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Raelyf
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Reputation: 48

Can we see some numbers on defense and cargo capacity?

It looks like a pretty good idea to me. No reason not to use this thing as the ultimate highsec hauler while using the mining links to boost everyone's performance. I would, however, recommend filling the mid slots completely with resistance mods - this thing is very expensive and has fairly low hp, making it a good target for highsec ganks. The shield booster won't get off more than a couple of rep cycles if your actually attacked before you're dust or the attackers have been concorded - so you may as well just try and raise the effective hp as high as possible.
flamedance58
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Reputation: 0

Curious but first of all can you run 3 of the same mining links at the same time?

Either way I'd rather run a TB, Laser Optimization, and the one that boost the range, trust me when you have the skills a +5km range is awesome.

Another good idea is to use the Orca as a jet can and have indy pilots haul the ore from your cargo hold, that way the boosts stay with the miners the entire time but if that's not possible then it's still good.

If all else for defenses throw on a Damage Control mod, those things give you one heck of a boost to your resistances and more than enough to keep that kill mail from happening and let Concord deal with the douchebags.
adamantine
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Reputation: 2

lol... No one is oging to jump an ORCA in high sec... There is no benefit for it so the concord coment is kinda pointless.   Now, The purpose of the orca is a mining fleet comander basicaly.  SO you need at least one capitol tractor beam on it so you can pull your fleets cans to you.  Then you can have your haulers come get the ore from your hold so you can stay there.    And a DC is a must if you are in low sec, null sec, or you are at war.  The orca has a huge amount of hull HPs, so that is its tank.  Don't realy see the need for the survey scanner because most miners fit them if they want to know whats left in the roid.
lesbains
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Reputation: 0

dont put it past by some people(goons) with too much isk to get bored and jihad orcas.
MINA123
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Reputation: 65

can I ask why the cap battery ?

I dont know how much cap links use but i didnt think it was enough to drain a ship dry quickly

instead of that maybe put another invul if your scared of attackers or a cap recharger would probs be better if your looking for stabl cap

as for the survery scanner tbh just fit something else there like another invul maybe ?

Tonto Auri
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Reputation: 226

Cap BATTERY on a ship with more than 5k Cap? ha-ha?
What to the tractors, point about mining into corp hangar isn't stupid.
It solving many issues at once. Allowing miners to move through belt without bothering with cans, allowing haulers to warp directly to you and allowing for faster relocation, once you ate whole belt.
You just warming up your warpdrive and move to the next location. No cans left behind, nothing.
Raelyf
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Reputation: 48

I find it funny that after all the Hulk ganks, you want to claim that Orcas will be left alone? We'll see!
X-05 Psymon
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Reputation: 0

Mining bonus will be delete when you dock and when you undock the reinisilizing will take 6Mins like on the RORQUAL ...
TeckosPech
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Reputation: 0

Quote
Don't realy see the need for the survey scanner because most miners fit them if they want to know whats left in the roid.

Well, if you are in a 0.6, then your miners might want to fit shield extenders, etc. instead of scanners.  And with a 500% increase to scanning range the Orca pilot can tell a miner if the roid he is mining is worth it, and can you call targets on roids in fleet (I honestly don't know)?  So I can see it.
Tonto Auri
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Reputation: 226

Quote
Don't realy see the need for the survey scanner because most miners fit them if they want to know whats left in the roid.

Well, if you are in a 0.6, then your miners might want to fit shield extenders, etc. instead of scanners.  And with a 500% increase to scanning range the Orca pilot can tell a miner if the roid he is mining is worth it, and can you call targets on roids in fleet (I honestly don't know)?  So I can see it.

