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Ship fitting - Built on March 21, 2009
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I have seen alot of setups flying around where cap boosters and webs are used.
In my opinion those are not particularly useful in a large number of cases. The cap booster is good if you get neuted or really want to perma run everything (which lets face it, if you need to do that, you're doing something wrong). And the web is only useful if you want the target to be a little bit slower, or for snaring interceptors which get too close. I have been using this for some time now, and while not as effective against missile based ships such as a Caracal/Cerberus or Drake, really put other variations to shame against turret based ships. This will happily take on anything cruiser sized and above, whether it orbits out of web range like a Vagabond, or is up close and personal like a Deimos as they cannot track (piloting skill is needed in case they deliberately lower transversal). Not only are cruisers in your line of fire now, so too are other Assault Frigates and Interceptors. Hit a Wolf with one of these while keeping your speed up and you will quickly chew through him while taking minimal damage. It's weak points are missile ships, neuts (but so it is to most other Frigate sized ships) and Drone boats with plenty of Lights (Vexor, Dominix and Myrmidon come to mind). I would like to add that staying very close and keeping 'under their guns' helps a great deal and should never be underestimated. ___ Cargo - Faction Antimatter S - Null S Drones - 5x Hobgoblin II - 4x Warrior II (5 with Assault Ships 5) ___ Some EFT Numbers if you want them. (They're rounded down for lower skills) Around 220 DPS in total Guns - 120 Drones - 90 O/L Guns - 240 (With Drones) Cap with all running: 1:35 Cap with no rep : Very cap stable (rep is rarely needed as it is) ___ Feel free to comment, criticize and rate. Changes to loadout: I use a True Sansha Energized Reactive Membrane and use either 2 CCC rigs or a mix of RoF and Damage rigs depending on my targets (CCCs for Frigate fights, Hybrid rigs for fighting larger, more resilient targets). |
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this needs more votes it has to be recognised as one of the best setups if not the best for the ishkur


whether it orbits out of web range like a VagabondOr in scrambler range as this pilot found out today.

If that Vaga pilot isn't crying right now I'd be surprised, damn good work.
I love this ship
EDIT: Oh god no, he put a stab on his Vaga....
.Overload more if you can't catch em
.
Maybe you should look tasty
I will add that fitting a Burst or Collision rig adds a significant amount of damage to the setup. They're 5-10m apiece but if you're serious about the ship, then well worth the ISK.
i now know to keep my wolf and jag away from ishkurs
lol cheers and im going to start useing this setup.I will add that fitting a Burst or Collision rig adds a significant amount of damage to the setup. They're 5-10m apiece but if you're serious about the ship, then well worth the ISK.
Hope that answers your question m8 ^^^^
I bow to this setup!all frigs should keep clear of an ishkur.i now know to keep my wolf and jag away from ishkurs
no.
EVERYTHING should keep clear of the ishkur
no.
EVERYTHING should keep clear of the ishkur
Even Megathrons.
this is practically the exact settup i use other than i use neutrons rather than ions it hits a lil harder and i normly use hobs rather than hammers and i use one kmb-50 implant and this thing hasnt seen pvp action yet althought i am itching to use itIons have better tracking. Also I expect you can similiar DPS if you use a hybrid collision/burst rig.

. Should migitage some damage as well. As for mitigating more damage then the Haloes, I am unsure of.i think that this setup could be made much better by switching the ERMII with a named equivilent and adding on a drone speed aug and a tracking diag subroutines, increasing the speed of the drones and the effectiveness of your disruption for only around 10mil
i think that this setup could be made much better by switching the ERMII with a named equivilent and adding on a drone speed aug and a tracking diag subroutines, increasing the speed of the drones and the effectiveness of your disruption for only around 10milFirstly, why would I need to increase the drone speed? My warriors go 6.3km/s which are enough to put even the fastest interceptor off engaging.
Hi, with the tracking disruptor, wich script you use ? Or you let the module w/o charge ?
Hi, with the tracking disruptor, wich script you use ? Or you let the module w/o charge ?It depends largely on the ship and guns. I use Tracking speed against most large targets as it helps me the most. Including some longer range AFs (~10km), although it depends on the situation and if I want to force them closer or to be at range doing minimal damage.


