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avioza
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Reputation: 0

Interesting, the passive resistance modules get your shield resists up to what a couple of invulnerability fields would?
kangster
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core defense purger every time?  Not extender rig?
big5824
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thats a nice setup there, very similar to what i use for pvp, except i have 3 active hardeners and 3 large extenders, with 4 T2 power relays, it gets a max recharge rate of 241 shields a second which is enough to permatank two battleships (maybes more)
Jonas Vinthyn
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Reputation: 0

Well with the passive resists as high as they are (usually over 80% for my two "main" resists) I can tank 8 - 10 BS without a problem.  Especially now with Shield Power Relay 2's in the lows.  I should update the loadout.....
evilkillers
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Reputation: 0

I have to say great setup ran it with tech 1 and tech 2 versions and worked very well with both. also with and with out the rigs. with them this thing was a rock star...  :thumbsup: :thumbsup:
MonkeYRev
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Reputation: 0

Not bad, howver if u want to kill bs faster need those T2 drones, and drone interfacing also, i would take out 2 amps for a LSE and an invul, that way u keep 2 for rat specific and invul to up them more.

im not sure about the BCU imo, i would take it out for a SPR for more tank and 3 purger rigs, should be hitting 200hp/s, also with the resis above 75% you would be tanking close too 1000 dps :P

Faction missiles will increase the dps, plus with drones u should hit 300 dps. 
Jonas Vinthyn
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Reputation: 0

I've used the same setup with 4 SPR2's and 3 purgers and it does tank awesome but the DPS is lacking.  Inv Field 2 is always a possibility....what I use on my NightHawk with a similar setup but as it stands this setup will get you though just fine.

Throw in t2 short range ammo to really do some damage....its what I fly for my PvP Drake.  300+ dps per launcher while still having a good tank is quite nice.
Jonas Xiamon
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Reputation: 0

Your loadout just blew my mind, now I know what I want...

(btw: nice name)
Jace Vetter
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 :yarr:

I built and flew this 4 Passive Tank Drake last night. The battlecruiser showed to be stronger than I expected. Mission was completed with only about 30% shield damage after takin out over 20 pirate ships... GREAT STUFF !

Now, what about jamming from Guristas in Level 4 ??

Jonas Vinthyn
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Reputation: 0

Now, what about jamming from Guristas in Level 4 ?

Well I'm really lazy (another reason I like passive tanks) so I usually just put up with the jamming and took forever to finish the mission.  :)  But if your impatient drop a extender and put on a grav sensor backup.  Better to have the resists then the extra cushion (usually).

-Jonas
Akidi
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Reputation: 0

Sensor strength makes no difference with jamming as all NPC's use a chance based resists.. you could have 1 sensor strength or 100 and a small frig will ALWAYS jam you if they hit their chance to do so.

In the end, no point in adding anything to sensor strength unless it is for player use.
cigar4
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Reputation: 0

thanks for the info from all helps alot
Cypress Cavalero
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stop it now.
this is like the most common ship setup in game.
just stop posting it.
you didnt make the passive recharge  idea FACT.
WHy the hell would you want to use a drake on lvl4s. Whats the point?
why would you want to do less damage than a raven, take longer have crap damage and no fun.  sorry to get on a rant but every day someone posts this loadout.
2 for a constructive point, buy a raven and fit ur salvo to a dedicated ship.
Jonas Vinthyn
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Reputation: 0

(snip everything I was going to say) wow....you just don't get it.  Thanks for crapping in this tread.  And thanks to all those that like the fit and are flying it without having to waste 3x the isk on a battleship to do the same missions.

-Jonas.
Sky Grunthor
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Reputation: 7


uhm.... don't know how this got posted. so... ignore this one.
Timathai
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Reputation: 0

Hey Man! I say thanks for posting this. Makes it easy for all the noobs like me to find a damned solid and fairly quick goal to aim at. Hell post it 6 more times under 5 different names. I love it. Wish it was small and fast like a rifter though....
simo98
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Reputation: 0

im not sure what makes this setup soo good
Moonrise
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Thanks for posting this. Helped alot :)
Tam Elbrum
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Reputation: 0

this setup looks interesting even  if it takes me over a week to train for it :(

anyways wouldn't power diag t2's do a better job vs the shield relays?
Jonas Vinthyn
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Reputation: 0

this setup looks interesting even  if it takes me over a week to train for it :(

anyways wouldn't power diag t2's do a better job vs the shield relays?
No....you may be able to fit another extender by putting on a PDS, and I've flown it like that to use a Invul shield 2 as a mid, but as fit is usually the way to go.

And if your worried about a week of training you must be kinda new.  Wait until you have to wait weeks for a single skill to go up a level.  Damn you BC level 5!  :)

-Jonas
sparkyheretic2
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Reputation: 0

I agree. I lost a raven in a lvl 4 (don't ask, bad loadout, warp scrammed and then pop!) and the thing is, I can spend ALOT less isk to buid this even with T2 gear than it takes just to buy the damn raven. So I think it's a great loadout. Yes, it is extremely common, but hey- guess where I learned it from? Battleclinic!
Foxfire 0031
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Reputation: 2

Thx for the loadout a corp mate and i have been running withit about a week now and we haven't found any flaws with it =) thx !! fly safe... T1 fitting work well too till you can fit T2.

BTW... agree with Jonas
Simen123
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Reputation: 8

god i love being in a good drake :smitten:

(but i hate being the one trying to pop a good drake)
SMM Scotland1993
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Reputation: 0

will this do lvl 4 missions
cpnz
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Reputation: 0

Currently training to fit this, what other skills should i have (at what level) to make this work?
kwisatz
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Reputation: 0

I highly recommend adding a hardener in the mids.  Gives you a bit more res w/o training the compensation skills as high.  With only 3 SPR IIs, you _should_ have more than enough cap to run it permanently.

As for the skills question for mission running in this fit (with near max effectiveness):

drones:
drones 5
scout drones 5
combat drones 4 - 5
gallente drone specialization 1 - 4
e-w drone interfacing 3 (w/ scout 5 gives you 54km range on your drones)

Engineering:
Engineering 5
Energy Management 5
Energy Systems Operations 5
Shield Management 5
Shield Operations 5
EM/Therm/Kin/Exp Shield Compensation 4/4/4/2 (or higher, if you want)

Electronics:
Targeting 4
Electronics 5
Electronic Warfare 4 (needed for e-w drone interfacing)
Long Range Targeting 5
Signature Analysis 5

Gunnery
Adv Weapons Upgrades 4
Weapons Upgrades 5
Gunnery 2

Missiles:
Missile Launch Ops 5
Heavy Missiles 5
Heavy Missile Spec 4
Guided Missile Precision 3 - 5
Missile Projection 5
Missile Bombardment 5
Rapid Launch 5
Warhead Upgrades 4
Target Navigation Prediction 1 - 4 (not really necessary, but training to 1 takes negligible time)

Navigation
Navigation 1 - 5 (optional)
Evasive Maneuvering 1 - 5 (optional)
Warp Drive Operation 1 - 3 (really optional)

Social
Connection skills to max on those LP rewards (proly the last thing you should train)

Spaceship Command
Caldari Cruiser 3
Spaceship Command 4 - 5
Battlecruiser 4 - 5

I'd recommend training fitting skills first, then cap skills, then tanking skills, then ganking / drone skills.  Train navigation, social last.  But that is just what I think, you may have other priorities.
Tezcatlipoca29
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Reputation: 0

I'm flying something similar - except I trade one of the passives for an invul and one more for an active version.  I can maintain that indefinitely, and just trade out the active and remaining two passives to suit the mission.

I don't understand why anyone would gripe about this being posted again...it's a basic set-up, and reading the comments on one like it helped me figure out the ins and outs of a passive Drake.
Uzuness
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Reputation: 0

This looks very nice.. thanks for it.
I just got a Drake and was/am looking for a good load out for it.
Been told I would be better off(mainly in the wallet area) in a Drake and not a Raven.. hope this might prove it.

Just need to spend 57 days training all the skills I need to use the tech2's......  :\'(
jeolivi
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Reputation: 0

I have set my Drake up as per your specs and i am thrilled with it it seriously kicks but and maintains pretty much full cap throughout most of my lvl 4 missions :)
This is my usual level 4 solo Drake setup.  Shield resists change depending on damage type.  If there are all four types (and not real heavy on one) I lose a resist and add another extender.  Setup has a 50 - 60 HP/s recharge with the passive tank and the BCS2/Bay Loader help with DPS I'm putting out.  Still takes a while for some BS's but its nice being able to do 4's in a BC solo.  :)   Gotta bring lots of heavies though.  Oh and high shield skills are a must for the passive tank.

