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Loadout: Deimos: QR Atamagahen

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Deimos: QR Atamagahen


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Ship fitting - Built on February 17, 2009

Build Views Tagged as
Dominion 1.0.3
15th December 2009
7,158 Active tank, Armor tank, Gun boat, PvP
Download EVEMon skill plan
Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
Export to EVEHQ skill plan
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[Deimos, Deimos: QR Atamagahen]
Damage Control II
Medium Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

Warp Scrambler II
Medium Capacitor Booster II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Medium Energy Neutralizer II

Medium Hybrid Burst Aerator I
Medium Hybrid Collision Accelerator I


There are no revisions on file for this loadout. Only the original builder may revise the loadout.
How to fund this loadout with PLEX:

Current estimated total value, ISK: 142,464,821
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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Ok great, I tried to edit something in my post and everything disappeared!  :crazy2: So let me retype everything :-)

So, this fit (that works well for me) well actually works because there is a combination of different things I saw on other fits on Battleclinic.

The med neut II is very cool against any ship from frigate to BC, and against shield booster BSs (I took out a CNR with it pretty easy). The cap last 8m57s with everything on and cap booster charges 400.

No web because with cap boosters (I can fit a lot of them), and the effect of the scrambler, I'm not having any trouble to stay at range (don't forget that that Diemost has bonuses for range). With NULL M, I can hit at 8.5km with HAC level 4.

If I'm annoyed by small ships, I send my small drones (I have 5 Hob II and 5 Warriors II). Plus the neut, they tend not to annoy me too much anyway lol...

Resists are good (don't have the numbers right now), especially with Armor Compensation level 4 for each of the damage type.  Resists are as follow: 67.70/89.50/72.76/79.01...

It deals 618 DPS with the "DEADEYE" ZNG1000 (not sure about the name either), that gives 5% extra damage to medium hybrid turrets, and HAC level 5... Not to shabby for a not-gank Deimos with Electrons isn't it?

Please comment and rate even more! Thanks!

Aaspa.

Comments

  • February 17, 2009, 03:08:26 pm

    I know this loadout is almost perfect but you could still make some comments :-)
  • February 17, 2009, 07:53:02 pm

    I like the +1 but I'd be very glad to have more feedback on that almost perfect fit ^^
  • February 17, 2009, 08:00:42 pm

    not bad, i'd upgrade your mwd and your neut tho.  also i'd run an active explosive hardener if you're running cap boosters.

    i do 700 dps with this fit (before implants) so no one should think this fit is lacking in dps

    upgrading you mwd will let you run stable with mwd off with 400 charges
  • February 17, 2009, 08:23:49 pm

    upgrade the MWD? You mean T2? I don't have the skills yet lol....

    You are totally right about the explosive hardener imma change it now ^^

    Thanks for your comments...
  • February 18, 2009, 05:53:33 am

    a y-t8 would do for now then :)..   damn 5+ mil mods
  • February 18, 2009, 07:43:06 am

    Yeah 5+ millions hurts me very badly especially when you know that the T2 cost 5 times less :-)
  • February 18, 2009, 08:00:49 am

    i know, there's certain inflation issues atm, thats for sure.

    my dang deimos costs like 40mil more than im used to
  • February 18, 2009, 08:14:47 am

    wow.....that's a lot more....:( I might sound noob but I ran some tests on EveHQ and the cap doesn't change with the y-t8 because even tho the cap capacity bonus is not the same, the named one uses more cap when activated...I have the exact same numbers whether I use the T1 or named....am I missing something?

    I have good cap skills tho....

    Oh and I was wondering what is the difference between using 400 or 800 charges? Using 400 allows you to control your cap better?

    Dang I sound like I never did PVP before lol...
  • February 18, 2009, 08:24:02 am

    Hey you! Yes You over there with the -1! Justify yourself! :-)
  • February 18, 2009, 08:27:29 am

    with 400s you can carry more and have more in your injector allowing you to be more sure of yourself and what not

    800 cap charges, if used correctly, will manage your cap the best and give you the best chance of surviving being neuted.


    i have you as  cap stable whether you use y-t8 or t1 but the percentage does change by 3%!!!!

    also you'd get 15 more seconds of cap time with your mwd on
  • February 18, 2009, 08:46:16 am

    Oh i See ill do my best to change it then ^^
  • February 18, 2009, 09:24:13 am

    Btw does anyone know how to include drones with the new way of fitting a ship???
  • February 18, 2009, 10:13:32 am

    Fit updated with the Y-T8
  • February 18, 2009, 10:22:27 am

    AH gee another person who puts a -1 without any explanation....I hate That!
  • February 18, 2009, 10:52:12 am

    it's okay dude, prolly just someone who thinks the deimos should be plated and trimarked
  • February 18, 2009, 11:00:47 am

    Btw does anyone know how to include drones with the new way of fitting a ship???

