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Aaspa
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Reputation: 4

In what case you use the ship scanner and the cargo scanner?
ALERT
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Reputation: 0

either scanning a ship on a belt to estimate its value and discover whether it is worth killing or not or incoming ship on a gate to discover its strength and vulnerabilities
Systema
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Reputation: 0

and how do you plan on killing it with this are you going to orbit it to death?
ALERT
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Reputation: 0

i created this fittting and posted it for pilots to complement it according to their needs. for them to turn on their imagination and to discover what can be improved in it.
if you don't understand what is this fitting used for and how, i think that you have a lack of experience in EVE and further discussion with you is senseless.
Systema
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Reputation: 0

slow down there turbo just curious is all i make weird fittings too lol

they complain and well doesnt change my mind eathier ;)
ALERT
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Reputation: 0

this fitting is not weird. it's everything you need to scan.
Lightowler
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Reputation: 3

yeah i dont think it was ever hinted he would be doing anything other than scaning ships... pluss  :thumbsup:
Lucoz
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Reputation: 0

Could be useful for suicide ganking...scan incoming ships at one gate, and your mates take out the best prospects at next..may need cargo expanders for lewts though
Cyclo Cyanide
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Reputation: 9

Perfect.
1 up from me
Aaspa
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Reputation: 4

Thanks for the explanation +1 from me too :-)

I might contact you ingame for you to explain me how to use these probes eh eh...
ALERT
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Reputation: 0

thank you for your positive opinion :) you can use exploration guides. just search for it on google :)
http://letmegooglethatforyou.com/?q=eve+exploration+guide
gremwatch
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Reputation: 0

Very nice Grem likes but I might add that in my experience with scanning the sisters recon launcher unlike the exploration probe launcher is better in no way at all to the standard launcher so might drop that because it is a large investment and no reason to risk ~40mill if there is no need.
Styix
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Reputation: 3

and how do you plan on killing it with this are you going to orbit it to death?

this isnt meant to kill shit...... its meant to find targets for your mates to kill...

+1 from me for an awsome fit.
Aaspa
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Reputation: 4

thank you for your positive opinion :) you can use exploration guides. just search for it on google :)
http://letmegooglethatforyou.com/?q=eve+exploration+guide

Thanks for the link...I already know exploration but I never found a guide for recon probes to scan human ships...is it the same principle with the different kind of probes?
ALERT
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Reputation: 0

Aaspa, try this Grismar's guide: http://letmegooglethatforyou.com/?q=eve+scanning+a+ship&l=1, but afaik, the principle is the same :)

Thanks for your comments, guys :)
X1376
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Reputation: 6

- You may try to replace Salvager with small smartbomb to destroy enemy probes

Quote from: ALERT
if you don't understand what is this fitting used for and how, i think that you have a lack of experience in EVE and further discussion with you is senseless.

/facepalm
alganhar
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Reputation: 144

and how do you plan on killing it with this are you going to orbit it to death?

Cov-Ops ships dont work alone... they are the eyes of your gang...

Note the gang bit. Cov-ops doesnt do the killing... his mates do.

Alert... not what I would fit, but looks good nonetheless. I assume you are using this mostly in high sec? Low sec or 0.0 your prospective targets would eliminate you as soon as you decloaked.
Lucoz
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Reputation: 0

recons actually aint used much at all. The usual method to find a ship in a mission/ded, i'd use ship scanner to get as close as possible and then use the exploration probe that coorosponds to the ship sensor type to tie it down...Unless he is in safespot and then recons rock. Use them in the same way as normal probes
Lucoz
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Reputation: 0

The only thing I'd criticize is that it tries to be all things at once. If I wanted a Buzzard I'd never need to change fittings it would probably be like this...but a bit of tinkering and it could be better for each situation you find

PS previous poster, warp to 10 on the ship and get mates to warp to you, as soo as they are flight you get out of there and let them do thir stuff
Justicar
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Reputation: 14

recons actually aint used much at all. The usual method to find a ship in a mission/ded, i'd use ship scanner to get as close as possible and then use the exploration probe that coorosponds to the ship sensor type to tie it down...Unless he is in safespot and then recons rock. Use them in the same way as normal probes

Ok, first off Recon ships are used a hell of a lot, more than Covert Ops Frigs, but mainly for combat and cynoing.  Second go read the guide posted above by the original poster of this fitting to understand how to use probes.