Mined days in 0.5, Covetor (not even a Hulk with it's native T2 resists) with survey scanner.
No problem so far, drones eating through all rats easily before shield drops in half.
ADD: Forgot to mention, it was in Amarr space, means EM/TM rats... You know that that means?
yuri strashen
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Reputation: 4

well it seems like a solid fit, only thing i would do is drop one of the mods (the most useless one) for a tractor beam. that way its more effective for large scale ops. Warp in the center of the belt and stay there and pick up the cans from the miners that are scatterd around the belt. then all the indies can warp to u and pick up the ore directly.
much more efficient, and would probably do more good then anothoer ganglink.

edit: also seeing as theres not that many of these around it woulnt hurt to put some t2 cargo rigs
azgordon
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Reputation: 0

The first orca kill, war target but they're vulnarable http://www.battleclinic.com/forum/index.php/topic,32514.0/Rod-Pliskin-s-Orca-was-lost-on-11-18-2008.html
Tonto Auri
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Reputation: 226

I'd end with CCC/SMC rigs, plus may be EM screen rig to balance native resists. "To have more opportunity with fittings".
Even being "Sub" it's still "capital" ship, and should be treated accordingly.
wesdesto
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Reputation: 1

i'd leave the 3 laser ops on, the haulers can warp directly to the miner, with a bit of organization.

the bonus from the 3'rd isnt penalised i dont think (correct me if im wrong) and parred with a Mining foreman link, this thing is gonna have a serious damage booster on the war against roid.

as to the treat it like a cap ship comment? well yeah, dont try to fly it in a war with out fleet support, the nub that got his orca popped didnt even have anti scram stuff on it (warp stabs or ewar gear) , it was 3 mods to help with quicker aligns...i got no tears for that guy  :pwned:

I like this set up. And will clone it for my corp and alliance.
Tonto Auri
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Reputation: 226

as to the treat it like a cap ship comment? well yeah, dont try to fly it in a war with out fleet support, the nub that got his orca popped didnt even have anti scram stuff on it (warp stabs or ewar gear) , it was 3 mods to help with quicker aligns...i got no tears for that guy

Well, don't call someone "nub" if you don't know him personally. Even if you right, you must admit his comment that he did a mistake by undocking in war at work...
wesdesto
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Reputation: 1

heh, common sense prevails i suppose, my apologies, but nubdom is a factor for everyone, even i have had nub moments. Its simply forehead smackery.  moments of judgment lapse. i wasn't flaming, more like pointing out obvious o.p.
thunderflash
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Reputation: 0

I have tried using more than one type of foreman link and using two of the same type seems to have no affect, so afaik you can only use one of each type.
Tonto Auri
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Reputation: 226

Gang link effects does not stack. Nor the gang booster skills.
SickSeven
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Reputation: 8

Doesn't not using ship bonuses break some kind of EVE commandment??

WHERE'S THE TRACTOR BEAM???

This ship isn't doing any mining op any good without one.
Sargeant Hammer
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Reputation: 0

whose giving this thing pluses when the highs dont even stack?

1 of them is enough, then 2 tractors should finish your fitting easy
Tonto Auri
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Reputation: 226

Doesn't not using ship bonuses break some kind of EVE commandment??

WHERE'S THE TRACTOR BEAM???

This ship isn't doing any mining op any good without one.

Read before post perhaps? This thing does not need tractor at all, it's not Lolqual.
raknor bile
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Reputation: 12

3 of the same link have no effect use the 1 that shortens the stip time and the range increae thats all you need and a tractor is always usefull
SickSeven
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Reputation: 8

Doesn't not using ship bonuses break some kind of EVE commandment??

WHERE'S THE TRACTOR BEAM???

This ship isn't doing any mining op any good without one.

Read before post perhaps? This thing does not need tractor at all, it's not Lolqual.

so who's putting the ore in the hold? the miners? they are filling up then flying to the orca? the
orca is flying to the miners?  or what?? please tell me.  That would be a gigantic waste of time.
Protagonist
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Reputation: 0

Doesn't not using ship bonuses break some kind of EVE commandment??

WHERE'S THE TRACTOR BEAM???

This ship isn't doing any mining op any good without one.

