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Quantum Rise 1.0.3
11th December 2008 |
13,297 |
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[Rifter, Rifter PVE]
Gyrostabilizer II
Alpha Hull Mod Nanofiber Structure
Marked Modified SS Overdrive Injector
Small Shield Booster II
Barton Reactor Capacitor Recharger I
Experimental 1MN Afterburner I
Upgraded 'Malkuth' Light Missile Launcher
150mm Light 'Scout' Autocannon I
150mm Light 'Scout' Autocannon I
150mm Light 'Scout' Autocannon I
Empty
Empty
Empty
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There are no revisions on file for this loadout. Only the original builder may revise the loadout.
| Item
| Eve-Central
| Build cost
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Rifter
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460,000 |
560,715
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Upgraded 'Malkuth' Light Missile Launcher
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45,000 |
N/A
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150mm Light 'Scout' Autocannon I
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82,001 |
N/A
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150mm Light 'Scout' Autocannon I
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82,001 |
N/A
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150mm Light 'Scout' Autocannon I
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82,001 |
N/A
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Small Shield Booster II
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616,000 |
178,257
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Barton Reactor Capacitor Recharger I
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1,300 |
N/A
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Experimental 1MN Afterburner I
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2 |
N/A
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Gyrostabilizer II
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945,000 |
534,185
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Alpha Hull Mod Nanofiber Structure
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20,007 |
N/A
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Marked Modified SS Overdrive Injector
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402,000 |
N/A
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| Title |
Author |
Date |
Ratings |
How to fund this loadout with PLEX:
| Current estimated total value, ISK: |
9,044,369 |
| Sell this many PLEX* to fund: |
1 |
| Convert this many ETC to PLEX: |
1 |
Purchase ETC here |
*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is a Rifter setup i commonly use on missions, though shield booster and cap recharger are a little skill intensive.
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However putting that aside, your loadout requires some work. ACs are short range weapons, Missiles long range. They do not mix well.
Instead increase the guns to 3 (utilize the ships bonuses) and if you are sticking with ACs for PvE then place a Rocket Launcher instead of the Missile Launcher.
If you insist on staying with the Standard Missiles then switch to Artillery instead of ACs.
Since you state this is for PvE then I figure you must mean Belt Ratting, since you are sporting a MWD (which is not the best fit with the Shield Booster since it cuts your available Cap by 25%... this may be why you feel the need to place a Cap Recharger on a combat frigate).
If you intend to do Missions with this ship then drop the MWD and go with a AB (MWD's do not work in a deadspace). If you drop the AB, serious think about droping the nano and OD.
Try fitting some Gyros instead.
As it is I give this a