Fitting electrons shouldn't be a major problem if you really can't fit ions. Electrons also have very good tracking and can take out drones with little trouble, something the Ions sometimes struggle with.You'll only be able to fit a core probe launcher so no probing people in safes or missions. Should work decently for killing in plexes though.
I have recently been contemplating fitting a Probe launcher when I get my skills up a bit (and learn how to do it fast). Although the two problems i'm faced with is a severe drop in DPS, or cap instability. I may still go for it at some point because I find alot of people in plexes/missions and SS, being able to probe them out while also having the luxury of killing them in relative safety greatly appeals to me
Thoughts?
get an alt in a cov ops or ewar frig todo the scanning.I don't play with two accounts.
Do you use rigs on this? or would it hurt it more than help it?I personally use one Hybrid Collision Accelerator. Although it may be possible to fit 2.
baby i can feel your HALOOooOoO.. nah ust kidding.Drones are not my primary source of DPS. If the Enyo went for my drones and tracking speed wasn't having any effect, I would bring them back, load Null, use optimal range scripts and orbit around 5k.
Have you ever met an enyo in your ishkur? Considering that the enyo has a bit more dps but without drones and that it can pop your drones very fast with 4 small blasters and thereby lowering your dps by half?
Im just wondering... im training gallente frig V now and ive got an ishkur and enyo waiting for me in my hangar.
How about Remote Sensor Dampners? Tracking Disruptor doesnt work on missiles and damper does. Fitting isnt a problem either.A remote sensor dampener will only help me in the beginning of the fight and make it harder for them to get my drones. As such RSDs will be more or less useless for solo and small gang work. I am aware of course that TD's don't work on missile boats, and I use my own discretion on which missile boats to engage.
baby i can feel your HALOOooOoO.. nah ust kidding.Drones are not my primary source of DPS. If the Enyo went for my drones and tracking speed wasn't having any effect, I would bring them back, load Null, use optimal range scripts and orbit around 5k.
Have you ever met an enyo in your ishkur? Considering that the enyo has a bit more dps but without drones and that it can pop your drones very fast with 4 small blasters and thereby lowering your dps by half?
Im just wondering... im training gallente frig V now and ive got an ishkur and enyo waiting for me in my hangar.
Generally the tracking speed script is enough to keep them pretty safe. But if he does go for them I can either use the above tactic or just leave them. Seeing as I have 9 (soon to be 10) drones in total, he's quite likely to be dead quite quickly. But in all honesty, I'd prefer to keep them safe and orbit out of his range.
As for rigs, I've been flying with CCCs recently.Use SMCs instead
The fit I'm gonna use. It has enough room to fit a MWD or AB, whatever you feel like. Plus, it has room for T2 stuff. Reason for the web is because if an Inty or any other frig (My 8.5 sec align time Tristan can go faster) turns on their AB, you are powerless to get them.Yes, you are vulnerable to ships with AB and web, but tbh that's never really stopped me from winning. Most people I fight want to fight back, even if it does take a little nudge and so I can generally play with them to keep them at my desired range.

somethign I`d reccomend turelle now I`ve got mine back out. is getting a coreli C-type plating.Faint Epsilon has the same range as T2, uses less cap and can be overloaded for about a minute longer. Still want to 'upgrade'?
you drop o.6% resists all round but free up enough cpu to upgrade the scram to t2 and you can also upgrade your nos and rep to corpi and the good rep equiv. they only cost about 10mins plexing in the ihskur

still using this setup and survived a test against a navythron last night. just to see if I could run ab and scram after heavy neuts and wasrriors were hitting meHeavy neuts just suck your cap once every 20 odd seconds, the nos is enough to bring it back up after each cycle. It's small and mediums you gotta be careful of ^^
!?!. Thx
Hi, I'm a 2 month old noob and working my way to this fit. Problem is when I try to fit this in EFT i'm missing some CPU (189/178). What's wrong with meWeapon Upgrades 5, Electronics 5 should give you enough CPU to fit it.!?!. Thx
Very nice setup! Didnt fare so well against a myrm with twin webbers and warrior'2 + autocannons. That hurt! Damn bastid had webbing drones too, besides his twin webbers...All he was missing was the neut by the sound of it

and a +1 for a great fit!

This seriously should be stuck onto the front of the loadout page. I hope you still use this Turelle =PI have a small fleet of the little buggers mate

but I may still buy another one at some pointDo eet! If you don't mind losing a fair bit of sec status I'll take you up on the offer of doing a few roams in them.
2 neutz, 2 (i believe) electrons/ 3 electrons 1 neutYeah, that's like the antichrist for frigates
ab, small cap booster, scram
repper, dmg control, eanm
trimarks
Do eet! If you don't mind losing a fair bit of sec status I'll take you up on the offer of doing a few roams in them.


