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Loadout: Dominix: Newbie L4 Mission Runner


Dominix: Newbie L4 Mission Runner


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Ship fitting - Built on March 4, 2009

Dominix, 192,999,000 ISK
+ 69 5 -
Dual 250mm Prototype Gauss Gun
Dual 250mm Prototype Gauss Gun
Dual 250mm Prototype Gauss Gun
Dual 250mm Prototype Gauss Gun
Dual 250mm Prototype Gauss Gun
Drone Link Augmentor I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II
Damage Control II
Large Armor Repairer II
Armor Thermic Hardener I
Armor Explosive Hardener I
Armor Explosive Hardener I
Armor Kinetic Hardener I
Federation Navy Large Armor Repairer
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Ammo
Antimatter Charge L, 183 ISK
Cargo
Drones
Wasp I, 58,603 ISK
Hammerhead II, 627,999 ISK
Ogre I, 59,999 ISK
Hobgoblin II, 414,715 ISK
Build Views Tagged as
Quantum Rise 1.0.5
27th January 2009
32,809
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[Dominix, Dominix: Newbie L4 Mission Runner]
Damage Control II
Large Armor Repairer II
Armor Thermic Hardener I
Armor Explosive Hardener I
Armor Explosive Hardener I
Armor Kinetic Hardener I
Federation Navy Large Armor Repairer

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II

Dual 250mm Prototype Gauss Gun
Dual 250mm Prototype Gauss Gun
Dual 250mm Prototype Gauss Gun
Dual 250mm Prototype Gauss Gun
Dual 250mm Prototype Gauss Gun
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Wasp I
Hammerhead II
Ogre I
Hobgoblin II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.

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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 7
Maximum targeting range 87500 m
Scan resolution 112.5 mm
Sensor strength 0 0 22 0
Size/Movement Max velocity 365.79
Inertia modifier 0.08465
Signature radius 465 m
Cargo capacity 600 m3
Systems Capacitor capacity 7500 GJ
Capacitor recharge time 3 minutes 27 seconds
Powergrid 9518 / 12500 MW
CPU 569.25 / 750 tf
Shields Shield capacity 9000
Shield recharge time 31 minutes 15 seconds
Shield resistances 12.5% 56.25% 47.5% 30%
Armor Armor hit points 10000
Armor resistances 57.5% 78.37% 72.38% 72.38%
Structure Structure hit points 10625
Structure resistances 60% 60% 60% 60%
Drones Drone capacity 375 m3
Drone bandwidth 125 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 316,754,423
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player

I know there are many variations on this ship already in Battleclinic, however, I've not seen a clear explanation of how and why you build this ship, how to use it, and just how quickly you can get into it as a new player.  I made this build with this huge ass comment, to explain how to build this ship, and how to think about it when you run it in missions.   You can grind a lot of ISK with this ship, if you train for it and build for it.  This is one of many variations I've used of the Domnix 2 repper armor tank. A variation of this ship can be trained for in about 2-3 months of skills.  Which should be long enough to get access to L4 missions. 

You cannot create a comparable tank in the Megathron, guns = cap use, no drones = less damage, you cannot sustain the 2 repper tank at these levels long enough to take out significant DPS with drones alone in the Megathron without many more months of skill training.  Therefore use the Dominix as your L4 mission grinder.  You'll be effective sooner rather than later and be making a lot of money early on.

Currently my DPS out is about 360 max (Ogre's and Antimatter) and my tanked DPS is about 550-900 depending on the incoming damage.

Key skills to get into this:

1.  Heavy Drone
2.  Hull Upgrades IV
3.  Energy Grid Upgrades III (T2 rechargers)
4.  Armor Repair IV (T2 repairers)
5.  Jury Rigging III (cap control circuits)

Notes:

We run L4 missions to make money.  That's the bottom line, so doing it efficiently is the key.  So we don't want to warp out, we can't lose the ship, and we don't want the mission to take forever, or we lose salvage/loot.  With this build, I'm currently making 15-20m/hour of investment.  I actually bring a Drake with me on an alt most of the time running a passive tank 450-500 DPS that adds about 100 DPS out to each mission.  But this guy can solo them.  Salvage in a catalyst with tractors is a must.  I haul on the Drake alt with an iteron.  I've used an iteron mk I with cargohold expanders to haul all the loot from Angel Extravaganza in one shot, so it's minimal training to do this efficiently with an alt account, otherwise just jump back to station and warp back to the can.