Read before post perhaps? This thing does not need tractor at all, it's not Lolqual.

so who's putting the ore in the hold? the miners? they are filling up then flying to the orca? the
orca is flying to the miners?  or what?? please tell me.  That would be a gigantic waste of time.

It depends on the op that you are doing.. if you are doing an Ice Op you park the Orca within range of the Ice then park the macks either above or below the thing so you don't block its turn to head to the station.

You make sure that the Barges are within 3k so they can access the corp hanger and viola... Orca as a large can..

No need for the tractor for that type op.

If you have many spread out over a field you need a trac.. for Ice you shouldnt.. since they will have a 15k range and only have to be within 3 of the Orca to transfer product.
Tonto Auri
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Reputation: 226

so who's putting the ore in the hold? the miners? they are filling up then flying to the orca? the orca is flying to the miners?  or what?? please tell me.  That would be a gigantic waste of time.

Yes, telling you the game basics would be gigantic waste of time.
But you have accidentally caught me in good mood, so i'll explain.
Lolqual must be parked and deployed before it could start to operate as mining support ship. Even mining ice in large scales to Lolqual's corp hangar would be not a trivial task.
Orca does not need anything of that. She just entering belt and powering her gang links. May be pointing targets. That's all.
If there's need to move, everyone moves as a group, without any operation interruption.
Vanthropy
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Reputation: 7

but, with a tractor beam all those miners have to do is deploy a can and voila the orca moves the ore to its own cargo hold!  therefore, what sickseven is sayin is actually useful
jockz
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Reputation: 0

mmk i checked the stackability on this and it is for sure they don't stack, so im going to swap 1 for a range and another for the can trac, that was a awesome idea for the can dragging with indies just flying to me

DCU is also something i overlooked with the fact this has 130k structure health

and i have noted that the scanner is a MAJOR help with making the miners more effective, since im the fleet commander as it is, i can just call roids this way w/o having to pull info from 20 different ppl

ive modded the setup accordingly but im still not sure if this can actualy fit cap tractors, so im going to have to look into that, for now though, the small still has a 75km range so its works pretty well
jockz
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Reputation: 0

by the way, Ive been looking for a EFT version that has this ship on it and i haven't found it yet, otherwise i would be more than willing to provide some solid numbers
Tonto Auri
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Reputation: 226

DB update for EFT not released as of yet >.<
jwingender
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Reputation: 0

You have redeemed yourself. My -1 goes to a +1.
simo98
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Reputation: 0

just so everyone knows... these things have an INSANE tank.

my corp mate got one on sisi and i couldn't break his tank with my deimos :(

my brutix got through his tank (800+ DPS), but since i had no tank i was dead by the time he was in 1/2 armor.

jockz
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Reputation: 0

ya thx for the DCU recommendation, i put that on and my friend in his raven took forever to even start to hurt me, so word to the wize, if you even THINK you might get ganked in this, use a warp stab or ewar because the hull tank lasts plenty long to break a lock
Tempest_Firestorm
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Reputation: 0

can't wait till we start seeing orca kms
simo98
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Reputation: 0

oh yea, 60k hull HP is a beast too, specially with 60% resists across the board :-\\
SickSeven
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Reputation: 8

Ok, +1 to revised setup.
Mirador
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Reputation: 0

by the way, Ive been looking for a EFT version that has this ship on it and i haven't found it yet, otherwise i would be more than willing to provide some solid numbers

Concerning the numbers, it's fairly impressive...here's a screen shot of the EFT setup.  Note that I'm using a small Trac...it doesn't seem that I can use the cap Trac...but with a range of 70km, I feel that's OK.  Scanner also has a range of 132 km.



raknor bile
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Reputation: 12

i didnt know there was a new eft patch with the orca on could you link it?
Mirador
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Reputation: 0

Unfortunately, I got EFT post QR, so not sure where there would be a patch.  I'm trying to remember where I got it, and I think it was through one of the fora on eve-online.  Considering that there is no install process, I would assume that all you would do is download from the original location and look for the file EFT2.9.1.zip.  Just make sure that you copy all the info under the characters and setups folders to be on the safe side, but I doubt it would overwrite those files as they're all yours.
Tonto Auri
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Reputation: 226

i didnt know there was a new eft patch with the orca on could you link it?