So... I was wondering how you fly this thing. Do you just get up as close as you can and use your drones and blasters? If you do, how do you ever get into blaster range if someone has a web? Even a cruiser with a web and AB will be faster than you. And if someone is faster, then they can just get out of range and warp off!Well I generally start by pressing the Orbit button and then turning on my guns on so they go pew pew pew.
Can someone please give me a little explanation about what to do with it?
Sorry this fit will fail against alot of other AF's without the web if they are fitted correctly. However this fit will be just fine against anything bigger (used something like this to take down a Cane solo but it was not easy).Heh, funny that seeing as I seem to beat most of the turret based AFs I fight.
one of your bottom rigs has to be a CCC in my view
Sorry this fit will fail against alot of other AF's without the web if they are fitted correctly. However this fit will be just fine against anything bigger (used something like this to take down a Cane solo but it was not easy).
one of your bottom rigs has to be a CCC in my view
i got a question about the tracking disruptor. i tried it on frigs and it had little to no effect at all, i tried both scripts. Do i miss something here?Both scripts can render most frigates useless. You just have to know what range and even speed to orbit depending their ship and the weapon system.
Also, wouldnt a small neut be better then a NOS?No. The TD, rep and AB wont run in the natural recharge. So a nos to help when I'm having to pop Drones for example is much more useful than a Neut. If I were to use a neut, the cap booster fit Ishkur would be more appropriate.
i thought a NOS only drains cap, if the targets cap is lower then my own. So the Nos will only work after an extending amount of time, depending on the targets cap no?The nos only drains capacitor when the targets capacitor levels are below your own (% wise). When I'm having to use the nos, i'm having to use the rep amongst most of the other modules which puts my cap below theirs. Now that it's below theirs, my small nos is effectively a small neut. Sometimes I will deliberately keep myself around 2-5% cap for this purpose.
Unfortunately this fit was nerfed with dominion, the ship is alot slower now, but still works.I was using this fit well before Dominion, and Apocrypha. It's probably been about... 18 months since I first drafted this.
Took me some time to skill and I am using a more low-tech version, but today I had a little run-in with a drake which we had to cancel because me and the other pilot couldn't dish out enough damage to actually kill each other, but then I got a wolf and it was just amazing how quickly I chewed that one up. This fit is fun!
The nerf came with oblivion, I am pretty sure about this. And the run in with the drake... It was all quite friendly, we just had a laugh, waved goodbye and went our ways.Heh, well I guess I'm obviously too cold to allow a perfectly good target escape.
2 questions what rigs exactly? and what ammo and scripts did you use?I use 2 CCCs on mine. It allows me greater freedom against neuts on BCs/Cruisers and means I can last longer against other Frigs while I try to get them where they can't hurt me.
I'm kind going through a phase of throwing active hardeners on my pvp ships (as I can overheat them and drop an exile pill in a myrm, for instance), and considering you only plug exp dmg with a reactive membrane, would a t2 exp hardener be a consideration with the ccc-rigged ishkur? Good cap skills could make it work well, and the fitting isn't much more challenging cpu-wise.Use optimal range on the wolf and keep close to the edge of scram range. If they use arty, use tracking speed and go close.
I also find I lose to close range damage wolf fits, as they can kite me, they like firing emp and the em hole is quite dangerous; I've been considering refitting for the http://eve.battleclinic.com/loadout/32441-Ishkur-Super-Kiting-Nano.html ship, but I don't want to give up on blasters just yet :s
The fit I'm gonna use. It has enough room to fit a MWD or AB, whatever you feel like. Plus, it has room for T2 stuff. Reason for the web is because if an Inty or any other frig (My 8.5 sec align time Tristan can go faster) turns on their AB, you are powerless to get them.Yes, you are vulnerable to ships with AB and web, but tbh that's never really stopped me from winning. Most people I fight want to fight back, even if it does take a little nudge and so I can generally play with them to keep them at my desired range.
If they get away they get away. If it's them being able to control range there's a few tricks out there that you'll learn.
I'm curious why the ERM II instead of the EANM II? is it the 6 cpu difference?No, it's to plug the exp hole. I actually use a TS ERM, with comps 5 it's basically a T1 hardener (50%).
Okay turelle, what are these tactics -- I'm tired of running away from jags and dramielsI haven't flown this much at all recently. Haven't fought against a Dramiel expect in my Rifter. From what I can see of this ship, your best bet is to use Optimal Range Script and wait for him to get bored and bugger off. Even if he does come in scram range then it's still going to tricky.