    Import the complete fit from EFT, the drones dont show up on the initial loadout screen but will be included when you post the fit. Far as I can see there is no way to add drones or ammo any other way though.

    Think thats a job for MrCue :).
  • February 18, 2009, 11:15:03 am

    not bad, dont like the electrons but meh
  • February 18, 2009, 11:38:46 am

    Aha yeah I wonder why they changed the way to put modules.....

    And thanks Van for your support ^^
  • February 18, 2009, 01:07:47 pm

    tbh I had never noticed, but I always run my fits through EFT then import them.

    EDIT: Also, ammo and drones tend to be more situational than the rest of the fit, its as easy to just note what ammo and drones you use as most people will swap and change both to suit the situation.

    Really the only time most people add drones and ammo into their OP is for DPS comparisons.
  • February 18, 2009, 01:49:50 pm

    Yeah you're right....anyway, you can also comment my fit ya know :-) lol
  • February 19, 2009, 12:42:19 am

    More comments? eh eh eh...
  • February 19, 2009, 01:57:58 am

    Beats the sh1t out of my navy omen setup.  :\'(
    Looks good.
  • February 19, 2009, 02:11:35 am

    You stole my setup infidel :) actually i use 2 eanms and only 1 magstab but it's identical to mine.
  • February 19, 2009, 03:10:40 am

    Aranis and Aaspa, if you are going for a fully tanked fit you guys should check this out

    [Deimos, full tank + web]
    Damage Control II
    Armor Explosive Hardener II
    Armor EM Hardener II
    Energized Adaptive Nano Membrane II
    800mm Reinforced Rolled Tungsten Plates I
    Medium Armor Repairer II

    Gallente Navy 10MN MicroWarpdrive
    Warp Scrambler II
    Stasis Webifier II

    Medium Diminishing Power System Drain I
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
    Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

    Hybrid Burst Aerator I
    Hybrid Collision Accelerator I

    Hammerhead II x5


    retains mobility of the deimos and tanks like a mofo
    or there is always the uber lame 1600mm plate + trimark fit
  • February 19, 2009, 03:51:18 am

    I like it lol i like it a lot gonna go fit one :D 10x for the ideea van :P
  • February 19, 2009, 04:04:47 am

    hehe, I'm glad to see our battleclinic members are flying the deimos correctly now, QR has expanded it's options considerably.  The fit I use most often is quite similar to the allrounder fit posted by Playername
  • February 19, 2009, 04:52:23 am

    Fit looks alright, I prefer an Ion setup though.
  • February 19, 2009, 06:45:02 am

    Thanks Van for the fit idea.....does it stll do enough damage?
  • February 19, 2009, 06:46:02 am

    hehe, I'm glad to see our battleclinic members are flying the deimos correctly now, QR has expanded it's options considerably.  The fit I use most often is quite similar to the allrounder fit posted by Playername

    And I remember just QR was deployed people were all whining saying that blaster boats were dead aha ^^
  • February 22, 2009, 01:20:04 pm

    Hello guys!

    Any more comments? Thunbs up? Don't be shy with thumbs up alright?
  • February 25, 2009, 08:18:35 am

    Thanks for the thumbs up fellas
  • February 25, 2009, 08:23:19 am

    plz dont bump the thread too much Aaspa, it will show up for new people when they're searching for deimos'es and can give thumbs as long as they want
  • March 06, 2009, 09:17:48 am

    I just noticed something on EveHQ....my Diemots has a sig radius of 160...which is very low...while my Thorax has one of 840...

    This is why people say HACs are very maneuverable...is it a bug or is it really how it is?

