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unslaught
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Reputation: 10

well imo an ab is very much acceptable after the speed nerf (if not before). i like the fitting, has everything it needs on a af  :thumbsup:
Orbitz Dawn
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Reputation: 2

for pvp i would drop the web, and the cpr, for a cap booster and more resists.  I am not fully sold on the ab's yet, maybe if you have some fast tackle in gang.
virus015
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Reputation: 0

I really had no choice with the ab. If I fitted a mwd I would have to change the entire setup to fix things. I may consider the cap booster though, even though it doesn't make it cap stable in essence :P thanks.
virus015
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Reputation: 0

If that  :thumbsdown: wan't Orbitz Dawn who was it? Come on guys there is no point in it if you won't explain why.
unslaught
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Reputation: 10

well the thumbs down troll i guess, we all have thumbs down on good fittings. or an unhappy victim maybe  :P
ano
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Reputation: 0

Pretty much identical to the fit I fly, get Assault ships to IV or V and use a bit more named gear, you might be cap stable. Then you can drop the CPR and fit a 200mm plate, the named gear being easier to fit and using less cap.

Also re: MWD... They breaks AFs. The decrease in cap capacity hits you hard, meaning you have to have a mid devoted to a booster and the increase in sig res means you're 5 times an easier target.

It's just a shame the missile nerf has broken rockets too, I thought they were going to get a 50% range boost but all the testing I've done seems to suggest they have even less range than before. As a result I'm yet to be convinced by Rage, they increase your sig radius and have even less range than T1.
Umar Khattab
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Reputation: 0

A good setup, I have a similar one. Although, I also had the Warp Scrambler II at the beginning, but I changed it really fast for a Disruptor (Faint Warp disruptor), because let's face it, with a Scrambler and no MWD, we don't catch much targets. And anyway, 95% of your targets won't fly with warp stabs, so go for the Disruptor. Another thing, a second EANM II is better than a Damage Control Unit II (although a DCU II is better than a third EANM II), and don't forget that with the CPR you have, it's -10% drawback in shield, which makes your DCU even less effective. I voted positive, good setup, I would just make these two changes (disruptor and eanm).

If you think about rigging it, one mandatory rig is the Anti-Thermic Pump, another that's good too is the CCC, in complement with the CPR it's really good, CAP IS LIFE! And well, it'll be easier to get out of a NEUT situation :)
Be easy man!
The dude abides.
virus015
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Reputation: 0

I can't change the disrupter, I would like to in some cases but I just don't have the cpu for it. The extra EANM is a thought, I guess it depends on whether you wan't buffer for gang or more sustained tank for solo.

Just found out it won't fit, will with an implant but I don't like to use them. Ill use nano plates instead for gang.

Thanks for all these well thought out comments guys, unlike some of what I see on BC :P

This probably will have a few problems solo, but as long as I get a reasonable drop on them I should be fine. Also worth noting that in gang we have an arazu so no problems there :P

virus015
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Reputation: 0

Any more comments?
h4x14n
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Reputation: 0

I like the fit and I agree with the warp disruptor toi some degree.  Fit a rig for your hole in ur armor(cant remember which one u need the most), also, train weapon upgrades, and advanced weapon upgrades.  I dont know if you have those skills yet, but it'll give you a bit more power/CPU(maybe enough to fit the named WD....who knows)  ;D...


H4x14N
virus015
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Reputation: 0

Im basing these fittings on all lvl 5 skills, with a bit of headroom for mine lacking in areas. The modules suggested won't fit on with all lvl 5 skills. As for the rigs I don't want this ship to cost too much, but worth considering. There's also the hassle of when you want to move it in a hauler, you have to destroy the rigs.
Brother Agenos
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Reputation: 0

if i wasn't 100% laser whore i'd definatley give that setup a go, but training missiles is just not something i can picture myself doing.

Hope you get some nice kills with it!
virus015
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Reputation: 0

Any more comments?
hypertwat68
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Reputation: 1

Don't be a Troll, friendly warning this time.  :knuppel2:

* hypertwat68 wonders off to C&P forum
Vanthropy
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Reputation: 7

i think ur wasting a lot of fittings with this fit.  fittings i hate to see put to nothing.   rly, imo you cannot call it a proper fitting unless you've used up your fittings.

you really dont need both a web and a scram if you are fitting an AB.  you only need a scram.  so fit you capacitor there, just like the vengence's big bro the Sac.
then you have tons of extra grig!  so fit a plate for extra buffer.

try


[Vengeance, Tanky Tanky]
Small Armor Repairer II
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

Small Capacitor Booster II, Cap Booster 200
Cold-Gas I Arcjet Thrusters
Warp Scrambler II

Rocket Launcher II, Foxfire Rage Rocket
Rocket Launcher II, Gremlin Rage Rocket
Rocket Launcher II, Phalanx Rage Rocket
Rocket Launcher II, Thorn Rage Rocket

Bay Loading Accelerator I
Warhead Calefaction Catalyst I
virus015
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Reputation: 0

Interesting.I guess I could drop the web for solo, although it is an extra help in gang when you need to get big guns on a target. Ill adjust accordingly. The rigs aren't a bad idea either, although I like the ability to just dump it in a hauler with everything else when I want to move.
Lulz hypertwat. Everyone bumps their posts, not matter how subtle it is.


