvp. all he said was 'yes it could work in pvp with a small gang'

    EDIT: was referring to the post above Kai's
  • December 25, 2007, 06:26:21 am

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    Renata Uldseth might just get shoved out an airlock if they keep it up.

    That's ok, I work with a gang, under normal circumstances. so I might give it a try. :)
  • December 27, 2007, 09:15:52 am

    Lieutenant, Junior Grade
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    SickSeven can almost be heard above the crowd. SickSeven can almost be heard above the crowd. SickSeven can almost be heard above the crowd. SickSeven can almost be heard above the crowd.

    Well this is my new goal. Train to this loadout! I love my cane but i'll be damned if i can fit it right. This should do wonders for me!
  • January 10, 2008, 05:13:41 am

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    Rafael Tonka has no influence.

    Been running with a Tech 1 fitted version of thisloadout for a few weeks now and rapidly training towards a full Tech 2 fit.  Also nowher near being able to afford the rigs, so cash is another goal to be able to afford to fit\replace these.

    As it stands right now, if this thing stands up to the kind of punishment I've taken with my current fit, the full T2 version is going to be almost indestructable!

    Fantastic fit, thanks.
  • January 17, 2008, 06:42:30 pm

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    Tal has no influence.

    All I can say is...

    Teh Uberest 'cane ever. I widdled myself in delight when I first tried this one.


    Ohdear, was that my out loud voice?
  • January 17, 2008, 06:45:18 pm

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    ganre might just get shoved out an airlock if they keep it up.

    o good god those rigs are going to take like 3 months of solid level 4's to pay off...
  • January 17, 2008, 08:30:06 pm

    Lieutenant, Junior Grade
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    SickSeven can almost be heard above the crowd. SickSeven can almost be heard above the crowd. SickSeven can almost be heard above the crowd. SickSeven can almost be heard above the crowd.

    I am running this setup except with T1 weapons, rigs and Invuln. But it still works great. currently running a 141s recharge on my shields.
  • February 04, 2008, 11:36:00 pm

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    Suki has no influence.

    I would say lose the PDS II as it isn't needed.  I just fitted this in EFT and you get better results either with 2x Gyros or an extra SPRII.  Gyros increase your damage or SPRII improves your tank.  Cap is stable with the IF II running 100% so no need for the PDS II.

    Suki
  • February 04, 2008, 11:47:53 pm

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    Suki has no influence.

    Ah, the mighty PASSIVECANE brought back from the other side, eh only two months but hey. It is a great setup and I hope it does you people good, but I'll just stick with my Drake's better accuracy, range, and damage. :) nah, just love gloating about Caldari majesty.

    Shame you have no place to gloat, the Gallente Myrm passive shield is just so much better than anything a drake could ever dream of accomplishing :p

    Suki
  • February 04, 2008, 11:49:26 pm

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    Suki has no influence.

    Better damage on a drake???  what drugs you on?  8 heavy missiles with a T2 ballistic CU vs. 6 425mm ACs or 6 650mm arty with 2 T2 gyros?

    I think I'll plump for the cane every time  ;)

    But drakes and myrms are okay...

    My myrm out tanks and out damages your cane :p

    Suki
  • February 13, 2008, 10:18:40 am

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    Garmon has no influence.

    Yes, go for Myrmidon
  • March 02, 2008, 09:26:17 am

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    f12x has no influence.

    What implants and skills are required for this to work?
  • March 02, 2008, 07:04:00 pm

    Petty Officer 1st. Class
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    ganre might just get shoved out an airlock if they keep it up.

    What implants and skills are required for this to work?
    right under the picture of the ships it says "Get EVEMON Skillpan", now I'm not certain, but you MIGHT start looking there
  • March 06, 2008, 06:22:08 am

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    Rastuasi has no influence.

    ok, all I can say is DAMN.  I love the cane as an armor tank, but I trained as a shield tank firstly...wow, I have to say, I may switch my cane over to this one.  Thanks
  • March 11, 2008, 06:20:53 am

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    VaSHZoR has no influence.