The only thing I'd criticize is that it tries to be all things at once. If I wanted a Buzzard I'd never need to change fittings it would probably be like this...but a bit of tinkering and it could be better for each situation you find

Actually this ship is the jack of all trades, or can be at least.  There really isn't any huge change from fitting it for specific roles to this since you wont need much more than whats already on there, and trying to fit for specific roles might not actually fit, that or just waste space.

Quote
PS previous poster, warp to 10 on the ship and get mates to warp to you, as soo as they are flight you get out of there and let them do thir stuff

This is what the cloaking device is for...
BizQuick
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Reputation: 113

I use my buzzard to tackle from time to time.  Especially if I get decloaked right off the bat.  I use mine to probe out missioners, so I fit a tracking distrupt and an AB.  It can be a bad idea though, as I lost one to a hurricane.  Usually I can orbit at 500 and disrupt them long enough for the gang to show up.  Get's me on the KM as well :)
Lucoz
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Reputation: 0

"Ok, first off Recon ships are used a hell of a lot, more than Covert Ops Frigs, but mainly for combat and cynoing.  Second go read the guide posted above by the original poster of this fitting to understand how to use probes."

I wasn't talking about recon ships, it was recon probe launchers. I know how to use both types of probes thanks

"Actually this ship is the jack of all trades, or can be at least.  There really isn't any huge change from fitting it for specific roles to this since you wont need much more than whats already on there, and trying to fit for specific roles might not actually fit, that or just waste space."

That was my point, it is good for a jack of all trades, but slight variations could improve it further for specific roles.

Quote
PS previous poster, warp to 10 on the ship and get mates to warp to you, as so as they are flight you get out of there and let them do thir stuff

This is what the cloaking device is for...
[/quote]

I assume you are using this mostly in high sec? Low sec or 0.0 your prospective targets would eliminate you as soon as you decloaked.

This is what I was responding too...if you are cloaked and your gang warps to you it can uncloak you if you dont watch out
Justicar
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Reputation: 14

Learn to quote please =/

"Ok, first off Recon ships are used a hell of a lot, more than Covert Ops Frigs, but mainly for combat and cynoing.  Second go read the guide posted above by the original poster of this fitting to understand how to use probes."

I wasn't talking about recon ships, it was recon probe launchers. I know how to use both types of probes thanks
Then type recon launcher or something similar, if you just type in Recon, it seems like your talking about the ship.

Quote
"Actually this ship is the jack of all trades, or can be at least.  There really isn't any huge change from fitting it for specific roles to this since you wont need much more than whats already on there, and trying to fit for specific roles might not actually fit, that or just waste space."

That was my point, it is good for a jack of all trades, but slight variations could improve it further for specific roles.
No argument there, but not much you can increase from this.


(Oh my God a correct quoting!  :lol:)
Quote
Quote
This is what the cloaking device is for...

I assume you are using this mostly in high sec? Low sec or 0.0 your prospective targets would eliminate you as soon as you decloaked.

This is what I was responding too...if you are cloaked and your gang warps to you it can uncloak you if you dont watch out

Yes, but you specifically said you leave and let the gang members do what they need to do, not mentioning the fact that you could uncloak you when they warp.