What you mean "link" ? It's place never changed - EVE-o forum, Ships&Modules section.
jimbozor
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Reputation: 1

excuse my nubbishness here, i have an alt who is about to go into an orca, if you fit a command link processor in mid, will this allow you to fit two of the same type of link - eg the one that drops cycle duration?

Jim.
simo98
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Reputation: 0

iirc it lets you fit an extra gang link.. not of the same time.

for example if you put one on a drake you could fit two links.
flamedance58
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Reputation: 0

*facepalms*

People! Al 'em Warfare links DO NOT STACK! So having two or three or 8 of the same link don't do squat. And seriously you don't need the one that reduces strip/laser cap use if you do then your miners have serious skill issues and should be shot.

Also a quick shout about az's comment that their vulnerable: WELL NO DUH! The guy was at war! And that Orca only had 2x t2 interia stabs :P It had NO TANK :P

So really up in high sec you'd need a lot of big pew pew suicide runs to kill an Orca else Concord is more likely to get them.

And the Orca is either sitting back a few kms where it's using a Tractor Beam (Only the Ror can use the capital tractor I think) to reel in the cans or the miners just huddle around the Orca when everyone is in range.

Finally, you've redeemed yourself and my -1 turns to +1.
simo98
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Reputation: 0

And the Orca is either sitting back a few kms where it's using a Tractor Beam (Only the Ror can use the capital tractor I think) to reel in the cans or the miners just huddle around the Orca when everyone is in range.


iirc the orca has a bonus, 70km 1k/s tractor beams i think
flamedance58
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Reputation: 0

It does but sometimes people would rather not have cans out or in some cases you'd rather have some other link in there or something :P
jimbozor
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Reputation: 1

Quote from: flamedance58
Finally, you've redeemed yourself and my -1 turns to +1.
[/quote

surely if already -1'd it, then now you are back to 0 again?

Jim
Tonto Auri
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Reputation: 226

Quote from: flamedance58

Finally, you've redeemed yourself and my -1 turns to +1.

surely if already -1'd it, then now you are back to 0 again?

Jim
No, there's no way to take out your vote, only change it.
Tonto Auri
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Reputation: 226

iirc the orca has a bonus, 70km 1k/s tractor beams i think

That's right, but, unlike Lolqual, Orca can actually move and work at the same time.
jockz
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Reputation: 0

ya abt that cap link, we as a corp use that one because we have some capwar happy reds around where we play so i put that on, so honestly just use the two links that you like most, i just put this up here as the setup that i use to great effect, not as a cure all orca setup to the letter, i love to hear abt what ppl have played with and figured out, like the DCU recomendation a while back (once again cudos to you =P that saved my arse the other day  :D)
Tonto Auri
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Reputation: 226

like the DCU recomendation a while back (once again cudos to you =P that saved my arse the other day  :D)

That's "because" (q)

Orca is big as... well, big. Bigger than BS, I think. Thus have sheer amount of structure. Thus have big effect from DC.
raknor bile
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Reputation: 12

yeah the orca is bigger than a mega. probly not bigger than a hype as that is huge
jockz
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Reputation: 0

the orca packs about 60k hull health i belive... so yes that DCU is your tank, any shield mods are for kicks and giggles
Talinthi
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Reputation: 24

no the shield mods are for a regenerating tank, once you take structure damage(unless you have a hull rep) that means you have to dock up or get someone to rep you, the shield mods provide protection against rats (even measly hisec rats)
jockz
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Reputation: 0

ya well if i take the hull damage i can just call up a corpie or alliance member to hull rep me up and im good
Kharm Storm
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Reputation: 0