Depending on how many BS there are I lose a XR-3200 and put in a salvager, otherwise I come back afterward. 

Edited: Switched to Heavy Launcher II's now that I can use them.  :)

Edited: Switched to T2 ammo and T2 drones.
DeckardBR
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Reputation: 5

Really appreciate this setup you have listed. I have rejoined EVE after over a year off and there is so much more stuff to consider ship and equipment wise. Thanks to you Jonas, I now have a decent template setup (using T1 equivalents for the moment) for my Drake (the ship seem to fit my skills better than my old Scorpion) and I have plenty of Tech 2 training to aim for.
Simen123
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Reputation: 8

nice to know a very old drake setup now is perhapst the best. this drake rocks even with only t2 and no rigs
darheel
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Reputation: 0

I would suggest dropping the extenders for something more valuable, like a T2 cap charger and a shield booster. Also since this setup does not at all leverage your unused cap, I may even add a shield boost amp instead of a cap charger. I realize the more shield points you have, the higher your peak shield recharge rate, but I'm willing to bet a T2 boost amp and a T2 Large shield booster will give you a peak shield recharge rate that is a little better than what this setup has.

And in general, more points is a waste. You always want a higher recharge rate, whether its armor, sheild, dps or cap. Extra points just allows you to survive one more volley of fire while recharge rate helps you survive all volleys. EVE is a game of rates, the number of starting points is almost irrelevant.  :knuppel2:
Foxfire 0031
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Reputation: 2

this set up works well ...i personally run 3 shield rech. in mids with 3 Lrg extenders, with spr's in lows, and purgers for rigs. then 1 of the 3 shield rechargers can be swapped for a disruptor or web if you want to be more versatile.

either way i'd love to see darheel get neu/nos'd in his set up so he learns what a passive tank is.
Jonas Vinthyn
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Reputation: 0

either way i'd love to see darheel get neu/nos'd in his set up so he learns what a passive tank is.

Yeah, don't think he gets it.  :)  Either go almost all passive or almost all active, half and half never works.

And thanks everyone for the comments, glad its being used.

-Jonas
jeremiahthom
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Reputation: 0

I love this loadout....it has worked out great for me on lvl 3 missions.  Once I try to do lvl 4 though, I get slaughtered.  Not sure what I am doing wrong, but my skills are on par with what is posted.  I wound up losing shields faster than I gain, and them jamming me is what winds up killing me.
SMM Scotland1993
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Reputation: 0

i could do alot of lvl 4 missions in this setup but not all of them
Simen123
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Reputation: 8

carry some fof missiles for shooting while jammed jeremiah
Razmitex
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Reputation: 0

 :thumbsup:

This setup works i have all the skills to fit it plus shield compensation skills to lvl 4.

I have been able to solo lvl 4's have to warp out every now and again but a good setup.

Also i know this is not listed for PVP and not great for anything other an 1 v 1 but i just did a level 4 was heading back to my agent throw 0.4 and a scorpion jumped me i kicked his ass and went off with half shields left.  :pwned: :lol:

big thumbs up
c0olGuY77
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Reputation: 0

hi
first GREAT SETUP!
this is possibly one of the best setups..
now suggestions
lose the 4 hardeners
fit 2 rechargers and 2 invul fields...
if your cap skills are good
you wil be able to perma run it
it gives you a better tank
(according to eft :P)
JackS
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Reputation: 0

 :thumbsup: Passive Drakes Rule the Universe!

Jack was here. :)
Jonas Vinthyn
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Reputation: 0

As a side note, especially against Omni damage, I've been running this with 1 Inv Field 2, 2 rat specific hardeners resist amps , and 3 extenders.  The field perma runs, even with the cap penalty of scourge fury.  I'd definitely stay away from replacing hardeners with cap rechargers.....if your doing that you might as well just go pure active.

-Jonas
Asday
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Reputation: 11

Whoever said more shield capacity was useless was a moron.  Same goes for whoever said to swap extenders out for a cap booster and a booster.

Shield recharge time does not increase with shield capacity.  If I had a 531 second recharge time on whatever ship, and 1000 shield HP, then fit 2 extenders, my shield HP would go up by howevermany points, and my recharge time would stay the same.

So, taking out Shield HP and adding a booster is ridiculous.  Removing extenders effectively lowers recharge rate, and recharge rate peaks at 30%, so if you boost, you are either crippling recharge time, or boosting when you should be warping out.
Sky Grunthor
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Reputation: 7

3 things go into a passive shields tank.

resistances.
hp.
recharge time.

resistances decrease incoming damage effectively makeing your recharge rate more valuable.

hp increases the amount of shield hp that is repaired per second effectively increasing your recharge rate.

a lower recharge time increases the amount of hp that is repaired per second effectively increasing your recharge rate.

And remember the sum of all three those being good is greater than the individual peices.
Asday
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Reputation: 11

Also, hardners are also silly.  They use Cap, which is meant to have a crippled recharge time due to SPRs.
wes_schuitema
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Reputation: 0

First of, thanks for this setup. I started playing a few months ago as a Caldari and used this setup to start making money in missions.

Then I started playin a bit with this setup and have found that if you switch a SPR for a BCU you get a lot more DPS and free cap so you can use hardeners. That will give you a slightly better tank, and more DPS :), You have to use faction hardeners though, else it won't perma run.

I believe it is save to use hardeners instead of amps in missions because you don't get Nossed that often.

I now have a faction fitted drake like that and it works amazingly in level 4 missions. 344 DPS with scourge and my skills, 287 DPS with non scourge. Now to train some drone skills for extra DPS.
tafletch
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Reputation: 0

For the 3rd Rig is a loading rig better than a warhead rig?
Simen123
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Reputation: 8

faster shooting (rof) so yeah probably
Jonas Vinthyn
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Reputation: 0

For the 3rd Rig is a loading rig better than a warhead rig?
faster shooting (rof) so yeah probably

Yup....mathematically a 10% increase in RoF will always be better then a 10% to damage.  So use the bay accel and when you can survive without as much tank use a BCS or two.  You could even do 3 purgers in the rigs and then BCS's when you want them and SPR's when you need more tank.

-Jonas
tafletch
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Reputation: 0

Thanks I was thinking of going that direction.  Using 3 purger rigs and gaining the flexability for my lows.  This is a nice fit though I wont take anything away from it. 
sierranovember6
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Reputation: 0

Almost the same setup I have used. The Bay Loading Acc is a nice touch.

Tech I missiles are more than enough for even the hardest missions. Using Tech two missiles just increases your output cost for PVEing. Hangon to those for PVPing.

The use of Three Purger Rigs does allow you to free up a low slot to use a second Ballistic Control System II. Also, keep in mind that a Shield Power Relay II is easily replaced by a less demanding Tech I Beta Reactor Control. Both have 24% recharge bonus but the Tech I Beta uses less CPU.