    Is  it just me, or does this thing move incredibly slow?  When I put the rigs on there for the first time i went from 205 to 85 m/s...otherwise, I love this thing.
  • March 11, 2008, 06:41:31 am

    Chief Petty Officer
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    Kai Setsuna might just get shoved out an airlock if they keep it up.

    Is  it just me, or does this thing move incredibly slow?  When I put the rigs on there for the first time i went from 205 to 85 m/s...otherwise, I love this thing.

    ??? those rigs don't affect the speed, only the sig radius
  • March 11, 2008, 07:38:53 pm

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    VaSHZoR has no influence.

    Then what the hell happened, because its driving me nuts...
  • March 11, 2008, 10:46:12 pm

    Petty Officer 2nd. Class
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    unipeter has no influence.

    check to see which rigs you actually have on maybe?

    maybe you were getting webbed?

    i dont know, seems odd that would just happen...
  • March 12, 2008, 08:31:29 am

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    AdamMParsons has no influence.

    Close range T2 ammo has speed penalties. Has nothing to do with the tank. Check your ammo. That is my guess at least as I had about that speed when I used it.

    Ya I love this setup, though we proved it doesnt hold up to a mean roaming gang. I was so excited when I saw Zlich in space since I have been flying his setups for a while, it was like seeing a celebrity. I felt a little bad when we blew him away. All is fair in the pwew pwew though.
  • March 12, 2008, 01:31:53 pm

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    smithers might just get shoved out an airlock if they keep it up.

    Wow I hoped that nobody would do this to a Hurricane. Just because something can passive tank, doesn't mean it should and this surely is a ship that shouldn't be.....

    : (
  • March 12, 2008, 01:36:50 pm

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    Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity.

    Wow I hoped that nobody would do this to a Hurricane. Just because something can passive tank, doesn't mean it should and this surely is a ship that shouldn't be.....

    : (

    this is one of the best pve battlecruiser setups in existance.  if you run the numbers on the pasive myrm, passive drake, and passive cane they come out fairly equal in most regards with the (IIRC)  myrm doing best damage followed by the passive cane and followed by the drake.

    ammar get no love.

    It is a real testament to the tank power of the passive shield setups.

    As to the thought of "shouldn't be"  there is no inherent ship bonus that says ARMOR TANK on the cane like there is on a myrmidon and the slottage is high enough in the mids to pull it off.  This will out tank the equivalent armor tanker all day long.
  • March 12, 2008, 01:49:11 pm

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    smithers might just get shoved out an airlock if they keep it up.

    Wow I hoped that nobody would do this to a Hurricane. Just because something can passive tank, doesn't mean it should and this surely is a ship that shouldn't be.....

    : (

    this is one of the best pve battlecruiser setups in existance.  if you run the numbers on the pasive myrm, passive drake, and passive cane they come out fairly equal in most regards with the (IIRC)  myrm doing best damage followed by the passive cane and followed by the drake.

    ammar get no love.

    It is a real testament to the tank power of the passive shield setups.

    As to the thought of "shouldn't be"  there is no inherent ship bonus that says ARMOR TANK on the cane like there is on a myrmidon and the slottage is high enough in the mids to pull it off.  This will out tank the equivalent armor tanker all day long.
    [/quote

    True it can out tank, true it does do an "ok" job. Sure it can tank all day long. But then again. I don't think it can overpower a BS or 2. And if you arn't familiar with the Minmatar way "Jumping down stairs with machine guns firing blindly" you'd know that this is more of a "Sit and read a book very carefully and don't get a paper cut while turning the page......."
  • March 12, 2008, 01:56:00 pm

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    Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity.

    Oh yea of little faith :p
  • March 12, 2008, 01:57:09 pm

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    Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity. Sky Grunthor is breaking through obscurity.

    I have been running this setup exactly since rigs came out, the only addition to reality (i.e. wish I had) are the T2 field purger rigs which are rare and expensive.  T2 SPRs have been on the general market for a few weeks now.  The T2 large extenders make a huge difference over the named T1s.

    Basically, I get 15700 shields (approx), with a recharge rate of about 135 secs, so it gives me a peak d/s on my lowest resist of EM at about 500 d/s with the T2 invulnerability running over in the background.  Over 1000 d/s on explosive, and being passive you never have to worry about capacitors (LOL).

