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Ship fitting - Built on December 10, 2008
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This setup assumes you have all logistics related skills maxed out to be able to permarun it with all modules active at the same time. Otherwise you should be OK by just occasionally turning off the AB.
I have been using this for a while now, as help in level 4 missions for myself or corp members. With the AB you can hit about 560 m/s, which is fast enough to evade most damage if you should get aggro. The webifier can help BS in your team that have trouble hitting fast targets by tackling them. With 70kms range on the repairers you can move around without any trouble. The two heavy logistics drones are way more effective than mediums, as they repair 180 HP instead of the 28 HP mediums do. This depends on what you are repping of course - for a BS they are optimal, but if you have fast moving ships in your gang those will not be able to follow them. [EDIT] Revamped the fitting now that I have had more experience with the ship and how to make an optimal fit. |
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Problem is that in some missions the rats will change targets (like they do with drones), and in that case you're toast if you're not careful.
looks like a decent fit wonder how itd hold up in a small gang for repping cruisers/frigs.