Good setup, but i dont understand a need for a dcu in high sec put a small shield boost in a mid slot and call it good.  increase cargo with a second ec2
joydivisionn
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Reputation: 0

After using the orca in several miningops now i must say that im impressed. good bonusses from the foreman links, its spacious drone bay fits easely 5 light hornet 2's and 5 miningdrones. so it does some mining on its own.... When we do mining ops, we park the orca on the other side of the belt, aligned to a station. miners fill cans and the orca pulls them in. (it cant fit a cap. tractor btw) no more haulers barging in, bouncing miners away from there cans. 1 or 2 haulers warp directly to the orca to   bring the ore to a station.
I fitted 2x invul field II , a small shieldbooster II and a white noise ecm in midslots. in case of a gank i can break the lock and try to warp off.  in low i putted a dcu II and a che II. The ecm looks strange but its the only way to defend my expensive ship that a lot of ppl want to gank. There is no way to stop them from bouncing me, but it buys me time to have concord intervention.

just my 2 cents.
Grath Telkin
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Reputation: 25

So why hasn't the though arisen that:

"Hey, my ship cost almost as much as a carrier, maybe a few faction parts would do nicely!"

Seriously,  a faction invuln, or a boost amp and booster?

Also, why the large extender? Its like a drop in the bucket for a ship this size, like plating a Thanatos.


If this was a corp asset for a small mining corp in Empire, one would think that the corp goal would have this thing with the best fit possible, which isn't T2.
Grath Telkin
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Reputation: 25

Good setup, but i dont understand a need for a dcu in high sec put a small shield boost in a mid slot and call it good.  increase cargo with a second ec2

cause your tank is your massive amount of structure points, and with a DCU II, thats a ton of HP with 60% resists.
Tonto Auri
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Reputation: 226

So why hasn't the though arisen that:

"Hey, my ship cost almost as much as a carrier, maybe a few faction parts would do nicely!"

Seriously,  a faction invuln, or a boost amp and booster?

Also, why the large extender? Its like a drop in the bucket for a ship this size, like plating a Thanatos.


If this was a corp asset for a small mining corp in Empire, one would think that the corp goal would have this thing with the best fit possible, which isn't T2.

Most of the carriers being fitted with nothing more expensive than T2. Because they go poop surprisingly often. Orcas go poof too. Why spend billions for ship that would easily gone in flames?
raknor bile
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Reputation: 12

i havent seen any orca kill mails. and i dont think many have been killed in suicide ganks.
Grath Telkin
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Reputation: 25


Most of the carriers being fitted with nothing more expensive than T2. Because they go poop surprisingly often. Orcas go poof too. Why spend billions for ship that would easily gone in flames?

I don't know a lot of carrier pilots that DON'T faction fit them. 

Also, when deployed properly, they don't go pop THAT often, just when you have idiots out doing stupid things with them.

IMO your putting out this behemoth, that costs a pretty penny, then you should defend it properly.  T2 fit just doesn't cut it anymore, you need to often go the extra mile.

I mean, you have these jokers in faction/dedspace/officer CNR's, and the hulks with dedspace fits, why not throw a little love at your orca?
Justicar
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Reputation: 14

i havent seen any orca kill mails. and i dont think many have been killed in suicide ganks.

There is plenty of Orca KMs, though a few are WTs.

Mind you, the Orca is USED for Suicide Ganking!  MUAHAHA!  Only the mind of a pirate knows how to use it as such...
raknor bile
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Reputation: 12

faction fitted carriers will be used by smaller corps in larger 1s we know there gunna go pop when your in a 100 cap vs cap fleet  so we tech 2 it.
Grath Telkin
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Reputation: 25

faction fitted carriers will be used by smaller corps in larger 1s we know there gunna go pop when your in a 100 cap vs cap fleet  so we tech 2 it.