    I have completed every level 4 mission with this setup.  The only time I need to warp out is to go back and swap out the T2 invuln for a 10mn afterburner and perhaps to swap out a T2 SPR for an extra T2 gyro (particularly to break Hoborak Moon's shield tank in Vengeance which is pretty good).

    In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two (although personally I think their setups were pisspoor).  I couldn't break the BS tanks, but we all got bored and after taking out their tackler and cruisers I just warped off.  My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

    It works well in gangs, but poorly in solo pvp due to lack of tackling ability.  It is feasible to swap out the invulv and 1 large extender to replace with mwd and scrambler, but a little risky unless you are certain you wont hit large gangs by yourself.



    for referernce
  • March 12, 2008, 02:02:28 pm

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    smithers might just get shoved out an airlock if they keep it up.

    I have been running this setup exactly since rigs came out, the only addition to reality (i.e. wish I had) are the T2 field purger rigs which are rare and expensive.  T2 SPRs have been on the general market for a few weeks now.  The T2 large extenders make a huge difference over the named T1s.

    Basically, I get 15700 shields (approx), with a recharge rate of about 135 secs, so it gives me a peak d/s on my lowest resist of EM at about 500 d/s with the T2 invulnerability running over in the background.  Over 1000 d/s on explosive, and being passive you never have to worry about capacitors (LOL).

    I have completed every level 4 mission with this setup.  The only time I need to warp out is to go back and swap out the T2 invuln for a 10mn afterburner and perhaps to swap out a T2 SPR for an extra T2 gyro (particularly to break Hoborak Moon's shield tank in Vengeance which is pretty good).

    In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two (although personally I think their setups were pisspoor).  I couldn't break the BS tanks, but we all got bored and after taking out their tackler and cruisers I just warped off.  My shields held at 63% and I could sense that the lack of impact of their heavy nossing made them rant at one another over TS...  hehehe.

    It works well in gangs, but poorly in solo pvp due to lack of tackling ability.  It is feasible to swap out the invulv and 1 large extender to replace with mwd and scrambler, but a little risky unless you are certain you wont hit large gangs by yourself.



    for referernce

    T2 invulnerability running over in the background
    being passive you never have to worry about capacitors (LOL).
    ----------------------------------------------------
    Well when you have those, you do. (For Reference)
    ----------------------------------------------------
    In terms of PVP this setup has tanked against 3 BS, 2 cruisers and a tackler or two
    (although personally I think their setups were pisspoor)
    ----------------------------------------------------
    Ding ding ding. Thats pretty obvious or he would of been raped out of his mind or he just made the whole story up. Think about it, just because you read it, doesn't make it right.
    (Just for reference)
  • March 13, 2008, 08:05:16 am

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    amalek has no influence.

    Quote
    T2 invulnerability running over in the background
    being passive you never have to worry about capacitors (LOL).
    ----------------------------------------------------
    Well when you have those, you do. (For Reference)

    having run this exact setup with some minor t1 replacements while I skill up, I can tell you that you do NOT have to worry about cap even with a t2 invuln. in fact, with a t2 pds and the skills to match it, I'd probably be regening cap on the whole. As it stands, though, I take up 4 cap per cycle with my invuln I, and I regenerate 4 cap with my skills and the t2 pds. running the invuln field literally does not make a difference either way.

    for the other part, provided those pilots had no goddamn idea what they were doing, this could easily have tanked them. especially once the tacklers and cruisers popped.
  • March 13, 2008, 08:43:13 am

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    adamantine has no influence.

    Wow I hoped that nobody would do this to a Hurricane. Just because something can passive tank, doesn't mean it should and this surely is a ship that shouldn't be.....

    : (

    I don't understand why people say this stuff.  This setup is better then any armor tank version you can come up with.  So there is absolutely no basis that you can say it should not be done.  Just like the myrm, which even gets a bonus to armor rep, the passive shield tank version is better hands down.  So saying that it should not be done just because the original consiences on the ship was that it was an armor tanker, is just wrong.  You use the best fit for the job, and this is by far a better fit then armor tanking it.
  • March 13, 2008, 09:47:09 am

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    Foxfire 0031 is working their way up. Foxfire 0031 is working their way up. Foxfire 0031 is working their way up.