can I ask a question? why doesn't he just use neutrons and forget about the nos? doesn't really help much and neutrons have a greater range and damage.Nos allows me to keep in the fight. There is a small increase in damage/range with neutrons, it's not worth using them over the nos.
Is the dominance of the ishkur set to topple with the rocket un-nerf? My record on sisi says otherwise, but then again I haven't got many sparring partners who specialise in rockets...Dont fight rocket ships, you're good to go.
Is the dominance of the ishkur set to topple with the rocket un-nerf? My record on sisi says otherwise, but then again I haven't got many sparring partners who specialise in rockets...
Don't go against AC Canes for example...
Don't go against AC Canes for example...
...why? They rely on guns, the pilots generally vomit their drones out asap and leave them to die (or have a nice hammerhead and 4 hobgob mix that dies easy) and so are vulnerable to a small ship that can td them... I'd have thought this ishkur is ideal for taking down the average ac cane, unless you are talking about a poorly tanked armour and ab one that has found room for tracking mods and maybe dual web -- and with the rarity of fits like that, I'm wiling to take my chances.
But yes, it seems the way to take down one of the better missile ships (a group the vengeance has recently joined) solo is just to be generally bigger.
fits like this are the reason i compulsively put smartbombs on all my ships
Don't go against AC Canes for example...
...why? They rely on guns, the pilots generally vomit their drones out asap and leave them to die (or have a nice hammerhead and 4 hobgob mix that dies easy) and so are vulnerable to a small ship that can td them... I'd have thought this ishkur is ideal for taking down the average ac cane, unless you are talking about a poorly tanked armour and ab one that has found room for tracking mods and maybe dual web -- and with the rarity of fits like that, I'm wiling to take my chances.
But yes, it seems the way to take down one of the better missile ships (a group the vengeance has recently joined) solo is just to be generally bigger.
Hey is this fit still viable? Like hasn't been nerfed at all?
Hey is this fit still viable? Like hasn't been nerfed at all?
Ok, I'm sorry to necro this anymore than it already has, but I've been having trouble with this fit. It just seems like every time I fight another AF or cruiser, they just web me and then I'm screwed. Do you start with the tracking speed disruption script so they have to come in closer? What am I doing wrong here?Depends on the Cruiser in some cases.
MY Enyo would rape this.
Seafood is so 90's youngster movie.
damn, this looks like it could solo anything, +1
damn, this looks like it could solo anything, +1
It`s totally overrated if you ask me. It`s only got so many + because Turelle`s an old codger with a nice killboard and he sounds nice and confident in his description.
Almost any of my AF would roflstomp this.
Wolf, Enyo, Ishkur, Malediction, Vengeances. I fly all of those and all of mine would own this, my Wolf would track decently with 125s and neut him out, my Enyo will just buttrape it because it's faster and has way more damage, my Ishkur would simply outtank and outdamage it, my dual rep vengeance will out tank it, and my Malediction will own your drones and then kill you from 9km.
Just sayin
Although I am wondering why there are no rigs on it, I'm going to assume thats because it was made before rig sizes came in, damage rigs would go in there for me.Read the OP, explains my preferance for the rigs depending on what I feel like fighting that day.
my Enyo will just buttrape it because it's faster and has way more damageheh
"Whether is orbits outside of web range like a Vagabond..."My intention is not to fly out of scram range if I can help it. Sometimes it does become useful to, but not with a ship like the Vagabond.
If you're orbiting outside of web range, shouldn't you be using a warp disruptor rather than a warp scrambler?
enyo

enyo
Your Enyo would die horribly because you're a fail fit!
Anyway, Turelle, I really love this setup for the Ishkur, and I know you fly it well. Here are a couple thoughts:
- True Sansha Reactive Membrane; it's a waste of money, brings the explosive resist from 59 to 61, and you tank Warrior IIs with ease already (7,700 ehp with T2 Membrane, 7,780 or so ehp with faction Membrane). That's my thought anyway.
- Deadspace Afterburners are incredibly easy to get; slap on a Coreli Afterburner and it saves capacitor and powergrid, and brings your top speed from 888 m/s to 947 m/s, extremely valuable numbers for an Ishkur.
- I use one Neutron on top of the two Ions, it brings the dps to 230 with faction ammo and 250 overloaded.
- Last thought: Corpii Nosferatu is more than worth it; it siphons more capacitor from your enemy and has an 8.6 km range
Still one of the best ships in the game, and this is the best fit for it.
this ishkur need to be updated due to 2012's AS buff