So I take it your either talking out your ass, or assuming I'm not in a larger corp.

Im in a larger corp, and I'm pretty sure just about every carrier in the corp is faction fit.
Kharnakh
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Reputation: 20

i havent seen any orca kill mails. and i dont think many have been killed in suicide ganks.
There is plenty of Orca KMs, though a few are WTs.

Mind you, the Orca is USED for Suicide Ganking!  MUAHAHA!  Only the mind of a pirate knows how to use it as such...

Would that be the ship maintence bay full of gank ships and low sec status chars coming into high sec in pods (cos concord don't pod anyone), orca sitting at a safe spot in a mining system, flashy reds jump in ships and go gank miners thing?
Hmmm... :P
raknor bile
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Reputation: 12

faction fitted carriers will be used by smaller corps in larger 1s we know there gunna go pop when your in a 100 cap vs cap fleet  so we tech 2 it.

So I take it your either talking out your ass, or assuming I'm not in a larger corp.

Im in a larger corp, and I'm pretty sure just about every carrier in the corp is faction fit.
lol im in a large 0.0 aliance and the only faction mods found on most of are caps are random 1s we got from ratting.
in most of our large fights we will lose alot of caps so why waste the extra isk and faction mods dont get paid for by the aliance if you pop.
Grath Telkin
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Reputation: 25

well im in a "larger" one too, and again, nearly every carrier I know of is faction fit in it.

but then again we don't ever do the dumb things that ends with your carriers dying, like, deploying them in the wrong area, station camping, ratting, ect.

properly spider tanked carriers are nigh unstopable anyway, so why not?
Justicar
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Reputation: 14

faction fitted carriers will be used by smaller corps in larger 1s we know there gunna go pop when your in a 100 cap vs cap fleet  so we tech 2 it.

So I take it your either talking out your ass, or assuming I'm not in a larger corp.

Im in a larger corp, and I'm pretty sure just about every carrier in the corp is faction fit.
lol im in a large 0.0 aliance and the only faction mods found on most of are caps are random 1s we got from ratting.
in most of our large fights we will lose alot of caps so why waste the extra isk and faction mods dont get paid for by the aliance if you pop.

If your not going to faction fit your Carriers and use them properly, you deserve to lose them.  Maybe if you actually faction fit your caps, you wont lose so many in fights.  Placing T2 items onto a Cap is asking for them to be destroyed.

well im in a "larger" one too, and again, nearly every carrier I know of is faction fit in it.

but then again we don't ever do the dumb things that ends with your carriers dying, like, deploying them in the wrong area, station camping, ratting, ect.

properly spider tanked carriers are nigh unstopable anyway, so why not?

Kyrus has a point, if you spider tank your caps, they'll have a huge chance of survivability, so maybe... just possibly, your alliance needs to learn to how use their caps correctly with faction fits instead of T2 items.

Cap ships are not just some huge BS that can't use gates, they're strategic weapons that need to be used strategically, and you've proven that your alliance isn't intelligent enough to use strategy.
raknor bile
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Reputation: 12

in an alliance op if you lose your ship and it is fitted just like they say to fit it you get in all back, change a single mod even to upgrade to faction and you wont get it back. thats why we t2 fit our caps.
Justicar
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Reputation: 14

in an alliance op if you lose your ship and it is fitted just like they say to fit it you get in all back, change a single mod even to upgrade to faction and you wont get it back. thats why we t2 fit our caps.

raknor bile
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Reputation: 12

?
Justicar
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Reputation: 14

in an alliance op if you lose your ship and it is fitted just like they say to fit it you get in all back, change a single mod even to upgrade to faction and you wont get it back. thats why we t2 fit our caps.
There is no words I can think of to voice my anger against the stupidity of your alliance.

Force people to place T2 on their caps practically!  Do they really expect to win fleet battles?

Just.... epic fail.  I can't think of any other way to put it.

Well... maybe this way...