And for the record, I don't use this, at least not yet.
Lucoz
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Reputation: 0

We were talking about launchers, so I thought people would have got what I was talking about

And I was also talking about how to avoid your own gang decloaking you

"warp to 10 on the ship and get mates to warp to you, as soon as they are flight you get out of there and let them do their stuff"

For the record I have two cov ops toons and one that can fly recons (ships)  :lol:
Justicar
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Reputation: 14

We were talking about launchers, so I thought people would have got what I was talking about

And I was also talking about how to avoid your own gang decloaking you

"warp to 10 on the ship and get mates to warp to you, as soon as they are flight you get out of there and let them do their stuff"

For the record I have two cov ops toons and one that can fly recons (ships)  :lol:

Well sometimes it can be confusing unless you state what you mean =P which obviously the above was one good example.

Also since you fly Recons, and this question keeps coming to mind - Can you decently use a Force Recon for pew pew and not EW / Cyno, or would you be better off using a Combat Recon, and is it the T2 Cloaking device that allows people to jump while cloaked or is it just certain ships?
Lucoz
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Reputation: 0

We were talking about launchers, so I thought people would have got what I was talking about

And I was also talking about how to avoid your own gang decloaking you

"warp to 10 on the ship and get mates to warp to you, as soon as they are flight you get out of there and let them do their stuff"

For the record I have two cov ops toons and one that can fly recons (ships)  :lol:

Well sometimes it can be confusing unless you state what you mean =P which obviously the above was one good example.

Also since you fly Recons, and this question keeps coming to mind - Can you decently use a Force Recon for pew pew and not EW / Cyno, or would you be better off using a Combat Recon, and is it the T2 Cloaking device that allows people to jump while cloaked or is it just certain ships?

I only fly Rook/Falcon

Easy question first, its the cov ops cloak you can warped cloaked with, and it only fits on force recon and cov ops (and blockade runner I think)

Second question, Pilgrim can solo, Falcon can't, not sure on gallente, but I think it would be doubtful. Rapier can, still not brilliant dps

Most recons have bad damage potential

Zargesh
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Reputation: 0

nice setup
Justicar
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Reputation: 14

I only fly Rook/Falcon

Easy question first, its the cov ops cloak you can warped cloaked with, and it only fits on force recon and cov ops

Second question, Pilgrim can solo, Rook can't, not sure on gallente, but I think it would be doubtful. Rapier can, still not brilliant dps

Most recons have bad damage potential

Bah, so much for sneaky pew pew =/

+1 for the info.
Zargesh
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Reputation: 0

Honestly covert ops werent meant for hardcore pvp.....thats why they are called covert ops
Justicar
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Reputation: 14

Honestly covert ops werent meant for hardcore pvp.....thats why they are called covert ops
It doesn't take a genius to find that out =/ anything that cloaks isn't made for PvP (with the exception of EW Recons).  Makes you wonder why CCP make the Black Ops for.  Maybe it was for RP reasons?
Zargesh
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Reputation: 0

dood im not sure if ur kidding so ill awnser, the black ops was meant for secretly warping in a fleet by sneaking by the enemy and give them a "wtf?! how did they get there?!" moment

Justicar
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Reputation: 14

dood im not sure if ur kidding so ill awnser, the black ops was meant for secretly warping in a fleet by sneaking by the enemy
So basically waste nearly 2b on a ship to warp things around without being stealthy.  Yeah that'll work great.
Zargesh
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Reputation: 0

wtf r u talking about? its a stealth cyno feild, obviously u dont do too many low sec corp ops, a back ops ship has its own stealth jump drive, so all u have to do is jump ur fleet into an enemy  and bash thier pos or whatever the hell u plan on doing
Lucoz
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Reputation: 0

dood im not sure if ur kidding so ill awnser, the black ops was meant for secretly warping in a fleet by sneaking by the enemy
So basically waste nearly 2b on a ship to warp things around without being stealthy.  Yeah that'll work great.