There are two sides to this build, tank and outgoing damage.  Both matter but...

Tanking :

You have to be able to tank 600+ DPS in order to survive long enough to take out an L4 mission in a Battleship without warping out 1 or more times.   Running 2 armor repairers and being cap stable doing so are the key.  With one repper I don't think you can get over about 450 tank against Serpentis without a lot of skill training and/or very expensive gear, and Serpentis will always be your highest tanked DPS.  Alter your 4 resists to match the incoming damage, I've even experimented with using an EANM in place of one hardener against NPC's that have widely varied secondary damage.

How do I stay cap stable?  CCC rigs, and cap rechargers.  If you are having trouble with fitting or with cap stability you can sacrifice the DCU for a cap power relay and you can also sacrifice the AB for an additional recharger.

The last piece to my tank is "speed".  In some missions you have relatively high speed BS's and t2 cruisers 200m/s+ the afterburner is used to make sure you stay out of optimal range long enough to reduce the incoming damage.  Warping out and running back through gates is a time killer.

Damage Dealing
1. Guns are good : It takes a lot of time to train skills necessary to fly t2 heavy drones or even t2 light and medium, let alone the time to run t2 sentries.  So you need the guns for damage.  With my current skills my guns do about 138 DPS out of my 357.  In a year when my t2 drones do 500DPS on their own, I won't need guns, but for now I do if I want to be efficient.   Guns can make the difference between 3 hours and 1 hour in a mission.  Just 50-100 more damage per second can make a huge time difference, due to the armor/shield repairing that mission npcs do.

2.  Bring light and medium drones in addition to your Ogres.  In missions the firgates will web/scramble you, the cruisers will jam you.  The light/medium drones will make quick work of those classes of ships.


So how do I prepare for this build?

I highly recommend training armor tanking standard,  core competency basic, and battleship hybrid turrets minimum.  The cap/fitting/targetting skills in particular.

Now I'm in it what do I train?
In no particular order :
1. Drone Skills
2. Cap skills
3. Armor tank skills
4. Gun skills
5.  Battleship III, IV

Pick skills that make sense and let you upgrade the fit.  Push the tank up, push the damage up.  The more damage you can tank the less you have to run away.  The more damage you do, the faster the mission ends.

How do I prepare for each mission?
1.  Look up the mission report on EVE-SurvivalEve-Survival.  Check incoming damage types, check recommended damage, I only carry Therm/Kin drones because they are the highest raw damage, and every mission I've seen has Therm or Kin as either primary or secondary recommended damage.
2.  Fit the right resists.  Use EFT to setup your resists, and fit the best tank you can. 
3. Go forth and kill!

Comments

  • March 05, 2009, 11:32:34 am

    Member 1st Class
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    Reputation: 13
    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    Even if you don't like it, someone give me a thumb :)
  • March 05, 2009, 11:40:40 am

    Lieutenant Commander
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    Reputation: 10
    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    you should wright books m8  ;)

    it's a standard domi setup tbh...  and 1 large repper works just fine, just put 2 nano pumps as rigs and it's possible i think.

    drop 1 repper for a mag stab to increase you're turret dps maybe?
  • March 05, 2009, 11:57:42 am

    Lieutenant, Junior Grade
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    Reputation: 16
    Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things.

    standard setup but the explanation and time isn't standard
    +1 from me
  • March 05, 2009, 12:48:29 pm

    Member 1st Class
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    Reputation: 13
    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    standard setup but the explanation and time isn't standard
    +1 from me

    Thanks for the comment,

    You are absolutely right very standard setup, but there are so many variants, and for solo grinding L4's I think this ship is not only the easy entry point, but also can scale up to 1200 tanked DPS and about 600 DPS out. 

    I hope this guide can serve to help new Gallente military characters think about how they quickly get to a position to fund themselves for the next 6 months of skill training and learning about EVE.  To do so I tried to draw out the key principles to keep in mind as they evolve this loadout.
  • March 05, 2009, 12:55:31 pm

    Member 1st Class
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    Reputation: 13
    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    you should wright books m8  ;)

    it's a standard domi setup tbh...  and 1 large repper works just fine, just put 2 nano pumps as rigs and it's possible i think.

    drop 1 repper for a mag stab to increase you're turret dps maybe?