Vanthropy
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Reputation: 7

mine are proudly never subtle
virus015
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Reputation: 0

Uber bumpage!

And will those thumbsdown trolls please come forward or die peacefully...
Simen123
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Reputation: 8

they cant, they're thumbs are numb
Sherkhan
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Reputation: 106

 :thumbsup: - Makes me want to train for one.... dang, too many things to want, not enough time to train for them all.

unslaught
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Reputation: 10

welcome to eve  ;)
virus015
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Reputation: 0

I'm also gonna be flying a retribution, but not for a while. I like it but it only has one mid slot which makes it effectively useless for solo pvp. Didn't really want to train into missiles but its a choice i'm willing to make, anyways one of the amarr HACs uses em anyways :P

Or alternatively I could just fit an afterburner in that one slot and do as my signature says lol :P
virus015
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Reputation: 0

Lulz finally got the skills to test this out and it got popped when I tried to save my corp CEO who got caught in a belt ratting :P I started 40km from the fight, and they had minmitar recons and Arazus. No chance lol.
Cowardly Sniper
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Reputation: 0

Haha   They can't all be winners :]
ViahKeth
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Reputation: 0

you can sacrifice the scram/point t2 for a t1 J5proto. and switch to a second EANM2 then add rigs for CCC and thermic. and it looks really sweet, stable at 41% and 108 cont tank.
Slimy Worm
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Reputation: 3

You can be cap stable with two Small Capacitor Control Circuit I's and have an extra low slot for something like an adaptive plate.
Amarrian Cynicism
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Reputation: 246

You can be cap stable with two Small Capacitor Control Circuit I's and have an extra low slot for something like an adaptive plate.

Look at the post date. Seriously.
Khanid Dathos
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Reputation: 0

i never use the energized pl8 i always go for the alternative ide say dual rep 200mm one resistance plate or dc ab/disruptor and i guess a cap booster ive never been a fan of those though u can pretty easily get this ship cap stable
Khanid Dathos
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Reputation: 0

oh and also the res hole is therm and some em i just use a therm hardner or plate and ur decent :)
23gabe
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Reputation: 488

look at the original post date

Vengeance pvp

virus015's Vengeance built 2008-11-27

virus015
6 Loadouts
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Spaceship
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Empty
1MN Afterburner II
Warp Scrambler II
X5 Prototype Engine Enervator
Damage Control II
Mark I Compact Capacitor Power Relay
Energized Adaptive Nano Membrane II
Centii C-Type Small Armor Repairer
Empty
Empty
Modulename
I will be able to fly a vengeance properly in about 20 days (properly meaning the fit I'm posting here). Please leave CONSTRUCTIVE criticism and don't mark it down without posting a reason, if you can't point out why it's wrong please don't post. It's of no use to anyone. Anyways enough with the rant lets get onto the ship fitting.

The afterburner was partly choice after the nerf and partly to make the set-up work as it does now, this is also the reason for the warp scrambler. The armor repairer is a tad expensive in comparison with the ship but I have cash so don't mark me down on that. According to EFT even with my crappy skills I can come out cap stable and survive a little bit of nossing.

The non-t2 is mostly to do with skills. I don't want to spend too much time training for this.

Some EFT all level 5 stats:

EHP: 8,412
DPS tank: 107
DPS: 78
Speed: 861 m/s
Cap stable at 52%
reists: 76.1/68.9/82.1/94.4
Align time: 6 seconds.
Ammo varies from faction to t2 anti-ship.
Comment away :)

Targeting

Maximum targets 5
Maximum targeting range 47.5 km
Scan resolution 818.75
Sensor strength 0 0 0 14

Size/Movement

Maximum velocity 860.67
Inertia modifier 2.8782
Signature radius 37 m
Cargo capacity 210 m3

Systems

Capacitor capacity 468.75 GJ
Capacitor recharge time 1 minutes 49 seconds
Powergrid 34.4 / 53.75MW
CPU 194.5 / 212.5 tf

Shields

Shield capacity 830
Shield recharge time 7 minutes 48 seconds
Shield resistances 12.5% 89.06% 73.75% 30%

Armor

Armor hit points 1020
Armor resistances 68.13% 87.25% 76.09% 58.56%

Structure

Structure hit points 703.75
Structure resistances 60% 60% 60% 60%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Vengeance, Vengeance pvp ]
Damage Control II
Mark I Compact Capacitor Power Relay
Energized Adaptive Nano Membrane II
Centii C-Type Small Armor Repairer

1MN Afterburner II
Warp Scrambler II
X5 Prototype Engine Enervator

Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Empty

Empty
Empty


Item Quantity Value
Vengeance 1 21,000,000
1MN Afterburner II 1 1,850,000
Warp Scrambler II 1 1,219,900
Damage Control II 1 448,449
X5 Prototype Engine Enervator 1 177,777
Mark I Compact Capacitor Power Relay 1 1,378
Rocket Launcher II 4 350,000
Energized Adaptive Nano Membrane II 1 588,892
Centii C-Type Small Armor Repairer 1 43,610,000
Total 70,296,396
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