Other than these thoughts, nice setup.
Peace.
beodude
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Reputation: 0

 :photo:   Awesome setup Jonas.  Thanks.  The only question I would have is: For running missions, would it be better to use active hardeners?  I have not run across NPC's that suck capacity, and even with 3-4 active hardeners, my capacity never really drops below 30%.......Just a thought...   :knuppel2:
 
Beodude
Marius Evo
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Reputation: 0

Nice setup but it has some flaws. I made a new setup for those who want a better tank and resistance.

http://www.battleclinic.com/forum/index.php/topic,18428.0/The-Active-Drake-Evo-style-.html
 
Marius Evo out  :pwned:
Jonas Vinthyn
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Reputation: 0

Nice setup but it has some flaws. I made a new setup for those who want a better tank and resistance.

http://www.battleclinic.com/forum/index.php/topic,18428.0/The-Active-Drake-Evo-style-.html
 
Marius Evo out  :pwned:

The reason a PASSIVE drake is PASSIVE is because it doesn't use cap.  You have a hybrid, your better off just going all active.  Also when you switch to Scourge Fury your cap is going to last MUCH shorter then the 20 - 25 minutes you list because of the cap penalty to that ammo.  BTW...your topic is locked or I would have put this there...   :pwned:    :lol:
FoeHammer
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Reputation: 0

Nice setup, does the lvl 4's with extreme ease :) aint been past a scratch on the shields all night - i did swop the salvager for a drone link augmentor though ;) Thanks  :thumbsup:
DeepProbe
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Reputation: 0

1. Drake can easyly survive any lvl 4 without any refit.
I used this tank for a while - http://www.battleclinic.com/forum/index.php/topic,17506.0.html - and I will use it again - for tanking alt (with cap-stable - 1*invul + 1*shield rech variant)

2. Drake can easily varporize destroyers-cruisers-BCs - but have troubles with frigates (espectially T2), and poor performance with HACs / BSs
Missions lasts up to 4-6 hours in some cases - with 200+ solo-Dps Drake. (defender-armed NPCs make situation complete crap)
Thus, additional ship(s) required for normal performance (I perfer something laser-based for DD purpose)

As for lvl4-solo-ship - better use standard Cruise-Raven with CN / DG fitting - it will cost less, than pair of T2 fitted (and T1 rigged) Drakes (and Raven performance will be much more suitable)
FoeHammer
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Reputation: 0

1. Drake can easyly survive any lvl 4 without any refit.
I used this tank for a while - http://www.battleclinic.com/forum/index.php/topic,17506.0.html - and I will use it again - for tanking alt (with cap-stable - 1*invul + 1*shield rech variant)

2. Drake can easily varporize destroyers-cruisers-BCs - but have troubles with frigates (espectially T2), and poor performance with HACs / BSs
Missions lasts up to 4-6 hours in some cases - with 200+ solo-Dps Drake. (defender-armed NPCs make situation complete crap)
Thus, additional ship(s) required for normal performance (I perfer something laser-based for DD purpose)

As for lvl4-solo-ship - better use standard Cruise-Raven with CN / DG fitting - it will cost less, than pair of T2 fitted (and T1 rigged) Drakes (and Raven performance will be much more suitable)

Is there a particular reason why people like you have to crap on other peoples loadouts???, I would have to question your missile skills if you have trouble popping a BS with this setup, because i certainly didn't ;)

The loadout you linked is quite different in terms of modules AND rigs! please check your own info before you make yourself look like a right tard :P

Please don't presume to tell me that i'm better off with a cruise raven, I got bored with that and wanted to try something else for a change, as most people will tell you, there is no best in this game, it all comes down to personal preference and skills!

Run home and do your homework 1st next time.

GREAT Loadout Jonas! :) Thank the tard i quoted for the free bump to the top :P
andrew.brandon
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Reputation: 0

Been flying drakes for a while now myself.  I only see one critical flaw with your current setup and its with the bay loading accelerator.  by using that you keep yourself from being able to use your full tank potential if you need it for certain level 4's.  I use 3 CDFP's and then swap in BCU's as the mission allows.  I played around with EFT for a while after reading this thread and I can change my tank/DPS loadout however I want with the 3 CDFP's.  your setup is a good balance of DPS and tank but it is rigid, limited by the bay loading accelerator.  some level 4's allow me to use 3 BCU's so those are a piece of cake.  other require me to use only all SPR's.  but most allow me to use 2 BCU's and 2 SPR's. 

Also, I like the one who mentioned the drone link augmenter.  I had not thought of that.  being able to push my drones out to 70K is very nice indeed.

and a side note to all the newer people reading this thread.  use EFT(eve fitting tool) for your ships(linked below).  its a very powerful tool that allows you to see your progress with your ships as far as firepower/tank/cpu/powergrid needs.

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=548883&page=1
Nialesa
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Reputation: 0

This is my first post in Battleclinic, but it has to be here. I love this setup. i am almost there with fitting it and using it. Just short the weapons and the rig. but it owns lvl 3 already.

Thanks for posting it.
James Mathews
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Reputation: 0

Don't have the Tech Two Heavy Launchers or Tech II SPR's but this has been a beast on LvL III'3.  I haven't needed any shield boosters or had to warp out.  Nice job.  Thanks for posting needed a little guidance on how to outfit a passive drake.
FoeHammer
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Reputation: 0

Don't have the Tech Two Heavy Launchers or Tech II SPR's but this has been a beast on LvL III'3.  I haven't needed any shield boosters or had to warp out.  Nice job.  Thanks for posting needed a little guidance on how to outfit a passive drake.


don't worry about the T2 launchers, buy a set of XR-3200's ;)
James Mathews
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Reputation: 0

Yeah going through my LvL III's in this beast with Missile Launchers I and it is owning.  I don't think I have ever gone down past 50% shields yet, and that was with me trying.  Once again nice out fit thanks for the post.
Capucho
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Reputation: 2

If you are going to bump this, change the rig already!

It's just plain bad advice.
Sevacant
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Reputation: 13

My electronics is level 4 and I can't fit 7 XR-3200s, let alone 7 T2 ones.

Current CPU = 630, w/ Lvl 5 electronics = 661.5

using 7xT2 Heavy launchers, that puts my cpu usage @ 684, then count in 20 for the salvager... I'm at 704 cpu

What am I doing wrong?


Edit: had imported a new alt over the the top of my mission alt.

Uzuness
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Reputation: 0

My electronics is level 4 and I can't fit 7 XR-3200s, let alone 7 T2 ones.

Current CPU = 630, w/ Lvl 5 electronics = 661.5

using 7xT2 Heavy launchers, that puts my cpu usage @ 684, then count in 20 for the salvager... I'm at 704 cpu

What am I doing wrong?
Make sure you have your other support skills up. Like Energy Grid Upgrades/Weapon Upgrades and what not.
Weapon Upgrades will bring down the CPU usage of the launchers, Energy Grid Upgrades will bring down other stuff.. but they affect other fittings, giving you more CPU to use.

It's all about support skills.
Capucho
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Reputation: 2

No it's not, it's about that [Bay Loading Accelerator] rig which gives you a CPU penalty. It's really bad advice!

This topic should be locked along with the other bad drakes.

Training Heavy Missiles to lvl 5 might also not be the best move early in game and neither is using all passive resistance amplifiers.
Sky Grunthor
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Reputation: 7

No it's not, it's about that [Bay Loading Accelerator] rig which gives you a CPU penalty. It's really bad advice!

This topic should be locked along with the other bad drakes.

Training Heavy Missiles to lvl 5 might also not be the best move early in game and neither is using all passive resistance amplifiers.

the problem with doing that Cap is that this really isn't a bad drake setup.  its a very good one.  just because you (the general you that is) don't have the skills to fit it doesn't mean its not good.
Asday
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Reputation: 11

Notica all rigs have a penalty aswell as a bonus, they're about compromises, which, apparently, are worth it in this case.
Uzuness
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Reputation: 0

No it's not, it's about that [Bay Loading Accelerator] rig which gives you a CPU penalty. It's really bad advice!

This topic should be locked along with the other bad drakes.

Training Heavy Missiles to lvl 5 might also not be the best move early in game and neither is using all passive resistance amplifiers.
Huh, well.. I don't use a BLA on my old Drake.. I use 3 CDFP 1's... still works, though.
Just need implants to make it work.

It's a good load out..
Capucho
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Reputation: 2

note:

Last 3 posts are either wrong or pointless, and that makes me sad :-(

Sky Grunthor: ... I disagree.
Astay: No - not all rigs have a penalty. Also not all penalties are as annoying as increased CPU needs for launchers.
Uzuness: You have 3 CDF-purgers, which don't have a CPU penalty, so why would you need an implant?
[irony] It's always convincing to hear someone say it was good loadout, but they used a different one. [/irony]

No - I'm not upset because i had to destroy that shitty rig, because my stuff wouldn't fit. However some newbie might be.
Sky Grunthor
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Reputation: 7

Sky Grunthor: ... I disagree.

I'm glad you disagree... there is more reason to discuss this when we do disagree rather than agree.  :D

CPU penalty I believe can be minimized to a great degree through higher levels of missile rigging skill.  That skill is required for fitting the rig and getting it up to lvl 3 or 4 is not a big deal.

Now as to someone seeing this and fitting it and then being sad because they can't.  That is not reason enough not to post the loadout or think its not a good one.  Every pilot is responsible for figuring out if they can fit a loudout with their skills.  That is why eft allows importing your character skills.  Its easy to predetermine.