    If you are soloing L4 missions (all of them, blockade, AE, etc. ) with 1 large repper, then you have great skills.   Everything you said is true with great skills or with gangmates, but that wasn't the purpose behind my post.   If you don't have great skills and can solo these AE in about 3 hours without warping out (including Bonus room) with only 1 repper and no gangmates, please explain your fitting and how your flying it.
  • March 05, 2009, 01:01:49 pm

    Lieutenant Commander
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    Reputation: 10
    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    maybe you can make some guides for new people, there are already some but hey never enough imo. and it wasn't meant sarcastic when i said you should wright some books.

    the text you made is very good and understandable for newer players.the only problem is that this fit will not be looked at after a few days and it's a shame really  ;). the only reason i don't give thumbs up is because i look at the fitting not at the explanation. and the fit is pretty standard.

    i always like a drone nav computer to give the ogre's some speed getting from 1 target to another. lot's of people say it's a stupid mod but try it out and you will be amazed at how much time you gain doing lvl 4's...   they go around 1,3k/sec with this mod, considering they need to fly from 1bs to another and you have probably noticed that they fly away from each other (the rats) once they start orbiting you...
  • March 05, 2009, 01:07:18 pm

    Lieutenant Commander
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    Reputation: 10
    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    you should wright books m8  ;)

    it's a standard domi setup tbh...  and 1 large repper works just fine, just put 2 nano pumps as rigs and it's possible i think.

    drop 1 repper for a mag stab to increase you're turret dps maybe?

    If you are soloing L4 missions (all of them, blockade, AE, etc. ) with 1 large repper, then you have great skills.   Everything you said is true with great skills or with gangmates, but that wasn't the purpose behind my post.   If you don't have great skills and can solo these AE in about 3 hours without warping out (including Bonus room) with only 1 repper and no gangmates, please explain your fitting and how your flying it.

    well i ain't gonna lie to you, i use the best ships for the job... ae i use a golem or navy raven.  and i use complex fittings tbh  ;). never said that you can do any mission with 1 repper but most of them i think are possible. i have multiple accounts so can fly with lot's of ships.

  • March 05, 2009, 03:24:45 pm

    Lieutenant, Junior Grade
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    Reputation: 16
    Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things.

    If you are soloing L4 missions (all of them, blockade, AE, etc. ) with 1 large repper, then you have great skills.   Everything you said is true with great skills or with gangmates, but that wasn't the purpose behind my post.   If you don't have great skills and can solo these AE in about 3 hours without warping out (including Bonus room) with only 1 repper and no gangmates, please explain your fitting and how your flying it.

    No i don't, I'm a scrub with very little skill points, (honest) my armor tanking skills are not even maxed. And yeah i solo all my lvl4s (if i gang with someone is cause it feels better to mission w/ someone... you know socialize a bit. I can run AE (the toughest mission for an armor tank perhaps)in less than 3 hours too including salvage; and to explain how, i fit this for AE.

    1xLAR (amarr) ( i got an aux nano pump on the rigs since i'm only running repper)
    4x hardeners
    2xmagstabs
    350mm on the highslots (with a tracking computer)
    for the bonus room i swap out 1 magstab for a DCU and presto.
    Its not easy, yes i have to warp out sometimes in AE bonus room.

    So to clarify my point.
    perhaps for AE 2 LARs is needed to run it without warping out. but for every other lvl4 mission, all but AE, 1 LAR and 4 hardeners is enough for this ship.
  • March 05, 2009, 03:30:32 pm

    Lieutenant Commander
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    Reputation: 12
    raknor bile has a powerful will. raknor bile has a powerful will. raknor bile has a powerful will. raknor bile has a powerful will. raknor bile has a powerful will. raknor bile has a powerful will. raknor bile has a powerful will. raknor bile has a powerful will.

    i would train up sentry drones and use them because although they do less dps they dont have any travel time. and if you dont have drone interfacing i sugest you get it asap as no other skill increases drone dps as much as that 1. but looks good.
  • March 05, 2009, 05:33:35 pm

    Member 1st Class
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    Reputation: 13
    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    If you are soloing L4 missions (all of them, blockade, AE, etc. ) with 1 large repper, then you have great skills.   Everything you said is true with great skills or with gangmates, but that wasn't the purpose behind my post.   If you don't have great skills and can solo these AE in about 3 hours without warping out (including Bonus room) with only 1 repper and no gangmates, please explain your fitting and how your flying it.