     :banghead:
  • June 16, 2009, 11:53:40 pm

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    Azzaka has no influence.

    I have been looking for  good setup for my cane and so i'm going to give it a go. My Gunnery skills are a lot better than they used to be so I'll let you know.

    So far the fit looks great.
  • July 23, 2009, 08:24:00 am

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    athame43 has no influence.

    Coming from the Armor Tanking side I was hesitant to try this, I'd actually read about this loadout 6 months ago but didn't have the skills.  After trying it I'm pretty impressed!  I actually drop the PDS and put in another SPR or Gyro depending on if I need dmg or tank, and I only use the T1 rigs.  But it runs lvl 4's alot better with all my shield skills at lvl IV, than my actively armor tanked cane does it with all lvl V armor tanking skills.

    thumbs up!
  • August 02, 2009, 04:00:31 pm

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    Cirdan Seregon is working their way up. Cirdan Seregon is working their way up. Cirdan Seregon is working their way up.

    That's alot of F.ucking review ^_^
  • August 02, 2009, 04:47:39 pm

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    Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will.

    If a similar loadout were posted today it would be flamed to no end. It makes good historical reference if you ask me.
  • August 11, 2009, 01:35:03 pm

    Lieutenant, Junior Grade
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    Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know.

    how do you all deal without an after burner... well i guess when the tank can handle the entire firepower of the whole mission it isnt such an issue but seems a little abusive.

    similar loadouts dont get flamed from what i have seen. just ignored and laughed at a little. Or awed at. the gallante myrm setup does this incredibly well.

    with this setup and the PDSII cap isnt an issue but if the PDS is replaced with an SPR it is. not with the missions but with warp.
    The ship will run out of cap in a few jumps and it takes a very long time to replentish the cap or it has to be docked unless you have good warp skills.

    so for low sec ratting my limited experience says leave on the PDS and keeping the cap recharge above 3 or 4. Otherwise expect to be failing to warp across a system. maybe usefull for creating safe spots.
  • August 13, 2009, 02:56:23 pm

    Ensign
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    Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will.

    Otherwise expect to be failing to warp across a system. maybe usefull for creating safe spots.
    How is that useful? You realize you can make bookmarks while in warp, right?
  • August 13, 2009, 05:35:26 pm

    Lieutenant, Junior Grade
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    Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know. Mickey Death forgot more about gaming than you'll ever know.

    Otherwise expect to be failing to warp across a system. maybe usefull for creating safe spots.
    How is that useful? You realize you can make bookmarks while in warp, right?

    Nope i didnt. :) thanks.
  • August 29, 2009, 03:16:10 pm

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    wlr324 has no influence.

    just another props from a pilot i suppose, a t-1 version of this works great for low sec ratting and has an epic recharge rate on shields even with a measly 5.5m SP most of which is towards armor tank and gunnery skills, just as a testament i got jumped by a Wolf in low sec while ratting, and managed to tank him indefinately, he never got past 80% on my shields, when his re-enforcements showed up i logged, and came back 30 mins later expecting to be in a pod, but amazingly enough i logged back in to a perfectly fine ship warped to where they enguaged me and then warped off while they were sitting there scratching their heads.... mega props man
  • August 29, 2009, 07:23:54 pm

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    soultwister has no influence.

    You can't be serious to actually undock in this, let alone go into 0.0 in it. T2 rigs? Really? You can 'least fit Assault Launchers if you only have Standard Missiles skill.

    Drone pick is bad, you need Drones 5 to specialize so why not use them. This loadout i'm sure works, but that doesn't mean it's good.

    I can show you a 3bil Carrier fit "i sometimes rat in". And i'd love to see 100 eve mails asking how you fit a Hurricane with Shield Extenders, Power Relays and Core Defense Purger rigs.
  • August 30, 2009, 02:49:58 am

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    Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know. Turelle forgot more about gaming than you'll ever know.

    You can't be serious to actually undock in this, let alone go into 0.0 in it. T2 rigs? Really? You can 'least fit Assault Launchers if you only have Standard Missiles skill.