Yeah, that sums it up for your alliance.
raknor bile
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Reputation: 12

hahahaha. dude you have no idea mate. my 0.0 alliance is huge mate and we know our stuff.
Justicar
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Reputation: 14

hahahaha. dude you have no idea mate. my 0.0 alliance is huge mate and we know our stuff.
If you did your caps wouldn't be going around with terrible fits =/
raknor bile
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Reputation: 12

dude you have no idea what alliance im in mate so why do you think we dont know how to fit our caps?
Justicar
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Reputation: 14

dude you have no idea what alliance im in mate so why do you think we dont know how to fit our caps?
We just had a huge discussion about how your Alliance pushes for T2 only Cap fits... I think I have a good idea how they fit.
raknor bile
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Reputation: 12

yeah we do and were 1 of the biggest in the game.
Justicar
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Reputation: 14

yeah we do and were 1 of the biggest in the game.
Size doesn't matter my friend =) unless your BoB, then that's an entirely different matter.
raknor bile
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Reputation: 12

nope goon and we know our stuff.
Justicar
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Reputation: 14

nope goon and we know our stuff.
Well, that explains a lot... but you guys aren't as great as you think.  With the numbers you guys have, you should have already dominated more space than you have, or at least held onto what you've had.  Kinda sad watching the yellow on the Sov maps slowly thin out =/ also I heard there was a some turmoil going on inside the alliance and it was falling a part.
Xkai7263
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Reputation: 0

I really dont think goons will ever fall apart because they are goons second and some forum community first. IIRC more than half of then are from the forum community but i may be wrong and on top of that just b/c you have more people doesnt mean you have more power it just means you have a higher potential if you can utilize it
Grath Telkin
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Reputation: 25

In response to rankor bile, yea, goons have a fair grip on game mechanics, your wiki has spent the past few years documenting an otherwise fairly undocumented game.

I frequently find myself working with and around you guys, and I was actually a part of Goonfleet proper for a time.

That being said...

Your alliance has a habit of suiciding large fleets, and bringing random groups of things.   Capswarm has huge funding, and cap replacement feeds this problem of suicide fleets.   The C9N battle against stain where you lost some 30 caps is an example.  So in the case of Goons, yea, t2 fits are probably the best to be expected.

FOR THE REST OF EVE, faction fitting can and is done, because it increases survivability of the cap ship to a large degree when done properly, along with pirate implants and boosters.

Little bee, its good to be proud of you alliance, they are big, and they have accomplished things in game that other alliances still aspire to, but, don't think the goon way of life is the end all be all of EVE.
simo98
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Reputation: 0

T2 fitting caps is fine, sure faction is better, but its not always worth it to fork over the extra cash.

most carriers will function perfectly fine with a vanilla T2 fit, its also easy to mass produce the fittings for your carriers if there fitting T2 gear.

it is up to the individual pilot to decide if they do or dont want to put faction gear on there ship.

as for the orca (what the actual topic is about) you could stick a bit of faction on there since its used it quite a risk free environment an its unlikely that it will die.  that being said you probably wont see much combat and its unlikely that you would actually even make use of the standard T2 fitting, let alone reap the benifits of faction equiptment.
raknor bile
*
Reputation: 12

lol well said simo, as an orca pilot myself i only use tech 2 on my fitting as the largest tank i need is about 50 dps for the belt rats. so faction would be a waste of isk for my needs.
Tornlin
*
Reputation: 0

with this fit, i dont see the need for an extender, the shields are big enough for highsec, and with resists you can easily passive tank rats. the drones can kill anything quick enough in any case.

the other thing is the survey scanner, yeah its got the range bonus. but, short of telling your miners where the roids are with the most ore in, thats kinda useless. i mean you could broad cast, but the orca is there to help strip belts/systems out. so knowing how much ore is in a belt, can be done at the end with you run all that lovely ore through your refiner.

personally id say, take off those two, replace them with a cap recharger and a medium shield booster.

the other thing is the three cargo rigs. with indy command ships 4 and 2 cargo rigs you get 100k including your corp hangar, and it seems like a wasted slot when you could have a cap charger on there to make your shields perma run.

that said. not a bad fit overall but i would say that it could be better.
Soren
*
Reputation: 2

The fit is good.  The Survey scanner is not needed really.  Can use that slot for something else. Perhaps a third Invuln.

