Ship fitting - Built on March 12, 2009
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I replaced the named CPR with a DCU II which makes this loadout a beastly tank. With my current skills (admittedly still very lacking in some areas) EFT shows 56,112 effective HP.
Example of effectiveness for ya. I ran "Worlds Collide" with Guristas and Serpentis (Serps in last pocket). I fitted 2x kin, 2x therm hardeners of course and tanked the whole mess with no real troubles. The middle room got a little hairy because I had aggro from pretty much everything all at once, but as my drones mowed through the small fry rats up close it got easier and easier.
Now that I've used this loadout on a number of level 4 missions I have a few observations.
1) The tank is solid and I can't imagine a much better tank without many more skillpoints than I have.
2) Turret damage is currently underwhelming. That's hopefully just my weak gunnery skills though.
3) Taking point #2 into account, you really have to have good drone skills or this sort of setup is going to be pretty pointless.
I've got about 20 days until Heavy Drones V finishes and then I can use Ogre IIs. After that I'll move on to sentry drones. At that point missions should go much quicker than they currently are. With T2 light and mediums anything below battleship size falls quickly, but those battleships take forever to kill. :)