    Drone pick is bad, you need Drones 5 to specialize so why not use them. This loadout i'm sure works, but that doesn't mean it's good.

    I can show you a 3bil Carrier fit "i sometimes rat in". And i'd love to see 100 eve mails asking how you fit a Hurricane with Shield Extenders, Power Relays and Core Defense Purger rigs.
    If you have the isk, why not use it? Plus, for those that don't have this already T2 rigs will be a fair amount cheaper (i'm guessing around 50/60m in the end).

    This fit, coupled with the right skills is a very effective setup and will be able to handle whatever 0.0 rats can throw at it,  handle pretty much any level 4 out there and do some pretty decent plexes without breaking a sweat, this is excellent.

    Cookie cutter setups sometimes just aren't best, learn to think outside the box and you'll actually realise ships aren't meant for just a couple of setups.
  • August 30, 2009, 03:12:42 am

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    you dont need t2 rigs here.
    i think the author even talks about not having t2 rigs.

    the passive mrymidon i think is much better than this but i a like the passive tank on a hurricane.

    Passive Shield Tanked Myrmidon
  • August 30, 2009, 08:37:24 am

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    soultwister has no influence.

    Yea that's great, but then why post it. This build is straight out BAD. Why is it rated so high? And no matter what, expensive rigs and going into 0.0? You have to be joking, you can rat in ships for 30 mil (i.e. perma boost Cyclone with shield resistance rigs) not 200 and if you lose it it's not such a big deal.

    How is this "thinking out of the box"? You can put passive shield tank on ANYTHING and it seems it's instant +200 votes up from Battleclinic community. Passive shield tanked ships are the closed mided ones becouse it's just copy paste the first setup someone came up with. They all look the same, work sure, but there are better ships for the job than this.

    This is overshooting it, it has too little defense for most level 4 missions and is too expensive for 0.0 ratting.
  • August 30, 2009, 09:14:30 am

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    Yea that's great, but then why post it. This build is straight out BAD. Why is it rated so high? And no matter what, expensive rigs and going into 0.0? You have to be joking, you can rat in ships for 30 mil (i.e. perma boost Cyclone with shield resistance rigs) not 200 and if you lose it it's not such a big deal.

    How is this "thinking out of the box"? You can put passive shield tank on ANYTHING and it seems it's instant +200 votes up from Battleclinic community. Passive shield tanked ships are the closed mided ones becouse it's just copy paste the first setup someone came up with. They all look the same, work sure, but there are better ships for the job than this.

    This is overshooting it, it has too little defense for most level 4 missions and is too expensive for 0.0 ratting.
    Because not everyone wants to fly 'standard' fits. Because not everyone wants to spend a little as possible. Because sometimes people fancy a change. Do I need to go on?

    Quote
    You can put passive shield tank on ANYTHING
    Yes you can. And sometimes they're more effective/fun on different ships. We don't all want to be boring and fly BS.

    Quote
    You can put passive shield tank on ANYTHING and it seems it's instant +200 votes up from Battleclinic community.
    If you don't realise how wrong you are, I'm not even going to comment further on this point.

    Please remember that this fit is about 2 years old when tier 2 BCs were fairly new. Active tanks were more commonly used in missions and so this was out of the box for the time. Also take into account that people may be more heavily specialised in BCs than BS which is why this will be better for them. This was designed with missions in mind, not necessarily 0.0, but it would be enough to run some of the plexes there.
  • September 01, 2009, 12:57:37 am

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    soultwister has no influence.

    Let me say this again. This setup is too expensive for ratting and doesn't have enough defense to even handle level 4 missions. It's an inefficient setup and is not good.

    I don't know what you see in defending this, saying it's 2 years old or that some people don't like flying Battleships all the time or are bored. It doesn't change what i stated above.

    It doesn't have enough hardener slots, it has T2 rigs, bad drone pick, waste of space launchers and that PDU is not needed at all.