    No i don't, I'm a scrub with very little skill points, (honest) my armor tanking skills are not even maxed. And yeah i solo all my lvl4s (if i gang with someone is cause it feels better to mission w/ someone... you know socialize a bit. I can run AE (the toughest mission for an armor tank perhaps)in less than 3 hours too including salvage; and to explain how, i fit this for AE.

    1xLAR (amarr) ( i got an aux nano pump on the rigs since i'm only running repper)
    4x hardeners
    2xmagstabs
    350mm on the highslots (with a tracking computer)
    for the bonus room i swap out 1 magstab for a DCU and presto.
    Its not easy, yes i have to warp out sometimes in AE bonus room.

    So to clarify my point.
    perhaps for AE 2 LARs is needed to run it without warping out. but for every other lvl4 mission, all but AE, 1 LAR and 4 hardeners is enough for this ship.

    I'm amazed I set up the config you described ( I took liberties like maxing out with cap rechargers in mids with or with AB) but I can only fit 4 350mm without adding a power diagnostic.  I ended up going from 872 against Serpentis to  about 570, for about 30 additional DPS.  I'm not a fan at all, 30 additional DPS wasn't worth it to me, to give up  that much tank AND SPEED!?  I got 300m/s (approximately) that will pull away from the 270m/s high speed NPC bs's That config with the nano pump's maxes out at 200m/s  That's a lot to give up, I can't see how you wouldn't end up warping.


    There are a lot more missions where the incoming DPS is brutal.  You have to be jumping out in missions like The Damsel in Distress, but  I guess...  This one introduces too much risk for my taste.

    If I want risk in L4 missions, I'll bring an ishkur or an Enyo :)

  • March 05, 2009, 06:27:24 pm

    Petty Officer 2nd. Class
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    aominr might just get shoved out an airlock if they keep it up.

    I like to put at least 1 salvager and 1 tb on my domi, make money with salvaging while your drones do the work. as your skills get better and you can use t2 heavies and sentrys, switch to 2 sal 2 tb with just 1 turret for agroing.

    Once you hit L4 missions, unless you are in a bfe system, people will activly hunt you down for your loot and salvage, so the ability to clean up while you work is very nice, and can double the money earned esp in sansha missions.

  • March 05, 2009, 08:49:26 pm

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    Zod Immortal has no influence.

    I have tried all three Gallente  battleships for level three missions with a single rep, and when compared to my dual LAR Dominix, none were as solid or dependable.

    I don't like worry when I am missioning, I worry when I PVP.  Dual LAR is the way to go.

    As for the AB, since I like to stay nice and still when I mission to minimize the size of my wreck field to make salvage and loot easier, I don't fit an AB and prefer to use a Drone Nav comp.  You are a Dominix, let your drones do the flying.

    +1 on the fit and thorough description.  Just because it is a common fit, doesn't make it any less good.
  • March 06, 2009, 09:46:51 am

    Lieutenant, Junior Grade
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    Reputation: 16
    Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things.

    well thats the thing mangr3n i use a slightly different setup, i get way more than 30 dps w/ mine, and it fits just fine btw. I dont use an AB

    [Dominix, PVE - 350mm T2]
    Large Armor Repairer II
    Armor Kinetic Hardener II
    Armor Kinetic Hardener II
    Armor Thermic Hardener II
    Armor Thermic Hardener II
    Damage Control II
    Magnetic Field Stabilizer II

    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Drone Navigation Computer I

    Drone Link Augmentor I
    350mm Railgun II, Antimatter Charge L
    350mm Railgun II, Antimatter Charge L
    350mm Railgun II, Antimatter Charge L
    350mm Railgun II, Antimatter Charge L
    350mm Railgun II, Antimatter Charge L

    Capacitor Control Circuit I
    Capacitor Control Circuit I
    Auxiliary Nano Pump I

    Hammerhead II x5
    Ogre II x5

    Edit forgot stats.
    630 dps tanked vs serpentis
    734 dps (turret dps 250) ;D
    cap stable.
  • March 06, 2009, 10:28:36 am

    Petty Officer 3rd. Class
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    andrew771 has no influence.

    I would put 2x Drone Link Augmentor I but all up to the user
  • March 06, 2009, 10:50:25 am

    Lieutenant Commander
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    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    i use the same setup as you SilentSkills, not many people use the drone nav comp, always nice to see someone else using it  :). it's a must imo on a domi for mission running
  • March 06, 2009, 11:32:28 am

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    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    i would train up sentry drones and use them because although they do less dps they dont have any travel time. and if you dont have drone interfacing i sugest you get it asap as no other skill increases drone dps as much as that 1. but looks good.