Of course if the ship is impossible to fit that is a different story but hard to fit is acceptable in my mind.

Anyway.  the other reason this thead doesn't get locked is because there is alot of good information in here.  Just as the original 1600mm thorax thread is still open so is this one.

So in closing... well at least till the next post.  Lets disagree but when we disagree lets at least make known the reasons rather than making unsupported statments.  Its easy enough to make unsopported statements and feel justified, we all do it, but it doesn't resolve or express the reasons why we hold those views.

Cheers Cap :D

PS: Cap fyi, I'm not claiming your making an unsupported statement.  Reread through it and it could read that way so I just wanted to clarify that.
Uzuness
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Reputation: 0

Uzuness: You have 3 CDF-purgers, which don't have a CPU penalty, so why would you need an implant?
[irony] It's always convincing to hear someone say it was good loadout, but they used a different one. [/irony]

Need either am +3 implant, or Weapon Upgrades/Electronics 5 to use this set up with the rig.. this is a high skill point loadout.. if you don't have the skills for it, don't use it.

And sorry if my personal preference for more defense instead of offense is full of irony to you.
Jonas Vinthyn
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Reputation: 0

No - I'm not upset because i had to destroy that  :censored: ty rig, because my stuff wouldn't fit. However some newbie might be.

Theres a nifty fitting program called EFT that lets you try fits so you can see if it works BEFORE fitting a ship.  Try it.  I stand by using the BLA, actualy by the entire fit and it seems most people like it to.

-Jonas
Simen123
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Reputation: 8

the BLA helps doing the missions just a bit faster and the tank is good enough for lvl4's
supr3m3justic3
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Reputation: 0

No it's not, it's about that [Bay Loading Accelerator] rig which gives you a CPU penalty. It's really bad advice!

This topic should be locked along with the other bad drakes.

Training Heavy Missiles to lvl 5 might also not be the best move early in game and neither is using all passive resistance amplifiers.
:n00b:
Xalorous
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Reputation: 0

This drake will get pwnt in some of the tougher level 4's.

Try this:
[Drake, Drake - Passive]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Invulnerability Field II
Invulnerability Field II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I

Drone II x5


More buffer, more recharge, less DPS but who cares, you've got the tank to be able to stick around long enough to finish off anything the mission can throw at you.

Adjust drones/ammo/hardeners according to mission.  For known easy missions, swap out one or more SPR's for BCS's.

207.88 Shield HP/s regeneration.  (at level 5 skills - YMMV)
supr3m3justic3
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Reputation: 0

no no no.....dont use 2 invun. fields in missions....if you know what your fighting then you know what the damage is...stack up against it....theres no point in having 1\2 resistance for everything when you can have 80% of what you need....
Sky Grunthor
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Reputation: 7

no no no.....dont use 2 invun. fields in missions....if you know what your fighting then you know what the damage is...stack up against it....theres no point in having 1\2 resistance for everything when you can have 80% of what you need....

dude its been discussed here ad finitum.

the resists are examples to be replaced by mission specific resists.

I know there is 6 pages of comments but sheesh.  Thats like mission fitting 101.  Its perfectly acceptable to use any old hardeners in a mission ship loadout because it is generally understood that when you ingame you refit according to the mission rats.

Edit:  you know I just figured out what your talking about supr3m3,  you where referencing the loadout posted directly above your own post. 
* Sky Grunthor facepalms!
supr3m3justic3
*
Reputation: 0

 :banghead:
Tergazzi
*
Reputation: 0

I think it is a good setup, but so are the other 1,000 loadouts just like it. Its ok though,  I posted a Drake Tank too when I first started using Drakes, even though there were already 1,000's posted just like mine. To each his own.  :)
metalmonkeymood
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Reputation: 0

I think it is a good setup, but so are the other 1,000 loadouts just like it. Its ok though,  I posted a Drake Tank too when I first started using Drakes, even though there were already 1,000's posted just like mine. To each his own.  :)

Yeah but dude, look at when this was posted. This is more or less the original posting, after which everyone else's were copies - that's why this has so many thumbs up :)
unslaught
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Reputation: 10

niiice work on the drake...
to me it's just fine. just 4 days now and i'll be flying the same setup as yours. and then let does lvl 4's come, because we all know the outcome...  :knuppel2:  thumbs up from me
Inkulu
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Reputation: 0

I like it, so I'm flying this fit now. Makes me happy ;)  +1
Black Wolferine
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Reputation: 0

Hi,
Hope you can help, I love your setup for the Drake done all the research as laid out in the plan,
Got the Drake and equipment apart from the rigs, but when I put it altogether I run out of CPU for the salvager unit to come online (powergrid is fine) I am not sure why or if I have missed something. :(
Timathai
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Reputation: 0

I posted a long while back with a thank you for having put this up there, and I made a few adjustments since then. I still havent ponied up for the rigs, as I'm the king of cheap <insert word that means men who do not have a direct knowledge of who their father is>, but I found that 2 BCU is better for me in the lows. Also I run 2 Standard Assualt Missle Launchers. I'm not starting in on 4's till I have the raven, quick turnover is key to keep me on the missioning grind. The 2 assualts really help with all the frigs you see in the level 3's. Also, I decided to run 3 Large shield extenders, and one active hardener. this left the 2 mid slots open for even more shield regen mods<which, shame on me, I have forgotten the name for>. I have only very rarely had any level 3 send me below 40% on my shields, and that was because I didnt bother to check the survival guides for where triggers were or the heavy hitters to eliminate first/last. The 2nd BCU really turns out the dps needed to make level 3's a breeze. Have even considered a third tbh. Just my two cents worth, yet again. Thanks for the fit here bub, a great thing!
Simen123
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Reputation: 8

if ur having trouble killing frigs with heavies id advise u to put 5 light drones on them, or train ur missiles skills, as for me i got enough skills to do about 0.5 dmg to interceptors going round 3-4k ms (probably just lucky and get them in a turn)
 
then theres also the precision ones :P
Timathai
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Reputation: 0

I'm trying to go Dual skills here, manufacturing and missioning. This being such, I have to pick and choose my skill training. The assualts are a right now solution I used a long while back when the fitting of all the heavy launchers was an issue for me. It stuck, mainly because I dont want to spend all the time atm to train drone skills up. Not to say its the best fit that could be had, or the best solution, but if you are skimping on the skills a bit it works out for you. I'll load the fit on here after I get back on, and post the skill point needed from the word go to get it fitted for quick level 3's. That was the main reason I chose to add to this post, to help the newer guys along in to level 3's a bit . Thanks for the kill or be killed link, great raven gank! <@Simen123
Timathai
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Reputation: 0

Also, a note, drop the damned salvager and get a dedicated salvage boat!  jeesh, a drake is SLOW!
Black Wolferine
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Reputation: 0

Thanks guys for your help to date.
l already have a dedicated salvage ship which I am adding more rigs too now.
I just followed the layout that as it was posted, but as I said with or without the salvage unit is there something I missed or need to add to the R&D because I ran out of CPU following the plan and equipment as laid out for my Drake.
 
Timathai
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Reputation: 0

Advanced weapon upgrades my man, advanced weapon upgrades. And electronics V, other than that, couldnt tell you. Weapons upgrades to V does wonders for me. Maybe the fit is off, who knows.
bionicamoeba
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Reputation: 0

This is a really good high skill fit.  Mine is just a few mods different.

I use 2x BSCs and 3x Purgers, and I use 2 x Invuls in place of the Kin, and 1 EM resist amp.  Of course this fit means no salvager, but it has better resists, and a bit more DPS.  The recharge rate is maybe 5s slower, but the resist help more than makes up for it.
Turbot66
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Reputation: 0

Bit of a noob here, just a question I am working towards this kind of set up.

I am training for Heavy Assualt missiles, should I switch to Heavy Missiles? Do the assault ones have much use?