    My Diemost and my Thorax have the same kind of fit....just for info :-)
  • March 06, 2009, 06:50:53 pm

    you must've had the mwd off on your Diemost
  • March 06, 2009, 11:08:44 pm

    you must've had the mwd off on your Diemost

    That is totally true! :-)

    Off I go now...lol
  • March 08, 2009, 09:47:58 am

    EDITED: Well yesterday I realized that my hybrid rigging skills was at level 1..so i put it to level 2, and I can now fit a T2 cap booster (save 4 millions) lol.....and I'm pushing to 4 to see if I can upgrade something else ^^
  • March 08, 2009, 10:26:08 am

    my Diemots has a sig radius of 160...which is very low...while my Thorax has one of 840...

    This is why people say HACs are very maneuverable...is it a bug or is it really how it is?


    Im not sure of having well understood..

    A bigger signature radius make your ship "bigger" to other guns and so takes more damage.

    That's why orbiting with MWD on against non tracking guns (=missiles) is not a good idea at all and will get you more damage.

    It wont change anything on its maneuverability.
  • March 08, 2009, 10:40:23 am

    Nah I was just surprised that EveHQ shows a sig radius of 160 but then I realized that I put it "inactive" lol...with the MWD of course the sig is bigger ^^
  • March 22, 2009, 05:23:41 am

    Edited: with Hybrid Rigging level 4 I can fit a T2 med neut :-) Stupid skills lol...
  • April 02, 2009, 04:19:02 am

    Another -1 without any explanation! Pfffffff...
  • April 02, 2009, 05:59:02 am

    Another -1 without any explanation! Pfffffff...

    Probably something to do with either no web or the active tank.

    I think this looks nice enough - however, I am not quite ballsy enough to USE a Diemost at such ranges, and I generally buffer cruisers since I have this nasty Drawing Attention problem -.-  Decent enough other than that :)
  • April 02, 2009, 06:13:22 am

    Aha thanks mate!

    Well, I tested it and it works just fine :-) Even without web, I can easily follow and hit hard any ship from cruiser to BS because with my skills, and the cap boosters, I can turn on my MWD for a long time and stay in range. Ships like BC and BS are just too slow to run away especially with the effect of the scrambler.

    Smaller ships like AFs and such, I can neut them and if they are outside the neut range (they won't dish out lots of DPS anyway) I send my small drones (I have 5 Hobgoblins II and 5 Warriors II in my drone bay).

    And the active tank works pretty well for me :-) I can tank BSes without problem, and if they have a neut (which is fashion these days), I have the cap booster to keep my modules repping aha....

    But of course, there is not perfect ship with a perfect fit lol....
  • April 02, 2009, 06:22:49 am

    I'm kinda inclined to try your setup, it nearly has the same damage as a regular tanked neutron fit, but its much cheaper as it doesn't take ACRs (60mil added to the ship) to fit, and the skills involved to make this work are reasonable. Only thing im concerned is your low optimal forcing you to orbit closer at lower speeds naturally.
  • April 02, 2009, 06:45:42 am

    My optimal with CNA is 1.5km......if I am fighting a pretty fast ship that will make it hard to keep at optimal, I use NULL M and still deach out good DPS :-)

    And yes I'm happy not to fit 60 million of rigs to fit neutrons lol....
  • April 22, 2009, 09:58:54 am

    A quick note on that fitting:

    You can replace the medium neut for a small one and replace one mag stab (or the EANM II) for a second repairer if you want more survivability.

    Withouth a mag stab, DPS is 537. The cap last shorter (1m30s with everything ON).

  • December 29, 2009, 02:57:33 am

    Looks good to me, still pretty noobish myself so I needed a good platform to start with. I figure I'm still new enough (played out my 14 day trial, bought boxd edition to get the limited edition ship and other bonuses, and had to start over, been playing fresh for about a week). Still have a couple weeks before I can fly my Deimos, and probably a few more before I can rig it to this level, but this gives me a platform to train for instead of trying to figure out what works and wasting potentially weeks of training time. Thankfully a PLEX sale or two financed this, I'll have to send you some ISKies as a thanks! (Your player name Aaspa? I'm DrowOfDarkness, nice to meet you!)

    Bottom line: THANK YOU for giving me a solid setup to work towards. Once I'm there and flying it, I'll be able to tweak as I need (if I need). +1!!!