    All i'm saying is that THIS IS A BAD SETUP AND PEOPLE SHOULD NOT FIT IT. I'm not trying to flame, but if something doesn't work you shouldn't be making excuses. Don't hate.
  • September 01, 2009, 03:34:40 am

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    Let me say this again. This setup is too expensive for ratting and doesn't have enough defense to even handle level 4 missions. It's an inefficient setup and is not good.
    I beg to differ. EFT says nearly 600 defense omni (which as I understand it, is about what lvl 4s throw at you), against specific damage types it will be higher (bar amarr). Coupled with it's BC size the BS will not hit so well or often, while it's BC lock time and impressive volley damage can make quick work of the smaller ships that can actually do more damage to the ship.

    I don't fly it, but I've flown enough BCs in my time to know that these things are quite often more important than an EFT numbers tank.

    I'm not going to discuss this further unless you bring forward some amazing reason why this is terrible.
  • September 01, 2009, 01:24:27 pm

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    soultwister has no influence.

    It doesn't have enough hardener slots, it has T2 rigs, bad drone pick, waste of space launchers and that PDU is not needed at all.

    I did. This is how this fit should look like:

    Passive Hurricane

  • September 09, 2009, 12:36:55 pm

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    f0rb has no influence.

    I'm currently running this setup, but can only fit T1 Autocannon's for now ... with T1 I can't seem to kill BS's in lvl 4 missions ... should I train to use a BS instead of training for T2 or just that upgrade will do ?
  • September 09, 2009, 04:28:10 pm

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    This fit will have trouble in level 4s unless you have very good gunnery skills. Getting into a BS that can run level 4s will probably go faster for you. Also dropping something for another gyro might be enough to get your DPS high enough to kill the BSs.
  • September 10, 2009, 04:52:06 pm

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    shepperd has no influence.

    I'm currently running this setup, but can only fit T1 Autocannon's for now ... with T1 I can't seem to kill BS's in lvl 4 missions ... should I train to use a BS instead of training for T2 or just that upgrade will do ?

    you might as well get the T2 because 1 they are fun and 2 you will be half way to getting T2 with the BS if you do, just consider it preperation, but you can do either its really up to you and i know ppl who would go both ways (not the same person but ppl who just prefer one over the other) personally I would get T2 guns first
  • December 20, 2009, 09:05:14 pm

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    Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know.

    For the record, since Dominion rejiggering of arty and ammo, Republic Fleet Fusion is THE SHNITZ for this thing against everything except Sanshas (wherein its RF EMP). You can bust open a BS tank with 6 x 650mm Arty II's.

    Expensive ammo you say? Maybe you use 48 rounds to drop a 540K rat - still a good half million profit.

    The drone setup is bad - the ultimate is a Berserkew SW-900 webber drone to slow down the fast frigs, cruisers, BS, everything, and back it up with a single Warrior TP-300 to up your DPS.
  • December 21, 2009, 09:03:56 pm

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    Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will. Trabber Shir has a powerful will.

    Were E-War drones even in game when this thing was first posted?
  • February 28, 2010, 11:52:19 am

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    Tschadd has no influence.

    For the most part I have been using a setup very similar to this thing and love it. 2 drakes and a cane had no prob running a Angel Sanctum. shoot one of the drakes logged before the last spawn and neither one of us had to warp out, and the dude calling primaries was one of the drakes who never called the ones that aggroed me until after all of his were dead. (only 2 LSE IIs, 4 SPR's, and 2 gyros)
  • April 28, 2010, 02:38:05 am

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    DamionX17 has no influence.

    It works great. I use the same basics for Class 3 Wormeholes ( http://eve.battleclinic.com/loadout/38650-Hurricane-Wormholerunner-Class-3.html )
  • August 05, 2010, 11:59:34 pm

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    Query23 struggles to be heard. Query23 struggles to be heard.

    This load inspired a lot of the designs I have used in PvE. I would suggest dropping a LSE for an invul because you can then replace a PDS with a SPR which is more total tank. But everything along these lines works and yes, despite the doubters, will clear most L4s. Honestly the only PvE reason to train battleships is to run 4s faster.
  • October 18, 2010, 03:24:36 pm

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    Raishin has no influence.

    how u did to fit large rigs in that hurricane ?
  • October 19, 2010, 02:28:04 am

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    ThermoL has no influence.

    @Raishin

    the large rigs were from before the patch, you would use medium now
  • October 19, 2010, 07:37:16 am

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    Raishin has no influence.