Yeah, They are broken at the minute sadly. I think they will get cov ops cloak sooner rather than later

We actually killed one on Sunday, he warped into a giant low sec gate camp with no scout...was a lolfit as well
Lucoz
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Reputation: 0

wtf r u talking about? its a stealth cyno feild, obviously u dont do too many low sec corp ops, a back ops ship has its own stealth jump drive, so all u have to do is jump ur fleet into an enemy  and bash thier pos or whatever the hell u plan on doing

Can only jump cov ops, stealth bombers, blokade runners and recons I think it is...good luck pos bashing with that lot
Justicar
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Reputation: 14

wtf r u talking about? its a stealth cyno feild, obviously u dont do too many low sec corp ops, a back ops ship has its own stealth jump drive, so all u have to do is jump ur fleet into an enemy  and bash thier pos or whatever the hell u plan on doing

Ok lets look at this for a moment.

The Black Ops requires a cyno to be set up before it can jump.  That requires someone else to go in and make a cyno field, meaning they're going to show up in local.  Obviously that's going to alert whoever the hell is around.

Once more people pop up in local, it tends to put two and two together.

Now normal lowsec POS's are death stars, and very rarely have no guns and EW platforms.  Not only that, but if the people who own the POS see you guys jump in, they will most likely send someone to watch the POS, and once you guys warp near it, they're already having a fleet come to it.

Can only jump cov ops, stealth bombers, blokade runners and recons I think it is...good luck pos bashing with that lot

If the above quote is true, the very idea of a Black Ops being used is ruined due to the fact that it doesn't take much to take the above ships down.
Tegelane
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Reputation: 0

is it only me, or this doesn't fit on it?  :-\\
raknor bile
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Reputation: 12

wtf r u talking about? its a stealth cyno feild, obviously u dont do too many low sec corp ops, a back ops ship has its own stealth jump drive, so all u have to do is jump ur fleet into an enemy  and bash thier pos or whatever the hell u plan on doing

Ok lets look at this for a moment.

The Black Ops requires a cyno to be set up before it can jump.  That requires someone else to go in and make a cyno field, meaning they're going to show up in local.  Obviously that's going to alert whoever the hell is around.

Once more people pop up in local, it tends to put two and two together.

Now normal lowsec POS's are death stars, and very rarely have no guns and EW platforms.  Not only that, but if the people who own the POS see you guys jump in, they will most likely send someone to watch the POS, and once you guys warp near it, they're already having a fleet come to it.

Can only jump cov ops, stealth bombers, blokade runners and recons I think it is...good luck pos bashing with that lot

If the above quote is true, the very idea of a Black Ops being used is ruined due to the fact that it doesn't take much to take the above ships down.
black ops work really well for busting gate camps from the other side and when you have a cov ops through you can star making bookmarks and see where the enemy fleet is whats in it and so on.
alganhar
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Reputation: 144

Black-Ops to my knowledge cannot 'lock on' to a standard Cyno field, they have to use a Stealth Cyno Field. Stealth Cyno's last 30 seconds... and do not show up on overview. So while local would spike, there is the advantage that you are not deploying from a gate. In some cases that can be good from a tactical standpoint... getting your cloaky recons on the other side of a gatecamp before your main fleet crashes it for example.

Unfortunately, Blac-Ops are a little broken and its not so much just the matter of what cloak they use.

First, local itself conspires against it, if you see local spike, and you have the gates covered and nothing on scan, its pretty easy to determine whats come in. Second, they have a very limited fuel capacity, while this has been reduced to some extent by Blockade runners being added to the list of ships a Black-Ops can portal in the fact they do not have a fuel bay (despite CCP having said this would be one thing they were going to fix) doesnt help.

Lastly, the range of their jump drive is only 2 light years before skills... compared to a Dreadnaughts 5. Now while I can see the reasoning behind a BS having a lower jump range than a Dread 2 light years is simply too short. A Black-Ops quite simply cannot jump many of the longer jumps between regions. A good start to fixing them and actually making them more useful would be to increase that range to perhaps 3.5 or even 4 light years before skills.