Thanks
Simen123
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Reputation: 8

HAM=Short range DPS launchers HEAVY=Long/Medium range ALPHA launchers
unslaught
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Reputation: 10

turbot66: in my opinion heavy assault is the worst you can do with the dps of the drake, heavy assault is good at killing fr and destroyers. the problem is that they don't go very far: 20-25km 
I use heavy missiles for lvl 3 missions and really i don't waste missiles on fr, you should use drones for those... i can hit targets from 60km now whit my drake and most of the enemy's are dead before they can hit  me  ;). so if i was you i wouldn't train further whit the heavy assault...
unless your playing lvl 2's maybe. but then again heavy's do the job just fine even against fr and destroyers. just see to it that your miss skills are good if your going to do the more difficult lvl 3's else they might get true your shield before you kill them. warpout is not an option for me ;D
Greets from me
Turbot66
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Reputation: 0

Thx guys  :) luckily I only trained to level 2 assaults so I didn't invest too much time on them. Going regular heavy now.
Gryffonia
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Reputation: 0

T2 ammo for missions, tut tut...
Vela
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Reputation: 0

on the topic of heavy assaults...would anyone agree that they are good at dealing out more dps in pvp? (pvp drake?!?!)
unslaught
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Reputation: 10

I must agree on the t2 ammo for missions, if you wanna loose money on missions that's the way to go... believe me normal ammo wil do the job fine, if not train the write skills... if your lvl 4 or 5 on the dps skills you would be amazed of the dps the drake can throw at enemies, take it from me i'm doing lvl 4's now solo. ok it will take abit longer than whit a bs but as said before this is a relative cheap ship...

ow yeah just to be correct i've got 7 dread guristas heavy bays, 60mil/piece but man those bs go down fast  :knuppel2:  the rest of my fit is the same (so mine isn't very cheap before someone has a comment) and to the bs lovers, stop bitching about the dps of the drake guys

greets
China Voodoo
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Reputation: 0

I did not rush out to get the biggest ship I could get. The Raven I just got has been disappointing, probably because I switched from t2 heavies on a drake to using cheap cruises and guns on the raven. So the thought of doing level 4's in my Drake until I finish training for a Cerb is nice. I like the idea of any setup that can do a level 4 in a Drake, however my one question is, The only mod on your setup that uses any cap is your salvager; Don't you think you could, at least, use some cap for anything to improve your setup? What about active mods, shield booster, AB etc?
The passive recharge rate on the cap is going unused except for flying and warping.
varaxfire
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Reputation: 0

One hell of a setup i fly it and i love it!
Rafael Tonka
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Reputation: 0

I use a slightly adapted version of this ship for 0.0 ratting.  OK, it's not the cheapest setup around and I don't expect it to last too long if I get jumped by a hostile gang, but it cuts through double 1.8mil BS spawns with ease and can on a good day make me upwards of 25 mil per hour.
So, 1st 5 hours are to buy the next ship, rest of the time is free - unless you get a decent faction spawn cruiser, then it's just a couple of volleys to pay for the next ship.

Great set-up, been using it through lvl 3's, lvl 4's and 0.0.  Swap out the resists for a couple of invul fields too and you have a good gate camp ship for low sec which tanks the sentry guns all day long solo.
I actually messed up 1 day and jumped through a gate back into high sec with a bit of a bad sec status.  Was immediately set upon by the faction police and perma jammed, scrammed and webbed.  10km to the gate, 8.4 m\sec max speed and 15 NPC ships kicking the hell out of me.  I got back to the gate on 51% rock solid shield and made it back through, good tank test, but chuffing embarrassing at the time!
Rafael Tonka
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Reputation: 0

ow yeah just to be correct i've got 7 dread guristas heavy bays, 60mil/piece but man those bs go down fast 

Be careful what you boast about  :o - comments like that will make you a HUGE target for people who like to jump into your mission :)  Might even have a look for you myself one day  :yarr:

Don't forget, even with your amazing missile bays, if you're in a mission most people will know how you're fitted and take you down a lot more easily than those BS that you're specifically tanked against which =  :pwned:
unslaught
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Reputation: 10

hehe you've got a good point there man...
but just so you now we often do missions with some corp mates. just for fun so hopefully you won't warp in my mission if they are around (40-60mil sp characters) because believe me they will kill you faster than you can say oooh fuuuuck  :knuppel2: 

and just to be correct i don't fit them very much... ( with the corp )
because as you say they are much to expansive to loose i will fit them again when my sp go above some lvl

still thanks for the tip man
greets
Rafael Tonka
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Reputation: 0

Heh - i'd always warp in, but the skill of surviving is more to do with knowing when to engage and when to retire :)
Intrepidox
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Reputation: 0

What skills do i need to get, and to what level, in order to have enough power grid to fit all that gear? I can barely fit all of the missile bays before running out of power grid.
Asday
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Reputation: 11

AWU I think?
unslaught
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Reputation: 10

What skills do i need to get, and to what level, in order to have enough power grid to fit all that gear? I can barely fit all of the missile bays before running out of power grid.

you need to train all the relevant powergrid skills to at least lvl 4
it shouldn't be a problem no more...  ;)
engineering that is...
greets
 
warrior297
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Reputation: 0

I can't wait to use this loadout, although I don't have faith in rigs I don't know if I should use them  :-\\
BTW happy 4th of July
Igor Zotov
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Reputation: 0

I use slightly different setup on lvl3, can I pass with it ALL lvl4 w/o rewarps (in case of scramblers for example)?
[Drake, Solo Level 4 Passive Tank Drake]
Damage Control II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II

Heat Dissipation Field II
Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]
[empty high slot]

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I

Hobgoblin I x5

I learning AWU right now, so I'll install one more launcher later...
Asday
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Reputation: 11

I really disagree with using faction ammo on missions.  It seems a bit too expensive for that.  Do you make much of a profit?
Timathai
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Reputation: 0

Depends on what you mean by profit. Some people value time and intensity over steady gains. I can see both sides of the faction ammo arguement, though I favor the Standard ammo, myself. If he salvages and repro's the missions, I can see the faction ammo being worth the investment without haveing to invest extra time the lesser DPS of standard ammo will cost you.
unslaught
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Reputation: 10

I really disagree with using faction ammo on missions.  It seems a bit too expensive for that.  Do you make much of a profit?

woooow faction ammo on missions is a bit overkill, you really don't need that i think, haven't done any missions in witch i needed f ammo.
if you're going for the lp only and want them to grow fast yes maybe then but still....
unslaught
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Reputation: 10

I can't wait to use this loadout, although I don't have faith in rigs I don't know if I should use them  :-\\
BTW happy 4th of July

sorry to say that but rigs make a drake a lot and i mean a lot stronger...  ;)
for lvl 3 missions it may not be needed but if you go for lvl 4 missions you will be shot down very fast in the heavier missions: worlds collide, the score, pirate invasion (sansha, blood) the good thing about rigs is that you can use you're low slots to put in some dmg mods (pds)
that way you don't need to worrie about the regeneration of you're shields and still put out a decent dps. and not like they cost a lot off money (+-12mil)
 
Timathai
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Reputation: 0

I use 2 Field Purgers and an Extender rig, and then fit 2 BCU II's in the lows. I also use 2 Hardeners rather than 2 of the resistance amplifiers. The Drake setup is reliant on the rigs in one form or another, either as damge boost or making it stable under the onslaught of damage in bigger missions. I havent tried a level 4 as yet, I'm just waiting on the Raven for that. Drake is sooooooo sloooooooow to complete them. At least thats the consensus I have recieved from a variety of sources I trust.
unslaught
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Reputation: 10

I use 2 Field Purgers and an Extender rig, and then fit 2 BCU II's in the lows. I also use 2 Hardeners rather than 2 of the resistance amplifiers. The Drake setup is reliant on the rigs in one form or another, either as damge boost or making it stable under the onslaught of damage in bigger missions. I havent tried a level 4 as yet, I'm just waiting on the Raven for that. Drake is sooooooo sloooooooow to complete them. At least thats the consensus I have recieved from a variety of sources I trust.

i get a better hp/sec with 3 purgers, tried it with one extender rig but just didn't do the same hp/sec as 3 purgers even with the shield hp loss
indeed the drake is f*cking slow at doing lvl 4 even with 2 bcsII. I did a angel extravaganza the other day and it took me 2,5 hour to complete  :screwloose:
the tank was great yeah but....
zzzzzzzzzzzzzzzzzzzzz for the rest  :D
ShunMakoto
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Reputation: 0

I use this set up (except for the rigs, t2 launchers and salvager) on my L3 missions and it works great. Never had my shields go below 80%.
Asday
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Reputation: 11

That's because this can tank level 4s.
Jonas Vinthyn
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Reputation: 0

As a side note to my layout I also like to fly this drake just because its cheaper to fit and makes me laugh:

4 PDS, 5 extenders, 1 inv 2, 7 launchers, salvager and 1 of each of the screen reinforcer rigs.   

Should end up with a bit over 30k shields and lowest resist in the high 60's.  It'll tank a titan DD (and has)....wont tank two however.  :(   lol.