    Its hard to start out and have no idea what to work towards :)
  • December 29, 2009, 04:21:55 am

    sent a mill ISK your way Aaspa, thanks again!
  • December 31, 2009, 07:20:42 am

    Looks good to me, still pretty noobish myself so I needed a good platform to start with. I figure I'm still new enough (played out my 14 day trial, bought boxd edition to get the limited edition ship and other bonuses, and had to start over, been playing fresh for about a week). Still have a couple weeks before I can fly my Deimos, and probably a few more before I can rig it to this level, but this gives me a platform to train for instead of trying to figure out what works and wasting potentially weeks of training time. Thankfully a PLEX sale or two financed this, I'll have to send you some ISKies as a thanks! (Your player name Aaspa? I'm DrowOfDarkness, nice to meet you!)

    Bottom line: THANK YOU for giving me a solid setup to work towards. Once I'm there and flying it, I'll be able to tweak as I need (if I need). +1!!!

    Its hard to start out and have no idea what to work towards :)

    Thanks man! I appreciate the money :)

    I believe it will take you more than a couple of weeks of skill training to fly this. Not only you need the skills to fly the ship but you need all sorts of other skills to be able to fly it properly. I mean engineering skills, gunnery skills, navigation skills, etc.

    Cheers,

    Aaspa.
  • January 03, 2010, 07:33:45 pm

    What is there to say what hasn't been said before? Simply love it.

    +1
  • January 04, 2010, 04:24:13 am

    What is there to say what hasn't been said before? Simply love it.

    +1

    Thanks! It's a beast believe me!
  • January 05, 2010, 06:26:54 am

    guys when should you use a warp disruptor or a warp scrambler? as I know disruptor = anti-warp, scrambles = anti-MWD right? and I'll give it a +1 even though I'm still a few weeks from flying this ship :P
  • January 05, 2010, 11:46:29 am

    guys when should you use a warp disruptor or a warp scrambler? as I know disruptor = anti-warp, scrambles = anti-MWD right? and I'll give it a +1 even though I'm still a few weeks from flying this ship :P

    If you fly solo many people will tell you to fit a disruptor. But I personally prefer the scrambler that prevents people from using their MWD so that they can stay closer to me BECAUSE I don't have a web. If you have a web it's better to have a disruptor. Once again, it's a personal choice and it depends if you fly solo or not.

    I chose the capacitor booster over the web because it helps GRATELY for tanking and because I have a neut, it's even easier for me to keep targets at range (the Neut as a range of 12km I think).
  • February 04, 2010, 05:50:13 am

    I seem to have pg issues, i have engineering V and AWU V
  • February 07, 2010, 12:42:12 pm

    I seem to have pg issues, i have engineering V and AWU V

    I don't know what to tell you buddy...I have AWU IV and it fits. Can't remember if there are other skills that you have to train to make it fit or not...
  • February 16, 2010, 06:14:58 pm

    Did you get the rig skills to 4?
  • February 17, 2010, 04:28:18 pm

    Did you get the rig skills to 4?

    Ooooo that must be it! I think that I do have them at 4. Maybe 5 actually will have to check that.
  • February 27, 2010, 10:41:28 am

    Did you get the rig skills to 4?

    Ooooo that must be it! I think that I do have them at 4. Maybe 5 actually will have to check that.

    With AWU to lvl4, it should be enough to get Hybrid Weapon Rigging to lvl4. With AWU to lvl5, and HWR lvl5, it is possible to fit a T2 MWD without any implants.

    I've tried this fitting on the testserver, and can't wait to head to losec with it in tranquility. It seems to be a well thought through and nicely balanced setup.
    +1 to you mister :)
  • February 27, 2010, 11:50:59 am

    Did you get the rig skills to 4?

    Ooooo that must be it! I think that I do have them at 4. Maybe 5 actually will have to check that.

    With AWU to lvl4, it should be enough to get Hybrid Weapon Rigging to lvl4. With AWU to lvl5, and HWR lvl5, it is possible to fit a T2 MWD without any implants.

    I've tried this fitting on the testserver, and can't wait to head to losec with it in tranquility. It seems to be a well thought through and nicely balanced setup.
    +1 to you mister :)


    Thanks! I'm not sure that people you'll kill using that fitting will be so thankful tho lol...

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