Black-Ops are not there as toe to toe battleships, they are built for Strategic Area Denial. They add muscle to recon gangs, and allow a recon gang fare greater tactical maneuverability than was possible before hand, but they are not wtf solo pwn machines.

Its a lovely idea, but unfortunately badly implemented by CCP... so while my alt has the required skills, Black-Ops remains steadfastly unlearned.
ALERT
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Reputation: 0

This loadout has been updated
ALERT
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Reputation: 0

updated according to latest patches
D_Enhanced
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Reputation: 0

hehe, some of you people have no imagination when it comes to the advantages of stealth and advertising false targets...

I love the design +1 from me!
Ikserak
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Reputation: 0

I call BS on this loadout. It does not have enough CPU without Co-processors in the lows.

Oops. My bad, my Covops skill is at one, I need to train up~!
Jensk
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Reputation: 0

Excellent loadout! Thanks!
chilltime99
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Reputation: 0

nice fit. +1.

one question though...would the use of a passive targeter be of any use on this ship so as not to alert the target that you are being agressive towards him/her?
JoeSpace
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Reputation: 5

Didn't read all the comments, but this ship doesn't make sense.  You don't need a covops to scan ships in high sec.  If you are doing that, you can get by with something that doesn't cloak and you'll want a passive targeter (I can see the last comment mentioned the same - it's critical for suicide ganking.)  If you are in low or null sec that sitting around scanning ships de-cloaked is just not very smart.  Again, you'll scare them away without a passive targeter.  Also, you are a sitting duck. 
ALERT
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Reputation: 0

This loadout has been updated
fr33dom fighter
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Reputation: 74

HAHAHAHA +1 for showing me the "letmegooglethatforyou"!!!

one of the greatest things i have ever seen lmao!!

also, great scanning fit! couldn't have picked a better ship than the good ole covops!
Dabigbadbattlecruiser
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Reputation: 48

and how do you plan on killing it with this are you going to orbit it to death?

So they have these things called fleets...
Raskith
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Reputation: 0

and how do you plan on killing it with this are you going to orbit it to death?
This ship clearly is not meant to deal any dps... this is a fleet support fit to be used in a covert ops ship...
Kain IV
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Reputation: 0

the only thing differently is I replace the nano with a signal amplifier II and replace the power core with a istab II 2 and then put each type of probe in the cargo bay for all purpose scanning
Justicar
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Reputation: 14

I laugh at people who keep quoting something from over a year ago to try and explain it.
Kain IV
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Reputation: 0

why laugh, new people joining the game all the time, always learning :-)
Opije
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Reputation: 1

Nice, you really crammed it with everything. +1
Raskith
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Reputation: 0

I laugh at people who keep quoting something from over a year ago to try and explain it.
Yeah, imagine a new guy coming here and disregarding this fit coz some guy didn't knew what he was talking about and made an attempt at a fail joke? I mean this is the internet! We CANNOT let people be wrong in it!...
Belemrys
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Reputation: 1

Okay so I AM new to EVE and I AM trying to learn about Scouting in general...can someone clarify how you would use this fit in Low/Null Sec? wouldn't all the scanning/probing break stealth? That is the only question not really answered by the previous comments and one of great concern to me. Thank you.
Sharia Muen
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Reputation: 0

I'm also new to EVE and came across this through EVEMON. My question is how can you fit the Covert Ops Cloaking Device II to this ship? The ship's CPU is 300tf but the cloaking device needs 10,000tf.
uhlen
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Reputation: 0

I'm also new to EVE and came across this through EVEMON. My question is how can you fit the Covert Ops Cloaking Device II to this ship? The ship's CPU is 300tf but the cloaking device needs 10,000tf.