-Jonas
GeneralTristan
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Reputation: 0

wow this loudout  :pwned: its everything i was hopeing it would be . its so cheap for its capability. it makes me wanna  :banghead: from all that isk i have wasted of trying to make something this powerful, i appreciate someone makeing such an awesome loud out
Gameras
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Reputation: 0

This tank held up against an Arbi, 2x Thorax , Caracal, drake, and a few others for about 2-3 minutes before getting beyond what it could tank.

After they spent all kinds of time trying to NOS/Neut me I mentioned to them in local that it was a passive setup, was pretty funny =D
Larepyns
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Reputation: 0

I thought i would spare a minute to comment on this setup. I know there are tons of drake setups time after time, but the simple thing is.. its a great entry level setup, for level 1's and 2 tanking isnt all that important, its just a module you use to rep whatever dmg you get dealt.. its not until you start busting out level 3's that you need a better understanding of tanking, thats what the drake does.. you can fit it with hardly any skills, cheaply and make it work okay, then you spend the time skilling for the t2 modules, and you can watch as your time spent skilling pays off... better resists, bigger shield etc.  So not only can it have great resist, but it can get you started on level 4's, where tanking isnt the only problem, some of the rats require a superior dps to kill off, something which wouldnt've been an issue earlier in the game.

so by now you've got rigs, maybe a bcs or two but the rats dont die.. thats where the bay loader comes in, with arby launchers ( i know they are not cheap but they are worth it! also most can be looted from missions...) A nice simple setup, easy to change for missions and easy to skill up.. wait until you get into a raven and try your passive tanking with that lol.. yeah i think everyone has had a go at it! At least while you are skilling for a battleship you have got a money earner and a tidy ship to boot!

Tergazzi
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Reputation: 0

haha, when i first got into a raven, i tried passive tanking it, that thing broke faster than all hell, finally a corp member pulled me to the side and said "Dude WTF are u doing dumbass, its a Raven, its a Active Tank!" Just though I would share that, it still makes me chuckle thinking about it.
d3vo
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Reputation: 0

Low regen, will fail at lvl4 imo. Completely passive is bad. Hardeners are PART of the passive drake setup. Use 3xpurgers please
Simen123
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Reputation: 8

but t2 heavies are better than arby's ;)
Asday
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Reputation: 11

wtf man y r u not got ACs ACs r liek teh made for teh drake

[/noob]

Ok, this setup is the definitive Drake loadout, and with perfect skills, there is nothing that can be made better.  You can change things, but it won't necessarily make it better.
Xkai7263
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Reputation: 0

I beg to differ  :coolsmiley:

 :rant:   :pullmyfinger:

its a common misconception that this setup is the best :) on  a purely passive (no active resmods) standpoint it can still be improved :)

for example the following setup has higher tank and more dps but on teh down side it takes higher skillz than the one posted

[Drake, Better solo 4 passive tank]
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Heat Dissipation Amplifier II
Kinetic Deflection Amplifier II
Magnetic Scattering Amplifier II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Salvager I

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I
Asday
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Reputation: 11

Meh, I was _attempting_ to stop people saying "oh you could improve this", and posting their own loadouts, because you know, sometimes it's better for people to tweak this to their own loadout as opposed to just copypasta'ing them from the net.  You don't learn from that.
mad12345
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Reputation: 0

but t2 heavies are better than arby's ;)

are t2 better than arby's if you dont need to shoot t2 missiles?-
Simen123
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Reputation: 8

yup, mark the Heavy Spez skill and what it gives
mad12345
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Reputation: 0

does that only apply to the t2 launchers? i was thinking about it earlier... and i think it applies to the reg launchers too

EDIT:

nvm. i'm an idiot.
simo98
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Reputation: 0

lol
SgtRaider
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Reputation: 0

Good loadout, thanks for the post. Helped me figure out what a good passive would look like so I can work towards something as far as skills are concerned.   8)
Jonas Vinthyn
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Reputation: 0

Low regen, will fail at lvl4 imo. Completely passive is bad. Hardeners are PART of the passive drake setup. Use 3xpurgers please

Have you seen the ratings on your loadouts.   May want to open your eyes and try something new.

I can't believe my loadout still gets this much attention, positive and negative.  i r best at fitting spaceship for internet spaceship game.  I wish I could put that on my resume.  :)

-Jonas
Simen123
*
Reputation: 8

his ratings might be bad but his point is good, its bad to be all passive no resists
d3vo
*
Reputation: 0

Low regen, will fail at lvl4 imo. Completely passive is bad. Hardeners are PART of the passive drake setup. Use 3xpurgers please

Have you seen the ratings on your loadouts.   May want to open your eyes and try something new.

I can't believe my loadout still gets this much attention, positive and negative.  i r best at fitting spaceship for internet spaceship game.  I wish I could put that on my resume.  :)

-Jonas
My loadouts or my karma??
-1 for u then.

his ratings might be bad but his point is good, its bad to be all passive no resists
+1 for u.
d3vo
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Reputation: 0

Oh and btw, for any missile ship setup, using caldari launchers > t2

Why? Better rof...then you say what about the t2 missiles etc...no because would you like to spend your rewards on ammo? I don't think so.
rojomojo915
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Reputation: 0

Only thing is navy launchers are like 50 mill, t2 lauchers are like 1 mill.
d3vo
*
Reputation: 0

Only thing is navy launchers are like 50 mill, t2 lauchers are like 1 mill.
It is an investment for mission running :D
Simen123
*
Reputation: 8

i use t2 launchers with t1 ammo, i got rof bonuses from the spez skills making cn heavies not being much better
demonfurbie
*
Reputation: 3

navy ones are much easier fit
Simen123
*
Reputation: 8

ive never had a prob with fitting stuff with t2 heavies, i actually fit a small remote shield rep on it for lolz
demonfurbie
*
Reputation: 3

i fit a small remote armor for repping drones post fight

but i use a slightly diff fit
d3vo
*
Reputation: 0

i use t2 launchers with t1 ammo, i got rof bonuses from the spez skills making cn heavies not being much better
You will get more dps from a much faster rof with navy launchers and t1 ammo.
Simen123
*
Reputation: 8

cn launchers are for the ones that only mission run or has alot of isk, the t2's are for skilled ones that risk they're ship in pvp
d3vo
*
Reputation: 0

cn launchers are for the ones that only mission run or has alot of isk, the t2's are for skilled ones that risk they're ship in pvp
um...we are talking about mission ships not pvp ships. People spend hundreds of millions on their mission ship they like to use in high sec pwning npcs without worrying about losing it.
Simen123
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Reputation: 8

well and then they are stupid enough to aggro a guy that comes into their mission and starts looting the wrecks.....
Jonas Vinthyn
*
Reputation: 0

I was going to post my fleet DD-proof Drake setup and they added some nifty warnings:

There are already 400 drake loadouts, please read them before continuing.

If you click OK it goes through if you click cancel it says:

Seriously, please, please read them before you continue with this setup.

lol @ system admins.  So I'll post my other fit here to not muck up the site with another Drake setup:

Highs: 7 HML 2's
Mids: 3 Inv Field 2's, 3 LSE 2's
Lows: BSC 2, 2x Beta Reactor Control: Diag System, DCU 2
Rigs: 3x Core Defense Field Extenders

156k effective HP with my skill set, 171k when my gang bonuses are put into effect. 300 dps, 387hp defense, cap stable.  Should be able to tank back to back DD's.  Recharge is slow but DD survival is the intent.