    Just to be clear, I have Drone Interfacing to IV as of today, and later this evening or early tomorrow I will have sentry drones available.  But again, my whole reason for making this build was to help new players understand how to get into this ship, and then evolve the fitting over time into an ubertank (1000DPS+) with some really high output damage (500+).

    So as you say Sentry Drones are clearly on that path (until I get Ogre IIs) I also love the idea of fitting the Nav Computer.

    And variations without the AB make a lot of sense.  My skills mean that especially against Angel Cartel, I still am very careful not to end up in situations where I'm getting too much damage.  I ended up there once, and lost my ship.  If I'd had the AB, I would have been able to prolong the amount of time it took to bring all of that DPS to bear on me.   As  the lower limit on my tank has been steadily rising - it's up to about 550 from 420 against Angel Cartel, I'm becoming more confident and less concerned about getting away.

    Thanks everyone for all the comments, and keep the votes coming.  I hope this becomes an easy find for new players that are sure to show up for Apocrypha.
  • March 06, 2009, 11:44:12 am

    Lieutenant Commander
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    Reputation: 10
    unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential! unslaught has great potential!

    yeah angel can be a bitch when you need to armor tank it, especially the bonus room of ae (thank god they don't scram you there  ;D). tbh i have a dual rep fit to on a domi i posted earlier, and as you say the drone nav comp is a very good mod to have if you use ogreII's. you can really see the drones go a lot faster. and the ab is good to have with a single rep domi so you can negate some of the incoming, but tbh there isn't a rat type or lvl 4 a dual rep domi can't handle when staying stationary or flying at normal (f*cking slow) speeds
  • March 06, 2009, 12:04:02 pm

    Member 5th Class
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    Snow Prak has no influence.

    I looks like a very nice war potato.
  • March 17, 2009, 12:57:59 pm

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    ToddSykes has no influence.

    Ok great loadout. But I am trying to duplicate in EVE EFT, and I am using too much powergrid. I did some research and found that I need to train up weapon upgrades, and advanced weapon upgrades. DO you have these trained, or am I missing something else? Also why the afterburner?

    thanks in advance!
  • March 21, 2009, 10:33:28 pm

    Member 1st Class
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    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    Ok great loadout. But I am trying to duplicate in EVE EFT, and I am using too much powergrid. I did some research and found that I need to train up weapon upgrades, and advanced weapon upgrades. DO you have these trained, or am I missing something else? Also why the afterburner?

    thanks in advance!


    I'm trying to figure out why you need the Advanced Weapon Upgrades.  I do have Engineering to V (+25% to PG), but I don't have Advanced Weapon Upgrades.  I have Weapon Upgrades at IV.

    I show 11,250 Powergrid total in EveHQ, and in EVE. and 11248 powergrid used.  When I have modified this config and do have problems with Powergrid, I use a power diagnostic OR a reactor control in place of the DCU II.

    But that almost never happens, and I don't remember exactly what I did fitting wise to cause that issue.  List your PG numbers
  • March 21, 2009, 10:37:24 pm

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    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    Oh I get it, it's the gallente navy large armor repairer instead of a large armor repairer II? 

    PG on the gallente navy version is 2000, and the LAR II is 2300...  In that case an additional 5% PG get's the item in.  Of course removing the AB, and keeping the DCU II also works.   Or remove one gun and add another drone linke augmentor, as some guys like to do.

    Currently I'm using the same stuff in lows, but I removed one cap recharger II, and added the drone nav module.  Thinking about going back though, it's really not that much speed, and I use sentry drones when ships are far away.
  • March 21, 2009, 10:46:28 pm

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    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    Forgot to replay the AB conversation for you also ToddSykes

    I use afterburner like I always do to control range when necessary.  and it rarely is.  Sometimes even with all the damage mitigation (but not often), I want to move quickly enough to get out of optimal range of certain ships.  The bs's and elite BC's hit very hard sometimes, as do the HEavy Missile Batteries. 

    So, when I have incoming damage that is pushing my tank to it's limits, I will use the AB to get additional distance between me and one or more of the heavy hitters.