Fitting requirements are covered by the ship bonus

Covert Ops Skill Bonus:
-97.5% to -100% reduced CPU need for cloaking device
Sharia Muen
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Reputation: 0

@uhlen: Thanks  :)
Seranova Farreach
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Reputation: 21

also good for PVE (Ninja salvageing)
sonic7777
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Reputation: 2

Okay so I AM new to EVE and I AM trying to learn about Scouting in general...can someone clarify how you would use this fit in Low/Null Sec? wouldn't all the scanning/probing break stealth? That is the only question not really answered by the previous comments and one of great concern to me. Thank you.
Looks like this question has still gone unanswered, any info would be greatly appreciated (especially since this appears to be the highest ranked buzzard fit)
Tytinious
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Reputation: 0

Just to add, if you are flying with a gang (as this ship is ment) a good way to get on the killmail would be by kiting and using a target painter. This way you dont risk the loss of your ship as mention by the guy that tackles in this just for the credit.
Zensins
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Reputation: 1

Quote
- You may try to replace Salvager with small smartbomb to destroy enemy probes

Lulwhut? 

Quote
Tags: Gank, ...

Lulwhut?  No weapons.
fr33dom fighter
*
Reputation: 74

Quote
- You may try to replace Salvager with small smartbomb to destroy enemy probes

Lulwhut? 

Quote
Tags: Gank, ...

Lulwhut?  No weapons.


Lulwhut? Necro.

Buzzard: Perfect Ship Scanner

ALERT's Buzzard built 2009-01-26

ALERT
2 Loadouts
56 6
76,253 Views
TAGS
SIMILAR
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Spaceship
Covert Ops Cloaking Device II
Salvager I
Sisters Expanded Probe Launcher
1MN Microwarpdrive II
Ship Scanner II
Sensor Booster II
Cargo Scanner II
Passive Targeter II
Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Modulename
So...everything you need to scan a ship.

- If you think that 1mn MicroWarpDrive is not needed here, replace it with capacitor battery
- If you think that Nano is not needed here, replace it with capacitor power relay or flux coil
- Fitting is possible even with Covert Ops Rank 4. Just replace ship and cargo scanners with t1meta4 ones to reduce CPU usage
- Faction Recon Probe Launcher may be replaced with non-faction one.
- You may try to replace Salvager with small smartbomb to destroy enemy probes

Targeting

Maximum targets 5
Maximum targeting range 81.25 km
Scan resolution 658.13
Sensor strength 24 0 0 0

Size/Movement

Maximum velocity 2637.26
Inertia modifier 2.4283
Signature radius 300 m
Cargo capacity 190 m3

Systems

Capacitor capacity 226.95 GJ
Capacitor recharge time 2 minutes 20 seconds
Powergrid 24 / 31.25MW
CPU 427 / 375 tf

Shields

Shield capacity 660
Shield recharge time 7 minutes 48 seconds
Shield resistances 0% 50% 40% 30%

Armor

Armor hit points 395
Armor resistances 50% 10% 25% 55%

Structure

Structure hit points 316
Structure resistances 0% 0% 0% 0%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Buzzard, Buzzard: Perfect Ship Scanner]
Nanofiber Internal Structure II
Micro Auxiliary Power Core I

1MN Microwarpdrive II
Ship Scanner II
Sensor Booster II
Cargo Scanner II
Passive Targeter II

Covert Ops Cloaking Device II
Salvager I
Sisters Expanded Probe Launcher

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Item Quantity Value
Buzzard 1 25,000,000
1MN Microwarpdrive II 1 2,845,000
Ship Scanner II 1 849,898
Sensor Booster II 1 1,049,990
Cargo Scanner II 1 689,998
Passive Targeter II 1 724,999
Nanofiber Internal Structure II 1 330,000
Micro Auxiliary Power Core I 1 10
Covert Ops Cloaking Device II 1 4,500,000
Salvager I 1 40,011
Sisters Expanded Probe Launcher 1 39,502,000
Targeting Range Script 1 5,343
Scan Resolution Script 1 7
Sisters Combat Scanner Probe 1 531,101
Small Gravity Capacitor Upgrade I 2 41,999
Total 76,152,355
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