-Jonas
Sky Grunthor
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Reputation: 7

sounds like we need to increase the number in the popup.... isn't it 500+ now or something.
Xkai7263
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Reputation: 0

i vote we go and erase all of the locked ones and the ones that serve no purpose but flame bait
unslaught
*
Reputation: 10

well and then they are stupid enough to aggro a guy that comes into their mission and starts looting the wrecks.....
well those guys are stupid then, i have a full faction navy raven that will out dps and tank any t2 fit but i will never ever take on a pirate without checking  his bio first, if he is from an npc corp i kill him if not i will dock first take a normal t2 fitted something (BC, HAC) and then go out to hunt the soab who stole from me...  :knuppel2:
Simen123
*
Reputation: 8

eh u wont outdps my t2 raven, only outtank it, but ull still die like....... BOOM
unslaught
*
Reputation: 10

eh u wont outdps my t2 raven, only outtank it, but ull still die like....... BOOM

hehehe don't give a damn man, it wasn't the point of the post either...
and you don't convince me with the dps part...
Simen123
*
Reputation: 8

ive tried my fitting faction, the tank IS better but the dps is lowered from round 1200 to 1050 or so
 
and i can drop 2-3 of my ravens on ur 1 raven
unslaught
*
Reputation: 10

ive tried my fitting faction, the tank IS better but the dps is lowered from round 1200 to 1050 or so
 
and i can drop 2-3 of my ravens on ur 1 raven


ok about the price i will not disagree, faction is very expensive but i like what it does to my tank and in my case also dps (haven't got all missile skills to 5)
so i stand corrected, a faction fit will outtank a t2 fit anyday  :P
but, and i believe you have max skills simen for not top gun pilot's faction can work wonders  :D
Tempest_Firestorm
*
Reputation: 0

very good fit for newbies like me XD can get 100+ peak recharge with less than 5 months in training time (thats from the very start ex: a character that is that old)

:thumbsup:
bezza
*
Reputation: 0

good post just setting up for lowsec and non-carebear like behaviour :)
Bahndit
*
Reputation: 0

Awesome fit. Thanks.
For the users that are concerned about some skill for this fit, why do we never see the use of the BETA REACTOR CONTROL: Shield Power Relay I, in place of the SPR II.

It gives the exact same function
It uses less CPU
It only requires Energy Grid Upgrades II

Maybe I'm missing something here, but I use the Beta over the SPR II all the time.
Cypress Cavalero
*
Reputation: 0

edit-lol nope not a new drake thread--ignore this post completely:D
Sati Elesi
*
Reputation: 0

This loadout completely sucks horse-bollocks, it DOES NOT tank lvl 4 missions. U owe me 50 mill
Sky Grunthor
*
Reputation: 7

Sati it does do lvl 4's.  It takes sufficient skills and tactics to pull it off.  Like any other solo ship you can't always take the entire room at the same time.

There are many lvl 4 missions where if you trigger all the spawns and such you will get overwhelmed fairly quickly.

So, work on skills, go read the mission guides and don't expect god like abilities from anything.

Watch the language as well...
Simen123
*
Reputation: 8

skills is the word :o
sambobber2
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Reputation: 7

looks pretty good to me! thumbs up :thumbsup:
Inkulu
*
Reputation: 0

:photo:   Awesome setup Jonas.  Thanks.  The only question I would have is: For running missions, would it be better to use active hardeners?  I have not run across NPC's that suck capacity, and even with 3-4 active hardeners, my capacity never really drops below 30%.......Just a thought...   :knuppel2:

I've run several missions, especially vs. npc drones, and had my cap totally sucked dry, and been caught by a stasis tower, and I still tanked them and killed everything. I love 100% passive tank. I run 3 field purger rigs, and don't bother with the bay accelerator. I love this fit.
 :notworthy:
Foxfire 0031
*
Reputation: 2

Solo lvl 4's = Yes
Charlie Bean
*
Reputation: 0

The setup is good.  If your going to do missions however it's my feeling (since theres no neut, nos) that it should be an active tank.  That said I would remind everyone that more shield = more recharge.  if your recharge is 250 and your shields are 10,000 You generate 40 shield per second.  If it's 250 and 20,000 shield,  your recharge is 80 per second....  Clear ya?

Another thing...  DPS stand for Damage Per Second....   If your luancer does 350 damage everytime it hits,  you do not do 350 X the number of launchers you have to get your dps.....If it takes your one luancher 10 seconds to do fire and the damage is 350 then your DPS is 35 X 7 (number of launchers)...  Clear  ya??

I use 2 BCS....  Thats just me.
I also use 3 extenders  and 3 hards..   again.  Just me

I also haven't used a Drake in a long time.  It takes me 1/3 of the time to do lvl 4's in a raven or CNR.  I need to get it done fast....  Again  Just me..


Bean
cybornia42
*
Reputation: 0

OK, someone please riddle me this...  This setup for a Drake that can solo L4 missions has the same defense rating on EFT as a passive Raven that I've built in EFT.  People say the passive Raven can't solo L4 missions, but this Drake setup with the same defense rating can...  I'm confused.
Simen123
*
Reputation: 8

all about the size, bs's take harder hits than a bc does
cybornia42
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Reputation: 0

all about the size, bs's take harder hits than a bc does

It makes sense that a ship with a smaller sig radius would get less damage, but the issue is that this Drake loadout results in a very similar sig radius as a Raven (roughly 450 m2 on both), so they're both effectively the same 'size', aren't they?  In spite of that, the Drake only requires about 200 defense to survive L4s, but the Raven requires 600+ defense?

I think there's some game mechanic I'm still not understanding here.
rojomojo915
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Reputation: 0

This topic should just be pinned.  Hopefully if people see this topic we wont get the same drake everyday
Simen123
*
Reputation: 8

couse the drake has the res bonus too;-)
viper09
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Reputation: 9

raven are meant for active tankin unless youre doing buffer tank with a logi ship repping u
cybornia42
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Reputation: 0

couse the drake has the res bonus too;-)

Isn't all that already factored into the EFT defense rating?  I'm trying to understand how to compare to ship loadouts directly using EFT, and if the defense rating means different things for different ships and I can't use that to compare how well each ship will withstand incoming DPS, then so be it.  I just want to make sure I'm interpreting the numbers correctly.
cybornia42
*
Reputation: 0

raven are meant for active tankin unless youre doing buffer tank with a logi ship repping u

Yes, I know people say that all the time, but I can't see the reason for that using EFT.  Same ship sig radius, same defense rating, but for some reason one (Drake) can handle L4s, and the other (Raven) can't.
Raithius
*
Reputation: 0

I got the same warning 400+ drake load-outs, alot of them are guff. Granted mine might be guff too can all the crap ones not just be deleted by the admins?

By the way nice drake, however when i ignored the warnings and posted my load out i was looking for a more imediate solution to lvl4 soloing. Ive just finished a 17day skill train so i guess another 6 days training wont hurt to get this set-up working for me.

My drake had 222hp/s peak recharge but standard resistances, guess that makes it guff  :lol:
Inkulu
*
Reputation: 0

The setup is good.  If your going to do missions however it's my feeling (since theres no neut, nos) that it should be an active tank. 

Bean

Who said there is no nos/neut in missions? Maybe no nos ships, but there are a few missions with Drone Energy Neutralizers (4 of them in the mission I'm thinking of) .
 :coolsmiley:
Tempest_Firestorm
*
Reputation: 0

yes, there are a couple of missions where there are turrets that drain your cap, usually 4-5 so that makes it very difficult to keep an active tank.
unslaught
*
Reputation: 10

yes and they are usually off the hac class those critters so ain't going down fast, but it's usually sansha or blood raider i think who use neuts in missions (the blockade iirc is 1 of them)
ekasim
*
Reputation: 117

I don't know if anybody has pointed this out before but:

Low: 1 BCU II + 3 SPR II
Med: 3 LSEII + 2 Invul II + 1 Shield Recharger
Hi: 7x HML II
Rigs: 3xCDFP

Fits, lasts and has 739 def (rainbow) and same offense
simo98
*
Reputation: 0

shield rechargers are never as effective as LSEs or hardeners, even a passive amp would be better.

i don't know what this build is rated to high, that rig just doesn't seem right.