    This is happening less and less as my tank improves.  I'm assuming T2 hardeners will mitigate this even more.  However Angel Extravaganza is still a bitch in the bonus room only, but that counts.  And that room as far as I can tell is the biggest test of the Domi tank.  If you can tank that one your set.

    In that room you need to take out all the heavy hitting missile batteries immediately then you need to immediately take out the webbing/warp scrambling frigates.  The first thing to do is fly away from the group and launch some bouncer sentries (or medium drones) and take out the missile batteries while you try to maintain range on the incoming fleet.   AB makes a big difference here.  Once the heavy missile batteries are down, I switch to light drones and take out the webber/scramblers.  If you can make that, you're gonna be ok.  I need to retry that room without the AB, as recent improvements to my tank + the additional cap recharge, and the fact that my output DPS is up to almost 500, MIGHT mean that I can mitigate the incoming damage much more quickly than I could in the past.   Therefore the AB may be overkill in that room now.
  • March 26, 2009, 11:45:41 am

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    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    Self-bump for the new players to Eve.

    And if you have a thumbs down vote, please comment why.

    Thanks,

  • March 26, 2009, 12:07:28 pm

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    Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things. Silentskills could teach you a few things.

    cause there are lowlife trolls that just -1 every setup that isn't like theirs. sad really
  • March 26, 2009, 02:28:30 pm

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    Aaspa is working their way up. Aaspa is working their way up. Aaspa is working their way up.

    The story looks good even tho I haven't read it completely (sorry).

    Standard fit but even if it's standard people can give it a + 1
  • March 26, 2009, 02:35:30 pm

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    iSovereign has no influence.

    + :thumbsup:
       Not entirely noob friendly considering the faction armor repairer, but it is definetly a 1m sp+ setup
       
  • April 02, 2009, 07:01:42 am

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    Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with. Mangr3n is a force to reckon with.

    + :thumbsup:
       Not entirely noob friendly considering the faction armor repairer, but it is definetly a 1m sp+ setup
       


    I agree that it's not exactly newb friendly as is.  But the point of this post is that there is a newb version of this build accessible very early.

    In that case there are 3 options I see that involve taking out the faction repairer for a normal LAR II, are :
    1.  Take out DCU II and add a Power Diagnostic Control, for the extra pg necessary and a slight boost to cap recharge.
    2.  Remove the Afterburner and replace with a cap recharger II,
    3.  Remove 1 gun, and replace it with a Drone Link Augmentor, or some other high slot item that makes sense.  (Don't use a salvage up here..., dammit you should have a dedicated salvager)

    Again, in this build, I'm trying to help newbs with the thought process of building a Level 4 Mission Runner out of a Dominix early on.  1. Tank, 2. cap stable, 3.  Drone Damage, 4. Gun Damage

    Minimum tank to take in a mission : 450 DPS against the expected damage, and be extra careful (650+) in missions where you expect to be scrambled, until your comfortable with the ship.

    Minimum damage output to take into a missions : 250 DPS.  Again, more is better, but under about 250 or 220 you will have trouble breaking certain tanks.

  • September 10, 2009, 05:29:41 am

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    RubenAlonzo has no influence.

    Mangr3n, thumbs up from me bud, this is a benchmark loadout, not only of how, but more importantly as to WHY. Cheers. +1 from me.
  • November 29, 2009, 10:08:40 am

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    Bluecewe has no influence.

    I just tried this loadout for the first time myself, very nice setup indeed. Good job.
  • April 24, 2011, 07:57:57 am

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    Rakkeer has no influence.

    Good solid low SP loadout. Necro, but worth it as there is always new players joining the game. If you use this basic concept on the Myrm, you have a rock solid level 3 mission runner also.
  • July 11, 2011, 09:55:18 am

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    Hey. This looks very nice, but I'm having HUGE problems with capacitor. Has something changed in capacitors in recent years or something bugging out?

    I exported this to EveHQ and tried the fitting there. I can fit it, but I can run the dual reps less than 2minutes, let alone being anywhere close to cap stable.

    Actually, even if i set ALL skills to maximum 5 in pilot manager, its still far from cap stable, running it about 3mins max. And as this was designed to be low skillpoint fit, it just seems odd.

    So my question is, does this still work, has something changed or is my EveHQ bugging badly?
  • July 11, 2011, 09:57:51 am

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    Oh also, with that fit the tank doesnt come anywhere near 600+ let alone 900. With omni-damage its 446 and 474 with all skills set to max.