Thing is, for high sec, you have more than enough mids to tank anything regardless of what you put on it.
bosence
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Reputation: 0

I really dont think goons will ever fall apart because they are goons second and some forum community first. IIRC more than half of then are from the forum community but i may be wrong and on top of that just b/c you have more people doesnt mean you have more power it just means you have a higher potential if you can utilize it

Nice fit, had to quote this for the lols.
Ireland VonVicious
*
Reputation: 42

This fit is perfect as is. Survey scanner included. Don't listen to any of these guys. Anyone who has ran a mining fleet knows how dumb some miners can be and when you are sitting there board you can just check on the entire opperation. Also you never know when your haulers will have to go afk for awhile or if you will even get any. I like the fit. It's versital and will do every aspect that ship is ment to do. Big plus 1 for this fit.
jockz
*
Reputation: 0

ty all for the +1s. and a sidenote i've actually discovered of late is that this works well in junction with a rorq, albeit the bonuses cant stack =/ but it helps a lot to have an orca run ore to the rorq inside pos shields to compress rather than have the rorq vulnerable to hot drops in the belt/ anom youre mining in. just food for thought

ORCA: ultimate hauler

jockz's Orca built 2008-11-17

jockz
10 Loadouts
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Spaceship
Mining Foreman Link - Mining Laser Field Enhancement I
Mining Foreman Link - Laser Optimization I
Small Tractor Beam I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Survey Scanner II
Large Shield Extender II
Expanded Cargohold II
Damage Control II
Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I
Modulename
well i have no idea how this ship was intended to be used, but when the new patch came out i was only a skill book away, so i decided to just get it

ive been using this to great effect as a hauler for large mining operations in our hi sec areas as there are can tippers there and we need the hauler. ive also been loving the ability to run all 3 mining links at once, this in tandem with my implant for mining foreman is a MAJOR bonus to all the miners from the alliance

all comments/ feedback is welcome

Targeting

Maximum targets 5
Maximum targeting range 75 km
Scan resolution 93.75
Sensor strength 0 0 15 0

Size/Movement

Maximum velocity 61.5
Inertia modifier 0.108
Signature radius 575 m
Cargo capacity 58173.47 m3

Systems

Capacitor capacity 5250 GJ
Capacitor recharge time 10 minutes
Powergrid 331 / 1200MW
CPU 289 / 537.5 tf

Shields

Shield capacity 16687.5
Shield recharge time 26 minutes 15 seconds
Shield resistances 54.72% 77.36% 72.83% 63.78%

Armor

Armor hit points 7394.86
Armor resistances 57.5% 23.5% 44.75% 44.75%

Structure

Structure hit points 44275
Structure resistances 60% 60% 60% 60%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Orca, ORCA: ultimate hauler]
Expanded Cargohold II
Damage Control II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Survey Scanner II
Large Shield Extender II

Mining Foreman Link - Mining Laser Field Enhancement I
Mining Foreman Link - Laser Optimization I
Small Tractor Beam I

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I


Item Quantity Value
Orca 1 535,700,000
Expanded Cargohold II 1 410,000
Damage Control II 1 467,386
Adaptive Invulnerability Field II 2 1,675,000
Survey Scanner II 1 474,950
Large Shield Extender II 1 909,898
Mining Foreman Link - Mining Laser Field Enhancement I 1 202,227
Mining Foreman Link - Laser Optimization I 1 169,620
Small Tractor Beam I 1 1,526,460
Large Cargohold Optimization I 3 6,000,000
Total 561,210,541
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