3 purgers and 2 BCS would work better, that way if you get a mission where you need alot of tank it is easy to fit a couple more SPRs instead of being stuck with a DPS rig.

most drakes also use active hardeners and 3 LSEs from what ive seen, doesn;t work for lvl 5s though
unslaught
*
Reputation: 10

i use 2 invul's and 1 passive amp, combined with 3 lse's for 0,0 ratting, the lows i have a dc2, 2 spr's and 1 bcu, rigs are 3 purger rigs.
it's a mean tank that you can also use for missioning (not lvl 5's), but you're shield and cap skills need to be good ofc. the dps kinda sucks but if you use faction ammo it will do fine (i never go out alone with this setup because in any pvp situation it would be a big tank but that's it  ;D)
sambobber2
*
Reputation: 7

i strongly agree with u jonas... i loved this ship so much, that i trained caldari jsut for this ship... im gallente do i had none of the skills. i love it. its one of the best decisions ive made!! :)
Inkulu
*
Reputation: 0

yes and they are usually off the hac class those critters so ain't going down fast, but it's usually sansha or blood raider i think who use neuts in missions (the blockade iirc is 1 of them)

Actually, the one's I've come across have been stationary drone Neuts, 4 of them plus 1-2 stasis drones/towers.
Zee87
*
Reputation: 4

Very nice loadout, I will definitely give this setup a try when I am able to fly a Drake.
hXctoiletbrush
*
Reputation: 0

I just had a lol because this is exactly how I set up my Drake last night. Great setup for PvE. Love it. A+  :thumbsup:
bugusnot
*
Reputation: 0

Why are people so obsessed over a drake being passive? The drake has 3000+ cap, why not use it for something good? Are you really scared of being nos'ed by some npc rats? The only mission i know of where cap is an issue is a certain drone mission that features some neut towers. And we aren't talking pvp, right? This was intended to be a mission ship.
unslaught
*
Reputation: 10

hehe the passive fitted drake is a good ship when it comes to hanging in the same spot and tanking lot's off incoming. the active variant however deal far more dps then this one, if you want a really pimped up drake, use the one i made (and fly from time to time)

http://www.battleclinic.com/forum/index.php/topic,29505.msg147628/not-you-039-re-everyday-drake-active-.html#msg147628

it's an expensive as hell drake but it kills lvl 4's in a breeze
Jonas Vinthyn
*
Reputation: 0

13 pages....wow.  I'm so loved and hated all at once.

Still not as many thumbs up as that sweet Obelisk loadout.    ;D
MINA123
*
Reputation: 65

my keres will someday beat it :P
kavarian
*
Reputation: 0

I have used this loadout on 3 different accounts now and i have to say, its the best i have ever found for any type of drake tank. My brother introduced it to me after hunting for weeks for a good fitting for his drake, he had tried everything in the book until he came across ur loadout jonas. After that, it was nothing but  :pwned:  :P i must say that if i ever find a loadout for a drake better than urs, i will be very upset with u, i havent lost a drake yet.
rojomojo915
*
Reputation: 0

The only thing I do different on this setup is fit a drone link aug instead of a salvager in my last hi slot so my drones can go work closer to my missile range
Sati Elesi
*
Reputation: 0

Hi, I haven't read all 13 pages, but can someone post the skills I need to maximize for this fit to be optimized? I have tried this fit once, but got popped cause I understand this fit is very skill-"sensitive"...
Jonas Vinthyn
*
Reputation: 0

Hi, I haven't read all 13 pages, but can someone post the skills I need to maximize for this fit to be optimized? I have tried this fit once, but got popped cause I understand this fit is very skill-"sensitive"...

All shield comp skills to 4 (might want em to 5...)
shield op to 5, upgrades to 4, management to at least 4.
shield rigging to 4

Beyond that its just skills to kill crap (lots of missile skills will help a lot with your DPS)
Poje
*
Reputation: 0

Ok, i just tryed ur fit on EFT and im sorry to say that it is bad, from all angles.

Tank is way too low, DPS acceptable.

Way better to go with a semi-active tank fit.
Sky Grunthor
*
Reputation: 7

Ok, i just tryed ur fit on EFT and im sorry to say that it is bad, from all angles.

Tank is way too low, DPS acceptable.

Way better to go with a semi-active tank fit.

390 people disagree with you.... on the other hand 60 agree.
Eradicator44
*
Reputation: 0

Hey,
Well i fly gallente, not Caldari, have only just started - from the looks of it ill give this drake a go!

Plus i think a drake like this is good, especially when you dont have the isk to buy a Raven.

However i will go get a Raven one day, just cos they look cool

Erad
Beezleboss
*
Reputation: 1

Mant his loadout rock! I love it. I can easily tank 3 or 4 BS rats and a bunch of cruiser ones too. I use this for ratting and honestly i use this more than my raven. Great job man :pwned: :rofl:
cmgutie
*
Reputation: 0

Meh...EFt says its about 361 uniform dmg defense. My setup gives me 810 and it can be perma run
ano
*
Reputation: 0

Meh...EFt says its about 361 uniform dmg defense. My setup gives me 810 and it can be perma run

Even when neuted? Why not post your fit then?
alganhar
*
Reputation: 144

Meh...EFt says its about 361 uniform dmg defense. My setup gives me 810 and it can be perma run

Even when neuted? Why not post your fit then?

Because if its a passive fit, it will be locked....

This isnt the only passive tanked mission running Drake on the boards, its one of many. If you dont like this one look therough the others and I can garuantee there will be one that fits your criteria.
unslaught
*
Reputation: 10

oh no not again the passive drake.......  :tickedoff:

i can asure you an active tanked drake will have a much better defence then this guys...

neuts are only in some blood raider lvl 4's so no problem there
mattbucci
*
Reputation: 10

i fit 2 fields of the right type or 2 invul if fit for all 4 extenders 3 purgers 3 relays and 1 bcu
Simen123
*
Reputation: 8

i always use 2x invul on my drakes

last drake i lost did tank this much:
Drake                                           (Damage recieved: 46,739)                                     
with 24 involved
MINA123
*
Reputation: 65

can we get someone to lock this

everyone has seen it and its thier choice if they dont follow  it
Ronin Bloodangel
*
Reputation: 9

Necro LOCK.

Solo Level 4 Passive Tank Drake

Jonas Vinthyn's Drake built 2007-02-09

Jonas Vinthyn
19 Loadouts
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Spaceship
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Salvager I
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
EM Ward Amplifier II
EM Ward Amplifier II
Large Shield Extender II
Large Shield Extender II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Large Bay Loading Accelerator I
Large Core Defense Field Purger I
Large Core Defense Field Purger I
Modulename
This is my usual level 4 solo Drake setup.  Shield resists change depending on damage type.  If there are all four types (and not real heavy on one) I lose a resist and add another extender.  Setup has a 50 - 60 HP/s recharge with the passive tank and the BCS2/Bay Loader help with DPS I'm putting out.  Still takes a while for some BS's but its nice being able to do 4's in a BC solo.  :)   Gotta bring lots of heavies though.  Oh and high shield skills are a must for the passive tank.

Depending on how many BS there are I lose a XR-3200 and put in a salvager, otherwise I come back afterward.  

Edited: Switched to Heavy Launcher II's now that I can use them.  :)

Edited: Switched to T2 ammo and T2 drones.

Targeting

Maximum targets 8
Maximum targeting range 75 km
Scan resolution 243.75
Sensor strength 19 0 0 0

Size/Movement

Maximum velocity 175
Inertia modifier 0.432
Signature radius 377.99 m
Cargo capacity 450 m3

Systems

Capacitor capacity 3125 GJ
Capacitor recharge time 20 minutes 14 seconds
Powergrid 914 / 1000MW
CPU 610.25 / 625 tf

Shields

Shield capacity 13125
Shield recharge time 11 minutes 12 seconds
Shield resistances 68.52% 50% 68.13% 57.5%

Armor

Armor hit points 4062.5
Armor resistances 50% 10% 25% 45%

Structure

Structure hit points 4687.5
Structure resistances 0% 0% 0% 0%
Drone bandwidth 25 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 25 m3
Download EVEMon Skill Plan
[Drake, Solo Level 4 Passive Tank Drake]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II

Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
EM Ward Amplifier II
EM Ward Amplifier II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Salvager I

Large Bay Loading Accelerator I
Large Core Defense Field Purger I
Large Core Defense Field Purger I


Hobgoblin II
Item Quantity Value
Drake 1 49,550,000
Scourge Heavy Missile 1 59
Shield Power Relay II 3 587,999
Heavy Missile Launcher II 7 844,998
Hobgoblin II 1 414,715
Thermic Dissipation Amplifier II 1 749,400
Kinetic Deflection Amplifier II 1 572,975
EM Ward Amplifier II 2 749,993
Scourge Fury Heavy Missile 1 325
Large Shield Extender II 2 909,898
Ballistic Control System II 1 850,000
Scourge Precision Heavy Missile 1 327
Salvager I 1 40,011
Large Bay Loading Accelerator I 1 7,500,000
Large Core Defense Field Purger I 2 10,998,900
Total 92,674,377
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