    @thermol
    k thx ..btw it work fine :d
  • October 19, 2010, 02:43:10 pm

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    Seems like a good idea. is this really more effcient than just 6 warrior 2's?

    For the record, since Dominion rejiggering of arty and ammo, Republic Fleet Fusion is THE SHNITZ for this thing against everything except Sanshas (wherein its RF EMP). You can bust open a BS tank with 6 x 650mm Arty II's.

    Expensive ammo you say? Maybe you use 48 rounds to drop a 540K rat - still a good half million profit.

    The drone setup is bad - the ultimate is a Berserkew SW-900 webber drone to slow down the fast frigs, cruisers, BS, everything, and back it up with a single Warrior TP-300 to up your DPS.

  • October 23, 2010, 06:12:08 am

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    quinten is working their way up. quinten is working their way up. quinten is working their way up.

    t2 rigs? on a cane? ARE U MAD?!
    oh wait...I just realized you're probably one of those people with waaaay to much money :)
  • December 17, 2010, 02:29:21 pm

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    southtownjr has no influence.

    Works like a freakin' charm. Thanks a lot! This was on my first cane, but it was popped by a couple of gankers in lowsec... damn.
  • December 17, 2010, 02:33:40 pm

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    KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know.

    Geez, when was this posted.
  • March 17, 2011, 06:34:47 am

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    Cyrusol has no influence.

    So, what is the intended use of this fitting?

    Level 3s?
    Too less damage in terms of time efficiency.

    Level 4s?
    Too less damage to break harder bs tanks.

    Level 2s?
    Too expensive and same like in Level 3s.

    PvP?
    No, for sure.

    Anomalies?
    Same like in Missions.

    So:
    -1

    Worst Cane fitting i have ever seen.
  • April 09, 2011, 03:48:09 pm

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    Query23 struggles to be heard. Query23 struggles to be heard.

    Cryusol:
       Most of your complaints are completely valid. There are many better passive 'Cane fits available now. The rating here is party due to the fact that Zilch's fit was one of the first usable ones. I started on a T1 variation of this ship when I built my first 'Cane. But the basics are here (you want 650s for range and tracking until you get TII ACs, SPRs and LSEs can build a hell of a tank etc.). And believe it or don't I ran AE4 in a similar setup the first time (no not the bonus room). Many of the improved Passive 'Canes started here. Originality counts for a lot on BC.
         First time I came here I posted my first L4 boat (basically what I used training up for BS). I think it is rated -4 or so. It is not the best boat I have built but it is better than some of the top rated 'Canes here. But nobody wanted to see another Passive fit. So it goes. Personally I think that the DFT is overrated ( still a good fit though) because someone made something besides a passive PVE fit that could perform.
  • June 29, 2011, 07:59:32 am

    Petty Officer 3rd. Class
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    geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up. geddon might just get shoved out an airlock if they keep it up.

    what is that? why t2 rigs for a bc? :D
  • August 22, 2011, 02:14:24 pm

    Crewman Novice
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    extralife is a rising star! extralife is a rising star! extralife is a rising star! extralife is a rising star! extralife is a rising star! extralife is a rising star!

    vote this down so it stops showing up at top of list
  • September 06, 2011, 09:40:10 am

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    g3m1n1 has no influence.

    vote this down so it stops showing up at top of list

    Why?  This is actually a really good fit, minus the T2 rigs.  +1

    As mentioned earlier, I also dropped an LSE II for another Invuln II and then dropped the PDU II for another SPR II.
  • September 07, 2011, 03:53:48 am

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    KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know. KILLAMANJARO forgot more about gaming than you'll ever know.

    vote this down so it stops showing up at top of list
    Did you even bother to look at the post date?

    Shoo
  • October 05, 2011, 05:23:33 am

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    Twistedheart might just get shoved out an airlock if they keep it up.

    Would this work well with t1 mods?
  • October 16, 2011, 03:15:25 pm

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    Would this work well with t1 mods?
    It could for some uses (Level 2 mission, low sec ratting, possibly level 3 missions), but really you should hold off on battle-cruisers until you can fit a T2 tank. Also killing battleships with t1 medium weapons is a very slow process.